TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
3 | |
3D printing | |
A | |
aa | |
academic social networks | |
accents | |
acceptance | |
accessbasedluxury | |
Accountable Care Organizations | |
Acculturation | |
ad attention | |
ad click | |
ad disclosure | |
ad skepticism | |
ad transparency | |
ad-skip button | |
Adaptive capability | |
addiction risk | |
Admiration | |
Adoption | |
ads | |
advertised value | |
advertisement | |
Advertisement Strategy | |
Advertising | |
advertising creativity | |
advertising effectiveness | |
Advertising effects | |
advertising frequency | |
advertising personalization | |
advertising return | |
Advertising skepticism | |
Advertising strategy | |
Advertising value | |
aesthetics and functions | |
affective and cognitive responses | |
affective commitment | |
Affective response | |
Aged Consumers | |
agency | |
Aging consumer | |
Agreement effects | |
agricultural marketing | |
AI | |
AI Coach | |
AI speaker | |
AI-based digital shopping assistant | |
AIDA model | |
Air forwarders | |
air quality | |
Air traveling | |
Airbnb | |
airport image | |
AI—based Chatbot | |
Alexa | |
Alternative Attractiveness | |
Altruism | |
Altruistic | |
Anchor Heuristic | |
Andaman Coast | |
anger | |
Ansiety | |
Ant Forest | |
anthropomorphic agents | |
Anthropomorphism | |
Anti-branding communities | |
apology | |
Appeal type | |
Appended online reviews | |
Apple | |
application willingness | |
AR technology | |
are | |
aroma marketing | |
art | |
art as an experience | |
art collaboration | |
Art Foundation | |
Art Infusion | |
Art Marketing | |
Art-based startups | |
art-infused product | |
Artificial Intelligence | |
Artistic and cultural industry | |
artwork | |
Asia | |
Asian Market | |
aspirant choice | |
Assistive Technology | |
Association mining | |
At-risk gamblers | |
Atmospheric Cues | |
atmospherics | |
attachment | |
attachment styles | |
attention | |
attention focus (other vs. self) | |
Attention to emotions | |
attitude | |
Attitude Functions | |
Attitude toward sponsors | |
attitude toward sustainable fashion | |
attitude toward the brand | |
Attitude towards message | |
Attitude towards product | |
attitudes | |
attitudes towards the ad | |
attitudes towards the brand | |
attitudinal and behavioural loyalty | |
Attractiveness | |
attribution of responsibility | |
attribution theory | |
Attrition Management | |
audience size | |
Augmented Intelligence | |
Augmented Reality | |
Authentic and hubristic pride | |
Authentic Pride | |
authenticity | |
autocorrelation | |
autonomous driving | |
Autonomy | |
awareness of information blindness | |
B | |
B2B | |
B2B exchange | |
B2B marketing | |
B2B platform | |
Backpackers | |
bad behavior | |
Bangladesh | |
Banking | |
Bayesian network | |
bb | |
behavior intensity | |
Behavioral Control | |
behavioral economics | |
behavioral intention | |
behavioral intention to visit | |
behavioral well-being | |
Behaviour change | |
behavioural intention | |
Behavioural intentions | |
Benchmark criteria | |
Benefices | |
Big Data | |
Big Data Analytics | |
bivariate spatial autocorrelation | |
blockchain | |
Blogger credibility | |
Body Positivity | |
Body-scanning | |
Born Global firms | |
bottom-up approach | |
Brand | |
brand advocacy | |
Brand Archetypes | |
brand architecture | |
Brand Attitude | |
Brand authenticity | |
brand awareness | |
Brand Background | |
brand blunders | |
brand building | |
Brand Citizenship Behavior | |
brand commitment | |
Brand Communication | |
brand communications | |
brand communities | |
brand community | |
Brand Community Engagement | |
Brand Competence | |
brand credibility | |
Brand Engagement | |
brand engagement in self-concept | |
Brand engagement/attachment/attitude | |
Brand equity | |
brand ethereality | |
brand experience | |
Brand Extensions | |
brand favorability | |
Brand Hate | |
brand heritage | |
brand humanization | |
Brand identify | |
Brand Image | |
brand liking | |
Brand Love | |
Brand Loyalty | |
brand origin | |
brand persona | |
Brand personality | |
Brand political associations | |
brand popularity | |
brand preference | |
Brand Psychological Ownership | |
Brand Recovery | |
brand relationship | |
brand revitalization | |
brand satisfaction | |
Brand Scandal | |
brand selfies | |
Brand stereotypes | |
brand switching | |
brand symbolism | |
brand transgression | |
brand trust | |
brand value co-creation | |
Brand Warmth | |
brand's self-presentation | |
Brand-building | |
brand-generated content | |
branded content | |
BRANDING | |
Branding Culture | |
branding strategy | |
Breakthrough innovation | |
British South Asians | |
Busienss Performance | |
Business | |
business model | |
business model innovations | |
business models | |
Business Pedagogy | |
Business Sustainability | |
Buy-online-pick-up-in-store (BOPS) | |
Buyer-Seller Relationship | |
Buzz | |
C | |
Campaign Success | |
capability approach | |
Capital equipment | |
car brand | |
Carbon offsetting | |
CASE STUDY | |
Cashless Payment | |
Category relatedness | |
cause of need | |
causes | |
cc | |
CCT | |
celebrity | |
celebrity endorsement | |
Celebrity-Consumer Interaction | |
Challenges | |
Change management | |
Change of Authenticity | |
Channel power | |
charity marketing | |
Chatbot | |
chatbot service | |
Chatbots | |
cheap talk | |
children | |
China | |
Chinese Consumers | |
Chinese cosmetics industry | |
Chinese Daigou | |
Chinese Manufacturing Industry | |
Chinese market | |
Chinese millennials consumes | |
Chinese Smart Hotel | |
Choice experiment | |
Choice imitation | |
Churn management | |
Circular Economy | |
Civic Engagement | |
Click-and-collect | |
climate change beliefs | |
climate change scepticism | |
Climatic changes | |
clothing evaluation and consumption | |
clutter | |
Co creation Value | |
Co-Created Value | |
Co-creation | |
co-production | |
Cocreation Reward | |
coffee | |
coffee consumption behavior | |
Cognitive absorption | |
Cognitive appraisal | |
cognitive consumption | |
Cognitive Control | |
Cognitive dissonance theory | |
cold versus warm temperature cues | |
Collaboration | |
collaboration skin | |
collective action | |
Collectivism | |
Color | |
Colour Cosmetics | |
Communication | |
communication expectation with others | |
Communication strategy | |
Communication style | |
Community Support | |
Company’s size | |
comparative analysis | |
compatibility barrier | |
compensation | |
competence perceptions | |
competitive environment | |
Components of Brand Equity | |
Computer vision | |
Condom use | |
Configuration approach | |
Configurations | |
confirmatory personal introspection | |
Confucianism | |
Congruence | |
connectedness to nature | |
Consensus map | |
conspicuous consumption | |
conspiracy theories | |
constraints | |
construal level | |
construal level theory | |
Construal-level | |
Consumer | |
Consumer adoption | |
consumer animosity | |
consumer attitudes | |
Consumer Behavior | |
consumer behaviour | |
CONSUMER BRAND IDENTIFICATION | |
CONSUMER BRAND RELATIONSHIP | |
Consumer Cognitive Effort | |
consumer cosmopolitanism | |
consumer culture | |
Consumer Culture Theory | |
Consumer Decision Journey | |
Consumer decision-making | |
Consumer Digital Journey | |
consumer engagement | |
consumer experience | |
consumer innovativeness | |
Consumer inspiration | |
consumer knowledge | |
consumer loneliness | |
consumer loyalty | |
consumer maturity | |
consumer neuroscience | |
Consumer Perceived Value | |
Consumer perception | |
Consumer polarisation | |
consumer psychology | |
Consumer purchase decisions | |
consumer reactions | |
consumer resistance | |
Consumer resistance to innovation | |
consumer resources | |
Consumer Signaling | |
consumer sovereignty | |
consumer trust | |
Consumer value | |
Consumer willingness | |
consumer xenocentrism | |
consumer' continued using intention | |
Consumer-brand identification | |
Consumer-Brand Relationship | |
Consumer-Brand Relationships | |
consumer-brand-relationship | |
consumerism | |
Consumers | |
consumers engagement | |
consumers perceptions | |
Consumers' decision-making | |
consumers’ behaviors persona | |
Consumption community | |
Consumption interest | |
consumption practices | |
consumption profile | |
Consumption trends | |
consumption value | |
consumption values | |
Contagion | |
content | |
Content analysis | |
contextual text | |
continued use intention | |
Continuous Usage | |
Conversational agent | |
COO effect | |
Coopetition | |
Coronavirus | |
corporate behavior | |
corporate hypocrisy | |
Corporate Political Activity | |
corporate social irresponsibility (CSI) | |
Corporate Social irresponsibility(CSIR) | |
Corporate Social Responsibility | |
corporate social responsibility (CSR) | |
Corporate Social Responsibility(CSR) | |
correlation | |
cosmetics | |
cosmetics brand | |
counterfactual thinking | |
Counterfeit products | |
counterfeiting | |
Counterfeits | |
Country emotional attachment | |
country image | |
country of origin | |
Country responsiveness | |
Country-of-Origin | |
COVID-19 | |
Covid-19 Pandemic | |
COVID-19(coronavirus) | |
Creating identity | |
Creating Shared Value (CSV) | |
Creative Role Identity | |
Creativity | |
Credence goods | |
Crete | |
crisis communication | |
crisis communication strategy | |
crisis management | |
crisis response strategy | |
Critical review | |
Cross Channel Free Riding | |
Cross Cultural | |
cross-channel strategy | |
Cross-cultural | |
Cross-cultural marketing | |
Cross-Cultural Study | |
cross-media | |
cross-national study | |
Cross-sales effect | |
cross-selling | |
Cross-shopping | |
crowdsourcing | |
cryptocurrency | |
CSR | |
CSR motive attributions | |
Cultural Appropriation | |
cultural capital | |
Cultural Communication | |
cultural competence | |
Cultural difference | |
cultural property values | |
Cultural value orientations | |
culturalinfluences | |
Culture | |
Culture identity | |
Curiosity | |
Customer Archetypes | |
customer behavior | |
Customer behaviour | |
customer citizenship behavior | |
Customer Commitment | |
customer communication | |
Customer Delight | |
customer discrimination | |
Customer embarrassment | |
Customer emotion | |
Customer empowerment | |
Customer Engagement | |
customer experience | |
Customer Innovation | |
Customer Inspiration | |
Customer Interactivity | |
Customer involvement | |
Customer loyalty | |
customer needs | |
customer orientation | |
Customer participation | |
Customer perception | |
Customer Relationship Life Cycle | |
customer relationship management | |
Customer response | |
customer responsiveness | |
Customer retention | |
customer review | |
Customer review platforms | |
customer satisfaction | |
Customer Service | |
customer value | |
customer value co-creation | |
Customer-brand relationship | |
customer-brand relationships | |
Customer-employee Exchange | |
Customer-Oriented Services | |
Customer’s Perception | |
Customization | |
customized packages | |
D | |
dark pattern | |
data | |
Data analytics | |
Data breaches | |
data mining | |
Data sharing | |
Dating relationships | |
dd | |
Decision Making | |
Decision making metrics | |
decision rationality | |
Decision strategy | |
Decision-making situations | |
deep learning | |
Deep Neural Networks | |
delight | |
demand forcasting | |
demographic factors | |
demographics | |
descriptive norms | |
design | |
design form and function | |
Design Innovation Attributes | |
Design Thinking | |
Desirable identity | |
Desired Benefits | |
Destination authenticity | |
Destination branding | |
destination country image | |
Destination image | |
destination service quality | |
Destination Shopping | |
developing market brand | |
diet sensitivity | |
Diffusion | |
diffusion acceleration | |
Digital | |
Digital Advertisements | |
digital communications | |
Digital content | |
Digital Drop Retail Model | |
digital fabrication | |
digital innovation | |
digital luxury | |
Digital Marketing | |
Digital native advertising | |
Digital Pharma Marketing | |
Digital servitizwstion | |
digital shopping | |
Digital Technologies | |
digital technology | |
digital videos | |
Digital Well-being | |
Digitalization | |
Direct marketing | |
disaster ad | |
Discomfort | |
Disneyland | |
display ad | |
distance | |
Distanced Assets | |
Distancing | |
distribution channel | |
Diversity | |
donation belief | |
donation motivation | |
donations | |
Dreams | |
Drone | |
dual-path mechanism | |
Duration Immeasurability | |
Dynamic customer engagement | |
Dysfunctional Competition | |
E | |
E-commerce | |
E-Commerce Continuance Adoption | |
e-daily deals | |
e-hailing | |
e-service | |
e-Services | |
e-Tourism | |
Eastern Europe | |
EC (electronic commerce) | |
eco-anxiety | |
eco-friendly institution | |
Eco-innovation | |
economic development | |
Economic value | |
ecosystem | |
education method | |
ee | |
Effect Luxury advertising | |
Efficiency | |
Egoistic | |
elderly consumers | |
elderly living alone | |
elderly people | |
Electronic Mobile Diaries | |
Electronic Word Of Mouth | |
Electronic Word Of Mouth(eWOM) | |
Electronic word-of-mouth | |
ELM | |
EMAILBIDDING | |
Embarrassing service encounters | |
embedded assets | |
emerging market investor | |
Emerging markets | |
emoji | |
emotion | |
emotional consumption | |
emotional fallacy | |
emotional intelligence | |
emotional labor | |
emotional perception | |
Emotional value | |
emotional values | |
emotional well-being | |
emotions | |
empathy | |
empirical study | |
employee emotional competence | |
employee engagement | |
Employee Loyalty | |
Employee Productivity | |
Empowerment | |
Endorser Type | |
Endorser-brand congruency | |
energy industry | |
energy-conservation behavior | |
Engagement | |
enjoyment | |
entitlement | |
Entrepreneurship | |
entry mode | |
environmental affection | |
Environmental anxiety | |
environmental awareness | |
environmental value | |
environmentally friendly programs | |
environmentally-responsible behaviors | |
Equity | |
Esports | |
Ethical clothing | |
Ethical consumption | |
ethical fashion | |
Ethical marketing | |
Ethnocentrism | |
ethnography | |
evaluation | |
events communications | |
eVOM | |
eWOM | |
exclusivity | |
exhibition | |
exhibitions communications | |
expectation-confirmation | |
experience | |
experience design | |
Experience Intensity | |
experience service | |
Experiential Fit | |
Experiential marketing | |
experiment | |
Experimental study | |
Expert services | |
Expertise | |
export channels | |
Export decision-making | |
Export propensity | |
Exposure Sequence | |
Extended TAM | |
External Network Quality | |
extraordinary experiences | |
Extreme sports | |
Extrinsic Cue | |
Extrinsic Motivation | |
eye-tracking | |
F | |
face reader | |
Face-to-face service | |
facial expressiveness | |
family business | |
Fans | |
fanship | |
Fashion | |
Fashion Activism | |
fashion brand | |
fashion brands | |
fashion communications | |
Fashion consumption change | |
fashion design and consumption | |
Fashion forecasting | |
fashion information sources | |
fashion marketing | |
fashion product | |
Fashion trend | |
fast fashion | |
Fast Food | |
Fast food advertising | |
Fast luxury | |
fast retailing | |
Feedback timing | |
Field Data | |
Field experiment | |
Financial attitude | |
Financial behavior | |
Financial goal | |
financial image | |
financial knowledge | |
Financial performance | |
financial risk-taking | |
financial service | |
financial well-being | |
Fintech | |
Firm Capabilities | |
Firm Growth | |
firm performance | |
Firm profitability | |
Firm Size Effect | |
Fish consumption | |
fitness Center | |
flagship store | |
Flow | |
Flow experience | |
Flyers’ dilemma | |
fMRI | |
food | |
Food advertising | |
food choice | |
Food consumption | |
Food Neophobia | |
food nutrition label | |
Food preferences | |
Food Technology Neophobia | |
Food truck experience | |
Football | |
foreign contemporary music content | |
form of capital | |
France | |
free trial experience | |
frontline employees | |
Frontline service | |
fsQCA | |
Fuzzy Set QCA | |
G | |
gamification | |
gamification experience | |
Gamification marketing | |
gaming | |
Gaming apps pricing | |
Gender | |
gender differences | |
gender performativity | |
generation Y consumers | |
Generation Z | |
Geographic barrier | |
geographical allocation | |
geospatial analytics | |
geotagging | |
gestalt performance | |
Gift Giving | |
Global Brands | |
GLOBAL FANDOM | |
Globalization | |
GOODS MARKET | |
Google Home | |
government support policies | |
gratitude | |
Greater Bay Area | |
Greece | |
green advertising | |
Green advertsing | |
Green Corporate Image | |
Green Marketing Strategy | |
green product | |
Green Supply Chain Management | |
Green trust | |
grounded theory | |
Group Size | |
group-buying hotel service | |
Guests | |
guilt | |
Gujarat | |
H | |
Habitual behavior | |
HAI | |
Halal Tourism | |
HALLYU IDOL | |
hand drip | |
hand-made tea | |
handicraft | |
happiness | |
hard-sell | |
hashtag | |
Hawaiian islands | |
Health and nutrition related claim | |
health care industry | |
health consciousness | |
health halo | |
health literacy | |
Healthcare Consumerism | |
Healthcare service | |
healthy food choice | |
Healthy food preference | |
Hedonic motivation | |
hedonic value | |
hedonistic | |
Help-seeking Attitudes | |
Helpfulness | |
herd behavior | |
Heterophily | |
High and low art | |
high-end | |
Higher education | |
History | |
Homophily | |
Hong Kong | |
horizontal collectivism | |
Hospitality | |
hospitality industry | |
Hosts | |
hotel | |
hotel booking | |
hotel restaurant | |
hotel service robot | |
Hotels | |
hukou | |
Human Brands | |
human centered | |
Human Mating | |
Human-Centered | |
Human-computer interaction | |
Human-Robot Interaction | |
humor appeal | |
humor types | |
humour | |
hypocrisy | |
I | |
idea evaluation | |
idea innovativeness | |
identification | |
Identity-based motivation | |
image repair strategy | |
image repair theory | |
imgae gap | |
Immediate purchase intention | |
immersion | |
Implicit Gender Bias | |
impression management | |
Impression Management (IM) | |
Improvisation | |
In-depth interviews | |
In-group | |
in-group and out-group | |
in-store shopping behavior | |
India | |
individualism | |
Individualism Collectivism | |
Individualism/Collectivism | |
Indonesia | |
industrial companies | |
industrial marketing | |
industrial pricing | |
industry stereotypes | |
Industry-based | |
inferred motives | |
Influencer | |
influencer marketing | |
information credibility | |
information overload | |
Information searching pattern | |
injunctive norms | |
Innovation | |
Innovation adoption | |
innovation capability | |
Innovation resistance model | |
Innovations | |
innovative product | |
Innovativeness | |
Insects | |
Instagram advertising | |
Instagram Influencer | |
instant food | |
institutional constraint | |
instore mobile advertising | |
intangible assets | |
integrated marketing communications | |
integrative framework | |
intellectual property | |
Intended Strategies | |
intention | |
Intention to revisit | |
Inter-functional collaboration | |
inter-group contact | |
interactive advertising | |
Interactive Marketing | |
Interactive value formation | |
interactivity | |
intercultural service encounters | |
Interface | |
Internal Capability | |
internal communication | |
Internal Market Orientation | |
Internal Marketing | |
internal value system | |
international business | |
international marketing | |
International marketing strategy | |
Internationalization | |
Internet | |
internet addiction | |
Intrinsic Knowledge | |
Intrinsic Motivation | |
Intrinsic-Extrinsic perceived benefits | |
Inventory management | |
Investment and integrative marketing phases | |
investor | |
Investor sentiment | |
involvement | |
IP | |
irt | |
items-selling based MMORPG | |
Ivory | |
J | |
Japan | |
jilting effect | |
joint learning | |
Judith Butler | |
K | |
K-fashion | |
Key | |
Key account management | |
kinfolk lifestyle | |
Kitsch | |
knowledge | |
knowledge sharing behavior | |
KOL | |
Korean cultural content | |
Korean wave | |
L | |
last mile delivery service | |
Latent profile analysis | |
leadership | |
legacy motivation | |
Leisure activities | |
Lexical Analysis | |
liabilities of foreignness | |
life cycle | |
Life enjoyment | |
Life insurance | |
Life satisfaction | |
lifestyle | |
Lifestyle segmenatation | |
Lifestyle YouTube Influencers | |
Likability | |
limited edition | |
Limited-Edition Products | |
linguistic elements | |
literature | |
littering | |
live-streaming | |
local community | |
Local food culture | |
Local Labels | |
Locally-Made | |
location | |
LOCATION BASED ADVERTISING | |
location-based advertising | |
logo prominence | |
long-term performance | |
Longitudinal comparison | |
Longitudinal study | |
Loyalty | |
Loyalty Programs | |
Luxurious Appeal | |
Luxuriousness | |
Luxury | |
luxury advertising | |
luxury brand | |
Luxury brand advertising on social media | |
luxury brand customization | |
luxury brand management | |
luxury branding | |
Luxury brands | |
luxury business cluster | |
luxury consumers | |
luxury consumption | |
luxury democratization | |
luxury ecosystem | |
luxury fashion brand | |
Luxury Fashion Brands | |
luxury goods | |
luxury hotels | |
luxury marketing | |
luxury network | |
luxury product | |
Luxury Products | |
luxury strategy | |
luxury value perception | |
M | |
Macau | |
Machine Learning | |
Macro Marketing | |
made in italy | |
management risk | |
market exploration | |
Market Strategy | |
market uncertainty | |
Market-driven capabilities | |
Market-Shaping | |
marketing | |
Marketing analytics | |
Marketing and public policy implications | |
Marketing capability gaps | |
Marketing co-creation model | |
marketing communication | |
marketing department | |
Marketing evolution | |
Marketing Function | |
Marketing Innovations | |
Marketing Management | |
Marketing Mix | |
marketing organization | |
Marketing Pedagogy | |
Marketing program design | |
Marketing strategies | |
marketplace exclusion | |
mass customization | |
Masstige | |
masstige collaborations | |
Matching | |
Matching compensation | |
Matching reward | |
Materialism | |
maternal community | |
meaning in life | |
means-end chain theory | |
Media | |
MEDIA AFFINITY | |
Media discourse | |
MEDIATION | |
mediation analysis | |
Mega-sport event | |
mental imagery | |
Merger and Acquisitions | |
Merger Dominance | |
message believability | |
message elaboration | |
Message fatigue | |
Message Framing | |
message type | |
methodological analysis | |
micro-influencers | |
micro-marketing strategy | |
Microfermentation | |
millennials | |
mimicry desire | |
mind perception | |
mindset | |
missing | |
mixed methods | |
ML | |
Mobile | |
mobile advertisement | |
mobile advertising | |
mobile app | |
Mobile Application Design Elements | |
mobile applications | |
mobile branded apps | |
Mobile communication | |
mobile coupon | |
Mobile e-commerce apps | |
Mobile eye-tracking | |
Mobile games | |
mobile marketing | |
Mobile payment | |
Mobile payments | |
Mobile phone application | |
MOBILE PHONE USE MOTIVATION | |
Mobile promotion | |
mobile self-scanning | |
mobile shopping | |
mobile usage | |
mobile video advertising | |
Mobile Visual Search | |
Mobility | |
Model Ethnicity | |
moral decision-making | |
moral emotions | |
motivation | |
motivations | |
Movie Marketing | |
Multi-channel Marketing Management | |
Multi-criteria | |
multi-group analysis | |
multi-level model | |
Multi-National Companies | |
multichannel | |
Multilevel analysis | |
Multilevel Approach | |
multilevel modelling | |
Multiple Case Studies | |
Multiple Data Sources | |
Museum Brand Coolness | |
Museum Experiences | |
Muslim Tourists | |
N | |
Narcisissm | |
Narcissism | |
Narrative | |
Narrative Advertising | |
Narrative Transportation | |
narratology | |
Nation Branding | |
National Culture | |
native ad | |
Native advertising | |
Natural Language Processing | |
Natural-Resource-Based-View | |
NBL | |
Need For Cognition | |
needs for self-expression | |
negative herding | |
negative word of mouth | |
negativity bias | |
negativity effect | |
Network tie | |
neural reward system | |
neuroeconomics | |
neuromarketing | |
new fashion strategies | |
new luxury | |
new materialism | |
New media | |
New Product | |
New product adoption | |
New Product Development | |
New product introduction | |
New Product Performance | |
new product success | |
New Technologies | |
nline word-of-mouth | |
Non-attendees | |
Non-celebrities | |
Nostalgia | |
nudge theory | |
numerosity effect | |
nutrient contents | |
Nutrient-content claim | |
nutrition demand | |
nutrition labels | |
nwom | |
O | |
obesity | |
observational learning | |
occupational stereotypes | |
Offensiveness | |
Offline Experience | |
Offline touch | |
Older Consumers | |
Older Koreans | |
Omni-channel | |
Omnichannel | |
omnichannel retailing | |
on-demand service of delivery | |
On-line Fashion Retailing | |
Online | |
Online and offline retailing | |
Online and Offline Touchpoints | |
online auto insurance | |
Online Behaviour | |
online channel | |
online communities | |
online consumer platform | |
online consumer reviews | |
Online Customer Experience | |
Online customer reviews | |
online engagement | |
online firestorm | |
Online for Offline (O4O) | |
online game | |
online games | |
online human agents | |
online music streaming service | |
Online networking | |
online news | |
Online Platforms | |
online retail | |
online retailer | |
Online retailing | |
online review | |
online review sites | |
Online reviews | |
online shopper | |
online shopping | |
Online Shopping Orientation | |
Online streaming | |
online targeted advertising | |
Online video narrative campaigns | |
Online video streaming platform | |
Online-to-Offline | |
open innovation | |
opera | |
Opinion leader | |
opinion leadership | |
ordinary experiences | |
organic cultivation | |
organic food | |
Organization Openness | |
organizational behaviour | |
organizational capability | |
Organizational Learning | |
organized tours | |
Out-group | |
outcome efficacy | |
overtourism | |
own- and cross-price elasticities | |
P | |
Paid search advertising | |
Pandemic | |
Panel estimation | |
para-social interaction | |
paracrisis | |
Parasocial brand experience | |
parasocial interaction | |
Parasocial relationship | |
Parental financial teaching | |
parents’ food practices | |
partner quality | |
past consumption experience | |
Patent valuation | |
Patient Satisfaction | |
Patient-Centric Decision-Making | |
Pay-per-Click | |
Peer-to-peer ridesharing | |
perceived authenticity | |
perceived behavioral control | |
perceived benefit | |
perceived Competence | |
perceived coolness | |
Perceived enjoyment | |
perceived environmental responsibility | |
Perceived green value | |
Perceived information utility | |
perceived interactivity | |
perceived luxuriousness | |
perceived risk | |
perceived security | |
Perceived service effectiveness | |
perceived service quality | |
perceived service value | |
Perceived Shopping Value | |
perceived similarity | |
Perceived Technology Innovativeness | |
perceived usefulness | |
perceived value | |
perceived value-in-use | |
Perceived values | |
Perceived visual attractiveness | |
Perfectionism | |
Performance | |
Performing Arts | |
Personal grooming | |
Personal motivation | |
personal resilience | |
personal selling | |
Personal values | |
Personality | |
personality characteristics (Big Five) | |
personalization | |
perspective-taking | |
Persuasion | |
persuasion knowledge | |
PGC environment | |
pharmaceutical | |
Pharmaceutical Marketing | |
photovoltaic system | |
Physical activity | |
physical Appearance | |
Physical Robot | |
place attachment | |
place branding | |
place marketing | |
Placement methods | |
platform economy | |
Platform Equity | |
Platform services | |
Platform value | |
Poland | |
Policy | |
Political Ideology | |
political marketing | |
pop-up or under windows | |
pop-up store | |
POSITIONING | |
Positive Affect | |
Positive side of social media | |
positivity effect | |
post intent | |
post quality | |
Post-Merger Integration | |
postmodern branding paradigm | |
Postponement | |
power dynamics | |
Power theory | |
practitioners | |
pre-failure employee emotion | |
pre-roll ad | |
pre-roll advertising | |
Predictive modeling | |
preference of brand | |
Preferred customer | |
prejudice | |
presence | |
Preventive Healthcare Attitude | |
Preventive Mobile Healthcare Service | |
price acceptability | |
price competition | |
price consciousness | |
Price strategy | |
price threshold | |
PRICE UNFAIRNESS PERCEPTION | |
price-setting | |
pricing | |
pricing managers | |
pricing process | |
Pride | |
Pride Appeals | |
primary data | |
privacy | |
Privacy Concern | |
privacy protection | |
privacy risk | |
Privacy Trust | |
Private Banks | |
pro-environmental behavior | |
pro-environmental behaviour | |
Process Fluency Theory | |
product | |
product attitude | |
product attributes | |
Product categories | |
Product Concept Demonstration | |
product design | |
product experience | |
Product Innovation | |
Product Innovation Performance | |
product intelligence | |
product involvement | |
Product knowledge | |
Product label | |
Product Level Theory | |
Product Line Design | |
Product line strategy | |
Product Origin | |
product placement | |
product preferences | |
Product type | |
Product types | |
product-harm crisis | |
Product/service development performance | |
professional sport | |
program analyzer | |
Project-based learning programs | |
Projective Image | |
Promotion | |
Prosocial | |
Prosocial behaviour | |
Prospect theory | |
Protection motivation theory | |
psychological commitment | |
psychological distance | |
Psychological factors | |
Psychophysiology | |
public policy | |
Publishing news media | |
Purchase behavior | |
Purchase Decision | |
purchase decision process | |
Purchase intent | |
purchase intention | |
Purchase Intentions | |
purchase mistakes | |
Purchase spending | |
Pure-network variety shows | |
Push-Pull-Mooring | |
Push–pull–mooring | |
pwer | |
Python | |
Q | |
QRcode | |
qualitative | |
qualitative inquiry | |
qualitative research | |
Quality | |
Quality cues | |
quality of life | |
Quality signal | |
Quality Signaling | |
Quasi-experiment | |
R | |
R&D | |
R&D activities | |
R&D Alliances | |
RACWA | |
radical innovation | |
Ranking | |
reactance theory | |
Received Negative Ewom | |
Recognition | |
Recommend | |
Recommendation | |
recommender system | |
recovery | |
Recruitment ads | |
Regional Re-Birth | |
regression | |
regulations | |
regulatory focus | |
regulatory focus theory | |
relational asymmetry | |
Relational strategy | |
relational ties | |
relationship length | |
Relationship management | |
Relationship marketing | |
relationship performance | |
Relationship quality | |
Relationships | |
relevance | |
religiosity | |
remedies | |
repeat purchase | |
repurchase intensions | |
Repurchasing behavior | |
reputation | |
research agenda | |
Resistance to innovation | |
resource advantage theory | |
Resource Integration | |
Resource phase | |
resource structures | |
Resource-Based View Theory | |
Resource-constrainted | |
Responsive capability | |
RETAIL | |
Retail banking | |
Retail innovation | |
retail private labels | |
retail technology | |
Retailer | |
retailing | |
Retention Strategies Scale | |
Review | |
Revisit | |
revisit intention | |
Reward | |
reward programs | |
Reward-based crowdfunding | |
RISK | |
Risk-seeking | |
Risk-taking Attitude | |
Rivalry | |
Robo design | |
robot | |
robot anthropomorphism | |
Robotic Restaurants | |
Robots | |
role models | |
Romantic comedy movies | |
RPA | |
Rural Youth Entrepreneurs | |
S | |
S-Logic | |
Sacred Consumption | |
Sacrifice | |
sales communication | |
Sales Force Automation | |
sales management | |
sales organizations | |
Sales Team Integration | |
salespeople | |
salesperson | |
Samoa | |
Satellite fans | |
Satisfaction | |
Saudi Arabia | |
Scale development | |
Scarcity | |
scarcity effect | |
scarcity message | |
scct | |
Scent | |
Scent Marketing | |
schadenfreude | |
school meals | |
screen size | |
SD-Logic | |
SDGs | |
search advertising | |
search goal | |
secondary data | |
Secondhand | |
Secured Identification | |
segmentation | |
Segmenting search keywords | |
Self determination theory | |
Self Enhancement Bias | |
self image | |
self-authenticity | |
self-brand image congruity | |
self-continuity | |
Self-Determination | |
self-driving cars | |
Self-efficacy | |
self-enhancement | |
Self-esteem | |
Self-evaluation | |
Self-expansion | |
Self-Improvement Motives | |
Self-Quantification | |
self-service technology | |
Self-service technology (SST) | |
Selfie campaigns | |
Sellers | |
SEM | |
Senior consumers | |
Seniors | |
sense of power | |
Sense of presence | |
sentiment | |
Sentiment Analysis | |
Sequential Distribution | |
Serbia | |
service brands | |
Service Delivery | |
Service Design | |
Service dominant logic | |
service employees | |
service encounter | |
service exclusion | |
Service experience co-creation | |
service failure and recovery | |
service failure recovery | |
service frontline | |
Service Innovation | |
Service Innovations | |
Service Management | |
Service Marketing | |
Service outcome | |
Service Performance | |
Service quality | |
service quality dimension | |
service recovery | |
Service Robot | |
Service robots | |
Service systems | |
Service Technologies | |
Service-Dominant Logic | |
services | |
Services Management | |
servitization | |
Sexual appeal | |
Sexual Self Schema | |
shame | |
Share Negative Ewom | |
Sharing economy | |
Sharing intention | |
sharing platform | |
shopping app | |
Shopping tourism | |
signaling theory | |
Signalling theory | |
Signals | |
single versus group consumers | |
situational crisis communication theory | |
Skepticism | |
Small and Medium Enterprises | |
Small tea growers | |
smart buildings | |
smart contracts | |
Smart Phone Industry | |
smart product | |
Smart Service | |
Smart Speaker | |
Smart technology | |
SMEs | |
smile intensity | |
SNS | |
SNS advertising | |
SNS leisure activities | |
SNSs | |
Sociability | |
social advertisements | |
social capital | |
social capital theory | |
social cognition | |
social cognitive theory | |
social commerce | |
Social comparison | |
social cues | |
Social Distance | |
social distancing marketing | |
Social Engagement | |
social entrepreneurship | |
Social exchange theory | |
social exclusion | |
social group | |
Social Identity | |
Social influence | |
Social influences | |
social innovation | |
social interaction | |
Social Marketing | |
social media | |
social media advertising | |
social media analytics | |
Social media crises | |
social media crisis | |
Social media engagement | |
social media firestorm | |
Social media influencer | |
social media interaction ("like" vs. post) | |
social media marketing | |
Social media marketing strategies | |
social media storm | |
Social Network Analysis | |
Social Norms | |
Social Perception | |
social platform | |
social presence | |
Social Relationship | |
social response theory | |
social responsibility | |
Social robot | |
Social Supports | |
social sustainability | |
Social-Medial Business Model | |
soft-sell | |
solar power | |
Soundless Video | |
Spa Product and Services | |
spatial | |
spatial analysis | |
Spatial analytics | |
spatial distance | |
spatial distribution | |
Spatial effects | |
Spillover Effect | |
Sponsors' product | |
sport game | |
Sports | |
Sports complex | |
Sports fan | |
Sports marketing | |
Srivijaya art | |
stakeholder | |
stakeholder communications | |
Stakeholder expectation | |
standardized packages | |
Star ratings | |
State of flow | |
State-of-origin Labels | |
status-seeking | |
stereotypes | |
stewardship governance | |
stewardship oriented behaviors | |
stimulus-organism-response theory | |
stock price | |
store choice | |
Store flyer effectiveness | |
store location | |
Story-telling | |
storytelling | |
Strategic agility | |
strategic group | |
Strategic Marketing | |
strategic type | |
strategy | |
streaming service | |
STREETWEAR | |
Stress | |
Structural equation modeling | |
structuralism | |
Structure | |
subcultures | |
Subjective ambivalence | |
subjective norms | |
Subjective personal introspection | |
subjective well-being | |
submission | |
subtitles | |
Success traps | |
supplier | |
Supplier Distributor Retailer relationship | |
survey experiment | |
susceptibility | |
Susceptibility to social influence | |
sustainability | |
sustainability orientation | |
Sustainability Performance | |
sustainable | |
sustainable competitive advantage | |
Sustainable consumer behavior | |
Sustainable consumption | |
sustainable fashion | |
Sustainable food | |
sustainable product development | |
Swiss watchmaking | |
switching intention | |
symbolic consumption | |
Symposium | |
synergies across platforms | |
systematic review | |
T | |
tailor made | |
Targeting | |
taste | |
tea manufacturing | |
Technological Acceptance Model | |
technological turbulence | |
technology | |
Technology Acceptance Model | |
Technology Acceptance Model (TAM) | |
Technology Adoption | |
technology anxiety | |
Technology-based non-human salesperson | |
Technology-enabled | |
Telepresence | |
Temporal distance | |
temporal time | |
Testing | |
text analysis | |
text analytics | |
text mining | |
Text-mining analysis | |
Textiles | |
the emotion as social information processing (EASI) theory | |
the framework of AOM | |
the motive | |
The Robot Implicit Association Test (RIAT) | |
The use of marketing metrics | |
Thematic analysis | |
Thematical analysis | |
Theory of AI Job Replacement | |
theory of planned behavior | |
Theory of Planned Behaviour | |
thumbnail | |
Time Distortion | |
Time horizon | |
Time interval | |
time spent on social media | |
Time-series-cluster analysis | |
title | |
topic | |
Topic modeling | |
Topical Similarity | |
Touch screen shopping | |
Tourism | |
tourism app use | |
tourism demand | |
tourism innovation | |
Tourism marketing | |
Tourist Lifestyles | |
tourist-generated content | |
Tourists’ appeals | |
TRADE SHOW | |
trademark | |
Trademarks | |
trailer | |
Training | |
trans-media advertising | |
Transformative Experience | |
transformative service research | |
transition economy | |
Transportation System | |
Transportation theory | |
travel app | |
Travel benefit | |
Travel industry | |
travel intention | |
Travel motivations | |
Trends | |
Triangulation | |
TripAdvisor | |
trust | |
trust transfer | |
turnout decision | |
Two-way ANOVA analysis | |
type of information | |
type of retailer | |
Typeface | |
Types of recommender | |
U | |
U-shape | |
U.S | |
ucanny valley | |
UiPath | |
unboxing | |
uncanny valley | |
Uncertain promotions | |
Uncertainty avoidance | |
Underdog | |
Undergraduate Education | |
unethical behavior | |
Universities | |
Unstructured Text | |
untact platform | |
untact service | |
Upcycle workshops | |
Upcycling | |
upstream partnership quality | |
urban development | |
urban regeneration | |
Usage Intention | |
Use and Gratification Theory | |
Use of IT | |
user behavior | |
user brand image | |
User Contribution | |
user generated content | |
User Journey | |
user motivations | |
user-generated content | |
user-generated contents | |
uses and gratifications theory | |
Utilitarian Products | |
utilitarian value | |
V | |
Vader | |
valence | |
valuation | |
Value | |
value chain | |
value co-creation | |
Value co-creation behavior | |
value creation | |
Value in use | |
Value of Passive Research Participation | |
value proposition | |
Value Propositions | |
value transformation | |
value-creation | |
Values | |
values beliefs norms | |
vegan | |
vegan community | |
vertical collectivism | |
Video Ad | |
video ads | |
video clip | |
video game advertising | |
video-game playing | |
Video-on-demand industry | |
videos | |
Virtual Customer Service Agents | |
virtual items | |
Virtual Learning Environment | |
Virtual Reality | |
virtual reality (VR) | |
virtual supermarket setting | |
Virtual Try-on | |
Visit intention | |
Visual Merchandizing Design (VMD) | |
Visualization | |
Voice Assistant | |
voice gender | |
voice-over ads | |
voting | |
VR | |
VR Shopping | |
VTR | |
Vulnerability | |
W | |
walking-with approach | |
warmth perceptions | |
Web content analysis | |
Website design | |
Website loyalty | |
Websites | |
weighted spatial regression | |
well-being | |
wellbeing | |
wheel of retailing | |
willingness of consumption | |
willingness to donate | |
Willingness to pay | |
wine | |
WOM | |
Women | |
women entrepreneurs | |
women-owned SMEs | |
word of mouth | |
word-of-mouth | |
Words | |
Work engagement | |
Work resilience | |
world café | |
writing | |
Y | |
Young Chinese Customers | |
YouTube | |
YouTube influencer | |
YouTuber | |
YouTubers | |
Z | |
Z-met consumer | |
Zero-waste management | |
ZMET |