ILRN 2023: 9TH INTERNATIONAL CONFERENCE OF THE IMMERSIVE LEARNING RESEARCH NETWORK
TALK KEYWORD INDEX

This page contains an index consisting of author-provided keywords.

3
360-degree video
360-video
360° images
3D modelling
3D Print
3D video
A
A-Frame
A.I
Abstract Concepts
Academic Success
accessibility
accessibility education
accounting education
ADHD
Affective Learning Outcomes
AI
Analytics
Anatomy Education
ancient documents
Anonymity
Anxiety
Architecture
arrangement
art
art classes
artificial intelligence
Arts Education
Arts-Based Practice
Assessment
Assessment framework
Assessment guidelines
assessments
attention guidance
augmented
Augmented Reality
augmented reality (AR)
Augmented Reality Smart Glasses
autism
Autism Spectrum Disorder
Automotive security
avatar
Avatar Creation
avatar identity
B
Bias
Bias Towards Action
C
chatbots
ChatGPT
chemistry
Civil engineering education
Classroom Management
Climate Change
Coastal Erosion
Cognitive Empathy
Cognitive load
Cognitive Workload
Collaboration
communication training
community
Community Standards
Computational Thinking
Computer Science Education
Computer Scientce Education
context
conversational agent
creativity
Cultural Heritage
Curricular Integration
curriculum
customized learning
Cyber-Security
Cybersecurity Education
D
data analysis
deafness
DEI
deployment
design and engineering education
Design Thinking
desktop Virtual Reality
desktop VR
Developmental Psychology
Dialogflow
dialogue system
digital game-based learning
Digital Twin
digital twins
disability
disciplinary communication
distance learning
document viewer
dynamic geometry software
E
Eco-Schools
Education
Education 5.0
education K-12
Educational interactive applications
educational practices
educational strategies
educational technology
Educational use of virtual reality (VR) media
educational uses
educational VR
EEG
Effectiveness
Elementary
embodiment
Emotional Empathy
empathy
ENGAGEvr
Enjoyment
environmental education
eSTEAM
Ethics
Evaluation
Evaluation design
evidence-based practices
experiential learning
expert panel
Exploration
Extended Reality
Eye-Tracking
F
feedback
field service operations
Firewall
flood preparedness
Flooding
Flow
Frame VR
FrameVR
framework
G
Gaelic
Game
game design
game-based learning
game-based VR
Games
Games Development
gamification
generalization
Generative AI
Global Warming
H
Hands on / Participatory
HCI
Head-mounted display
Healthcare Education
heterophily
high school mathematics competence
Higher Business Education
Higher Education
History Education
HoloLens
Hololens2
Human Anatomy
I
Ideation & Iteration
Identity
Identity Development
IEEE
iLRN
immersion
Immersive
Immersive Education
Immersive Environments
immersive escape room
immersive journalism
immersive learning
immersive learning application design
immersive learning development
immersive learning environments
immersive learning for journalists
immersive media Colombia
Immersive Resource Design
Immersive Technologies
immersive technology
immersive training
Immersive Virtual Reality
Immersive Web Environments
inclusivity
Industry
Inmersive reality
Innovation
Innovative
inquiry
Instructional design
Intellectual Disabilities
interaction
Interaction Design
Interactive Learning
Interdisciplinary Synergies
Interest
International Students
Intervention
intuitive usage
IVF
J
Job Interview Simulation
Justice Involved Individuals
K
K-12 education
Knotty Problem
Knowledge Sharing
knowledge tree
L
learner experience design
learner performance
Learning
Learning Analytics
Learning Engineering
Learning experience
Learning Experience Design
Learning Sciences
learning technology
Legacy system
LLM
M
Malawi
MARAM
Marine biology
marine conservation
Massive open online course
material learning framework
materials library
medical education
Mental Health
Metaverse
Metaverse Learning
Migration
Mixed Reality
mixed reality simulation
Mobile Games
mobile immersive virtual reality
motivation
Mozilila Hubs
Mozilla Hubs
Multi-user VR
Multimedia Education
multimedia learning
multimodal data
multimodal interface
multimodal learning
Museum
museum education
Museums
N
narrative analysis
natural language processor
Networking
neurodiversity
Neurolinguistic Programming
non-playable characters (NPCs)
Non-Player Character
nursing
O
object detection
ocean ecology
Onboarding
online learning
OpenSimulator
OS
P
participatory design
pedagogics
pedagogy
personal innovativeness
PII
Pilot Study
Playtesting
positional paper
Post-humanism
practical application
practice
presence
Primary
procedural training
programming course
Projects
psychology
public outreach
public transportation training
Q
qualitative analysis
Qualitative methods
questionnaire
R
research
research agenda
research questions
resource repository
RTI
S
Science
science education
Sea Level Rise
secondary education
self-deterministic theory
Self-Efficacy
self-regulated learning
serious games
siderurgy
simulated patient
simulation
simulations
single subject design
Smart glasses
smart recycling
smelting
Social education using Oculus
social inclusion
social presence
social virtual reality
socio-technical-pedagogical usability framework
Soft Skills
spatial learning
spatial training
Spatial.io
special education
special needs
spherical video-based virtual reality
Spoke
standardized patient
standards
statistics
STEAM education
STEM
STEM education
STEM subjects
story
student behaviors
Student Engagement
student interaction
survey
sustainability education
Sustainable Development Goals
SVVR
T
tangible user interfaces
teacher education
Teacher Training
Teachers
teaching
Technological Pedagogical Content Knowledge (TPACK)
Technology
Technology-enhanced learning
TESOL
Testing and Feedback
the spherical video-based virtual reality
the structure of matter
Thematic Analysis
Thematic Coding
Theory of Change
traditional education
Training
training simulator
U
University-wide implementation
Usability
usability evaluation
usability study
User experience
User Interface
user-centered-design
UTAUT2
UX
V
video games
Virtual
virtual campus
virtual escape room
virtual gallery
virtual learning environments
virtual performance simulations
Virtual Reality
Virtual Reality (VR)
Virtual spaces
virtual world
visualization
Volumetric video
VR
VR adaptation
VR educational applications
VR field trip
VWs
W
war reporting
Web XR
Web3
WebXR
Wellbeing
Workforce Development
X
XR
XR for learning
XR Learning
XR policy framework
XR Use Cases
XR Women
XR-based simulation