TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
| ( | |
| (tele)presence | |
| 1 | |
| 1. Private Pro-environmental Behavior | |
| 2 | |
| 2. Positive emotions | |
| 3 | |
| 3. Sustainable fashion | |
| 3Es Framework | |
| 3M Model | |
| A | |
| Ad creepiness | |
| Ad personalization | |
| Advertising | |
| Advertising effectiveness | |
| advice | |
| advice taking | |
| advisor expertise | |
| advocacy | |
| Aesthetic appreciation | |
| affective congruence | |
| Affective engagement | |
| age stereotype | |
| Ageism | |
| agency | |
| Aggression | |
| Agility | |
| AI | |
| AI and Innovation | |
| AI chatbots | |
| AI Co-Creation | |
| AI companions | |
| AI influencer | |
| AI Interaction | |
| AI recommendations | |
| AI regulation | |
| AI robots | |
| AI service robot | |
| AI transparency | |
| AI types | |
| AI-driven marketing | |
| AI-Driven Personalization | |
| AI-generated images | |
| Alcoholic beverages | |
| algorithm appreciation | |
| algorithm aversion | |
| algorithmic marketing agent | |
| Ambient condition | |
| Ambiguous brand responsibility | |
| animal conservation | |
| Animal welfare behavior | |
| Anthropomorphism | |
| anti-consumption attitude | |
| Anti-obesity medications | |
| anticipated emotions | |
| Anticipated regret | |
| AR | |
| architecture and governance | |
| arithmetic complexity | |
| Armenia | |
| Artificial Intelligence | |
| Artificial Intelligence (AI) | |
| Assortment | |
| Attachment strength | |
| attention | |
| Attitude | |
| attitude-behavior gap | |
| attraction | |
| attraction theory in marketing | |
| Attractiveness | |
| Attribution Theory | |
| Augmented Reality | |
| Authenticity | |
| Authenticity Marketing | |
| Automation-Augmentation | |
| autonomous decision-making | |
| averaging | |
| Aviation | |
| Awards | |
| Awareness | |
| AWE Experience | |
| Ayni in Peru | |
| B | |
| B2B Markets | |
| B2B Sales | |
| B2B services | |
| B2C Markets | |
| B2G Markets | |
| BAO Framework | |
| Behavioral Economics | |
| Behavioral intention | |
| Behavioral Reasoning Theory | |
| Behavioral segmentation | |
| Behaviour | |
| behavioural engagement | |
| BERT language model | |
| Beverage | |
| Biological Sex | |
| Blockchain | |
| BookTok | |
| brand | |
| Brand activism | |
| Brand Advertising | |
| Brand Allyship | |
| Brand Anthropomorphism | |
| Brand attention | |
| brand attitude | |
| Brand authenticity | |
| Brand choice | |
| Brand Communities | |
| brand community | |
| brand congruence | |
| Brand credibility | |
| Brand crisis | |
| Brand endorsement | |
| Brand engagement | |
| Brand evangelism | |
| Brand Exclusivity | |
| Brand familiarity | |
| Brand Hate | |
| Brand heritage | |
| brand identity | |
| Brand image | |
| brand legitimacy | |
| Brand love | |
| Brand loyalty | |
| Brand Management | |
| Brand partnership | |
| Brand Passion | |
| Brand Perception | |
| Brand Perceptions | |
| brand post | |
| brand purpose | |
| Brand Relations | |
| brand reputation | |
| Brand resurrection movement | |
| Brand Scandals | |
| Brand trust | |
| Brand Typography | |
| Branding | |
| Branding | |
| Branding Strategies | |
| Bullying | |
| Business | |
| Busyness | |
| Buyer-Seller relationships | |
| C | |
| C2C bartering | |
| C2C interaction | |
| Canadian organic | |
| Career | |
| Caregiver job satisfaction | |
| Catholic monasteries | |
| Celebrity | |
| Celebrity type | |
| charitable donations | |
| charitable giving | |
| charity | |
| Chatbot | |
| Chatbot Anthropomorphism | |
| Chatbots | |
| ChatGPT | |
| Chief marketing officers (CMOs) | |
| Chinese Market | |
| Choice | |
| Choice Architecture | |
| Choice Autonomy | |
| Circular business | |
| Citizenship Behaviour | |
| Climate change | |
| climate literacy | |
| climate skepticism | |
| Clothing | |
| Co-Creation | |
| CO2 emissions | |
| CO2-labeling | |
| Cognition | |
| cognitive legitimacy | |
| cognitive load theory | |
| cognitive overload | |
| Collaborative Consumption | |
| Color | |
| Comment | |
| common good | |
| Communal Coping | |
| Communal Exchange Norms | |
| Communication | |
| Community | |
| Competence | |
| Competitions | |
| Complexity | |
| computation bias | |
| Conceptual Framework | |
| confident recommendations | |
| Connection to nature | |
| Conserve | |
| Consideration of future consequences | |
| constrast effect | |
| Construal level theory | |
| Consumer behavior | |
| Consumer Behaviors | |
| consumer behaviour | |
| consumer characteristics | |
| Consumer Choice | |
| consumer compensation | |
| Consumer Credit | |
| consumer empowerment | |
| Consumer engagement | |
| Consumer experience | |
| Consumer Happiness | |
| consumer knowledge | |
| Consumer misbehaviour | |
| Consumer pastness | |
| consumer perception | |
| Consumer Perceptions | |
| consumer preferences | |
| consumer resale | |
| Consumer Satisfaction | |
| consumer values | |
| consumer vulnerability | |
| consumer well-being | |
| Consumer Xenocentrism | |
| Consumer's Behaviour | |
| Consumer-Brand Relationship | |
| Consumer-chatbot interaction | |
| Consumer-Tech Interactions | |
| Consumer-to-consumer interactions | |
| Consumption motivation | |
| Container | |
| content | |
| content analysis | |
| content dimensions | |
| Content Value | |
| Contrual level | |
| conversational agent | |
| Conversational AI | |
| conversion funnel | |
| Coolness | |
| Coping strategies | |
| Corporate communication | |
| Corporate Conscientious Brand (CCB) | |
| Corporate Philanthropy | |
| corporate political activism | |
| corporate social responsibility | |
| corporate social responsibility (CSR) | |
| corporate sociopolitical activism | |
| Corporate Sustainability | |
| counterfeit | |
| country image | |
| Country-level Advertising | |
| Country-of-Origin | |
| Creative Professionals | |
| creativity | |
| Credibility | |
| Crisis communication | |
| Cross-border e-commerce | |
| Cross-Cultural Analysis | |
| Cross-cultural Marketing | |
| cross-cultural theory development | |
| Crossmodal interaction | |
| Crowdfunding | |
| CSR | |
| CtoC experience | |
| Culinary Practices | |
| cultural appropriation | |
| Cultural diversity | |
| Cultural Factors | |
| Cultural Heritage Tourism | |
| Cultural values | |
| Culture | |
| Culture mixing | |
| Curated user-generated content | |
| Customer | |
| customer behavior | |
| Customer consent | |
| Customer Engagement | |
| Customer Entitlement | |
| Customer experience | |
| customer experience qualities | |
| Customer incivility | |
| customer inspiration | |
| Customer journey | |
| customer linking | |
| Customer loyalty | |
| customer need knowledge | |
| Customer orientation | |
| Customer Perceived Value | |
| Customer relationship | |
| customer trust | |
| Customer Well-being | |
| customer_centricity | |
| customer_experience | |
| customers' attitude | |
| Customer’s perspective | |
| CX_measurement | |
| CX_Standards | |
| Cyberbullying | |
| D | |
| Data | |
| Decision Confidence | |
| Decision making | |
| Decision modes | |
| Decision-making | |
| Decision-Making Process | |
| Degree of co-creation | |
| Dengri | |
| dental healthcare | |
| Deontological Evaluation | |
| Design | |
| destigmatization | |
| developing country | |
| digital banking | |
| Digital Capability | |
| Digital Consumer Behavior | |
| digital eco-design | |
| Digital influencers | |
| Digital Marketing | |
| digital marketing agents | |
| Digital Marketing Management | |
| Digital Nomad | |
| digital platform | |
| Digital platforms | |
| Digital pollution | |
| Digital technology | |
| Digital Transformation | |
| direct customer | |
| disadvantaged consumers | |
| Disclosure of personal data | |
| Disinformation | |
| displaced aggression | |
| Dissatisfaction | |
| Distribution | |
| Distributive fairness | |
| Distrust | |
| Diversity | |
| Diversity in advertising | |
| Diversity management | |
| Doctoral programs | |
| Donation | |
| donation behavior | |
| Donations | |
| Dynamic capabilities | |
| Dynamic norms | |
| E | |
| e-commerce | |
| E-health technologies | |
| e-WOM | |
| ease of imagination | |
| eco-anger | |
| eco-consumption attitude | |
| eco-design website | |
| eco-spirituality | |
| ecological community | |
| Ecosystem | |
| Ecotourism | |
| ECT | |
| Efficiency & Effectiveness | |
| Elaboration-Likelihood Model | |
| Electric Vehicles | |
| Emergence | |
| Emergent Technologies | |
| emerging market | |
| Emerging markets | |
| Emotion | |
| Emotional AI | |
| Emotional appeal | |
| Emotional Attachment | |
| emotional exhaustion | |
| Emotional Instability | |
| Emotional intelligence | |
| Emotional resonance | |
| Emotional response | |
| Emotional tone | |
| emotionality | |
| Emotions | |
| Empathic Predispositions | |
| empathy | |
| Employer Branding | |
| endorsement | |
| Engagement | |
| Engagement Behaviour | |
| engagement platforms | |
| Enjoyment | |
| Enlisting influencers | |
| Entrepreneur sprits | |
| Entrepreneurial Marketing | |
| environmental concern | |
| Environmental impact of technology | |
| Environmental Sustainability | |
| ESG | |
| Ethical consumption | |
| Ethical Implications | |
| ethical perception | |
| Ethics | |
| Ethnic community | |
| ethnocentrism | |
| Evidence Based Research | |
| eWOM | |
| Expectation Violation | |
| Expectation-confirmation theory (ECT) | |
| Experiment | |
| Experimental design | |
| experimentation | |
| Experiments | |
| Export | |
| export marketing | |
| Export ports | |
| exporter-importer relationship | |
| exporting | |
| extraordinariness | |
| Extraversion | |
| eye-tracking | |
| F | |
| Faculty | |
| Fair trade | |
| faked engagement behaviors | |
| Familiarity | |
| Farmers' remuneration | |
| Fashion Inclusivity | |
| Fashion media | |
| Fashion models | |
| fear | |
| fear of automation | |
| Feeling Economy | |
| femvertising | |
| financial literacy | |
| fixation | |
| flaws | |
| Flow Theory | |
| Flow-state | |
| fluency | |
| food and beverage | |
| Food and health decision making | |
| Food brands and retailers | |
| food choice | |
| Food consumption | |
| Food innovation | |
| Food marketing | |
| Food neophobia | |
| Food system | |
| food waste | |
| Foreign startups | |
| Framing | |
| free comment | |
| fresh produce | |
| Frontline Employees | |
| Frontline employees sabotage | |
| Fundraising | |
| funwashing | |
| Future of Marketing Work | |
| G | |
| Gastronomic Experience | |
| Gen Z | |
| Gender | |
| Gender Attributes | |
| Gender differences | |
| Gender empowerment in advertising | |
| Gender Fluidity | |
| Generation cohort | |
| Generation Z | |
| Generative AI | |
| Gifting | |
| Global Economy | |
| Global Marketing | |
| Global Marketing Strategy | |
| goal orientation | |
| goal pursuit | |
| Gradient boosting model | |
| Green advertising | |
| Green Attitude-Behaviour Gap | |
| Green consumption | |
| Green coolness | |
| green demarketing | |
| Green hotel | |
| Green Innovation Adoption | |
| Green marketing | |
| Green practice | |
| Green Product Claims | |
| Green self-identity | |
| Green Skills | |
| Green social-identity | |
| Greenwashing | |
| Guilt | |
| H | |
| Happiness | |
| haptic | |
| Hard & Soft Skills | |
| Hate Speech | |
| health and fitness | |
| Health consciousness | |
| Health goal progress | |
| health strategies | |
| Healthcare Providers | |
| Healthcare services | |
| Healthy | |
| Healthy behavior | |
| Hedonic well-being | |
| hedonism | |
| Herding | |
| Heritage brand | |
| HIEQUAL | |
| Higher Education | |
| HIPAA Compliance | |
| hospitality industry | |
| Hospitality Sector | |
| Human & Artificial Intelligence | |
| Human digital presence | |
| Human intelligence | |
| Human values | |
| Human- and AI-driven creativity | |
| Human-AI Collaboration | |
| Human-AI interaction | |
| human-AI relationships | |
| Human-Computer Interaction (HCI) | |
| Hybrid intelligence | |
| I | |
| Ideal of beauty | |
| Identification | |
| Identity | |
| images | |
| IMC | |
| Immersive VR | |
| Immigrant | |
| Immigrant consumer behaviour | |
| Implicit Reaction Time | |
| Impression management | |
| impulse buying | |
| Impulsive Buying Behavior | |
| In-depth interview | |
| In-stream ads | |
| In-vehicle Infotainment | |
| In-vitro meat | |
| Inbound marketing | |
| Incivility | |
| Inclusive branding | |
| Inclusive Design | |
| inclusivity marketing | |
| indirect customer | |
| individualism | |
| Indoor Environmental Quality (IEQ) | |
| inflation | |
| Influencer | |
| Influencer authenticity | |
| Influencer break | |
| Influencer burnout | |
| Influencer Marketing | |
| Influencer-Consumer Relationships | |
| Influencers | |
| Informal economy | |
| information disclosure | |
| Information systems | |
| Innovation Adoption | |
| innovation performance | |
| Innovative Users | |
| Innovativeness | |
| Inspirational CSR communication | |
| Instagram Reels | |
| Institutional pressures | |
| integrative framework | |
| intelligent features | |
| Intention to Visit | |
| Interactive technology | |
| interdisciplinary marketing model | |
| Intergenerational Capital | |
| Intergenerational transmissions | |
| Intermediaries | |
| Internal Marketing | |
| Internal Training | |
| International | |
| International Marketing | |
| interpretation of data from practice | |
| intra-organizational social media | |
| intrinsec religiosity | |
| Intrinsic Motivation | |
| intrusiveness | |
| J | |
| Japan market entry | |
| judgement and decision-making | |
| justification | |
| K | |
| Knowledge orchestration | |
| L | |
| Large Language Model | |
| Lead Users | |
| Leadership Commitment | |
| learning algorithms | |
| Legislation | |
| Legitimacy | |
| LGBTQIA+ Consumers | |
| licensing effect | |
| Life course model | |
| Life events | |
| Life satisfaction | |
| life trajectories | |
| linguistics | |
| Literary Tourism Management | |
| Literature evolution | |
| literature review | |
| Live Streaming Commerce | |
| Local Authenticity | |
| Localised Marketing Strategies | |
| Logistics | |
| Long-term services and supports | |
| Loyalty | |
| Loyalty program | |
| Loyalty reward donation | |
| Luxury | |
| Luxury branding | |
| Luxury brands | |
| Luxury consumer behaviour | |
| Luxury consumption | |
| Luxury Marketing | |
| Luxury pricing | |
| M | |
| m-commerce | |
| Machine Learning | |
| Macro-social marketing | |
| Managerial Relevance | |
| Manvertising | |
| Market response | |
| Market-shaping | |
| Marketer-generated content | |
| Marketing | |
| Marketing analytics | |
| Marketing campaigns | |
| marketing dynamics | |
| Marketing Education | |
| Marketing knowledge | |
| Marketing Practices | |
| Marketing Research | |
| Marketing Science Value Chain | |
| Marketing Strategies | |
| Masstige brand passion | |
| Masstige strategy | |
| Material vs. Experiential purchases | |
| Materialism | |
| Materiality | |
| math skills | |
| meaning in life | |
| meaning of organic | |
| Meaning-based happiness | |
| Meat | |
| Meat alternatives | |
| Meat consumption reduction | |
| media effect | |
| media portrayal | |
| Meditation experience | |
| Mental health | |
| Mental imagery | |
| Mental simulation | |
| mental stimulation | |
| Message abstraction | |
| Meta-analysis | |
| Metaverse | |
| Metaverse tourism | |
| Microfibre pollution | |
| Millennials | |
| Mindful consumption | |
| Mindfulness | |
| Mindset | |
| Mixed Method | |
| mixed methods | |
| mixed-ANOVA | |
| Mixed-ethnicity/race | |
| Mixed-method | |
| mobile shopping | |
| Modern games | |
| money illusion | |
| mood alteration | |
| Moral disengagement | |
| Moral emotions | |
| moral legitimacy | |
| Moral licensing | |
| Motivation | |
| Motivation to change | |
| multi-dimensional modeling | |
| Multi-Study Approach | |
| Multichannel shopping | |
| multicultural societies | |
| multisensory | |
| Multisensory experience | |
| musical fit | |
| N | |
| Narrative person | |
| Narrative Staging | |
| narrative transportation | |
| Nation Branding | |
| National culture | |
| National Geographic | |
| Natural disaster | |
| Need for Popularity | |
| Need for Uniqueness | |
| Negative Consumer-Brand Relationships | |
| Negative online brand engagement | |
| Negative Online Reviews | |
| Netnography | |
| Neuromarketing | |
| New Products | |
| NFT | |
| Non-profits | |
| Nonprofit Organizations | |
| Norm congruency | |
| Nostalgia | |
| Nostalgic ad content types | |
| NPD | |
| NPS | |
| Nudge | |
| Nudge Marketing | |
| Numerical reasoning | |
| O | |
| older consumer | |
| Omni-Channel | |
| omnichannel capability | |
| Omnichannel retailing | |
| Omnichannel shopping | |
| Online advertising | |
| Online brand communities | |
| Online Communities | |
| online consumer behavior | |
| online engagement | |
| online environment | |
| Online Retailing | |
| Online Review Behavior | |
| online trading | |
| Openness to Change value | |
| Ordinary people | |
| organic food purchases | |
| organic produce | |
| organic produce purchase | |
| Organizational control | |
| Organizational performance | |
| P | |
| Packaging innovativeness | |
| Pandemic | |
| parasocial relationship | |
| Parasocial Relationships | |
| patient engagement | |
| Patient roles | |
| patient satisfaction | |
| Patient social support | |
| Patient vulnerability | |
| patient well-being | |
| patriotism | |
| Perceived aesthetics | |
| Perceived air quality | |
| Perceived brand globalness | |
| Perceived brand localness | |
| Perceived Corporate Philanthropy | |
| Perceived cost | |
| perceived effort | |
| Perceived efforts of others | |
| perceived ethnic diversity | |
| Perceived food freshness | |
| Perceived heritage | |
| Perceived Legitimacy | |
| Perceived longevity | |
| perceived quality | |
| Perceived Residual Value | |
| Perceived resource | |
| Perceived Risk | |
| Perceived value | |
| Perceived Value of Practice | |
| Performance | |
| Personal branding | |
| personal data collection | |
| Personal data disclosure | |
| Personal Fulfilment | |
| personalisation | |
| Personality | |
| personality traits | |
| Personalization-privacy paradox | |
| Personification | |
| persuasion | |
| Persuasion knowledge model | |
| Pet food | |
| Pet influencers | |
| Phygital | |
| Pilgrimages | |
| place brand equity | |
| place branding | |
| plastic benefits | |
| plastic negative consequences | |
| Platform intimacy | |
| Platformization | |
| Playing intention | |
| PLS-SEM | |
| Politeness | |
| Political Acculturation | |
| Political Candidate | |
| Political Engagement | |
| Political Expressions | |
| Political Party | |
| Post-Use Behavior | |
| Power of Story telling | |
| pragmatic legitimacy | |
| Pre-purchase dissonance | |
| precise recommendations | |
| Preconformity | |
| Prestige fashion brands | |
| Prevention campaign | |
| Price fairness | |
| price promotion | |
| price promotion framing | |
| Pricing | |
| Pricing | |
| Priming Effect | |
| Prior brand love | |
| PRISMA | |
| privacy | |
| Privacy Calculus Perspective | |
| Privacy Concerns | |
| Pro Environmental Perceptions | |
| Pro-environmental behavior | |
| Pro-environmental behaviors | |
| Pro-Environmental Behaviour | |
| Pro-environmental travel behavior | |
| Procedural fairness | |
| Product Announcements | |
| Product Attributes | |
| product categories | |
| Product Co-Creation | |
| Product innovativeness | |
| product involvement | |
| Product Return Management | |
| product type | |
| Product uniqueness | |
| Production | |
| professional employee retention | |
| professional reconversion | |
| Professor brand equity | |
| Profit uplift | |
| Promotion | |
| Promotion | |
| promotions | |
| Prosocial Behaviour | |
| prosumers | |
| proximity | |
| Psychological discomfort | |
| Psychological distance | |
| Psychological Needs for Autonomy | |
| public beliefs | |
| purchase activism | |
| purchase intention | |
| Purchase intentions | |
| Q | |
| Qualitative | |
| Qualitative methods | |
| Qualitative research | |
| Qualitative study | |
| R | |
| Rarity principle | |
| ratio formats | |
| Rational appeal | |
| rational number comparison | |
| reactance | |
| recall | |
| Reciprocal exchanges | |
| Recommendation Systems | |
| Reduce | |
| Reduced waste | |
| regulatory focus | |
| Relatedness | |
| Relationship Building | |
| relationship investment | |
| relationship marketing | |
| relationship norm | |
| religiosity | |
| Religious marketing | |
| Relocation | |
| Remote Work | |
| Repair | |
| Reputation Management | |
| Resale | |
| Research Agenda | |
| Research method | |
| Research-Practice-Gap | |
| Resource-based Theory | |
| Resource-based view | |
| Responsible co-creation | |
| Retail | |
| Retail atmospherics | |
| Retail innovations | |
| Retail technology | |
| Retailing | |
| Retro games | |
| Reuse Behavior | |
| Reverse innovation | |
| Review | |
| Rewards | |
| Risk | |
| Risk mitigation | |
| Risk-taking | |
| role | |
| S | |
| sales | |
| Sales Organizations | |
| Sales performance | |
| Salespeople | |
| salesperson | |
| Saustainable tourism | |
| Scale | |
| scale development | |
| Scarcity | |
| schema theory | |
| Schwartz | |
| SDG | |
| SDG 3: Good health and well being | |
| SDG Implementation | |
| Second-Hand Luxury Fashion | |
| Second-Hand Market | |
| Self-acceptance | |
| Self-brand connection | |
| Self-brand connections | |
| Self-concept | |
| Self-congruence | |
| self-consciousness | |
| Self-Determination Theory | |
| Self-disclosure | |
| self-enhancement | |
| Self-Esteem | |
| Self-expansion | |
| self-idealization | |
| Self-improvement products | |
| self-other bias | |
| self-other differences | |
| Self-presentation | |
| Self-Sustainability | |
| Selfie | |
| Semantic Content | |
| Semiotic analysis | |
| Sensory engagement | |
| Sensory experience | |
| Sensory richness | |
| Sensory Transfer | |
| sensory vividness | |
| Seritization | |
| service | |
| service agent type | |
| Service breadth | |
| Service Climate | |
| Service Dominant Logic | |
| Service ecosystems | |
| service evaluation | |
| Service Failure | |
| service management | |
| Service provider management | |
| Service Quality | |
| Service Recommendations | |
| Service Recovery | |
| Service Robots | |
| Service sabotage | |
| Servicescape | |
| Shareholder Value | |
| Sharing economy | |
| short video | |
| short-form video | |
| Similarity perceptions | |
| Simulation | |
| Single-use plastic consumption reduction | |
| singular (plural) second-person pronoun | |
| SLR | |
| Small business | |
| Smart Car | |
| Smart Packaging | |
| Smart services | |
| SMEs | |
| sober consumption | |
| social capital theory | |
| Social cause involvement | |
| Social Causes | |
| Social cognitive theory | |
| Social Comparison | |
| social comparison theory | |
| Social contagion | |
| Social dilemma | |
| social exchange theory | |
| social fame | |
| Social Identity | |
| Social Identity Theory | |
| Social Influence Theory | |
| social marketing | |
| Social Media | |
| social media addiction | |
| Social media advertising | |
| Social Media Brand Community | |
| Social media brand page engagement | |
| Social media break | |
| Social media influencer | |
| social media influencers | |
| social media marketing | |
| social movement | |
| Social network theory | |
| Social Networking Sites | |
| social norm | |
| social power theory | |
| Social presence | |
| Social psychology | |
| Social Responsibility | |
| Social Sustainability | |
| Social theory | |
| Society | |
| Socioemotional selectivity theory | |
| SOR Framework | |
| Sound | |
| Source credibility | |
| SPAR-4-SLR | |
| spatial | |
| spatial ecology | |
| Spillover effect | |
| Sport Merchandise Brand | |
| Stakeholder theory | |
| Stakeholder-Based Brand Equity (SBBE) | |
| Startup Positioning | |
| Status Consumption | |
| Stereotype | |
| Stereotypes | |
| Stigma | |
| Stigmatized Identity | |
| Stimulus | |
| Stockpiling | |
| Store environmental color | |
| Stories | |
| storytelling | |
| Strategic Tensions | |
| Structural equation modeling | |
| Student engagement | |
| students satisfaction | |
| subjective norm | |
| Subjective vitality | |
| Surface analysis | |
| survey | |
| Surveys | |
| Suspicion | |
| Sustainability | |
| Sustainability marketing | |
| Sustainable behavior | |
| sustainable consumer behavior | |
| sustainable consumption | |
| Sustainable Development Goals | |
| Sustainable digital practices | |
| Sustainable food | |
| Sustainable innovation | |
| Sustainable marketing | |
| sustainable practices | |
| Sustainable tourism | |
| Systematic literature review | |
| systematic review | |
| T | |
| Tactile Properties | |
| Talent | |
| Targeted marketing | |
| taxonomy | |
| TCCM | |
| Tea | |
| Teaching practice | |
| Technology | |
| Technology Acceptance Model | |
| Technology Anxiety | |
| technology avoidance | |
| temperature | |
| Temporal landmarks | |
| Temptations | |
| Terroir products | |
| text analysis | |
| The Big Five | |
| The Dark Triad | |
| Thematic Analysis | |
| Theories-in-Use | |
| Theory | |
| Theory of Consumption Values | |
| Theory of planned behavior | |
| Theory of Planned Behaviour | |
| Threat | |
| TikTok | |
| Time of day | |
| Time travel | |
| TOE Framework | |
| TOPSIS | |
| touchpoints | |
| Tourism | |
| Tourism and Hospitality | |
| Tourism destination | |
| Traceability | |
| Traditional luxury consumers | |
| Trans-Parasocial Relations | |
| transformative marketing | |
| Transformative Service Research | |
| Transgression | |
| Travel intention | |
| trust | |
| Trustworthiness | |
| Tunisia | |
| Turing test | |
| Turkey | |
| Two-model approach | |
| Typography | |
| typology | |
| U | |
| Ultra-high-net-worth individuals (UHNWIs) | |
| uncertainty reduction | |
| Unhealthy | |
| Unplugging | |
| Uplift modeling | |
| User Generated Content | |
| V | |
| Value | |
| Value appropriation | |
| value co-creation | |
| Value conflict | |
| Value creation | |
| value formation | |
| value vestige | |
| Values | |
| Variety | |
| Variety Seeking | |
| Variety-seeking | |
| Venture Development | |
| Video games | |
| Vintage products | |
| virality | |
| Virtual healthiness | |
| Virtual Influencer | |
| Virtual Influencers | |
| virtual reality | |
| virtuous color | |
| Visibility | |
| Visibility Game | |
| Visitor experience | |
| Visual Attention | |
| Volunteers | |
| Vulnerability | |
| W | |
| Warmth | |
| Water conservation | |
| Web-atmosphere | |
| Webrooming behavior | |
| well-being | |
| Wellbeing | |
| wholesome choice | |
| Willingness to sacrifice | |
| Willingness to Try New Products | |
| wine | |
| Wine consumption | |
| Wine growing | |
| Wine Marketing | |
| Wine Marketing | |
| Wine tourism | |
| woke-washing | |
| WoM | |
| Word of Mouth | |
| Word-of-Mouth | |
| Work Community | |
| Working Consumers | |
| worldviews | |
| Y | |
| Young People | |
| YouTube advertising | |