TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
| 3 | |
| 360 photos | |
| 360-degree video | |
| 360-degree videos | |
| 360-video | |
| 360° video | |
| 3D paradigm | |
| A | |
| Abuse | |
| Academic training | |
| Acceptability | |
| Acceptance | |
| Action planning | |
| adaptive interventions | |
| addiction | |
| Adjustment disorder | |
| Adjustment Disorder New Module | |
| adolescence | |
| adolescent | |
| Adolescents | |
| Aeronautics | |
| aesthetic emotions | |
| aesthetic experiences | |
| Affect | |
| affect dynamics | |
| affect recognition | |
| affect/emotion detection | |
| affect/emotion recognition | |
| Affective Computing | |
| Affective haptics | |
| affective states | |
| affective touch | |
| Age-related differences | |
| Agile working | |
| aging | |
| Agoraphobia | |
| AI | |
| AI art | |
| AI-understanding | |
| Algorithms | |
| Altered States of Consciousness | |
| Analgesia | |
| Anorexia nervosa | |
| Anxiety | |
| Anxiety disorders | |
| anxiety reduction | |
| App | |
| APP-BASED INTERVENTION | |
| apps | |
| art | |
| artificial emotions | |
| Artificial Intelligence | |
| Artificial neural network | |
| Arts | |
| ASD | |
| assessment | |
| Assistive Technology | |
| asynchronous online(distance) learning | |
| Attention | |
| Attention Deficit Disorder | |
| Attention Deficit Hyperactivity Disorder | |
| attention process training | |
| attentional bias | |
| Attentional bias modification training | |
| Attitudes | |
| autism | |
| Autism Spectrum Disorder | |
| Autobiographical memory | |
| Automatic Depression Estimation | |
| Avatars | |
| Awareness Integration | |
| awe | |
| B | |
| BA | |
| bariatric surgery | |
| Behavioral Activation | |
| Behaviorism | |
| behaviour change intervention | |
| belonephobia | |
| Bereavement | |
| Bergen social media addiction scale | |
| bias-based cyberbullying | |
| Biofeedback | |
| Biomarkers | |
| Biometric sensors | |
| Biosignals tracking | |
| Blended format | |
| body | |
| Body Compassion | |
| body dissatisfaction | |
| Body Esteem | |
| Body Functionality | |
| body illusion | |
| Body image | |
| Body image assessment | |
| Body image dissatisfaction | |
| body image disturbance | |
| Body image disturbances | |
| Body Motion Map | |
| Body perceptions | |
| Body self consciousness | |
| Body Sensation Map | |
| Body Swap Illusion | |
| borderline personality disorder | |
| boredom proneness | |
| breast cancer | |
| breast cancer survivors | |
| Burnout | |
| bystander | |
| C | |
| C-Touch | |
| Cancer | |
| Caregiver | |
| Carers | |
| Case Report | |
| case study | |
| Causal Transformers | |
| CBT Treatment | |
| cesareans | |
| childbirth | |
| children | |
| Chronic Obstructive Pulmonary Disease | |
| Circumplex model | |
| citizen bonding | |
| clinical case | |
| clinical psychology | |
| Clinical study | |
| cloud computing | |
| cognitive computing | |
| Cognitive control | |
| cognitive disorders | |
| Cognitive Flexibility | |
| cognitive function | |
| cognitive functions | |
| Cognitive Rehabilitation | |
| Cognitive Remediation | |
| Cognitive therapy | |
| cognitive training | |
| Collaborative Robotics | |
| combat stress | |
| commercial videogames | |
| community sample | |
| compassion | |
| complex emotions | |
| compulsive online shopping | |
| computational psychology | |
| computer art | |
| concern humanity bonding | |
| connectedness | |
| consciousness | |
| Consolidation | |
| constructed emotion | |
| Constructive memory model | |
| Convergent and Discriminant Validity | |
| convolutional neural network (CNN) | |
| Cortisol | |
| COVID-19 | |
| craving | |
| creativity | |
| Cross-country validity | |
| cross-cultural | |
| Cultural adaptation | |
| Cultural Taboos | |
| cultural values | |
| Cyber-Bullying | |
| Cyberabuse | |
| Cyberball | |
| cyberbullying | |
| Cyberpsychology | |
| cybersecurity | |
| cybertherapy | |
| D | |
| Daily functioning | |
| dataset | |
| daydreaming | |
| decision-making | |
| declarative modeling | |
| Deep Learning | |
| deep machine learning | |
| delay gratification | |
| Delphi | |
| Dementia | |
| Dental care | |
| Dental phobia | |
| Depression | |
| Depressivity | |
| design processes | |
| desire thinking | |
| development | |
| DIAL project | |
| Dialectical behavior therapy | |
| diary study | |
| Digital | |
| digital biomarkers | |
| digital citizenship | |
| digital competences | |
| Digital health | |
| Digital Humint | |
| digital inequality | |
| Digital Media Literacy | |
| digital mediation | |
| digital metaphors | |
| digital pen | |
| Digital practices | |
| digital self harm | |
| Digital technology | |
| Digital twin | |
| dimensional models | |
| discrete emotions | |
| discrete models | |
| discrimination | |
| Disordered Eating | |
| Disorders specifically associated with | |
| Distraction | |
| Drag interaction | |
| dreaming | |
| Dropout behavior | |
| dual-task | |
| dynamic transitions | |
| Dysfunctional attitudes and eating behaviors | |
| Dysfunctional eating attitude and behaviors | |
| Dysfunctional eating attitudes and behaviors | |
| E | |
| e-emotions | |
| E-health | |
| e-inclusion | |
| e-learning | |
| e-mental health | |
| Eating behavior | |
| Eating disorders | |
| ECG | |
| ecological momentary assessment | |
| ecological validity | |
| ECT | |
| education | |
| Educational Psychology | |
| educational technology | |
| EEG | |
| EEG time-frequency data | |
| ego-attentuation | |
| eHealth | |
| Elderly | |
| Electrical muscle stimulation | |
| Electroconvulsive Therapy | |
| electrodermal activity | |
| Electroencephalogram | |
| Electroencephalography (EEG) | |
| embodied cognition | |
| Embodied interaction | |
| Embodiment | |
| Emoji usage | |
| emotion | |
| emotion regulation | |
| Emotion Response | |
| Emotional disorders | |
| Emotional dysregulation | |
| emotional state | |
| Emotional well-being | |
| Emotions | |
| Empathic Communication | |
| Empathy | |
| Engineering | |
| environment | |
| Environment Setting | |
| Environmental Context | |
| episodic | |
| episodic future thinking | |
| Episodic memory | |
| episodic memory retrieval | |
| Ethics | |
| Europe | |
| Evaluation | |
| event memory | |
| Executive functions | |
| expatriation | |
| Experiential Learning | |
| Exposure | |
| exposure therapy | |
| Extended Reality | |
| eye contact | |
| eye movement task | |
| Eye-tracker | |
| Eye-tracking | |
| F | |
| face detection | |
| Fall | |
| Family caregivers | |
| Family members | |
| Fear of falling | |
| Fear of Missing Out | |
| Fear of Missing Out (FoMO) | |
| fear of public speaking | |
| Feasibility | |
| Female Orgasmic Disorder | |
| Firefighters | |
| first episode of psychosis | |
| Fitness | |
| Flow state | |
| focus group | |
| FoMO | |
| force platform | |
| Forensic | |
| Frail | |
| Frailty | |
| France | |
| future | |
| Future Thinking | |
| G | |
| Gait | |
| GALA library | |
| Galvanic skin response | |
| Game engines | |
| gamification | |
| Gaming | |
| gaze avoidance | |
| Generalized anxiety disorder | |
| geometry | |
| global concern | |
| Group format | |
| H | |
| Hand proximity effect | |
| Health Psychology | |
| Healthcare | |
| Healthcare technology | |
| healthy aging | |
| Heart Disease | |
| Heart rate | |
| Heart rate variability | |
| Hexagonal card game | |
| hints | |
| HRV | |
| Human behavior | |
| Human behaviour | |
| human factors | |
| human – computer interaction | |
| Human-centred design | |
| Human-centric design | |
| Human-technology Interaction | |
| humanity concern | |
| Hybrid meeting | |
| I | |
| ICAP framework | |
| iCBT | |
| identity-based cyberbullying | |
| image processing | |
| Immersion | |
| Immersive | |
| Immersive Environment Design | |
| Immersive experiences | |
| Immersive virtual reality | |
| immigration | |
| Implementation | |
| impulsivity | |
| income | |
| Incongruent-perceptual eater | |
| individual psychological characteristics | |
| Induction | |
| information processing | |
| information technologies | |
| ink pen | |
| Insomnia | |
| instructional design | |
| interdisciplinary collaboration | |
| internet | |
| Internet-based CBT treatment | |
| Interoception | |
| Interoceptive awareness | |
| Interpersonal dependence | |
| Interpersonal Dependency | |
| Introspection | |
| investigative | |
| IoT | |
| J | |
| Job interview | |
| Justification of Cyber-Bullying | |
| K | |
| keyboard | |
| Klimt | |
| L | |
| Lazarus and Folkman Transactional model of stress and coping | |
| learning | |
| learning process | |
| Learning Technologies | |
| life skills | |
| Literature review | |
| Long-term memory | |
| Low Back Pain | |
| Low-Cost Interventions | |
| M | |
| Machine Learning | |
| Machine-learning | |
| Magnetic Resonance Imaging | |
| Major Depressive Disorder | |
| Massive Open Online Course | |
| masters degree | |
| MDD | |
| Mediated social touch | |
| memory | |
| Memory Recall | |
| menatl models | |
| mental flexibility | |
| mental health | |
| mental illness | |
| Mental Imagery | |
| mental time travel | |
| Mental-health care | |
| Meta-analysis | |
| metacognitions | |
| Metaverse | |
| mHealth | |
| mild cognitive impairment | |
| mind wandering | |
| Mindfulness | |
| minimal Self | |
| Mirror exposure therapy | |
| mixed affect | |
| mixed emotions | |
| MOBILE APPLICATION | |
| modeling | |
| Modern routine outcome measurement | |
| Mood | |
| mood disorders | |
| mood induction | |
| motivation | |
| Motivational Interviewing | |
| Motivations | |
| MTT-VR/AR | |
| Multimodality | |
| multisensory integration | |
| multitasking | |
| N | |
| naming | |
| Nature Connectedness | |
| negative affect | |
| Negative Symptoms | |
| Net Surfing | |
| Neural Network | |
| neural processes underlying learning | |
| Neurofeedback | |
| Neuroimaging | |
| Neurological lesion | |
| neuronal correlates | |
| neuroornament | |
| Neurophysiological data | |
| neurophysiological sensors | |
| neuropoem | |
| Neuropsychological rehabilitation | |
| neuropsychology | |
| non-consensual | |
| non-suicidal self-injury | |
| note-taking | |
| novel experiences | |
| nursing | |
| O | |
| Obesity | |
| objectification | |
| Objective Measure | |
| Obsessive compulsive disorders | |
| Oncology | |
| Onlife | |
| Online | |
| online course delivery | |
| Online Fear of Missing Out | |
| online interactions | |
| online intervention | |
| online Machine learning | |
| online racism | |
| Online relationships | |
| online shared identity | |
| online social capital | |
| Online synchronous learning | |
| online teaching | |
| Online Training | |
| openness | |
| Organization | |
| Organizational Psychology | |
| OSM | |
| P | |
| pain reduction | |
| Pandemic Covid-19 | |
| Panic disorder | |
| Parkinson's Disease | |
| Pediatric Unit | |
| Peer exclusion | |
| peer norms | |
| people bonding | |
| people concern | |
| Perceived online racism | |
| Perceived self-efficacy | |
| perceived vulnerability | |
| perfectionism | |
| peripersonal space | |
| perpetration | |
| persistence behavior | |
| Personal Meaning | |
| personality | |
| Personality disorders | |
| persuasive messages | |
| Phobia | |
| Photo Investment | |
| phubbing | |
| Phygital | |
| physical activity | |
| Physiological data | |
| Physiological measures | |
| Physiology | |
| planning | |
| political leaders | |
| Politics | |
| Positive Body Image | |
| Positive Embodiment | |
| Positive emotions | |
| positive technology | |
| posttraumatic cognitions | |
| posttraumatic stress disorder | |
| postural control | |
| Posturography | |
| pre/post assessment | |
| Preemptive gain | |
| Prefrontal workout | |
| prejudice-based cyberbullying | |
| Presence | |
| prevalence | |
| Prevention | |
| problem solving | |
| Problem-solving | |
| Problematic media use | |
| Problematic Mobile Phone Use | |
| Problematic phone use | |
| Problematic Social Media Use | |
| Problematic Social Network Sites Use | |
| problematic social networking sites use | |
| procedural generation | |
| Projective Methodology | |
| Prolonged Grief Disorder | |
| prospection | |
| prospective memory | |
| prospective prediction | |
| psychedelics | |
| psychiatry | |
| psychic life | |
| Psychological assessment | |
| psychological intervention | |
| Psychological Needs | |
| Psychological treatment to relatives | |
| Psychology | |
| Psychometric assessment | |
| Psychometric test | |
| psychometrics | |
| psychopedagogy | |
| Psychophysiological research | |
| psychosis | |
| Psychotherapy | |
| PTSD | |
| Q | |
| Quality of life | |
| Quantification | |
| Questionnaire | |
| R | |
| Radicalisation | |
| RANDOMIZED | |
| rare anxiety disorders | |
| rare phobia | |
| RCT | |
| Realism | |
| Recommendations | |
| reconsolidation | |
| Refuge | |
| Regulation | |
| Rehabilitation | |
| Relatives | |
| Relaxation | |
| Remembering | |
| Remote working | |
| Resilience | |
| retrieval induced forgetting | |
| Retrieval-induced forgetting | |
| Risk of fall | |
| Robot Humanoïde | |
| S | |
| Saccades de la voix | |
| Saudi Arabia | |
| Savoring | |
| schizophrenia | |
| Schizophrénie | |
| School Psychology | |
| Scottish independence | |
| Second Life | |
| security | |
| self | |
| self efficacy | |
| self presentation | |
| Self-assessment | |
| self-disgust | |
| self-disorders | |
| self-efficacy | |
| Self-esteem | |
| Self-management | |
| Self-objectification | |
| self-perspective | |
| self-reference effect | |
| Self-regulation | |
| self-treatment | |
| semanticization | |
| Sense of agency | |
| sense of presence | |
| Sense of self | |
| Sensors | |
| Serious Game | |
| sexting | |
| Sexting motivations | |
| Sexting outcomes | |
| sexual assault | |
| Sexual Behavior | |
| SEXUAL DISORDER | |
| Sexual Harassment | |
| Sexual Well-Being | |
| Sickness | |
| Simulation | |
| Simulator | |
| single-case experimental design | |
| skin to skin | |
| Sleep Meditation | |
| smartphone | |
| social anxiety | |
| Social anxiety disorder | |
| social capital | |
| social cognition | |
| Social cohesion | |
| social connectedness | |
| social distancing | |
| social exclusion | |
| social identity | |
| social inclusion | |
| social media | |
| Social Media Addiction | |
| Social Media Disorder | |
| Social media use | |
| Social Networking | |
| social physical anxiety | |
| Social physique anxiety | |
| Social presence | |
| social skills | |
| Social Stress Trier Test | |
| Social telepresence | |
| Soft Skills | |
| Sonoception | |
| space | |
| Space-valence associations | |
| spatial cognition | |
| spheric videos | |
| spherical videos | |
| State Social Physique Anxiety | |
| Stealth Assessment | |
| storytelling | |
| stress | |
| stress prevention | |
| Stress resilience | |
| stress treatment | |
| Stroke | |
| Subjectification | |
| Subjectivity | |
| Suicide | |
| Support practices | |
| Survivor | |
| sustain goals willingness | |
| Systematic literature review | |
| T | |
| tablet | |
| Technological solution | |
| Technology | |
| Technology Acceptance | |
| technology attitudes | |
| Technology dependence | |
| Technology Use | |
| teleconsulting | |
| telehealth | |
| telepresence | |
| Telepsychology | |
| Telepsychotherapy | |
| telesychology | |
| temporal distance | |
| text-to-image | |
| text-to-scene | |
| Theory of Mind | |
| Therapy | |
| Thin ideal internalization | |
| time | |
| Touch | |
| Touch interaction | |
| Training | |
| transactional coping | |
| Transcendence | |
| Transdiagnostic | |
| Transformers | |
| transversal competences | |
| Trauma | |
| Traumatic brain injury | |
| TRIAL | |
| Trier social stress test | |
| typing-to-scene | |
| U | |
| Uganda | |
| Uncanny Valley | |
| United Kingdom | |
| Unwanted loneliness | |
| user centered design | |
| user experience | |
| user-centered design | |
| V | |
| Valence evaluation | |
| validation | |
| Vallée de l'Etrange | |
| Victim blame | |
| victimization | |
| video games | |
| videoconferencing | |
| Videogames | |
| Virtual | |
| virtual affect | |
| Virtual Cooking Task | |
| Virtual Embodiment | |
| Virtual Embodiment (VE) | |
| virtual emotions | |
| Virtual Environment | |
| Virtual environments | |
| virtual image | |
| virtual interaction | |
| virtual metaphors | |
| Virtual Nature | |
| Virtual Reality | |
| Virtual Reality Exposure Therapy | |
| Virtual reality social platforms | |
| virtual reliability | |
| Virtual Standardized Patients | |
| Virtual Therapist | |
| Virtual voice assistant | |
| Visual-perceptual method | |
| VR | |
| VR design | |
| VR Therapy | |
| vulnerable/marginalized groups | |
| W | |
| Wais-iv | |
| web-based interventions | |
| well-being | |
| Wellbeing | |
| wellbeing app | |
| Wisc-v | |
| Women | |
| Workers wellbeing | |
| Working alliance | |
| Working Memory | |
| writing devices | |
| X | |
| XR | |
| Y | |
| young adults | |
| youth mhealth | |
| Youths | |
