TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
| 3 | |
| 3D printing models | |
| A | |
| a new pedagogy of teaching | |
| Academic integrity | |
| academic literacies | |
| academic writing | |
| Accreditation | |
| Accreditool | |
| Achievement gaP | |
| active participation | |
| Adapting to outcomes-based education and accreditation | |
| Age | |
| AI aided Innovation | |
| AJEA | |
| Analogical thinking | |
| Application | |
| Artificial Intelligence | |
| Assessment | |
| Assessment feedback strategies | |
| Assessment fidelity | |
| Assessment Integrity | |
| Assessment Tasks | |
| Asynchronous learning | |
| attributes | |
| authentic laboratory activities | |
| Authentic Learning | |
| Authentic learning and assessment | |
| autoethnography | |
| Automated Ideation | |
| Aviation emissions | |
| B | |
| backwards course design | |
| Belonging | |
| Benchmarking | |
| Biomanufacturing | |
| Blended delivery | |
| blended learning | |
| Bloom’s Taxonomy | |
| Bob Ross | |
| C | |
| Calculations | |
| Campus sustainability | |
| Campus-based learning | |
| Capstone project | |
| Capstone Projects | |
| Cell Therapy | |
| Challenges in curriculum design | |
| Change | |
| ChatGPT | |
| Chemical engineering | |
| circular design | |
| circular economy | |
| Civil Engineering | |
| Civil Engineering degree program | |
| Civil – Geotechnical Engineering | |
| clean energy research | |
| Co-Design | |
| Cohort supervision model | |
| collaboration | |
| Collaboration with Industry | |
| Collaborative Autoethnography | |
| Competence | |
| Competencies | |
| Competency mapping | |
| Competency Model | |
| Complexity | |
| Concrete Representational Abstract Instruction | |
| Confidence | |
| Constructive Alignment | |
| Constructivism | |
| Convergent thinking | |
| Course Intended Learning Outcomes (CILOs) | |
| Covid | |
| CRA | |
| Creativity | |
| Criterion-referenced assessment | |
| critical reading | |
| Critical thinking | |
| cross-disciplinary collaboration | |
| CS1 | |
| cultural diversity | |
| culture | |
| curriculum design | |
| Curriculum Development | |
| Curriculum Mapping | |
| curriculum renewal | |
| Cynefin | |
| D | |
| Decolonisation | |
| Deep learning | |
| Definition | |
| degree | |
| Degree apprenticeship | |
| Differentiated learning | |
| difficulties | |
| Digital Electronics | |
| Digital Transformation | |
| Direct Assessment | |
| discipline | |
| discipline-specific | |
| dissemination | |
| Diversity | |
| Diversity and equity | |
| E | |
| Education | |
| Education for sustainable development (ESD) | |
| Education in Developing Countries | |
| Educational Escape Room | |
| Educational Escape Rooms | |
| Educational institutions | |
| Educational Paradigm | |
| Educational Strategies | |
| educational technology | |
| educational videos | |
| Empathy | |
| Employability | |
| Employability skills | |
| Engagement | |
| Engineering | |
| Engineering 2035 Project | |
| Engineering Capstone | |
| engineering education | |
| engineering futures skills | |
| Engineering major | |
| engineering majors | |
| Engineering management | |
| Engineering Practice | |
| Engineering program specification | |
| Engineering statistics | |
| Engineering Technologist | |
| Engineering Thinking | |
| entrepreneurship | |
| Environmental Engineering | |
| Equity | |
| evaluation | |
| EWB challenge | |
| F | |
| face-to-face assessment | |
| Failure | |
| Fast prototyping | |
| Feedback | |
| Feedback Literacy | |
| Final Year Projects | |
| First Nations | |
| First Year | |
| First year education | |
| First-year engineering | |
| First-year Engineering Students | |
| First-year students | |
| flipped classroom | |
| G | |
| Game Based Learning | |
| Game-based Learning | |
| gamification | |
| Gender | |
| Generative AI | |
| Grading | |
| Graduate attributes | |
| Graduate attributes related to affective domain | |
| group work | |
| GRTP | |
| H | |
| Hands-on experience | |
| Higher education sector | |
| Higher Education Standards | |
| Honours project | |
| Human and Social Dimensions | |
| Humanitarian Engineering | |
| hybrid teaching | |
| I | |
| Identity | |
| Identity development | |
| immersive learning | |
| Impact | |
| Inclusion | |
| Inclusivity | |
| Independent learning | |
| Indigenous | |
| Indigenous inclusion | |
| Indigenous knowledge | |
| Indigenous knowledges | |
| Indigenous peoples | |
| Individual | |
| Industry | |
| industry academia collaboration | |
| industry partnerships | |
| Industry-Academia Gap | |
| industry-ready graduates | |
| informal learning spaces | |
| instructional design | |
| Integration | |
| integrity | |
| Interaction | |
| interdisciplinary learning | |
| International students | |
| Item Response Theory | |
| J | |
| Job-Ready Graduates | |
| journals | |
| journey into engineering education research | |
| K | |
| Knitting machines | |
| Knowledge domains | |
| L | |
| Laboratory | |
| Landscape study | |
| large project-based groups | |
| learning | |
| Learning analytics | |
| Learning Journey | |
| learning management system | |
| Learning outcomes | |
| learning to program | |
| Lego | |
| Literature | |
| Live-in-Field Experience | |
| LMS data | |
| local learning experience | |
| M | |
| Major selection | |
| makerspace | |
| management concepts | |
| managerial skills | |
| Manim | |
| marking | |
| Matlab | |
| mechanical engineering | |
| MEM | |
| Metaphors | |
| Microcredentials | |
| Mindset | |
| Mindset shift | |
| motivation | |
| multidisciplinary learning | |
| Māori | |
| N | |
| non-programmers | |
| O | |
| Online assessment | |
| online delivery | |
| Online education | |
| online learning | |
| online work-experience | |
| Orientation | |
| Outcome Based Education | |
| Outcomes-based evaluation | |
| P | |
| Partnership | |
| Partnership Pedagogy | |
| Pasifika | |
| Pathways | |
| PBL | |
| Peer learning | |
| Peer-Based Learning | |
| Perceptions | |
| Personal Academic Objectives | |
| Personalised communication | |
| pilot plant | |
| Plastic recycling | |
| PO attainment evaluation methods | |
| practical skills | |
| practice theories | |
| pre-lecture content | |
| Prior knowledge | |
| problem solving | |
| Problem solving skill | |
| problem-based learning | |
| procedural justice | |
| Process mining | |
| Professional identity | |
| Professional skills | |
| program learning outcomes | |
| program logic model | |
| Program Outcomes | |
| Programming | |
| Project based learning | |
| Project-based | |
| Project-based Learning | |
| psychological safety | |
| publication | |
| publishing | |
| python programming | |
| Q | |
| qualitative content analysis | |
| R | |
| Reflective Practice | |
| Relational learning | |
| Relationship building | |
| research methodologies | |
| research proposal | |
| Retention | |
| RHD student support | |
| Robust statistics | |
| Rubric | |
| S | |
| Sequences of Pedagogical Structure | |
| SET | |
| Sharepoint | |
| Signals and Systems | |
| Skills | |
| skills development | |
| Social and Economic Advancement | |
| Social context of engineering | |
| sociotechnical contexts | |
| Software | |
| software Industry | |
| SoTL | |
| Stage 1 competencies | |
| STEAM | |
| STEM | |
| STEM enrichment | |
| student engagement | |
| student evaluation | |
| Student experience | |
| student feedback | |
| student outcomes | |
| Student pathways | |
| student problem-solving skills | |
| Student Teams | |
| Student Wellbeing | |
| Students | |
| students as partners | |
| students learning | |
| Students-as-partners | |
| Surveying work camp | |
| sustainability | |
| Sustainability in engineering education | |
| Sustainability principles | |
| Sustainable Competencies | |
| Sustainable development | |
| systematic review | |
| systems engineering | |
| T | |
| T-shaped graduate | |
| teaching | |
| teaching collaboration | |
| Teaching engineering students | |
| team-based | |
| Team-based assessment | |
| Team-based projects | |
| Teamwork | |
| Technological Design Context | |
| Technological solutions | |
| Technology | |
| Technology-enhanced learning | |
| Technology-enhanced teaching pedagogy and practice | |
| Tertiary Education | |
| test and evaluation | |
| Textiles | |
| thought experiment | |
| Threshold concepts | |
| tools | |
| transformation | |
| Transition | |
| TRIZ Inventive Principles | |
| Tutorial Solution Video | |
| U | |
| undergraduate engineering thesis | |
| V | |
| verification and validation | |
| video production | |
| Video Styles | |
| visual learning | |
| visual resources | |
| W | |
| WA requirements | |
| Water literacy | |
| WIL | |
| work | |
| Work Integrated Learning | |
| Work Integrating Learning (WIL) | |
| Work-integrated learning | |