TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
| ( | |
| (co)-creation | |
| (Corporate) Communication | |
| 2 | |
| 2D/3D Visualization | |
| 3 | |
| 3D | |
| 3D Virtual | |
| ] | |
| ]Gift failure | |
| A | |
| academic entrepreneurship | |
| accelerators | |
| Acceptance | |
| accessibility | |
| accessible tourism | |
| Accountability | |
| Acquired Taste | |
| Active Learning | |
| activism | |
| ad effectiveness | |
| Ad Quality | |
| Ad Relevance | |
| ad skipping intentions | |
| Adaptation | |
| Adaptation strategy | |
| Adaption strategy | |
| Adaptive Governance | |
| ADO framework | |
| adoption | |
| Adoption Intentions | |
| advertisement | |
| Advertisement persuasion | |
| Advertising | |
| Advertising appeals | |
| Advertising Effectiveness | |
| advertising interaction type | |
| Advertising Skepticism | |
| Advertising Value | |
| Aesthetic Experience | |
| affect | |
| Affective computing | |
| Affordance Theory | |
| Age | |
| Agent | |
| agents | |
| Agile marketing | |
| aging consumers | |
| agritourism | |
| AI | |
| AI (Artificial Intelligence) | |
| AI Advertisement | |
| AI advertising | |
| AI agents | |
| AI agents adoption | |
| AI assistant media | |
| AI assistants | |
| AI authentication | |
| AI Beliefs priming | |
| AI chatbot | |
| AI chatbot design | |
| AI Chatbot Encounters | |
| AI Chatbots | |
| AI Co-Creation | |
| AI contestation | |
| AI Data-driven culture | |
| AI design | |
| AI designed products | |
| AI disclosure | |
| AI Disclosure Effects | |
| AI Ethics | |
| AI fairness | |
| AI Fashion Trend | |
| AI generated personal photos | |
| AI image generator | |
| AI in Mobile Banking | |
| AI in Teaching | |
| AI influencer | |
| AI Influencers | |
| AI interface design | |
| AI Liability and Accountability | |
| AI Literacy | |
| AI marketing | |
| AI personalisation | |
| AI readiness | |
| AI Recommendations | |
| AI Response Delay | |
| AI service agents | |
| AI social entities | |
| AI technologies | |
| AI Technology | |
| AI tolerance | |
| AI Transformation | |
| AI transparency | |
| AI trustworthiness standards | |
| AI-Agent System | |
| AI-Assisted Decision-Making | |
| AI-Augmented Learning | |
| AI-based chatbot | |
| AI-based forecasting | |
| AI-based interaction | |
| AI-designed | |
| AI-designed post | |
| AI-Driven Marketing | |
| AI-driven personalization | |
| AI-driven services | |
| AI-driven simulations | |
| AI-driven tourism applications | |
| AI-enabled chatbots | |
| AI-enabled retail platforms | |
| AI-enabled tochupoints | |
| AI-enhanced content | |
| AI-generated | |
| AI-generated ads | |
| AI-generated advertisement | |
| AI-generated advertising | |
| AI-generated content | |
| AI-generated marketing | |
| AI-generated online review | |
| AI-Generated Summary Reviews | |
| AI-generated technology | |
| AI-mediated identity | |
| AI-personalized ads | |
| AI-powered Healthcare | |
| AI-Powered Products | |
| AI-Sales Training | |
| AIGC | |
| air travel | |
| Airbnb booking behavior | |
| Airlines Customer | |
| Algorithm aversion | |
| Algorithmic bias | |
| Algorithmic Curation | |
| Algorithmic Explainability | |
| Algorithmic identity | |
| Algorithmic Literacy | |
| Algorithmic Transparency | |
| Alliance | |
| Ambivalence | |
| Amenity innovation | |
| anchor credibility | |
| Anchoring heuristic | |
| anchoring theory | |
| Animal welfare | |
| Anime pilgrimage | |
| Animosity | |
| Anthropomorphic AI Design | |
| anthropomorphic cues | |
| anthropomorphism | |
| anti-egalitarianism | |
| anticipated elation | |
| anticipated envy from others | |
| Anticipatory indebtedness | |
| Apology strategy | |
| appearance comparison | |
| AR experience satisfaction | |
| Artification | |
| Artificial additives in food products | |
| Artificial intelligence | |
| Artificial Intelligence (AI) | |
| artificial intelligence chatbot | |
| Artificial intelligence healthcare | |
| Artificial Intelligence Recommendations | |
| artificial intelligence shopping agent | |
| Artificial Intelligence Technology | |
| Artificial intelligence trend analysis | |
| Artificial intelligence-aided supplier scouting | |
| Arts | |
| arts and culture management | |
| Aspect-Based Sentiment Analysis | |
| Asset Specificity | |
| Associative network theory | |
| Asymmetric effects | |
| Athlete endorsement | |
| athlete–brand consistency | |
| athlete–product fit | |
| attention-grabbing advertising | |
| Attitude | |
| Attitude polarization | |
| Attitude towards AI | |
| Attitude-behavior gap | |
| attitudes towards advertisements | |
| Attractiveness | |
| Attribution Theory | |
| Augmented Reality | |
| Augmented Reality (AR) | |
| augmented reality mobile apps | |
| Augmented reality technology (AR) | |
| Authenticity | |
| Authenticity in marketing | |
| Authenticity seeking | |
| Autism Spectrum Disorder | |
| Autonomy | |
| Autonomy erosion | |
| Avatar | |
| Avatar congruity | |
| Avatars | |
| Awareness of falsity | |
| awareness-motivation-capability framework competition | |
| Awe | |
| B | |
| B-Corp | |
| B2B | |
| B2B Marketing | |
| B2B Marketing Strategy | |
| B2B relationships | |
| B2B Social Media | |
| baby boomers | |
| backer perception | |
| Bandwagon Cues | |
| Bandwagon effect | |
| Bankruptcy laws | |
| Barcelona | |
| baseball | |
| Basket Missions | |
| Behavioral experience | |
| behavioral immune system | |
| behavioral intention | |
| Behavioral intentions | |
| Behavioral manipulation | |
| Behavioral nudge | |
| Behavioral Prediction | |
| Behavioral Pricing Strategies | |
| Behaviors | |
| behaviour | |
| Behavioural Intention | |
| Behavioural Reasoning Theory | |
| Benefit Corporation | |
| Better Marketing for a Better World | |
| bias | |
| Bias identification | |
| Bias mitigation | |
| bibliometric analysis | |
| Bibliometric Review | |
| bibliometric study | |
| Bibliometrics | |
| Bidding behavior | |
| big data analytics | |
| big data investments | |
| Big Five Model | |
| Bio-fashion | |
| bleed | |
| Blockchain | |
| Blockchain Technology | |
| Board Diversity | |
| board games | |
| Board of Directors | |
| body image | |
| body malleability beliefs | |
| Body Size | |
| Booking intentions | |
| boredom | |
| Boundary object | |
| Box office revenue | |
| Brand | |
| Brand activism | |
| Brand Advocacy | |
| brand and place personality | |
| Brand Anthropomorphism | |
| brand associations | |
| Brand Attitude | |
| Brand Attitudes | |
| Brand authenticity | |
| Brand Avoidance | |
| Brand betrayal | |
| Brand Communities | |
| Brand Coolness | |
| brand credibility | |
| brand effects of B2B purchasing | |
| brand endorsement | |
| Brand Engagement | |
| Brand equity | |
| Brand Experiences | |
| Brand Gender | |
| brand globalness | |
| Brand Growth | |
| Brand Heritage | |
| Brand Identity Prism | |
| brand image | |
| Brand Image robots | |
| Brand Inclusivity | |
| Brand innovation | |
| Brand Love | |
| Brand loyalty | |
| brand management | |
| Brand Marketing | |
| Brand Message Authenticity | |
| brand myth | |
| Brand Performance | |
| Brand personality | |
| brand prominence | |
| Brand Purpose | |
| Brand relationship quality | |
| Brand Reputation | |
| brand spillover | |
| Brand status | |
| Brand Storytelling | |
| brand touchpoints | |
| brand transgression | |
| Brand transparency | |
| brand trust | |
| Brand value | |
| Brand visibility | |
| brand-alignement | |
| Brand-generated content | |
| Brand-related UGC | |
| Branded Chatbots | |
| Branding | |
| Branding strategies | |
| Brands | |
| Brand’s virtual wearables | |
| Brownfield | |
| BtoB SALES | |
| Buccellati | |
| Buddhism | |
| Bundle strategies | |
| Business hotel | |
| business model innovation | |
| Business Networks | |
| Business Performance | |
| business process management | |
| BUYER-SELLER RELATIONSHIPS | |
| Buyer-supplier | |
| C | |
| Campaign Optimization | |
| Carbon Dioxide | |
| care recipients | |
| caregivers | |
| Cartesian Product | |
| case study | |
| causal explanation | |
| causal reasoning | |
| causation | |
| cause-related marketing | |
| Celebrification process | |
| Celebrity Chef Branding | |
| Celebrity Effects | |
| CEO DECISIONS | |
| CEO’s digital background | |
| Certain discounts | |
| Certification | |
| certifications | |
| Challenges of AI | |
| Channel coordination | |
| character | |
| Charging Infrastructure | |
| Charity | |
| chatbot | |
| chatbot advertisements | |
| Chatbot identity | |
| Chatbots | |
| Chatbots in healthcare | |
| ChatGPT | |
| Chatobot Advertising | |
| China | |
| Choice behaviour | |
| Choice of social media platforms | |
| Cinematic Tourism | |
| circadian rhythm | |
| Circular Economy | |
| Circular Fashion | |
| CiteSpace | |
| city brand | |
| Class engagement | |
| clever humor | |
| Click and Collect | |
| click-through rates | |
| Client Centricity | |
| climate change anxiety (CCA) | |
| climate change perceptions (CCPs) | |
| clothing choices | |
| clothing consumption | |
| Cluster | |
| Cluster analysis | |
| co-brand genres | |
| co-branding | |
| co-intelligence | |
| coastal | |
| Cobranding | |
| Cognitive dissonance | |
| collaboration | |
| Collaborative Clothing Consumption | |
| Collaborative Recommendation | |
| collective effervescence | |
| Collectivism | |
| COM-B | |
| comforting rationalization | |
| Commercial orientation | |
| Commercial Performance | |
| Commitment | |
| communication alignment | |
| Communication and persuasion theory | |
| Community Engagement | |
| Community Governance | |
| Companions | |
| companionship | |
| Companionship service | |
| compensation claims | |
| competence | |
| Competitive Advantages | |
| Competitive dynamics | |
| Complaint handling | |
| completion rate | |
| compromising option absent | |
| Compulsive Browsing | |
| Computer-generated agents | |
| concept matching | |
| Conceptual Framework | |
| Conceptual research | |
| Conceptualizing | |
| concrete claims | |
| Conformity | |
| Congruence | |
| Congruence theory | |
| Congruity theory | |
| conjoint experiment | |
| Conservation of Resources | |
| Construal Level Theory | |
| construal-level theory | |
| Construct level theory | |
| Constructivist Learning Environments | |
| consumer | |
| Consumer -VI interaction | |
| Consumer Acceptance | |
| Consumer Attitude | |
| consumer attitudes | |
| Consumer Behavior | |
| Consumer Behavior Analysis | |
| consumer behaviour | |
| consumer biometrics | |
| Consumer boycott | |
| consumer brand trust | |
| Consumer choice | |
| Consumer Confusion | |
| consumer culture theory | |
| Consumer decision-making | |
| Consumer Digital Well-being | |
| Consumer education | |
| consumer empowerment | |
| Consumer Engagement | |
| Consumer engagement with technology | |
| consumer ethnocentrism | |
| Consumer expectations | |
| Consumer experience | |
| Consumer Financial Behavior | |
| Consumer food waste | |
| consumer goods | |
| Consumer identity | |
| Consumer ideology | |
| Consumer Intentions | |
| consumer knowledge | |
| Consumer loyalty | |
| Consumer motivations | |
| Consumer Neuroscience | |
| Consumer Perception | |
| Consumer Perception Product Design | |
| Consumer Preference | |
| Consumer psychology | |
| Consumer Purchase Intention | |
| consumer ratings | |
| Consumer Regret | |
| consumer satisfaction | |
| Consumer segmentation | |
| Consumer sentiment | |
| Consumer survey | |
| consumer tolerance | |
| Consumer trust | |
| Consumer value | |
| Consumer values | |
| Consumer VR Enjoyment | |
| Consumer Vulnerability | |
| Consumer well-being | |
| Consumer-AI Interaction | |
| Consumerism | |
| Consumers Extended Self | |
| Consumers’ Adoption | |
| Consumer’s identification with the brand | |
| Consumption | |
| Consumption congruence | |
| Consumption value theory | |
| Contagion Theory | |
| container metaphor | |
| Content analysis | |
| content characteristic | |
| content engagement | |
| Content Homogeneity | |
| Content Marketing | |
| Content tourism | |
| context alignment | |
| Contextual Relevance | |
| contingency theories | |
| Continuous following | |
| continuous usage intention | |
| Contrived Scarcity | |
| Controllable Fairness | |
| Conversion Rates | |
| Convex Hull | |
| COO effect | |
| Coolness | |
| Coopetition | |
| Coping Strategies | |
| Core Self-Evaluation | |
| Corporate environmentalism | |
| Corporate governance | |
| Corporate social irresponsibility | |
| Corporate Social Responsibility | |
| Corporate Social Responsibility (CSR) in AI | |
| Cosmetics market | |
| cosmopolitanism | |
| Costa Rica | |
| Counterfeit | |
| Country image | |
| Country of Origin | |
| Country stereotypes | |
| Country-of-Origin | |
| Covariance Analysis | |
| Covariance-Based SEM | |
| COVID-19 Pandemic | |
| Craving | |
| creative ad types | |
| Creative advertising | |
| creative destruction | |
| Creativity | |
| Creator Economy | |
| Creator’s Essence | |
| Credibility | |
| Creepiness | |
| crisis | |
| Crisis communication | |
| Crisis Management | |
| Crisis spillover | |
| crisis-activism fit | |
| CRM (Customer Relationship Management) | |
| Cross country analysis | |
| Cross-border business | |
| cross-border e-commerce | |
| Cross-border M&A | |
| cross-channel capabilities | |
| Cross-cultural | |
| Cross-cultural marketing | |
| cross-cultural study | |
| Cross-Industry Cross-Country Study | |
| Cross-nation Comparison | |
| Cross-national differences | |
| Cross-regional Comparison | |
| Crowdfunding | |
| crowding | |
| CSA | |
| CSR image | |
| Cue-reactivity | |
| Cultural and Artistic Content | |
| cultural authenticity | |
| Cultural awe | |
| Cultural background | |
| Cultural Capital | |
| Cultural Design | |
| Cultural Difference | |
| Cultural differences | |
| Cultural Dimensions | |
| Cultural Distance | |
| CULTURAL EFFECTS | |
| cultural entropy | |
| Cultural Heritage | |
| cultural heritage conservation behavior | |
| Cultural heritage image | |
| cultural heritage revitalization | |
| Cultural hybridity | |
| Cultural Identity | |
| Cultural Identity Theory | |
| Cultural Influence | |
| Cultural Intelligence | |
| Cultural Numerology Belief Template | |
| cultural personalisation | |
| Cultural Tourism | |
| cultural venues | |
| Culturally Informed Numerology Practices | |
| Culture | |
| Culture destinations | |
| Cultured meat | |
| Curiosity | |
| Curiosity Solution | |
| Customer behavior | |
| Customer Citizenship Behavior | |
| customer engagement | |
| customer engagement value | |
| Customer Equity | |
| Customer experience | |
| Customer experience management | |
| Customer inspiration | |
| customer intentions | |
| Customer journey | |
| customer journey analysis | |
| customer loyalty | |
| customer preferences | |
| customer relationship management | |
| Customer Relationship Marketing (CRM) | |
| customer satisfaction | |
| Customer segmentation | |
| customer service | |
| Customer services | |
| Customer trust | |
| Customized Avatars | |
| Cuteness theory | |
| Cyberspace | |
| Cycling Tourism | |
| D | |
| daily stress | |
| Daka | |
| Dark Pattern | |
| Dark Pattern Awareness | |
| Dark Patterns | |
| Dark tourism | |
| Data Analysis | |
| Data Disclosure | |
| Data sharing | |
| Data sovereignty | |
| Data-driven decision making | |
| De-influencing | |
| debias | |
| Decentralization | |
| Decentralized Metaverse | |
| Decentralized Ownership | |
| Deceptive Design Practices | |
| deceptive pricing | |
| Decision making | |
| Decision-making | |
| Declining industries | |
| Deep Image Feature Matching | |
| Deep Learning Model | |
| Dependence | |
| Depletion | |
| Deprivation | |
| descriptive norms | |
| Design ethnography | |
| Design similarities | |
| design twists | |
| desire for new experience | |
| Destination | |
| Destination Advertisement | |
| Destination attractiveness | |
| Destination Brand Equity | |
| Destination image | |
| destination image congruence | |
| Destination Management Organisation | |
| destination marketing | |
| Destination promotion | |
| Destination video | |
| Developing creative message | |
| Dietarian Identity | |
| Dietary Pattern | |
| Diffusion of Innovation | |
| Diffusion of innovation theory | |
| Diffusion of Innovations Theory | |
| Digital | |
| Digital Advertising | |
| Digital Advertising Strategies | |
| Digital Art Market | |
| Digital assets | |
| Digital Beauty Retailing | |
| digital body representation | |
| Digital Challenges | |
| digital clothing | |
| Digital commerce | |
| Digital communication | |
| digital companion | |
| digital consumer behavior | |
| Digital Curiosity | |
| Digital Disruption | |
| digital economy | |
| digital entrepreneurship | |
| Digital Experience | |
| Digital fashion | |
| Digital Fashion Retail | |
| Digital fashion week | |
| Digital Generation | |
| Digital Human Avatar | |
| Digital Human Realism | |
| Digital interventions | |
| Digital Luxury Strategy | |
| Digital Marketing | |
| Digital Marketing Education | |
| digital media | |
| Digital media strategy | |
| Digital Monitoring | |
| Digital ordering platforms | |
| Digital Passports | |
| Digital Platform | |
| Digital platforms | |
| Digital Product Passport | |
| digital promotion | |
| Digital receipts | |
| Digital Resilience | |
| digital sales | |
| Digital self | |
| Digital Servitization | |
| Digital shopping | |
| digital skills | |
| Digital storytelling | |
| digital strategy | |
| Digital Technology | |
| digital transfomration | |
| Digital Transformation | |
| digital travel experiences | |
| Digital Twin | |
| Digital Twins | |
| digitalization | |
| Dimensions | |
| Direct Marketing | |
| Disclosure | |
| Discomport | |
| Discrete Choice | |
| Discrete Games | |
| disease threats | |
| Distinction and Class | |
| divergent | |
| Divergent Consumer Logic | |
| Diversity | |
| Diversity Measurement | |
| DMO marketing | |
| Donation | |
| Dramaturgy | |
| drop outs | |
| Dual route theory | |
| Dual-Process Theory | |
| Dwelling | |
| dynamic capabilities | |
| Dynamic Transparency Protocols (DTPs) | |
| E | |
| e-commerc | |
| e-commerce | |
| E-commerce marketing mix | |
| E-commerce Platform | |
| E-Coupons | |
| e-grocery | |
| E-mail Marketing | |
| e-wallet adoption | |
| E-waste recycling | |
| e-WOM | |
| Eco-friendly projects | |
| Ecodesign for sustainable product regulation | |
| Economic Benefits | |
| economic distance | |
| Economic luxury | |
| Economic value | |
| Ecosystem | |
| Ecotourism | |
| EDI | |
| education | |
| education innovation | |
| EEG monitoring | |
| Effectiveness of CM | |
| effectuation | |
| efficiency | |
| Effort Heuristic | |
| elaboration likelihood model | |
| elderly | |
| Electric Vehicles | |
| Electrodermal activity (EDA) | |
| Electroencephalography | |
| Electronic Word-of-Mouth | |
| electronic Word-of-Mouth (eWOM) | |
| Embodied Cognition | |
| emerging market | |
| emerging markets | |
| emotion | |
| Emotion Appeal | |
| emotional appeal | |
| emotional attachment | |
| emotional connection | |
| Emotional Contagion | |
| Emotional Disclosure Willingness | |
| emotional disruptions | |
| Emotional engagement | |
| Emotional Enjoyment | |
| Emotional intelligence | |
| Emotional Labor | |
| Emotional Resilience | |
| Emotional Response | |
| emotional responses | |
| emotional solidarity | |
| emotions | |
| Empathic accuracy paradigm | |
| empathic transmission | |
| Empathy | |
| Empirics-first approach | |
| employee creativity | |
| Employee Engagement | |
| Employee job crafting | |
| Employee Well-being | |
| Employee-Service Robotics Collaboration | |
| Employer Reputation | |
| Endorsement Behavior | |
| endorsement motive | |
| Endorser | |
| Engagement | |
| engagement behavior | |
| Engagement vs. Overload | |
| English Premier League | |
| Enhancing Competitiveness | |
| Enhancing customer relationships | |
| enrolment | |
| Entrepreneurial growth aspirations | |
| entrepreneurial marketing | |
| entrepreneurial orientation | |
| entrepreneurial skills | |
| entrepreneurial university | |
| entrepreneurship | |
| entropy | |
| entry modes | |
| Environmental and social sustainability | |
| Environmental Awareness | |
| Environmental Communication | |
| Environmental Concern | |
| Environmental knowledge | |
| Environmental Management System | |
| Environmental policy | |
| Environmental values | |
| ESG | |
| ESG activities | |
| ESG authenticity | |
| ESG Marketing | |
| ESG transparency | |
| ESG washing | |
| eSports | |
| Ethical acceptance | |
| Ethical Backlash | |
| Ethical Branding | |
| Ethical concerns | |
| Ethical consumerism | |
| Ethical consumption | |
| Ethical Engagement | |
| Ethical Marketing | |
| Ethical purchases | |
| Ethical Risk | |
| Ethnicity | |
| Eudaimonia | |
| EV Acceptance | |
| EV Performance | |
| Evaluability theory | |
| Event marketing | |
| Event study | |
| Evolving Digital Identities | |
| eWOM | |
| eWOM intention | |
| eWOM Motivations | |
| Exclusivity | |
| Existential authenticity | |
| Exit strategies | |
| Expectation-disconfirmation | |
| Expectation-disconfirmation theory | |
| Experience co-creation | |
| Experience Digital | |
| Experience economy | |
| Experience Marketing | |
| Experiential hub | |
| Experiential Learning | |
| Experiential Marketing | |
| Experiential tourism | |
| experiential value | |
| Experiment | |
| Experimental | |
| Experimental design | |
| experiments | |
| expert endorser | |
| Expert feasibility | |
| Expertise | |
| Exporter performance | |
| Exporting | |
| Exports | |
| Extended Reality | |
| Extended self | |
| Extrinsic quality cue | |
| eye contact | |
| eye-tracking | |
| F | |
| F&B industry | |
| FaceReader | |
| Failure recovery | |
| Fairness | |
| Fairness perception | |
| fake discount | |
| Fake Urgency | |
| False Health Information | |
| Familiarity | |
| family relationships | |
| fan community | |
| fan psychology | |
| fan wellbeing | |
| Fashion | |
| Fashion Advertisements | |
| Fashion brand | |
| Fashion brand collaboration | |
| fashion brand communication | |
| Fashion Business Education | |
| fashion consumption | |
| Fashion design | |
| Fashion design capabilities | |
| fashion designer labels | |
| Fashion Industry | |
| fashion management | |
| Fashion market transformation | |
| Fashion market trend | |
| Fashion Marketing | |
| Fashion Personalisation | |
| Fashion products | |
| Fashion retail | |
| Fashion Retailing | |
| fashion technology | |
| Fashion trend forecast | |
| Fast Fashion | |
| Fear of failure | |
| Fear of missing out | |
| Feelings of social exclusion | |
| female tourists | |
| Feng Shui | |
| Fes-Shot-Prompting | |
| field experiment | |
| financial advertising | |
| Financial Behvaior | |
| Financial Constraint | |
| Financial Hardship | |
| Financial Incentives | |
| financial innovation | |
| Financial performance | |
| Financial well-being | |
| Finfluencer | |
| Finite Mixture Modeling | |
| fire safety service | |
| Firm performance | |
| Firm-Generated Content | |
| Firm’s performance | |
| First-Degree Price Discrimination | |
| Flexibility | |
| Flow experience | |
| Flow Theory | |
| FMCG | |
| fMRI | |
| FOMO | |
| Food and gastronomy Marketing | |
| food banks | |
| Food Conflict Decision-Making | |
| Food Consumption | |
| food delivery | |
| Food delivery platforms | |
| Food Enrichment | |
| Food fortification | |
| Food package | |
| food waste | |
| foreigners | |
| Formal mechanisms | |
| founder identity | |
| Framing Effect | |
| Framing theory | |
| Franchise | |
| Free trial acceptance | |
| frustration | |
| Functional Affordance | |
| Functional Near - Infrared Spectroscopy (fNIRS) | |
| functionality | |
| Fuzzy front end outcomes of green product development | |
| fuzzy-set Qualitative Comparative Analysis | |
| G | |
| GAI | |
| Game Theory | |
| Gamification | |
| Garment Waste Recycling | |
| Gastronomy | |
| GDPR compliance | |
| GEM | |
| Gen AI | |
| Gen Z | |
| Gen Z and Millennial Consumers | |
| Gen Z consumers | |
| Gender | |
| gender differences | |
| Gender Norms | |
| Generation Analysis | |
| Generation Z | |
| Generational cohort | |
| Generative AI | |
| Generative AI (GenAI) | |
| Generative AI chatbot | |
| Generative Artificial Intelligence | |
| Generative-AI (GenAI) | |
| Geographical psychology | |
| Geometric Simulation | |
| Georeferenced data | |
| Germany | |
| Ghana | |
| Gift Occasions | |
| Gift-giving | |
| GIZ | |
| Global luxury branding | |
| Global Luxury Sector | |
| global marketing | |
| Globalization | |
| Goal Theory | |
| Governance | |
| Governance failure | |
| government customers | |
| Governmentality | |
| government–business relationships | |
| grains market | |
| Gramado | |
| grammatical subject | |
| Grand challenges | |
| Grassroots viewpoints | |
| Green Advertisement | |
| green advertising | |
| Green advertising effectiveness | |
| green advertising skepticism | |
| Green Behavior Intention | |
| Green Certification | |
| Green Consumption | |
| green fashion | |
| green fashion purchase | |
| Green Financial Sustainability Behavior | |
| Green hotel | |
| Green knowledge integration ambidexterity | |
| Green Luxury Purchase Intentions | |
| Green Marketing | |
| Green Media | |
| Green Michelin | |
| Green prestige advertising | |
| Green projects | |
| Green Services | |
| greenhushing | |
| Greenwashing | |
| Greenwashing Perceptions | |
| Grocery retailing | |
| Grounded Theory | |
| Group threat theory | |
| Growing industries | |
| Growth hacking | |
| growth marketing | |
| Growth paths | |
| Guanxi | |
| guest participation in co-creation | |
| Guochao | |
| Gyeongbokgung Palace | |
| H | |
| habit | |
| Habitus | |
| Hanfu Rental | |
| Haptic imagery | |
| Health goal priming | |
| Health goal salience | |
| Health information sensitivity | |
| Health Monitoring Technology | |
| Health privacy disclosure | |
| Healthcare | |
| healthcare motivation | |
| Healthcare Persuasion | |
| Healthcare Technology | |
| Hedonic | |
| Hedonic and utilitarian motivations | |
| Hedonic value | |
| heritage responsibility | |
| Heritage Traits | |
| Heuristic-Systematic Model (HSM) | |
| HEXAD types | |
| Hierarchical bayesian model | |
| Hierarchical Processing Theory | |
| Hierarchy of Effects | |
| High Art | |
| High yield tourism | |
| High-end apartments | |
| High-net-worth-individuals (HNWIs) | |
| high-tech SMEs | |
| High–tech B2B Industries | |
| Hofstede | |
| Hofstede’s Cultural Dimensions | |
| Hofstede’s cultural theory | |
| Hofstede’s Theory | |
| Holistic Cultural Numerology Integration Framework (HCNIF) | |
| Home Arrangements | |
| Homophily | |
| Hong Kong | |
| hospitality | |
| hospitality and tourism industries | |
| Hospitality industry | |
| Hospitality Spirit | |
| Host capabilities | |
| host-guest interaction | |
| hotel | |
| hotel marketing | |
| Hotel robot | |
| hotel sector | |
| housing price | |
| human control | |
| Human Influencers | |
| human interaction | |
| Human resource analytics | |
| Human Satisfaction Needs | |
| Human Touch | |
| Human-Agent Interaction | |
| Human-AI collaboration | |
| human-AI interaction | |
| human-AI synergy | |
| Human-Created Content | |
| Human-Like Design | |
| human-robot collaboration | |
| Human-robot interaction | |
| Humanisation | |
| Humanoid Robot | |
| Humor | |
| humor endorsement | |
| HUMOR STYLE | |
| Humorous Language Style | |
| humour appeal | |
| humour mechanisms | |
| hybrid coding | |
| Hyper-personalization | |
| I | |
| Identity | |
| Identity Disclosure | |
| identity formation | |
| Idle Places | |
| iGen | |
| image | |
| Image analysis | |
| image analytics | |
| Image and identity | |
| image fluency | |
| IMC | |
| IMC (Integrated Marketing Communications) | |
| Immersion | |
| Immersive experience | |
| Immersive Platforms | |
| Immersive Retail | |
| Immersive technologies | |
| Immersive technology | |
| Immersive Virtual Reality (VR) | |
| Immersive VR | |
| Imperfection embracing | |
| Implicit Beliefs | |
| Implicit self-theory | |
| import competition | |
| importer–export relationships | |
| Improvised real-time marketing | |
| Impulse buying | |
| Impulse buying intention | |
| Impulse Purchasing | |
| impulsive buying | |
| Impulsive buying behavior | |
| Impulsive buying tendency | |
| in-group favoritism | |
| In-store hoarding | |
| In-store technology | |
| Incentives | |
| Inclusive Marketing | |
| income | |
| Incongruity | |
| Inconspicuous consumption | |
| incubators | |
| Indonesia | |
| Indoor Air Quality | |
| INDUSTRY 5.0 | |
| Inequity frames theory | |
| influence tactics | |
| influencer | |
| influencer betrayal | |
| Influencer Credibility | |
| Influencer marketing | |
| influencer-product fit | |
| Influencers | |
| Information Acceptance Model | |
| Information Asymmetry | |
| Information characteristics | |
| Information entropy | |
| Information Overload | |
| information processing | |
| Information Search Autonomy (ISA) | |
| injunctive norms | |
| inner body consciousness | |
| innovation | |
| Innovation capability | |
| Innovations diffusion | |
| Insect-based food | |
| Inspiration | |
| Inspiration priming | |
| Instantaneous emotion mining | |
| Instrumental Value | |
| Intangible cultural heritage | |
| intangible goods | |
| Intelligent Agents | |
| Intelligent Interior Design | |
| Intention | |
| Intention to consume | |
| Intention to dine | |
| intention to use | |
| Interaction Comfort | |
| interaction frequency | |
| Interactive advertising | |
| Interactive e-commerce | |
| interactivity | |
| intercultural marketing | |
| Interdependent self-construal | |
| Internal Marketing | |
| International customer involvement | |
| international market exit | |
| International marketing | |
| International Marketing Strategies | |
| international new ventures | |
| international organization | |
| international partner selection | |
| Internationalization | |
| Internet celebrity characteristics | |
| Internet Shopping Self-Efficacy | |
| Interorganizational integration | |
| interpretative phenomenological analysis | |
| Interpretive Interviews | |
| interruption effect | |
| intertemporal choice | |
| Intrinsic Motivation | |
| Investment model | |
| Involvement | |
| IPA analysis | |
| Islamic values | |
| Italian American food products | |
| Italian Capital of Culture | |
| Italian Sounding | |
| J | |
| jilting effect | |
| Job Autonomy | |
| Joint evaluation | |
| JPI Healthcare | |
| Jump bidding | |
| junior lecturers | |
| Justice Theory | |
| K | |
| K-Means Clustering | |
| Karmic Belief | |
| Kazakhstan | |
| KBO | |
| Kente | |
| key account management effectiveness | |
| knowledge - sharing Behavior | |
| Knowledge Mapping | |
| Knowledge Share | |
| KOL | |
| L | |
| Lab grown diamonds | |
| Labor productivity | |
| Language | |
| Large Language Model | |
| Large Language Models | |
| Latent Profile Analysis | |
| leadership style | |
| Learn types | |
| Learning | |
| Learning Culture | |
| legitimacy | |
| leisure | |
| Leisure activity | |
| lifelong learning | |
| Linguistic framing | |
| Live Campaigns | |
| Live commerce | |
| live concert | |
| live music venue | |
| Live streaming | |
| live streaming commerce | |
| Live-streaming commerce | |
| livestream shopping | |
| Livestreaming | |
| Livestreaming e-commerce | |
| LLM | |
| local brands | |
| Local population | |
| localization | |
| Locations | |
| Logistic Regression | |
| logo design | |
| logo kerning | |
| Loneliness | |
| Long-term orientation | |
| Low Art | |
| Loyalty | |
| Loyalty programs | |
| ludonarrative dissonance | |
| Luxuriousness | |
| Luxury | |
| Luxury Advertising | |
| Luxury brand | |
| Luxury brand endorsement | |
| Luxury Brand Management | |
| Luxury brand perception | |
| Luxury Brand Promotion | |
| Luxury Branded Products | |
| luxury branding | |
| Luxury Brands | |
| luxury co-branding | |
| Luxury conglomerates | |
| Luxury consumption | |
| Luxury customers | |
| Luxury democratization | |
| Luxury Fashion | |
| luxury fashion advertising | |
| luxury fashion brand | |
| Luxury fashion marketing | |
| Luxury Fashion Retail | |
| Luxury Goods Market | |
| Luxury Hospitality | |
| luxury hotel | |
| Luxury Industry | |
| luxury involvement | |
| Luxury market trends | |
| Luxury Marketing | |
| Luxury markets | |
| Luxury NFT | |
| Luxury Perception | |
| Luxury product | |
| luxury products | |
| Luxury purchase types | |
| luxury retail | |
| Luxury Sector | |
| Luxury tourism | |
| Luxury value | |
| M | |
| Macao | |
| Machine heuristic | |
| machine learning | |
| Macro Influencer | |
| Made in Italy | |
| management response | |
| Management Transformation Innovation | |
| Managerial Ability | |
| manufacturer encroachment | |
| Manufacturing | |
| Marawi Siege | |
| marine | |
| Marine wellness tourism | |
| market entry | |
| Market exit | |
| Market for Talent | |
| Market Orientation | |
| Market positioning | |
| Market Potential | |
| Market Radicalness | |
| Market segmentation | |
| Market transition | |
| Market-sensing capability | |
| Marketing | |
| Marketing Analytics | |
| Marketing campaigns | |
| marketing capability | |
| Marketing communication | |
| Marketing communication strategy | |
| marketing crisis responses | |
| Marketing Education | |
| marketing efficiency | |
| Marketing implications | |
| marketing insights | |
| Marketing Luxury | |
| marketing management | |
| Marketing mix | |
| Marketing Predictive | |
| marketing research | |
| marketing simulations | |
| Marketing Strategies | |
| Marketing strategy | |
| Marketing Theory | |
| marketing tools | |
| Marketing-finance interface | |
| mass appeal | |
| Masstige | |
| Masstige brands in emerging markets | |
| match-up hypothesis | |
| Materialism | |
| Mature market | |
| Maximum Score Estimator | |
| MBA Programme | |
| Mean end chain | |
| Meaning-out propensity | |
| Measurement Scale | |
| media | |
| Media brand extensions | |
| Media Richness Theory | |
| medical tourism | |
| Meme Culture | |
| memorable experiences | |
| Memorable Marketing | |
| memorable tourism experience | |
| Mental Accounting | |
| mental health | |
| Mental imagery vividness | |
| mental simulation | |
| Message Authenticity | |
| Message framing | |
| message sidedness | |
| Meta Analysis | |
| Meta-analysis | |
| Metaverse | |
| Metaverse Advertising | |
| Metaverse experience | |
| Metaverse Familiarity | |
| Michelin Restaurants | |
| Micro and small businesses | |
| Micro Influencer | |
| micro-credentials | |
| Millennials | |
| Mind perception | |
| Mindful consumption | |
| mindfulness | |
| Mirror Neuron Systems | |
| Mixed Reality | |
| mobile app | |
| mobile apps | |
| Mobile Augmented Reality | |
| Mobile Money | |
| Mobile payment | |
| mobile payment systems | |
| Monetary donations | |
| Money Gift | |
| Moral congruence | |
| moral credentials | |
| moral credits | |
| Moral disgust | |
| Moral Licensing | |
| Moral norms | |
| Moral Outrage | |
| morality | |
| motivation | |
| Motivational matching | |
| motivational orientations | |
| Motives | |
| MSMEs | |
| mtg | |
| Multi-analytical approaches | |
| Multi-channel | |
| Multi-criteria decision making (MCDM) | |
| Multi-level analysis | |
| Multi-sensorial | |
| multimodal | |
| multimodal sensory experience | |
| multimodal sentiment analysis | |
| multiple endorsement | |
| Multiple Group Analysis | |
| multiple motive inference | |
| Multisensory Interaction | |
| Muslim consumer | |
| Myopic Marketing | |
| N | |
| Nano-influencer | |
| Narcissism | |
| Narrative agency | |
| Narrative rationality | |
| narrative transportation | |
| narrative transportation theory | |
| narratives | |
| NarrativeTransportation | |
| Nation Brand | |
| Nation Branding | |
| National Image | |
| Natural Language Processing | |
| Navigation Ease | |
| Near-expired products | |
| nearshoring | |
| Need for closure | |
| Need for eudaimonic well-being | |
| need for human interaction | |
| negative emotion | |
| negative review | |
| Negative word-of-mouth | |
| Nental simulation | |
| neobanking | |
| Neophobia | |
| Nepotism | |
| netnography | |
| network analysis | |
| Network capability | |
| networks | |
| Neural Processing | |
| Neuro branding | |
| Neuroimaging | |
| Neuromarketing | |
| Neuroscience | |
| Neutralization theory | |
| new luxury | |
| new product adoption | |
| New product preannouncement | |
| New touchpoints | |
| New trend | |
| newlogo | |
| NFT | |
| NFT Value Perception | |
| NFTs | |
| NGOs | |
| NGOs Marketing | |
| Non-anthropomorphism | |
| non-branded apartments | |
| Non-Fungible Tokens | |
| Non-paying tourists | |
| non-sport-related products | |
| non-verbal communication | |
| nonlinear relationship | |
| Northern Mindanao | |
| Nostalgia | |
| Notification Fatigue | |
| Notification-Based Marketing | |
| Novelty | |
| Numerical Presentation Mode | |
| Nutrition Estimation | |
| Nutrition Facts Label | |
| O | |
| Obedience | |
| Object-based authenticity | |
| objectification | |
| Objective knowledge | |
| ocean tourism | |
| Official Account | |
| official ratings | |
| offshoring | |
| Older Adults | |
| Olfactory Marketing | |
| Omni-channel | |
| Omnichanel interaction | |
| Omnichannel | |
| Omnichannel Customer Experience | |
| Omnichannel integration | |
| Omnichannel platform | |
| Omnichannel Retail | |
| Omnichannel shopping environments | |
| Online auction markets | |
| Online Brand Communities | |
| Online communities | |
| Online Fashion Shopping | |
| Online Grocery Shopping (OGS) | |
| Online Privacy | |
| Online purchase intention | |
| online ratings | |
| Online retail | |
| online review | |
| Online reviews | |
| Online Sales Promotions | |
| Online shopping | |
| online shopping intention | |
| online stores | |
| online travel agency | |
| Online travel reviews | |
| Online vegan communities | |
| online word of mouth | |
| Online word-of-mouth | |
| OOH advertising | |
| Open to Experience | |
| Openness and neuroticism | |
| operations capability | |
| Operations Management | |
| Opportunities of AI | |
| Optimal distinctiveness | |
| Optimization of Ads delivery | |
| Organic clothes consumption | |
| Organic food | |
| organizational buying process | |
| Organizational Change | |
| OTA | |
| Overall VR experience | |
| Overtourism | |
| P | |
| P2P accommodation | |
| packaging | |
| packaging design | |
| pain anticipation | |
| Pain Marketing | |
| Pakistan | |
| para-social interaction | |
| Parasocial Interaction | |
| Parasocial Relationship | |
| Parasocial relationships | |
| participation | |
| partnership | |
| Past experience | |
| Past identity | |
| Patent Activity | |
| pay inequality | |
| peace | |
| Pedagogy | |
| Peer-to-peer accommodation market | |
| Penalty-reward contrast analysis | |
| Perceived agility | |
| Perceived AI Competence | |
| Perceived AI role | |
| Perceived AI Technology | |
| Perceived authenticity | |
| Perceived benevolence | |
| Perceived brand image fit | |
| perceived brand inclusivity | |
| perceived caring | |
| perceived closeness | |
| Perceived complexity | |
| Perceived Control | |
| Perceived Corporate Social Responsibility | |
| perceived creativity | |
| perceived credibility | |
| Perceived ease of use | |
| Perceived efficacy | |
| perceived enjoyment | |
| perceived fairness | |
| Perceived fluency | |
| Perceived freshness | |
| Perceived health benefits | |
| Perceived Heritage | |
| Perceived inferiority | |
| perceived influencer contribution to sustainability | |
| Perceived Inspiration | |
| Perceived Interactivity | |
| Perceived intrusion | |
| Perceived luxury | |
| Perceived Mental Imagery | |
| Perceived novelty | |
| perceived personalization | |
| Perceived price fairness | |
| perceived quality | |
| Perceived Recommendation Accuracy | |
| Perceived Review Helpfulness | |
| Perceived Risk | |
| Perceived role congruity | |
| perceived similarity | |
| Perceived symbolic value | |
| Perceived Thoughtfulness | |
| Perceived threat | |
| Perceived trustworthiness | |
| perceived usefulness | |
| Perceived value | |
| perceived vastness | |
| Perceived warmth | |
| perception of authenticity | |
| Perception Variations | |
| Perceptions | |
| Perceptions of Space tourism | |
| performance analysis | |
| personal impulsiveness | |
| Personal value | |
| personal values | |
| personalisation | |
| Personality | |
| Personalization | |
| personalization in marketing | |
| Personalization Paradox | |
| personalized advertising | |
| Personalized Perception | |
| perspective taking | |
| perspective-taking | |
| Persuasion | |
| persuasion effects | |
| Persuasion knowledge theory | |
| persuasive nudging | |
| Pet-friendly hotels | |
| Philippines | |
| Phygital | |
| Phygital Marketing | |
| Physical Ecosystem | |
| physical health | |
| physiological health tracking | |
| Physiological signals | |
| Place Attachment | |
| place-experience | |
| plant-based diets | |
| plastic surgery | |
| Plate waste reduction | |
| Platform | |
| platform enablement | |
| PLS-SEM | |
| Policy Model | |
| Policy Support | |
| pop culture tourism | |
| pop-up store | |
| popularity metrics | |
| popup store | |
| Pork products | |
| positive emotion | |
| Possible selves | |
| Post-crisis response strategies | |
| Post-sale interactions | |
| Poverty | |
| power | |
| Power distance belief | |
| Power-Responsibility Equilibrium | |
| pre-owned luxury | |
| Predictive analytics | |
| predictive performance | |
| premium brand | |
| Premium branding strategy | |
| Present identity | |
| price concessions | |
| Price consciousness | |
| Price Discrimination | |
| Price Framing | |
| price markups | |
| price perception | |
| price promotions | |
| price worthiness | |
| Price-related loyalty | |
| Pricing | |
| Primary Control | |
| Prior knowledge | |
| privacy | |
| Privacy Concerns | |
| privacy policy | |
| Privacy Protection Behaviors | |
| Privacy Resignation | |
| privacy risk | |
| private brand | |
| private labels | |
| pro-environmental behavior | |
| pro-environmental behaviors (PEBs) | |
| Pro-social engagement | |
| Proactive Market Orientation | |
| procedural juatice | |
| Procedural justice | |
| Process Tracing | |
| processing fluency | |
| Producer responsibility | |
| product attributes | |
| Product coolness | |
| product design | |
| product discontinuation | |
| Product harm | |
| product innovation | |
| product innovativeness | |
| product lifecycle | |
| Product Mix Optimization | |
| product portfolio | |
| product preference | |
| Product Quality Risk | |
| Product Recommendation | |
| Product Review | |
| Product sales | |
| product scarcity | |
| Product Segmentation | |
| product uncertainty | |
| Production | |
| Programmatic Advertising | |
| Project-Based Learning | |
| Project-Based Learning (PBL) | |
| Promotion | |
| Promotional Complexity | |
| promotions | |
| Prompt Literacy | |
| Property Rights | |
| Prosocial Behavior | |
| Prospect Theory | |
| Protection motivation theory | |
| Protective behavior | |
| Protective motivation model | |
| psychic distance | |
| Psychological analysis | |
| Psychological and behavioral reactions | |
| Psychological characteristics | |
| Psychological Closeness | |
| Psychological Comfort with AI | |
| Psychological distance | |
| Psychological Drivers | |
| psychological empowerment | |
| Psychological Motivation | |
| Psychological Ownership | |
| Psychological Reactance Theory | |
| Public Diplomacy | |
| Punishment | |
| Purchase | |
| Purchase behavior | |
| purchase behaviour | |
| purchase decision | |
| Purchase Intention | |
| Purchase Intentions | |
| Q | |
| QR code | |
| Qualitative analysis | |
| Qualitative Interpretive Interviews | |
| Qualitative methodology | |
| Qualitative Methods | |
| Qualitative Research | |
| Qualitative study | |
| Quasi-experiment | |
| Quasi-experimental design | |
| questioning support tool | |
| R | |
| R&D capability | |
| R&D Success | |
| reactance theorie | |
| Reactive Market Orientation | |
| Readjustment | |
| Real Estate | |
| Real estate information services | |
| real options | |
| Realism | |
| rebranding | |
| reception studies | |
| recommendation acceptance | |
| Recommendation System | |
| Recommendation systems | |
| Recommendations | |
| Recommended Intention | |
| Recommender Systems | |
| reconfiguration | |
| Recovery satisfaction | |
| Reference Price | |
| Referral failure | |
| referral marketing | |
| referral reward program | |
| Regeneration | |
| Regional Big-Five personality traits | |
| Regression analysis | |
| regret attribution | |
| regulatory focus | |
| regulatory mode complementarity | |
| reinforcement learning | |
| Relational Capabilities | |
| Relationship marketing theory | |
| Relationship norm | |
| relationships | |
| Relative disadvantage | |
| relevant | |
| Religiosity | |
| religious tourism | |
| relocation | |
| Reminiscence Therapy | |
| renovation | |
| Repeated Consumption | |
| Repost source | |
| Reproductive Health | |
| Reputation Risks | |
| Resale market | |
| Resistance | |
| Resource Allocation | |
| Resource asymmetry | |
| Resource Based View | |
| resource combination | |
| resource constraints | |
| resource depletion | |
| resource redeployment | |
| Resource scarcity | |
| Resource-Based View | |
| resources and capabilities | |
| Responsible AI | |
| Responsible artificial intelligence (AI) management | |
| responsible leadership | |
| Retail | |
| Retail Bankruptcy | |
| Retail Brand Equity | |
| retail chains | |
| Retail Consumption | |
| Retail data integration | |
| retail environment | |
| Retail Environments | |
| retail fashion store format | |
| Retail Firm | |
| retail firm performance | |
| Retail Marketing | |
| Retail marketing strategies | |
| Retail Performance | |
| Retail store | |
| Retail strategy optimization | |
| Retail Survival | |
| retailing | |
| Review helpfulness | |
| Review length | |
| Reviewer reputation | |
| revisit intention | |
| reward scheme design | |
| Rewarded customer engagement | |
| RFM model | |
| risk | |
| risk orientation | |
| risk perception | |
| Ritualized experience | |
| Robot Anthropomorphism | |
| robotic service | |
| Robo‐Advisor | |
| romantic relationship | |
| S | |
| S-O-R | |
| S-O-R model | |
| SaaS | |
| Sales approach | |
| Sales channels | |
| sales education | |
| sales performance | |
| Sales Training | |
| Satiation | |
| Satisfaction | |
| Scale development | |
| Scam susceptibility | |
| Scarcity appeal | |
| Scent Research | |
| Schadenfreude | |
| SDT | |
| search engine optimization | |
| Second-hand luxury | |
| second-person pronouns | |
| Secondary Control | |
| Secondhand luxury | |
| security | |
| Segmentation | |
| Self Concept | |
| Self Congruence | |
| Self efficacy | |
| Self expressive value | |
| Self Monitoring | |
| self-brand congruity | |
| self-brand connection | |
| Self-concept | |
| Self-congruence | |
| Self-congruity | |
| self-congruity theory | |
| self-construal | |
| Self-Control | |
| Self-depression | |
| Self-Determination Theory | |
| Self-Disclosure | |
| self-discrepancy theory | |
| self-efficacy | |
| self-enhancement motivation | |
| Self-Esteem | |
| Self-gifting | |
| Self-hate | |
| Self-investment theory | |
| self-presentation | |
| Self-regulation theory | |
| Self-Replica Avatars | |
| Self-serving Attribution | |
| Self-tracking | |
| self-verification motivation | |
| Selling | |
| Semi-structured interview | |
| sense of control | |
| sense of power | |
| sense of presence | |
| sensemaking | |
| Sensory experience | |
| Sensory experiences | |
| sensory marketing | |
| Sensory marketing approach | |
| sentiment analysis | |
| Service | |
| Service agent type | |
| service automation | |
| service customization | |
| Service Design | |
| Service Environments | |
| Service failure | |
| Service Innovation | |
| service management | |
| service quality | |
| service recovery | |
| Service Robot | |
| Service Robot Adoption | |
| Service robot recovery | |
| Service robots | |
| service scenarios | |
| Service-dominant logic | |
| Service-Dominant Orientation | |
| services | |
| Servitization | |
| SERVQUAL | |
| Sex Appeal | |
| Shaming | |
| Sharing Intentions | |
| shopping app | |
| Shopping Behavior | |
| shopping experience | |
| Shopping Information | |
| Shopping tourism | |
| short video advertising | |
| Short Video Marketing | |
| Short-video marketing | |
| Showrooming behavior | |
| signaling | |
| signaling theory | |
| Signalling theory | |
| Silicon Valley | |
| Silos Effect | |
| Similarity Judgment Method | |
| single case study design | |
| Single-person Homes | |
| Ski destination image | |
| Sleep Quality | |
| Small Enterprise Technology Upgrading Program Department of Science and Technology | |
| Small-and-medium-sized enterprises | |
| Smart Clothing | |
| Smart devices | |
| Smart home | |
| Smart tourism | |
| Smart tourism technologies | |
| Smartness | |
| Smartphone AI assistants | |
| Smartphone and PC | |
| SME's B2B Marketing | |
| SMEs | |
| SMI marketing | |
| Snob effect | |
| SNS Usage Volume | |
| Social Capital | |
| social comparison | |
| Social comparison theory | |
| Social connectedness | |
| social cues | |
| social deprivation | |
| social distance | |
| social engagement | |
| Social Enterprises | |
| Social Entrepreneurship | |
| Social exchange theory | |
| Social humanoid robot | |
| social identification | |
| Social identity | |
| Social identity theory | |
| Social Influence | |
| Social Influencers | |
| Social innovation | |
| Social interaction cues | |
| Social Listening | |
| Social marketing intervention | |
| Social Media | |
| social media detox | |
| social media engagement | |
| Social media influencer | |
| Social Media Influencer (SMI) | |
| Social Media Influencers | |
| Social media marketing | |
| social media marketing activities | |
| Social media marketing challenges | |
| social media platforms | |
| Social medui marketing | |
| Social Network Analysis | |
| Social networking sites | |
| social norms | |
| social occupational stigma consciousness | |
| social presence | |
| Social Psychological Distance | |
| Social Publicity and Promotion | |
| Social Response | |
| Social Robot | |
| Social sustainability | |
| Social tie | |
| Socio-Demographic Moderation | |
| Solo travelers | |
| sorting and ranking stage | |
| Source credibility | |
| Source credibility theory | |
| Source Materials | |
| Source-attractive model | |
| Southeast Asia | |
| Souvenir | |
| Space tourism | |
| SPAR-4-SLR protocol | |
| Spatial | |
| Specificity | |
| Speech voice cues | |
| Spend and save | |
| spillover effect | |
| Spillover effects | |
| Spillover theory | |
| Sponsorship | |
| Sponsorship disclosure | |
| sport management | |
| Sport Mega-Events | |
| Sports Industry | |
| Sports Marketing | |
| stakeholder engagement | |
| Stakeholder Management | |
| Stakeholder orientation | |
| Stakeholder Theory | |
| startups | |
| State-led | |
| state-of-art measures | |
| Status | |
| Status game | |
| Status hope | |
| Status Seeking | |
| Status signaling | |
| Stealth luxury | |
| Stereotype Content Model | |
| Stereotype Content Model (SCM) | |
| stereotype threat | |
| stigma | |
| stimulus-organism-response (S-O-R) model | |
| Stimulus-Organism-Response (SOR) Model | |
| stimulus-organism-response model | |
| store brand | |
| Storytelling | |
| Storytelling Advertisements | |
| storytelling post | |
| strategic ambidexterity | |
| strategic communication | |
| strategic dates campaign | |
| Strategic Decision-Making | |
| strategic emphasis | |
| strategic experiential modules | |
| Strategic Green Marketing Orientation | |
| Strategic Marketing Orientation | |
| Strategic Vision | |
| Streamer attractiveness | |
| Streamer characteristics | |
| Streamer expertise | |
| Streamer trustworthiness | |
| structural estimation | |
| structural topic modeling | |
| Student engagement | |
| students' investment intentions | |
| subconscious preferences | |
| Subjective knowledge | |
| subjective well-being | |
| Subscription Service | |
| Subscription Video On Demand (SVOD) | |
| subscription-based pricing | |
| supermarket sales prediction | |
| Supplier | |
| Supply based scarcity | |
| supply chain | |
| Survey design motivation based personalization | |
| Survey gamification mechanic types | |
| Survey taking process conceptual framework | |
| Sustainability | |
| Sustainability Awareness | |
| sustainability communication | |
| Sustainability Marketing | |
| Sustainability message | |
| Sustainability Messaging | |
| Sustainable Behavior | |
| sustainable business model | |
| Sustainable Competitive Advantage | |
| Sustainable consumption | |
| sustainable development | |
| Sustainable fashion | |
| Sustainable fashion consumption | |
| Sustainable Fashion Marketing | |
| Sustainable Financial Decision-Making | |
| Sustainable Hotel Development | |
| Sustainable lifestyle | |
| Sustainable Luxury | |
| Sustainable Luxury Advertising | |
| sustainable marketing | |
| Sustainable message framing | |
| Sustainable rural tourism | |
| sustainable tourism | |
| Sustainable tourism branding | |
| Sustainable tourism development | |
| switching intention | |
| System Semiconductor Industry | |
| systematic literature review | |
| Systematic review | |
| T | |
| Tactile cues | |
| TAF industry | |
| TAM | |
| Taoist Metaphysics | |
| tariffs | |
| Task Complexity | |
| Task Uncertainty | |
| Tastes | |
| TCCM framework | |
| technical engagement | |
| technological distance | |
| technological infrastructure | |
| technological innovations | |
| Technological Radicalness | |
| Technological Safety | |
| Technology | |
| Technology Acceptance | |
| Technology acceptance model | |
| Technology Acceptance Model (TAM) | |
| Technology Adoption | |
| Technology Augmented Marketing | |
| Technology Autonomy | |
| Technology Changes | |
| technology commercialization | |
| Technology Gap | |
| Technology Paradox Theory | |
| Technology readiness index | |
| technology transfer | |
| Technophilia | |
| tehcnology touch point | |
| Telepresence | |
| temporal orientation | |
| temporal perception | |
| tension | |
| test | |
| Text analysis | |
| Text mining | |
| text-image congruence | |
| TEXTILE SURPLUS | |
| Thailand | |
| The experimental marketing strategy | |
| The Forbidden City | |
| The High-tech Industry | |
| Thematic analysis | |
| Theoretical framework unification | |
| theoretical model | |
| Theory of consumption values | |
| theory of planned behavior | |
| Theory of Planned Behaviour | |
| Theory of Reasoned Action | |
| Theory-Practice Integration | |
| thinking styles | |
| Three-factor theory | |
| Threshold discount | |
| Tibet | |
| Tik Tok | |
| TikTok | |
| Time | |
| Time of day | |
| time perception | |
| time series | |
| TOE Framework | |
| Tokenization | |
| Top Management Diversity | |
| topic modeling | |
| Topological Data Analysis | |
| touch | |
| Touchpoint Sequence | |
| Tour guide | |
| Tourism | |
| Tourism Advertising | |
| tourism and hospitality | |
| Tourism Attraction Mechanism | |
| tourism behaviour | |
| Tourism e-commerce platform | |
| Tourism experience | |
| tourism live streaming | |
| tourism livestreaming | |
| Tourism Market | |
| tourism marketing strategies | |
| tourism marketing strategy | |
| Tourism Platforms | |
| Tourism risk | |
| Tourism services | |
| Tourism well-being | |
| Tourismphobia | |
| Tourist | |
| tourist destination | |
| Tourist engagement | |
| Tourist experience | |
| Tourist Green Behavior | |
| tourist regret | |
| Traceable food | |
| Trade-off AI transparency | |
| Trade-off Discomfort | |
| Transformative Growth | |
| Transformative Learning Theory | |
| Transparency | |
| Transparency and Trust | |
| Transparency in AI | |
| Travel Industry | |
| travel influencers | |
| Travel Intentions | |
| Travel live streaming | |
| Travel Recommendation | |
| Travel satisfaction | |
| Travel vlogs | |
| Triadic Relationships | |
| true prices | |
| Trust | |
| Trustworthiness | |
| Trustworthy | |
| two sigma problem | |
| Two-sided markets | |
| Two-sided Matching Models | |
| Type of business | |
| typeface logo | |
| Types of authors | |
| Türkiye | |
| U | |
| Ues Intention | |
| uncanniness | |
| Uncanny valley | |
| Uncanny Valley Effect | |
| uncanny valley theory | |
| Uncertain discounts | |
| uncertain reward | |
| Uncertainty Avoidance | |
| Uniqueness | |
| university-industry collaboration | |
| unstructured data | |
| Upcycling | |
| Upcycling Fashion | |
| Upcycling product | |
| Upper Echelons Theory | |
| Upskilling | |
| URBAN FOOD DESERTS | |
| Urban Tourism | |
| USA | |
| usability | |
| Usage Intention | |
| use behavior | |
| usefulness | |
| User Acceptance | |
| User Control | |
| user engagement | |
| user experience | |
| User stickiness | |
| User Typologies | |
| User-centric features | |
| User-Generated Content | |
| User-generated content (UGC) | |
| Uses and gratifications theory | |
| using intention | |
| UTAUT Model | |
| UTAUT2 | |
| Utilitarian | |
| Utilitarian value | |
| Utility | |
| V | |
| Value co creation | |
| Value co-creation | |
| Value co-destruction behavior | |
| Value Cocreation | |
| Value Creation | |
| Value in use | |
| value perception | |
| Value-in-Use | |
| Vaping | |
| Veblen effect | |
| vegan diets | |
| Veganism | |
| vicarious expression | |
| video | |
| video game | |
| Video game-induced tourism | |
| video scene length | |
| Vienna | |
| VIP | |
| virtual avatar | |
| Virtual brand experience | |
| Virtual fashion | |
| Virtual Fitting | |
| Virtual Fitting Services | |
| Virtual Human | |
| Virtual Human-Generated Content | |
| virtual influencer | |
| virtual influencer (VI) | |
| Virtual influencers | |
| virtual lover | |
| virtual luxury | |
| Virtual luxury fashion | |
| Virtual reality | |
| Virtual Reality (VR) | |
| Virtual Reality (VR) Shopping | |
| Virtual Social Media Influencer | |
| virtual stores | |
| Virtual Tourism Product Experience | |
| virtual tours | |
| Virtual Try On | |
| Virtual Try-On | |
| Visit intention | |
| visiting friends and relatives | |
| visitor behavior | |
| Visitor Experience | |
| visual aesthetics | |
| visual boundary | |
| visual cues | |
| visual identity | |
| Visual marketing | |
| visual presentation | |
| visual texture | |
| Voice analytics | |
| Voice Assistants | |
| VR Spatial Design | |
| W | |
| war | |
| watches | |
| Way of life | |
| Wearable devices | |
| wearable technology | |
| Web3 | |
| Web3 platforms | |
| Web3 Technology | |
| website performance | |
| website-advertising | |
| weight-control goals | |
| Well-being | |
| Well-being theory | |
| wellbeing | |
| Wellness hotel | |
| Wellness tourism | |
| Western Australia | |
| WIL | |
| willingness to eat | |
| willingness to pay | |
| Willingness To Pay More (WTPM) | |
| Willingness to purchase | |
| Willingness to share data | |
| Wishful Traveling | |
| Women’s Leadership | |
| Word of mouth | |
| word-of-mouth | |
| Work effectiveness | |
| Workplace Suffering | |
| Writing Speed | |
| X | |
| Xiaohongshu | |
| Y | |
| Young consumer behavior | |
| Young consumers | |
| YouTube | |
| YouTube comments | |
| YouTube marketing | |
| Z | |
| Z-generation | |
| Zoomers | |
| Zoomorphism | |
| “ | |
| “China-chic” | |
| “Made in China” | |