TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
| 3 | |
| 3D printing | |
| A | |
| aa | |
| academic social networks | |
| accents | |
| acceptance | |
| accessbasedluxury | |
| Accountable Care Organizations | |
| Acculturation | |
| ad attention | |
| ad click | |
| ad disclosure | |
| ad skepticism | |
| ad transparency | |
| ad-skip button | |
| Adaptive capability | |
| addiction risk | |
| Admiration | |
| Adoption | |
| ads | |
| advertised value | |
| advertisement | |
| Advertisement Strategy | |
| Advertising | |
| advertising creativity | |
| advertising effectiveness | |
| Advertising effects | |
| advertising frequency | |
| advertising personalization | |
| advertising return | |
| Advertising skepticism | |
| Advertising strategy | |
| Advertising value | |
| aesthetics and functions | |
| affective and cognitive responses | |
| affective commitment | |
| Affective response | |
| Aged Consumers | |
| agency | |
| Aging consumer | |
| Agreement effects | |
| agricultural marketing | |
| AI | |
| AI Coach | |
| AI speaker | |
| AI-based digital shopping assistant | |
| AIDA model | |
| Air forwarders | |
| air quality | |
| Air traveling | |
| Airbnb | |
| airport image | |
| AI—based Chatbot | |
| Alexa | |
| Alternative Attractiveness | |
| Altruism | |
| Altruistic | |
| Anchor Heuristic | |
| Andaman Coast | |
| anger | |
| Ansiety | |
| Ant Forest | |
| anthropomorphic agents | |
| Anthropomorphism | |
| Anti-branding communities | |
| apology | |
| Appeal type | |
| Appended online reviews | |
| Apple | |
| application willingness | |
| AR technology | |
| are | |
| aroma marketing | |
| art | |
| art as an experience | |
| art collaboration | |
| Art Foundation | |
| Art Infusion | |
| Art Marketing | |
| Art-based startups | |
| art-infused product | |
| Artificial Intelligence | |
| Artistic and cultural industry | |
| artwork | |
| Asia | |
| Asian Market | |
| aspirant choice | |
| Assistive Technology | |
| Association mining | |
| At-risk gamblers | |
| Atmospheric Cues | |
| atmospherics | |
| attachment | |
| attachment styles | |
| attention | |
| attention focus (other vs. self) | |
| Attention to emotions | |
| attitude | |
| Attitude Functions | |
| Attitude toward sponsors | |
| attitude toward sustainable fashion | |
| attitude toward the brand | |
| Attitude towards message | |
| Attitude towards product | |
| attitudes | |
| attitudes towards the ad | |
| attitudes towards the brand | |
| attitudinal and behavioural loyalty | |
| Attractiveness | |
| attribution of responsibility | |
| attribution theory | |
| Attrition Management | |
| audience size | |
| Augmented Intelligence | |
| Augmented Reality | |
| Authentic and hubristic pride | |
| Authentic Pride | |
| authenticity | |
| autocorrelation | |
| autonomous driving | |
| Autonomy | |
| awareness of information blindness | |
| B | |
| B2B | |
| B2B exchange | |
| B2B marketing | |
| B2B platform | |
| Backpackers | |
| bad behavior | |
| Bangladesh | |
| Banking | |
| Bayesian network | |
| bb | |
| behavior intensity | |
| Behavioral Control | |
| behavioral economics | |
| behavioral intention | |
| behavioral intention to visit | |
| behavioral well-being | |
| Behaviour change | |
| behavioural intention | |
| Behavioural intentions | |
| Benchmark criteria | |
| Benefices | |
| Big Data | |
| Big Data Analytics | |
| bivariate spatial autocorrelation | |
| blockchain | |
| Blogger credibility | |
| Body Positivity | |
| Body-scanning | |
| Born Global firms | |
| bottom-up approach | |
| Brand | |
| brand advocacy | |
| Brand Archetypes | |
| brand architecture | |
| Brand Attitude | |
| Brand authenticity | |
| brand awareness | |
| Brand Background | |
| brand blunders | |
| brand building | |
| Brand Citizenship Behavior | |
| brand commitment | |
| Brand Communication | |
| brand communications | |
| brand communities | |
| brand community | |
| Brand Community Engagement | |
| Brand Competence | |
| brand credibility | |
| Brand Engagement | |
| brand engagement in self-concept | |
| Brand engagement/attachment/attitude | |
| Brand equity | |
| brand ethereality | |
| brand experience | |
| Brand Extensions | |
| brand favorability | |
| Brand Hate | |
| brand heritage | |
| brand humanization | |
| Brand identify | |
| Brand Image | |
| brand liking | |
| Brand Love | |
| Brand Loyalty | |
| brand origin | |
| brand persona | |
| Brand personality | |
| Brand political associations | |
| brand popularity | |
| brand preference | |
| Brand Psychological Ownership | |
| Brand Recovery | |
| brand relationship | |
| brand revitalization | |
| brand satisfaction | |
| Brand Scandal | |
| brand selfies | |
| Brand stereotypes | |
| brand switching | |
| brand symbolism | |
| brand transgression | |
| brand trust | |
| brand value co-creation | |
| Brand Warmth | |
| brand's self-presentation | |
| Brand-building | |
| brand-generated content | |
| branded content | |
| BRANDING | |
| Branding Culture | |
| branding strategy | |
| Breakthrough innovation | |
| British South Asians | |
| Busienss Performance | |
| Business | |
| business model | |
| business model innovations | |
| business models | |
| Business Pedagogy | |
| Business Sustainability | |
| Buy-online-pick-up-in-store (BOPS) | |
| Buyer-Seller Relationship | |
| Buzz | |
| C | |
| Campaign Success | |
| capability approach | |
| Capital equipment | |
| car brand | |
| Carbon offsetting | |
| CASE STUDY | |
| Cashless Payment | |
| Category relatedness | |
| cause of need | |
| causes | |
| cc | |
| CCT | |
| celebrity | |
| celebrity endorsement | |
| Celebrity-Consumer Interaction | |
| Challenges | |
| Change management | |
| Change of Authenticity | |
| Channel power | |
| charity marketing | |
| Chatbot | |
| chatbot service | |
| Chatbots | |
| cheap talk | |
| children | |
| China | |
| Chinese Consumers | |
| Chinese cosmetics industry | |
| Chinese Daigou | |
| Chinese Manufacturing Industry | |
| Chinese market | |
| Chinese millennials consumes | |
| Chinese Smart Hotel | |
| Choice experiment | |
| Choice imitation | |
| Churn management | |
| Circular Economy | |
| Civic Engagement | |
| Click-and-collect | |
| climate change beliefs | |
| climate change scepticism | |
| Climatic changes | |
| clothing evaluation and consumption | |
| clutter | |
| Co creation Value | |
| Co-Created Value | |
| Co-creation | |
| co-production | |
| Cocreation Reward | |
| coffee | |
| coffee consumption behavior | |
| Cognitive absorption | |
| Cognitive appraisal | |
| cognitive consumption | |
| Cognitive Control | |
| Cognitive dissonance theory | |
| cold versus warm temperature cues | |
| Collaboration | |
| collaboration skin | |
| collective action | |
| Collectivism | |
| Color | |
| Colour Cosmetics | |
| Communication | |
| communication expectation with others | |
| Communication strategy | |
| Communication style | |
| Community Support | |
| Company’s size | |
| comparative analysis | |
| compatibility barrier | |
| compensation | |
| competence perceptions | |
| competitive environment | |
| Components of Brand Equity | |
| Computer vision | |
| Condom use | |
| Configuration approach | |
| Configurations | |
| confirmatory personal introspection | |
| Confucianism | |
| Congruence | |
| connectedness to nature | |
| Consensus map | |
| conspicuous consumption | |
| conspiracy theories | |
| constraints | |
| construal level | |
| construal level theory | |
| Construal-level | |
| Consumer | |
| Consumer adoption | |
| consumer animosity | |
| consumer attitudes | |
| Consumer Behavior | |
| consumer behaviour | |
| CONSUMER BRAND IDENTIFICATION | |
| CONSUMER BRAND RELATIONSHIP | |
| Consumer Cognitive Effort | |
| consumer cosmopolitanism | |
| consumer culture | |
| Consumer Culture Theory | |
| Consumer Decision Journey | |
| Consumer decision-making | |
| Consumer Digital Journey | |
| consumer engagement | |
| consumer experience | |
| consumer innovativeness | |
| Consumer inspiration | |
| consumer knowledge | |
| consumer loneliness | |
| consumer loyalty | |
| consumer maturity | |
| consumer neuroscience | |
| Consumer Perceived Value | |
| Consumer perception | |
| Consumer polarisation | |
| consumer psychology | |
| Consumer purchase decisions | |
| consumer reactions | |
| consumer resistance | |
| Consumer resistance to innovation | |
| consumer resources | |
| Consumer Signaling | |
| consumer sovereignty | |
| consumer trust | |
| Consumer value | |
| Consumer willingness | |
| consumer xenocentrism | |
| consumer' continued using intention | |
| Consumer-brand identification | |
| Consumer-Brand Relationship | |
| Consumer-Brand Relationships | |
| consumer-brand-relationship | |
| consumerism | |
| Consumers | |
| consumers engagement | |
| consumers perceptions | |
| Consumers' decision-making | |
| consumers’ behaviors persona | |
| Consumption community | |
| Consumption interest | |
| consumption practices | |
| consumption profile | |
| Consumption trends | |
| consumption value | |
| consumption values | |
| Contagion | |
| content | |
| Content analysis | |
| contextual text | |
| continued use intention | |
| Continuous Usage | |
| Conversational agent | |
| COO effect | |
| Coopetition | |
| Coronavirus | |
| corporate behavior | |
| corporate hypocrisy | |
| Corporate Political Activity | |
| corporate social irresponsibility (CSI) | |
| Corporate Social irresponsibility(CSIR) | |
| Corporate Social Responsibility | |
| corporate social responsibility (CSR) | |
| Corporate Social Responsibility(CSR) | |
| correlation | |
| cosmetics | |
| cosmetics brand | |
| counterfactual thinking | |
| Counterfeit products | |
| counterfeiting | |
| Counterfeits | |
| Country emotional attachment | |
| country image | |
| country of origin | |
| Country responsiveness | |
| Country-of-Origin | |
| COVID-19 | |
| Covid-19 Pandemic | |
| COVID-19(coronavirus) | |
| Creating identity | |
| Creating Shared Value (CSV) | |
| Creative Role Identity | |
| Creativity | |
| Credence goods | |
| Crete | |
| crisis communication | |
| crisis communication strategy | |
| crisis management | |
| crisis response strategy | |
| Critical review | |
| Cross Channel Free Riding | |
| Cross Cultural | |
| cross-channel strategy | |
| Cross-cultural | |
| Cross-cultural marketing | |
| Cross-Cultural Study | |
| cross-media | |
| cross-national study | |
| Cross-sales effect | |
| cross-selling | |
| Cross-shopping | |
| crowdsourcing | |
| cryptocurrency | |
| CSR | |
| CSR motive attributions | |
| Cultural Appropriation | |
| cultural capital | |
| Cultural Communication | |
| cultural competence | |
| Cultural difference | |
| cultural property values | |
| Cultural value orientations | |
| culturalinfluences | |
| Culture | |
| Culture identity | |
| Curiosity | |
| Customer Archetypes | |
| customer behavior | |
| Customer behaviour | |
| customer citizenship behavior | |
| Customer Commitment | |
| customer communication | |
| Customer Delight | |
| customer discrimination | |
| Customer embarrassment | |
| Customer emotion | |
| Customer empowerment | |
| Customer Engagement | |
| customer experience | |
| Customer Innovation | |
| Customer Inspiration | |
| Customer Interactivity | |
| Customer involvement | |
| Customer loyalty | |
| customer needs | |
| customer orientation | |
| Customer participation | |
| Customer perception | |
| Customer Relationship Life Cycle | |
| customer relationship management | |
| Customer response | |
| customer responsiveness | |
| Customer retention | |
| customer review | |
| Customer review platforms | |
| customer satisfaction | |
| Customer Service | |
| customer value | |
| customer value co-creation | |
| Customer-brand relationship | |
| customer-brand relationships | |
| Customer-employee Exchange | |
| Customer-Oriented Services | |
| Customer’s Perception | |
| Customization | |
| customized packages | |
| D | |
| dark pattern | |
| data | |
| Data analytics | |
| Data breaches | |
| data mining | |
| Data sharing | |
| Dating relationships | |
| dd | |
| Decision Making | |
| Decision making metrics | |
| decision rationality | |
| Decision strategy | |
| Decision-making situations | |
| deep learning | |
| Deep Neural Networks | |
| delight | |
| demand forcasting | |
| demographic factors | |
| demographics | |
| descriptive norms | |
| design | |
| design form and function | |
| Design Innovation Attributes | |
| Design Thinking | |
| Desirable identity | |
| Desired Benefits | |
| Destination authenticity | |
| Destination branding | |
| destination country image | |
| Destination image | |
| destination service quality | |
| Destination Shopping | |
| developing market brand | |
| diet sensitivity | |
| Diffusion | |
| diffusion acceleration | |
| Digital | |
| Digital Advertisements | |
| digital communications | |
| Digital content | |
| Digital Drop Retail Model | |
| digital fabrication | |
| digital innovation | |
| digital luxury | |
| Digital Marketing | |
| Digital native advertising | |
| Digital Pharma Marketing | |
| Digital servitizwstion | |
| digital shopping | |
| Digital Technologies | |
| digital technology | |
| digital videos | |
| Digital Well-being | |
| Digitalization | |
| Direct marketing | |
| disaster ad | |
| Discomfort | |
| Disneyland | |
| display ad | |
| distance | |
| Distanced Assets | |
| Distancing | |
| distribution channel | |
| Diversity | |
| donation belief | |
| donation motivation | |
| donations | |
| Dreams | |
| Drone | |
| dual-path mechanism | |
| Duration Immeasurability | |
| Dynamic customer engagement | |
| Dysfunctional Competition | |
| E | |
| E-commerce | |
| E-Commerce Continuance Adoption | |
| e-daily deals | |
| e-hailing | |
| e-service | |
| e-Services | |
| e-Tourism | |
| Eastern Europe | |
| EC (electronic commerce) | |
| eco-anxiety | |
| eco-friendly institution | |
| Eco-innovation | |
| economic development | |
| Economic value | |
| ecosystem | |
| education method | |
| ee | |
| Effect Luxury advertising | |
| Efficiency | |
| Egoistic | |
| elderly consumers | |
| elderly living alone | |
| elderly people | |
| Electronic Mobile Diaries | |
| Electronic Word Of Mouth | |
| Electronic Word Of Mouth(eWOM) | |
| Electronic word-of-mouth | |
| ELM | |
| EMAILBIDDING | |
| Embarrassing service encounters | |
| embedded assets | |
| emerging market investor | |
| Emerging markets | |
| emoji | |
| emotion | |
| emotional consumption | |
| emotional fallacy | |
| emotional intelligence | |
| emotional labor | |
| emotional perception | |
| Emotional value | |
| emotional values | |
| emotional well-being | |
| emotions | |
| empathy | |
| empirical study | |
| employee emotional competence | |
| employee engagement | |
| Employee Loyalty | |
| Employee Productivity | |
| Empowerment | |
| Endorser Type | |
| Endorser-brand congruency | |
| energy industry | |
| energy-conservation behavior | |
| Engagement | |
| enjoyment | |
| entitlement | |
| Entrepreneurship | |
| entry mode | |
| environmental affection | |
| Environmental anxiety | |
| environmental awareness | |
| environmental value | |
| environmentally friendly programs | |
| environmentally-responsible behaviors | |
| Equity | |
| Esports | |
| Ethical clothing | |
| Ethical consumption | |
| ethical fashion | |
| Ethical marketing | |
| Ethnocentrism | |
| ethnography | |
| evaluation | |
| events communications | |
| eVOM | |
| eWOM | |
| exclusivity | |
| exhibition | |
| exhibitions communications | |
| expectation-confirmation | |
| experience | |
| experience design | |
| Experience Intensity | |
| experience service | |
| Experiential Fit | |
| Experiential marketing | |
| experiment | |
| Experimental study | |
| Expert services | |
| Expertise | |
| export channels | |
| Export decision-making | |
| Export propensity | |
| Exposure Sequence | |
| Extended TAM | |
| External Network Quality | |
| extraordinary experiences | |
| Extreme sports | |
| Extrinsic Cue | |
| Extrinsic Motivation | |
| eye-tracking | |
| F | |
| face reader | |
| Face-to-face service | |
| facial expressiveness | |
| family business | |
| Fans | |
| fanship | |
| Fashion | |
| Fashion Activism | |
| fashion brand | |
| fashion brands | |
| fashion communications | |
| Fashion consumption change | |
| fashion design and consumption | |
| Fashion forecasting | |
| fashion information sources | |
| fashion marketing | |
| fashion product | |
| Fashion trend | |
| fast fashion | |
| Fast Food | |
| Fast food advertising | |
| Fast luxury | |
| fast retailing | |
| Feedback timing | |
| Field Data | |
| Field experiment | |
| Financial attitude | |
| Financial behavior | |
| Financial goal | |
| financial image | |
| financial knowledge | |
| Financial performance | |
| financial risk-taking | |
| financial service | |
| financial well-being | |
| Fintech | |
| Firm Capabilities | |
| Firm Growth | |
| firm performance | |
| Firm profitability | |
| Firm Size Effect | |
| Fish consumption | |
| fitness Center | |
| flagship store | |
| Flow | |
| Flow experience | |
| Flyers’ dilemma | |
| fMRI | |
| food | |
| Food advertising | |
| food choice | |
| Food consumption | |
| Food Neophobia | |
| food nutrition label | |
| Food preferences | |
| Food Technology Neophobia | |
| Food truck experience | |
| Football | |
| foreign contemporary music content | |
| form of capital | |
| France | |
| free trial experience | |
| frontline employees | |
| Frontline service | |
| fsQCA | |
| Fuzzy Set QCA | |
| G | |
| gamification | |
| gamification experience | |
| Gamification marketing | |
| gaming | |
| Gaming apps pricing | |
| Gender | |
| gender differences | |
| gender performativity | |
| generation Y consumers | |
| Generation Z | |
| Geographic barrier | |
| geographical allocation | |
| geospatial analytics | |
| geotagging | |
| gestalt performance | |
| Gift Giving | |
| Global Brands | |
| GLOBAL FANDOM | |
| Globalization | |
| GOODS MARKET | |
| Google Home | |
| government support policies | |
| gratitude | |
| Greater Bay Area | |
| Greece | |
| green advertising | |
| Green advertsing | |
| Green Corporate Image | |
| Green Marketing Strategy | |
| green product | |
| Green Supply Chain Management | |
| Green trust | |
| grounded theory | |
| Group Size | |
| group-buying hotel service | |
| Guests | |
| guilt | |
| Gujarat | |
| H | |
| Habitual behavior | |
| HAI | |
| Halal Tourism | |
| HALLYU IDOL | |
| hand drip | |
| hand-made tea | |
| handicraft | |
| happiness | |
| hard-sell | |
| hashtag | |
| Hawaiian islands | |
| Health and nutrition related claim | |
| health care industry | |
| health consciousness | |
| health halo | |
| health literacy | |
| Healthcare Consumerism | |
| Healthcare service | |
| healthy food choice | |
| Healthy food preference | |
| Hedonic motivation | |
| hedonic value | |
| hedonistic | |
| Help-seeking Attitudes | |
| Helpfulness | |
| herd behavior | |
| Heterophily | |
| High and low art | |
| high-end | |
| Higher education | |
| History | |
| Homophily | |
| Hong Kong | |
| horizontal collectivism | |
| Hospitality | |
| hospitality industry | |
| Hosts | |
| hotel | |
| hotel booking | |
| hotel restaurant | |
| hotel service robot | |
| Hotels | |
| hukou | |
| Human Brands | |
| human centered | |
| Human Mating | |
| Human-Centered | |
| Human-computer interaction | |
| Human-Robot Interaction | |
| humor appeal | |
| humor types | |
| humour | |
| hypocrisy | |
| I | |
| idea evaluation | |
| idea innovativeness | |
| identification | |
| Identity-based motivation | |
| image repair strategy | |
| image repair theory | |
| imgae gap | |
| Immediate purchase intention | |
| immersion | |
| Implicit Gender Bias | |
| impression management | |
| Impression Management (IM) | |
| Improvisation | |
| In-depth interviews | |
| In-group | |
| in-group and out-group | |
| in-store shopping behavior | |
| India | |
| individualism | |
| Individualism Collectivism | |
| Individualism/Collectivism | |
| Indonesia | |
| industrial companies | |
| industrial marketing | |
| industrial pricing | |
| industry stereotypes | |
| Industry-based | |
| inferred motives | |
| Influencer | |
| influencer marketing | |
| information credibility | |
| information overload | |
| Information searching pattern | |
| injunctive norms | |
| Innovation | |
| Innovation adoption | |
| innovation capability | |
| Innovation resistance model | |
| Innovations | |
| innovative product | |
| Innovativeness | |
| Insects | |
| Instagram advertising | |
| Instagram Influencer | |
| instant food | |
| institutional constraint | |
| instore mobile advertising | |
| intangible assets | |
| integrated marketing communications | |
| integrative framework | |
| intellectual property | |
| Intended Strategies | |
| intention | |
| Intention to revisit | |
| Inter-functional collaboration | |
| inter-group contact | |
| interactive advertising | |
| Interactive Marketing | |
| Interactive value formation | |
| interactivity | |
| intercultural service encounters | |
| Interface | |
| Internal Capability | |
| internal communication | |
| Internal Market Orientation | |
| Internal Marketing | |
| internal value system | |
| international business | |
| international marketing | |
| International marketing strategy | |
| Internationalization | |
| Internet | |
| internet addiction | |
| Intrinsic Knowledge | |
| Intrinsic Motivation | |
| Intrinsic-Extrinsic perceived benefits | |
| Inventory management | |
| Investment and integrative marketing phases | |
| investor | |
| Investor sentiment | |
| involvement | |
| IP | |
| irt | |
| items-selling based MMORPG | |
| Ivory | |
| J | |
| Japan | |
| jilting effect | |
| joint learning | |
| Judith Butler | |
| K | |
| K-fashion | |
| Key | |
| Key account management | |
| kinfolk lifestyle | |
| Kitsch | |
| knowledge | |
| knowledge sharing behavior | |
| KOL | |
| Korean cultural content | |
| Korean wave | |
| L | |
| last mile delivery service | |
| Latent profile analysis | |
| leadership | |
| legacy motivation | |
| Leisure activities | |
| Lexical Analysis | |
| liabilities of foreignness | |
| life cycle | |
| Life enjoyment | |
| Life insurance | |
| Life satisfaction | |
| lifestyle | |
| Lifestyle segmenatation | |
| Lifestyle YouTube Influencers | |
| Likability | |
| limited edition | |
| Limited-Edition Products | |
| linguistic elements | |
| literature | |
| littering | |
| live-streaming | |
| local community | |
| Local food culture | |
| Local Labels | |
| Locally-Made | |
| location | |
| LOCATION BASED ADVERTISING | |
| location-based advertising | |
| logo prominence | |
| long-term performance | |
| Longitudinal comparison | |
| Longitudinal study | |
| Loyalty | |
| Loyalty Programs | |
| Luxurious Appeal | |
| Luxuriousness | |
| Luxury | |
| luxury advertising | |
| luxury brand | |
| Luxury brand advertising on social media | |
| luxury brand customization | |
| luxury brand management | |
| luxury branding | |
| Luxury brands | |
| luxury business cluster | |
| luxury consumers | |
| luxury consumption | |
| luxury democratization | |
| luxury ecosystem | |
| luxury fashion brand | |
| Luxury Fashion Brands | |
| luxury goods | |
| luxury hotels | |
| luxury marketing | |
| luxury network | |
| luxury product | |
| Luxury Products | |
| luxury strategy | |
| luxury value perception | |
| M | |
| Macau | |
| Machine Learning | |
| Macro Marketing | |
| made in italy | |
| management risk | |
| market exploration | |
| Market Strategy | |
| market uncertainty | |
| Market-driven capabilities | |
| Market-Shaping | |
| marketing | |
| Marketing analytics | |
| Marketing and public policy implications | |
| Marketing capability gaps | |
| Marketing co-creation model | |
| marketing communication | |
| marketing department | |
| Marketing evolution | |
| Marketing Function | |
| Marketing Innovations | |
| Marketing Management | |
| Marketing Mix | |
| marketing organization | |
| Marketing Pedagogy | |
| Marketing program design | |
| Marketing strategies | |
| marketplace exclusion | |
| mass customization | |
| Masstige | |
| masstige collaborations | |
| Matching | |
| Matching compensation | |
| Matching reward | |
| Materialism | |
| maternal community | |
| meaning in life | |
| means-end chain theory | |
| Media | |
| MEDIA AFFINITY | |
| Media discourse | |
| MEDIATION | |
| mediation analysis | |
| Mega-sport event | |
| mental imagery | |
| Merger and Acquisitions | |
| Merger Dominance | |
| message believability | |
| message elaboration | |
| Message fatigue | |
| Message Framing | |
| message type | |
| methodological analysis | |
| micro-influencers | |
| micro-marketing strategy | |
| Microfermentation | |
| millennials | |
| mimicry desire | |
| mind perception | |
| mindset | |
| missing | |
| mixed methods | |
| ML | |
| Mobile | |
| mobile advertisement | |
| mobile advertising | |
| mobile app | |
| Mobile Application Design Elements | |
| mobile applications | |
| mobile branded apps | |
| Mobile communication | |
| mobile coupon | |
| Mobile e-commerce apps | |
| Mobile eye-tracking | |
| Mobile games | |
| mobile marketing | |
| Mobile payment | |
| Mobile payments | |
| Mobile phone application | |
| MOBILE PHONE USE MOTIVATION | |
| Mobile promotion | |
| mobile self-scanning | |
| mobile shopping | |
| mobile usage | |
| mobile video advertising | |
| Mobile Visual Search | |
| Mobility | |
| Model Ethnicity | |
| moral decision-making | |
| moral emotions | |
| motivation | |
| motivations | |
| Movie Marketing | |
| Multi-channel Marketing Management | |
| Multi-criteria | |
| multi-group analysis | |
| multi-level model | |
| Multi-National Companies | |
| multichannel | |
| Multilevel analysis | |
| Multilevel Approach | |
| multilevel modelling | |
| Multiple Case Studies | |
| Multiple Data Sources | |
| Museum Brand Coolness | |
| Museum Experiences | |
| Muslim Tourists | |
| N | |
| Narcisissm | |
| Narcissism | |
| Narrative | |
| Narrative Advertising | |
| Narrative Transportation | |
| narratology | |
| Nation Branding | |
| National Culture | |
| native ad | |
| Native advertising | |
| Natural Language Processing | |
| Natural-Resource-Based-View | |
| NBL | |
| Need For Cognition | |
| needs for self-expression | |
| negative herding | |
| negative word of mouth | |
| negativity bias | |
| negativity effect | |
| Network tie | |
| neural reward system | |
| neuroeconomics | |
| neuromarketing | |
| new fashion strategies | |
| new luxury | |
| new materialism | |
| New media | |
| New Product | |
| New product adoption | |
| New Product Development | |
| New product introduction | |
| New Product Performance | |
| new product success | |
| New Technologies | |
| nline word-of-mouth | |
| Non-attendees | |
| Non-celebrities | |
| Nostalgia | |
| nudge theory | |
| numerosity effect | |
| nutrient contents | |
| Nutrient-content claim | |
| nutrition demand | |
| nutrition labels | |
| nwom | |
| O | |
| obesity | |
| observational learning | |
| occupational stereotypes | |
| Offensiveness | |
| Offline Experience | |
| Offline touch | |
| Older Consumers | |
| Older Koreans | |
| Omni-channel | |
| Omnichannel | |
| omnichannel retailing | |
| on-demand service of delivery | |
| On-line Fashion Retailing | |
| Online | |
| Online and offline retailing | |
| Online and Offline Touchpoints | |
| online auto insurance | |
| Online Behaviour | |
| online channel | |
| online communities | |
| online consumer platform | |
| online consumer reviews | |
| Online Customer Experience | |
| Online customer reviews | |
| online engagement | |
| online firestorm | |
| Online for Offline (O4O) | |
| online game | |
| online games | |
| online human agents | |
| online music streaming service | |
| Online networking | |
| online news | |
| Online Platforms | |
| online retail | |
| online retailer | |
| Online retailing | |
| online review | |
| online review sites | |
| Online reviews | |
| online shopper | |
| online shopping | |
| Online Shopping Orientation | |
| Online streaming | |
| online targeted advertising | |
| Online video narrative campaigns | |
| Online video streaming platform | |
| Online-to-Offline | |
| open innovation | |
| opera | |
| Opinion leader | |
| opinion leadership | |
| ordinary experiences | |
| organic cultivation | |
| organic food | |
| Organization Openness | |
| organizational behaviour | |
| organizational capability | |
| Organizational Learning | |
| organized tours | |
| Out-group | |
| outcome efficacy | |
| overtourism | |
| own- and cross-price elasticities | |
| P | |
| Paid search advertising | |
| Pandemic | |
| Panel estimation | |
| para-social interaction | |
| paracrisis | |
| Parasocial brand experience | |
| parasocial interaction | |
| Parasocial relationship | |
| Parental financial teaching | |
| parents’ food practices | |
| partner quality | |
| past consumption experience | |
| Patent valuation | |
| Patient Satisfaction | |
| Patient-Centric Decision-Making | |
| Pay-per-Click | |
| Peer-to-peer ridesharing | |
| perceived authenticity | |
| perceived behavioral control | |
| perceived benefit | |
| perceived Competence | |
| perceived coolness | |
| Perceived enjoyment | |
| perceived environmental responsibility | |
| Perceived green value | |
| Perceived information utility | |
| perceived interactivity | |
| perceived luxuriousness | |
| perceived risk | |
| perceived security | |
| Perceived service effectiveness | |
| perceived service quality | |
| perceived service value | |
| Perceived Shopping Value | |
| perceived similarity | |
| Perceived Technology Innovativeness | |
| perceived usefulness | |
| perceived value | |
| perceived value-in-use | |
| Perceived values | |
| Perceived visual attractiveness | |
| Perfectionism | |
| Performance | |
| Performing Arts | |
| Personal grooming | |
| Personal motivation | |
| personal resilience | |
| personal selling | |
| Personal values | |
| Personality | |
| personality characteristics (Big Five) | |
| personalization | |
| perspective-taking | |
| Persuasion | |
| persuasion knowledge | |
| PGC environment | |
| pharmaceutical | |
| Pharmaceutical Marketing | |
| photovoltaic system | |
| Physical activity | |
| physical Appearance | |
| Physical Robot | |
| place attachment | |
| place branding | |
| place marketing | |
| Placement methods | |
| platform economy | |
| Platform Equity | |
| Platform services | |
| Platform value | |
| Poland | |
| Policy | |
| Political Ideology | |
| political marketing | |
| pop-up or under windows | |
| pop-up store | |
| POSITIONING | |
| Positive Affect | |
| Positive side of social media | |
| positivity effect | |
| post intent | |
| post quality | |
| Post-Merger Integration | |
| postmodern branding paradigm | |
| Postponement | |
| power dynamics | |
| Power theory | |
| practitioners | |
| pre-failure employee emotion | |
| pre-roll ad | |
| pre-roll advertising | |
| Predictive modeling | |
| preference of brand | |
| Preferred customer | |
| prejudice | |
| presence | |
| Preventive Healthcare Attitude | |
| Preventive Mobile Healthcare Service | |
| price acceptability | |
| price competition | |
| price consciousness | |
| Price strategy | |
| price threshold | |
| PRICE UNFAIRNESS PERCEPTION | |
| price-setting | |
| pricing | |
| pricing managers | |
| pricing process | |
| Pride | |
| Pride Appeals | |
| primary data | |
| privacy | |
| Privacy Concern | |
| privacy protection | |
| privacy risk | |
| Privacy Trust | |
| Private Banks | |
| pro-environmental behavior | |
| pro-environmental behaviour | |
| Process Fluency Theory | |
| product | |
| product attitude | |
| product attributes | |
| Product categories | |
| Product Concept Demonstration | |
| product design | |
| product experience | |
| Product Innovation | |
| Product Innovation Performance | |
| product intelligence | |
| product involvement | |
| Product knowledge | |
| Product label | |
| Product Level Theory | |
| Product Line Design | |
| Product line strategy | |
| Product Origin | |
| product placement | |
| product preferences | |
| Product type | |
| Product types | |
| product-harm crisis | |
| Product/service development performance | |
| professional sport | |
| program analyzer | |
| Project-based learning programs | |
| Projective Image | |
| Promotion | |
| Prosocial | |
| Prosocial behaviour | |
| Prospect theory | |
| Protection motivation theory | |
| psychological commitment | |
| psychological distance | |
| Psychological factors | |
| Psychophysiology | |
| public policy | |
| Publishing news media | |
| Purchase behavior | |
| Purchase Decision | |
| purchase decision process | |
| Purchase intent | |
| purchase intention | |
| Purchase Intentions | |
| purchase mistakes | |
| Purchase spending | |
| Pure-network variety shows | |
| Push-Pull-Mooring | |
| Push–pull–mooring | |
| pwer | |
| Python | |
| Q | |
| QRcode | |
| qualitative | |
| qualitative inquiry | |
| qualitative research | |
| Quality | |
| Quality cues | |
| quality of life | |
| Quality signal | |
| Quality Signaling | |
| Quasi-experiment | |
| R | |
| R&D | |
| R&D activities | |
| R&D Alliances | |
| RACWA | |
| radical innovation | |
| Ranking | |
| reactance theory | |
| Received Negative Ewom | |
| Recognition | |
| Recommend | |
| Recommendation | |
| recommender system | |
| recovery | |
| Recruitment ads | |
| Regional Re-Birth | |
| regression | |
| regulations | |
| regulatory focus | |
| regulatory focus theory | |
| relational asymmetry | |
| Relational strategy | |
| relational ties | |
| relationship length | |
| Relationship management | |
| Relationship marketing | |
| relationship performance | |
| Relationship quality | |
| Relationships | |
| relevance | |
| religiosity | |
| remedies | |
| repeat purchase | |
| repurchase intensions | |
| Repurchasing behavior | |
| reputation | |
| research agenda | |
| Resistance to innovation | |
| resource advantage theory | |
| Resource Integration | |
| Resource phase | |
| resource structures | |
| Resource-Based View Theory | |
| Resource-constrainted | |
| Responsive capability | |
| RETAIL | |
| Retail banking | |
| Retail innovation | |
| retail private labels | |
| retail technology | |
| Retailer | |
| retailing | |
| Retention Strategies Scale | |
| Review | |
| Revisit | |
| revisit intention | |
| Reward | |
| reward programs | |
| Reward-based crowdfunding | |
| RISK | |
| Risk-seeking | |
| Risk-taking Attitude | |
| Rivalry | |
| Robo design | |
| robot | |
| robot anthropomorphism | |
| Robotic Restaurants | |
| Robots | |
| role models | |
| Romantic comedy movies | |
| RPA | |
| Rural Youth Entrepreneurs | |
| S | |
| S-Logic | |
| Sacred Consumption | |
| Sacrifice | |
| sales communication | |
| Sales Force Automation | |
| sales management | |
| sales organizations | |
| Sales Team Integration | |
| salespeople | |
| salesperson | |
| Samoa | |
| Satellite fans | |
| Satisfaction | |
| Saudi Arabia | |
| Scale development | |
| Scarcity | |
| scarcity effect | |
| scarcity message | |
| scct | |
| Scent | |
| Scent Marketing | |
| schadenfreude | |
| school meals | |
| screen size | |
| SD-Logic | |
| SDGs | |
| search advertising | |
| search goal | |
| secondary data | |
| Secondhand | |
| Secured Identification | |
| segmentation | |
| Segmenting search keywords | |
| Self determination theory | |
| Self Enhancement Bias | |
| self image | |
| self-authenticity | |
| self-brand image congruity | |
| self-continuity | |
| Self-Determination | |
| self-driving cars | |
| Self-efficacy | |
| self-enhancement | |
| Self-esteem | |
| Self-evaluation | |
| Self-expansion | |
| Self-Improvement Motives | |
| Self-Quantification | |
| self-service technology | |
| Self-service technology (SST) | |
| Selfie campaigns | |
| Sellers | |
| SEM | |
| Senior consumers | |
| Seniors | |
| sense of power | |
| Sense of presence | |
| sentiment | |
| Sentiment Analysis | |
| Sequential Distribution | |
| Serbia | |
| service brands | |
| Service Delivery | |
| Service Design | |
| Service dominant logic | |
| service employees | |
| service encounter | |
| service exclusion | |
| Service experience co-creation | |
| service failure and recovery | |
| service failure recovery | |
| service frontline | |
| Service Innovation | |
| Service Innovations | |
| Service Management | |
| Service Marketing | |
| Service outcome | |
| Service Performance | |
| Service quality | |
| service quality dimension | |
| service recovery | |
| Service Robot | |
| Service robots | |
| Service systems | |
| Service Technologies | |
| Service-Dominant Logic | |
| services | |
| Services Management | |
| servitization | |
| Sexual appeal | |
| Sexual Self Schema | |
| shame | |
| Share Negative Ewom | |
| Sharing economy | |
| Sharing intention | |
| sharing platform | |
| shopping app | |
| Shopping tourism | |
| signaling theory | |
| Signalling theory | |
| Signals | |
| single versus group consumers | |
| situational crisis communication theory | |
| Skepticism | |
| Small and Medium Enterprises | |
| Small tea growers | |
| smart buildings | |
| smart contracts | |
| Smart Phone Industry | |
| smart product | |
| Smart Service | |
| Smart Speaker | |
| Smart technology | |
| SMEs | |
| smile intensity | |
| SNS | |
| SNS advertising | |
| SNS leisure activities | |
| SNSs | |
| Sociability | |
| social advertisements | |
| social capital | |
| social capital theory | |
| social cognition | |
| social cognitive theory | |
| social commerce | |
| Social comparison | |
| social cues | |
| Social Distance | |
| social distancing marketing | |
| Social Engagement | |
| social entrepreneurship | |
| Social exchange theory | |
| social exclusion | |
| social group | |
| Social Identity | |
| Social influence | |
| Social influences | |
| social innovation | |
| social interaction | |
| Social Marketing | |
| social media | |
| social media advertising | |
| social media analytics | |
| Social media crises | |
| social media crisis | |
| Social media engagement | |
| social media firestorm | |
| Social media influencer | |
| social media interaction ("like" vs. post) | |
| social media marketing | |
| Social media marketing strategies | |
| social media storm | |
| Social Network Analysis | |
| Social Norms | |
| Social Perception | |
| social platform | |
| social presence | |
| Social Relationship | |
| social response theory | |
| social responsibility | |
| Social robot | |
| Social Supports | |
| social sustainability | |
| Social-Medial Business Model | |
| soft-sell | |
| solar power | |
| Soundless Video | |
| Spa Product and Services | |
| spatial | |
| spatial analysis | |
| Spatial analytics | |
| spatial distance | |
| spatial distribution | |
| Spatial effects | |
| Spillover Effect | |
| Sponsors' product | |
| sport game | |
| Sports | |
| Sports complex | |
| Sports fan | |
| Sports marketing | |
| Srivijaya art | |
| stakeholder | |
| stakeholder communications | |
| Stakeholder expectation | |
| standardized packages | |
| Star ratings | |
| State of flow | |
| State-of-origin Labels | |
| status-seeking | |
| stereotypes | |
| stewardship governance | |
| stewardship oriented behaviors | |
| stimulus-organism-response theory | |
| stock price | |
| store choice | |
| Store flyer effectiveness | |
| store location | |
| Story-telling | |
| storytelling | |
| Strategic agility | |
| strategic group | |
| Strategic Marketing | |
| strategic type | |
| strategy | |
| streaming service | |
| STREETWEAR | |
| Stress | |
| Structural equation modeling | |
| structuralism | |
| Structure | |
| subcultures | |
| Subjective ambivalence | |
| subjective norms | |
| Subjective personal introspection | |
| subjective well-being | |
| submission | |
| subtitles | |
| Success traps | |
| supplier | |
| Supplier Distributor Retailer relationship | |
| survey experiment | |
| susceptibility | |
| Susceptibility to social influence | |
| sustainability | |
| sustainability orientation | |
| Sustainability Performance | |
| sustainable | |
| sustainable competitive advantage | |
| Sustainable consumer behavior | |
| Sustainable consumption | |
| sustainable fashion | |
| Sustainable food | |
| sustainable product development | |
| Swiss watchmaking | |
| switching intention | |
| symbolic consumption | |
| Symposium | |
| synergies across platforms | |
| systematic review | |
| T | |
| tailor made | |
| Targeting | |
| taste | |
| tea manufacturing | |
| Technological Acceptance Model | |
| technological turbulence | |
| technology | |
| Technology Acceptance Model | |
| Technology Acceptance Model (TAM) | |
| Technology Adoption | |
| technology anxiety | |
| Technology-based non-human salesperson | |
| Technology-enabled | |
| Telepresence | |
| Temporal distance | |
| temporal time | |
| Testing | |
| text analysis | |
| text analytics | |
| text mining | |
| Text-mining analysis | |
| Textiles | |
| the emotion as social information processing (EASI) theory | |
| the framework of AOM | |
| the motive | |
| The Robot Implicit Association Test (RIAT) | |
| The use of marketing metrics | |
| Thematic analysis | |
| Thematical analysis | |
| Theory of AI Job Replacement | |
| theory of planned behavior | |
| Theory of Planned Behaviour | |
| thumbnail | |
| Time Distortion | |
| Time horizon | |
| Time interval | |
| time spent on social media | |
| Time-series-cluster analysis | |
| title | |
| topic | |
| Topic modeling | |
| Topical Similarity | |
| Touch screen shopping | |
| Tourism | |
| tourism app use | |
| tourism demand | |
| tourism innovation | |
| Tourism marketing | |
| Tourist Lifestyles | |
| tourist-generated content | |
| Tourists’ appeals | |
| TRADE SHOW | |
| trademark | |
| Trademarks | |
| trailer | |
| Training | |
| trans-media advertising | |
| Transformative Experience | |
| transformative service research | |
| transition economy | |
| Transportation System | |
| Transportation theory | |
| travel app | |
| Travel benefit | |
| Travel industry | |
| travel intention | |
| Travel motivations | |
| Trends | |
| Triangulation | |
| TripAdvisor | |
| trust | |
| trust transfer | |
| turnout decision | |
| Two-way ANOVA analysis | |
| type of information | |
| type of retailer | |
| Typeface | |
| Types of recommender | |
| U | |
| U-shape | |
| U.S | |
| ucanny valley | |
| UiPath | |
| unboxing | |
| uncanny valley | |
| Uncertain promotions | |
| Uncertainty avoidance | |
| Underdog | |
| Undergraduate Education | |
| unethical behavior | |
| Universities | |
| Unstructured Text | |
| untact platform | |
| untact service | |
| Upcycle workshops | |
| Upcycling | |
| upstream partnership quality | |
| urban development | |
| urban regeneration | |
| Usage Intention | |
| Use and Gratification Theory | |
| Use of IT | |
| user behavior | |
| user brand image | |
| User Contribution | |
| user generated content | |
| User Journey | |
| user motivations | |
| user-generated content | |
| user-generated contents | |
| uses and gratifications theory | |
| Utilitarian Products | |
| utilitarian value | |
| V | |
| Vader | |
| valence | |
| valuation | |
| Value | |
| value chain | |
| value co-creation | |
| Value co-creation behavior | |
| value creation | |
| Value in use | |
| Value of Passive Research Participation | |
| value proposition | |
| Value Propositions | |
| value transformation | |
| value-creation | |
| Values | |
| values beliefs norms | |
| vegan | |
| vegan community | |
| vertical collectivism | |
| Video Ad | |
| video ads | |
| video clip | |
| video game advertising | |
| video-game playing | |
| Video-on-demand industry | |
| videos | |
| Virtual Customer Service Agents | |
| virtual items | |
| Virtual Learning Environment | |
| Virtual Reality | |
| virtual reality (VR) | |
| virtual supermarket setting | |
| Virtual Try-on | |
| Visit intention | |
| Visual Merchandizing Design (VMD) | |
| Visualization | |
| Voice Assistant | |
| voice gender | |
| voice-over ads | |
| voting | |
| VR | |
| VR Shopping | |
| VTR | |
| Vulnerability | |
| W | |
| walking-with approach | |
| warmth perceptions | |
| Web content analysis | |
| Website design | |
| Website loyalty | |
| Websites | |
| weighted spatial regression | |
| well-being | |
| wellbeing | |
| wheel of retailing | |
| willingness of consumption | |
| willingness to donate | |
| Willingness to pay | |
| wine | |
| WOM | |
| Women | |
| women entrepreneurs | |
| women-owned SMEs | |
| word of mouth | |
| word-of-mouth | |
| Words | |
| Work engagement | |
| Work resilience | |
| world café | |
| writing | |
| Y | |
| Young Chinese Customers | |
| YouTube | |
| YouTube influencer | |
| YouTuber | |
| YouTubers | |
| Z | |
| Z-met consumer | |
| Zero-waste management | |
| ZMET | |