TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
| # | |
| #LikeAgirl campaign | |
| 3 | |
| 360-virtual store | |
| A | |
| Absorptive capacity | |
| Academic Research | |
| Active creative imitation | |
| Active healthcare | |
| adolescents | |
| Advergames | |
| Advertising | |
| Advertising content | |
| Advertising copy | |
| Aesthetic association | |
| Affordances | |
| Africa | |
| African Digital landscapes | |
| Africa’s Talent Challenge | |
| AI Label | |
| altruism | |
| Amateur cycling | |
| AMS | |
| Analytics | |
| Anime-Like Virtual Influencer | |
| Anthropomorphism | |
| Anxiety | |
| app self-connection | |
| Arousal | |
| Artifical Intelligence | |
| Artificial Intelligence | |
| Artificial Intelligence (AI) | |
| artist coolness | |
| Assemblage | |
| Assemblage theory | |
| Attitude | |
| attitude toward music | |
| Attitudes | |
| Audience Engagement | |
| augmented reality | |
| Authenticity | |
| Automated social presence | |
| Awareness | |
| B | |
| B2B | |
| B2B Relationships | |
| B2B Selling | |
| Behavior | |
| Behavioral intention | |
| Behavioral intentions | |
| Benchmark | |
| Bibliometric Analysis | |
| Bibliometrics | |
| Big data | |
| Bootlegging | |
| Brand Advocacy | |
| Brand applications | |
| Brand commitment | |
| Brand Competence | |
| Brand Concepts | |
| Brand Coolness | |
| brand equity | |
| brand extension | |
| Brand growth | |
| Brand hearsay | |
| Brand Identification | |
| Brand logo | |
| Brand loyalty | |
| Brand Promotion | |
| Brand Purpose | |
| Brand Recovery | |
| Brand relationship | |
| Brand Transgression | |
| Brand trust | |
| Brand Warmth | |
| brand-cause fit | |
| Brands | |
| Bridging | |
| Browsers | |
| Buffering | |
| business | |
| Business disruptions | |
| Business Education in Africa | |
| Business models | |
| Business relationaships | |
| business relationships | |
| Buyer-seller | |
| C | |
| Categorization | |
| cause related marketing | |
| celebrities’ death | |
| Celebrity | |
| Celebrity Endorsements | |
| Celebrity Production Theory | |
| Charity | |
| charity advertising | |
| Children | |
| Chinese brand names | |
| Choice | |
| Chronic disease | |
| cigarette warnings | |
| circular economy engagement | |
| Climate change | |
| climate change concerns | |
| Cluster Analysis | |
| Co-creation activity | |
| coalition | |
| Cognitive behavior reprogramming | |
| Collaboration | |
| collaborative consumption | |
| Colors | |
| Colour | |
| Communal Norms | |
| communication | |
| Community composting | |
| Competence | |
| Competitive strategy | |
| Competitive unpredictability | |
| Complex B2B setting | |
| Concept | |
| Conceptual ambiguity | |
| Conceptual definition | |
| Confirmatory Factor Analysis | |
| Conflict management | |
| Congruence | |
| Congruency | |
| Connectedness | |
| Conservation of Resources Theory | |
| construal level | |
| construal levels | |
| Construct | |
| Constructive deviance | |
| Constructivist pedagogy | |
| Consumer aspiration | |
| Consumer attitudes | |
| Consumer Behavior | |
| Consumer Behaviour | |
| Consumer brand engagement | |
| Consumer confusion | |
| Consumer Culture Theory | |
| Consumer Experience | |
| Consumer interaction | |
| Consumer journey | |
| consumer perception | |
| consumer privacy | |
| Consumer Purchase Behaviour | |
| Consumer stress | |
| Consumer Well-being (CWB) | |
| Consumer Wellbeing | |
| Consumers | |
| consumers' interaction | |
| consumers' motivations | |
| consumption | |
| Content-Type | |
| Controllability | |
| Conversation | |
| cookie | |
| cooperative | |
| Coopetition | |
| Coopetition capability | |
| Coping strategies | |
| corporate hypocrisy | |
| Corporate Political Activities | |
| Corporate reputation | |
| Corporate Social Responsibility | |
| countervailing effects | |
| Country of origin | |
| Country Stereotypes | |
| creative | |
| creative industries | |
| creativity-relevant skills | |
| credibility | |
| Crisis contexts | |
| Criteria for good conceptual definitions | |
| Cross-modal correspondences | |
| Crowdsourcing | |
| CSR attitude | |
| Cultural intelligence | |
| Cultural orientation | |
| Culture | |
| customer centricity | |
| Customer engagement | |
| Customer engagement on Instagram | |
| Customer Experience | |
| Customer Heterogeneity (CH) | |
| Customer Involvement | |
| customer journey | |
| Customer orientation | |
| Customer reacquisition | |
| customer reacquisition management | |
| Customer Satisfaction | |
| Customer Segments | |
| Customer types | |
| customer win-back | |
| Customer-centricity | |
| Customer-Firm Relationships | |
| D | |
| Data | |
| Data literacy | |
| Data visualization | |
| Decision planning | |
| Decision spontaneity | |
| Definition | |
| Deinfluencing | |
| Denomination of Origin | |
| design | |
| Destination Previews | |
| Digital activism | |
| digital assistants | |
| Digital commerce | |
| Digital Health | |
| Digital Marketing | |
| Digital Nudging | |
| digital sharing platforms | |
| digital tools | |
| Digitalization | |
| Disclosure health data | |
| discontinuance | |
| Disruption Management Strategy | |
| Distrust | |
| domain choice cause set | |
| Donation | |
| Donation behavior | |
| donations | |
| Dynamic capabilities | |
| E | |
| E-commerce | |
| E-seller rating | |
| Eco-label | |
| Eco-score | |
| economic job satisfaction | |
| Educational experience | |
| Electronic health record | |
| electronic word-of-mouth | |
| Emerging market | |
| emerging markets | |
| emerging technologies | |
| Emoji | |
| Emotions | |
| Empowerment | |
| Engagement | |
| environmental innovation | |
| Environmental Label | |
| Environmental Practices | |
| Ethical Evaluation | |
| Ethics | |
| Exchange Norms | |
| Experiential learning | |
| experiment | |
| exploratory factor analysis | |
| Exporting | |
| Extended Parallel Processing Model | |
| Eye tracking | |
| F | |
| Face-work Theory | |
| Facilitating conditions | |
| Failure severity | |
| familiarity | |
| fan-related behavior | |
| Fashion marketing | |
| Fear of recurrence | |
| Femvertising | |
| Field experiment | |
| Field Study | |
| Financial Performance | |
| financial planning | |
| Financial well-being | |
| Firm performance | |
| Firm resilience | |
| Firm resources | |
| Firm-generated content | |
| FLOW | |
| Flow Signals | |
| fluency | |
| Food Choice | |
| Food waste | |
| formal aesthetic | |
| Framework | |
| Front-of-pack label | |
| fsQCA | |
| future focus | |
| future self | |
| G | |
| Gamification | |
| Gender | |
| Generation Z | |
| Generative AI | |
| Geographical Indications | |
| Ghana | |
| Gift giving | |
| Gifting | |
| Goal orientation | |
| Goal Progress | |
| Green Image | |
| Green marketing | |
| Green zone of conformity | |
| Groundedness | |
| Guilt | |
| H | |
| Hackathon | |
| haptics | |
| Hashtags | |
| health apps | |
| Health Halo | |
| Health technology | |
| healthcare | |
| Healthcare services | |
| Heavy buyers | |
| heritage | |
| Homophily | |
| Hospitality | |
| Human Brand | |
| Human-Like Virtual Influencer | |
| Humanitarian Crisis | |
| Humor | |
| Humour | |
| Hunt-Vitell (HV) theory of Ethics | |
| I | |
| ICT | |
| idea generation | |
| Ideal type analysis | |
| identification | |
| Illuminance | |
| Illusory Superiority | |
| Imitation | |
| Immersion | |
| immersive branded environment | |
| Immersive technologies | |
| Implicit Associations | |
| impression management | |
| In-app advertising | |
| incongruity | |
| inconspicuous consumption | |
| Index | |
| Indulgence | |
| Influencer Activism | |
| Influencer Marketing | |
| Information sharing | |
| informational and transformational message styles | |
| informativeness | |
| Innovation failure | |
| Instagram effectiveness | |
| Institutionalisation | |
| Intelligent Autonomous Systems | |
| Intention | |
| Intention to Donate | |
| Interfaces | |
| International | |
| international marketing research | |
| Internationalization | |
| Internet Culture | |
| Interpersonal communication competence | |
| Islam | |
| Islamic Consumption | |
| J | |
| JAMS | |
| Jingle jangle fallacies | |
| Judaism | |
| K | |
| Key Account | |
| Knowledge Integration Capabilities (KICs) | |
| knowledge repository | |
| L | |
| labels | |
| Language Models | |
| Latin America | |
| Lay Theories | |
| LCA | |
| Leadership Education in Africa | |
| Leading service teams | |
| Legitimacy | |
| lexicographic analysis | |
| LGBTQ Advertising | |
| Licensing Effect | |
| Life Course Model | |
| Life Events | |
| link | |
| literature review | |
| Low-resource Contexts | |
| Loyalty | |
| Loyalty intention | |
| Loyalty program | |
| Luxury | |
| Luxury addiction | |
| Luxury Brand Management | |
| Luxury Brand Personality | |
| Luxury brands | |
| Luxury consumption | |
| Luxury Fashion | |
| luxury marketing | |
| M | |
| Machine learning | |
| Macro-events disturbances | |
| malaria treatment | |
| management | |
| Managerial Relevance | |
| Managerial ties | |
| Marketing | |
| Marketing agility | |
| Marketing Capabilities | |
| Marketing communications | |
| Marketing decision-making | |
| Marketing Practice | |
| Marketing Research | |
| Marketing research and education in Africa | |
| Marketing Strategy | |
| Marketing-Sales-Interface | |
| Measurement | |
| Media Richness | |
| Medical AI | |
| menstrual product advertising | |
| Mental Imagery | |
| mental processing | |
| menu | |
| meta-analysis | |
| Metaverse | |
| Micro-influencer credibility | |
| Micro-influencer follower similarity | |
| Micro-influencers engagement behaviors | |
| Middle Class | |
| mind-set | |
| Mindfulness | |
| Mixed Methods | |
| Mobile advertising | |
| Mobile application | |
| Mobile payment technologies | |
| Money | |
| Morality | |
| motorsport brand loyalty | |
| Multi-method study | |
| Multilevel Modelling | |
| music customer experience | |
| N | |
| Narrativity | |
| Nascent Entrepreneur | |
| Nation Brand Experience | |
| Nation Equity | |
| Negotiation styles | |
| Net Promoter Score | |
| netnography | |
| network analysis | |
| new product | |
| New Product Development | |
| New product development capability | |
| New product failure | |
| NFTs | |
| Niche | |
| non-economic job satisfaction | |
| norm of reciprocity | |
| Norway | |
| Nudge | |
| Nutri-Score | |
| Nutrition | |
| O | |
| Object manipulation | |
| objective performance | |
| Offline Channels | |
| Omnichannel retailing | |
| One-on-one Personal Training | |
| online brand community | |
| Online Channels | |
| Online community of users | |
| Online consumer reviews | |
| Online retail | |
| Online Sharing | |
| Online shopping cart abandonment | |
| Open Innovation | |
| Organic Label | |
| Organisational culture | |
| P | |
| Packaging | |
| Pandemic | |
| para-social relationships | |
| Parasocial Interaction | |
| Parasocial relationship | |
| Pareto law | |
| Passive creative imitation | |
| Patients | |
| perceived emotional value | |
| perceived quality | |
| Perceived risk | |
| perceived social value | |
| Perception | |
| Performance | |
| Persistence | |
| Personal branding in luxury service | |
| Persuasion Knowledge | |
| Pets | |
| physical emotions | |
| Physical eSports | |
| physical threats | |
| pilgrimage | |
| playfulness | |
| policy | |
| Political ideology | |
| Post-human | |
| Post-purchase experience of Generation Z | |
| posthumous products | |
| Posting Day | |
| price | |
| price fairness | |
| Price Premium | |
| Privacy concerns | |
| privacy paradox | |
| Pro-environmental behavior | |
| Product Description | |
| Product design | |
| Prosocial motives | |
| Prosody | |
| Protection Motivation Theory | |
| psychological sense of artist community | |
| publishing | |
| Puchase Cycles | |
| purchase desicion | |
| Purchase Intention | |
| Purchase intentions | |
| Q | |
| Qualitative | |
| Qualitative approach | |
| R | |
| real estate | |
| Regulatory focus theory | |
| Relational benefits | |
| relationship marketing | |
| Relationship Performance | |
| Relationship Quality | |
| Religious Consumption | |
| relocation strategy | |
| Resale behavior | |
| Resource scarcity | |
| Resource-Based View | |
| Resources | |
| Resources utilization | |
| Retail Business Model Adaptations | |
| Retail surveillance | |
| Retailer strategies | |
| Retailing | |
| Reward donation | |
| ritual | |
| Rootedness | |
| S | |
| saints | |
| sales | |
| Sales and Marketing Digitalization | |
| sales performance | |
| sales staff | |
| Sales Training | |
| sales-marketing interactions | |
| Salespeople stereotypes | |
| salesperson | |
| salesperson turnover | |
| saliency of online audience | |
| Scale construction | |
| Scale development | |
| SDGs | |
| Seamless shopping Journey | |
| Searchers | |
| Second-hand luxury shopping | |
| Secondhand market | |
| Self gift-giving | |
| Self Status Perception | |
| self-congruity | |
| self-determination theory | |
| Self-efficacy | |
| Self-extension | |
| self-identity | |
| Self-quantification | |
| Self-Wise | |
| SEM | |
| Semantic Brand Score | |
| Semantic Network Analysis | |
| Sense of Presence | |
| Sensory complexity | |
| Sensory Marketing | |
| Sentiment analysis | |
| Service Delivery | |
| Service Dominant Logic | |
| Service Ecosystem | |
| service experience satisfaction | |
| service failure | |
| Service Innovation | |
| Service Loyalty | |
| service providers | |
| service recovery | |
| service recovery journey | |
| Service robot | |
| Service Robots | |
| Service vulnerability | |
| services firms | |
| Services Marketing | |
| ses-referencing | |
| Smart objects | |
| Smart technology | |
| Smart wearables | |
| Smartwatches | |
| social emotions | |
| social identity | |
| Social Innovation | |
| Social isolation | |
| social learning | |
| Social media | |
| social media brand communities | |
| Social Media Influencer | |
| Social media influencers | |
| Social norms | |
| Social platforms | |
| Social practice | |
| social responsibility | |
| Social Status Consciousness | |
| social support | |
| social threats | |
| SocialChange Marketing | |
| Socially sensitivecampaigns | |
| Socio technical systems theory | |
| socio-cultural Ad impact | |
| sponsorship | |
| Sponsorship Disclosure | |
| Starred chef personal branding | |
| Stereotype content model | |
| stewardship | |
| Strategic alliances | |
| Structured equation modeling | |
| Study tour | |
| subjective performance | |
| Subjective Well Being | |
| Subjective well-being | |
| Supply Chain Disruptions | |
| Surveillance | |
| Sustainability | |
| Sustainability education | |
| sustainable behavior | |
| Sustainable consumption | |
| Switching Costs | |
| Switching Intention | |
| symbolic immortality | |
| Systematic Literature Review | |
| T | |
| Taste | |
| Technology | |
| Technology adoption | |
| TED Talks | |
| Terroir | |
| Text Mining | |
| text-mining | |
| Theorization of innovation failure | |
| Theory of Planned Behavior | |
| third-party action | |
| Time | |
| Time spent | |
| topic models | |
| touch | |
| Tourism | |
| Tourism Marketing | |
| trade fair | |
| Transformative learning | |
| Transformative Service Initiatives | |
| Transformative Service Research | |
| Transformative Value | |
| transparency | |
| Trust | |
| Trust in product | |
| Trustworthiness | |
| Trustworthiness beliefs | |
| U | |
| User Engagement | |
| User Generated Content | |
| User-generated content | |
| user’s behavior | |
| V | |
| Value | |
| Value co-creation | |
| value formation | |
| value vestige | |
| value-in-use | |
| vegan/vegetarian | |
| Vertical networks | |
| Video content | |
| Virtual exercise | |
| Virtual influencer | |
| Virtual influencers | |
| virtual reality | |
| Virtual Reality Tourism | |
| Visual complexity | |
| Visual-spatial properties | |
| Voice assistance | |
| Voice Assistants | |
| Voice Purchasing | |
| Voice skill | |
| VTubers | |
| W | |
| Warmth | |
| webatmosphere | |
| Well-being | |
| wildlife conservation | |
| Wine | |
| Wine Consumption | |
| Wine festival | |
| Wine Marketing | |
| Women Entrepreneurship | |
| Women's empowerment | |
| Word-of-Mouth | |
| Y | |
| Young activists | |