TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
3 | |
360 photos | |
360-degree video | |
360-degree videos | |
360-video | |
360° video | |
3D paradigm | |
A | |
Abuse | |
Academic training | |
Acceptability | |
Acceptance | |
Action planning | |
adaptive interventions | |
addiction | |
Adjustment disorder | |
Adjustment Disorder New Module | |
adolescence | |
adolescent | |
Adolescents | |
Aeronautics | |
aesthetic emotions | |
aesthetic experiences | |
Affect | |
affect dynamics | |
affect recognition | |
affect/emotion detection | |
affect/emotion recognition | |
Affective Computing | |
Affective haptics | |
affective states | |
affective touch | |
Age-related differences | |
Agile working | |
aging | |
Agoraphobia | |
AI | |
AI art | |
AI-understanding | |
Algorithms | |
Altered States of Consciousness | |
Analgesia | |
Anorexia nervosa | |
Anxiety | |
Anxiety disorders | |
anxiety reduction | |
App | |
APP-BASED INTERVENTION | |
apps | |
art | |
artificial emotions | |
Artificial Intelligence | |
Artificial neural network | |
Arts | |
ASD | |
assessment | |
Assistive Technology | |
asynchronous online(distance) learning | |
Attention | |
Attention Deficit Disorder | |
Attention Deficit Hyperactivity Disorder | |
attention process training | |
attentional bias | |
Attentional bias modification training | |
Attitudes | |
autism | |
Autism Spectrum Disorder | |
Autobiographical memory | |
Automatic Depression Estimation | |
Avatars | |
Awareness Integration | |
awe | |
B | |
BA | |
bariatric surgery | |
Behavioral Activation | |
Behaviorism | |
behaviour change intervention | |
belonephobia | |
Bereavement | |
Bergen social media addiction scale | |
bias-based cyberbullying | |
Biofeedback | |
Biomarkers | |
Biometric sensors | |
Biosignals tracking | |
Blended format | |
body | |
Body Compassion | |
body dissatisfaction | |
Body Esteem | |
Body Functionality | |
body illusion | |
Body image | |
Body image assessment | |
Body image dissatisfaction | |
body image disturbance | |
Body image disturbances | |
Body Motion Map | |
Body perceptions | |
Body self consciousness | |
Body Sensation Map | |
Body Swap Illusion | |
borderline personality disorder | |
boredom proneness | |
breast cancer | |
breast cancer survivors | |
Burnout | |
bystander | |
C | |
C-Touch | |
Cancer | |
Caregiver | |
Carers | |
Case Report | |
case study | |
Causal Transformers | |
CBT Treatment | |
cesareans | |
childbirth | |
children | |
Chronic Obstructive Pulmonary Disease | |
Circumplex model | |
citizen bonding | |
clinical case | |
clinical psychology | |
Clinical study | |
cloud computing | |
cognitive computing | |
Cognitive control | |
cognitive disorders | |
Cognitive Flexibility | |
cognitive function | |
cognitive functions | |
Cognitive Rehabilitation | |
Cognitive Remediation | |
Cognitive therapy | |
cognitive training | |
Collaborative Robotics | |
combat stress | |
commercial videogames | |
community sample | |
compassion | |
complex emotions | |
compulsive online shopping | |
computational psychology | |
computer art | |
concern humanity bonding | |
connectedness | |
consciousness | |
Consolidation | |
constructed emotion | |
Constructive memory model | |
Convergent and Discriminant Validity | |
convolutional neural network (CNN) | |
Cortisol | |
COVID-19 | |
craving | |
creativity | |
Cross-country validity | |
cross-cultural | |
Cultural adaptation | |
Cultural Taboos | |
cultural values | |
Cyber-Bullying | |
Cyberabuse | |
Cyberball | |
cyberbullying | |
Cyberpsychology | |
cybersecurity | |
cybertherapy | |
D | |
Daily functioning | |
dataset | |
daydreaming | |
decision-making | |
declarative modeling | |
Deep Learning | |
deep machine learning | |
delay gratification | |
Delphi | |
Dementia | |
Dental care | |
Dental phobia | |
Depression | |
Depressivity | |
design processes | |
desire thinking | |
development | |
DIAL project | |
Dialectical behavior therapy | |
diary study | |
Digital | |
digital biomarkers | |
digital citizenship | |
digital competences | |
Digital health | |
Digital Humint | |
digital inequality | |
Digital Media Literacy | |
digital mediation | |
digital metaphors | |
digital pen | |
Digital practices | |
digital self harm | |
Digital technology | |
Digital twin | |
dimensional models | |
discrete emotions | |
discrete models | |
discrimination | |
Disordered Eating | |
Disorders specifically associated with | |
Distraction | |
Drag interaction | |
dreaming | |
Dropout behavior | |
dual-task | |
dynamic transitions | |
Dysfunctional attitudes and eating behaviors | |
Dysfunctional eating attitude and behaviors | |
Dysfunctional eating attitudes and behaviors | |
E | |
e-emotions | |
E-health | |
e-inclusion | |
e-learning | |
e-mental health | |
Eating behavior | |
Eating disorders | |
ECG | |
ecological momentary assessment | |
ecological validity | |
ECT | |
education | |
Educational Psychology | |
educational technology | |
EEG | |
EEG time-frequency data | |
ego-attentuation | |
eHealth | |
Elderly | |
Electrical muscle stimulation | |
Electroconvulsive Therapy | |
electrodermal activity | |
Electroencephalogram | |
Electroencephalography (EEG) | |
embodied cognition | |
Embodied interaction | |
Embodiment | |
Emoji usage | |
emotion | |
emotion regulation | |
Emotion Response | |
Emotional disorders | |
Emotional dysregulation | |
emotional state | |
Emotional well-being | |
Emotions | |
Empathic Communication | |
Empathy | |
Engineering | |
environment | |
Environment Setting | |
Environmental Context | |
episodic | |
episodic future thinking | |
Episodic memory | |
episodic memory retrieval | |
Ethics | |
Europe | |
Evaluation | |
event memory | |
Executive functions | |
expatriation | |
Experiential Learning | |
Exposure | |
exposure therapy | |
Extended Reality | |
eye contact | |
eye movement task | |
Eye-tracker | |
Eye-tracking | |
F | |
face detection | |
Fall | |
Family caregivers | |
Family members | |
Fear of falling | |
Fear of Missing Out | |
Fear of Missing Out (FoMO) | |
fear of public speaking | |
Feasibility | |
Female Orgasmic Disorder | |
Firefighters | |
first episode of psychosis | |
Fitness | |
Flow state | |
focus group | |
FoMO | |
force platform | |
Forensic | |
Frail | |
Frailty | |
France | |
future | |
Future Thinking | |
G | |
Gait | |
GALA library | |
Galvanic skin response | |
Game engines | |
gamification | |
Gaming | |
gaze avoidance | |
Generalized anxiety disorder | |
geometry | |
global concern | |
Group format | |
H | |
Hand proximity effect | |
Health Psychology | |
Healthcare | |
Healthcare technology | |
healthy aging | |
Heart Disease | |
Heart rate | |
Heart rate variability | |
Hexagonal card game | |
hints | |
HRV | |
Human behavior | |
Human behaviour | |
human factors | |
human – computer interaction | |
Human-centred design | |
Human-centric design | |
Human-technology Interaction | |
humanity concern | |
Hybrid meeting | |
I | |
ICAP framework | |
iCBT | |
identity-based cyberbullying | |
image processing | |
Immersion | |
Immersive | |
Immersive Environment Design | |
Immersive experiences | |
Immersive virtual reality | |
immigration | |
Implementation | |
impulsivity | |
income | |
Incongruent-perceptual eater | |
individual psychological characteristics | |
Induction | |
information processing | |
information technologies | |
ink pen | |
Insomnia | |
instructional design | |
interdisciplinary collaboration | |
internet | |
Internet-based CBT treatment | |
Interoception | |
Interoceptive awareness | |
Interpersonal dependence | |
Interpersonal Dependency | |
Introspection | |
investigative | |
IoT | |
J | |
Job interview | |
Justification of Cyber-Bullying | |
K | |
keyboard | |
Klimt | |
L | |
Lazarus and Folkman Transactional model of stress and coping | |
learning | |
learning process | |
Learning Technologies | |
life skills | |
Literature review | |
Long-term memory | |
Low Back Pain | |
Low-Cost Interventions | |
M | |
Machine Learning | |
Machine-learning | |
Magnetic Resonance Imaging | |
Major Depressive Disorder | |
Massive Open Online Course | |
masters degree | |
MDD | |
Mediated social touch | |
memory | |
Memory Recall | |
menatl models | |
mental flexibility | |
mental health | |
mental illness | |
Mental Imagery | |
mental time travel | |
Mental-health care | |
Meta-analysis | |
metacognitions | |
Metaverse | |
mHealth | |
mild cognitive impairment | |
mind wandering | |
Mindfulness | |
minimal Self | |
Mirror exposure therapy | |
mixed affect | |
mixed emotions | |
MOBILE APPLICATION | |
modeling | |
Modern routine outcome measurement | |
Mood | |
mood disorders | |
mood induction | |
motivation | |
Motivational Interviewing | |
Motivations | |
MTT-VR/AR | |
Multimodality | |
multisensory integration | |
multitasking | |
N | |
naming | |
Nature Connectedness | |
negative affect | |
Negative Symptoms | |
Net Surfing | |
Neural Network | |
neural processes underlying learning | |
Neurofeedback | |
Neuroimaging | |
Neurological lesion | |
neuronal correlates | |
neuroornament | |
Neurophysiological data | |
neurophysiological sensors | |
neuropoem | |
Neuropsychological rehabilitation | |
neuropsychology | |
non-consensual | |
non-suicidal self-injury | |
note-taking | |
novel experiences | |
nursing | |
O | |
Obesity | |
objectification | |
Objective Measure | |
Obsessive compulsive disorders | |
Oncology | |
Onlife | |
Online | |
online course delivery | |
Online Fear of Missing Out | |
online interactions | |
online intervention | |
online Machine learning | |
online racism | |
Online relationships | |
online shared identity | |
online social capital | |
Online synchronous learning | |
online teaching | |
Online Training | |
openness | |
Organization | |
Organizational Psychology | |
OSM | |
P | |
pain reduction | |
Pandemic Covid-19 | |
Panic disorder | |
Parkinson's Disease | |
Pediatric Unit | |
Peer exclusion | |
peer norms | |
people bonding | |
people concern | |
Perceived online racism | |
Perceived self-efficacy | |
perceived vulnerability | |
perfectionism | |
peripersonal space | |
perpetration | |
persistence behavior | |
Personal Meaning | |
personality | |
Personality disorders | |
persuasive messages | |
Phobia | |
Photo Investment | |
phubbing | |
Phygital | |
physical activity | |
Physiological data | |
Physiological measures | |
Physiology | |
planning | |
political leaders | |
Politics | |
Positive Body Image | |
Positive Embodiment | |
Positive emotions | |
positive technology | |
posttraumatic cognitions | |
posttraumatic stress disorder | |
postural control | |
Posturography | |
pre/post assessment | |
Preemptive gain | |
Prefrontal workout | |
prejudice-based cyberbullying | |
Presence | |
prevalence | |
Prevention | |
problem solving | |
Problem-solving | |
Problematic media use | |
Problematic Mobile Phone Use | |
Problematic phone use | |
Problematic Social Media Use | |
Problematic Social Network Sites Use | |
problematic social networking sites use | |
procedural generation | |
Projective Methodology | |
Prolonged Grief Disorder | |
prospection | |
prospective memory | |
prospective prediction | |
psychedelics | |
psychiatry | |
psychic life | |
Psychological assessment | |
psychological intervention | |
Psychological Needs | |
Psychological treatment to relatives | |
Psychology | |
Psychometric assessment | |
Psychometric test | |
psychometrics | |
psychopedagogy | |
Psychophysiological research | |
psychosis | |
Psychotherapy | |
PTSD | |
Q | |
Quality of life | |
Quantification | |
Questionnaire | |
R | |
Radicalisation | |
RANDOMIZED | |
rare anxiety disorders | |
rare phobia | |
RCT | |
Realism | |
Recommendations | |
reconsolidation | |
Refuge | |
Regulation | |
Rehabilitation | |
Relatives | |
Relaxation | |
Remembering | |
Remote working | |
Resilience | |
retrieval induced forgetting | |
Retrieval-induced forgetting | |
Risk of fall | |
Robot Humanoïde | |
S | |
Saccades de la voix | |
Saudi Arabia | |
Savoring | |
schizophrenia | |
Schizophrénie | |
School Psychology | |
Scottish independence | |
Second Life | |
security | |
self | |
self efficacy | |
self presentation | |
Self-assessment | |
self-disgust | |
self-disorders | |
self-efficacy | |
Self-esteem | |
Self-management | |
Self-objectification | |
self-perspective | |
self-reference effect | |
Self-regulation | |
self-treatment | |
semanticization | |
Sense of agency | |
sense of presence | |
Sense of self | |
Sensors | |
Serious Game | |
sexting | |
Sexting motivations | |
Sexting outcomes | |
sexual assault | |
Sexual Behavior | |
SEXUAL DISORDER | |
Sexual Harassment | |
Sexual Well-Being | |
Sickness | |
Simulation | |
Simulator | |
single-case experimental design | |
skin to skin | |
Sleep Meditation | |
smartphone | |
social anxiety | |
Social anxiety disorder | |
social capital | |
social cognition | |
Social cohesion | |
social connectedness | |
social distancing | |
social exclusion | |
social identity | |
social inclusion | |
social media | |
Social Media Addiction | |
Social Media Disorder | |
Social media use | |
Social Networking | |
social physical anxiety | |
Social physique anxiety | |
Social presence | |
social skills | |
Social Stress Trier Test | |
Social telepresence | |
Soft Skills | |
Sonoception | |
space | |
Space-valence associations | |
spatial cognition | |
spheric videos | |
spherical videos | |
State Social Physique Anxiety | |
Stealth Assessment | |
storytelling | |
stress | |
stress prevention | |
Stress resilience | |
stress treatment | |
Stroke | |
Subjectification | |
Subjectivity | |
Suicide | |
Support practices | |
Survivor | |
sustain goals willingness | |
Systematic literature review | |
T | |
tablet | |
Technological solution | |
Technology | |
Technology Acceptance | |
technology attitudes | |
Technology dependence | |
Technology Use | |
teleconsulting | |
telehealth | |
telepresence | |
Telepsychology | |
Telepsychotherapy | |
telesychology | |
temporal distance | |
text-to-image | |
text-to-scene | |
Theory of Mind | |
Therapy | |
Thin ideal internalization | |
time | |
Touch | |
Touch interaction | |
Training | |
transactional coping | |
Transcendence | |
Transdiagnostic | |
Transformers | |
transversal competences | |
Trauma | |
Traumatic brain injury | |
TRIAL | |
Trier social stress test | |
typing-to-scene | |
U | |
Uganda | |
Uncanny Valley | |
United Kingdom | |
Unwanted loneliness | |
user centered design | |
user experience | |
user-centered design | |
V | |
Valence evaluation | |
validation | |
Vallée de l'Etrange | |
Victim blame | |
victimization | |
video games | |
videoconferencing | |
Videogames | |
Virtual | |
virtual affect | |
Virtual Cooking Task | |
Virtual Embodiment | |
Virtual Embodiment (VE) | |
virtual emotions | |
Virtual Environment | |
Virtual environments | |
virtual image | |
virtual interaction | |
virtual metaphors | |
Virtual Nature | |
Virtual Reality | |
Virtual Reality Exposure Therapy | |
Virtual reality social platforms | |
virtual reliability | |
Virtual Standardized Patients | |
Virtual Therapist | |
Virtual voice assistant | |
Visual-perceptual method | |
VR | |
VR design | |
VR Therapy | |
vulnerable/marginalized groups | |
W | |
Wais-iv | |
web-based interventions | |
well-being | |
Wellbeing | |
wellbeing app | |
Wisc-v | |
Women | |
Workers wellbeing | |
Working alliance | |
Working Memory | |
writing devices | |
X | |
XR | |
Y | |
young adults | |
youth mhealth | |
Youths |