TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
| 3 | |
| 3D Printing | |
| A | |
| Absorptive capacity | |
| Action Research | |
| Ad audience | |
| Adolescents | |
| advertisement | |
| Advertising | |
| Advertising Agencies | |
| advertising appeals | |
| Advertising recognition | |
| Advocacy | |
| Affective and behavioral impact | |
| Africa | |
| Ageing population | |
| Agricultural marketing | |
| AI-CRM | |
| Air Quality | |
| Alcohol | |
| Alma mater | |
| Altruism | |
| ambidexterity | |
| ambient lighting | |
| AMS | |
| Analytical processing | |
| anger | |
| Apriori algorithm | |
| Articulated Naturality Web | |
| Artificial empathy | |
| Artificial Intelligence | |
| Artisanship | |
| Assessment-based certificates | |
| Assortment Size & Attractiveness | |
| Asymmetric dominance | |
| ATBEQ | |
| Attendee Perceptions | |
| attention | |
| attitude functions | |
| Attitude toward the ad | |
| Attitude toward the brand | |
| attitude towards the brand | |
| Attitudes | |
| Attitudes towards business ethics | |
| attitudinal loyalty | |
| Attraction effect | |
| Attribution | |
| attribution theory | |
| Attrition | |
| Audience diversity | |
| Augmented Reality | |
| Authenticity | |
| automated text analysis | |
| Automation | |
| Autonomous motivation | |
| AVATAR | |
| B | |
| B2B | |
| B2B marketing | |
| B2B Salesperson Social Media Usage | |
| Barriers to participation | |
| Behavior change | |
| Behavioral control | |
| behavioral intention | |
| behavioral intentions | |
| behavioral loyalty | |
| Behavioral relevance | |
| Behaviors Compensation | |
| behaviour change | |
| best-worst scaling | |
| Bibliometric Analysis | |
| Bibliometric study | |
| Big Data | |
| Big Data Analytics | |
| Big Data Analytics capability set | |
| Big-5 Personality Traits | |
| Binge-drinking | |
| Blockchain | |
| brand | |
| Brand Activism | |
| Brand Addiction | |
| Brand alliances | |
| Brand Approach | |
| Brand architecture | |
| Brand Attachment | |
| Brand attitude | |
| Brand cooperation | |
| Brand crisis | |
| brand deletion | |
| brand destination | |
| Brand Engagement | |
| Brand Equity | |
| Brand Experience | |
| Brand Forgiveness | |
| Brand Gender | |
| Brand grief | |
| Brand growth | |
| Brand Happiness | |
| brand hate | |
| brand heritage | |
| Brand Image | |
| brand impressions | |
| Brand Legitimacy | |
| Brand Love | |
| Brand loyalty | |
| Brand Meaning | |
| brand museums | |
| brand passion | |
| Brand penetration | |
| brand personality | |
| Brand placement | |
| Brand proximity | |
| brand purpose | |
| Brand relationship | |
| brand relics | |
| Brand responses | |
| brand transgressions | |
| Brand trust | |
| Brand Visualization | |
| Brand-Cause Fit | |
| Brand-Generated Content | |
| Branding | |
| Burnout | |
| Business to Business marketers | |
| business-to-business | |
| bystander virtual presence | |
| C | |
| C2C interactions | |
| Caffeine | |
| Carbon labeling | |
| Casting | |
| Categorization of Knowledge Hiding | |
| Causal AI | |
| Causal inference | |
| CCT | |
| Celebrities Endorsement | |
| Celebrity | |
| celebrity endorsement | |
| certificate development | |
| Channel-transvection | |
| Charity Brand | |
| Chatbot | |
| Children | |
| China | |
| Choice | |
| Choice for others | |
| choice modeling | |
| City Branding | |
| classification of life events | |
| Climate Change | |
| Cluster Analysis | |
| Co-brand Image | |
| Co-brand positioning | |
| Co-client roles | |
| co-creation | |
| Co-location | |
| CO2-labeling | |
| Cognitive absorption | |
| Cognitive Elaboration | |
| Collage Construction | |
| Color | |
| color effectiveness | |
| Common Grounding | |
| communication | |
| Communication of Sustainability | |
| communication quality | |
| Community Engagement | |
| Comparative advantages | |
| comparative advertising | |
| Comparative Advertising Strategies | |
| Competence | |
| Competitive advantage strategy | |
| Competitiveness | |
| Comprehension | |
| Compromise effect | |
| Compulsive Buying | |
| computational social science | |
| Conceptual framework | |
| Conceptual metaphor | |
| Conceptualization | |
| Conference Strategies | |
| Confucius virtues | |
| conjoint analysis | |
| consent | |
| Consequential choices | |
| Conservation of resources theory | |
| Conspicuous consumption | |
| conspicuous shopping | |
| Conspiracy | |
| Construal Level | |
| construal level theory | |
| consumer | |
| Consumer animosity | |
| Consumer attitude | |
| Consumer attitudes | |
| Consumer behavior | |
| Consumer behaviour | |
| Consumer brand relationship | |
| Consumer Choice | |
| consumer culture | |
| consumer empowerment advertising | |
| Consumer engagement | |
| consumer ethnocentrism | |
| Consumer Experience | |
| Consumer forgiveness | |
| consumer generated ad | |
| Consumer happiness: | |
| Consumer heterogeneity | |
| Consumer identity | |
| Consumer identity project | |
| Consumer Issue Knowledge | |
| consumer movements | |
| Consumer responses | |
| Consumer Trust | |
| Consumer Value | |
| Consumer-Brand Engagement | |
| consumer-brand relationships | |
| consumerism | |
| consumers | |
| consumper behavior | |
| Consumption | |
| Consumption of Higher Education | |
| Content Analyses | |
| content strategy | |
| Context effect | |
| Context effects | |
| Controversial advertising | |
| Conversational CRM | |
| Coolness | |
| cooperative performance | |
| corporate communication | |
| Corporate Crisis Communication | |
| corporate performance | |
| Corporate Responsibility | |
| Corporate social irresponsibility | |
| Corporate social responsibility | |
| Cosmopolitanism | |
| counterfactual thinking | |
| Country-of-origin | |
| Couriers | |
| course engagement | |
| Covid 19 | |
| COVID-19 | |
| COVID-19 pandemic | |
| craft | |
| craft consumption | |
| craftmanship | |
| Creative Selling | |
| Creativity | |
| cross national research | |
| cross-cultural complainants | |
| Cross-cultural research | |
| cross-platform analysis | |
| Crowdfunding | |
| crowdsourcing | |
| CSR | |
| CSR activity | |
| CSR perception | |
| cultural differences | |
| Cultural distance | |
| cultural orientations | |
| Culture | |
| culture-ladenness | |
| Cultures | |
| Customer Agility | |
| Customer behaviour | |
| Customer citizenship behavior | |
| Customer complaint | |
| Customer deviance | |
| customer engagement | |
| Customer experience | |
| Customer Happiness | |
| Customer Heterogeneity (CH) | |
| Customer insight | |
| Customer journey | |
| Customer Knowledge | |
| customer network | |
| Customer outcomes | |
| Customer participation | |
| Customer participation in brand CSR movements: | |
| Customer perspective | |
| Customer reactance to other customers | |
| Customer Relationship Management | |
| Customer relationship proneness | |
| Customer Retention | |
| Customer Retention Strategies | |
| Customer-Employee Interaction | |
| Customer-to-Customer Interactions | |
| customers loyalty | |
| Customers’ readiness | |
| CVPAT | |
| Cycling | |
| Cycling clubs | |
| D | |
| Danger control | |
| Dark triad | |
| Data Quality | |
| Dataveillance | |
| deception detection | |
| deceptive marketing | |
| decision comfort | |
| Decision tree methods | |
| Decision-making | |
| deconsumption | |
| Deepfakes | |
| Defensive Marketing | |
| Degree of specialization | |
| DEI | |
| DEIJ | |
| delegation | |
| Delphi Method | |
| Depth interview | |
| Designers | |
| Desire for reconciliation | |
| Destination branding | |
| Difference-in- Difference | |
| Differentiation | |
| Digital | |
| Digital advertising | |
| Digital Design | |
| Digital escape rooms | |
| Digital marketing | |
| Digital Placemaking | |
| Digital Platforms | |
| Digital technology | |
| Digital Transformation | |
| digitalization | |
| Digitam platforms | |
| Direct Comparative Advertising | |
| Dirichlet model | |
| Disability | |
| Disclosure | |
| Discount | |
| discourses | |
| Diversity | |
| Donation | |
| E | |
| E-commerce | |
| e_commerce | |
| Ease of use | |
| Eating habits | |
| Eco-labels | |
| Economic News | |
| educational escape rooms | |
| Effectiveness | |
| effort investment | |
| electronic word of mouth | |
| ELM | |
| email advertising | |
| email marketing | |
| embeddedness | |
| embodiment | |
| Emerging market | |
| emerging markets | |
| emoji | |
| emojis | |
| Emotion as social information theory | |
| emotional advertisement | |
| Emotional Intelligence | |
| Emotional Labor | |
| Emotional responses | |
| Emotions | |
| empathy | |
| Employee engagement | |
| Employee retention | |
| Employees’ perceived competence | |
| Employees’ perceived helpfulness | |
| empowerment | |
| endorsement | |
| endorsements | |
| endorser-brand congruency | |
| enthusiasm | |
| Entomophagy | |
| Entrepreneurship | |
| Entreprenurial marketing | |
| Entreprenurial struggle | |
| environmental concern | |
| EPRM | |
| Equity | |
| Ethical consumption | |
| Ethical food | |
| Ethics | |
| Ethnic restaurants | |
| Ethnography | |
| Evaluation-Adoption-Routinization (EAR) | |
| Event study | |
| Exchange | |
| Executives’ Social Network | |
| Exogenous brand crisis | |
| Expatriates | |
| Experience | |
| Experiential consumption | |
| Experiential Learning | |
| experiment | |
| Experimental methods | |
| Experimentation | |
| Expertise | |
| Extended Parallel Process Model (EPPM) | |
| Extended-mind | |
| Eye tracking | |
| eye-tracking | |
| F | |
| faculty-partnered industry certificate | |
| failure | |
| fairness perceptions | |
| fairy tales | |
| fake online reviews | |
| family values | |
| fan attachment | |
| Fashion anxiety | |
| Fashion Apparel | |
| fashion brands | |
| Fashion Gen Z | |
| Fashion Industry | |
| Fashion innovativeness | |
| Fashion sensitivity | |
| Fear | |
| Fear Appeal | |
| Fear control | |
| Fintech | |
| firm network | |
| Firm risk | |
| Firm value | |
| Firm-hosted social media brand communities | |
| Fitspiration | |
| Flow | |
| flow state | |
| Fluency | |
| FOMO effect | |
| Font size | |
| Food acculturation | |
| Food Industry | |
| Food marketing | |
| Food neophobia | |
| Food ordering apps (FDAs) | |
| food retailing | |
| Food supply chain | |
| food-related behavior | |
| Football | |
| foreign brands | |
| forewarning | |
| formative measurement | |
| France | |
| Freedom-of-choice | |
| fsQCA | |
| functional advertisement | |
| future research directions | |
| G | |
| Gamification | |
| Gender | |
| gender differences | |
| Gender fluidity | |
| gender stereotypes | |
| Gender subtext | |
| Gender-neutrality | |
| general conditions of use | |
| Gift | |
| global consumer culture | |
| global south | |
| Goal contents | |
| Goal framing | |
| goal performance | |
| goal proximity | |
| Goals | |
| Government Bond | |
| graphic design | |
| Green advertising | |
| Green products | |
| group | |
| guilt | |
| H | |
| Halo effect | |
| handicraft product | |
| Happiness | |
| Haptic Feedback | |
| Health | |
| Health communication | |
| health concern | |
| Health research | |
| Health-Behavior | |
| Health-Belief-Model (HBM) | |
| healthcare marketing | |
| Healthcare professionals as influencers | |
| Healthcare professionals on social media | |
| Heavy buyers | |
| Hedonic buying | |
| Hedonic Orientation | |
| helping | |
| Herd Behaviors | |
| Heritage Brand | |
| Heuristics | |
| Higher education | |
| Hofstede | |
| Homophily | |
| Human Brand | |
| Hybrid-reality | |
| hyper-personalization | |
| Hyperpersonalised adverts | |
| I | |
| I-commerce | |
| Idea evaluation | |
| ideology | |
| idiosyncratic risk | |
| Imagery processing | |
| Imagination | |
| Immersion | |
| Immersive experience | |
| Immersive experience of using XR | |
| Immersive Presence Theory | |
| impact | |
| Implementation intentions | |
| Implied motion | |
| Importance-performance map analysis (IPMA) | |
| Impression Management | |
| impulsive shopping | |
| In-depth interviews | |
| in-store | |
| incentive alignment | |
| incentive premium | |
| Inclusion | |
| inclusive marketing | |
| index | |
| Individual Competitive Intelligence Quality | |
| Individualism/collectivism orientations | |
| inferred negative motive | |
| influencer credibility | |
| Influencer Marketing | |
| influencer-brand collaboration | |
| influencer-consumer similarity | |
| informant-generated visuals | |
| information risk | |
| Information seeking | |
| innovation | |
| Innovation Adoption | |
| Innovation Diffusion | |
| Innovation gender subsistence | |
| innovativeness | |
| Innovativeness cues | |
| Insect-based food | |
| Intangible products in Metaverse | |
| integrative framework | |
| Intention to use | |
| Intention to use virtual agents | |
| Interaction | |
| interactivity | |
| intercultural marketing | |
| Internal reference price | |
| International marketing | |
| International travel destination choice | |
| interpersonal communications | |
| Interpersonal influence | |
| intrinsic motivations | |
| IPO | |
| Ipsos Datacovid | |
| Islamic banking | |
| J | |
| job review | |
| Job Satisfaction | |
| Justice | |
| K | |
| Kanji | |
| Kindness | |
| knowledge dissemination | |
| Knowledge Integration Capabilities (KICs) | |
| L | |
| label | |
| Latin | |
| LDA | |
| league popularity | |
| Learning Effectiveness | |
| Lecture-based Learning | |
| Legitimacy | |
| life course model | |
| life events | |
| Life-course framework | |
| Likability | |
| Liminality | |
| Linguistics | |
| list of life events | |
| Literature review | |
| live-streaming shopping | |
| lived experience | |
| Localness | |
| location visibility | |
| Location-based | |
| logo | |
| long-term memory | |
| Long-term orientation | |
| Longitudinal study | |
| Loss of scarcity | |
| Loyalty | |
| Loyalty Program | |
| Lurking | |
| Luxury | |
| Luxury Brand | |
| Luxury branding | |
| luxury brands | |
| Luxury value | |
| M | |
| maladaptive shopping behaviors | |
| Mandates | |
| market research methods | |
| Market systemS | |
| Marketers | |
| marketing | |
| Marketing Academia | |
| marketing activation | |
| marketing agency | |
| marketing and communications | |
| marketing channel relationship | |
| marketing communication | |
| marketing curriculum | |
| Marketing education | |
| Marketing exchange | |
| marketing intensity | |
| marketing management | |
| Marketing Outsourcing | |
| marketing pedagogy | |
| Marketing Research | |
| Marketing Strategy | |
| Marketing Theory | |
| Marketing-Finance Interface | |
| marketplace politics | |
| Masculinity | |
| mass customization | |
| Masstige | |
| Masstige Brand | |
| match-up hypothesis | |
| Materialism | |
| materiality | |
| maximum difference scaling | |
| McKinsey 7-S framework | |
| Meaning | |
| Meaningful work | |
| Meat substitutes | |
| Media Buying | |
| Media Literacy | |
| Media Planning | |
| medical device branding | |
| medical device industry | |
| medical device sales | |
| medical devices | |
| Medical information on social media | |
| meditation | |
| mental imagery | |
| Message Framing | |
| meta-analysis | |
| Metaverse | |
| Metaverse adoption | |
| Millennials | |
| Mindfulness | |
| Mindsets | |
| Minimalism | |
| Minority groups | |
| mistrust | |
| Mixed method | |
| mobile applications | |
| Mobile shopping apps | |
| mobile use | |
| Modernization | |
| Moment of truth | |
| MOOC | |
| moral agency | |
| Moral Foundations Theory | |
| Morality | |
| Morality as Cooperation | |
| motherhood | |
| Motivation | |
| Motivations | |
| Multiple Case | |
| Multiple price perceptions | |
| N | |
| Nano-influencers | |
| National brand | |
| Natural Interaction | |
| Natural language processing | |
| Nature-Based Solutions | |
| Necessary condition analysis (NCA) | |
| Negative advertising | |
| Negative appeal | |
| Negative consumer emotion | |
| Negative Emotions | |
| negative online reviews | |
| Negative publicity | |
| negative word-of-mouth | |
| neo-nationalist movement | |
| Net resources inventory | |
| netnography | |
| New Hybrid Products | |
| New product | |
| New Product Adoption | |
| new product development | |
| New product development adoption | |
| New Product Development Speed | |
| New Product Launch | |
| New Product Success | |
| New Technologies | |
| newsletter customization | |
| NFTs | |
| Non-Fungible-Tokens | |
| Non-traditional | |
| NPS | |
| NRC emotion lexicon | |
| Null hypothesis significance testing | |
| Nutrition | |
| O | |
| obsessive-compulsive shopping | |
| Offensive Marketing | |
| older adults | |
| Olfactory perception | |
| Omnichannel | |
| Omnichannel approach | |
| online business | |
| Online communities | |
| Online consumer misbehavior | |
| online deviant behavior | |
| online dysfunctional behavior | |
| Online engagement | |
| Online Gambling | |
| Online learning | |
| Online MBA | |
| Online Participation | |
| Online presence | |
| Online retailer | |
| Online retailing | |
| online review | |
| Online reviews | |
| online sales configurator | |
| Online scarcity | |
| Online service recovery | |
| Online shopping | |
| online teaching | |
| Online trust | |
| OOS | |
| organic food | |
| organization and time management | |
| organization performance | |
| organizational performance | |
| Organizational purpose | |
| Oriented Ideals | |
| OSA | |
| P | |
| p-curve | |
| p-hacking | |
| pandemic | |
| Para-social relationship | |
| Parasocial relationships | |
| Pareto share | |
| Partial least squares (PLS) | |
| participatory design | |
| partner switch | |
| passion | |
| past | |
| patient-informedness | |
| PEB | |
| Pedagogy of play | |
| Peer-to-peer exchanges | |
| perceived control | |
| perceived ethicality | |
| Perceived Manipulative Intent | |
| Perceived manipulativeness | |
| Perceived marginalization | |
| Perceived Residual Value | |
| Perceived usefulness | |
| Perceived value | |
| Perceived Value Of A Consumption Practice | |
| performance | |
| Performance Feedback | |
| Personality | |
| Personification | |
| Perspective-taking | |
| persuasion | |
| persuasive communication | |
| PESTEL analysis | |
| phenomenology | |
| physical activity | |
| Place Attachment | |
| Place branding | |
| plant-based meat | |
| Pleasure | |
| PLS Method | |
| PLSpredict | |
| Point of sale | |
| Pokémon Go | |
| Political Marketing | |
| Politics | |
| Pornography | |
| positive emotions | |
| positive psychology | |
| post typology | |
| Post-Use Behaviour | |
| practice theory | |
| Pre-contact trust | |
| Pre-loved | |
| Pre-owned | |
| Predictive power | |
| predictive validity | |
| Preference reversal | |
| Prefiguration | |
| presence | |
| Preventive advertising | |
| Price | |
| Price fairness | |
| Price judgment | |
| Price promotion | |
| Price sensitivity meter | |
| Privacy concern | |
| Privacy cookie notice | |
| Private label | |
| Private label branding strategy | |
| Private label tier | |
| Private labels | |
| Pro-environmental behaviors | |
| proactive service recovery | |
| PROCESS Model | |
| product deletion | |
| product importance | |
| Product Innovation | |
| Product Labels | |
| product newness | |
| product packaging | |
| Product placement | |
| product recommendation | |
| Product Survival | |
| prosocial | |
| Protective motivation theory | |
| psychological distance | |
| psychological empowerment and ownership | |
| Psychological Ownership | |
| Public complaints | |
| Public Services Announcements | |
| publication bias | |
| Purchase intention | |
| Purchase intentions | |
| Q | |
| QCA | |
| Qualitative | |
| Qualitative Research | |
| R | |
| Rarity principle | |
| reactance | |
| realism | |
| reallocation of resources | |
| Really new products | |
| recall | |
| Reciprocity | |
| Recommendations | |
| recommender system | |
| Recycling | |
| Relatedness-supportive CSR: | |
| relationship quality | |
| Religiosity | |
| religious practices | |
| Repurchase intention | |
| Requests | |
| Resale | |
| Research Ethics | |
| Research underrepresentation | |
| Resource access and use | |
| Resources | |
| Resources access and develop | |
| responsible tourism | |
| Retail | |
| Retail banking: | |
| Retail Patronage | |
| Retail Services | |
| Retailer brand equity | |
| retailer loyalty | |
| Retailers | |
| Retailing | |
| Retargeting | |
| Retire consumers | |
| Retirement | |
| Review of Knowledge Hiding Literature | |
| Review revision | |
| Reviews | |
| Rhetorical Figures | |
| Ridesharing platforms | |
| Risk | |
| Ritual of Exchanged Favours | |
| Robusta Coffee | |
| role model | |
| S | |
| sales and technology | |
| Sales commissions | |
| sales management | |
| sales performance | |
| sales personnel | |
| Sales promotion | |
| Sales team’s perceptions | |
| Sales-Marketing Interface | |
| salespeople | |
| Salesperson | |
| Salesperson Counterproductive Knowledge Hiding | |
| Satiric humor | |
| satisfaction with sales representatives | |
| Scaling | |
| Scarcity marketing | |
| Scarcity message | |
| SCB | |
| Schema theory | |
| Second-hand | |
| Sedentary Behaviors | |
| Segmentation | |
| Segmentations | |
| Self- Acceptance | |
| Self-brand connection | |
| Self-Determination Theory | |
| Self-Discrepancies | |
| Self-Discrepancy | |
| Self-efficacy | |
| Self-enhancement bias | |
| self-esteem | |
| Self-evaluations | |
| Self-Identity Projects | |
| Self-Service Technologies | |
| self-tracking | |
| selling | |
| Selves | |
| semiotics | |
| Sensory illusion | |
| Sensory Interfaces | |
| Sensory marketing | |
| Service & Analytics | |
| Service Brands | |
| Service Employee | |
| Service experience | |
| service experiences | |
| Service failure | |
| service failure and recovery | |
| Service Innovation | |
| Service quality | |
| service recovery | |
| Service robots | |
| Services | |
| Servicescape | |
| shared decision making | |
| Sharing economy | |
| shopping addiction | |
| Shopping Behaivour | |
| short-term memory | |
| Signaling Theory | |
| Sistematic Literatura Review | |
| Skeptical Consumers | |
| Skepticism | |
| Skilled Workers | |
| Small Businesses | |
| Small firms | |
| Small Talk | |
| Smart cities | |
| smart garments | |
| Smart Retail | |
| Smart retail technologies | |
| Smart Retailing | |
| Socia media impression mangement perceptions | |
| Social advertising | |
| Social chatbots | |
| Social commerce | |
| Social distance | |
| social influence | |
| Social Learning | |
| social marketing | |
| Social Media | |
| social media brand community | |
| social media complaining | |
| Social Media Engagement | |
| Social media influencer | |
| Social media marketing | |
| Social Media Self Efficacy | |
| social media skills | |
| Social Networking Sites | |
| social representations | |
| Social sustainability | |
| Social values | |
| Social-Cultural Expectations | |
| Socio-cultural practices | |
| socioeconomic status | |
| Software as a Service (SAAS) | |
| Sonic Branding | |
| South Texas | |
| Spatial presence of XR in Metaverse | |
| spiritual value | |
| Spirituality | |
| sport team brand personality | |
| Status concern | |
| stereopsis | |
| Store-in-store agreements | |
| Strategic alliance | |
| Strategic targeting | |
| Strength of ties | |
| stress | |
| Structural equation modeling (SEM) | |
| structuration theory | |
| Student engagement | |
| Students' Choice of University | |
| Subjective financial well-being | |
| Subjective knowledge | |
| Subjective wellbeing | |
| Subscription-based services | |
| Subsistence contexts | |
| Supply chains | |
| survey research | |
| Sustainability | |
| Sustainable Advertisements | |
| Sustainable Brand Marketing | |
| Sustainable consumer behavior | |
| sustainable consumption | |
| Sustainable Consumption Behaviour | |
| sustainable routines | |
| Swift guanxi | |
| Switching customers in stores | |
| SWOT Analysis | |
| System efficiency | |
| Systematic Literature Review | |
| T | |
| Talent | |
| Teaching | |
| technologies | |
| Technology | |
| Technology adoption | |
| technology enhanced learning | |
| Technology socialisation | |
| Technology use | |
| Technology-Organization-Environment (TOE) | |
| Text mining | |
| text sentiment | |
| Thailand | |
| The mind | |
| the Self | |
| thinking styles | |
| Three-way interaction | |
| tiny house | |
| Tiny House Movement | |
| Tobacco | |
| Topic modeling | |
| tourist | |
| TOW Matrix | |
| Traceability | |
| Traditional methods | |
| travel | |
| Trust | |
| Trustworthiness | |
| truth bias | |
| type of product | |
| typeface | |
| Typology | |
| U | |
| Ubiquitous artefactual illusion | |
| UK | |
| Unethical practices | |
| University Social Responsibility (USR) | |
| Usage intention | |
| user effort | |
| user engagement | |
| user influence | |
| user motivation | |
| user participation | |
| user-generated content | |
| Uses and gratifications theory | |
| UTAUT2 | |
| Utilitarian Orientation | |
| V | |
| Vaccination | |
| Vaccination campaign | |
| Vaccination intention | |
| Value co-creation | |
| Value Orientation | |
| value-needs matrix | |
| values | |
| Values for customer | |
| Values from customer | |
| veracity | |
| Vintage | |
| Virtual Agents | |
| Virtual Assistants | |
| Virtual community | |
| Virtual Reality | |
| Virtual Self | |
| Virtue signalling | |
| Visual design | |
| Visual information | |
| visual marketing | |
| Volition | |
| Voluntariness | |
| W | |
| Warmth | |
| Wealth Management | |
| wearables | |
| Web atmosphere | |
| Webcare | |
| website design | |
| Website quality | |
| website type | |
| websites | |
| Wedding consumption | |
| Well-being | |
| Wellbeing | |
| willingness to pay | |
| Word of mouth | |
| word-of-mouth | |
| WorldCup | |
| Y | |
| YouTube channel | |