TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
| 2 | |
| 2D-to-3D transition | |
| 3 | |
| 3D design | |
| 3D environment | |
| 8 | |
| 8P framework | |
| A | |
| abstract syntax tree | |
| academic achievement | |
| Academic Advising | |
| academic emotions | |
| academic hardiness | |
| Academic prediction | |
| academic quality assurance | |
| academic reading | |
| Academic Writing | |
| academically productive talk | |
| access log analysis | |
| Action Research | |
| Actionability | |
| Active Learning | |
| Active Video Watching | |
| Activity-Community of Inquiry theory | |
| Adaptive AI | |
| adaptive feedback | |
| Adaptive Learning | |
| Adaptive Scaffolding | |
| Adaptive Self-Assessment | |
| Adaptive simulation | |
| Adaptive support | |
| ADDIE model | |
| Adult Learners | |
| Advanced learning technologies | |
| adversarial evaluation | |
| Adversarial Testing | |
| Adversarial thinking | |
| Affective AI | |
| affective computing | |
| Agentic AI | |
| Agentic Personalisation | |
| agricultural education | |
| AI | |
| AI agents | |
| AI autonomy | |
| AI chatbot | |
| AI chatbot design | |
| AI curriculum | |
| AI delegation framework | |
| AI education | |
| AI ethics | |
| AI feedback | |
| AI flaws | |
| AI governance | |
| AI grading system | |
| AI in education | |
| AI integration | |
| AI literacy | |
| AI Orchestration | |
| AI Research Literacy | |
| AI supported learning | |
| AI teaching efficacy | |
| AI tutoring | |
| AI tutoring systems | |
| AI writing feedback | |
| AI Writing Tutor | |
| AI-assisted language learning | |
| AI-assisted teaching | |
| AI-assited programming | |
| AI-Corpora | |
| AI-generated feedback | |
| AI-integrated learning | |
| AI-mediated authoring | |
| AI-mediated communication | |
| AI-mediated thinking | |
| AI-NPC | |
| AI-powered corpus | |
| AI-powered corpus tools | |
| AI-supported feedback engagement | |
| AI-supported formative feedback | |
| AI-supported learning | |
| AIED | |
| Algorithm Visualisation | |
| Algorithmic fairness | |
| alternative assessment | |
| Alternative Learning System (ALS) | |
| Alzheimer’s disease | |
| analogical transfer | |
| Annotation quality | |
| anomaly detection | |
| anthropomorphism | |
| Architecture-dependent sensitivity | |
| argumentation | |
| Argumentation Instruction | |
| argumentative writing | |
| Artifact-mediated participation | |
| artificial intelligence | |
| Artificial intelligence (AI) | |
| artificial intelligence in education | |
| Artificial Intelligence in Education (AIED) | |
| artificial intelligence literacy | |
| Artificial intelligence-supported learning | |
| arts-based pedagogy | |
| aspect analysis | |
| assessment assurance | |
| Assessment Blueprint | |
| assessment fairness | |
| asynchronous learning | |
| At-Risk Student Prediction | |
| Attention | |
| Attention mechanisms | |
| attitude | |
| Audio quality assessment | |
| audit framework | |
| Authentic inquiry | |
| authoring environment | |
| Automated assessment | |
| Automated Classification | |
| Automated grading | |
| Automated Question Generation | |
| Automated Short Answer Grading (ASAG) | |
| Automatic Coding | |
| Automatic Evaluation | |
| automatic feedback | |
| automatic item generation | |
| automatic question generation | |
| Automatic speech recognition | |
| autonomy | |
| Avatar-anchored real-time transcription and translation | |
| B | |
| Basic Psychological Needs | |
| basic psychological needs satisfaction | |
| behavioral engagement | |
| Behavioral Intention | |
| BERTopic | |
| Big Five | |
| bilingual collaborative learning | |
| Bland-Altman analysis | |
| Blended learning | |
| blended synchronous learning | |
| block-based programming | |
| Bloom’s Taxonomy | |
| Brain wave | |
| brainstorming | |
| C | |
| calibration reference | |
| CALL | |
| Career Vision | |
| Causal discovery | |
| CEFR-J | |
| Chain-of-Thought (CoT) Prompting | |
| chatbot | |
| chatbots | |
| ChatGPT | |
| Checklists | |
| Child L2 Learning | |
| children perceptions | |
| Chinese language discipline | |
| Chinese Proficiency Test (HSK) | |
| circuit analysis | |
| citizen engagement | |
| citizenship education | |
| Classification accuracy | |
| classroom assessment | |
| Classroom deployment | |
| Classroom discourse | |
| classroom interaction | |
| classroom observation | |
| Classroom Orchestration | |
| Classroom video corpus | |
| Clinical Education | |
| Clinical reasoning | |
| Cluster Analysis | |
| Cluster Classroom | |
| CNN | |
| co-regulation | |
| CoCot | |
| code comprehension | |
| CodeRunner | |
| CodeRunner Agent | |
| coding | |
| Cognitive Agency | |
| Cognitive Alignment | |
| Cognitive Behavioral Therapy | |
| Cognitive Conflict | |
| cognitive engagement | |
| cognitive load | |
| cognitive load theory | |
| cognitive offloading | |
| Cognitive Psychology | |
| Cognitive Scaffolding | |
| Cognitive Taxonomies | |
| Collaboration | |
| collaborative argumentation | |
| collaborative learning | |
| Collaborative making | |
| Collaborative Problem Solving | |
| Collaborative Task Complexity | |
| college students | |
| communication strategy | |
| Communities of Practice | |
| Competence Authentication | |
| competitive game | |
| Component-based reconstructive learning | |
| comprehensibility and accentedness | |
| Computational artefacts | |
| computational thinking | |
| Computer assisted language learning | |
| Computer science education | |
| computer-based learning environment | |
| Computer-Supported Collaborative Learning | |
| computer-supported collaborative learning (CSCL) | |
| Computerized adaptive testing | |
| computing education | |
| Computing Thinking | |
| Concept map | |
| concept mapping | |
| Concept maps | |
| Confidence interval rule | |
| conjecture mapping | |
| constraint-based modeling | |
| Construct Validation | |
| content gamification | |
| Context-aware learning environment | |
| Contextual Bandits | |
| Conventional identity expectations | |
| Conversational agent | |
| conversational agents | |
| Convolutional neural network | |
| Core Competencies | |
| Correcting peers’ incorrectly answered questions | |
| creative coding | |
| creativity | |
| Credentialing Evolution | |
| crime prevention | |
| Critical AI Literacy | |
| critical thinking | |
| Cross-Subject Efficiency | |
| crosscase analysis | |
| CSCL | |
| culturally responsive pedagogy | |
| curiosity | |
| curriculum design | |
| cursor dynamics | |
| D | |
| Danielson Framework for Teaching | |
| danmaku analysis、 | |
| Dashboard | |
| data augmentation | |
| Data literacy | |
| Data Literacy Education | |
| data science | |
| data sharing | |
| Data Structures and Algorithms | |
| data visualization | |
| Data-driven | |
| data-driven decision-making | |
| data-driven learning | |
| Data-Logic Fusion | |
| DBL | |
| Decision utility | |
| decision validity | |
| deep learning | |
| Depth of Knowledge | |
| Design | |
| Design education | |
| Design Learning | |
| Design principles | |
| design thinking | |
| design-based research | |
| design-play-experience | |
| Desirable Difficulty | |
| development | |
| Diagnostic decision-making | |
| diagnostic framework | |
| difference in skill | |
| difference-in-differences | |
| Differential Features | |
| Differential Item Functioning | |
| Differential Privacy | |
| diffusion of innovation | |
| Digital Divide | |
| digital economy | |
| digital equity | |
| digital game-based learning | |
| Digital identity expectations | |
| digital literacies | |
| Digital Literacy | |
| Digital mathematics assessment | |
| digital natives | |
| digital storybooks | |
| digital storytelling | |
| digital technology | |
| digital textbooks | |
| Digital Twin | |
| digitalization of higher education | |
| discourse analysis | |
| discourse dynamics | |
| disengagement | |
| disentangled representation learning | |
| distributed confabulation | |
| Diversity-responsive science teaching | |
| domain adaptation | |
| Domain-Specific Models | |
| dose–response | |
| Dropout prediction | |
| dual classification | |
| Dual-loop model | |
| Dunning-Kruger effect | |
| dynamic adaptation | |
| dynamic scaffolding | |
| Dynamic Systems Theory | |
| Dynamical System | |
| E | |
| E-learning | |
| early childhood education | |
| Early Prediction | |
| Early Warning System | |
| education | |
| education for sustainable development | |
| Educational artificial intelligence | |
| Educational Assessment | |
| educational consultant | |
| Educational Content Quality | |
| educational data | |
| Educational Data Governance | |
| Educational Data Mining | |
| Educational Games | |
| educational innovation | |
| educational platforms | |
| educational practice | |
| educational robotics | |
| Educational Technology | |
| educational technology governance | |
| EEG | |
| EFL | |
| EFL learning | |
| EFL online learning | |
| EFL speaking | |
| EFL writing | |
| egocentric video | |
| electroencephalogram | |
| Elementary and Secondary Education | |
| Elementary Education | |
| Embodied Agent | |
| embodied cognition | |
| emotion recognition support | |
| emotion regulation | |
| emotional engagement | |
| emotional expression | |
| emotional granularity | |
| Emotions | |
| empathy and identity | |
| Engagement | |
| engineering education | |
| engineering problem-solving | |
| English as a foreign language | |
| English debate | |
| English learning | |
| English reading | |
| English story writing proficiency | |
| English writing | |
| Ensemble learning | |
| environmental communication | |
| environmental data | |
| Environmental Education | |
| epistemic network analysis | |
| Epistemic Network Analysis (ENA) | |
| Equity | |
| Equity-Aware Tutoring | |
| Error awareness | |
| error-correction learning task | |
| error-correction notebook | |
| estimation | |
| Ethical Governance | |
| evaluation validity | |
| evaluation-time safety | |
| Evidence-Based learning | |
| Evidence-first recovery | |
| example-based scaffolding | |
| executive professionals | |
| Experiential knowledge | |
| Expert Routing | |
| Explainability | |
| Explainable AI | |
| Explanations | |
| exploratory factor analysis | |
| Exploratory hypothesis | |
| Externalization | |
| Eye tracking | |
| eye-tracking | |
| Eye-tracking Learning Analytics | |
| F | |
| F0 perception | |
| facial expression analysis | |
| Facial expression recognition | |
| Fail-Closed Evaluation | |
| Failiure Prediction | |
| Fairness in AI | |
| feature selection | |
| Federated Learning | |
| Feedback | |
| feedback literacy | |
| feedback uptake | |
| Flow experience | |
| Flow Theory | |
| Foreign guardians | |
| foreign language education | |
| formative assessment | |
| Formative feedback | |
| frame selection | |
| Fuzzy Logic | |
| G | |
| GAI | |
| game development-based learning | |
| game-based assessment | |
| game-based learning | |
| gamification | |
| Gamified chatbot | |
| gamified learning | |
| gaming the system | |
| gaze interactio | |
| Gaze tracking | |
| GenAI | |
| GenAI assistance | |
| GenAI-integrated Programming Education | |
| Generative AI | |
| Generative AI agents | |
| Generative AI music、 | |
| Generative AI tutor | |
| Generative artificial intelligence | |
| Generative Artificial Intelligence (GenAI) | |
| generative models | |
| global positioning system (GPS) | |
| gnamification | |
| Gold standard audit | |
| Grammar drill | |
| GraphRAG | |
| Group awareness | |
| Group formation | |
| guided LLM scaffolding | |
| H | |
| hallucination detection | |
| Hallucinations | |
| handwriting logs | |
| Hattie and Timperley model | |
| health professional education | |
| Healthcare education | |
| help-seeking | |
| Heterogeneous treatment effects | |
| Hidden curriculum | |
| Higher Education | |
| higher-order thinking | |
| HMD | |
| human agency | |
| human capital | |
| Human-AI Co-Creation | |
| human-AI co-orchestration | |
| Human-AI Collaboration | |
| Human-AI interaction | |
| human-AI shared regulation | |
| human-centered design | |
| human-GAI co-creation | |
| human-in-the-loop | |
| human–AI collaboration | |
| I | |
| IBL | |
| ICAP Framework | |
| ICT Literacy | |
| ICT policy | |
| ICT policy in education | |
| identity embeddings | |
| identity-based motivation | |
| Image generation | |
| immersive learning environments | |
| Implicit Style Matching | |
| In-Process Feedback | |
| inclusive learning ecologies | |
| independent learning | |
| Industrial Training Institute | |
| information exploration | |
| Information Gathering | |
| Information retrieval | |
| Input Device | |
| Inquiry Diamond | |
| inquiry-based learning | |
| instructional behavior recognition | |
| instructional coaching | |
| instructional design | |
| Instructional Efficiency | |
| instructional material development | |
| Instructional Safety | |
| Instructional Scaffolding | |
| instructional support | |
| integrated urban-rural development | |
| Intelligent evaluation | |
| Intelligent Tutoring System | |
| intelligent tutoring systems | |
| intent inference of operation | |
| inter-rater reliability | |
| Interaction analysis | |
| Interactive Learning | |
| Interdisciplinary Instruction | |
| interdisciplinary learning | |
| International Students | |
| International Virtual Exchange | |
| interpersonal relationships | |
| Intersubjective Evaluation | |
| Issue type | |
| IT Education | |
| Item Parameter Estimation | |
| Item pool characteristics | |
| Item Response Theory | |
| iterative instructional design | |
| ITS | |
| J | |
| Japan | |
| Japanese onomatopoeia | |
| Japanese school culture | |
| Job Crafting | |
| K | |
| K-12 computing education | |
| K-12 Education | |
| Keyword Dependency | |
| Kit-Build Concept Map | |
| knowledge building | |
| Knowledge circulation | |
| knowledge components | |
| Knowledge fragments | |
| Knowledge Graph | |
| knowledge internalization | |
| Knowledge map | |
| knowledge monitoring | |
| Knowledge sharing | |
| knowledge synthesis | |
| Knowledge Tracing | |
| L | |
| L2 prosody | |
| lag sequential analysis | |
| lagged effects | |
| language education | |
| language learning | |
| Language skills training | |
| Large Language Model | |
| large language models | |
| Large Language Models (LLMs) | |
| Large language models in education | |
| Lathe Machining | |
| layered feedback | |
| learner agency | |
| Learner Characteristics | |
| Learner concentration | |
| Learner Engagement | |
| learner modelling | |
| learner simulators | |
| learner-AI collaboration | |
| Learner-Robot Interaction | |
| learner–LLM interaction | |
| learning agency | |
| Learning Analytics | |
| learning analytics dashboard | |
| Learning analytics(LA) | |
| Learning companion | |
| learning ecologies | |
| learning ecology | |
| learning engagement | |
| Learning experience | |
| learning from errors | |
| Learning Intervention | |
| learning motivation | |
| learning outcome | |
| Learning Outcomes | |
| learning performance | |
| Learning planning | |
| learning processes | |
| Learning Record Store | |
| learning scaffold | |
| learning scaffolds | |
| Learning state | |
| Learning Support System | |
| Learning Task Design | |
| Learning Technologies | |
| Lecture Video Generation | |
| Lesson Induction | |
| Lesson Plans | |
| Licensure testing | |
| LightGBM | |
| limited perspective | |
| LiNGAM-MMI | |
| Literary Text Comprehension | |
| LLM | |
| LLM annotation | |
| LLM assessment | |
| LLM dialogue coding | |
| LLM Evaluation | |
| LLM-generated feedback | |
| LLM-powered tools | |
| LLMs | |
| log data | |
| Log Data Analysis | |
| Long short-term memory | |
| Longitudinal Evaluation | |
| low-resource schools | |
| LSTM | |
| M | |
| machine learning | |
| macro-scripting | |
| MakeCode Arcade | |
| Makerspaces | |
| Marine Education | |
| Massive online educational game | |
| Mastery learning | |
| mathematics education | |
| Mathematics Learning Games | |
| Mathematics Question Answering | |
| Meaning Construction | |
| measurement validity | |
| mechanics | |
| Media Balance | |
| Membership Inference Attack | |
| Meta-analysis | |
| Meta-learning | |
| metacognition | |
| metacognitive awareness | |
| Metacognitive knowledge | |
| metacognitive prompts | |
| metacognitive regulation | |
| Metaverse | |
| Micro-Communities of Practice | |
| Micro-course Learning | |
| Micro-credentials | |
| Mind Wandering | |
| Misconception detection | |
| Misconception Remediation | |
| misconceptions | |
| mixed methods | |
| mixed-methods | |
| Mixed-Methods Design | |
| Mobile learning | |
| modal reasoning | |
| mode | |
| Model Context Protocol | |
| Moodle | |
| Moodle engagement | |
| Mouse Trajectory | |
| multi-agent LLM | |
| Multi-agent Simulation | |
| Multi-agent system | |
| Multi-Agent Systems | |
| Multi-task learning | |
| multilingual classrooms | |
| Multimodal analysis | |
| multimodal evaluation framework | |
| multimodal feedback | |
| Multimodal Learning Analytics | |
| multimodal LLM | |
| multimodal report | |
| Multiple-Choice Question Answering | |
| multiple-document integration | |
| music aesthetic education、 | |
| MyGPT | |
| N | |
| narration | |
| narrative and role-play | |
| Natural Language Processing | |
| Navigation support | |
| NLP | |
| no-help assessment | |
| Non-Cognitive Learning Outcomes | |
| Non-IID Data | |
| Nonlinear development | |
| nonverbal behavior | |
| Nonviolent Communication (NVC) | |
| noticing hypothesis | |
| novice programmers | |
| O | |
| occlusion removal | |
| Oddness | |
| OER | |
| offline evaluation | |
| On-the-Job Training (OJT) | |
| Onboarding | |
| online learning | |
| online learning self-efficacy | |
| online learning system design | |
| Open Badges | |
| open knowledge and learner model | |
| Organizational knowledge | |
| outdoor learning | |
| Output Ownership | |
| over-reliance | |
| P | |
| Page-level behavior recognition | |
| paragraph writing | |
| participatory design | |
| Pedagogical agents | |
| Pedagogical Alignment | |
| Pedagogical Cue Clarity | |
| Pedagogical inquiry | |
| pedagogical judgment | |
| pedagogist competency | |
| Pedagogy | |
| Peer Assessment | |
| peer feedback | |
| peer learning | |
| Peer Learning Platform | |
| Peer Review | |
| Pen pressure | |
| perceived usefulness | |
| Persistence | |
| Personalised Learning | |
| personality traits | |
| Personality-Based | |
| personalized feedback | |
| Personalized Learning | |
| Personalized System of Instruction | |
| perspective-taking | |
| Physical AI | |
| Physical AI Education | |
| Physiological Indicators | |
| Pintrich framework | |
| place-based education | |
| placement | |
| plagiarism detection | |
| player type | |
| Pointer Proficiency | |
| Policy Analysis | |
| Policy Delphi | |
| Portfolio of Evidence (PoE) | |
| practice-driven research | |
| Pragmatic | |
| Pragmatic competence | |
| pre service teacher education | |
| pre-deployment evaluation | |
| pre-service teachers | |
| Pre-trained model | |
| primary education | |
| primary school | |
| Primary School Education Integration | |
| Primary science education | |
| prior knowledge | |
| Privacy-by-Design | |
| Privacy-Preserving Learning Analytics | |
| Proactive Intervention | |
| Problem Recommendation | |
| problem solving | |
| process data | |
| Process oriented learning | |
| Productive failure | |
| Productive persistence | |
| professional development | |
| professional learning | |
| Professional self-efficacy | |
| Professional well-being | |
| proficiency | |
| program analysis | |
| programming | |
| programming assignment | |
| programming education | |
| Programming Language Transition | |
| programming readiness | |
| Programming self-efficacy | |
| project management tools | |
| project-based learning | |
| prompt | |
| prompt engineering | |
| Prompt Literacy | |
| prompt-based personas | |
| prompting | |
| psychological ownership | |
| public education investment | |
| Q | |
| Q methodology | |
| qualitative analysis | |
| Qualitative Research | |
| Quantified Self | |
| Question Structural Features | |
| Quiz creation | |
| R | |
| RAG | |
| Raincloud Plots | |
| reading behavior | |
| reading comprehension assessment | |
| Real-time intervention | |
| Real-Time Prediction | |
| real-world data | |
| realistic drawing performance | |
| Recommendation Systems | |
| Reconstruction | |
| Recursive partitioning | |
| reflection | |
| Reflection Support | |
| Reflection Support System | |
| reflective journaling | |
| Reflective Scaffolding | |
| Reliability generalisation | |
| report revision | |
| representational coordination | |
| Research activities | |
| Research and Practice | |
| Research methods | |
| Research organization | |
| Research through Design | |
| Research-Active Individuals | |
| Researcher-Teacher Relationships | |
| Residual-based DIF | |
| response evidence | |
| responsibility boundary work | |
| Responsible AI in education | |
| retrieval-augmented generation | |
| Retrieval-Augmented Generation for Educational Content | |
| Review | |
| reward hacking diagnosis | |
| Reward system | |
| Risk Ranking | |
| RL | |
| RLHF | |
| robot role | |
| Robot-Assisted Language Learning | |
| role fluency | |
| Rubrics | |
| S | |
| SAMR | |
| scaffold design | |
| scaffolding | |
| scaffolding risk | |
| Scale Development | |
| school environment | |
| school infrastructure | |
| Science Classes | |
| science education | |
| science process skills | |
| scoping review | |
| Scoring accuracy | |
| screen-level behavior | |
| ScrumBoard | |
| SECI model | |
| second language acquisition | |
| secondary school students | |
| Seductive details effect | |
| self-assessment calibration | |
| Self-Determination Theory | |
| Self-Determination Theory (SDT) | |
| self-directed learning | |
| self-efficacy | |
| Self-Explanation | |
| Self-organization models | |
| Self-Reflection | |
| self-regulated learning | |
| Self-Regulated Learning Theory | |
| Semantic gap between components and structure | |
| Semantic Gesture | |
| semantics-preserving transformations | |
| sense-making | |
| Sensemaking | |
| Sensory Tacit Knowledge | |
| sentiment analysis | |
| sentiment evolution、 | |
| Sequence Analysis | |
| sequence mining | |
| sequential analysis | |
| Serendipity | |
| Serious games | |
| Shallow reading | |
| SHAP | |
| shared misconceptions | |
| similar problem | |
| simulated student | |
| simulation-based labs | |
| simulation-based learning | |
| Simulations | |
| situated cognition | |
| Situation Model | |
| Skill Acquisition | |
| Skill Assessment | |
| Skill Standards | |
| SLAP-FACT Matrix Framework | |
| Small and Medium-Sized Enterprise (SME) | |
| small-sample meta-analysis | |
| smart cities | |
| Smart classroom | |
| smartphone | |
| social awareness | |
| Social Climate | |
| social comparison | |
| Social Network Analysis | |
| social robot | |
| Social-Emotional Learning | |
| Social-Emotional Learning (SEL) | |
| socially shared regulation of learning | |
| sociomaterial configurations | |
| Socratic AI | |
| Socratic Dialogue | |
| Socratic Questioning | |
| Socratic tutoring | |
| Soft Skills | |
| SOLO Taxonomy | |
| spatial ability | |
| Speaking | |
| speaking practice | |
| special needs students | |
| speech-based AI | |
| spherical video-based virtual reality | |
| Standard error rule | |
| Statistical Poster | |
| STEM education | |
| Stereotype Content Model (SCM) | |
| Stimulated recall | |
| Stopping rule | |
| storybook reading | |
| Storytelling | |
| strategic competence | |
| structural literacy | |
| Structured feedback | |
| structured reflection | |
| Student Activity Sheets | |
| Student Dropout | |
| student engagement | |
| student feedback | |
| student learning | |
| student modeling | |
| Student perceptions | |
| Student Privacy | |
| Student Score Prediction | |
| student simulation | |
| Student Support | |
| student voice | |
| student-chatbot interaction | |
| students’ learning effectiveness | |
| subjectification | |
| Subjective Difficulty | |
| summer vacation | |
| supervised classifier | |
| support systems | |
| Supportive Scaffolding | |
| Surprise | |
| survival analysis | |
| Sustainability Education | |
| Sustainable Design Education | |
| Sustainable Seafood | |
| Symbolic sequence modeling | |
| Synthetic Data | |
| systematic review | |
| T | |
| Tablet-based augmented reality | |
| TabNet | |
| Tacit-knowledge activation situations | |
| Tamil Language Learning tool | |
| task instruction | |
| task-fit | |
| taxonomy | |
| Teachable Agent | |
| teacher agency | |
| Teacher Avatar | |
| teacher collaboration | |
| Teacher development | |
| teacher education | |
| teacher feedback | |
| Teacher noticing | |
| teacher orchestration | |
| teacher professional development | |
| teacher professional judgment | |
| Teacher professional learning | |
| Teacher professional vision | |
| teacher self-efficacy | |
| Teacher Support | |
| Teacher talk moves | |
| teacher trainee | |
| Teachers' online teaching ability | |
| Teacher–AI Co-Orchestration | |
| teaching decision-making | |
| teaching strategies | |
| team-based capstone projects | |
| Team-Based Learning | |
| technological democratization、 | |
| technology acceptance | |
| Technology Acceptance Model | |
| technology-assisted music training | |
| Technology-Enhanced Language Learning | |
| technology-enhanced learning | |
| Technology-supported outdoor learning | |
| TELL | |
| Temporal Learning Analytics | |
| temporal split-attention | |
| Temporal transferability | |
| tertiary | |
| Test efficiencys | |
| text exploration | |
| text summarization | |
| Thai Language | |
| thematic analysis | |
| Thought experiences | |
| Threshold calibration | |
| time allocation | |
| Time Management | |
| time series data | |
| Time-aware reading practice | |
| Time-interval dynamics | |
| TIMSS 2023 | |
| TPACK | |
| Trainee Teachers | |
| training system | |
| transition network analysis | |
| translation teaching | |
| tri-rater assessment | |
| Trouble | |
| trust | |
| trustworthy AI in education | |
| tutor evaluation | |
| tutoring dialogue | |
| U | |
| Ubiquitous Learning | |
| uncertainty design | |
| uncertainty management | |
| UNESCO sustainability competencies | |
| Unexpected Information | |
| universal design for learning | |
| University Chatbot | |
| university programme | |
| Usability | |
| user monitoring | |
| user trust | |
| V | |
| VAD | |
| verification-oriented pedagogy | |
| vibe coding | |
| vibe coding behavior | |
| Video analysis | |
| video analytics | |
| video annotation | |
| Video learning | |
| video lectures | |
| video-based learning | |
| Virtual Exchange | |
| virtual pedagogical agent | |
| virtual reality | |
| Vision language model | |
| Vision model | |
| vision-language model | |
| Vision-Language-Action (VLA) | |
| visual attention | |
| Visual Resources | |
| Visual Scaffolding | |
| Visual Thinking Theory (VTT) | |
| visualization | |
| Vocabulary acquisition | |
| vocational education | |
| VR-based humanities education | |
| W | |
| Web of Science | |
| Web-based Investigative Learning | |
| Webcam eye-tracking | |
| Wheel-Spinning | |
| Workplace Learning | |
| WPM | |
| writing revision | |
| X | |
| XAI | |
| xAPI | |
| XR | |
| XR-based learning | |
| Y | |
| youth information behaviour | |
| | |
| Generative AI | |