ILRN 2023: 9TH INTERNATIONAL CONFERENCE OF THE IMMERSIVE LEARNING RESEARCH NETWORK
PROGRAM

Days: Thursday, May 18th Friday, May 19th Saturday, May 20th Thursday, May 25th Friday, May 26th Saturday, May 27th Sunday, May 28th Monday, May 29th

Thursday, May 18th

View this program: with abstractssession overviewtalk overview

08:00-09:00 Session 1: FEATURED SPEAKER: Eleanor Dare - "Post Qualitative Virtuality: assembling reality as new material for teaching and learning"

This presentation will address the kinds of support the author believes is needed to help faculty and students to effectively use and critically encounter XR, describing some of the technical and epistemic strategies which aim to balance technical competency with critical theory. The author will outline a post -qualitative approach (St. Pierre, 2020, 2021, Grant, 2018) to teaching VR and AR, in which students identify the materiality of technologies which are often framed as immaterial or removed from questions of their material and political implications. The author will explain how using VR has changed the way they teach, in particular the ways in which they frame spatiality in the pandemic and post-pandemic university.

Chair:
Genevieve Smith-Nunes (Cambridge University, UK)
09:00-10:00 Session 2: OPENING KEYNOTE: Kent Bye - "Reflections on XR & AI within Education"

XR & AI have long been sibling technologies co-evolving with each other. This keynote from Voices of VR podcast host Kent Bye will present some of the frameworks he uses to help navigate the interdisciplinary nature of experiential design, why embodied cognition so important for XR Education, and how to make sense of the recent inflection points in AI as well as where it overlaps with XR. He will also be exploring some of the ethical implications for both AI & XR, and doing a brief survey of the current state of XR education and where it might be headed in the future.

Chair:
Jonathon Richter (University of Montana, United States)
10:00-12:00 Session 3: WELCOMING & iLRN2023 Opening CEREMONY
Chairs:
Jonathon Richter (University of Montana, United States)
Andreas Dengel (Goethe-University of Frankfurt, Germany)
Anasol Peña-Rios (BT Research Labs, British Telecom Plc, UK)
12:00-13:00 Session 4: INVITED PANEL: "Immersive Intelligence and Education: Challenges and Opportunities"

Advances in AI have been accelerating in the past few years especially deep learning models that have gone viral during 2022 where millions have been experimenting with Ai systems such as Dalle-2, Midjourney and ChatGPT. This resulted in a heated discussion around whether to embrace such technology and transform education or ban such models for cheating potential. As these applications have major implications on education, the goal of this panel is to address educators’ concerns and possible ways to leverage AI in education and revolutionize the way we teach and learn. This panel hosts academic and industry leaders in machine learning and education to address concerns and potential opportunities of using Ai in education. Panelists will discuss how these technologies work, and address educators and instructional designers' concerns and provide guidelines for the use of generative AI in education.

PANELLISTS

  • Sandra Okita (Director of the Gizmo EdTech Lab at Columbia Teachers College, United States)
  • Lidija Kralj (UNESCO and Council of Europe workgroups on AI and education, Croatia)
  • Keram Malicki-Sanchez (Constant Change Media Group Inc., the VRTO Spatial Media World Conference & FIVARS festival, United States)
Chair:
Chris Dede (Harvard University, United States)
13:00-14:00 Session 5: METAVERSE ADVENTURES: Ben Erwin - "Meet The Makers"
Chair:
Amany Alkhayat (Teachers College, Columbia University, United States)
Location: Zoom, MVA
14:00-15:00 Session 6: PANEL: Women on the Frontlines of XR: An XR Women Panel

XR Women has been holding meetings in XR Women Hall on the iLRN Campus every week since November 2020. In this panel, members of the XR Women community will describe the cutting-edge work they do in XR and Web3. They will trace their path into the field and the skills they brought with them as well as others they gained along the way, how educators can prepare students for careers in immersive tech, and how technology will shape our lives and work going forward. These women live and work in the XR future today, across a wide range of fields including game design, music, live events, art, Web 3, education, training for enterprise, brand experiences, museums and community building. You will hear how immersive learning is at the center of our activities and feel empowered to experiment with how immersive learning will impact your students, groups, and community organizations. Learning is life-long, and iRLN allows for more!

PANELLISTS

  • Karen Alexander (XRconnectED / MetaVRse, USA)
  • Paige Dansiner (Third Academy, USA)
  • Celeste Lear (Boutique Electronique Music, USA)
  • Robin Moulder (3lbXR, USA)
Chair:
Sarah Barker (Creative Media Hub, United States)
15:00-16:00 Session 7A: PRACTITIONERS AUSTRALIA (STEM EDUCATION)
Chair:
Paula MacDowell (University of Saskatchewan, Canada)
15:00
Ian Fairhurst (Knox Grammar Preparatory School, Australia)
Sue Floro (Knox Grammar Preparatory School, Australia)
Nelly Daher (Knox Grammar Preparatory School, Australia)
eSTEAM-powered Immersive Learning: Enhancing Experiences through Active Engagement and Collaboration (abstract)
PRESENTER: Ian Fairhurst
15:00-17:00 Session 7B: WORKSHOP: "Creating and understanding individualized real-time analytic data using AI for student academic success while reducing bias in a Virtual Classroom Environment"
Chairs:
Johannan Hjersman (The Commons XR, United States)
Raphael Freiwirth (Miramar College, United States)
Elena Zablah (The Commons XR, United States)
Raphael Freiwirth (Miramar College, United States)
Johannan Hjersman (The Commons XR, United States)
Elena Zablah (The Commons XR, United States)
Creating and Understanding Individualized Real-Time Analytic Data Using AI for Student Academic Success While Reducing Bias in a Virtual Classroom Environment (abstract)
16:00-17:00 Session 8: PANEL: "More than the Sims: Harnessing the Power of the Metaverse to Ethically Engage, Motivate, and Connect the Future Workforce"
Chairs:
Andrea Stevenson Won (Cornell University, United States)
Donna Davis (University of Oregon, United States)
Rita Men (University of Florida, United States)
Donna Davis (University of Oregon, United States)
Rita Men (University of Florida, United States)
Andrea Stevenson Won (Cornell University, United States)
More than the Sims: Harnessing the Power of the Metaverse to Ethically Engage, Motivate, and Connect the Future Workforce (abstract)
PRESENTER: Donna Davis
17:00-18:00 Session 9: KEYNOTE: Erica Southgate - "Integrating VR into real classrooms: Practical, pedagogical and learning insights from the VR School Study"

Much of the evidence on educational virtual reality (VR) is based on quasi-experimental, cross-sectional research designed to measure the effectiveness of a specific VR application. This research is commonly conducted by university or industry researchers on mainly adult populations. This presentation showcases a different framework for research from the VR School Study, now in its 7th year (www.vrschoolresearch.com). The VR School Study is predicated on a participatory model where teachers are co-researchers and student are VR content creators. The study is conducted over long periods of time in different primary (elementary), middle and secondary schools and across different subject areas to capture the practical, ethical, pedagogical and curriculum potential and constraints of integrating this emerging technology into everyday classrooms. The presentation will provide a comprehensive pedagogical framework, case studies on regulation and student creativity for deeper learning, and insights into effective curriculum design for teachers.

Chair:
Jonathon Richter (University of Montana, United States)
18:00-19:00 Session 10A: T2. Assessment and Evaluation (A&E) & T.4 IDEAS
Chair:
Saeed Dyanatkar (The University of British Columbia, Canada)
18:00
Chioma R. Udeozor (Newcastle University, UK)
Jarka Glassey (Newcastle University, UK)
Jessica Lizeth Dominguez Alfaro (KU Leuven, Belgium)
Assessment Framework for Immersive Learning: Application and Evaluation (abstract)
18:20
Kojiro Yano (Osaka Institute of Technology, Japan)
A Framework for Analyzing Students' Behavior in Virtual Spaces on Mozilla Hubs. (abstract)
18:40
Sara Heintzelman (Centennial School of Lehigh University, United States)
Julie Fogt (Centennial School of Lehigh University, United States)
Open Doors to the Arts: Community-Engaged Immersive Learning for Students with Disabilities (abstract)
PRESENTER: Julie Fogt
18:00-20:00 Session 10B: Practitioner Colloquium (USA / AUS Time zone friendly)
Chair:
Paula MacDowell (University of Saskatchewan, Canada)
18:00
Roberta Robin Sullivan (University at Buffalo, United States)
Nicole Simon (Nassau Community College, United States)
Cherie van Putten (Binghamton University, United States)
Christine Marchese (Nassau Community College, United States)
Integrating Emerging Technologies into Teaching: Sharing Tools and Strategies for Using Gamification & Simulations (abstract)
18:20
Nicole Lamoureux (University of Saskatchewan, Canada)
Kristin Moskalyk (University of Saskatchewan, Canada)
Paula MacDowell (University of Saskatchewan, Canada)
Truth with Hope: Teaching the SDGs through Immersive Learning (abstract)
PRESENTER: Nicole Lamoureux
18:40
Kristin Moskalyk (University of Saskatchewan, Canada)
Nicole Lamoureux (University of Saskatchewan, Canada)
Paula MacDowell (University of Saskatchewan, Canada)
Diving into SDG 14, Life Below Water: A VR Experience for Deeper Understanding (abstract)
PRESENTER: Kristin Moskalyk
19:00
Patricia Nkem Okorie (University of Saskatchewan, Canada)
Enhancing Online Graduate Education Experience Using Immersive Learning Environments (abstract)
19:20
Helena Galani (Greek Ministry of Education and Lifelong Learning; freelance immersive TESOL professional, Greece)
Heike Philp (let's talk online sprl, Belgium)
Amany Alkhayat (Columbia University, United States)
Doris Molero (Universidad San Pablo Tucuman, Argentina)
Metaverse Biomes for TESOL - Towards a New Immersive Framework (abstract)
PRESENTER: Helena Galani
20:00-21:00 Session 11: WORKSHOP: "Personalising and Transforming Learning with Immersive Technologies"

Immersive Reality platforms have the power to enhance and extend learning by removing barriers of physical space, improving collaboration, encouraging hands-on learning, and providing individualized learning opportunities for students. In this session, we will demonstrate how we have purposefully used CoSpaces as part of our Interconnected Systems unit which focuses on UN Goal 15 – Life on Land. Students will showcase their finalized Merge Cube and explain how they used augmented reality to bring their ideas to life. In this session we will also be showcasing how students have used FrameVR to experience Meta Verse Scavenger hunts, virtual field trips and present their work in new and innovative ways. In this session, we will demonstrate how immersive technologies enhance student engagement, increase collaboration and develop greater accessibility. 

Chair:
Matthew Hawke (Knox Grammar, Australia)
Location: Zoom, workshops
Matthew Hawke (Knox Grammar, Australia)
Personalising and Transforming Learning with Immersive Technologies (abstract)
Friday, May 19th

View this program: with abstractssession overviewtalk overview

00:00-01:00 Session 12A: T3. Galleries, Libraries, Archives, & Museums (GLAM)
Chair:
Daniela Pedrosa (University of Aveiro & CIDTFF, Portugal)
00:00
Zhaoyu Xu (Xi'an Jiaotong-Liverpool University, China)
Mengjie Huang (Xi'an Jiaotong-Liverpool University, China)
Rui Yang (Xi'an Jiaotong-Liverpool University, China)
Liu Wang (Xi'an Jiaotong-Liverpool University, China)
Yixin Liu (Xi'an Jiaotong-Liverpool University, China)
Development of a 3D Modelling Gallery Based on Virtual Reality (abstract)
PRESENTER: Zhaoyu Xu
00:20
Stylianos Mystakidis (University of Patras, Greece)
Peny Theologi-Gouti (University of Patras, Greece)
Ioannis Iliopoulos (University of Patras, Greece)
STEAM Project Exhibition in the Metaverse for Deaf High School Students Affective Empowerment (abstract)
00:40
Yuanyuan Xu (Xi'an Jiaotong-Liverpool University, China)
Mengjie Huang (Xi'an Jiaotong-Liverpool University, China)
Wenxin Sun (Xi'an Jiaotong-Liverpool University, China)
Rui Yang (Xi'an Jiaotong-Liverpool University, China)
Massimo Imparato (Xi’an Jiaotong-Liverpool University, China)
Hai-Ning Liang (Xi’an Jiaotong-Liverpool University, China)
Designing an AR-Based Materials Library for Higher Education: Offering a Four-Know Learning Structure for Design and Engineering Students (abstract)
PRESENTER: Yuanyuan Xu
00:00-01:00 Session 12B: T4.IDEAS & T6.LCH
Chair:
Laurissa Tokarchuk (Queen Mary University of London, UK)
00:00
Georgia Iatraki (The Educational Approaches to Virtual Reality Technologies Lab, Greece)
Tassos A. Mikropoulos (The Educational Approaches to Virtual Reality Technologies Lab, Greece)
Introducing a new Technology Quality Indicator for Intervention Design in Special Education (abstract)
PRESENTER: Georgia Iatraki
00:20
David Fernes (Goethe University Frankfurt, Germany)
Sebastian Oberdörfer (University of Würzburg, Germany)
Marc Erich Latoschik (University of Würzburg, Germany)
Work, Trade, Learn: Developing an Immersive Serious Game for History Education (abstract)
PRESENTER: David Fernes
00:40
Sharon Pisani (University of St Andrews, UK)
Mairi Morrison (Comann Eachdraidh Uibhist A Tuath (CEUT) North Uist Historical Society, UK)
Alan Miller (University of St Andrews, UK)
Digitising the Cultural Landscape of North Uist (abstract)
PRESENTER: Sharon Pisani
01:00-03:00 Session 13: WIP Posters (EU Time zone friendly)
Chair:
Leonel Morgado (INESC TEC & Universidade Aberta, Portugal)
Alexander Vanhulsel (Thomas More University of Applied Sciences, Belgium)
Carl Boel (Thomas More University of Applied Sciences, Belgium)
Lizzy Bleumers (Thomas More University of Applied Sciences, Belgium)
Dieter Struyf (Thomas More University of Applied Sciences, Belgium)
Towards a University-Wide Implementation of Extended Reality (abstract)
Louis Nisiotis (University of Central Lancashire, Cyprus Campus, Cyprus)
Aimilios Hadjiliasi (UCLan Cyprus, Cyprus)
Work-in-Progress: Assessing the Feasibility of Playtesting Video Games Using Immersive Technologies as a Learning Method (abstract)
PRESENTER: Louis Nisiotis
Lidia Yatluk (Independent researcher, Netherlands)
Iuliia Khukalenko (Sydney School of Education and Social Work, University of Sydney., Australia)
Studying the impact of the virtual course “Magnetic field. Electromagnetic induction” on educational (abstract)
PRESENTER: Lidia Yatluk
Diogo Cardoso (ESMAD, Portugal)
Isabella Bertucci (ESMAD, Portugal)
Bárbara Cleto (uniMAD/ESMAD, Portugal)
The Impact World (abstract)
PRESENTER: Diogo Cardoso
David Fernes (Goethe University Frankfurt, Germany)
Andreas Dengel (Goethe University Frankfurt, Germany)
Jonas Maurer (Goethe University Frankfurt, Germany)
Hai Hoang Pham (Goethe University Frankfurt, Germany)
Preservice Teachers’ Perceptions of Advantages of Virtual and Augmented Reality Technology in the Everyday K-12 Classroom (abstract)
PRESENTER: David Fernes
Meena Jha (Central Queensland University, Australia)
Anupam Makhija (Central Queensland University, Australia)
Deborah Richards (Macquarie University, Australia)
Ayse Aysin Bilgin (Macquarie University, Australia)
Designing Game-Based Assessments for Programming (abstract)
PRESENTER: Meena Jha
Abhinav Mishra (Northumbria University, UK)
Work-in-Progress—Visitor Onboarding for On-Site Mixed Reality Experiences in Museums: Learnings from Curators, Designers, Researchers and Artists (abstract)
Manuela Chessa (University of Genoa - DIBRIS, Italy)
Giorgio Delzanno (DIBRIS, Università di Genova, Italy)
Davide Giovannetti (DIBRIS- University of Genova, Italy)
Giovanna Guerrini (DIBRIS- University of Genova, Italy)
Filippo Manini (DIBRIS- University of Genova, Italy)
Davide Miggiano (DIBRIS- University of Genova, Italy)
Marianna Pizzo (DIBRIS- University of Genova, Italy)
Eros Viola (DIBRIS- University of Genova, Italy)
iCoding: Immersive Coding in Unity (abstract)
PRESENTER: Eros Viola
Sebastian Egger-Lampl (Mindconsole GmbH, Austria)
Benjamin Roszipal (Mindconsole GmbH, Austria)
Markus Karlseder (Mindconsole GmbH, Austria)
Manuel Kaider (University of Applied Sciences St. Pölten, Austria)
Work-in-Progress — Gamified Experiential Learning of Human Anatomical Structures for Undergraduate Students in eXtended Reality: Experiences, Results and Recommendations (abstract)
PRESENTER: Markus Karlseder
Maria Andrei (University of St Andrews, UK)
Alan Miller (University of St Andrews, UK)
Iain Oliver (University of St Andrews, UK)
Work-in-Progress-Visualising the Impacts of Climate Change with Immersive Technology (abstract)
PRESENTER: Maria Andrei
Joy Gisler (ETH Zurich, Switzerland)
Dominik Dedic (ETH Zurich, Switzerland)
Valentin Holzwarth (RhySearch, Switzerland)
Andreas Kunz (ETH Zurich, Switzerland)
Effects of Attention Guidance on Virtual Reality Training for an Industrial Assembly Task (abstract)
PRESENTER: Joy Gisler
Yasamin Tahiri (Pädagogische Hochschule Karlsruhe, Germany)
Mutfried Hartmann (Pädagogische Hochschule Karlsruhe, Germany)
Thomas Borys (Pädagogische Hochschule Karlsruhe, Germany)
Daniela Maier (Pädagogische Hochschule Karlsruhe, Germany)
Work-In-Progress – A Virtual Reality Application for Learning Geometry (abstract)
PRESENTER: Yasamin Tahiri
03:00-05:00 Session 14: Doctoral Colloquium (EU/AUS time zone friendly)
Chair:
Noah Glaser (University of Missouri, United States)
Location: Zoom, workshops
03:00
David Fernes (Goethe University Frankfurt, Germany)
Andreas Dengel (Goethe University Frankfurt, Germany)
The Relationship between Presence, Flow and Interest in Immersive Learning Applications for Higher Education (abstract)
PRESENTER: David Fernes
03:20
Esra Çakı (Université Paris Cité, France)
Franck Zenasni (Université Paris Cité, France)
Huyen Nguyen (Université Paris-Saclay, France)
The Effectiveness of Immersive Soft Skills Training in Higher Education (abstract)
PRESENTER: Esra Çakı
03:40
Jiayin Liu (The University of Paris Cité, France)
Todd Lubart (The University of Paris Cité, France)
Jean-Marie Burkhardt (The University of Gustave Eiffel, France)
Doctoral Colloquium—a Comparison Between Immersive and Non-Immersive VR Technology on Individual and Collaborative Creativity (abstract)
PRESENTER: Jiayin Liu
08:00-09:00 Session 15A: T5. STEM Education
Chair:
Daniela Pedrosa (University of Aveiro & CIDTFF, Portugal)
08:00
Shari Metcalf (Harvard University, United States)
David Gagnon (University of Wisconsin - Madison, United States)
Stefan Slater (University of Pennsylvania, United States)
Shifts in Student Attitudes and Beliefs about Science Through Extended Play in an Immersive Science Game (abstract)
PRESENTER: Shari Metcalf
08:20
Sebastian Oberdörfer (University of Würzburg, Germany)
Anne Elsässer (University of Würzburg, Germany)
Silke Grafe (University of Wuerzburg, Germany)
Marc Erich Latoschik (University of Würzburg, Germany)
Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment (abstract)
08:00-09:00 Session 15B: FAIDS WORKSHOP: "Let’s put iLRN to work: Discovering a Common Vision for our Worldwide Nonprofit Organization"

What are the biggest design obstacles currently faced by the iLRN community? How do we quickly develop a shared understanding of these issues? As we begin working on these challenges, how do we allow interdisciplinary synergies to flourish?To answer these questions, the iLRN working group for the “Framework for Aggregation and Identification of Design Standards” (FAIDS) is presenting a two-part workshop at the iLRN 2023 annual meeting, for the virtual and in-person conferences. Using the design thinking methodology developed for the 2022 iLRN annual meeting in Vienna, FAIDS will guide attendees of the virtual conference in an ideation session, which will result in a topic to be more thoroughly explored by a large portion of the in-person attendees in California.

Chairs:
Maritina Keleri (University of Westminster, UK)
Ian Roy (Brandeis University, United States)
Jordan Tynes (Wellesley College, United States)
Location: Zoom, workshops
08:00-09:00 Session 15C: FEATURED PRESENTATION: Matthew Farber & Kat Schrier - "Down the Rabbit Hole: Alternate Reality Games in Education"

How can we use Alternate Reality Games (ARGs) for educational purposes. ARGs use transmedia storytelling to build a world and share a story across different platforms; which often uses real-world interactions to help tell this virtual story, such as phone calls, websites, social media accounts, and live events (Schrier, 2016; Schrier, Torner, & Hammer, 2018). ARGs have been used to market games like Halo 2, in the case of ilovebees, and to promote the launch of the film The Dark Knight or launch of the character, Sombra, from Overwatch. They could also potentially be used for teaching purposes (Hu, Zhang, & Rhea, 2016). However, there are limitations to using ARGs for learning, such as the current stigma that ARGs are associated with the propagation of disinformation and conspiracy theories (Davies, 2022). In this session, we will brainstorm ways to effectively use ARGs for learning, and we will also consider the limitations and how to constructively minimize those issues. How can we repair play (Trammell, 2023) and reclaim it for playing well together, rather than to harm or isolate others, or amass power (DeKoven, Zimmerman; ADL, 2022). The session will be collaborative, and use design thinking techniques to help participants brainstorm and learn from each others’ experiences. You are welcome no matter what your experience level is–even if you have never played or used an ARG, please join us!

Chair:
Noah Glaser (University of Missouri, United States)
09:00-10:00 Session 16: FEATURED SPEAKER: Matteo Zallio - "Metavethics: Ethical, integrity and social implications of the metaverse"

Forecasts predict that by 2026 a quarter of the population will spend at least an hour a day in the Metaverse or digital virtual environments.Currently several tech companies are trying to understand how to design an entirely new immersive world, but when considering attitudinal, behavioral and social aspects of human diversity it is logical to ask how the Metaverse could be truly designed by people, with people and for people?There is no doubt that we are living in the immersive technology renaissance era, however how can we maximize this opportunity, by learning from what we have developed in the past with other technologies?With the Metaverse we are at a different point in history than when we created the Internet.We now have more knowledge of Inclusive Design, more understanding of DEI and ethics and integrity practices, and more accessibility standards and policies; therefore, businesses have no excuses for not designing a Metaverse and its technologies to be truly inclusive, accessible, and safe from the very start.As the society is rapidly moving towards addressing the United Nations Sustainable Development Goals for all human beings, safety, inclusion, diversity, equity, and accessibility are becoming fundamental pillars upon which develop the Metaverse and digital, virtual environments.With this plenary session Dr. Zallio will share cutting-edge research findings, case studies from businesses and initiate a conversation on a new discipline called the Metavethics (https://www.metavethics.com/), that deals with ethical and integrity implications of the Metaverse and digital, virtual environments.Scientists, businesses and organizations are in urgent need to develop new knowledge, and tools to best address new challenges and maximize future opportunities to build digital, virtual environments that make people thrive.The boundaries for what the Metaverse could be and what people could do with it and in it are just set by human’s abilities of imagination and we can nurture this imagination by working together to design more sustainable.

Chair:
Karen Alexander (XRconnectED, United States)
Location: Zoom, webinars
10:00-12:00 Session 17A: Doctoral Colloquium (USA/EU time zone friendly)
Chair:
Noah Glaser (University of Missouri, United States)
Location: Zoom, workshops
10:00
Charles Thull (Old Dominion University, United States)
Noah Glaser (University of Missouri, United States)
Doctoral Colloquium—Social, Technological, & Pedagogical Design Considerations of SVVR Systems for Autistic Learners: a Systematic Literature Review (abstract)
PRESENTER: Charles Thull
10:20
Eden Hartigan (University of Missouri, United States)
Noah Glaser (University of Missouri, United States)
Matthew Schmidt (University of Florida, United States)
Evaluating the Usability of Autistic Adults Using a Public Transportation Virtual Reality System (abstract)
PRESENTER: Eden Hartigan
10:40
Genevieve Smith-Nunes (University of Cambridge, UK)
Exploring the Intersection of AI, Art, and Immersive Learning: AI imagery as Data Analysis as AI Art Exhibition (abstract)
10:00-12:00 Session 17B: T1. Foundations in Immersive Learning Research and Theory
Chair:
Leonel Morgado (INESC TEC & Universidade Aberta, Portugal)
10:00
Birte Heinemann (RWTH Aachen University, Germany)
Ulrik Schroeder (RWTH Aachen University, Germany)
Learning Analytics & Classroom Management in Specialized Environments: Enhancing the VR Classroom for CS Teacher Education (abstract)
PRESENTER: Birte Heinemann
10:20
Francis Kambili-Mzembe (University of Malawi, Malawi)
Neil A. Gordon (University of Hull, UK)
A Portable Multi-User Cross-Platform Virtual Reality Platform for School Teaching in Malawi (abstract)
PRESENTER: Neil A. Gordon
10:40
Lana Franceska Dreimane (University of Latvia, Latvia)
Anna Marija Ansone (University of Latvia, Latvia)
Zinta Zalite-Supe (University of Latvia, Latvia)
Framework of Pedagogic and Usability Principles for Effective Multi-user VR Learning Environments (abstract)
11:00
George Koutromanos (National and Kapodistrian University of Athens, Greece)
Ioannis Vrellis (University of Ioannina, Greece)
Tassos Mikropoulos (University of Ioannina, Greece)
Tryfon Sivenas (National and Kapodistrian University of Athens, Greece)
Teachers’ Experience When Using Interactive Applications with Augmented Reality Glasses (abstract)
PRESENTER: Tryfon Sivenas
11:20
Georgia Kazakou (Department of Primary Education, National and Kapodistrian University of Athens, Greece)
George Koutromanos (Department of Primary Education, National and Kapodistrian University of Athens, Greece)
Teachers’ Perceptions Towards the Use of Augmented Reality Smart Glasses in Their Teaching (abstract)
PRESENTER: Georgia Kazakou
11:40
Michael Holly (Graz University of Technology, Austria)
Sandra Brettschuh (Graz University of Technology, Austria)
Johanna Pirker (Graz University of Technology, Austria)
An Immersive Laboratory Environment for a Customized Learning Experience (abstract)
PRESENTER: Michael Holly
10:00-11:00 Session 17C: METAVERSE ADVENTURES: Robin Moulder - "VR beyond the surgical suite: Training for Patient Care & Safety "

Healthcare organizations carry the responsibility to ensure caregivers demonstrate competency to maintain the highest standards of patient safety and quality of care. A lapse in that care can result in serious physical and emotional harm to the patient, and financial repercussions for the healthcare organization.The burden of education and training is overwhelming for the healthcare industry. Ever-changing protocols and standards, nursing shortages and constant turnover, and limited resources - including educators, training spaces, supplies, and equipment - complicates this herculean task. Finding alternative methodology to train caregivers with efficiency and measurable effectiveness is paramount.3lbXR has developed a suite of VR training applications, partnered with Tucson Medical Center, for Registered Nurses and Primary Care Technicians. This project includes a module on Fall Prevention, which is currently part of a research study “Using Virtual Reality to Advance Education & Training for Nursing.”Robin Moulder will provide insight on how 3lbXR designed, implemented, and on boarded hospital staff, developed an academic study with our research partner to further VR initiatives for patient safety and quality, as well her thoughts on the future uses of XR technologies for training in the medical field.

Chair:
Amany Alkhayat (Teachers College, Columbia University, United States)
Location: Zoom, MVA
11:00-12:00 Session 18: FEATURED: Dennis Beck & Leonel Morgado - "Growing the Knowledge Tree: Core concepts, methods, outcomes, and tools"

The Immersive Learning Knowledge Tree is a conceptual framework that supports a common understanding of the diverse field of immersive learning. The ILKT is based on 1) The premise of the importance of developing a common language; 2) The premise of the importance of not only using similar terminology as other researchers, but also having a deep understanding of how the methods researchers utilize in their own research are similar or different from those used by others; and 3) The premise of advancing the use of common theoretical approaches and models. Since its initial inception, the ILKT has developed core concepts, methods, outcomes, and tools/instruments. The ILKT also has significant plans for future development. This presentation will provide a brief overview of what the ILKT is, what has been done to develop it thus far, and what our plans are for the future. 

Chairs:
Dennis Beck (University of Arkansas, United States)
Leonel Morgado (INESC TEC & Universidade Aberta, Portugal)
17:00-19:00 Session 20A: T1. Foundations in Immersive Learning Research and Theory
Chair:
Jorge Luis Bacca (Fundación Universitaria Konrad Lorenz, Colombia)
17:00
Hao He (University of Missouri-Columbia, United States)
Xinhao Xu (University of Missouri-Columbia, United States)
Jhon Bueno-Vesga (Pennsylvania State University, United States)
Shangman Li (University of Missouri-Columbia, United States)
Yuanyuan Gu (University of Missouri-Columbia, United States)
Outdated or Not? A Case Study of How 3D Desktop VR Is Accepted Today (abstract)
PRESENTER: Hao He
17:20
Rhonda Bondie (Hunter College, United States)
Chris Dede (Harvard Graduate School of Education, United States)
Zid Macenido (Australian Education Research Organisation, United States)
Happi Adams (Harvard University, United States)
Exploring Data Analytics in Mixed Reality Simulations to Measure Teacher Responsiveness (abstract)
PRESENTER: Rhonda Bondie
17:40
Fengyuan Liu (Tokyo Institute of Technology, Japan)
May Kristine Jonson Carlon (Tokyo Institute of Technology, Japan)
Mohamed Rami Gaddem (Tokyo Institute of Technology, Japan)
Jeffrey Scott Cross (Tokyo Institute of Technology, Japan)
Trial Assessment of Online Learners' Engagement with 360-degree Architecture Videos (abstract)
18:00
Kukhyeon Kim (Chonnam National University, South Korea)
Jongho Kim (Chonnam National University, South Korea)
Daeun Kim (Chonnam National University, South Korea)
Hongwu Xiang (Chonnam National University, South Korea)
Seoyeon Park (Chonnam National University, South Korea)
Jeeheon Ryu (Chonnam National Universtiy, South Korea)
Multimodal Data as User’s Performance Recording in XR-based Training Simulation Environment (abstract)
PRESENTER: Kukhyeon Kim
18:20
Yuseon Jeong (Chonnam National University, South Korea)
Daeun Kim (Chonnam National Univercity, South Korea)
Hyokyung Jang (Chonnam National Univercity, South Korea)
Jeeheon Ryu (Chonnam National Univercity, South Korea)
Designing Interactive Space for the XR Boardgame (abstract)
PRESENTER: Yuseon Jeong
17:00-19:00 Session 20B: WIP Posters (US/AUS time zone friendly)
Chair:
Daniel Lindenberger (The University of British Columbia, Canada)
Leticia Neira-Tovar (universidad autonoma de nuevo leon, Mexico)
Adriana Navarrete (Universidad Autonoma de nuevo Leom, Mexico)
Ahmed Musule Alfaro (Universidad Autónoma de nuevo Leon, Mexico)
Ivan Reyes (Universidad de Autonoma de Nuevo Leon, Mexico)
Work in Process: Immersive Reality Simulator, a Proposal to Support Siderurgy Processes (abstract)
Shangjun Jiang (Harvard University, United States)
Exponenself: Exploring and Strengthening Your Cultural Identity from Virtual Reality to Reality (abstract)
César Daniel Rojas Ferrer (Research & Development Group, Hitachi, Ltd. Tokyo, Japan, Japan)
Masayoshi Ishibashi (Research & Development Group, Hitachi, Ltd. Tokyo, Japan, Japan)
Takayuki Fujiwara (Research & Development Group, Hitachi, Ltd. Tokyo, Japan, Japan)
Work-in-Progress—Exploring the Effectiveness of Multi-User Basic Workflow Assessment Training in Web XR (abstract)
Anupam Makhija (Central Queensland University, Australia)
Meena Jha (Central Queensland University, Australia)
Deborah Richards (Macquarie University, Australia)
Ayse Bilgin (Macquarie University, Australia)
Using Feedback to Support Learning Statistics in Higher Education Within a Game-Based Learning Environment (abstract)
PRESENTER: Anupam Makhija
Tianshi Hao (Pepperdine University, United States)
Samaa Haniya (Pepperdine University, United States)
The Metaverse Campus: Transforming Learning for International Students (abstract)
PRESENTER: Tianshi Hao
Sarah Deepthi Ramaiah (University of Alabama, United States)
Simulation Training and Preparedness of Fellows in Reproductive Medicine: Comparing Value of Hybrid Workshops with Loan Programs (abstract)
Tarah Cicero (Lehigh University, United States)
Xiangyu Hu (Lehigh University, United States)
Jiayan Zhu (Lehigh University, United States)
Robson Araujo-Junior (Lehigh University, United States)
Alec Bodzin (Lehigh University, United States)
Thomas Hammond (Lehigh University, United States)
David Anastasio (Lehigh University, United States)
Zilong Pan (Lehigh University, United States)
Mystery of the Lehigh Gap: Summary of the Visual Aspects Designed and Developed for the Dialogue System for Desktop VR Game (abstract)
PRESENTER: Tarah Cicero
Michael Vallance (Future University Hakodate, Japan)
Independently Supporting Learners in VR with an AI-enabled Non-Player Character (NPC) (abstract)
Tracy Mendolia-Moore (University of North Texas, United States)
The Role of Virtual Reality in Distance Learning: An Examination of the Efficacy on Student Learning Outcomes, Social Presence, and Collaborative Learning. (abstract)
Tracy Mendolia-Moore (University of North Texas, United States)
Empathetic Chatbot: Enhancing Medical Education with Artificial Intelligence (abstract)
Anna Jo (Korea National University of Education, South Korea)
Action Research on Exploring the Educational Use of VR Platform in Art Education (abstract)
Jewoong Moon (The University of Alabama, United States)
Laura McNeill (The University of Alabama, United States)
Christopher Edmonds (The University of Alabama at Birmingham, United States)
Gamification System Design for Promoting Heterophily in Accounting Education (abstract)
PRESENTER: Jewoong Moon
Uipyo Han (Yeoncheon Wangsan Elementary School, South Korea)
Applying Virtual Reality (VR) for Immersive Experiential Learning in Underserved Rural Schools (abstract)
Idowu Awoyemi (The University of Alabama, United States)
Jewoong Moon (The University of Alabama, United States)
Teachers’ integration of Immersive Virtual Reality in Enhancing Mathematics Competence among High School Students in an Online Learning Environment: A Narrative Review (abstract)
PRESENTER: Jewoong Moon
Youwen Shi (the Chinese University of Hong Kong, Hong Kong)
Work-in-Progress—Review of the Application of the Spherical Video-Based Virtual Reality in Education: A Case Study of EduVenture-VR and Its Use in Chinese Language Education (abstract)
Jewoong Moon (The University of Alabama, United States)
Siyuan Song (The University of Alabama, United States)
Idowu Awoyemi (The University of Alabama, United States)
Raissa Marchiori (The University of Alabama, United States)
Sephr Khorshid (The University of Alabama, United States)
Immersive Technology-Enhanced Learning System Design in Civil Engineering Education (abstract)
PRESENTER: Jewoong Moon
Toks Bakare (asktoks.com, United States)
Work-in-Progress—Using Virtual Reality to Drive Social Inclusion for Children on the Autism Spectrum in West Africa (abstract)
Saturday, May 20th

View this program: with abstractssession overviewtalk overview

00:00-01:00 Session 21: FEATURED: Genovefa Kefalidou - "Bridging the Gap between Physical, Digital and Virtual: Learning Lessons in conducting Research"

Virtual and Mixed Reality has gained momentum in the recent years. COVID-19 pandemic has also accentuated this phenomenon as strict constraints in mobility and outdoors activities were in place. In the past, Virtual Reality (VR), and Mixed Reality (MR) technology more broadly, has been investigated on how it affects people's User Experience (UX) and performance on daily tasks or specialised contexts. Limited research has looked on how VR/MR can be used to support conducting remote research activities. This talk will provide a short introduction on some results and insights generated through research on Multimodality and Synaesthetic-approaches in VR that we have conducted during COVID-19. We utilised a multisensory remote Virtual Environment (VE) approach to bridge the gap between the Virtual and Physical realms and between remoteness and co-location. The talk will present some lessons-learned and implications on conducting and learning from different (and novel) research practices.

Chair:
Anasol Peña-Rios (BT Research Labs, British Telecom Plc, UK)
Location: Zoom, webinars
01:00-02:00 Session 22: KEYNOTE: Pradipta Biswas - "AR/VR/MR – How Does it Matter – Comparing XR technologies with respect to human factors"

The Covid 19 pandemic and associated work-from-home culture reignites the importance of immersive media. Major industries used various terms like Metaverse (Facebook), Mesh (Microsoft), Nth Floor (Accenture) and so on to invest and commercialize immersive media related products. Traditionally, immersive media is described through a continuum between reality and virtual reality along with intermediate systems known as Augmented and Mixed Reality systems. In the middle of the commercialization efforts and advertisements from software giants, end users are often confused about the best solution for their needs. There are not many studies on analysing end users’ feedback across the continuum of immersive media. This talk will present a comparative study on XR Technologies with respect to ocular, EEG and hand movement parameters of users. This presentation will introduce a comparison of cognitive load for a virtual flight simulator and between VR and MR interface for a welding task and an Advance Driver Assistance System.

Chair:
Anasol Peña-Rios (BT Research Labs, British Telecom Plc, UK)
Location: Zoom, webinars
02:00-03:00 Session 23: SPECIAL SESSION: Augmented reality in higher education: a case study in medical education
Chair:
Andreas Dengel (Goethe-University of Frankfurt, Germany)
Danai Korre (University of Edinburgh, UK)
Andrew Sherlock (University of Strathclyde, UK)
Augmented Reality in Higher Education: a Case Study in Medical Education (abstract)
PRESENTER: Danai Korre
07:00-08:00 Session 24: WORKSHOP: Technical Considerations for Designing and Implementing Immersive Learning Applications
Chairs:
Jeff Ferguson (University of Westminster, UK)
Timur Martinez-Mukimov (Westminster International University in Tashkent, Uzbekistan)
Markos Mentzelopoulos (University of Westminster, UK)
Daphne Economou (University of Westminster, United States)
Anasol Peña-Rios (BT Research Labs, British Telecom Plc, UK)
Location: Zoom, workshops
08:00-09:00 Session 25: Closing DAY - General Chairs talk
Chairs:
Anasol Peña-Rios (BT Research Labs, British Telecom Plc, UK)
Andreas Dengel (Goethe-University of Frankfurt, Germany)
Location: Zoom, webinars
09:00-10:00 Session 26: KEYNOTE: Dimitris Charitos - "Teaching artistic creation within (and for) the Metaverse"

Although the adoption of the Metaverse is evolving at a slower speed than anticipated, it is still happening worldwide. In many cases, when creating an environment for the Metaverse, the aim is to simulate reality, a certain condition or an activity taking place in the physical world. However, when a simulation is not required, creating a virtual world involves the composition and development of a multisensory, synthetic environmental representation, which does not necessarily resemble physical spaces and within which these activities may appropriately unfold. This direction of research and education will be discussed with the help of relevant theoretical frameworks and several case studies. Furthermore, the art of creating virtual form, spaces and narratives for the Metaverse can ideally be taught within the Metaverse and towards this end, relevant implementations will be presented and discussed.

Chair:
Daphne Economou (University of Westminster, United States)
Location: Zoom, webinars
10:00-11:00 Session 27A: METAVERSE ADVENTURES: Lance Powell - "Team Building and Community Building in VR: A Comparison"

It's understood that Team Building relates to the cohesion of groups that already identify as a team while community building help groups of relative strangers to find a shared identity and reason to be together. Remio, a Social VR platform designed explicitly for team building, is expanding it's features and services to include community building going forward. Let's talk about how lessons from team building can be applied to this endeavor, and the core elements being introduced to make these communities possible.

Chair:
Andreas Dengel (Goethe-University of Frankfurt, Germany)
Location: Zoom, MVA
10:00-11:00 Session 27B: FEATURED: Juan Manuel Escobar (LATAM Special Session) - "Shaping the Metaverse: a Latin American Approach"

Lets delve into the Metaverse concept and explore it  through a Latin American lens. Join me as we embark on a journey to discover how Latin American culture, creativity, and innovation are influencing and shaping the metaverse landscape.

Chair:
Jorge Luis Bacca (Fundación Universitaria Konrad Lorenz, Colombia)
11:00-13:00 Session 28A: Special Track: Immersive learning across Latin America

Latin America is a region with many developing countries in which the adoption of immersive learning has been restricted by different factors such as connectivity, affordability of technology, lack of training and lack of content. Despite these constraints, some researchers and companies have been developing immersive learning projects that consider the limitations in the region and the possibilities of the technology. This special track is proposed by the Colombia and Ecuador iLRN chapters in an effort to disseminate and give visibility to the projects created in the region. The purpose of this special track is twofold: 1) To showcase the work done by academics, practitioners, companies and other stakeholders in the region in this prominent conference in the field of immersive learning. 2) To foster the collaboration between Latin America and the rest of the world in the field of immersive learning and strengthen of existing collaborations. This special track is relevant for the conference because it allows to collect evidence about the current state of research in immersive learning across Latin America and identify opportunities for collaboration and opportunities for further research in the field. Contributions for this special track should have been developed in Latin America or tested/evaluated in Latin American countries. Research conducted in collaboration between Latin American countries and other regions in the world is acceptable.

Chair:
Jorge Luis Bacca (Fundación Universitaria Konrad Lorenz, Colombia)
11:00
Cinthia Bittencourt Spricigo (PONTIFICAL CATHOLIC UNIVERSITY OF PARANA, Brazil)
Alcides Calsavara (PONTIFICAL CATHOLIC UNIVERSITY OF PARANA, Brazil)
Edson José Rodrigues Justino (PONTIFICAL CATHOLIC UNIVERSITY OF PARANA, Brazil)
Practitioner Paper – Implementation of an XR Center in a Higher Education Institution in Brazil: A Case Study (abstract)
11:20
Karina Acuña (Shift Active, Colombia)
"Mujer Aumentada" (Augmented Woman): Promoting Participation in Augmented Reality through Learning and Innovation (abstract)
11:00-12:00 Session 28B: T9. Workforce Development & Industry Training (WDIT) & T.10 SCILE
Chair:
Daniela Pedrosa (University of Aveiro & CIDTFF, Portugal)
11:00
Dmitriy Vinitskiy (Knowledge Lab LLC, Russia)
Lidia Yatluk (Modum Lab LLC, Georgia)
Sergey Goryushko (Knowledge Lab LLC, Russia)
Evgeny Blagov (Saint Petersburg State University, Russia)
Sergey Lukashkin (Saint Petersburg State University, Russia)
Evgeniya Tribunskaya (Saint Petersburg State University, Russia)
Rostislav K. Speransky (Modum Lab LLC, Russia)
Role of adaptation phase in educational results of Virtual Reality communication training for managers (abstract)
11:20
Qiming Sun (Santa Clara University, United States)
I-Han Hsiao (Santa Clara University, United States)
Shih-Yi Chien (National Chengchi University, Taiwan)
Immersive Educational Recycling Assistant (ERA): Learning Waste Sorting in Augmented Reality (abstract)
PRESENTER: Qiming Sun
11:00-12:00 Session 28C: METAVERSE ADVENTURES: Jackie Lee - "Exploring the Boundless Possibilities of Immersive Education"

The talk explores the virtually endless potential of immersive learning. New technologies like virtual reality and the metaverse have removed physical obstacles from schooling. We'll look at how immersive learning is changing the way people learn and opening up new options for both teachers and students.

Chair:
Andreas Dengel (Goethe-University of Frankfurt, Germany)
Location: Zoom, MVA
12:00-13:00 Session 29A: METAVERSE ADVENTURES: Jay Schnoor - "Tour the Future of Education: A stroll through content and creation"

The education system is rapidly changing as the globe and technology continue to change. There will probably be some kind of hybrid learning in the metaverse for the upcoming generation of pupils. A co-founder of VEDX in 2020 has stepped up to help schools create VR labs at their institutions in order to meet this challenge. The business focuses on the global adoption of virtual reality, providing students with immersive and engaging learning opportunities. VEDX is dedicated to granting access to cutting-edge technology that will improve the future of education because of its strong confidence in the transformative potential of VR technology.

Chair:
Anil Sapkota (ILRN, United States)
Location: Zoom, MVA
12:00-13:00 Session 29B: FEATURED: Alan Miller, Catherine Cassidy, Maria Andrei - "Digital Action on Climate Change in Heritage Environments"

The climate crisis poses an existential threat to the world and by extension to our ability to pass on heritage. It threatens the parts that make up cultural landscapes, including bio diversity, archaeological sites, historic buildings, historic artefacts and the ways of life that give rise to intangible heritage. Consequently, heritage organisations including museums, world heritage sites, geo parks and heritage agencies are increasingly concerned with monitoring, adapting to and mitigating against climate change. A new project DACCHE brings together partners in Iceland, Faroe Islands, Sweden, Norway, Ireland and Scotland to investigate how digital technologies can help address the impacts of climate change on heritage and wider society. Through DACCHE we will be exploring how citizen science can help monitor effects of climate change, how digitisation can provide some resilience and how virtual reality simulations of climate futures can motivate behavioural change to mitigate against climate change.

Chair:
Jonathon Richter (University of Montana, United States)
Location: Zoom, webinars
16:00-17:00 Session 30: FEATURED: Rob Theriault - "The Future of Immersive Learning in Higher Education"

This presentation will focus on the use of virtual, mixed and augmented reality (XR) technologies in the field of higher education. XR is a medium that is likely to revolutionize the way students learn and interact with educational content. During the presentation, Rob will discuss the various ways in which XR technologies, predominantly virtual reality (VR), are being utilized at Georgian College, such as for immersive simulations, virtual field trips, and interactive course materials. Rob will share how Georgian has taken a thoughtful and fiscally responsible approach to the exploration and integration or immersive VR and will share many of the challenges along the way. He will present case studies and examples of successful implementation and some of the barriers and failures.

Chair:
Jonathon Richter (University of Montana, United States)
18:00-19:00 iLRN2023 Honors and Closing Ceremony
Chair:
Jonathon Richter (University of Montana, United States)
Thursday, May 25th

View this program: with abstractssession overviewtalk overview

10:30-12:00 SOCIAL EVENT: Hearst Castle Tour (Bus #1)

Hearst Castle is a National Historic Landmark and California Historical Landmark mansion located on the Central Coast of California, United States. Designed by architect Julia Morgan, it was a residence for newspaper magnate William Randolph Hearst between 1919 and 1947.

Address: 750 Hearst Castle Rd, San Simeon, CA 93452. Website: hearstcastle.org

Chairs:
April Marie Grow (CalPoly, United States)
Christian Eckhardt (CalPoly, United States)
Rodrigo Canaan (CalPoly, United States)
11:00-12:30 SOCIAL EVENT: Hearst Castle Tour (Bus #2)

Hearst Castle is a National Historic Landmark and California Historical Landmark mansion located on the Central Coast of California, United States. Designed by architect Julia Morgan, it was a residence for newspaper magnate William Randolph Hearst between 1919 and 1947.

Address: 750 Hearst Castle Rd, San Simeon, CA 93452. Website: hearstcastle.org

Chairs:
Christian Eckhardt (CalPoly, United States)
Rodrigo Canaan (CalPoly, United States)
April Marie Grow (CalPoly, United States)
13:00-17:00 SOCIAL EVENT: Wine Tasting at Castoro Cellars

As one of the most well-known wine area of California, the Paso Robles country side harbors excellent vineyards and wineries in a dramatic scenery of smooth wine-hills.

Chairs:
Christian Eckhardt (CalPoly, United States)
April Marie Grow (CalPoly, United States)
Rodrigo Canaan (CalPoly, United States)
Friday, May 26th

View this program: with abstractssession overviewtalk overview

08:00-08:30Registration / Breakfast
08:30-09:30 Session 32: Welcome from ILRN / Organizers Opening Plenary
Chairs:
Andreas Dengel (Goethe-University of Frankfurt, Germany)
Anasol Peña-Rios (BT Research Labs, British Telecom Plc, UK)
Jonathon Richter (University of Montana, United States)
09:30-10:30 Session 33: OPENING KEYNOTE: Christopher Lafayette - "Revolutionizing Education: AI, Metaverse, and the Human-Centric Future of Learning"

Amidst the rapid evolution of emerging technologies, humanity, technology, and education converge at a critical juncture. This captivating keynote explores the transformative power of artificial intelligence, the metaverse, immersive experiences, and community centralization in revolutionizing education and empowering tomorrow's leaders. We will scrutinize innovative frameworks for AI-driven education, unveiling the potential for fostering creativity, critical thinking, and empathy in a human-centric learning environment. We will also address challenges like accessibility, ethics, and mental health impacts, as we apply these technologies across educational settings. Embark on a journey to redefine learning and leadership, creating a world where technology catalyzes human potential and inspires visionary pioneers. This keynote offers insights on harnessing technology to forge a more equitable, informed, and enlightened society.

Chair:
Jonathon Richter (University of Montana, United States)
10:30-11:00Coffee Break
11:00-12:00 Session 34A: T1.FOUNDATIONS
Chair:
Jorge Luis Bacca (Fundación Universitaria Konrad Lorenz, Colombia)
11:00
Leonel Morgado (INESC TEC / Universidade Aberta, Portugal)
Dennis Beck (University of Arkansas, United States)
Christian Gütl (Graz University of Technology, Austria)
Teresa Oliveira (Universidade Aberta, Portugal)
Jonathon Richter (Immersive Learning Research Network, United States)
Immersive Learning Research from the Perspective of Its Researchers and Practitioners: Questionnaire Validation and Early Results from a Survey on a Conceptual Framework for the Field (abstract)
PRESENTER: Christian Gütl
11:20
Jule M. Krüger (University of Duisburg-Essen, Germany)
Mariam Koch (University of Duisburg-Essen, Germany)
Daniel Bodemer (University of Duisburg-Essen, Germany)
The Role of Context and Interaction when Learning with Augmented 360° Images (abstract)
PRESENTER: Jule M. Krüger
11:40
Jie Lu (University of Florida, United States)
Matthew Schmidt (University of Florida, United States)
Exploring the Needs and Preferences of Autistic Users in Extended Reality: A Participatory and Human-Centered Approach (abstract)
PRESENTER: Jie Lu
11:00-12:00 Session 34B: PRACTITIONERS IN HIGHER ED
Chair:
Rob Theriault (Georgian College, Canada)
11:00
Matt Glowatz (University College Dublin, Ireland)
Eleni Mangina (University College Dublin, Ireland)
Augmenting the Learning Experience: The ALEX Implementation Framework for Higher Business Education (abstract)
PRESENTER: Matt Glowatz
11:20
Doug Wilson (George Mason University, United States)
Analysis of Online Graduate Education in Learning Experience Design Using Immersive Technologies (abstract)
12:00-13:30Lunch Break
14:00-15:30 Session 36: FAIDS WORKSHOP: "Let’s put iLRN to work: Discovering a Common Vision for our Worldwide Nonprofit Organization"

What are the biggest design obstacles currently faced by the iLRN community? How do we quickly develop a shared understanding of these issues? As we begin working on these challenges, how do we allow interdisciplinary synergies to flourish?To answer these questions, the iLRN working group for the “Framework for Aggregation and Identification of Design Standards” (FAIDS) is presenting a two-part workshop at the iLRN 2023 annual meeting, for the virtual and in-person conferences. Using the design thinking methodology developed for the 2022 iLRN annual meeting in Vienna, FAIDS will guide attendees of the virtual conference in an ideation session, which will result in a topic to be more thoroughly explored by a large portion of the in-person attendees in California.

Chairs:
Ian Roy (Brandeis University, United States)
Jordan Tynes (Wellesley College, United States)
Maritina Keleri (University of Westminster, UK)
Jordan Tynes (Wellesley College, United States)
Ian Roy (Brandeis University, United States)
Maritina Keleri (University of Westminster, UK)
The iLRN 2023 “Framework for Aggregation and Identification of Design Standards” (FAIDS) Workshop Series (abstract)
PRESENTER: Jordan Tynes
15:30-16:00Coffee Break
16:00-17:30 Session 37: WORKSHOP: Second Annual IEEE TC-ILE Member Meeting

The IEEE Education Society Technical Committee on Immersive Learning Environments (TC-ILE) serves as a comprehensive effort for the area of Immersive Learning Environments, within the IEEE Educational Society.

Chair:
Andreas Dengel (Goethe-University of Frankfurt, Germany)
Christian Guetl (Graz University of Technology, Austria)
Melanie Platz (University Saarland, Germany)
Minjuan Wang (San Diego State University, United States)
Andreas Dengel (University Frankfurt, Germany)
Daphne Economou (Westminster University, UK)
Christian Eckhard (CalPoly University, United States)
Katya Alvarez-Molina (Center for Scientific Research and Higher Education at Ensenada, Baja California (CICESE), Mexico)
Knowledge Sharing and Networking Event on Immersive Education (abstract)
PRESENTER: Christian Guetl
18:00-20:00 SOCIAL EVENT: Game Night
Chairs:
April Marie Grow (CalPoly, United States)
Christian Eckhardt (CalPoly, United States)
Rodrigo Canaan (CalPoly, United States)
18:30-20:30 SOCIAL EVENT: IEEE TC-ILE Social Dinner
Chairs:
Christian Eckhardt (CalPoly, United States)
Andreas Dengel (Goethe-University of Frankfurt, Germany)
Saturday, May 27th

View this program: with abstractssession overviewtalk overview

08:00-08:30Breakfast
08:30-09:30 Session 38A: T10.SCILE
Chair:
Marie-Luce Bourguet (Queen Mary University of London, UK)
08:30
Richard Owoputi (University of Florida, United States)
Md Rafiul Kabir (University of Florida, United States)
Sandip Ray (University of Florida, United States)
IVE: An Immersive Virtual Environment for Automotive Security Exploration (abstract)
PRESENTER: Richard Owoputi
08:50
Daniela Pedrosa (Universidade de Aveiro and CIDTFF, Portugal)
Leonel Morgado (INESC TEC / Universidade Aberta, Portugal)
Dennis Beck (University of Arkansas, United States)
Immersive Learning Environments for Self-Regulation of Learning: A Literature Review (abstract)
PRESENTER: Daniela Pedrosa
09:10
Kai Erenli (UAS bfi Vienna, Austria)
Introducing: the Acatar - Map and Personalize Learning Success with 3D Avatars (abstract)
08:30-09:30 Session 38B: WORKSHOP: "A Constellation of Potential: Tapping into the iLRN Community to Connect and Collaborate"

Networks are essential to stay connected to what’s happening in our worlds. We become aware of best practices, trends, and the newest technology often through peers from across our professional community. Yet, there is still a reservoir of untapped potential lying deep with our network. A potential that can be tapped by making deeper connections with colleagues, identifying common interests, and undertaking new research opportunities. This workshop will set aside time specifically to meet with attendees to share ideas about potential projects and partnerships. While you don’t have to come away with any immediate ventures lined-up, the connections you make could lead to fruitful collaborations that help tap your potential.

Chairs:
Markos Mentzelopoulos (University of Westminster, UK)
Tim Scapin (Haywood Community College, United States)
Patrick O'Shea (Appalachian State University, United States)
Patrick O'Shea (Appalachian State University, United States)
Markos Mentzelopoulos (University of Westminster, UK)
Tim Scapin (Haywood Community College, United States)
A Constellation of Potential: Tapping into the iLRN Community to Connect and Collaborate (abstract)
PRESENTER: Patrick O'Shea
09:30-10:30 Session 39: KEYNOTE: Paula MacDowell - "Amplifying Immersive Learning with Practitioner Knowledge: The Synergy of Theory, Practice, and Design"

Practitioner knowledge is invaluable in immersive learning research, contributing real-world expertise and contextual understanding while bridging the gap between theory and practice. By actively engaging with learners in immersive environments, practitioners offer useful insights that complement traditional laboratory studies, ensuring that research and design efforts effectively address the complexities encountered in contemporary classrooms and workplace training contexts. In this keynote, Paula MacDowell, iLRN Director of Immersive Practice, will showcase how immersive education lives in practice. She will present examples and evidence of successful immersive learning and immersive teaching while discussing areas for improvement. The focus will be on how practitioner knowledge can empower researchers to validate and refine theoretical frameworks, identify emerging trends, and optimize the relevance and usability of research outcomes.

Chair:
Andreas Dengel (Goethe-University of Frankfurt, Germany)
10:30-11:00Coffee Break
11:00-12:00 Session 40A: T5.STEM & T7.MHE
Chair:
Alec Bodzin (Lehigh University, United States)
11:00
Elliot Hu-Au (Teachers College, Columbia University, United States)
Pooja Addla-Hari (Teachers College, Columbia University, United States)
Janani Harinarayanan (Teachers College, Columbia University, United States)
Zhanlan Wei (Teachers College, Columbia University, United States)
Ariel Wu (Barnard College, United States)
Zoey Liu (Teachers College, Columbia University, United States)
Mara Danoff (Teachers College, Columbia University, United States)
Novel Behaviors of Youth in a Virtual Reality Chemistry Lab (abstract)
PRESENTER: Elliot Hu-Au
11:20
Isabelle Deschamps (Georgian College, Canada)
Sean Madorin (Georgian College, Canada)
Avinash Thadani (Georgian College, Canada)
Rob Theriault (Georgian College, Canada)
Virtual Reality and Anatomy: Increasing Motivation and Learning Gains (abstract)
11:40
Panagiotis Antoniou (Aristotle University of Thessaloniki, Greece)
Sofia Lachanoudi (Aristotle University of Thessaloniki, Greece)
Annita Varella (Aristotle University of Thessaloniki, Greece)
Natalia Stathakarou (Karolinska Institutet, Sweden)
Dimas Sumunar (Karolinska Institutet, Sweden)
Maxine Harjani (Karolinska Institutet, Sweden)
Tobias Karlson (Karolinska Institutet, Sweden)
Efstathios Sidiropoulos (Anaptixiaki Meletitiki Voriou Ellados, Greece)
Alkinoos Athanasiou (Aristotle University of Thessaloniki, Greece)
Andreas Tooulias (Aristotle University of Thessaloniki, Greece)
Evangelos Chondrokostas (Open Knowledge Foundation Greece, Greece)
Konstantinos Tagaras (Anaptixiaki Meletitiki Voriou Ellados, Greece)
Panagiotis David (Anaptixiaki Meletitiki Voriou Ellados, Greece)
Eirini Schiza (University of Cyprus, Cyprus)
Evangelia Gkougkoudi (University of Cyprus, Cyprus)
Panagiotis-Marios Filippidis (Open Knowledge Foundation Greece, Greece)
Charalambos Chatzimalis (ViLabs (CY) LTD, Cyprus)
Vasileios Voulgarakis (ViLabs (CY) LTD, Cyprus)
Charalambos Bratsas (Open Knowledge Foundation Greece, Greece)
Georgios Tsoulfas (Aristotle University of Thessaloniki, Greece)
Panagiotis Bamidis (Aristotle University of Thessaloniki, Greece)
Evaluation for Iteration; Pre-Pilot Design and Results of an Anatomy Education VR Resource. (abstract)
11:00-12:00 Session 40B: WORKSHOP:"Learning Deliberately: Walden, a Game-Based Curriculum"

This hands-on workshop will present strategies and examples of how to design game-based learning that treats games as multi-model texts in a broader ecology of learning. As part of the Walden, a game EDU project, an interdisciplinary team of educators, researchers, curriculum designers, evaluators outreach experts, and game designers have re-designed the core experience of the award-winning independent game, Walden, a game (https://www.waldengame.com/educators), to develop inclusive, classroom-friendly, and standards-aligned games-based learning modules. This workshop includes a hands-on demonstration of these new educational game modules and integrated curriculum. These lessons use the game as a text to prompt critical discussion and learning. The session reflects on what we learned when we applied a playcentric design method to the challenges of teaching during COVID-19 and beyond. Participants will engage collaboratively with the lessons and will take away best practices in the use and design of multimodal learning games.

Chairs:
Matthew Farber (University of Northern Colorado, United States)
Tracy Fullerton (USC Game Innovation Lab, United States)
Matthew Farber (University of Northern Colorado, United States)
Tracy Fullerton (University of Southern California, United States)
Learning Deliberately: Walden, a Game-Based Curriculum (abstract)
PRESENTER: Matthew Farber
12:00-13:30Lunch Break
13:30-14:30 Session 41: FEATURED
Chair:
Jonathon Richter (University of Montana, United States)
14:30-15:30 Session 42A: PANEL: "It’s snazzy, but is it useful? Practitioner’s views on meaningful use cases for healthcare XR"

The global virtual reality market size, valued at 21.83 billion USD in 2021, is expected to expand with an annual growth rate of 15.0% from 2022 to 2030. Virtual Reality, although massively known for immersive gaming and entertainment, has revolutionized education and training during the last years in many fields. In medicine, VR has been used from the simulated reconstruction of organs to preoperative planning and from teaching anatomy to rehabilitation. XR healthcare resources are enthusiastically accepted from healthcare learners and teachers alike. However, they still are not mainstream into formal academic curricula. The core precept for curricular integration is educational justification. In short, the question is whether the cost of an impressive VR resource will be returned as educational efficacy. Pivotal for positive reply in this question is the correct design of the educational resource for each use case. Is XR appropriate for clinical, manual skills, or decision-making training? Would you choose an exploratory «Human Atlas» for anatomy teaching or an interactive case study? How much «game» do you need in your educational experience? These are all questions that so far have been answered ad-hoc based on intuitive needs of the practitioners. This panel will present the results of the first healthcare practitioners’ worskhop that was co-organized by iLRN and several healthcare institutions to tackle these questions. Based on practitioner’s feedback, a select group of panelists will open the discussion to the audience of the conference for identifying features and practices for optimal XR design for healthcare use cases.

Chairs:
Daphne Economou (University of Westminster, United States)
Panagiotis Antoniou (Aristotle University of Thessaloniki, Greece)
Jonathon Richter (University of Montana, United States)
Panagiotis Antoniou (Aristotle University of Thessaloniki, Greece)
Sofia Reppou (Aristotle University of Thessaloniki, Greece)
Stathis Th. Konstantinidis (University of Nottingham, UK)
Natalia Stathakarou (Karolinska Medical Institutet, Sweden)
Daphne Economou (University of Westminster, UK)
Richter Jonathon (Immersive Learning Research Network, United States)
Panagiotis Bamidis (Aristotle University of Thessaloniki, Greece)
It’S Snazzy, but Is It Useful? Practitioner’S Views on Meaningful Use Cases for Healthcare XR. (abstract)
14:30-15:30 Session 42B: Posters Session
Chairs:
Rodrigo Canaan (CalPoly, United States)
April Marie Grow (CalPoly, United States)
Christian Eckhardt (CalPoly, United States)
Location: Open hall area
Anasol Peña-Rios (BT Research Labs, British Telecom Plc, UK)
Anthony Conway (BT Research Labs, British Telecom Plc, UK)
Interactive Digital Twins in Field Service Operations Training and Support (abstract)
Syed Ali Asif (University of Delaware, United States)
Raymond Patt (University of Delaware, United States)
Teomara Rutherford (University of Delaware, United States)
Chrystalla Mouza (University of Illinois, Urbana-Champaign, United States)
Chien-Chung Shen (University of Delaware, United States)
Work-in-Progress-Participatory Design of an Augmented Reality Firewall Game (abstract)
PRESENTER: Syed Ali Asif
Kazuki Saito (Teachers College, Columbia University, United States)
Joey Lee (Teachers College, Columbia University, United States)
VR Implementation in Classrooms: A TPACK Perspective (abstract)
PRESENTER: Kazuki Saito
Andrés David Castro Lotero (University of Passau, Colombia)
António Baía Reis (Utopia Academy, Spain)
Immersive Media and War Reporting in Colombia: Uses, Potentialities and Challenges of 360° Video to Narrate Armed Conflicts (abstract)
15:30-16:00Coffee Break
16:00-17:30 Session 43A: WORKSHOP: "Creating and understanding individualized real-time analytic data using AI for student academic success while reducing bias in a Virtual Classroom Environment"

From today’s technology, we can finally get real-time digitized data from a classroom environment, but what does it mean and how can we get structured contextual aspects from that to make a difference in how students learn. While an instructor’s observational skills and assessment related activities rule the environment today, classrooms of over 20 kids with distractions in plain sight for the students can mitigate all those efforts. Why not use an interactive and immersive (3D) experience to not only obtain additional observational data points and assessment type activities to improve attentiveness, but also use anonymity capabilities to further allow for openness and lowering of bias from other students for students to express themselves? Virtual reality is a tool to do just that. Join us to explore the possibilities of a classroom environment that might help out the next generation of students to transcend the norms of today and provide a smoother road to academic success!

Chairs:
Elena Zablah (The Commons XR, United States)
Raphael Freiwirth (Miramar College, United States)
Johannan Hjersman (The Commons XR, United States)
16:00-17:30 Session 43B: T1.FOUNDATIONS
Chair:
Jule Krüger (University of Duisburg-Essen, Germany)
16:00
Andreas Dengel (Goethe-University of Frankfurt, Germany)
Alexander Steinmaurer (Graz University of Technology, Austria)
Lea Marie Müller (Saarland University, Germany)
Melanie Platz (Saarland University, Germany)
Minjuan Wang (San Diego State University, United States)
Christian Gütl (TU Graz, Austria)
Andreas Pester (Professor at British university of Egypt, Egypt)
Leonel Morgado (Leonel.Morgado@uab.pt, Portugal)
Nava Amoona (San Diego State University, China)
Research Agenda 2030: The Great Questions of Immersive Learning Research (abstract)
PRESENTER: Andreas Dengel
16:20
Xichen Li (Teachers College, Columbia University, United States)
Joey Lee (Teachers College, Columbia University, United States)
Failure Stories and Surprising Findings: Learning from the Times When VR Did Not Work (abstract)
PRESENTER: Xichen Li
16:40
Sarune Savickaite (University of Glasgow, UK)
Neil McDonnell (University of Glasgow, UK)
David Simmons (University of Glasgow, UK)
From Abstract to Concrete: How Immersive Virtual Reality (VR) Technology Enhances Teaching of Complex Paradigms (abstract)
17:00
Carl Boel (Thomas More University of Applied Sciences + Ghent University, Belgium)
Tijs Rotsaert (Ghent University, Belgium)
Martin Valcke (Ghent University, Belgium)
Yves Rosseel (Ghent University, Belgium)
Alexander Vanhulsel (Thomas More University of Applied Sciences, Belgium)
Tammy Schellens (Ghent University, Belgium)
Are Students Ready To Be Immersed? Acceptance of Mobile Immersive Virtual Reality by Secondary Education Students (abstract)
PRESENTER: Carl Boel
18:00-20:00 SOCIAL EVENT: Avila Beach
Chairs:
Christian Eckhardt (CalPoly, United States)
Rodrigo Canaan (CalPoly, United States)
April Marie Grow (CalPoly, United States)
Sunday, May 28th

View this program: with abstractssession overviewtalk overview

08:00-08:30Breakfast
08:30-10:30 Session 44A: T4. IDEAS
Chair:
Sarune Savickaite (University of Glasgow, UK)
08:30
Rogelio Romero (California State University, Fresno, United States)
Hubert Cecotti (California State University, Fresno, United States)
A Multimodal Document Viewer in Fully Immersive Virtual Reality (abstract)
PRESENTER: Rogelio Romero
08:50
Amany Alkhayat (Teachers College, Columbia University, United States)
Dr. Orchida Fayez (College of Humanities and Sciences, Prince Sultan University, Riyadh, Saudi Arabia, Saudi Arabia)
Dr. Hala Ismail (College of Humanities and Sciences, Prince Sultan University, Riyadh, Saudi Arabia, Saudi Arabia)
Abdullah Bamashmus (Technical development, Saudi Arabia)
Six Power Steps: Implementing a Neurolinguistic Programming Technique in a Virtual Reality Game to Reduce Anxiety among University Students (abstract)
PRESENTER: Amany Alkhayat
09:10
Paula Wiesemüller (Goethe-University, studiumdigitale, Germany)
Saba Mateen (Goethe-University, studiumdigitale, Germany)
Andreas Dengel (Goethe-University, Germany)
Sarah Voß-Nakkour (Goethe-University, studiumdigitale, Germany)
Access to Escape - An Immersive Game-Based Learning Experience for Accessibility Education in Virtual Reality (abstract)
PRESENTER: Saba Mateen
09:30
Noah Glaser (University of Missouri, United States)
Matthew Schmidt (University of Florida, United States)
Carla Schmidt (Bayada Home Health Care, United States)
Heath Palmer (University of Cincinnati, United States)
Did They Actually Learn Anything? Promoting Generalization from the Virtual World to the Real World for Autistic Adults (abstract)
PRESENTER: Noah Glaser
09:50
Amany Alkhayat (Teachers College, Columbia University, United States)
Dr. Wendy Whitner (Towson University, United States)
Bret Peterson (Developer, United States)
Ephraim Becker (Developer, United States)
Beautiful Mind: A Virtual Reality Game Prototype for Adults with ADHD (abstract)
PRESENTER: Amany Alkhayat
08:30-09:30 Session 44B: T8. NES
Chair:
Paula MacDowell (University of Saskatchewan, Canada)
08:30
Alec Bodzin (Lehigh University, United States)
Robson Araujo-Junior (Lehigh University, United States)
Thomas Hammond (Lehigh University, United States)
David Anastasio (Lehigh University, United States)
Chad Schwartz (Lehigh Gap Nature Center, United States)
Evaluating the Efficacy of a Desktop Virtual Reality Field Trip for Public Outreach (abstract)
PRESENTER: Alec Bodzin
08:50
Robson Araujo-Junior (Lehigh University, United States)
Zilong Pan (Lehigh University, United States)
Alec Bodzin (Lehigh University, United States)
Kathryn Semmens (Nurture Nature Center, United States)
Thomas Hammond (Lehigh University, United States)
David Anastasio (Lehigh University, United States)
Sarah Sechrist (Lehigh University, United States)
Nathan Lerro (Lehigh University, United States)
Evan Rubin (Lehigh University, United States)
Jessica Vogel (Lehigh University, United States)
Flood Adventures: Final Prototype Usability Study (abstract)
09:10
Paul Mensink (Western University, Canada)
Lisa Briona (Western University, Canada)
Isha Decoito (Western University, Canada)
FEATURED PRACTITIONERS: MarineXR: Comparing the Impact of Two Different Ocean AR Experiences on Student Motivation and Engagement (abstract)
PRESENTER: Paul Mensink
09:30-10:30 Session 45: T9.WDIT / T3.GLAM
Chair:
Leonel Morgado (INESC TEC & Universidade Aberta, Portugal)
09:30
Eileen McGivney (Harvard Graduate School of Education, United States)
Tessa Forshaw (Harvard Graduate School of Education, United States)
Rodrigo Medeiros (Harvard Graduate School of Education, United States)
Mingyue Sun (Harvard Graduate School of Education, United States)
Tina Grotzer (Harvard Graduate School of Education, United States)
Opening the “Black Box” of VR for Workforce Development: Investigating Learners' Device, Usage, and Identities (abstract)
PRESENTER: Eileen McGivney
09:50
Hubert Cecotti (California State University, Fresno, United States)
A Serious Game based on Hidden Objects for Art History in Fully Immersive Virtual Reality (abstract)
10:30-11:00Coffee Break
11:00-12:00 Session 46: KEYNOTE: Maya Georgieva - "The Creative Frontier: AI and The Making of a New Immersive Reality"

As we stand at the precipice of technological advancement, artificial intelligence (AI) emerges as a powerful force reshaping our creative landscapes and ushering in a new era of immersive experiences and innovation renaissance. This talk explores the intersection of AI and the making of immersive worlds that blur the lines between the virtual and real , where human ingenuity converges with intelligent machines. The talk will put a spotlight on the next generation of creators and their involvement in shaping an immersive reality. By harnessing the power of machine learning, computer vision, and natural language processing, AI empowers artists, designers, and storytellers to craft immersive narratives that captivate audiences like never before. I will share emerging practices and work and discuss the ethical considerations and challenges surrounding the use of AI in creative endeavors, ensuring a responsible and inclusive approach to the future of immersive reality.

Chair:
Jonathon Richter (University of Montana, United States)
12:00-13:30Lunch Break
13:30-14:30 Session 47: FEATURED: Dennis Beck and Leonel Morgado - "Growing the Knowledge Tree: Core concepts, methods, outcomes, and tools"

The Immersive Learning Knowledge Tree is a conceptual framework that supports a common understanding of the diverse field of immersive learning. The ILKT is based on 1) The premise of the importance of developing a common language; 2) The premise of the importance of not only using similar terminology as other researchers, but also having a deep understanding of how the methods researchers utilize in their own research are similar or different from those used by others; and 3) The premise of advancing the use of common theoretical approaches and models. Since its initial inception, the ILKT has developed core concepts, methods, outcomes, and tools/instruments. The ILKT also has significant plans for future development. This presentation will provide a brief overview of what the ILKT is, what has been done to develop it thus far, and what our plans are for the future.

Chairs:
Dennis Beck (University of Arkansas, United States)
Leonel Morgado (INESC TEC & Universidade Aberta, Portugal)
14:30-15:30 Session 48A: Posters Session
Chairs:
Christian Eckhardt (CalPoly, United States)
April Marie Grow (CalPoly, United States)
Rodrigo Canaan (CalPoly, United States)
Location: Open hall area
14:30-15:30 Session 48B: PANEL: "Technical Considerations for Designing and Implementing Immersive Learning Applications"

Immersive learning designers and developers constantly need help balancing pedagogical requirements, and user experience needs against available technical resources. A good framework, guidelines, and pipelines help ensure those requirements are met, facilitating the design and development process towards a more agile and faster process where pitfalls can be identified earlier. This panel will: (a) Initiate a discussion addressing the areas that require immediate consideration for the provision of a knowledge base to support the design and development of immersive learning applications to meet the pedagogical needs while facilitating a more agile and faster approach; (b) propose methodologies, technical considerations and best practices to achieve this goal, and (c) facilitate teams building to work in this direction, extending iLRN available resources and collaboration opportunities.

Chairs:
Markos Mentzelopoulos (University of Westminster, UK)
Anasol Peña-Rios (BT Research Labs, British Telecom Plc, UK)
Daphne Economou (University of Westminster, United States)
Daphne Economou (University of Westminster, UK)
Anasol Pena-Rios (BT Research Labs, UK)
Markos Mentzelopoulos (University of Westminster, UK)
Timur Martinez-Mukimov (Westminster International University in Tashkent, Uzbekistan)
Jeff Ferguson (University of Westminster, UK)
Technical Considerations for Designing and Implementing Immersive Learning Applications (abstract)
PRESENTER: Daphne Economou
15:30-16:00Coffee Break
16:00-17:00 Session 49A: SPECIAL TRACK. LATAM
Chair:
Jorge Luis Bacca (Fundación Universitaria Konrad Lorenz, Colombia)
16:00
Gustavo Alberto Moreno López (Politécnico Colombiano Jaime Isaza Cadavid, Colombia)
Hernando Recaman Chaux (Politécnico Colombiano Jaime Isaza Cadavid, Colombia)
Paula Andrea Molina Parra (Politécnico Colombiano Jaime Isaza Cadavid, Colombia)
Digital Twins, Metaverse, and Learning. Review and Proposal of Conceptual Framework (abstract)
16:20
André Roberto Guerra (UNINTER, Brazil)
Luciano Frontino de Medeiros (PPGENT - Postgraduate Program in Education and New Technologies Centro Universitário Internacional UNINTER, Brazil)
Manuel Gericota (ISEP/IPP - School of Engineering - Polytechnic University of Porto, Portugal, Portugal)
A Review of Immersivity in Distance Higher Education STEM subjects (abstract)
16:40
Jorge Bacca-Acosta (Fundación Universitaria Konrad Lorenz, Colombia)
Myriam Sierra-Puentes (Fundación Universitaria Konrad Lorenz, Colombia)
Cecilia Avila-Garzon (Fundación Universitaria Konrad Lorenz, Colombia)
Natalia Molina-Pinzon (Fundación Universitaria Konrad Lorenz, Colombia)
Guillermo Luigui Nieto (Fundación Universitaria Konrad Lorenz, Colombia)
Carol Torres-Urrea (Fundación Universitaria Konrad Lorenz, Colombia)
Juan Rodriguez-Velasquez (Fundación Universitaria Konrad Lorenz, Colombia)
Empatía emocional, Cognitiva, Disfrute y Facilidad de Uso de un Ambiente de Realidad Virtual sobre Migración en Colombia (abstract)
16:00-17:30 Session 49B: WORKSHOP: "Immersive Learning and Inclusivity: Raising Awareness, Identifying Opportunities and Challenges, and Adapting Practice"

Immersive learning research and practice cannot hold their promises without setting inclusivity as a high priority. This workshop aims to raise awareness of inclusivity and accessibility in education; identify opportunities and challenges for inclusivity when creating and deploying immersive learning experiences; share good practice; and induce reflection on one’s own practice and research agenda. A 90-minute hybrid interactive event is proposed during which participants will work in small groups on several activities, and then discuss how these activities enabled them to reflect on their own practice. Participants will then be asked to discuss their reflections with the whole group, and facilitators will summarize with a call to action, which will be either a collaborative project or a white paper to capture the findings of the workshop.

Chairs:
Marie-Luce Bourguet (Queen Mary University of London, UK)
Sarune Savickaite (University of Glasgow, UK)
Sarune Savickaite (University of Glasgow, UK)
Marie-Luce Bourguet (Queen Mary University London, UK)
Immersive Learning and Inclusivity: Raising Awareness, Identifying Opportunities and Challenges, and Adapting Practice (abstract)
18:00-20:00 SOCIAL EVENT: iLRN Banquet & Awards
Chairs:
Jonathon Richter (University of Montana, United States)
Andreas Dengel (Goethe-University of Frankfurt, Germany)
Anasol Peña-Rios (BT Research Labs, British Telecom Plc, UK)
Monday, May 29th

View this program: with abstractssession overviewtalk overview

08:00-08:30Breakfast
08:30-09:30 Session 50: WORKSHOP Report out: FAIDS - "Let’s put iLRN to work: Discovering a Common Vision for our Worldwide Nonprofit Organization"

This session will present outcomes and next steps from session 36 - FAIDS WORKSHOP: "Let’s put iLRN to work: Discovering a Common Vision for our Worldwide Nonprofit Organization".

Chairs:
Ian Roy (Brandeis University, United States)
Jordan Tynes (Wellesley College, United States)
Maritina Keleri (University of Westminster, UK)
09:30-10:30 Session 51: WORKSHOP Report out: IEEE TC-ILE

This session will present outcomes and next steps from session 37 "Second Annual IEEE TC-ILE Member Meeting".

Chair:
Andreas Dengel (Goethe-University of Frankfurt, Germany)
10:30-11:00Coffee Break
11:00-12:00 Session 52: FEATURED: Rob Theriault - "Exploration and Deployment of XR in Higher Education"

This presentation will focus on the use of virtual, mixed and augmented reality (XR) technologies in the field of higher education. XR is a medium that is likely to revolutionize the way students learn and interact with educational content. During the presentation, Rob will discuss the various ways in which XR technologies, predominantly virtual reality (VR), are being utilized at Georgian College, such as for immersive simulations, virtual field trips, and interactive course materials. Rob will share how Georgian has taken a thoughtful and fiscally responsible approach to the exploration and integration or immersive VR and will share many of the challenges along the way. He will present case studies and examples of successful implementation and some of the barriers and failures.

Chair:
Paula MacDowell (University of Saskatchewan, Canada)
12:30-13:00 Session 54: CLOSING iLRN2023: Organizers and Closing Plenary
Chairs:
Anasol Peña-Rios (BT Research Labs, British Telecom Plc, UK)
Andreas Dengel (Goethe-University of Frankfurt, Germany)
Jonathon Richter (University of Montana, United States)
18:00-20:00 SOCIAL EVENT: Farmers Market
Chairs:
Rodrigo Canaan (CalPoly, United States)
Christian Eckhardt (CalPoly, United States)
April Marie Grow (CalPoly, United States)