DIGRA 2023: DIGITAL GAMES RESEARCH ASSOCIATION CONFERENCE
PROGRAM

Days: Monday, June 19th Tuesday, June 20th Wednesday, June 21st Thursday, June 22nd Friday, June 23rd

Monday, June 19th

View this program: with abstractssession overviewtalk overview

09:30-10:00Coffee Break
10:00-13:30 Session 1A: PhD Consortium
10:00
Video Game Developers and Passion in Japan (abstract)
10:30
Antiquity for Sale: Game Engines, Asset Stores, and the Platformization of the Classical Imagination in Videogame Development (abstract)
11:00
Establishing Interpretation Design as a Game Design Method (abstract)
11:30
The Mobilization of Play in the Dutch Military-Innovation Complex (abstract)
12:00
Esports in Europe: How Is Gender Diversity Experienced in Overwatch Esports Communities in Portugal and the UK? (abstract)
12:30
A Diachronic Look at the Swiss Game Developers Community (abstract)
13:00
Long-term Work Experiences of Eastern European Expatriate, Remote and Outsourced Workers in Czech-based Game Companies (abstract)
10:00-13:30 Session 1B: PhD Consortium
10:00
Between Girl Power and Platforms' Power: an Analysis of the Brazilian Feminist Streamers' Communication Strategies (abstract)
10:30
Gamer Identity and Masculinity: Narrative and Typologies in the Use of the Video Game (abstract)
11:00
Pink-Collar Playbour: the Digital Housework of Video Game Livestreaming (abstract)
11:30
The Impact of Social Digital Games in Online Communities on Older Adults' Digital Competences (abstract)
12:00
What Works for Me: A Content Analysis of a Problem Gamer Community on Reddit (abstract)
12:30
Evaluation of Gamification Strategies' Impact in the Information and Communication Services of Cyclotourism for Senior Citizens (abstract)
13:00
A Digital Game-Based Model Proposal for Mental Health Promotion (abstract)
13:00-14:30Lunch Break
14:30-16:00 Session 2A: PhD Consortium
14:30
Virtual Income and How to Tax It (abstract)
15:00
Procedural and Emergent Narrative: from Analog RPG to Digital RPG (abstract)
15:30
Smaky Story: a Comprehensive Approach of the Practical, Technical, and Social Dimensions of Computing in French-Speaking Switzerland (abstract)
14:30-16:00 Session 2B: PhD Consortium
14:30
"Dear Diary...": An Analysis of Recordings in Video Games (abstract)
15:00
Exploring Transformative Aesthetic Experiences in Videogames (abstract)
15:30
Remediation and Refunctionalization of Natural Spaces in Videogames: Perspectives, Patterns, and Impact on Society (abstract)
16:30-18:00 Session 3A: PhD Consortium
16:30
Value Extraction of Digital Gameplay: Audience and Producer Struggles (abstract)
17:00
Player Effort and Experiences: Perspectives on Game Dynamics (abstract)
17:30
An Advanced Design Perspective in Game Studies (abstract)
16:30-18:00 Session 3B: PhD Consortium
16:30
Practical Skill and Reasoning in Broken Games Played Swiftly: A Case Study of How Glitches Are Used to Speedrun the Legend of Zelda: A Link to the Past (abstract)
17:00
Tourism in Video Games: Experiences in Digital Worlds (abstract)
17:30
Temporalities of Open World Work Ideology: the Case of Elden Ring and Genshin Impact (abstract)
18:00
For an Understanding of Video Games Genres Through the Discourse of Players (abstract)
18:00-19:00Coffee Break
Tuesday, June 20th

View this program: with abstractssession overviewtalk overview

10:30-11:00Coffee Break
11:00-13:00 Session 4F: Breaking Boundaries
11:00
Theorizing Digital Games: Play Theories & New Materialism (abstract)
11:20
Lost Horizons: Constructing a Fiction of Knowledge (abstract)
11:40
Perceiving Across Gameworld Boundaries: Actual, Fictional, and Imaginative Perceptions (abstract)
12:00
Materially Random Stories: Randomness and Narrative as Material Structures in Digital Games (abstract)
11:00-13:00 Session 4G: Cosy Games
11:00
Soothing Affect or Neoliberal Indoctrination? Cozy Games and Agency (abstract)
11:20
The Cozy and the Strange in Strange Horticulture (abstract)
11:40
Farming a Cosy Utopia: A Regenerative Escape to Simpler Times (abstract)
12:00
A Garden of One's Own: Reclaiming Agency at a Free-to-Play Playground (abstract)
11:00-13:00 Session 4H: Decolonization
11:00
The Ghosts of Empire: Asian Horror and Postcolonial Pastiche in the Filipino Visual Novel the Letter (2017) (abstract)
11:20
Love Letters to India?: Adapting Colonial Fiction in the Secret Games Company's Kim (abstract)
11:40
#OtomeArmada: Otome Games, Networks and Deterritorialization (abstract)
12:00
Invisible at the Edge: Playing with the Geoglyphs of Occupation in Anglo-America (abstract)
11:00-13:00 Session 4I: Young and Old Players
11:00
Finnish Young Adolescents' Digital Gaming and Physical Activity Behaviour (abstract)
11:20
Gamer Identity, Masculinities, and Feminities. An Analysis of Teenagers' Perception of Gamer Identity (abstract)
11:40
Silver Gaming in Poland. The Margin or the Future of the Gaming Industry? (abstract)
12:00
"You Have to Manage on Your Own": the Challenges and Resources of Gaming in Old Age (abstract)
11:00-13:00 Session 4J: Situated Learning
Chair:
11:00
Locating Videogame Development in Australian Higher Education (abstract)
11:20
Playing Animal Farm: Designing a Dungeons & Dragons [D&D] One-Shot for Pivotal Play and Learning (abstract)
11:40
Valletta: Streets of History: Documenting the Process of Developing a Location-Based Game in the Area of Maltese History and Culture (abstract)
12:00
The Player-Learner Experience: a Comparison of Game Masters and Pedagogical Practices (abstract)
11:00-13:00 Session 4K: Handheld Lifestyle
11:00
Modding Leisure: Content Creation in Animal Crossing: New Horizons (abstract)
11:20
Playing with Animal Crossing. a Data-Based Analysis of Regional and Transregional Practices in the Japanese, Korean and Chinese YouTube Space (abstract)
11:40
Playable, Portable, Pretty?: Gender in Nintendo DS Lifestyle Software (abstract)
12:00
Peer-pressure? A Motivation-focused Taxonomy of Social Mechanics in Microtransaction-based Mobile Games (abstract)
13:00-14:30Lunch Break
14:30-16:00 Session 5A: Limits of Representation
14:30
Let's Play Evangelization. Digital Televangelism and the "A Plague Tale" Series (abstract)
14:50
Beyond Mad Scientists and Distracted Geniuses: Images of the Science and Scientists in Prey (abstract)
14:30-16:00 Session 5B: Ludic Subjectivities
14:30
Role Playing as Your Happier Self: Self-Help Games as Female-Coded "Leisure" (abstract)
14:50
Of Mice and Lemmings: Ludic Subjectivity and Interface in a Historical Context (abstract)
14:30-16:00 Session 5C: Local Community
14:30
Translating Witcher: Investigating Conflict and Cooperation Between Localization Industry and Gaming Communities (abstract)
14:50
Perceived Finnishess Amongst Four Player Groups Through UnReal World (abstract)
15:10
Making the Revolution Resonate: from La Conquista to El Generalissimo (abstract)
14:30-16:00 Session 5D: Inclusivity and Accessibility
14:30
Social Acceptability of Location-based Games in Cemeteries (abstract)
14:50
Improving Digital Accessibility Through Audio-Game Co-Design (abstract)
15:10
We Can Do It, Can We? Experiences of Women in the Czech Video Game Industry (abstract)
14:30-16:00 Session 5E: Ludic Liminality
14:30
The Womb as a Sphere of Biopolitical Liminality in Video Games (abstract)
14:50
Xeno-Ludens: Deformativism and Playful Estrangement (abstract)
15:10
Staying with the Glitch: the Queerness of Temporal Disruption in Animal Gameplay (abstract)
14:30-16:00 Session 5F: Digital Literacies
14:30
A Systematic Literature Review of Teachers' Role in Using Game-Based Learning (abstract)
14:50
Digital Literacy Games: a Systematic Literature Review (abstract)
15:10
A Post Structuralist Understanding of Integrating Games in Education (abstract)
14:30-16:00 Session 5G: Preserving Games
14:30
On the Preservation of the Experience of Play in an MMORPG Environment: Livestreams and the Game Preservation Conundrum (abstract)
14:50
"Accidental Archivists": YouTube Gameplay Content and Game Preservation (abstract)
PRESENTER: Michele Newman
15:10
Preserving and Emulating Australian Made Videogames of the 1990s (abstract)
14:30-16:00 Session 5H: Waiting for the World to End
14:30
Enjoyment in the Anthropocene: the Extimacy of Ecological Catastrophe in Donut County (abstract)
14:50
New Old Worlds: Ecology in Planetary Colonization Games (abstract)
15:10
Ecology and the Post Apocalypse: Regenerative Play in the Metro Series (abstract)
14:30-16:00 Session 5I: Personal Touch
14:30
Home Computing and Digital Game Piracy in the 1980s in Portugal (abstract)
14:50
Commercial, Hobbyist and In-between: Understanding the DAI Personal Computer Associative Game Library (abstract)
15:10
Podcasts and Players – Examining the Careers of Gaming Podcast Creators (abstract)
14:30-16:00 Session 5J: Teamwork Spaces
Chair:
14:30
Evaluating Teamwork in a Game Development Team: Observations from Attending a "Sprint Retrospective" (abstract)
14:50
Developer Dialogues: a Study of Videogame Creators to Understand the Potential for Industry Self-Regulation of Monetization (abstract)
15:10
Australian Video Game Developers' Marketing Knowledge: Filling an Important Research Gap (abstract)
14:30-16:00 Session 5K: Game Worlds
14:30
Game Worlds at the Limits and Margins of Games (abstract)
14:50
On Being Stuck in Sid Meier's Civilization: the Promise of Freedom in Historical Games (abstract)
15:10
Toward an Agential Realist Account of Digital Games: Revisiting Gamic Agency and Materiality (abstract)
16:00-16:30Coffee Break
16:30-18:00 Session 6B: Livestreaming Communities
16:30
Super Memory Makers: Livestreaming and/as Videogame Play Archives (abstract)
16:50
A Historical Perspective on Speedrunning: Evolution and Impact of the Informational Aspect upon Speedrunning Communities (abstract)
16:30-18:00 Session 6C: Horror Reawoken
16:30
The Magic Prison: Game Rules as a Tool for Dread in Sir Gawain and the Green Knight and Inscryption (abstract)
16:50
"Our Player Friend Here... They Already Hold the Key...": Redefining Genre Limits in Inscryption (abstract)
17:10
Disenchanted Re-Enchantment: Comparative Analysis of World of Darkness and Monsterhearts Tabletop RPGs (abstract)
16:30-18:00 Session 6D: Single/Multiplayer
Chair:
16:30
Enacted Sociality in Single-Player Play (abstract)
16:50
Individualized Communal Experience: Players of Detroit: Become Human (abstract)
17:10
From Superhuman to Posthuman: Collective Action in Single-Player Video Games (abstract)
16:30-18:00 Session 6E: Postanthropocene
16:30
Building and Rebuilding the Anthropocene in Cities: Skylines (abstract)
16:50
Saving the Planet One Game at a Time (abstract)
17:10
Two Approaches to Solving the Climate Crisis: Comparing Half-Earth Socialism and the Climate Game (abstract)
16:30-18:00 Session 6F: Owning Ludic Histories
16:30
Learning Cultural Heritage Through Emergent in-Game Dialogues (abstract)
16:50
My Game History: Teaching Against Hegemonic Game History (abstract)
17:10
Unearthing the Ludic Media Archaeology of Fashion (abstract)
16:30-18:00 Session 6G: Nostalgia
16:30
Kosmonaut's Log: Field Notes on the Politics of Nostalgia in Ludic Representations of Soviet Space Exploration (abstract)
16:50
The Call of Queue. PRL Heritage and Nostalgia in Contemporary Polish Game Culture (abstract)
16:30-18:00 Session 6H: Traversing Space
16:30
From the Walking Sim to the Watch_Dog and Beyond: Walter Benjamin's Flânerie in the Age of the Metaverse (abstract)
16:50
Monkey Island as a Theme Park Going Beyond Hyperrealism: Ron Gilbert's Auteurial Style and Thematic Concerns (abstract)
17:10
The Rogue Needs a City: Role-Playing Game Cities and Their Literary Background (abstract)
16:30-18:00 Session 6I: East-Asian Contexts
16:30
From Play to Playces: the Representation of Contexts of Play in Japanese Games and Popular Media. Introduction (abstract)
16:50
Finding the Post-Postwar Japan in Death Stranding's Sublime Ruins (abstract)
17:10
Chinese Cultivation Games and the Cosmotechnics (abstract)
16:30-18:00 Session 6J: Marginalization
16:30
On Field Colonization, Intersections and Marginalized Game (abstract)
16:50
Englishized? Polish Game Scholars' Responses to the Anglophone Norm (abstract)
Wednesday, June 21st

View this program: with abstractssession overviewtalk overview

10:30-11:00Coffee Break
11:00-13:00 Session 7F: Limits of Gamification
11:00
Gamified City for 6th Graders: the Effect of Gameful Experience on Students' 21st Century Readiness in Finland (abstract)
11:20
Gamification and Undesign: Exploring the Affordances of Digital Detox Apps with Game Features (abstract)
11:40
Digital Cycling Club: Gamification of Cycling in Post Covid-19 Pandemic (abstract)
12:00
Serious Narrative Microgames as a Remedy for Gamification Limitations. The Case of the Platform for Making Games for Mobile CBT Therapies (abstract)
11:00-13:00 Session 7G: Game Streaming and eSports
11:00
Time and Temporality in Game Streaming on Twitch (abstract)
11:20
The Indian Esports Scene — a Demographic Cluster Analysis (abstract)
11:40
Scoping Review of South Korean Esports Research and Comparison to the Stakeholder Perception (abstract)
12:00
Problems Anchoring and Verifying Identities in an Emerging Esports Ecosystem (abstract)
11:00-13:00 Session 7H: Simulations
11:00
Playing Brexit: Borders and Nationalism in the Times of Inhospitality (abstract)
11:20
"Air Time!": Balconing Simulator 2020 and Criticism of Junk Tourism in Spain (abstract)
11:40
Sinking Strangers No More: Playing "Climate Refugees" in Video Games (abstract)
12:00
Playing the Industry: Exploring the Margins of the Videogame Industry Through Game Dev Tycoon (abstract)
11:00-13:00 Session 7I: Thinking Games
11:00
From Replay to Revisit (abstract)
11:20
Fact and Fiction in Video Games: How Much Fiction Is Needed for Good Design? (abstract)
11:40
Thoughts on Kitsch and Games (abstract)
12:00
Lifestyle Games (abstract)
11:00-13:00 Session 7J: Pain and Pleasure
Chair:
11:00
Subtle Playability: Orienting Players' Actions Beyond the Threat of Failure (abstract)
11:20
Beyond the Analysis from Neoliberal Subjectification? the Accelerationist Short-Circuiting of Gaming Pleasure in Total War: Warhammer II & III (abstract)
11:40
Suffocated by Surplus Enjoyment: A Psychoanalysis of "Gamer Rage" (abstract)
12:00
Making the Mechanics Monetizable: on the Development Process of Free-to-Play Games (abstract)
13:00-14:30Lunch Break
14:30-16:00 Session 8A: Voices and Noises
14:30
"Constellations" of Vocal Expression: A Time Traveler's Examination of Vocal Performance in Assassin's Creed: Origins (abstract)
14:50
Functions and Powers of Barks in Video Games: Reclaiming the Margins of Video Games Narrativity (abstract)
15:10
Meaningful Blehs and Rabbid Gwahs: Identity Representation Through Non-Human Noise and Words (abstract)
14:30-16:00 Session 8B: Local and Independent
14:30
Czech Appeal: Use of Local Themes and Settings by a National Game Industry (abstract)
14:50
A Survey of the Irish Games Industry & the Ethics of Policy Research (abstract)
15:10
As Independent as Possible or as Necessary? the Different Context Layers of Being an Indie Developer (abstract)
14:30-16:00 Session 8C: Legitimizing eSports
14:30
Gender and Resilience in Esports (abstract)
14:50
Esports at the Margins of the Commonwealth Games: Organisational Philosophy, Equity Pipelines, and National Representation (abstract)
15:10
Facilitating Collegiate Esports: Limiting and Legitimizing Competitive Gaming (abstract)
14:30-16:00 Session 8D: Mixed Realities of VR
14:30
Why Do People Use VR (Games)? a Study of Continued Use and Spending (abstract)
14:50
Mixed Feelings and Realities: Joyful to Nauseating Sentiments About VR on Twitter (abstract)
15:10
The Paradox of Pleasure and Performance: a Virtual Reality Experiment on Exercise Endurance (abstract)
14:30-16:00 Session 8E: Meta
14:30
Other than Text: Media Used in Game Studies Publications. a Computational Analysis into 20 Years of Publications of the Game Studies Journal, and an Appeal for Research Through Design (abstract)
14:50
Faraway, so Close! Co-Citation Analysis of Sources Cited by Gaming & Simulation Journal (abstract)
15:10
Huizinga's Lila: Game Studies and Indian Concepts of Play (abstract)
14:30-16:00 Session 8F: Learning through Games
Chair:
14:30
Dirty Pretty Romans: Teaching Catullus as Interactive Fiction Using Twine and StoryMaps (abstract)
14:50
Gami-Math: Educational Escape Rooms as Learning Environments, an Optimal Tool for Horizontal Mathematization and Curricular Integration (abstract)
15:10
League of Learning: a Study of Classroom Intervention Effectiveness (abstract)
14:30-16:00 Session 8G: Identity and Agency
14:30
From Gamer Identity to Game Cultural Agency (abstract)
14:50
Gender Differences in Ethical Stances for Playing AR Games: The Case of Pokémon GO (abstract)
15:10
Merely Marginal? Gaming Culture and Reactionary Ideology (abstract)
14:30-16:00 Session 8H: Games and Vision
14:30
Enacting Photojournalism in Videogames (abstract)
14:50
Selfies in Interface Games: Intimacy, Consent, and the Voyeur Player (abstract)
15:10
Imagining the All-Seeing Eye: Surveillance Imaginaries in Games (abstract)
PRESENTER: Ragnhild Solberg
14:30-16:00 Session 8I: Mediation
Chair:
14:30
Uncovering the (Hidden) Co-Creativity: Ethnographic Streaming for a Game Design Praxiology Research Project (abstract)
14:50
The Game(s) of Netflix: Exploring the Entertainment Functions of Digital Games as Part of the Company's Content Strategy (abstract)
15:10
GBStudio and Platforms by Consent (abstract)
14:30-16:00 Session 8J: Digital Data Clouds
14:30
Every Cloud Has a Silver Lining: Through the Cracks of Cloud Gaming Infrastructure (abstract)
14:50
Finding the GaaP — Data, Dashboards, and Independent Games (abstract)
15:10
Towards Understanding Game Data Work (abstract)
14:30-16:00 Session 8K: Discipline and Punish
Chair:
14:30
Examining the Cultures of Discipline in Overwatch and League of Legends Esports (abstract)
14:50
Beneath the Label: Assessing Video Games' Compliance with ESRB and PEGI Loot Box Warning Label Industry Self-Regulation (abstract)
15:10
Protocolar Power and the Texts of Game Cultures (abstract)
16:00-16:30Coffee Break
16:30-18:00 Session 9A: Small-scale Games
16:30
Grief in Mobile Games (abstract)
16:50
The Wild West of Mobile Game Advertising (abstract)
17:10
What's a Mini-Game? The Anatomy of Fishing Mini-Games (abstract)
16:30-18:00 Session 9B: Sexist Game Cultures
16:30
Lad Mags and anti-Feminist Irony in the Formation of Gaming Culture (abstract)
16:50
Alt-Right and Video Games: a Literature Review (abstract)
16:30-18:00 Session 9C: Board Games
16:30
Meaningful Social Play: An Exploratory Study on the Phenomenological Experience of Boardgame Play (abstract)
16:50
The Petsamo Board Game (1931) and Everyday Game Culture in Finland in the Interwar Period (abstract)
17:10
Meet up for a Board Game? How Socialisation, Access, and Language Influence Community Formation (abstract)
16:30-18:00 Session 9D: Dark Play
16:30
"Yes, I Cheat, but Not Blatantly": the Use of Macros in Racing Games as Transgressive Play (abstract)
16:50
Playing Darkly: Rescuing Cheating in Online Games (abstract)
17:10
Insult Swordfighting: Gendered, Competetive, and Transgressive Communication in Gaming Culture (abstract)
16:30-18:00 Session 9E: Ontologies
16:30
Discovering a Threshold: a Novel Approach to the Ontology of Virtual Realities (abstract)
16:50
A Criticism of Computer Game "Ontological Models" (abstract)
17:10
Ontology and Interdisciplinary Research in Esports (abstract)
16:30-18:00 Session 9F: Gaming Academia
16:30
Let's Play with Academia: Overcoming the Limits of the Zoom Classroom via Video Game Streaming (abstract)
16:50
Relationship Between Motives for Gaming and Playing Gacha Among University Students (abstract)
PRESENTER: Masanori Fukui
17:10
The Midnight Ride of Paul Revere: Balancing Accuracy, Fun, and Tone in Educational Games (abstract)
16:30-18:00 Session 9G: Games and History
16:30
Enormous Fabricated Ability: Boosting in the Battlefront II Player Community (abstract)
16:50
'Died on First Try, 10/10 Would Recommend LMAO': Studying the Appreciation of Historical Digital Games About WWII via Text Mining Methods (abstract)
17:10
Frostpunk: Lessons from Contemporary Polish History (abstract)
16:30-18:00 Session 9H: Breaking Characters
16:30
Breaking Character: Contesting Marginalisation Through Critical Bricolage (abstract)
16:50
Individuals, Representatives, and Racers – the Images of F1 and F1 Esports Series Drivers on Instagram (abstract)
17:10
Extreme Bodies: The Uncommon Player-Avatar Relationship (abstract)
16:30-18:00 Session 9I: Limits of Immersion
16:30
Virtually Limited: Boundaries of Play in Virtual Reality Production (abstract)
16:50
Immersive VR Storytelling (abstract)
17:10
The Limits of Immersion: Case Study of "Desolatium" a VR Graphic Adventure Development (abstract)
16:30-18:00 Session 9J: Uses of Video Game Art
16:30
Repurposing Concept Art: Video Game Art Books as Industrial Reflexivity (abstract)
16:50
First Impressions: Effects of Representation on Video Game Covers (abstract)
17:10
Connections: an Intergenerational Feminist Game Art Timeline (abstract)
PRESENTER: Emma Westecott
16:30-18:00 Session 9K: Patterns of Analysis
16:30
Mapping Game Biopolitics: Introducing Biopolitics Analysis Framework (abstract)
16:50
A Proposed Taxonomy for the Design Qualities of Video Game Loading Interfaces and Processes (abstract)
17:10
A Typology of Videogame Rewards (abstract)
Thursday, June 22nd

View this program: with abstractssession overviewtalk overview

10:30-11:00Coffee Break
11:00-13:00 Session 10F: Playful Learning and Game Design
11:00
Considering Large Student Teams in Game Development Education: a Post-Mortem (abstract)
11:20
Designing Games in the Margin: Queer and Intersectional Feminist Meanings of Gender Perspective in Videogames Design (abstract)
11:40
Insights into Competence Development Through Playfulness in a Cooperative Game Scenario: A Preliminary Study (abstract)
12:00
Playful Learning and Design Futures to Enhance Urban Civic Competences Through a Card Game and Minecraft (abstract)
11:00-13:00 Session 10G: Katabasis
11:00
Demonic Games: Demonic Figures and Functions in Contemporary Digital Games (abstract)
11:20
The Harmony of Escaping Hell: Ludonarrative Interplay in Hades (abstract)
11:00-13:00 Session 10H: Ludonarrative Contexts
11:00
Regret in Play and in Paint: Authorship, Narrative, and Intertextuality in Pentiment (2022) (abstract)
11:20
Sky's the Limit: Skyboxes and Backgrounds as Narrative and Imaginative Elements (abstract)
11:40
Motivation and Flow Experience as Crucial Factors in the Completion of Narrative Games (abstract)
12:00
"Select Your Instrument": Musical Character Customization in Divinity: Original Sin 2 (abstract)
11:00-13:00 Session 10I: European Cultural Heritage
11:00
Players' Perceptions of Andalusian Cultural Heritage Representations in the Digital Game Blasphemous (abstract)
11:20
A Co-Operative Study of Transnational European Histories of Videogames (abstract)
11:40
Pushing in from the Margins: Player Efforts to Insert Polish-Lithuanian Cultural Heritage into Games (abstract)
11:00-13:00 Session 10J: Game Industry
11:00
Articulating the Field of Videogame Production (abstract)
11:20
Digital Games and the Category of Auteur: a Re-Evaluation and Perspectives (abstract)
11:40
To Become a Cultural Fit, or to Leave? Game Industry Expatriates and the Issue of Migration and Inclusivity (abstract)
12:00
If You Don't like the Game, Change the Rules: Unions and Co-Operatives in the Canadian Game Industry (abstract)
11:00-13:00 Session 10K: Game Design Research
11:00
A Method for Design Materialization: Accountable Game Design Research (abstract)
11:20
Designerly Ways of Analysing Gameplay and Player Experiences (abstract)
11:40
"I Really Think of These Things More as Toys": Will Wright's Toy-Based Design Philosophy (abstract)
12:00
Beyond the Old Game Design: a New Design Paradigm in Game Studies through C-K Theory (abstract)
13:00-14:30Lunch Break
14:30-16:00 Session 11A: Ideologies
14:30
Allegorithmic Politics of Game Exchange – Subversion, Ideology, and Capitalism in Strategy Game (abstract)
14:50
Producing the Post-Gamer: Game Engines as Tools for Ideological Expansion (abstract)
15:10
Fake News and Disinformation in Ludonarrative Contexts. The Case of Headliner: Novinews (abstract)
14:30-16:00 Session 11B: Trans Identities
14:30
Trans Tissue: If Found…'s (2020) Dehiscence, Liminality and Decreation (abstract)
14:50
Subtle Presence and (Dis)Identification: Transmasculinity in Narrative Video Games (abstract)
15:10
Intersectional Masculinities in Mass Effect (abstract)
14:30-16:00 Session 11C: What's at Stake in eSports?
14:30
Gamers at War: The Relationship Between Military and Esports (abstract)
14:50
The Limits of Influence: Negotiating the Hegemony of Game Companies in Collegiate Esports in the US (abstract)
15:10
Extended Abstract: Exploring Constructions of Situated Esports Aesthetics Within and Outside Gameplay in a Nordic Context (abstract)
14:30-16:00 Session 11D: Toxicity
14:30
"Smurfing Is a Pretty Common Problem": Toward a Performative Conception of Toxicity (abstract)
14:50
Polarized Pills Vs. Gaming Thrills: Empirical Exploration of R/TheRedPill and R/TheBluePill Users in R/Gaming (abstract)
15:10
Genealogy of a Hate Raid (abstract)
14:30-16:00 Session 11E: In and Out of Diegesis
14:30
'A Definition of Enchantment': a New Approach to Ludic Magic Systems Analysis (abstract)
14:50
Virtual Game Spaces and Diegetic Fictionality (abstract)
15:10
Game Studies Through 'Conceptual Games': the Case of Doors (abstract)
14:30-16:00 Session 11F: Learning with Games
14:30
An Examination of Gender Differences in Happiness Perceived by Japanese University Students in Games (abstract)
PRESENTER: Masanori Fukui
14:50
An Empirical Investigation into the Impact of the First-Person Role-Playing Games to Improve Knowledge Retention in Middle-School Children in India: a Pre-Post Study of the Game 'Tattva Bhoomi' (abstract)
15:10
Teaching Chinese with Games: Knowledge, Attitudes and Experience of Teachers (abstract)
PRESENTER: Paul Martin
14:30-16:00 Session 11G: Mythologies
14:30
Making Antiquity Resonate in Assassin's Creed: Origins, Odyssey & Articulated Resonance (abstract)
14:50
Museums of Myth and Mechanics of Mythography in Mythological Video Games (abstract)
14:30-16:00 Session 11H: Post/Post
14:30
Postapocalyptic Margins, Motherhood and Feminist Identity in Naughty Dogs' The Last of Us Part II (abstract)
14:50
Post-Racial Post-Apocalyptic Narratives?: Navigating Player Character Identity in Naughty Dog's the Last of Us (abstract)
15:10
Posthumanist, Postapocalyptic, Postanthropocentrism: Morals and Multiplicities in My Friend Is a Raven (abstract)
14:30-16:00 Session 11I: Role-playing on the Edge
14:30
Pervasive Larps at Scale: Design Challenges of a Novel Work (abstract)
14:50
Could an AI Design a Larp? Processes and Applications (abstract)
15:10
Safety and Identity Exploration: How Queer TTRPGs Provide Structure for Players (abstract)
15:30
Genre Awareness and Nostalgia: Textual Aspects of Role-Playing in Black Geyser: Couriers of Darkness (abstract)
14:30-16:00 Session 11J: Political Play
Chair:
14:30
Prestige or Promotion: Industrial Reflexivity and Political Economy of the Game Awards (abstract)
14:50
State Aids for Digital Games in the European Union: a Symbiotic or Parasitic Relationship? (abstract)
15:10
Corteo and Political Play in Late 1970s Italy (abstract)
14:30-16:00 Session 11K: Loot and Boxes
14:30
"Let's Unbox!". Gambling-like Elements on Twitch and Simulated Gambling Among Flemish Teenagers (abstract)
14:50
What Did Players Think About Belgium's 'Ban' on Loot Boxes? (abstract)
PRESENTER: Maarten Denoo
15:10
Gacha Games in East-Asian Transmedia Franchises (abstract)
16:00-16:30Coffee Break
16:30-18:00 Session 12A: Recovery and Thrill
16:30
'I Prefer to Play Alone to Recharge My Social Battery': Parent Gamer Identities in Australia (abstract)
PRESENTER: Fae Heaselgrave
16:50
Recovery and Support: Motivations for Playing a Social Video Game in the Midst of a Pandemic (abstract)
17:10
Players Making Creepypastas in Roblox – Kindred Appeal of Haunted Houses and Game Creation Systems (abstract)
PRESENTER: Heidi Rautalahti
16:30-18:00 Session 12B: Bodies Coming Together
16:30
A New Home for Porn: Adult Video Games and the Necessity of Independent Platforms (abstract)
16:50
Bending Games: Why and How Do Gaymers Produce Porn? (abstract)
17:10
Pornographic Games on Steam: Genres, Modes, and Milieus (abstract)
16:30-18:00 Session 12C: Regional and National Contexts
Chair:
16:30
National Identity in the Brazilian Gaming Community on Twitter: Esports Tournaments During the 2022 Elections (abstract)
16:50
Leisure Electronics as a Cultural Context for the Emergence of the Swiss Video Game (abstract)
17:10
Exploring an Arcade in an Arcade Cabinet: Social History Research, Exhibition, and Interactive Environments (abstract)
16:30-18:00 Session 12D: Fan Power
16:30
The Use of Data in Magic: the Gathering Arena Draft: Complexity and Critical Immeasurability Beyond 'Metric Power'? (abstract)
16:50
The Fandom Frontier: Understanding the Limitless(?) Potential of Collegiate Esports Fans (abstract)
17:10
Fan Localisation in the Chinese Overwatch Game Community: Conflicts About the Information Transmission (abstract)
16:30-18:00 Session 12E: Posthumanism
16:30
Humanist Delusion in Games (abstract)
16:50
Reframing Posthuman Agency Through the Concept of Speed (abstract)
17:10
Graceful Gaming: Aesthetics, Automation, Habit (abstract)
16:30-18:00 Session 12F: Health Crisis
16:30
Spatiality and the Power of Simulation in Covideo Games (abstract)
16:50
The User-Centered Design of Game-Based Digital Mental Health Interventions (abstract)
17:10
Microgames as Intervention for Health Misinformation (abstract)
16:30-18:00 Session 12G: Moral Justifications
16:30
'Detective — What Were You Hoping to Accomplish?': Benign Violation as Means of Moral Detection in Disco Elysium (abstract)
16:50
Patching up the Problem: Patching and Patch Notes in League of Legends (abstract)
17:10
Fursan Al-Aqsa: An Analysis of Moral Disengagement in the Discursive Strategies of a Pro-Palestine Video Game (abstract)
16:30-18:00 Session 12H: Intercultural Identities
16:30
Game Studies in Latin America: Reflexions About a Growing Field and Gamer/Player Counter Hegemonic Identities (abstract)
16:50
The Local, the Global, and the Intercultural: Strategies for Teaching Games Design in the Neoliberal University (abstract)
17:10
"Your Subaltern Is Not My Subaltern": Intersectionality and the Dangers of a Single Game-Story (abstract)
16:30-18:00 Session 12I: Problematic Gaming
16:30
The Dualistic Model of Passion in the Scope of Problematic Gaming (abstract)
16:50
Moving the Margins: Setting up Pathway Research Studying Adolescent Video Gaming, Simulated Gambling and Monetary Engagement (abstract)
17:10
Learnings from the Case Maple Refugee: a Story of Free-to-Play, Probability, and Gamer Consumer Activism (abstract)
16:30-18:00 Session 12J: Game Industry and Globalization
16:30
Play Value, Gameplay, and Immersion in the Early Videogame Industry (abstract)
16:50
(Un)Known Polish Spaces. Strategies of Foreignization and Domestication in Polish Video Games (abstract)
16:30-18:00 Session 12K: Paratextual Gaming Capital
16:30
Let Us Play Oregon Trail: Origin Stories and Gaming Capital Around the First Let's Plays (abstract)
16:50
The Past as (Para)text – Relating Histories of Game Experience to Games as Texts (abstract)
17:10
The Case of Missing Cases. On Piratexts — Paratexts Created by Pirates for Pirates (abstract)
Friday, June 23rd

View this program: with abstractssession overviewtalk overview

10:30-11:00Coffee Break
11:00-13:00 Session 13C: Material Games
11:00
Would You like Games with That Computer? Revisiting Early Game History & Culture with the Commodore 64 (abstract)
11:20
Toys, Video Games, Platforms, and Mattel Electronics's Intellivision (abstract)
11:00-13:00 Session 13D: Live Streaming
11:00
Live Streamer Paracommunity on Twitch and Discord (abstract)
11:20
Playing Video Games for a Living. Coping with Emotional Tensions and Economic Precariousness Surrounding Live Streamers' Careers on Twitch (abstract)
11:40
Coming out While Going Fast: Queer Conviviality in Speedrunning Live Streams (abstract)
12:00
Latina Sex Workers on Twitch: Between Pleasure, Work, Vulnerability and Marginalization (abstract)
11:00-13:00 Session 13E: Epistemologies
11:00
Knowledge Representation Schema of the Gameplay (abstract)
11:20
Skillful Play Is Dependent on Rules. Notes on a Phenomenology of Skills in Games and Digital Games (abstract)
11:40
Criticizing Caillois: Examining How Players Perceive Rules in Play and Games (abstract)
12:00
Flow, Boredom, Idleness. The Relation Between the Subjective Passage of Time and the Experience of Video Games (abstract)
11:00-13:00 Session 13F: Unruly Communities
11:00
Bodies in Play (abstract)
11:20
Horny for Ghost: The Sexualized Remediation of Call of Duty: Modern Warfare II on TikTok (abstract)
11:40
The Narrativization of Quantified Play in Videogame Fanfiction (abstract)
12:00
Charting the Forgotten Realms of Digital Vernacularity: 25 Years of D&D Infinity Engine Games Modifications (abstract)
11:00-13:00 Session 13G: New Aesthetics of Horror
11:00
What Lurks in the Margins: the Ill-Known Short Horror Video Games (abstract)
11:20
Breaking the Mold: Mother/Daughter Representations in Resident Evil (abstract)
11:00-13:00 Session 13H: Game Worlds
11:00
A Classification of Video Game Cartographic Maps (abstract)
11:20
Travel and Exploration in Elden Ring and Genshin Impact as an Essential Game Experience (abstract)
11:40
The Innate Multiplicity of Game Worlds: Emersive Effects in Dark Souls 2 and Nier: Automata (abstract)
12:00
Human-Environment Relationships in Alba: a Typological Analysis of Player Engagement in Steam Reviews (abstract)
13:00-14:30Lunch Break