TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
| 3 | |
| 3D Space | |
| A | |
| Abstract Argumentation | |
| Abstract Argumentation Frameworks | |
| abstracted action models | |
| Acting and Sensing | |
| Action languages | |
| action model learning | |
| active action model learning | |
| acyclicity notions | |
| Agent autonomy | |
| agent interrogation | |
| Algorithms | |
| Announcing KR2023 | |
| Answer Set Navigation | |
| Answer Set Programming | |
| answer-set programming | |
| Approval Voting | |
| Argumentation | |
| ASPIC+ | |
| Assumption-based argumentation | |
| Automata | |
| Automated Deduction | |
| automated reasoning | |
| B | |
| Bayesian network classifiers | |
| Belief Base | |
| belief base change | |
| Belief bases | |
| belief change | |
| Belief Contraction | |
| Belief Fusion | |
| Belief Merging | |
| Belief Revision | |
| belief update | |
| bipolar argumentation | |
| Boolean algebras | |
| boolean games | |
| bounded cliquewidth | |
| Building Design | |
| C | |
| Cardinal Directional Calculus | |
| Cardinality Constraints | |
| Chase termination | |
| cheminformatics | |
| Class hierarchy | |
| classical planning | |
| Closing | |
| clustering | |
| Cognitive robotics | |
| coherence | |
| collective attacks | |
| Collective Entity Resolution | |
| Coloring | |
| Combinatorics | |
| commonsense knowledge | |
| complexity | |
| complexity analysis | |
| composite event recognition | |
| Compound conditionals | |
| Computability | |
| computational aspects of argumentation | |
| computational complexity | |
| computer-assisted proof | |
| Conditional belief base | |
| Conditional effects | |
| conditional logic | |
| Conditional logics | |
| Conditional objects | |
| Conditional planning | |
| Conditional previsions | |
| conditional reasoning | |
| Conditionals | |
| Condorcet Jury Theorem | |
| Conjunctive Queries | |
| Conjunctive query entailment | |
| conservative extensions | |
| Consistency Checking | |
| Constraints translation | |
| Counting queries | |
| cyclic dependencies | |
| D | |
| Darwiche-Pearl | |
| Data Quality | |
| Datalog | |
| Datalog rules | |
| Declarative Framework | |
| declarative problem solving | |
| declarative programming | |
| Deductive System | |
| deep learning | |
| Deep Probabilistic Modelling | |
| Deep Probabilistic Programming Languages | |
| Defeasible and preferential logics | |
| defeasible reasoning | |
| Defeat Notions | |
| Defense Notions | |
| definability | |
| Deontic Logic | |
| Description Logic | |
| Description Logics | |
| Description logics with fixpoints | |
| Description logics with transitive role closure | |
| dialectical explanations | |
| Digital Forensics | |
| DLV | |
| Dynamic Deontic Logic | |
| Dynamic epistemic logic | |
| Dynamics in Argumentation | |
| E | |
| Embedding Space | |
| Enforcement | |
| Enthymemes | |
| Epistemic Deontic Logic | |
| epistemic logic | |
| Epistemic State | |
| Epistemic States | |
| Event Calculus | |
| Exact Learning | |
| existential rules | |
| Expertise | |
| Explainable AI | |
| Explainable AI Planning | |
| Explainable Logic | |
| explanation | |
| explanations | |
| expressive power | |
| F | |
| Fallible sensors | |
| Finite entailment | |
| first-order logic | |
| First-order rewritability | |
| Forecasting | |
| Forgetting | |
| formal argumentation | |
| Fuzzy Description Logics | |
| fuzzy logic | |
| G | |
| general game playing | |
| generalized policies | |
| Genetic Programming | |
| GQL | |
| Gradual Argumentation | |
| gradual semantics | |
| Graph Neural Networks | |
| graph queries | |
| graph query languages | |
| graphs | |
| Group Reliability | |
| Gödel logic | |
| H | |
| Horn-DL | |
| human cognition | |
| human reasoning | |
| Human-Aware AI | |
| Hybrid planning | |
| Hyper-parameter optimisation | |
| hyperintensionality | |
| I | |
| inconsistency-tolerant semantics | |
| Inductive inference | |
| inductive inference operator | |
| Inductive Logic Programming | |
| information extraction | |
| Intermediate conditions and effects | |
| Interpolation | |
| Interpretable prediction | |
| isomorph-free exhaustive generation | |
| Iterated Belief Change | |
| Iterated Belief Revision | |
| J | |
| Judgment Aggregation | |
| K | |
| Kernel Contraction | |
| knowability | |
| Knowledge Based Data Management | |
| Knowledge graph | |
| Knowledge Graphs | |
| Knowledge integration | |
| Knowledge Representation | |
| Knowledge representation and reasoning | |
| KR and Machine Learning | |
| KR2022 | |
| L | |
| Large-Neighbourhood Search | |
| LARS | |
| learning capabilities | |
| learning policies | |
| lifted strips | |
| linear temporal logic | |
| Linear Temporal Logic on finite traces (LTLf) | |
| logic programming | |
| Logical Constraints | |
| Logical Entailments | |
| Logics for Multi-Agent Systems | |
| Low-complexity Description Logics | |
| LTLf synthesis | |
| M | |
| machine learning | |
| Marine Exploration | |
| Mechanism Design | |
| modal logic | |
| model learning | |
| model-based reasoning | |
| Motion planning | |
| Multi-Agent Debate | |
| multi-agent epistemic logic | |
| Multi-Agent Systems | |
| Multiwinner Voting | |
| N | |
| Nash Equilibria | |
| Negative Statements | |
| Nested sequent | |
| neural language models | |
| Neural Network Models | |
| Neural Networks | |
| Neuro-Symbolic | |
| neuro-symbolic AI | |
| neuro-symbolic reasoning | |
| Non-classical Logic | |
| Non-classical Semantics | |
| non-monotonic reasoning | |
| Non-prioritised revision | |
| Nondeterminism | |
| nonmonotonic reasoning | |
| Normative Systems | |
| O | |
| Online Grounding of Planning Domains | |
| ontologies | |
| ontology | |
| Ontology Based Data Access | |
| ontology extension | |
| Ontology-mediated query answering | |
| ontology-mediated querying | |
| open relation extraction | |
| operator | |
| Optimal ABox Repair | |
| optimisation | |
| Ordinal Conditional Functions | |
| P | |
| PAC semantic | |
| Paraconsistency | |
| parameterized complexity | |
| Perception & Reasoning | |
| Permitted Announcements | |
| Perspectives | |
| Plan execution monitoring | |
| Planning and Learning | |
| Planning under uncertainty | |
| postulate-based reasoning | |
| preferences | |
| Priest's Logic of Paradox | |
| principle-based analysis | |
| prioritized knowledge bases | |
| Privacy Policy | |
| Private strategies | |
| Probabilistic Argumentation | |
| Probabilistic Circuits | |
| Probabilistic Graphical Models | |
| Probabilistic Logic Programming | |
| probabilistic programming | |
| Probabilities | |
| Progression | |
| Projection | |
| Proof search | |
| proof theory | |
| Properties of Argumentation Semantics | |
| Proportional Representation | |
| Propositional satisfiability | |
| provenance semantics | |
| PSyKE | |
| Public Announcement Logic | |
| Q | |
| Qualitative Spatial Reasoning | |
| Query rewriting | |
| R | |
| Random quantities | |
| rational closure | |
| Reasoning | |
| Reasoning about action | |
| reasoning about actions | |
| Reasoning about Terminological Knowledge | |
| Region Connection Calculus | |
| Regression | |
| Regular path queries | |
| relation extraction | |
| Relevance | |
| Resource Description Framework with Schema (RDFS) | |
| Revision | |
| rule learning | |
| Rule Mining | |
| S | |
| SAT-based algorithms | |
| satisfiability solving | |
| Semantic policies | |
| semantics | |
| semirings | |
| Service robotics | |
| Shy Datalog+/- | |
| situation calculus | |
| Social Choice | |
| stable roommates problem | |
| Standpoint | |
| Strategic Reasoning | |
| stream reasoning | |
| Strong Equivalence | |
| strong persistence | |
| structured argumentation | |
| suboptimal planning | |
| surveys | |
| symbolic knowledge extraction | |
| Symmetry Breaking Constraints | |
| syntax splitting | |
| Synthesis | |
| system description | |
| System W | |
| T | |
| Task planning | |
| temporal abstraction | |
| Temporal Data | |
| Temporal Logics | |
| temporal pattern matching | |
| Temporal planning | |
| Temporal Queries | |
| topological semantics | |
| Tractable Probabilistic Models | |
| trust | |
| Truth-tracking | |
| Turing Complete | |
| Two-player games | |
| U | |
| Uncertainty | |
| Unique Characterizablity | |
| Unstructured Data | |
| unsupervised learning | |
| V | |
| Vadalog | |
| W | |
| Warded Datalog+/- | |