ECCE 2025: EUROPEAN CONFERENCE ON COGNITIVE ERGONOMICS 2025
TALK KEYWORD INDEX

This page contains an index consisting of author-provided keywords.

A
accessibility
Advanced Air Mobility
Advanced Connections
Affective Computing
Agency modelling
Agroecology
AI
AI Assistant
AI in Education
ambulation
Anthropocentrism
Approaches to taxonomy development
AR
artificial
Artificial Intelligence
Artificial Intelligence (AI)
Attention management
Attitude
Authentication
autism
B
Bayesian network
behaviour change design
Blind
C
Calibrating trust
Central Bank Digital Currency
children
Classification of Methods
co-design
Co-design research
co-reflection
cognitive complexity
Cognitive Demands
Cognitive ecology
Cognitive ergonomics
Cognitive metaphor
Cognitive Tension
Collaborative and social computing
Collaborative Work
Command and control
Computer Games
Construal Level Theory
Convergent Thinking
COVID-19
Creative Ambiguity
Creative Cognition
Creative labor
Creative Process
Creativity
Creativity Support Tool
Creativity Support Tools
Creativity support tools (CSTs)
Creativity-Support Tools
Crisis management
Crisis preparedness
critical thinking educational game
Cybersecurity
D
Dark Patterns
Data pointing
Data-driven dialog
DBR
Decision making
Design
Design fiction
Design Methods
Design process
Design Science Research
Design Situation Classification
design space
Design sprint
Diary study
Digital Artifacts
Digital Biomarkers
Digital public sphere
Digital work conventions
Disaster medicine
Disinformation
Distributed Ledger Technology
Divergent Thinking
Double Diamond
Doubt
Dynamic User Modelling
E
ECG
education
educationnal
Elderly care
electrocardiogram
Emotion Assessment
Empirical studies in HCI
Employee well-being
Enabling situation
Ergonomics
Estonian creative economy
Estonian creatives
experience space
explainable AI
Explainable AI (XAI
Explainable user interfaces (XUI)
Extended Reality
F
field research methods
Focus and productivity
Future industrial work
G
GenAI
Generative AI
Generative Artificial Intelligence
Goal-directed rehabilitation
GPS
Graphical User Interface
GraphRAG
GUI Design
H
hands-on experience
HCAI
Head Mounted Display
heuristics
Heuristics evaluation
High Reliability Organizations
HUD
Human Computer Interaction
Human computer interfaces
Human factors and ergonomics
Human-AI interaction
human-centered AI
Human-centered AI design
Human-centered computing
Human-centered design
Human-Centred AI
Human-centred design
Human-Computer Interaction
Human-computer interaction (HCI)
Human-computer interfaces
Human-robot interaction
Hybrid environments
Hybrid Intelligence
Hybrid work
I
Idea Generation
Idea management
immersive learning designs
In-vehicle Voice Assistant
Industry 5.0
Information system
intelligence
intelligent assistant
Intelligent systems
Interaction Design
Interaction Research
Interactivity
Interface design
L
Laboratory experiments
Laboratory study
learner modeling
Learning Analytics
Learning technologies
LLMs
Low vision
M
Malicious
Malicious actors
Meaningful industrial work
Meaningful work
Megagames
Meta-analysis
mHealth
Mobile Eye Tracking
Mobile interruptions
modelling users
motion capture
N
Narrative framing
Neuroadaptivity
Night Vision Training
O
Onboarding
Online dialog
Online social networks
P
paramedic
paramedicine
Participatory design
policy
Post-stroke rehabilitation
practice-based e-learning
Practices
Pre-crisis phase
Prompt Engineering
Prompts
Proof-of-concept
Prototyping Tools
Psychology
Psychosocial Factors
public perception
Public Sector
Push notifications
Q
Qualitative analysis
Quality of life at work
R
red sneakers
red trainers
Reference Model
regulation
Resilience Engineering
Respiration Metrics
Respiration Patterns
Rich Visual Feedback
Risk management
robotic
S
safety
Scientific Creativity
simulation
Social media
Social robots
Social VR
Sociotechnical design
Soft systems modelling
storytelling
Stress Management Application
Sustainability
Symbiosis
T
Tacit Knowledge
Task modelling
Technology acceptance
TLOC
Trust
trust in computing
Trust in technology
Trustworthy AI
Trustworthy design
U
UAV technology
understanding
Urban Air Mobility
Usability Evaluation
Usability Testing
User Experience
User Experience Design
User Interface
user interface design
User studies
User trust
User-based testing
User-Centered Design
User-centred design
V
Virtual civics
Virtual Environments
Virtual Reality
Virtual/Augmented Reality
Voice Interaction
VR Sickness
VTIGS
W
walking analysis
Wicked Problems
X
XAI