ECCE 2025: EUROPEAN CONFERENCE ON COGNITIVE ERGONOMICS 2025
PROGRAM FOR THURSDAY, OCTOBER 9TH
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09:30-10:30 Session 9: Keynote
09:30
Entangled Immersion: Cognitive Demands and Affective Experiences in AI-Driven XR

ABSTRACT. The convergence of Artificial Intelligence (AI) and Extended Reality (XR) transforms how we learn, connect, and experience ourselves and others. Immersive environments intensify presence and connection while introducing layered cognitive and affective demands that call for new perspectives on design, ethics, and human flourishing. This paper explores these demands through a synthesis of ethnographic studies in Social VR, controlled experiments using neurophysiological measures, and design explorations in neuroadaptive XR. We detail apparatus, methods, and findings across phantom touch, muting, mirror dwelling, VR drinking, trust systems, nonverbal affective interaction, embodiment, neuroadaptive meditation, dyadic biofeedback, and intentional time control. By interweaving theory and participant voices, we argue for immersive tailoring as a strategy to return agency to users while mitigating the risks of AI-driven XR systems, framing pathways toward responsible, human-centered XR futures.

11:00-12:30 Session 10: Papers
Location: Main room
11:00
Interaction Research and Interaction Design in a Complex World: A Critical Reflection on Wicked Problems and Methods to Tackle Them
11:30
History, present, and future of cognitive ergonomics in Europe
PRESENTER: Maurice Mulvenna
11:45
Managing Ideas in Design Sprints: How Tools Influence the Creative Process
PRESENTER: Peter Dalsgaard
12:15
Classifying Conventions: a Conceptual Framework and Practical Guide to Reflect on Digitally-Supported Cooperative Work Practices
12:30-14:00 Session 11: Posters
Location: Commons
Designing for the Unspoken: A Work-in-Progress on Tacit Knowledge Transfer in High-Stress Public Institutions
GUI Evaluation using Eye Tracking: Optimizing Instructor Station for Night Vision Training in Aviation
14:00-15:30 Session 12: Papers
Location: Main room
14:00
The Design and Evaluation of a Visual Narrated Storytelling Concept in Unmanned Traffic Management Services

ABSTRACT. Explainable Artificial Intelligence methods and their presentation tend to dive deep into the technical details of complex models inappropriate for end users. We developed a storytelling explainer to support a human operator’s understanding of a conceptual AI-based intelligent assistant’s decision-making process in managing an emergency in a future Urban Air Mobility (UAM) traffic management scenario. The design exploration focused on how storytelling can be applied to effectively convey the decision-making processes of the intelligent assistant supporting the human UAM Coordinator. A mixed methods study was conducted with eight air traffic controllers to assess their perception and understanding of the storytelling explainer. The storytelling approach was found to support users' understanding of how the intelligent assistant made decisions. The use of construal level theory to generate explanations presented some challenges and calls for further research.

14:30
Understanding anticipated appropriation: Informing the design of a mobile stress management app by situated envisionment and assessment
PRESENTER: Patrik Björnfot
15:00
Human-Centred Design for Industry 5.0: Introducing the ESD Model and Comparing Generations of Production Machines to Characterize their Evolution.
15:15
Inclusive by design: Developing Barrier-Free Authentication for Blind and Low Vision Users through the ALIAS Project
16:00-17:30 Session 13: Papers
Location: Main room
16:00
Refining a Task Description Notation to Cover Perceptive, Cognitive and Motor aspects of the HCI loop
PRESENTER: Axel Carayon
16:30
Proposing heuristics to calibrate perceived trust in the user interface design
16:45
Naming Names: A Taxonomy of Malicious Actors and Their Activities in Online Social Networks
17:15
Advanced electronic connections challenges for design students engaged with constructing prototypes of interactive artefacts.