ICCE 2026: THE 34TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION 2026
TALK KEYWORD INDEX

This page contains an index consisting of author-provided keywords.

2
2D-to-3D transition
3
3D design
3D environment
A
abstract syntax tree
academic achievement
Academic Advising
academic emotions
academic hardiness
academic quality assurance
academic reading
Academic writing
academically productive talk
access log analysis
Action Research
Actionability
Active Learning
Active Video Watching
Activity-Community of Inquiry theory
Adaptive AI
adaptive feedback
Adaptive Scaffolding
Adaptive Self-Assessment
Adaptive support
ADDIE model
Adult Learners
adversarial evaluation
Adversarial Testing
Adversarial thinking
Affective AI
affective computing
Agentic AI
Agentic Personalisation
agricultural education
AI
AI agents
AI autonomy
AI chatbot
AI chatbot design
AI curriculum
AI delegation framework
AI education
AI ethics
AI feedback
AI flaws
AI governance
AI in education
AI integration
AI learning companion
AI literacy
AI Orchestration
AI Research Literacy
AI supported learning
AI teaching efficacy
AI technological knowledge
AI transformation
AI transformation capability
AI tutoring
AI tutoring systems
AI writing feedback
AI Writing Tutor
AI-assited programming
AI-generated feedback
AI-integrated learning
AI-mediated authoring
AI-mediated communication
AI-mediated thinking
AI-NPC
AI-supported feedback engagement
AI-supported formative feedback
AI-TPACK
AIED
Algorithm Visualisation
algorithm visualization
alternative assessment
Alternative Learning System (ALS)
Alzheimer’s disease
analogical transfer
Annotation quality
anomaly detection
anthropomorphism
Anti-Over-Accommodation Mechanism
Architecture-dependent sensitivity
argumentation
Artifact-mediated participation
Artificial Intelligence
Artificial intelligence (AI)
Artificial intelligence agents
artificial intelligence education
Artificial intelligence in education
Artificial Intelligence in Education (AIED)
artificial intelligence literacy
Artificial intelligence-supported learning
arts-based pedagogy
aspect analysis
assessment assurance
Assessment Blueprint
asynchronous learning
At-Risk Student Prediction
Attention
Attention mechanisms
attitude
Audio quality assessment
Audit framework
Authentic inquiry
authoring environment
Automated assessment
Automated Classification
Automated grading
Automated Short Answer Grading (ASAG)
Automatic Coding
Automatic Evaluation
automatic feedback
automatic item generation
automatic question generation
Automatic speech recognition
autonomy
Avatar-anchored real-time transcription and translation
B
Basic Psychological Needs
behavioral engagement
Behavioral Intention
BERTopic
Big Five
bilingual collaborative learning
biology
Bland-Altman analysis
Blended learning
blended synchronous learning
block-based programming
Bloom’s Taxonomy
BookRoll
Brain wave
brainstorming
C
calibration reference
CALL
Career Vision
Causal discovery
CEFR-J
Chain-of-Thought (CoT) Prompting
chatbot
ChatGPT
Checklists
Child L2 Learning
children perceptions
Chinese language discipline
Chinese Proficiency Test (HSK)
circuit analysis
citizen engagement
citizenship education
Classification accuracy
classroom assessment
Classroom deployment
Classroom discourse
classroom interaction
classroom observation
Classroom Orchestration
Classroom video corpus
Clinical Education
Cluster Analysis
Cluster Classroom
CNN
co-regulation
CoCot
code comprehension
CodeRunner
CodeRunner Agent
Codex
coding
Cognitive Agency
Cognitive Alignment
Cognitive Behavioral Therapy
Cognitive Conflict
cognitive engagement
cognitive load
cognitive load theory
cognitive offloading
Cognitive Psychology
Cognitive Scaffolding
Collaboration
Collaborative Learning
Collaborative making
collaborative problem solving
communication strategy
Communities of Practice
Competence Authentication
competitive game
Component-based reconstructive learning
comprehensibility and accentedness
Computational artefacts
Computational thinking
Computer assisted language learning
Computer science education
Computer-assisted language learning(CALL)
computer-based learning environment
Computer-Supported Collaborative Learning
Computerized adaptive testing
computing education
Computing Thinking
Concept map
concept mapping
Concept maps
Confidence interval rule
constraint-based modeling
Construct Validation
content gamification
Context-aware learning environment
Conversational agent
Conversational Agents
Convolutional neural network
Core Competencies
Correcting peers’ incorrectly answered questions
creative coding
Creativity
Credentialing Evolution
crime prevention
Critical AI Literacy
critical thinking
Cross-Context Behavioral Transfer
Cross-Subject Efficiency
crosscase analysis
CSCL
culturally responsive pedagogy
curiosity
curriculum design
cursor dynamics
D
Danielson Framework for Teaching
Dashboard
data augmentation
Data literacy
Data Literacy Education
data science
data sharing
Data Structures and Algorithms
data visualization
Data-driven
data-driven decision-making
Data-Logic Fusion
DBL
Decision utility
decision validity
Deep learning
Depth of Knowledge
Design
Design education
Design Learning
Design principles
design thinking
design-based research
design-play-experience
Desirable Difficulty
development
diagnostic framework
difference in skill
difference-in-differences
Differential Features
Differential Item Functioning
Differential Privacy
diffusion of innovation
digital game-based learning
digital literacies
Digital Literacy
Digital mathematics assessment
digital natives
digital storybooks
digital storytelling
digital technology
digital textbooks
Digital Transformatio
Digital Twin
discourse dynamics
disengagement
disentangled representation learning
distributed confabulation
Diversity-responsive science teaching
domain adaptation
Domain-Specific Models
dose–response
Dropout prediction
dual classification
Dual-loop model
Dunning-Kruger effect
dynamic adaptation
dynamic scaffolding
Dynamic Systems Theory
Dynamical System
E
E-learning
Early Warning System
education
education for sustainable development
Educational Assessment
Educational Content Quality
educational data
Educational Data Analytics
Educational Data Governance
Educational Data Mining
Educational Games
educational innovation
educational platforms
educational practice
educational robotics
educational simulation
educational technology
EEG
EFL
EFL learning
EFL online learning
EFL writing
egocentric video
electroencephalogram
Elementary and Secondary Education
elementary education
Embodied Agent
embodied cognition
emotion recognition support
Emotion regulation
Emotional engagement
emotional expression
emotional granularity
Emotions
empathy and identity
Empathy Strategies
Engagement
engineering education
engineering problem-solving
English as a Foreign Language
English debate
English learning
English reading
English writing
Ensemble learning
environmental communication
environmental data
Environmental Education
epistemic network analysis
Epistemic Network Analysis (ENA)
Equity
Error awareness
error-correction learning task
error-correction notebook
estimation
ethical competence
Ethical Governance
Ethical Use of Artificial Intelligence
Evaluation validity
evaluation-time safety
Evidence-Based learning
Evidence-first recovery
example-based scaffolding
executive professionals
Experiential knowledge
Expert Routing
Explainability
Explainable AI
Explanations
exploratory factor analysis
Exploratory hypothesis
Externalization
Eye tracking
eye-tracking
Eye-tracking Learning Analytics
F
F0 perception
facial expression analysis
facial expression recognition
Fail-Closed Evaluation
Failiure Prediction
family learning
feature selection
Federated Learning
Feedback
feedback literacy
feedback uptake
Flow experience
Flow Theory
Foreign guardians
foreign language education
formative assessment
Formative feedback
frame selection
G
GAI
game development-based learning
game-based assessment
game-based learning
gamification
Gamified chatbot
gamified learning
gaming the system
gaze interactio
Gaze tracking
GenAI
GenAI assistance
GenAI-integrated Programming Education
General Education Mathematics
Generative AI
Generative AI agents
Generative AI tutor
Generative artificial intelligence
Generative Artificial Intelligence (GenAI)
generative models
global positioning system (GPS)
gnamification
Gold standard audit
graduate teachers
Grammar drill
GraphRAG
grounded theory
Group awareness
Group formation
guided LLM scaffolding
H
hallucination detection
Hallucinations
handwriting logs
Hattie and Timperley model
health professional education
help-seeking
Heterogeneous treatment effects
Hidden curriculum
Higher Education
higher-order thinking
HMD
human agency
Human AI Collaboration
Human-AI Co-Creation
human-AI co-orchestration
human-AI collaboration
Human-AI interaction
human-AI shared regulation
human-centered design
human-GAI co-creation
human-in-the-loop
human–AI collaboration
I
IBL
ICAP Framework
ICT Literacy
identity embeddings
identity-based motivation
image feedback
Image generation
immersive learning environments
Implicit Style Matching
In-Process Feedback
in-service teachers
independent learning
Industrial Training Institute
Informatics Curriculum
information exploration
Information Gathering
Information retrieval
Input Device
Inquiry Diamond
Inquiry-based learning
instructional behavior recognition
instructional coaching
instructional design
Instructional Efficiency
instructional material development
Instructional Safety
instructional scaffolding
instructional support
Intelligent evaluation
Intelligent Tutoring System
intelligent tutoring systems
intent inference of operation
inter-rater reliability
Interaction analysis
Interactive Learning
Interdisciplinary Instruction
International Students
International Virtual Exchange
interpersonal relationships
Intersubjective Evaluation
Issue type
IT Education
Item Parameter Estimation
Item pool characteristics
Item response theory
iterative instructional design
J
Japan
Japanese onomatopoeia
Japanese school culture
Job Crafting
K
K-12 computing education
K-12 Education
Keyword Dependency
Kit-Build Concept Map
knowledge building
Knowledge circulation
knowledge components
Knowledge fragments
Knowledge Graph
Knowledge map
knowledge monitoring
Knowledge sharing
knowledge synthesis
Knowledge Tracing
K–12 Education
L
L2 prosody
lag sequential analysis
Lag Sequential Analysis (LSA)
lagged effects
Language learning
Language skills training
Large Language Model
Large Language Models
Large Language Models (LLMs)
Large language models in education
Lathe Machining
layered feedback
LEAD
Learner agency
Learner concentration
Learner Engagement
learner modelling
learner simulators
learner-AI collaboration
Learner-Robot Interaction
learner–LLM interaction
learning agency
Learning Analytics
learning analytics dashboard
Learning analytics(LA)
Learning companion
learning ecologies
learning engagement
Learning Evidence
Learning experience
learning from errors
Learning Intervention
learning motivation
learning outcome
Learning Outcomes
learning performance
Learning planning
learning processes
Learning Record Store
learning scaffold
Learning state
Learning Support System
Learning Technologies
learning technology
Lecture Video Generation
Lesson Induction
Lesson Plans
Lexical variety
Licensure testing
limited perspective
LiNGAM-MMI
Literary Text Comprehension
LLM
LLM annotation
LLM assessment
LLM dialogue coding
LLM-based agent
LLM-generated feedback
LLM-powered tools
LLMs
log data
Log Data Analysis
Long short-term memory
Longitudinal Evaluation
low-resource schools
LSTM
M
machine learning
MakeCode Arcade
Makerspaces
Marine Education
Massive online educational game
Mastery learning
Mathematics education
Mathematics Learning Games
Mathematics Question Answering
Meaning Construction
measurement validity
mechanics
Media Balance
Membership Inference Attack
Meta-analysis
Meta-learning
metacognition
metacognitive awareness
Metacognitive knowledge
metacognitive prompts
metacognitive regulation
metaverse
Micro-Communities of Practice
Micro-course Learning
Micro-credentials
middle school
Mind Wandering
Misconception detection
misconceptions
mixed methods
mixed-methods
Mixed-Methods Design
mixed-methods research
Mobile learning
modal reasoning
mode
Model Context Protocol
Moodle
Moodle engagement
Mouse Trajectory
multi-agent LLM
Multi-agent Simulation
Multi-agent system
Multi-Agent Systems
Multi-task learning
multilingual classrooms
Multimodal analysis
multimodal evaluation framework
Multimodal Learning Analytics
multimodal LLM
multimodal report
Multiple-Choice Question Answering
multiple-document integration
Māori Values
N
narration
narrative and role-play
Natural Language Processing
Navigation support
NLP
no-help assessment
Non-Cognitive Learning Outcomes
Non-IID Data
Nonlinear development
nonverbal behavior
Nonviolent Communication (NVC)
noticing hypothesis
novice programmers
O
occlusion removal
Oddness
OECD/EC AILit Framework
offline evaluation
On-the-Job Training (OJT)
Onboarding
online learning
online learning self-efficacy
online learning system design
Open Badges
open knowledge and learner model
Organizational knowledge
outdoor learning
Output Ownership
over-reliance
P
Page-level behavior recognition
paragraph writing
participatory design
Pedagogical agents
pedagogical alignment
Pedagogical Cue Clarity
Pedagogical inquiry
pedagogical judgment
Pedagogy
Peer Assessment
peer feedback
peer learning
Peer Learning Platform
Peer Review
Pen pressure
perceived usefulness
Persistence
Personalised Learning
Personality-Based
personalized feedback
Personalized Learning
Personalized System of Instruction
perspective-taking
Physical AI
Physical AI Education
Physiological Indicators
Pintrich framework
place-based education
placement
plagiarism detection
player type
Pointer Proficiency
Policy Analysis
Policy Delphi
Portfolio of Evidence (PoE)
practice-driven research
Pragmatic
Pragmatic competence
pre service teacher education
pre-deployment evaluation
pre-service teachers
Pre-trained model
primary education
primary school
Primary School Education Integration
Primary science education
prior knowledge
Privacy-by-Design
Privacy-Preserving Learning Analytics
Proactive Intervention
Problem Recommendation
problem solving
process data
Process oriented learning
Productive failure
Productive persistence
professional development
proficiency
program analysis
programming
programming assignment
programming education
Programming Language Transition
programming readiness
Programming self-efficacy
project management tools
project-based learning
prompt
prompt engineering
Prompt Literacy
prompt-based personas
prompting
psychological ownership
public higher education institutions
Q
qualitative analysis
Qualitative Research
Quantified Self
Question Structural Features
Quiz creation
R
RAG
Raincloud Plots
Reading Analytics
reading behavior
reading comprehension assessment
Real-time intervention
Real-Time Prediction
real-world data
realistic drawing performance
Recommendation systems
Reconstruction
Recursive partitioning
reflection
Reflection Support
Reflection Support System
reflective journaling
regional education
Reliability generalisation
report revision
representational coordination
Research activities
Research and Practice
Research methods
Research organization
Research through Design
Research-Active Individuals
Researcher-Teacher Relationships
Residual-based DIF
response evidence
retrieval-augmented generation
Retrieval-Augmented Generation for Educational Content
Review
reward hacking diagnosis
Risk Ranking
RLHF
robot role
Robot-Assisted Language Learning
role fluency
Rubrics
S
SAMR
Scaffold design
Scaffolding
Scaffolding risk
Scale Development
school environment
school infrastructure
school–home integrated learning
Science Classes
science education
science process skills
Scientific Sensemaking
Scoping review
screen-level behavior
ScrumBoard
SECI model
second language acquisition
secondary school students
Seductive details effect
self-assessment calibration
Self-Determination Theory
Self-Determination Theory (SDT)
self-directed learning
self-efficacy
Self-Explanation
Self-organization models
Self-Reflection
self-regulated learning
Self-Regulated Learning Theory
Semantic gap between components and structure
Semantic Gesture
Semantic Similarity
semantics-preserving transformations
sense-making
Sensemaking
Sensory Tacit Knowledge
sentiment analysis
sequence analysis
sequence mining
sequential analysis
Serendipity
Serious games
Shallow reading
shared misconceptions
similar problem
simulated student
Simulated Students
simulation-based labs
simulation-based learning
Simulations
situated cognition
Situation Model
Skill Acquisition
skill assessment
Skill Standards
SLAP-FACT Matrix Framework
Small and Medium-Sized Enterprise (SME)
small-sample meta-analysis
smart cities
Smart classroom
social awareness
Social Climate
social comparison
Social Network Analysis
Social Robot
Social-Emotional Learning
Social-Emotional Learning (SEL)
sociomaterial configurations
sociotechnical systems theory
Socratic Dialogue
Socratic Questioning
Socratic tutoring
Soft Skills
SOLO Taxonomy
spatial ability
Speaking
speaking practice
special needs students
speech-based AI
spherical video-based virtual reality
Standard error rule
Statistical Poster
STEM education
Stereotype Content Model (SCM)
Stimulated recall
Stopping rule
storybook reading
Storytelling
strategic competence
structural literacy
Structured feedback
structured reflection
Student Activity Sheets
Student Dropout
Student engagement
student feedback
student learning
Student Modeling
Student perceptions
Student Privacy
Student Score Prediction
student simulation
Student Support
student-chatbot interaction
students’ learning effectiveness
subjectification
Subjective Difficulty
summer vacation
supervised classifier
Surprise
survival analysis
Sustainability Education
Sustainable Design Education
Sustainable Seafood
Sustained attention
Symbolic sequence modeling
Synthetic Data
System autonomy
systematic review
T
Tablet-based augmented reality
Tacit-knowledge activation situations
Tamil Language Learning tool
task instruction
task-fit
taxonomy
Teachable Agent
teacher agency
Teacher Avatar
teacher collaboration
Teacher development
teacher education
teacher feedback
Teacher noticing
Teacher Professional Development
Teacher professional learning
Teacher professional vision
teacher self-efficacy
Teacher Support
Teacher talk moves
teacher trainee
Teachers' online teaching ability
Teacher–AI Co-Orchestration
teaching decision-making
teaching strategies
team-based capstone projects
Team-Based Learning
Technology Acceptance Model
Technology Readiness
technology-assisted music training
Technology-Enhanced Language Learning
technology-enhanced learning
Technology-supported outdoor learning
TELL
Temporal Learning Analytics
temporal split-attention
tertiary
Test efficiencys
text exploration
text summarization
Thai Language
thematic analysis
Thought experiences
Threshold calibration
time allocation
Time Management
time series data
Time-aware reading practice
Time-interval dynamics
TIMSS 2023
TPACK
Trainee Teachers
training system
transition network analysis
tri-rater assessment
Trouble
trust
trustworthy AI in education
tutor evaluation
tutoring dialogue
TVET
Type-Token Ratio (TTR)
U
Ubiquitous Learning
uncertainty design
uncertainty management
UNESCO sustainability competencies
Unexpected Information
University Chatbot
university programme
Usability
user monitoring
user trust
V
VAD
verification-oriented pedagogy
vibe coding
vibe coding behavior
Video analysis
video analytics
video annotation
Video Learning
video lectures
video-based learning
Virtual Exchange
virtual pedagogical agent
virtual reality
Vision language model
Vision model
vision-language model
Vision-Language-Action (VLA)
visual attention
Visual Resources
Visual Scaffolding
Visual Thinking Theory (VTT)
visualization
vocational education
VR-based humanities education
W
Web-based Investigative Learning
Webcam eye-tracking
Wheel-Spinning
Workplace Learning
WPM
X
xAPI
XR
XR-based learning
Y
youth information behaviour
Z
Zone of Proximal Development

Generative AI