OCCE 2025: IFIP TC3 OPEN CONFERENCE ON COMPUTERS IN EDUCATION
TALK KEYWORD INDEX

This page contains an index consisting of author-provided keywords.

A
adaptive and personalized learning
Agentic AI
Agile Methods
AI education
AI evolution
AI Explainability
AI framework
AI implementation strategy
AI in schools
AI leadership
AI literacy
AI Literacy Framework
AI policy
AI Transparency
AI Tutor
AI Understandability
Artificial Intelligence
Artificial intelligence
Atittude Formation
Attendance Management
B
BeReal
BERT
block-based programming
Breakthrough Technologies
Brookfield’s Four Lenses
C
CBL
Collaborative Research
Common Test for University Admissions in Japan
Competency model
Computational thinking
computer science
Computer Science Education
Context
Context-Based-Learning
control structures
CS Education
CS in Primary Education
CS pedagogy
CS teacher education
CSCL
Curriculum
Curriculum Design
Curriculum Policy
D
Database Education
Design-Based Research
digital inclusion
E
e-Government
e-learning
EAIT
Ecology
Ecosystem
Education
Educational Research
Educational robotics
Educational robotics in primary
Educational Technology
ELSI
environmental factors
Environmental Impact
equity in education
evaluation
experiential learning
experimental design
F
Foreign Language Education
Formative Assessment
foundational literacy
Fraud Prevention
Front and Rear camera capture method
Future of Professions
G
Game-Based Learning
Generative AI
Generative Artificial Intelligence
GPT-3
H
Human Agency
Human–GenAI Collaboration
Hybrid interface
I
IFIP TC3
implementation challenges
Influencing factors
Informatics Education
Informatics lab
Initial Teacher Education
Interdisciplinary
Interest
Interpretability
Introductory Programming Education
J
Journal Analysis
K
K-12
K-12 Education
K12
Knowledge Graphs
L
Log Analysis
Lower secondary education
Lower secondary education
M
Media Literacy
Middle school
modelling
N
Natural Language Processing
neural network
Non-CS Beginner
Non-CS students
O
OER
organizational factors
P
pedagogical content knowledge
pedagogical framework
Playfulness
post-conflict countries
Preconceptions
Primary Education
Primary School
Primary Social and Science Education
programming anxiety
Programming assessment
programming education
Project-Based-Learning
Q
Qualitative content analysis
Qualitative Content Video Analysis
S
secondary CS education
Secondary Education
Semantic Mapping
Sensor-based communication
Simplified Simulator
Simulation
Spatial Presence
SQL
SsRL
Stakeholder Management
STEM
STEM Inquiry Learning
Storytelling
Structural thinking
Student conceptions
Systems Analysis
T
teacher education
technological factors
Technologies
Tertiary Enrollment
Thematic Analysis
TOE framework
Transfer
Transformer Models
U
University entrance examination in informatics
V
Value Orientation
Virtual Reality