Tags:CALL, Chinese, game-based language learning, ludic language pedagogy and second language acquisition
Abstract:
The presentation will report on a research project investigating knowledge, attitudes and experience of teaching with games amongst teachers of Chinese as a foreign language in mainland Chinese higher education institutions. The analysis will be based on a questionnaire survey, interviews and focus groups to be conducted in spring 2023. As such, there are no results reported in this abstract, but results will be reported in the presentation at the conference. The project is significant because understanding current knowledge, attitudes and experience of teachers is an important first step in designing effective digital game-based teaching interventions in Chinese language Higher Education classrooms.
Teaching Chinese with Games: Knowledge, Attitudes and Experience of Teachers