TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
A | |
ability | |
academic-industry partnership | |
Active Learning | |
Affordable learning resources | |
African American Students | |
Agile | |
AI/ML | |
amazon web services | |
Artificial Intelligence | |
Assessment | |
Automated IT workflow | |
B | |
Bias | |
blended class | |
block coding | |
Block Programming | |
BSM | |
C | |
Capacity building | |
career path | |
Classification | |
Cloud Computing | |
cloud computing literacy | |
Coding camp | |
collaboration | |
Collaborative Learning | |
college credit certificate | |
Community College | |
Computational Thinking | |
Computing curricula | |
Computing degrees | |
Computing Disciplines | |
computing education | |
confidence | |
contexts | |
Continuous Development | |
Continuous Integration | |
course assessment | |
Course Design | |
course evaluation | |
COVID-19 | |
creative problem solving | |
creativity | |
critical thinking | |
CS | |
CS1 | |
CS1.5 | |
CS2 | |
Cybersecurity | |
D | |
Data analysis | |
Databases | |
Design Thinking | |
DevOps | |
Digital Natives | |
disinformation | |
Distance Learning | |
domains | |
E | |
education | |
Emerging technologies | |
Empathy | |
employability | |
employment | |
Engagement | |
Entrepreneurship Education | |
exercises | |
Expectations | |
F | |
Facial Expression | |
Fathers | |
fear appeals | |
Flipped Class | |
G | |
Gamification | |
Generation Z | |
Git | |
GPS Spoofing Attack | |
Group Composition | |
H | |
high-impact pedagogical practices | |
Higher Education | |
Human-Centered Design | |
hybrid class | |
hybrid learning | |
I | |
Ideate | |
IDEO | |
Improvisation | |
Industry-Education relationship | |
information integrity | |
Information Technology | |
Information Technology Education | |
Information Technology in Education | |
innovation | |
Instructional Operating System | |
interest | |
Internet of Things (IoT) | |
Introductory IT Course | |
Introductory programming | |
IT | |
IT Curriculum | |
IT education | |
IT Framework | |
IT Model Curricula | |
IT Outreach/K-12 | |
IT Research | |
L | |
Laboratory | |
Learning Analytics | |
Learning Platform | |
M | |
Machine Learning | |
Master/Apprentice | |
Mind map | |
misinformation | |
N | |
Networking | |
No-cost learning materials | |
O | |
OER | |
online | |
Online assignments | |
Online exams | |
online learning | |
open educational resources | |
Open Source Resources (OER) | |
Open source software | |
outreach | |
P | |
Parenting | |
password best practices | |
passwords | |
PBL | |
Peer-Assisted Learning | |
privacy | |
Professional development | |
Program Integration | |
Program Tracing | |
programming | |
programming languages | |
project based learning | |
project management | |
project-based learning | |
R | |
remote learning | |
reskilling | |
Retention | |
Robotic Process Automation | |
RPA | |
S | |
security | |
self-concept | |
significant learning | |
simulation | |
Single Fathers | |
soft skills | |
software development | |
Startup | |
STEM | |
Stock Market | |
student | |
Student Engagement | |
Student Feedback | |
Student Tutors | |
student-centered learning | |
Super-Node Topology | |
survey | |
syntax | |
Synthetic Data | |
T | |
teaching | |
teaching evaluation | |
Textbooks | |
Time for Mastery | |
Transfer Programs | |
Two-Year College | |
Two-Year Programs | |
U | |
UAV | |
Undergraduate Research | |
upskilling | |
V | |
V2V | |
vaccination status | |
Vehicle Impersonation Attack | |
W | |
Workforce Development |