PROGRAM
Days: Monday, June 19th Tuesday, June 20th Wednesday, June 21st Thursday, June 22nd Friday, June 23rd
Monday, June 19th
View this program: with abstractssession overviewtalk overview
09:30-10:00Coffee Break
10:00-13:30 Session 1A: PhD Consortium
Location: G. Classroom 3.4 (3rd floor)
10:00 | Video Game Developers and Passion in Japan (abstract) |
10:30 | Antiquity for Sale: Game Engines, Asset Stores, and the Platformization of the Classical Imagination in Videogame Development (abstract) |
11:00 | Establishing Interpretation Design as a Game Design Method (abstract) |
11:30 | The Mobilization of Play in the Dutch Military-Innovation Complex (abstract) |
12:00 | Esports in Europe: How Is Gender Diversity Experienced in Overwatch Esports Communities in Portugal and the UK? (abstract) |
12:30 | A Diachronic Look at the Swiss Game Developers Community (abstract) |
13:00 | Long-term Work Experiences of Eastern European Expatriate, Remote and Outsourced Workers in Czech-based Game Companies (abstract) |
10:00-13:30 Session 1B: PhD Consortium
Location: H. Classroom 3.5 (3rd floor)
10:00 | Between Girl Power and Platforms' Power: an Analysis of the Brazilian Feminist Streamers' Communication Strategies (abstract) |
10:30 | Gamer Identity and Masculinity: Narrative and Typologies in the Use of the Video Game (abstract) |
11:00 | Pink-Collar Playbour: the Digital Housework of Video Game Livestreaming (abstract) |
11:30 | The Impact of Social Digital Games in Online Communities on Older Adults' Digital Competences (abstract) |
12:00 | What Works for Me: A Content Analysis of a Problem Gamer Community on Reddit (abstract) |
12:30 | Evaluation of Gamification Strategies' Impact in the Information and Communication Services of Cyclotourism for Senior Citizens (abstract) |
13:00 | A Digital Game-Based Model Proposal for Mental Health Promotion (abstract) |
10:00-17:00 Session 1C: Workshop: Game Design Pattern Creation
Location: Computer room MAC 1 (2nd floor)
10:00-17:00 Session 1D: Workshop: Supervising the Games Doctorate
Location: Classroom 4.1 (4th floor)
10:00-13:00 Session 1E: Workshop: Provocative Approaches to Serious Game Design and Analysis
Location: Seminar room 3 (ground floor)
10:00-13:00 Session 1F: Workshop: Experimental Adaptation: Gamey Literature & Literary Games
Location: Seminar room 4 (ground floor)
10:00-13:00 Session 1H: Workshop: Controlling the Trolling: Classroom Management for Teaching Gamers
Location: Classroom B2 (ground floor)
10:00-13:00 Session 1I: Workshop: Children, Play and Age-Appropriate Game DesignChildren, Play and Age-Appropriate Game Design
Location: Classroom 4.2 (4th floor)
10:00-17:30 Session 1K: Workshop: Re-Playing with History: Revisiting Historical Games Studies
Location: A. Classroom 2.1 (2nd floor)
10:00-17:30 Session 1N: Workshop: Kunst – Spiel, Kunst – Werk, Spiel – Kunst (non-objectivistic work concepts in game art)
Location: D. Classroom 2.4 (2nd floor)
10:00-17:30 Session 1Q: Workshop: From the Margins: Limits and Possibilities for Diversity in Games-Game Studies
Location: E. Classroom 2.6 (2nd floor)
10:00-13:00 Session 1R: Workshop: Game-It-Yourself in Healthcare: Implications for Teaching and Curriculum
Location: F. Classroom 2.7 (2nd floor)
13:00-14:30Lunch Break
14:30-16:00 Session 2A: PhD Consortium
Location: G. Classroom 3.4 (3rd floor)
14:30 | Virtual Income and How to Tax It (abstract) |
15:00 | Procedural and Emergent Narrative: from Analog RPG to Digital RPG (abstract) |
15:30 | Smaky Story: a Comprehensive Approach of the Practical, Technical, and Social Dimensions of Computing in French-Speaking Switzerland (abstract) |
14:30-16:00 Session 2B: PhD Consortium
Location: H. Classroom 3.5 (3rd floor)
14:30 | "Dear Diary...": An Analysis of Recordings in Video Games (abstract) |
15:00 | Exploring Transformative Aesthetic Experiences in Videogames (abstract) |
15:30 | Remediation and Refunctionalization of Natural Spaces in Videogames: Perspectives, Patterns, and Impact on Society (abstract) |
14:30-17:30 Session 2C: Workshop: Designing Game-Based Educational Projects: From Cots in the Classroom to Playful Design and Co-Creation of Games
Location: Classroom 4.1 (4th floor)
14:30-17:30 Session 2D: Workshop: Referencing Digital Games: Developing Shared Guidelines and Citation Practices
Location: Seminar room 3 (ground floor)
14:30-17:30 Session 2E: Workshop: Towards an Oral History of Game Studies: Past, Present and Future Perspectives
Location: Seminar room 4 (ground floor)
14:30-17:30 Session 2G: Workshop: Local History of Games, Play and Game Design
Location: Classroom B2 (ground floor)
14:30-16:30 Session 2H: Workshop: Bursting the Matchmaking Bubble in Video Games
Location: Classroom 4.2 (4th floor)
14:30-17:30 Session 2I: Workshop: Automation in Game Production
Location: C. Classroom 2.3 (2nd floor)
14:30-17:30 Session 2J: Workshop: Gamification: Thinking Beyond Game-Elements
Location: Cinema room (videoteca) (1st floor)
16:30-18:00 Session 3A: PhD Consortium
Location: G. Classroom 3.4 (3rd floor)
16:30 | Value Extraction of Digital Gameplay: Audience and Producer Struggles (abstract) |
17:00 | Player Effort and Experiences: Perspectives on Game Dynamics (abstract) |
17:30 | An Advanced Design Perspective in Game Studies (abstract) |
16:30-18:00 Session 3B: PhD Consortium
Location: H. Classroom 3.5 (3rd floor)
16:30 | Practical Skill and Reasoning in Broken Games Played Swiftly: A Case Study of How Glitches Are Used to Speedrun the Legend of Zelda: A Link to the Past (abstract) |
17:00 | Tourism in Video Games: Experiences in Digital Worlds (abstract) |
17:30 | Temporalities of Open World Work Ideology: the Case of Elden Ring and Genshin Impact (abstract) |
18:00 | For an Understanding of Video Games Genres Through the Discourse of Players (abstract) |
18:00-19:00Coffee Break
Tuesday, June 20th
View this program: with abstractssession overviewtalk overview
10:30-11:00Coffee Break
11:00-13:00 Session 4A: Panel: The Canon is Inherently Patriarchal and Colonial, But …: A Defense of the Canon for Game Studies
Location: A. Classroom 2.1 (2nd floor)
PANEL: The Canon Is Inherently Patriarchal and Colonial, but...: A Defense of the Canon for Game Studies (abstract) |
11:00-13:00 Session 4B: Panel: Other Worlds Are Possible: Games as Speculative Research-Creation Processes
Location: B. Classroom 2.2 (2nd floor)
PANEL: Other Worlds Are Possible: Games as Speculative Research-Creation Processes (abstract) |
11:00-13:00 Session 4C: Panel: Cultural Sustainability in Esports
Location: C. Classroom 2.3 (2nd floor)
PANEL: Cultural Sustainability in Esports (abstract) |
11:00-13:00 Session 4D: Panel: Ludic Libidos: Intimate Economies in the Boudoir of Critical Game Studies
Location: D. Classroom 2.4 (2nd floor)
PANEL: Ludic Libidos: Intimate Economies in the Boudoir of Critical Game Studies (abstract) |
11:00-13:00 Session 4E: Panel: Mis/Dis Information and Games Studies in Climate, Health, Culture, and News
Location: E. Classroom 2.6 (2nd floor)
PANEL: Mis/Dis Information and Games Studies in Climate, Health, Culture, and News (abstract) |
11:00-13:00 Session 4F: Breaking Boundaries
Chair:
Location: F. Classroom 2.7 (2nd floor)
11:00 | Theorizing Digital Games: Play Theories & New Materialism (abstract) |
11:20 | Lost Horizons: Constructing a Fiction of Knowledge (abstract) |
11:40 | Perceiving Across Gameworld Boundaries: Actual, Fictional, and Imaginative Perceptions (abstract) |
12:00 | Materially Random Stories: Randomness and Narrative as Material Structures in Digital Games (abstract) |
11:00-13:00 Session 4G: Cosy Games
Chair:
Location: G. Classroom 3.4 (3rd floor)
11:00 | Soothing Affect or Neoliberal Indoctrination? Cozy Games and Agency (abstract) |
11:20 | The Cozy and the Strange in Strange Horticulture (abstract) |
11:40 | Farming a Cosy Utopia: A Regenerative Escape to Simpler Times (abstract) |
12:00 | A Garden of One's Own: Reclaiming Agency at a Free-to-Play Playground (abstract) |
11:00-13:00 Session 4H: Decolonization
Chair:
Location: H. Classroom 3.5 (3rd floor)
11:00 | The Ghosts of Empire: Asian Horror and Postcolonial Pastiche in the Filipino Visual Novel the Letter (2017) (abstract) |
11:20 | Love Letters to India?: Adapting Colonial Fiction in the Secret Games Company's Kim (abstract) |
11:40 | #OtomeArmada: Otome Games, Networks and Deterritorialization (abstract) |
12:00 | Invisible at the Edge: Playing with the Geoglyphs of Occupation in Anglo-America (abstract) |
11:00-13:00 Session 4I: Young and Old Players
Chair:
Location: I. Classroom 3.6 (3rd floor)
11:00 | Finnish Young Adolescents' Digital Gaming and Physical Activity Behaviour (abstract) |
11:20 | Gamer Identity, Masculinities, and Feminities. An Analysis of Teenagers' Perception of Gamer Identity (abstract) |
11:40 | Silver Gaming in Poland. The Margin or the Future of the Gaming Industry? (abstract) |
12:00 | "You Have to Manage on Your Own": the Challenges and Resources of Gaming in Old Age (abstract) |
11:00-13:00 Session 4J: Situated Learning
Chair:
Location: J. Classroom 3.9 (3rd floor)
11:00 | Locating Videogame Development in Australian Higher Education (abstract) |
11:20 | Playing Animal Farm: Designing a Dungeons & Dragons [D&D] One-Shot for Pivotal Play and Learning (abstract) |
11:40 | Valletta: Streets of History: Documenting the Process of Developing a Location-Based Game in the Area of Maltese History and Culture (abstract) |
12:00 | The Player-Learner Experience: a Comparison of Game Masters and Pedagogical Practices (abstract) |
11:00-13:00 Session 4K: Handheld Lifestyle
Chair:
Location: K. Classroom 3.10 (3rd floor)
11:00 | Modding Leisure: Content Creation in Animal Crossing: New Horizons (abstract) |
11:20 | Playing with Animal Crossing. a Data-Based Analysis of Regional and Transregional Practices in the Japanese, Korean and Chinese YouTube Space (abstract) |
11:40 | Playable, Portable, Pretty?: Gender in Nintendo DS Lifestyle Software (abstract) |
12:00 | Peer-pressure? A Motivation-focused Taxonomy of Social Mechanics in Microtransaction-based Mobile Games (abstract) |
13:00-14:30Lunch Break
14:30-16:00 Session 5A: Limits of Representation
Chair:
Location: A. Classroom 2.1 (2nd floor)
14:30 | Let's Play Evangelization. Digital Televangelism and the "A Plague Tale" Series (abstract) |
14:50 | Beyond Mad Scientists and Distracted Geniuses: Images of the Science and Scientists in Prey (abstract) |
14:30-16:00 Session 5B: Ludic Subjectivities
Chair:
Location: B. Classroom 2.2 (2nd floor)
14:30 | Role Playing as Your Happier Self: Self-Help Games as Female-Coded "Leisure" (abstract) |
14:50 | Of Mice and Lemmings: Ludic Subjectivity and Interface in a Historical Context (abstract) |
14:30-16:00 Session 5C: Local Community
Location: C. Classroom 2.3 (2nd floor)
14:30 | Translating Witcher: Investigating Conflict and Cooperation Between Localization Industry and Gaming Communities (abstract) |
14:50 | Perceived Finnishess Amongst Four Player Groups Through UnReal World (abstract) |
15:10 | Making the Revolution Resonate: from La Conquista to El Generalissimo (abstract) |
14:30-16:00 Session 5D: Inclusivity and Accessibility
Chair:
Location: D. Classroom 2.4 (2nd floor)
14:30 | Social Acceptability of Location-based Games in Cemeteries (abstract) |
14:50 | Improving Digital Accessibility Through Audio-Game Co-Design (abstract) |
15:10 | We Can Do It, Can We? Experiences of Women in the Czech Video Game Industry (abstract) |
14:30-16:00 Session 5E: Ludic Liminality
Chair:
Location: E. Classroom 2.6 (2nd floor)
14:30 | The Womb as a Sphere of Biopolitical Liminality in Video Games (abstract) |
14:50 | Xeno-Ludens: Deformativism and Playful Estrangement (abstract) |
15:10 | Staying with the Glitch: the Queerness of Temporal Disruption in Animal Gameplay (abstract) |
14:30-16:00 Session 5F: Digital Literacies
Chair:
Location: F. Classroom 2.7 (2nd floor)
14:30 | A Systematic Literature Review of Teachers' Role in Using Game-Based Learning (abstract) |
14:50 | Digital Literacy Games: a Systematic Literature Review (abstract) |
15:10 | A Post Structuralist Understanding of Integrating Games in Education (abstract) |
14:30-16:00 Session 5G: Preserving Games
Chair:
Location: G. Classroom 3.4 (3rd floor)
14:30 | On the Preservation of the Experience of Play in an MMORPG Environment: Livestreams and the Game Preservation Conundrum (abstract) |
14:50 | "Accidental Archivists": YouTube Gameplay Content and Game Preservation (abstract) PRESENTER: Michele Newman |
15:10 | Preserving and Emulating Australian Made Videogames of the 1990s (abstract) |
14:30-16:00 Session 5H: Waiting for the World to End
Chair:
Location: H. Classroom 3.5 (3rd floor)
14:30 | Enjoyment in the Anthropocene: the Extimacy of Ecological Catastrophe in Donut County (abstract) |
14:50 | New Old Worlds: Ecology in Planetary Colonization Games (abstract) |
15:10 | Ecology and the Post Apocalypse: Regenerative Play in the Metro Series (abstract) |
14:30-16:00 Session 5I: Personal Touch
Chair:
Location: I. Classroom 3.6 (3rd floor)
14:30 | Home Computing and Digital Game Piracy in the 1980s in Portugal (abstract) |
14:50 | Commercial, Hobbyist and In-between: Understanding the DAI Personal Computer Associative Game Library (abstract) |
15:10 | Podcasts and Players – Examining the Careers of Gaming Podcast Creators (abstract) |
14:30-16:00 Session 5J: Teamwork Spaces
Chair:
Location: J. Classroom 3.9 (3rd floor)
14:30 | Evaluating Teamwork in a Game Development Team: Observations from Attending a "Sprint Retrospective" (abstract) |
14:50 | Developer Dialogues: a Study of Videogame Creators to Understand the Potential for Industry Self-Regulation of Monetization (abstract) |
15:10 | Australian Video Game Developers' Marketing Knowledge: Filling an Important Research Gap (abstract) |
14:30-16:00 Session 5K: Game Worlds
Chair:
Location: K. Classroom 3.10 (3rd floor)
14:30 | Game Worlds at the Limits and Margins of Games (abstract) |
14:50 | On Being Stuck in Sid Meier's Civilization: the Promise of Freedom in Historical Games (abstract) |
15:10 | Toward an Agential Realist Account of Digital Games: Revisiting Gamic Agency and Materiality (abstract) |
16:00-16:30Coffee Break
16:30-18:30 Session 6A: Panel: Gaming Disorder Around the World: Overview of Current Situation in 19 Countries
Location: A. Classroom 2.1 (2nd floor)
PANEL: Gaming Disorder Around the World: Overview Through Six Continents (abstract) |
16:30-18:00 Session 6B: Livestreaming Communities
Chair:
Location: B. Classroom 2.2 (2nd floor)
16:30 | Super Memory Makers: Livestreaming and/as Videogame Play Archives (abstract) |
16:50 | A Historical Perspective on Speedrunning: Evolution and Impact of the Informational Aspect upon Speedrunning Communities (abstract) |
16:30-18:00 Session 6C: Horror Reawoken
Chair:
Location: C. Classroom 2.3 (2nd floor)
16:30 | The Magic Prison: Game Rules as a Tool for Dread in Sir Gawain and the Green Knight and Inscryption (abstract) |
16:50 | "Our Player Friend Here... They Already Hold the Key...": Redefining Genre Limits in Inscryption (abstract) |
17:10 | Disenchanted Re-Enchantment: Comparative Analysis of World of Darkness and Monsterhearts Tabletop RPGs (abstract) |
16:30-18:00 Session 6D: Single/Multiplayer
Chair:
Location: D. Classroom 2.4 (2nd floor)
16:30 | Enacted Sociality in Single-Player Play (abstract) |
16:50 | Individualized Communal Experience: Players of Detroit: Become Human (abstract) |
17:10 | From Superhuman to Posthuman: Collective Action in Single-Player Video Games (abstract) |
16:30-18:00 Session 6E: Postanthropocene
Chair:
Location: E. Classroom 2.6 (2nd floor)
16:30 | Building and Rebuilding the Anthropocene in Cities: Skylines (abstract) |
16:50 | Saving the Planet One Game at a Time (abstract) PRESENTER: Gabrielle Trepanier-Jobin |
17:10 | Two Approaches to Solving the Climate Crisis: Comparing Half-Earth Socialism and the Climate Game (abstract) |
16:30-18:00 Session 6F: Owning Ludic Histories
Chair:
Location: F. Classroom 2.7 (2nd floor)
16:30 | Learning Cultural Heritage Through Emergent in-Game Dialogues (abstract) |
16:50 | My Game History: Teaching Against Hegemonic Game History (abstract) |
17:10 | Unearthing the Ludic Media Archaeology of Fashion (abstract) |
16:30-18:00 Session 6G: Nostalgia
Chair:
Location: G. Classroom 3.4 (3rd floor)
16:30 | Kosmonaut's Log: Field Notes on the Politics of Nostalgia in Ludic Representations of Soviet Space Exploration (abstract) |
16:50 | The Call of Queue. PRL Heritage and Nostalgia in Contemporary Polish Game Culture (abstract) |
16:30-18:00 Session 6H: Traversing Space
Chair:
Location: H. Classroom 3.5 (3rd floor)
16:30 | From the Walking Sim to the Watch_Dog and Beyond: Walter Benjamin's Flânerie in the Age of the Metaverse (abstract) |
16:50 | Monkey Island as a Theme Park Going Beyond Hyperrealism: Ron Gilbert's Auteurial Style and Thematic Concerns (abstract) |
17:10 | The Rogue Needs a City: Role-Playing Game Cities and Their Literary Background (abstract) |
16:30-18:00 Session 6I: East-Asian Contexts
Chair:
Location: I. Classroom 3.6 (3rd floor)
16:30 | From Play to Playces: the Representation of Contexts of Play in Japanese Games and Popular Media. Introduction (abstract) |
16:50 | Finding the Post-Postwar Japan in Death Stranding's Sublime Ruins (abstract) |
17:10 | Chinese Cultivation Games and the Cosmotechnics (abstract) |
16:30-18:00 Session 6J: Marginalization
Chair:
Location: J. Classroom 3.9 (3rd floor)
16:30 | On Field Colonization, Intersections and Marginalized Game (abstract) |
16:50 | Englishized? Polish Game Scholars' Responses to the Anglophone Norm (abstract) |
Wednesday, June 21st
View this program: with abstractssession overviewtalk overview
10:30-11:00Coffee Break
11:00-13:00 Session 7B: Panel: Practice in Game Studies: Beyond Game Design
Location: B. Classroom 2.2 (2nd floor)
PANEL: Practice in Game Studies: Beyond Game Design (abstract) |
11:00-13:00 Session 7C: Panel: Latinx Game Studies: Past, Present and Future
Location: C. Classroom 2.3 (2nd floor)
PANEL: Latinx Game Studies: Past, Present and Future (abstract) |
11:00-13:00 Session 7D: Panel: eSports policies in the Nordic Countries
Location: D. Classroom 2.4 (2nd floor)
PANEL: Esport Policies in the Nordic Countries (abstract) |
11:00-13:00 Session 7E: Panel: “Everyone Has a Plan Until They Get Punched in the Mouth”: Thinking with Chessboxing
Location: E. Classroom 2.6 (2nd floor)
PANEL: "Everyone Has a Plan Until They Get Punched in the Mouth": Thinking with Chessboxing (abstract) |
11:00-13:00 Session 7F: Limits of Gamification
Chair:
Location: F. Classroom 2.7 (2nd floor)
11:00 | Gamified City for 6th Graders: the Effect of Gameful Experience on Students' 21st Century Readiness in Finland (abstract) |
11:20 | Gamification and Undesign: Exploring the Affordances of Digital Detox Apps with Game Features (abstract) |
11:40 | Digital Cycling Club: Gamification of Cycling in Post Covid-19 Pandemic (abstract) |
12:00 | Serious Narrative Microgames as a Remedy for Gamification Limitations. The Case of the Platform for Making Games for Mobile CBT Therapies (abstract) |
11:00-13:00 Session 7G: Game Streaming and eSports
Chair:
Location: G. Classroom 3.4 (3rd floor)
11:00 | Time and Temporality in Game Streaming on Twitch (abstract) |
11:20 | The Indian Esports Scene — a Demographic Cluster Analysis (abstract) |
11:40 | Scoping Review of South Korean Esports Research and Comparison to the Stakeholder Perception (abstract) |
12:00 | Problems Anchoring and Verifying Identities in an Emerging Esports Ecosystem (abstract) |
11:00-13:00 Session 7H: Simulations
Chair:
Location: H. Classroom 3.5 (3rd floor)
11:00 | Playing Brexit: Borders and Nationalism in the Times of Inhospitality (abstract) |
11:20 | "Air Time!": Balconing Simulator 2020 and Criticism of Junk Tourism in Spain (abstract) |
11:40 | Sinking Strangers No More: Playing "Climate Refugees" in Video Games (abstract) |
12:00 | Playing the Industry: Exploring the Margins of the Videogame Industry Through Game Dev Tycoon (abstract) |
11:00-13:00 Session 7I: Thinking Games
Chair:
Location: I. Classroom 3.6 (3rd floor)
11:00 | From Replay to Revisit (abstract) |
11:20 | Fact and Fiction in Video Games: How Much Fiction Is Needed for Good Design? (abstract) |
11:40 | Thoughts on Kitsch and Games (abstract) |
12:00 | Lifestyle Games (abstract) |
11:00-13:00 Session 7J: Pain and Pleasure
Chair:
Location: J. Classroom 3.9 (3rd floor)
11:00 | Subtle Playability: Orienting Players' Actions Beyond the Threat of Failure (abstract) |
11:20 | Beyond the Analysis from Neoliberal Subjectification? the Accelerationist Short-Circuiting of Gaming Pleasure in Total War: Warhammer II & III (abstract) |
11:40 | Suffocated by Surplus Enjoyment: A Psychoanalysis of "Gamer Rage" (abstract) |
12:00 | Making the Mechanics Monetizable: on the Development Process of Free-to-Play Games (abstract) |
13:00-14:30Lunch Break
14:30-16:00 Session 8A: Voices and Noises
Location: A. Classroom 2.1 (2nd floor)
14:30 | "Constellations" of Vocal Expression: A Time Traveler's Examination of Vocal Performance in Assassin's Creed: Origins (abstract) |
14:50 | Functions and Powers of Barks in Video Games: Reclaiming the Margins of Video Games Narrativity (abstract) |
15:10 | Meaningful Blehs and Rabbid Gwahs: Identity Representation Through Non-Human Noise and Words (abstract) |
14:30-16:00 Session 8B: Local and Independent
Chair:
Location: B. Classroom 2.2 (2nd floor)
14:30 | Czech Appeal: Use of Local Themes and Settings by a National Game Industry (abstract) |
14:50 | A Survey of the Irish Games Industry & the Ethics of Policy Research (abstract) |
15:10 | As Independent as Possible or as Necessary? the Different Context Layers of Being an Indie Developer (abstract) |
14:30-16:00 Session 8C: Legitimizing eSports
Chair:
Location: C. Classroom 2.3 (2nd floor)
14:30 | Gender and Resilience in Esports (abstract) |
14:50 | Esports at the Margins of the Commonwealth Games: Organisational Philosophy, Equity Pipelines, and National Representation (abstract) |
15:10 | Facilitating Collegiate Esports: Limiting and Legitimizing Competitive Gaming (abstract) |
14:30-16:00 Session 8D: Mixed Realities of VR
Chair:
Location: D. Classroom 2.4 (2nd floor)
14:30 | Why Do People Use VR (Games)? a Study of Continued Use and Spending (abstract) |
14:50 | Mixed Feelings and Realities: Joyful to Nauseating Sentiments About VR on Twitter (abstract) |
15:10 | The Paradox of Pleasure and Performance: a Virtual Reality Experiment on Exercise Endurance (abstract) |
14:30-16:00 Session 8E: Meta
Chair:
Location: E. Classroom 2.6 (2nd floor)
14:30 | Other than Text: Media Used in Game Studies Publications. a Computational Analysis into 20 Years of Publications of the Game Studies Journal, and an Appeal for Research Through Design (abstract) |
14:50 | Faraway, so Close! Co-Citation Analysis of Sources Cited by Gaming & Simulation Journal (abstract) |
15:10 | Huizinga's Lila: Game Studies and Indian Concepts of Play (abstract) |
14:30-16:00 Session 8F: Learning through Games
Chair:
Location: F. Classroom 2.7 (2nd floor)
14:30 | Dirty Pretty Romans: Teaching Catullus as Interactive Fiction Using Twine and StoryMaps (abstract) |
14:50 | Gami-Math: Educational Escape Rooms as Learning Environments, an Optimal Tool for Horizontal Mathematization and Curricular Integration (abstract) |
15:10 | League of Learning: a Study of Classroom Intervention Effectiveness (abstract) |
14:30-16:00 Session 8G: Identity and Agency
Chair:
Location: G. Classroom 3.4 (3rd floor)
14:30 | From Gamer Identity to Game Cultural Agency (abstract) |
14:50 | Gender Differences in Ethical Stances for Playing AR Games: The Case of Pokémon GO (abstract) |
15:10 | Merely Marginal? Gaming Culture and Reactionary Ideology (abstract) |
14:30-16:00 Session 8H: Games and Vision
Chair:
Location: H. Classroom 3.5 (3rd floor)
14:30 | Enacting Photojournalism in Videogames (abstract) |
14:50 | Selfies in Interface Games: Intimacy, Consent, and the Voyeur Player (abstract) |
15:10 | Imagining the All-Seeing Eye: Surveillance Imaginaries in Games (abstract) PRESENTER: Ragnhild Solberg |
14:30-16:00 Session 8I: Mediation
Chair:
Location: I. Classroom 3.6 (3rd floor)
14:30 | Uncovering the (Hidden) Co-Creativity: Ethnographic Streaming for a Game Design Praxiology Research Project (abstract) |
14:50 | The Game(s) of Netflix: Exploring the Entertainment Functions of Digital Games as Part of the Company's Content Strategy (abstract) |
15:10 | GBStudio and Platforms by Consent (abstract) |
14:30-16:00 Session 8J: Digital Data Clouds
Chair:
Location: J. Classroom 3.9 (3rd floor)
14:30 | Every Cloud Has a Silver Lining: Through the Cracks of Cloud Gaming Infrastructure (abstract) |
14:50 | Finding the GaaP — Data, Dashboards, and Independent Games (abstract) |
15:10 | Towards Understanding Game Data Work (abstract) |
14:30-16:00 Session 8K: Discipline and Punish
Chair:
Location: K. Classroom 3.10 (3rd floor)
14:30 | Examining the Cultures of Discipline in Overwatch and League of Legends Esports (abstract) |
14:50 | Beneath the Label: Assessing Video Games' Compliance with ESRB and PEGI Loot Box Warning Label Industry Self-Regulation (abstract) |
15:10 | Protocolar Power and the Texts of Game Cultures (abstract) |
16:00-16:30Coffee Break
16:30-18:00 Session 9A: Small-scale Games
Chair:
Location: A. Classroom 2.1 (2nd floor)
16:30 | Grief in Mobile Games (abstract) |
16:50 | The Wild West of Mobile Game Advertising (abstract) |
17:10 | What's a Mini-Game? The Anatomy of Fishing Mini-Games (abstract) |
16:30-18:00 Session 9B: Sexist Game Cultures
Chair:
Location: B. Classroom 2.2 (2nd floor)
16:30 | Lad Mags and anti-Feminist Irony in the Formation of Gaming Culture (abstract) |
16:50 | Alt-Right and Video Games: a Literature Review (abstract) |
16:30-18:00 Session 9C: Board Games
Chair:
Location: C. Classroom 2.3 (2nd floor)
16:30 | Meaningful Social Play: An Exploratory Study on the Phenomenological Experience of Boardgame Play (abstract) |
16:50 | The Petsamo Board Game (1931) and Everyday Game Culture in Finland in the Interwar Period (abstract) |
17:10 | Meet up for a Board Game? How Socialisation, Access, and Language Influence Community Formation (abstract) |
16:30-18:00 Session 9D: Dark Play
Chair:
Location: D. Classroom 2.4 (2nd floor)
16:30 | "Yes, I Cheat, but Not Blatantly": the Use of Macros in Racing Games as Transgressive Play (abstract) |
16:50 | Playing Darkly: Rescuing Cheating in Online Games (abstract) |
17:10 | Insult Swordfighting: Gendered, Competetive, and Transgressive Communication in Gaming Culture (abstract) |
16:30-18:00 Session 9E: Ontologies
Chair:
Location: E. Classroom 2.6 (2nd floor)
16:30 | Discovering a Threshold: a Novel Approach to the Ontology of Virtual Realities (abstract) |
16:50 | A Criticism of Computer Game "Ontological Models" (abstract) |
17:10 | Ontology and Interdisciplinary Research in Esports (abstract) |
16:30-18:00 Session 9F: Gaming Academia
Chair:
Location: F. Classroom 2.7 (2nd floor)
16:30 | Let's Play with Academia: Overcoming the Limits of the Zoom Classroom via Video Game Streaming (abstract) |
16:50 | Relationship Between Motives for Gaming and Playing Gacha Among University Students (abstract) PRESENTER: Masanori Fukui |
17:10 | The Midnight Ride of Paul Revere: Balancing Accuracy, Fun, and Tone in Educational Games (abstract) |
16:30-18:00 Session 9G: Games and History
Chair:
Location: G. Classroom 3.4 (3rd floor)
16:30 | Enormous Fabricated Ability: Boosting in the Battlefront II Player Community (abstract) |
16:50 | 'Died on First Try, 10/10 Would Recommend LMAO': Studying the Appreciation of Historical Digital Games About WWII via Text Mining Methods (abstract) |
17:10 | Frostpunk: Lessons from Contemporary Polish History (abstract) |
16:30-18:00 Session 9H: Breaking Characters
Chair:
Location: H. Classroom 3.5 (3rd floor)
16:30 | Breaking Character: Contesting Marginalisation Through Critical Bricolage (abstract) |
16:50 | Individuals, Representatives, and Racers – the Images of F1 and F1 Esports Series Drivers on Instagram (abstract) |
17:10 | Extreme Bodies: The Uncommon Player-Avatar Relationship (abstract) |
16:30-18:00 Session 9I: Limits of Immersion
Chair:
Location: I. Classroom 3.6 (3rd floor)
16:30 | Virtually Limited: Boundaries of Play in Virtual Reality Production (abstract) |
16:50 | Immersive VR Storytelling (abstract) |
17:10 | The Limits of Immersion: Case Study of "Desolatium" a VR Graphic Adventure Development (abstract) |
16:30-18:00 Session 9J: Uses of Video Game Art
Chair:
Location: J. Classroom 3.9 (3rd floor)
16:30 | Repurposing Concept Art: Video Game Art Books as Industrial Reflexivity (abstract) |
16:50 | First Impressions: Effects of Representation on Video Game Covers (abstract) |
17:10 | Connections: an Intergenerational Feminist Game Art Timeline (abstract) PRESENTER: Emma Westecott |
16:30-18:00 Session 9K: Patterns of Analysis
Chair:
Location: K. Classroom 3.10 (3rd floor)
16:30 | Mapping Game Biopolitics: Introducing Biopolitics Analysis Framework (abstract) |
16:50 | A Proposed Taxonomy for the Design Qualities of Video Game Loading Interfaces and Processes (abstract) |
17:10 | A Typology of Videogame Rewards (abstract) |
Thursday, June 22nd
View this program: with abstractssession overviewtalk overview
10:30-11:00Coffee Break
11:00-13:00 Session 10A: Panel: Pushing the Limits of Games: How do Sports Fit In?
Location: A. Classroom 2.1 (2nd floor)
PANEL: Pushing the Limits of Games: How Do Sports Fit in? (abstract) |
11:00-13:00 Session 10B: Panel: Fictional Games and Fictional Game Studies
Location: B. Classroom 2.2 (2nd floor)
PANEL: Fictional Games and Fictional Game Studies (abstract) |
11:00-13:00 Session 10C: Panel: Past, Present, and Future of Game (Cultural) Studies in South Korea
Location: C. Classroom 2.3 (2nd floor)
PANEL: Past, Present, and Future of Game (Cultural) Studies in South Korea (abstract) |
11:00-13:00 Session 10D: Panel: Navigating the lines: Towards a multi-perspective approach on videogame monetisation
Location: D. Classroom 2.4 (2nd floor)
PANEL: Navigating the Lines: Towards a Multi-Perspective Approach on Videogame Monetisation (abstract) |
11:00-13:00 Session 10E: Panel: The Matter of Gaming: technology, aesthetics and materialist approaches to game development
Location: E. Classroom 2.6 (2nd floor)
PANEL: The Matter of Gaming: Technology, Aesthetics and Materialist Approaches to Game Development (abstract) |
11:00-13:00 Session 10F: Playful Learning and Game Design
Chair:
Location: F. Classroom 2.7 (2nd floor)
11:00 | Considering Large Student Teams in Game Development Education: a Post-Mortem (abstract) |
11:20 | Designing Games in the Margin: Queer and Intersectional Feminist Meanings of Gender Perspective in Videogames Design (abstract) |
11:40 | Insights into Competence Development Through Playfulness in a Cooperative Game Scenario: A Preliminary Study (abstract) |
12:00 | Playful Learning and Design Futures to Enhance Urban Civic Competences Through a Card Game and Minecraft (abstract) |
11:00-13:00 Session 10G: Katabasis
Chair:
Location: G. Classroom 3.4 (3rd floor)
11:00 | Demonic Games: Demonic Figures and Functions in Contemporary Digital Games (abstract) |
11:20 | The Harmony of Escaping Hell: Ludonarrative Interplay in Hades (abstract) |
11:00-13:00 Session 10H: Ludonarrative Contexts
Chair:
Location: H. Classroom 3.5 (3rd floor)
11:00 | Regret in Play and in Paint: Authorship, Narrative, and Intertextuality in Pentiment (2022) (abstract) |
11:20 | Sky's the Limit: Skyboxes and Backgrounds as Narrative and Imaginative Elements (abstract) |
11:40 | Motivation and Flow Experience as Crucial Factors in the Completion of Narrative Games (abstract) |
12:00 | "Select Your Instrument": Musical Character Customization in Divinity: Original Sin 2 (abstract) |
11:00-13:00 Session 10I: European Cultural Heritage
Chair:
Location: I. Classroom 3.6 (3rd floor)
11:00 | Players' Perceptions of Andalusian Cultural Heritage Representations in the Digital Game Blasphemous (abstract) |
11:20 | A Co-Operative Study of Transnational European Histories of Videogames (abstract) |
11:40 | Pushing in from the Margins: Player Efforts to Insert Polish-Lithuanian Cultural Heritage into Games (abstract) |
11:00-13:00 Session 10J: Game Industry
Chair:
Location: J. Classroom 3.9 (3rd floor)
11:00 | Articulating the Field of Videogame Production (abstract) |
11:20 | Digital Games and the Category of Auteur: a Re-Evaluation and Perspectives (abstract) |
11:40 | To Become a Cultural Fit, or to Leave? Game Industry Expatriates and the Issue of Migration and Inclusivity (abstract) |
12:00 | If You Don't like the Game, Change the Rules: Unions and Co-Operatives in the Canadian Game Industry (abstract) |
11:00-13:00 Session 10K: Game Design Research
Chair:
Location: K. Classroom 3.10 (3rd floor)
11:00 | A Method for Design Materialization: Accountable Game Design Research (abstract) |
11:20 | Designerly Ways of Analysing Gameplay and Player Experiences (abstract) |
11:40 | "I Really Think of These Things More as Toys": Will Wright's Toy-Based Design Philosophy (abstract) |
12:00 | Beyond the Old Game Design: a New Design Paradigm in Game Studies through C-K Theory (abstract) |
13:00-14:30Lunch Break
14:30-16:00 Session 11A: Ideologies
Chair:
Location: A. Classroom 2.1 (2nd floor)
14:30 | Allegorithmic Politics of Game Exchange – Subversion, Ideology, and Capitalism in Strategy Game (abstract) |
14:50 | Producing the Post-Gamer: Game Engines as Tools for Ideological Expansion (abstract) |
15:10 | Fake News and Disinformation in Ludonarrative Contexts. The Case of Headliner: Novinews (abstract) |
14:30-16:00 Session 11B: Trans Identities
Chair:
Location: B. Classroom 2.2 (2nd floor)
14:30 | Trans Tissue: If Found…'s (2020) Dehiscence, Liminality and Decreation (abstract) |
14:50 | Subtle Presence and (Dis)Identification: Transmasculinity in Narrative Video Games (abstract) |
15:10 | Intersectional Masculinities in Mass Effect (abstract) |
14:30-16:00 Session 11C: What's at Stake in eSports?
Chair:
Location: C. Classroom 2.3 (2nd floor)
14:30 | Gamers at War: The Relationship Between Military and Esports (abstract) |
14:50 | The Limits of Influence: Negotiating the Hegemony of Game Companies in Collegiate Esports in the US (abstract) |
15:10 | Extended Abstract: Exploring Constructions of Situated Esports Aesthetics Within and Outside Gameplay in a Nordic Context (abstract) |
14:30-16:00 Session 11D: Toxicity
Chair:
Location: D. Classroom 2.4 (2nd floor)
14:30 | "Smurfing Is a Pretty Common Problem": Toward a Performative Conception of Toxicity (abstract) |
14:50 | Polarized Pills Vs. Gaming Thrills: Empirical Exploration of R/TheRedPill and R/TheBluePill Users in R/Gaming (abstract) |
15:10 | Genealogy of a Hate Raid (abstract) |
14:30-16:00 Session 11E: In and Out of Diegesis
Chair:
Location: E. Classroom 2.6 (2nd floor)
14:30 | 'A Definition of Enchantment': a New Approach to Ludic Magic Systems Analysis (abstract) |
14:50 | Virtual Game Spaces and Diegetic Fictionality (abstract) |
15:10 | Game Studies Through 'Conceptual Games': the Case of Doors (abstract) |
14:30-16:00 Session 11F: Learning with Games
Chair:
Location: F. Classroom 2.7 (2nd floor)
14:30 | An Examination of Gender Differences in Happiness Perceived by Japanese University Students in Games (abstract) PRESENTER: Masanori Fukui |
14:50 | An Empirical Investigation into the Impact of the First-Person Role-Playing Games to Improve Knowledge Retention in Middle-School Children in India: a Pre-Post Study of the Game 'Tattva Bhoomi' (abstract) |
15:10 | Teaching Chinese with Games: Knowledge, Attitudes and Experience of Teachers (abstract) PRESENTER: Paul Martin |
14:30-16:00 Session 11G: Mythologies
Chair:
Location: G. Classroom 3.4 (3rd floor)
14:30 | Making Antiquity Resonate in Assassin's Creed: Origins, Odyssey & Articulated Resonance (abstract) |
14:50 | Museums of Myth and Mechanics of Mythography in Mythological Video Games (abstract) |
14:30-16:00 Session 11H: Post/Post
Location: H. Classroom 3.5 (3rd floor)
14:30 | Postapocalyptic Margins, Motherhood and Feminist Identity in Naughty Dogs' The Last of Us Part II (abstract) |
14:50 | Post-Racial Post-Apocalyptic Narratives?: Navigating Player Character Identity in Naughty Dog's the Last of Us (abstract) |
15:10 | Posthumanist, Postapocalyptic, Postanthropocentrism: Morals and Multiplicities in My Friend Is a Raven (abstract) |
14:30-16:00 Session 11I: Role-playing on the Edge
Chair:
Location: I. Classroom 3.6 (3rd floor)
14:30 | Pervasive Larps at Scale: Design Challenges of a Novel Work (abstract) |
14:50 | Could an AI Design a Larp? Processes and Applications (abstract) |
15:10 | Safety and Identity Exploration: How Queer TTRPGs Provide Structure for Players (abstract) |
15:30 | Genre Awareness and Nostalgia: Textual Aspects of Role-Playing in Black Geyser: Couriers of Darkness (abstract) |
14:30-16:00 Session 11J: Political Play
Chair:
Location: J. Classroom 3.9 (3rd floor)
14:30 | Prestige or Promotion: Industrial Reflexivity and Political Economy of the Game Awards (abstract) |
14:50 | State Aids for Digital Games in the European Union: a Symbiotic or Parasitic Relationship? (abstract) |
15:10 | Corteo and Political Play in Late 1970s Italy (abstract) |
14:30-16:00 Session 11K: Loot and Boxes
Chair:
Location: K. Classroom 3.10 (3rd floor)
14:30 | "Let's Unbox!". Gambling-like Elements on Twitch and Simulated Gambling Among Flemish Teenagers (abstract) |
14:50 | What Did Players Think About Belgium's 'Ban' on Loot Boxes? (abstract) PRESENTER: Maarten Denoo |
15:10 | Gacha Games in East-Asian Transmedia Franchises (abstract) |
16:00-16:30Coffee Break
16:30-18:00 Session 12A: Recovery and Thrill
Chair:
Location: A. Classroom 2.1 (2nd floor)
16:30 | 'I Prefer to Play Alone to Recharge My Social Battery': Parent Gamer Identities in Australia (abstract) PRESENTER: Fae Heaselgrave |
16:50 | Recovery and Support: Motivations for Playing a Social Video Game in the Midst of a Pandemic (abstract) |
17:10 | Players Making Creepypastas in Roblox – Kindred Appeal of Haunted Houses and Game Creation Systems (abstract) PRESENTER: Heidi Rautalahti |
16:30-18:00 Session 12B: Bodies Coming Together
Chair:
Location: B. Classroom 2.2 (2nd floor)
16:30 | A New Home for Porn: Adult Video Games and the Necessity of Independent Platforms (abstract) |
16:50 | Bending Games: Why and How Do Gaymers Produce Porn? (abstract) |
17:10 | Pornographic Games on Steam: Genres, Modes, and Milieus (abstract) |
16:30-18:00 Session 12C: Regional and National Contexts
Chair:
Location: C. Classroom 2.3 (2nd floor)
16:30 | National Identity in the Brazilian Gaming Community on Twitter: Esports Tournaments During the 2022 Elections (abstract) |
16:50 | Leisure Electronics as a Cultural Context for the Emergence of the Swiss Video Game (abstract) |
17:10 | Exploring an Arcade in an Arcade Cabinet: Social History Research, Exhibition, and Interactive Environments (abstract) |
16:30-18:00 Session 12D: Fan Power
Chair:
Location: D. Classroom 2.4 (2nd floor)
16:30 | The Use of Data in Magic: the Gathering Arena Draft: Complexity and Critical Immeasurability Beyond 'Metric Power'? (abstract) |
16:50 | The Fandom Frontier: Understanding the Limitless(?) Potential of Collegiate Esports Fans (abstract) |
17:10 | Fan Localisation in the Chinese Overwatch Game Community: Conflicts About the Information Transmission (abstract) |
16:30-18:00 Session 12E: Posthumanism
Chair:
Location: E. Classroom 2.6 (2nd floor)
16:30 | Humanist Delusion in Games (abstract) |
16:50 | Reframing Posthuman Agency Through the Concept of Speed (abstract) |
17:10 | Graceful Gaming: Aesthetics, Automation, Habit (abstract) |
16:30-18:00 Session 12F: Health Crisis
Chair:
Location: F. Classroom 2.7 (2nd floor)
16:30 | Spatiality and the Power of Simulation in Covideo Games (abstract) |
16:50 | The User-Centered Design of Game-Based Digital Mental Health Interventions (abstract) |
17:10 | Microgames as Intervention for Health Misinformation (abstract) |
16:30-18:00 Session 12G: Moral Justifications
Chair:
Location: G. Classroom 3.4 (3rd floor)
16:30 | 'Detective — What Were You Hoping to Accomplish?': Benign Violation as Means of Moral Detection in Disco Elysium (abstract) |
16:50 | Patching up the Problem: Patching and Patch Notes in League of Legends (abstract) |
17:10 | Fursan Al-Aqsa: An Analysis of Moral Disengagement in the Discursive Strategies of a Pro-Palestine Video Game (abstract) |
16:30-18:00 Session 12H: Intercultural Identities
Chair:
Location: H. Classroom 3.5 (3rd floor)
16:30 | Game Studies in Latin America: Reflexions About a Growing Field and Gamer/Player Counter Hegemonic Identities (abstract) PRESENTER: Antonia Hargreaves |
16:50 | The Local, the Global, and the Intercultural: Strategies for Teaching Games Design in the Neoliberal University (abstract) |
17:10 | "Your Subaltern Is Not My Subaltern": Intersectionality and the Dangers of a Single Game-Story (abstract) |
16:30-18:00 Session 12I: Problematic Gaming
Chair:
Location: I. Classroom 3.6 (3rd floor)
16:30 | The Dualistic Model of Passion in the Scope of Problematic Gaming (abstract) |
16:50 | Moving the Margins: Setting up Pathway Research Studying Adolescent Video Gaming, Simulated Gambling and Monetary Engagement (abstract) |
17:10 | Learnings from the Case Maple Refugee: a Story of Free-to-Play, Probability, and Gamer Consumer Activism (abstract) |
16:30-18:00 Session 12J: Game Industry and Globalization
Chair:
Location: J. Classroom 3.9 (3rd floor)
16:30 | Play Value, Gameplay, and Immersion in the Early Videogame Industry (abstract) |
16:50 | (Un)Known Polish Spaces. Strategies of Foreignization and Domestication in Polish Video Games (abstract) |
16:30-18:00 Session 12K: Paratextual Gaming Capital
Chair:
Location: K. Classroom 3.10 (3rd floor)
16:30 | Let Us Play Oregon Trail: Origin Stories and Gaming Capital Around the First Let's Plays (abstract) |
16:50 | The Past as (Para)text – Relating Histories of Game Experience to Games as Texts (abstract) |
17:10 | The Case of Missing Cases. On Piratexts — Paratexts Created by Pirates for Pirates (abstract) |
Friday, June 23rd
View this program: with abstractssession overviewtalk overview
10:30-11:00Coffee Break
11:00-13:00 Session 13A: Panel: A Southern View on Game Studies in the Global South
Location: A. Classroom 2.1 (2nd floor)
PANEL: A Southern View on Game Studies in the Global South (abstract) |
11:00-13:00 Session 13B: Panel: Regional Histories of the UK and Ireland’s Arcade Coin-Op Industry
Location: B. Classroom 2.2 (2nd floor)
Regional Histories of the UK and Ireland's Arcade Coin-Op Industry (abstract) |
11:00-13:00 Session 13C: Material Games
Chair:
Location: C. Classroom 2.3 (2nd floor)
11:00 | Would You like Games with That Computer? Revisiting Early Game History & Culture with the Commodore 64 (abstract) |
11:20 | Toys, Video Games, Platforms, and Mattel Electronics's Intellivision (abstract) |
11:00-13:00 Session 13D: Live Streaming
Chair:
Location: D. Classroom 2.4 (2nd floor)
11:00 | Live Streamer Paracommunity on Twitch and Discord (abstract) |
11:20 | Playing Video Games for a Living. Coping with Emotional Tensions and Economic Precariousness Surrounding Live Streamers' Careers on Twitch (abstract) |
11:40 | Coming out While Going Fast: Queer Conviviality in Speedrunning Live Streams (abstract) |
12:00 | Latina Sex Workers on Twitch: Between Pleasure, Work, Vulnerability and Marginalization (abstract) |
11:00-13:00 Session 13E: Epistemologies
Chair:
Location: E. Classroom 2.6 (2nd floor)
11:00 | Knowledge Representation Schema of the Gameplay (abstract) |
11:20 | Skillful Play Is Dependent on Rules. Notes on a Phenomenology of Skills in Games and Digital Games (abstract) |
11:40 | Criticizing Caillois: Examining How Players Perceive Rules in Play and Games (abstract) |
12:00 | Flow, Boredom, Idleness. The Relation Between the Subjective Passage of Time and the Experience of Video Games (abstract) |
11:00-13:00 Session 13F: Unruly Communities
Chair:
Location: F. Classroom 2.7 (2nd floor)
11:00 | Bodies in Play (abstract) |
11:20 | Horny for Ghost: The Sexualized Remediation of Call of Duty: Modern Warfare II on TikTok (abstract) |
11:40 | The Narrativization of Quantified Play in Videogame Fanfiction (abstract) |
12:00 | Charting the Forgotten Realms of Digital Vernacularity: 25 Years of D&D Infinity Engine Games Modifications (abstract) |
11:00-13:00 Session 13G: New Aesthetics of Horror
Chair:
Location: H. Classroom 3.5 (3rd floor)
11:00 | What Lurks in the Margins: the Ill-Known Short Horror Video Games (abstract) |
11:20 | Breaking the Mold: Mother/Daughter Representations in Resident Evil (abstract) |
11:00-13:00 Session 13H: Game Worlds
Chair:
Location: I. Classroom 3.6 (3rd floor)
11:00 | A Classification of Video Game Cartographic Maps (abstract) |
11:20 | Travel and Exploration in Elden Ring and Genshin Impact as an Essential Game Experience (abstract) |
11:40 | The Innate Multiplicity of Game Worlds: Emersive Effects in Dark Souls 2 and Nier: Automata (abstract) |
12:00 | Human-Environment Relationships in Alba: a Typological Analysis of Player Engagement in Steam Reviews (abstract) |
13:00-14:30Lunch Break