TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
( | |
(co)-creation | |
(Corporate) Communication | |
2 | |
2D/3D Visualization | |
3 | |
3D | |
3D Virtual | |
] | |
]Gift failure | |
A | |
academic entrepreneurship | |
accelerators | |
Acceptance | |
accessibility | |
accessible tourism | |
Accountability | |
Acquired Taste | |
Active Learning | |
activism | |
ad attitudes | |
ad effectiveness | |
Ad Quality | |
Ad Relevance | |
ad skipping intentions | |
Adaptation | |
Adaptation strategy | |
Adaption strategy | |
Adaptive Governance | |
ADO framework | |
adoption | |
Adoption Intentions | |
Ads typeface | |
advertisement | |
Advertisement persuasion | |
advertisements | |
Advertising | |
Advertising appeals | |
Advertising Effectiveness | |
advertising interaction type | |
Advertising Skepticism | |
Advertising Value | |
aesthetic cosmopolitanism | |
Aesthetic Experience | |
affect | |
Affective computing | |
Affordance Theory | |
Age | |
Agent | |
agents | |
Agile marketing | |
aging consumers | |
agritourism | |
AI | |
AI (Artificial Intelligence) | |
AI Advertisement | |
AI advertising | |
AI agents | |
AI agents adoption | |
AI assistant media | |
AI assistants | |
AI authentication | |
AI Beliefs priming | |
AI chatbot | |
AI chatbot design | |
AI Chatbot Encounters | |
AI Chatbots | |
AI Co-Creation | |
AI contestation | |
AI Data-driven culture | |
AI design | |
AI designed products | |
AI disclosure | |
AI Disclosure Effects | |
AI Ethics | |
AI fairness | |
AI Fashion Trend | |
AI generated personal photos | |
AI image generator | |
AI in Mobile Banking | |
AI in Teaching | |
AI Influencer | |
AI Influencers | |
AI interface design | |
AI Liability and Accountability | |
AI literacy | |
AI marketing | |
AI personalisation | |
AI readiness | |
AI Recommendations | |
AI Response Delay | |
AI service agents | |
AI social entities | |
AI technologies | |
AI technology | |
AI tolerance | |
AI transformation | |
AI transparency | |
AI trustworthiness standards | |
AI types | |
AI-Agent System | |
AI-Assisted Decision-Making | |
AI-Augmented Learning | |
AI-based chatbot | |
AI-based forecasting | |
AI-based interaction | |
AI-designed | |
AI-designed post | |
AI-driven Influencer | |
AI-Driven Marketing | |
AI-driven personalization | |
AI-driven services | |
AI-driven simulations | |
AI-driven tourism applications | |
AI-enabled chatbots | |
AI-enabled retail platforms | |
AI-enabled tochupoints | |
AI-enhanced content | |
AI-generated | |
AI-generated ads | |
AI-generated advertisement | |
AI-generated advertising | |
AI-generated content | |
AI-generated marketing | |
AI-generated online review | |
AI-Generated Summary Reviews | |
AI-generated technology | |
AI-mediated identity | |
AI-personalized ads | |
AI-powered Healthcare | |
AI-Powered Products | |
AI-Sales Training | |
AIGC | |
air travel | |
Airbnb booking behavior | |
Airlines Customer | |
Algorithm aversion | |
Algorithmic bias | |
Algorithmic Curation | |
Algorithmic Explainability | |
Algorithmic identity | |
Algorithmic Literacy | |
Algorithmic Transparency | |
Alliance | |
Ambivalence | |
Amenity innovation | |
anchor credibility | |
Anchoring heuristic | |
anchoring theory | |
Androgyny | |
Animal welfare | |
Anime pilgrimage | |
Animosity | |
Anthropomorphic AI Design | |
anthropomorphic cues | |
Anthropomorphism | |
anti-egalitarianism | |
anticipated elation | |
anticipated envy from others | |
Anticipatory indebtedness | |
Apology strategy | |
appearance comparison | |
AR experience satisfaction | |
Artification | |
Artificial additives in food products | |
Artificial Intelligence | |
Artificial Intelligence (AI) | |
Artificial Intelligence (AI) technologies | |
artificial intelligence chatbot | |
Artificial intelligence healthcare | |
Artificial Intelligence Recommendations | |
artificial intelligence shopping agent | |
Artificial Intelligence Technology | |
Artificial intelligence trend analysis | |
Artificial intelligence-aided supplier scouting | |
Arts | |
arts and culture management | |
Aspect-Based Sentiment Analysis | |
Asset Specificity | |
Associative network theory | |
Asymmetric effects | |
Athlete endorsement | |
athlete–brand consistency | |
athlete–product fit | |
attention-grabbing advertising | |
Attitude | |
Attitude polarization | |
Attitude towards AI | |
Attitude-behavior gap | |
attitudes towards advertisements | |
Attractiveness | |
Attribution Theory | |
Augmented Reality | |
Augmented Reality (AR) | |
augmented reality mobile apps | |
Augmented reality technology (AR) | |
Authenticity | |
Authenticity in marketing | |
Authenticity seeking | |
Autism Spectrum Disorder | |
Automation-Augmentation | |
Autonomy | |
Autonomy erosion | |
Avatar | |
Avatar congruity | |
Avatars | |
Awareness of falsity | |
awareness-motivation-capability framework competition | |
Awe | |
B | |
B-Corp | |
B2B | |
B2B Marketing | |
B2B Marketing Strategy | |
B2B relationships | |
B2B Social Media | |
baby boomers | |
backer perception | |
Bandwagon Cues | |
Bandwagon effect | |
Bankruptcy laws | |
Barcelona | |
baseball | |
Basket Missions | |
Behavioral experience | |
behavioral immune system | |
behavioral intention | |
behavioral intentions | |
Behavioral manipulation | |
Behavioral nudge | |
Behavioral Prediction | |
Behavioral Pricing Strategies | |
Behaviors | |
behaviour | |
Behavioural Intention | |
Behavioural Reasoning Theory | |
Benefit Corporation | |
Better Marketing for a Better World | |
bias | |
Bias identification | |
Bias mitigation | |
Bibliometric analysis | |
Bibliometric Review | |
bibliometric study | |
Bibliometrics | |
Bidding behavior | |
big data analytics | |
big data investments | |
Big Five Model | |
Bio-fashion | |
bleed | |
Blockchain | |
Blockchain Technology | |
Board Diversity | |
board games | |
Board of Directors | |
body image | |
body malleability beliefs | |
Body Size | |
Booking intentions | |
boredom | |
Boundary object | |
Box office revenue | |
Brand | |
Brand activism | |
Brand Advocacy | |
brand and place personality | |
Brand Anthropomorphism | |
brand associations | |
Brand Attitude | |
brand attitudes | |
Brand Authenticity | |
Brand Avoidance | |
Brand betrayal | |
Brand Communities | |
Brand Coolness | |
brand credibility | |
brand effects of B2B purchasing | |
brand endorsement | |
Brand Engagement | |
Brand equity | |
Brand Experiences | |
Brand Gender | |
brand globalness | |
Brand Growth | |
Brand Heritage | |
Brand Identity Prism | |
Brand Image | |
Brand Image robots | |
Brand Inclusivity | |
Brand love | |
Brand loyalty | |
brand management | |
Brand Marketing | |
Brand Message Authenticity | |
brand myth | |
Brand Performance | |
Brand personality | |
brand prominence | |
Brand Purpose | |
Brand relationship quality | |
Brand Reputation | |
brand spillover | |
Brand status | |
Brand Storytelling | |
brand sustainability | |
brand touchpoints | |
brand transgression | |
Brand transparency | |
brand trust | |
brand valuations | |
Brand value | |
Brand visibility | |
brand-alignement | |
Brand-generated content | |
Brand-related UGC | |
Branded Chatbots | |
Branding | |
Branding strategies | |
Brands | |
Brand’s virtual wearables | |
Brownfield | |
BtoB SALES | |
Buccellati | |
Buddhism | |
Bundle strategies | |
Business hotel | |
business model innovation | |
Business Networks | |
Business Performance | |
business process management | |
BUYER-SELLER RELATIONSHIPS | |
Buyer-supplier | |
C | |
Campaign Optimization | |
Carbon Dioxide | |
care recipients | |
caregivers | |
Cartesian Product | |
case study | |
causal explanation | |
causal reasoning | |
causation | |
cause-related marketing | |
Celebrification process | |
Celebrity Chef Branding | |
Celebrity Effects | |
Celebrity endorsement | |
CEO DECISIONS | |
CEO’s digital background | |
Certain discounts | |
Certification | |
certifications | |
Challenges of AI | |
Channel coordination | |
character | |
Charging Infrastructure | |
Charity | |
Chatbot | |
chatbot advertisements | |
Chatbot identity | |
Chatbots | |
Chatbots in healthcare | |
ChatGPT | |
Chatobot Advertising | |
China | |
Choice behaviour | |
Choice of social media platforms | |
Cinematic Tourism | |
circadian rhythm | |
Circular Economy | |
Circular Fashion | |
CiteSpace | |
city brand | |
Class engagement | |
clever humor | |
Click and Collect | |
click-through rates | |
Client Centricity | |
climate change anxiety (CCA) | |
climate change perceptions (CCPs) | |
clothing choices | |
clothing consumption | |
Cluster | |
Cluster Analysis | |
co-brand genres | |
co-branding | |
co-intelligence | |
coastal | |
Cobranding | |
Cognitive dissonance | |
collaboration | |
Collaborative Clothing Consumption | |
Collaborative Recommendation | |
collective effervescence | |
Collectivism | |
COM-B | |
comforting rationalization | |
Commercial orientation | |
Commercial Performance | |
Commitment | |
communication alignment | |
Communication and persuasion theory | |
Community Engagement | |
Community Governance | |
Companions | |
companionship | |
Companionship service | |
compensation claims | |
competence | |
Competitive Advantages | |
Competitive dynamics | |
Complaint handling | |
completion rate | |
compromising option absent | |
Compulsive Browsing | |
Computer-generated agents | |
concept matching | |
Conceptual Framework | |
Conceptual research | |
Conceptualizing | |
concrete claims | |
Conformity | |
Congruence | |
Congruence theory | |
Congruity theory | |
conjoint experiment | |
Conservation of Resources | |
Construal Level Theory | |
construal-level theory | |
Construct level theory | |
Constructivist Learning Environments | |
consumer | |
Consumer -VI interaction | |
Consumer Acceptance | |
Consumer Attitude | |
consumer attitudes | |
Consumer Behavior | |
Consumer Behavior Analysis | |
consumer behaviour | |
consumer biometrics | |
Consumer boycott | |
consumer brand trust | |
Consumer choice | |
Consumer Confusion | |
consumer culture theory | |
Consumer decision-making | |
Consumer Digital Well-being | |
Consumer education | |
Consumer empowerment | |
Consumer Engagement | |
Consumer engagement with technology | |
consumer ethnocentrism | |
Consumer experience | |
Consumer Financial Behavior | |
Consumer food waste | |
consumer goods | |
Consumer identity | |
Consumer ideology | |
Consumer Intentions | |
consumer knowledge | |
Consumer loyalty | |
Consumer motivations | |
Consumer Neuroscience | |
Consumer Perceived Ethicality (CPE) | |
Consumer Perception | |
Consumer Perception Product Design | |
Consumer perceptions | |
Consumer Preference | |
Consumer psychology | |
Consumer Purchase Intention | |
consumer ratings | |
Consumer Regret | |
consumer satisfaction | |
Consumer segmentation | |
Consumer sentiment | |
Consumer survey | |
consumer tolerance | |
Consumer trust | |
Consumer value | |
Consumer values | |
Consumer VR Enjoyment | |
Consumer Vulnerability | |
Consumer well-being | |
Consumer-AI Interaction | |
Consumerism | |
Consumers Extended Self | |
Consumers’ Adoption | |
Consumer’s identification with the brand | |
Consumption | |
Consumption Bias | |
Consumption congruence | |
Consumption value theory | |
Contagion Theory | |
container metaphor | |
Content analysis | |
content characteristic | |
content engagement | |
Content Homogeneity | |
Content Marketing | |
Content tourism | |
context alignment | |
Contextual Relevance | |
contingency theories | |
Continuance intention | |
Continuous following | |
continuous usage intention | |
Contrived Scarcity | |
Controllable Fairness | |
Conversion Rates | |
Convex Hull | |
COO effect | |
Coolness | |
Coopetition | |
Coping strategies | |
Core Self-Evaluation | |
Corporate environmentalism | |
Corporate governance | |
Corporate social irresponsibility | |
Corporate Social Responsibility | |
Corporate Social Responsibility (CSR) in AI | |
Cosmetics market | |
cosmopolitanism | |
Costa Rica | |
Counterfeit | |
country branding | |
Country image | |
Country of Origin | |
Country stereotypes | |
Country-of-Origin | |
Covariance Analysis | |
Covariance-Based SEM | |
COVID-19 Pandemic | |
Craving | |
creative ad types | |
Creative advertising | |
creative destruction | |
Creativity | |
Creator Economy | |
Creator’s Essence | |
credibility | |
creepiness | |
crisis | |
Crisis communication | |
Crisis Management | |
Crisis spillover | |
crisis-activism fit | |
CRM (Customer Relationship Management) | |
Cross country analysis | |
Cross-border business | |
cross-border e-commerce | |
Cross-border M&A | |
cross-channel capabilities | |
Cross-cultural | |
Cross-Cultural Analysis | |
Cross-cultural marketing | |
cross-cultural study | |
Cross-Industry Cross-Country Study | |
Cross-nation Comparison | |
Cross-national differences | |
Cross-regional Comparison | |
Crowdfunding | |
crowding | |
CSA | |
CSR image | |
Cue utilization | |
Cue-reactivity | |
Cultural and Artistic Content | |
cultural authenticity | |
Cultural awe | |
Cultural background | |
Cultural Capital | |
Cultural Design | |
Cultural Difference | |
Cultural differences | |
Cultural Dimensions | |
Cultural Distance | |
CULTURAL EFFECTS | |
cultural entropy | |
Cultural Heritage | |
cultural heritage conservation behavior | |
Cultural heritage image | |
cultural heritage revitalization | |
Cultural hybridity | |
Cultural Identity | |
Cultural Identity Theory | |
Cultural Influence | |
Cultural Intelligence | |
Cultural Numerology Belief Template | |
cultural personalisation | |
cultural tourism | |
cultural venues | |
Culturally Informed Numerology Practices | |
Culture | |
Culture destinations | |
Cultured meat | |
Curiosity | |
Curiosity Solution | |
Customer behavior | |
Customer Citizenship Behavior | |
Customer engagement | |
customer engagement value | |
Customer Equity | |
Customer experience | |
Customer experience management | |
Customer inspiration | |
customer intentions | |
Customer journey | |
customer journey analysis | |
customer loyalty | |
customer preferences | |
customer relationship management | |
Customer Relationship Marketing (CRM) | |
customer satisfaction | |
Customer segmentation | |
customer service | |
Customer services | |
Customer trust | |
Customized Avatars | |
Cuteness theory | |
Cyberspace | |
Cycling Tourism | |
D | |
daily stress | |
Daka | |
Dark Pattern | |
Dark Pattern Awareness | |
Dark Patterns | |
Dark tourism | |
Data Analysis | |
Data Disclosure | |
data privacy | |
Data sharing | |
Data sovereignty | |
Data-driven decision making | |
De-influencing | |
debias | |
Decentralization | |
Decentralized Metaverse | |
Decentralized Ownership | |
Deceptive Design Practices | |
deceptive pricing | |
decision making | |
Decision-Making | |
Declining industries | |
Deep Image Feature Matching | |
Deep Learning Model | |
Dependence | |
Depletion | |
Deprivation | |
descriptive norms | |
Design ethnography | |
Design similarities | |
design twists | |
desire for new experience | |
desire to mimic | |
Destination | |
Destination Advertisement | |
Destination attractiveness | |
Destination Brand Equity | |
Destination image | |
destination image congruence | |
Destination Management Organisation | |
destination marketing | |
Destination promotion | |
Destination video | |
Developing creative message | |
Dietarian Identity | |
Dietary Pattern | |
Differentiated pricing | |
Diffusion of Innovation | |
Diffusion of innovation theory | |
Diffusion of Innovations Theory | |
Digital | |
Digital Advertising | |
Digital Advertising Strategies | |
Digital Art Market | |
Digital assets | |
Digital Beauty Retailing | |
digital body representation | |
Digital Challenges | |
digital clothing | |
Digital commerce | |
Digital communication | |
digital companion | |
digital consumer behavior | |
Digital Curiosity | |
Digital Disruption | |
digital economy | |
digital entrepreneurship | |
Digital Experience | |
Digital fashion | |
Digital Fashion Retail | |
Digital fashion week | |
Digital Generation | |
Digital Human Avatar | |
Digital Human Realism | |
Digital interventions | |
Digital Luxury Strategy | |
Digital Marketing | |
Digital Marketing Education | |
digital media | |
Digital Monitoring | |
Digital ordering platforms | |
Digital Passports | |
Digital Platform | |
Digital platforms | |
Digital product passport | |
Digital product passports | |
digital promotion | |
Digital receipts | |
Digital Resilience | |
digital sales | |
Digital self | |
Digital Servitization | |
Digital shopping | |
digital skills | |
Digital storytelling | |
digital strategy | |
digital technology | |
digital transfomration | |
Digital Transformation | |
digital travel experiences | |
Digital Twin | |
Digital Twins | |
digitalization | |
Dimensions | |
Direct Marketing | |
Disclosure | |
Discomport | |
Discrete Choice | |
Discrete Games | |
disease threats | |
Distinction and Class | |
divergent | |
Divergent Consumer Logic | |
Diversity | |
Diversity Measurement | |
DMO marketing | |
Donation | |
Dramaturgy | |
drop outs | |
Dual route theory | |
Dual-Process Theory | |
Dwelling | |
dynamic capabilities | |
Dynamic Transparency Protocols (DTPs) | |
E | |
e-commerc | |
e-commerce | |
E-commerce marketing mix | |
E-commerce Platform | |
E-Coupons | |
e-grocery | |
E-mail Marketing | |
e-retailers | |
e-wallet adoption | |
E-waste recycling | |
e-WOM | |
Eco-friendly projects | |
Ecodesign for sustainable product regulation | |
Economic Benefits | |
economic distance | |
Economic luxury | |
Economic value | |
Ecosystem | |
Ecotourism | |
EDI | |
education | |
education innovation | |
EEG monitoring | |
Effectiveness of CM | |
effectuation | |
efficiency | |
Effort Heuristic | |
elaboration likelihood model | |
elderly | |
Electric Vehicles | |
Electrodermal activity (EDA) | |
Electroencephalography | |
Electronic word-of-mouth | |
electronic Word-of-Mouth (eWOM) | |
Embodied Cognition | |
emerging market | |
emerging markets | |
emotion | |
Emotion Appeal | |
emotional appeal | |
emotional attachment | |
emotional connection | |
Emotional Contagion | |
emotional curiosity | |
Emotional Disclosure Willingness | |
emotional disruptions | |
Emotional Engagement | |
Emotional Enjoyment | |
Emotional intelligence | |
Emotional Labor | |
Emotional Resilience | |
Emotional Response | |
emotional responses | |
emotional solidarity | |
emotions | |
Empathic accuracy paradigm | |
empathic transmission | |
Empathy | |
Empirics-first approach | |
employee creativity | |
Employee Engagement | |
Employee job crafting | |
Employee Well-being | |
Employee-Service Robotics Collaboration | |
Employer Reputation | |
endogeneity | |
Endorsement Behavior | |
endorsement motive | |
Endorser | |
energy-saving | |
Engagement | |
engagement behavior | |
Engagement vs. Overload | |
English Premier League | |
Enhancing Competitiveness | |
Enhancing customer relationships | |
enrolment | |
Entrepreneurial growth aspirations | |
entrepreneurial marketing | |
entrepreneurial orientation | |
entrepreneurial skills | |
entrepreneurial university | |
entrepreneurship | |
entropy | |
entry modes | |
Environmental and social sustainability | |
Environmental Awareness | |
Environmental Communication | |
Environmental Concern | |
environmental knowledge | |
Environmental Management System | |
Environmental policy | |
Environmental values | |
ESG | |
ESG activities | |
ESG authenticity | |
ESG Marketing | |
ESG transparency | |
ESG washing | |
eSports | |
Esports Spectatorship | |
Ethical acceptance | |
Ethical Backlash | |
Ethical Branding | |
Ethical concerns | |
Ethical consumerism | |
Ethical consumption | |
Ethical Engagement | |
Ethical Marketing | |
Ethical purchases | |
Ethical Risk | |
Ethnicity | |
Eudaimonia | |
EV Acceptance | |
EV Performance | |
Evaluability theory | |
Event marketing | |
Event study | |
Everyday Consumption | |
Evolving Digital Identities | |
eWOM | |
eWOM intention | |
eWOM Motivations | |
Exclusivity | |
Existential authenticity | |
Exit strategies | |
Expectation-disconfirmation | |
Expectation-disconfirmation theory | |
Experience co-creation | |
Experience Digital | |
Experience economy | |
Experience Marketing | |
Experiential hub | |
Experiential Learning | |
Experiential Marketing | |
Experiential tourism | |
experiential value | |
Experiment | |
Experimental | |
Experimental design | |
experiments | |
expert endorser | |
Expertise | |
Exporter performance | |
Exporting | |
Exports | |
Extended Reality | |
Extended self | |
Extrinsic quality cue | |
eye contact | |
eye-tracking | |
F | |
F&B industry | |
FaceReader | |
Failure recovery | |
fair trade | |
Fairness | |
Fairness perception | |
fake discount | |
Fake Urgency | |
False Health Information | |
Familiarity | |
family relationships | |
fan community | |
Fan psychology | |
fan wellbeing | |
Fashion | |
Fashion Advertisements | |
Fashion brand | |
Fashion brand collaboration | |
Fashion brand communication | |
Fashion Business Education | |
fashion consumption | |
Fashion design | |
Fashion design capabilities | |
fashion designer labels | |
Fashion e-commerce | |
Fashion Industry | |
Fashion influence | |
fashion management | |
Fashion market transformation | |
Fashion market trend | |
Fashion Marketing | |
Fashion Personalisation | |
Fashion products | |
Fashion retail | |
Fashion Retailing | |
fashion technology | |
Fashion trend forecast | |
Fast Fashion | |
Fast-fashion | |
Fear of failure | |
Fear of missing out | |
Feelings of social exclusion | |
Female Entrepreneur | |
female tourists | |
Feng Shui | |
Fes-Shot-Prompting | |
field experiment | |
financial advertising | |
Financial Behvaior | |
Financial Constraint | |
Financial Hardship | |
Financial Incentives | |
financial innovation | |
Financial performance | |
Financial well-being | |
Finfluencer | |
Finite Mixture Modeling | |
fire safety service | |
Firm performance | |
Firm-Generated Content | |
Firm’s performance | |
First-Degree Price Discrimination | |
Flexibility | |
flow | |
Flow experience | |
Flow Theory | |
FMCG | |
fMRI | |
FOMO | |
Food and gastronomy Marketing | |
food banks | |
Food Conflict Decision-Making | |
Food Consumption | |
food delivery | |
Food delivery platforms | |
Food Enrichment | |
Food fortification | |
Food package | |
food waste | |
foreigners | |
Formal mechanisms | |
founder identity | |
Framing Effect | |
Framing effects | |
Framing theory | |
Franchise | |
Free trial acceptance | |
Freemium | |
frustration | |
Functional Affordance | |
Functional Near - Infrared Spectroscopy (fNIRS) | |
functionality | |
Fuzzy front end outcomes of green product development | |
fuzzy-set Qualitative Comparative Analysis | |
G | |
GAI | |
Game Theory | |
Gamification | |
Garment Waste Recycling | |
Gastronomy | |
GDPR compliance | |
GEM | |
Gen AI | |
Gen Z | |
Gen Z and Millennial Consumers | |
Gen Z consumers | |
Gender | |
gender differences | |
Gender Norms | |
Gendered marketing | |
Generation Analysis | |
Generation Z | |
Generational Cohort | |
Generative AI | |
Generative AI (GenAI) | |
Generative AI chatbot | |
Generative Artificial Intelligence | |
Generative-AI (GenAI) | |
Geographical psychology | |
Geometric Simulation | |
Georeferenced data | |
Germany | |
Ghana | |
Gift Occasions | |
Gift-giving | |
GIZ | |
Global luxury branding | |
Global Luxury Sector | |
global marketing | |
Globalization | |
Goal Theory | |
Governance | |
Governance failure | |
government customers | |
Governmentality | |
government–business relationships | |
grains market | |
Gramado | |
grammatical subject | |
Grand challenges | |
Grassroots viewpoints | |
Green Advertisement | |
green advertising | |
Green advertising effectiveness | |
green advertising skepticism | |
Green Behavior Intention | |
Green Certification | |
green consumption | |
green fashion | |
green fashion purchase | |
Green Financial Sustainability Behavior | |
Green hotel | |
Green knowledge integration ambidexterity | |
Green Luxury Purchase Intentions | |
Green Marketing | |
Green Media | |
Green Michelin | |
Green prestige advertising | |
Green projects | |
Green Services | |
green skepticism | |
greenhushing | |
Greenwashing | |
Greenwashing Perceptions | |
Grocery retailing | |
Grounded Theory | |
Group threat theory | |
Growing industries | |
Growth hacking | |
growth marketing | |
Growth paths | |
Guanxi | |
guest participation in co-creation | |
Guochao | |
Gyeongbokgung Palace | |
H | |
habit | |
Habitus | |
Handwritten typeface | |
Hanfu Rental | |
Haptic imagery | |
Health goal priming | |
Health goal salience | |
Health information sensitivity | |
Health Monitoring Technology | |
Health privacy disclosure | |
Healthcare | |
healthcare motivation | |
Healthcare Persuasion | |
Healthcare Technology | |
Hedonic | |
Hedonic and utilitarian motivations | |
Hedonic value | |
Herd behaviour | |
heritage responsibility | |
Heritage Traits | |
Heuristic judgment | |
Heuristic-Systematic Model (HSM) | |
HEXAD types | |
Hierarchical bayesian model | |
Hierarchical Processing Theory | |
Hierarchy of Effects | |
High Art | |
High yield tourism | |
High-end apartments | |
High-net-worth-individuals (HNWIs) | |
high-tech SMEs | |
High–tech B2B Industries | |
Hofstede | |
Hofstede’s Cultural Dimensions | |
Hofstede’s cultural theory | |
Hofstede’s Theory | |
Holistic Cultural Numerology Integration Framework (HCNIF) | |
Home Arrangements | |
Homophily | |
Hong Kong | |
hospitality | |
hospitality and tourism industries | |
Hospitality industry | |
Hospitality Spirit | |
Host capabilities | |
host-guest interaction | |
hotel | |
Hotel Industry | |
hotel marketing | |
hotel practitioners | |
Hotel robot | |
hotel sector | |
hotel sustainable | |
housing price | |
human control | |
Human Influencers | |
human interaction | |
Human resource analytics | |
Human Satisfaction Needs | |
Human Touch | |
Human-Agent Interaction | |
Human-AI Collaboration | |
human-AI interaction | |
human-AI synergy | |
Human-Created Content | |
Human-Like Design | |
human-robot collaboration | |
Human-robot interaction | |
Humanisation | |
Humanoid Robot | |
Humor | |
humor endorsement | |
HUMOR STYLE | |
Humorous Language Style | |
humour appeal | |
humour mechanisms | |
hybrid coding | |
Hybrid Values | |
Hyper-personalization | |
I | |
Identity | |
Identity Disclosure | |
Identity formation | |
Idle Places | |
iGen | |
image | |
Image analysis | |
image analytics | |
Image and identity | |
image fluency | |
IMC | |
IMC (Integrated Marketing Communications) | |
Immersion | |
Immersive Experience | |
Immersive Platforms | |
Immersive Retail | |
Immersive technologies | |
Immersive technology | |
Immersive Virtual Reality (VR) | |
Immersive VR | |
Imperfection embracing | |
Implicit Beliefs | |
Implicit self-theory | |
import competition | |
importer–export relationships | |
Improvised real-time marketing | |
Impulse buying | |
Impulse buying intention | |
Impulse Purchasing | |
impulsive buying | |
Impulsive buying behavior | |
Impulsive buying tendency | |
in-group favoritism | |
In-store hoarding | |
In-store technology | |
Incentives | |
Inclusive Marketing | |
income | |
Incongruity | |
Inconspicuous consumption | |
incubators | |
Indonesia | |
Indoor Air Quality | |
INDUSTRY 5.0 | |
Inequity frames theory | |
influence tactics | |
influencer | |
influencer betrayal | |
Influencer Credibility | |
Influencer marketing | |
influencer-product fit | |
Influencers | |
Information Acceptance Model | |
Information Asymmetry | |
Information characteristics | |
Information entropy | |
Information Overload | |
information processing | |
Information Search Autonomy (ISA) | |
injunctive norms | |
inner body consciousness | |
innovation | |
Innovation capability | |
Innovations diffusion | |
Insect-based food | |
Inspiration | |
Inspiration priming | |
Instagram Engagement | |
Instantaneous emotion mining | |
Instrumental Value | |
Intangible cultural heritage | |
intangible goods | |
Intelligent Agents | |
Intelligent Interior Design | |
Intention | |
Intention to consume | |
Intention to dine | |
intention to use | |
Interaction Comfort | |
interaction frequency | |
Interactive advertising | |
Interactive e-commerce | |
interactivity | |
intercultural marketing | |
Interdependent self-construal | |
Internal Marketing | |
International customer involvement | |
international market exit | |
International marketing | |
International Marketing Strategies | |
international new ventures | |
international organization | |
international partner selection | |
Internationalization | |
Internet celebrity characteristics | |
Internet Shopping Self-Efficacy | |
Interorganizational integration | |
interpretative phenomenological analysis | |
Interpretive Interviews | |
interruption effect | |
intertemporal choice | |
Intrinsic Motivation | |
Investment model | |
Involvement | |
IPA analysis | |
Islamic values | |
Italian American food products | |
Italian Capital of Culture | |
Italian Sounding | |
J | |
jilting effect | |
Job Autonomy | |
Joint evaluation | |
JPI Healthcare | |
Jump bidding | |
junior lecturers | |
Justice theory | |
K | |
K-Means Clustering | |
Karmic Belief | |
Kazakhstan | |
KBO | |
Kente | |
key account management effectiveness | |
knowledge - sharing Behavior | |
Knowledge Mapping | |
Knowledge Share | |
KOL | |
L | |
Lab grown diamonds | |
Labor productivity | |
Language | |
Large Language Model | |
Large Language Models | |
Latent Profile Analysis | |
leadership style | |
Learn types | |
Learning | |
Learning Culture | |
legitimacy | |
leisure | |
Leisure activity | |
lifelong learning | |
Linguistic framing | |
Live Campaigns | |
Live commerce | |
live concert | |
live music venue | |
Live streaming | |
Live streaming commerce | |
Live-streaming commerce | |
livestream shopping | |
Livestreaming | |
Livestreaming e-commerce | |
LLM | |
local brands | |
Local population | |
localization | |
Locations | |
Lodges | |
Logistic Regression | |
logo design | |
logo kerning | |
Loneliness | |
Long-term orientation | |
Low Art | |
Loyalty | |
Loyalty programs | |
ludonarrative dissonance | |
Luxuriousness | |
Luxury | |
Luxury Advertising | |
Luxury brand | |
Luxury brand endorsement | |
Luxury Brand Management | |
Luxury brand perception | |
Luxury Brand Promotion | |
Luxury Branded Products | |
luxury branding | |
Luxury Brands | |
luxury co-branding | |
Luxury conglomerates | |
Luxury consumption | |
Luxury customers | |
Luxury democratization | |
Luxury Fashion | |
luxury fashion advertising | |
luxury fashion brand | |
Luxury Fashion Brands | |
Luxury fashion marketing | |
luxury fashion retail | |
Luxury Goods Market | |
Luxury Hospitality | |
luxury hotel | |
Luxury Industry | |
luxury involvement | |
Luxury market trends | |
Luxury Marketing | |
Luxury markets | |
Luxury NFT | |
Luxury Perception | |
Luxury product | |
luxury products | |
Luxury purchase types | |
luxury retail | |
Luxury Sector | |
Luxury tourism | |
Luxury value | |
M | |
Macao | |
Machine heuristic | |
machine learning | |
Macro Influencer | |
Made in Italy | |
Male fashion adoption | |
management response | |
Management Transformation Innovation | |
Managerial Ability | |
manufacturer encroachment | |
Manufacturing | |
Marawi Siege | |
marine | |
Marine wellness tourism | |
market entry | |
Market exit | |
Market for Talent | |
Market Orientation | |
Market positioning | |
Market Potential | |
Market Radicalness | |
Market segmentation | |
Market transition | |
Market-sensing capability | |
Marketing | |
marketing analytics | |
Marketing campaigns | |
marketing capability | |
marketing communication | |
Marketing communication strategy | |
marketing crisis responses | |
Marketing Education | |
marketing efficiency | |
Marketing implications | |
marketing insights | |
Marketing Luxury | |
marketing management | |
Marketing mix | |
Marketing Predictive | |
marketing research | |
marketing simulations | |
Marketing Strategies | |
Marketing strategy | |
Marketing Theory | |
marketing tools | |
Marketing-finance interface | |
marketplace | |
mass appeal | |
Masstige | |
Masstige brands in emerging markets | |
match-up hypothesis | |
Materialism | |
Mature market | |
Maximum Score Estimator | |
MBA Programme | |
Mean end chain | |
Meaning transfer theory | |
Meaning-out propensity | |
Measurement scale | |
media | |
Media and Social Media | |
Media Richness Theory | |
medical tourism | |
Meme Culture | |
memorable experiences | |
Memorable Marketing | |
memorable tourism experience | |
Mental Accounting | |
mental health | |
Mental imagery vividness | |
Mental Simulation | |
Message Authenticity | |
Message framing | |
message sidedness | |
Meta Analysis | |
meta-analysis | |
Metaverse | |
Metaverse Advertising | |
Metaverse experience | |
Metaverse Familiarity | |
Michelin Restaurants | |
Micro and small businesses | |
Micro Influencer | |
micro-credentials | |
Millennials | |
Mind perception | |
Mindful consumption | |
mindfulness | |
Mirror Neuron Systems | |
Mixed Reality | |
mobile app | |
mobile apps | |
Mobile Augmented Reality | |
Mobile Money | |
Mobile payment | |
mobile payment systems | |
Monetary donations | |
Money Gift | |
Moral congruence | |
moral cosmopolitanism | |
moral credentials | |
moral credits | |
Moral disgust | |
Moral Licensing | |
Moral norms | |
Moral Outrage | |
morality | |
Morality Consumption | |
motivation | |
Motivational matching | |
motivational orientations | |
Motives | |
MSMEs | |
mtg | |
Multi-analytical approaches | |
Multi-channel | |
Multi-criteria decision making (MCDM) | |
Multi-level analysis | |
Multi-sensorial | |
multimodal | |
multimodal sensory experience | |
multimodal sentiment analysis | |
multiple endorsement | |
Multiple Group Analysis | |
multiple linear regression | |
multiple motive inference | |
Multisensory Interaction | |
Muslim consumer | |
Muslim Women | |
Myopic Marketing | |
N | |
Nano-influencer | |
Narcissism | |
Narrative agency | |
Narrative perspective | |
Narrative rationality | |
narrative transportation | |
narrative transportation theory | |
narratives | |
NarrativeTransportation | |
Nation Brand | |
Nation Branding | |
Nation Image | |
National Image | |
Natural Language Processing | |
Navigation Ease | |
Near-expired products | |
nearshoring | |
Need for closure | |
Need for eudaimonic well-being | |
need for human interaction | |
negative emotion | |
negative review | |
Negative word-of-mouth | |
Nental simulation | |
neobanking | |
Neophobia | |
Nepotism | |
netnography | |
network analysis | |
Network capability | |
networks | |
Neural Processing | |
Neuro branding | |
Neuroimaging | |
Neuromarketing | |
Neuroscience | |
Neutralization theory | |
New luxury | |
new product adoption | |
New product preannouncement | |
New touchpoints | |
New trend | |
newlogo | |
NFT | |
NFT Value Perception | |
NFTs | |
NGOs | |
NGOs Marketing | |
Non-anthropomorphism | |
non-branded apartments | |
Non-Fungible Tokens | |
Non-paying tourists | |
non-sport-related products | |
non-verbal communication | |
nonlinear relationship | |
Northern Mindanao | |
Nostalgia | |
Notification Fatigue | |
Notification-Based Marketing | |
Novelty | |
Numerical Presentation Mode | |
Nutrition Estimation | |
Nutrition Facts Label | |
O | |
Obedience | |
Object-based authenticity | |
objectification | |
Objective knowledge | |
ocean tourism | |
Official Account | |
official ratings | |
offshoring | |
Older Adults | |
Olfactory Marketing | |
Omni-channel | |
Omnichanel interaction | |
Omnichannel | |
Omnichannel Customer Experience | |
Omnichannel integration | |
Omnichannel platform | |
Omnichannel Retail | |
Omnichannel shopping environments | |
Online auction markets | |
Online Brand Communities | |
Online communities | |
Online Fashion Shopping | |
Online Grocery Shopping (OGS) | |
online marketplace | |
Online Privacy | |
Online purchase intention | |
online ratings | |
Online retail | |
online review | |
Online reviews | |
Online Sales Promotions | |
Online shopping | |
online shopping intention | |
online stores | |
Online Travel Agency | |
Online travel reviews | |
Online vegan communities | |
online word of mouth | |
Online word-of-mouth | |
OOH advertising | |
Open to Experience | |
Openness and neuroticism | |
operations capability | |
Operations Management | |
Opportunities of AI | |
Optimal distinctiveness | |
Optimization of Ads delivery | |
Organic clothes consumption | |
Organic Food | |
organic keyword search | |
organizational buying process | |
Organizational Change | |
OTA | |
Overall VR experience | |
Overtourism | |
P | |
P2P accommodation | |
packaging | |
packaging design | |
pain anticipation | |
Pain Marketing | |
Pakistan | |
para-social interaction | |
parasocial interaction | |
Parasocial Relationship | |
Parasocial relationships | |
participation | |
partnership | |
Past experience | |
Past identity | |
Patent Activity | |
pay inequality | |
peace | |
Pedagogy | |
Peer-to-peer accommodation market | |
Penalty-reward contrast analysis | |
Perceived agility | |
Perceived AI Competence | |
Perceived AI role | |
Perceived AI Technology | |
Perceived authenticity | |
Perceived benevolence | |
Perceived brand image fit | |
perceived brand inclusivity | |
perceived caring | |
perceived closeness | |
Perceived complexity | |
Perceived Control | |
Perceived Corporate Social Responsibility | |
perceived creativity | |
perceived credibility | |
Perceived cultural capital | |
Perceived ease of use | |
Perceived efficacy | |
perceived enjoyment | |
perceived fairness | |
Perceived fluency | |
Perceived freshness | |
Perceived health benefits | |
Perceived Heritage | |
Perceived inferiority | |
perceived influencer contribution to sustainability | |
Perceived Inspiration | |
Perceived Interactivity | |
Perceived intrusion | |
perceived luxuriousness | |
Perceived luxury | |
Perceived Mental Imagery | |
Perceived novelty | |
perceived personalization | |
Perceived price fairness | |
perceived quality | |
Perceived Recommendation Accuracy | |
Perceived Review Helpfulness | |
Perceived Risk | |
Perceived role congruity | |
perceived similarity | |
Perceived symbolic value | |
Perceived Thoughtfulness | |
Perceived threat | |
Perceived trustworthiness | |
perceived usefulness | |
Perceived value | |
perceived vastness | |
Perceived warmth | |
perception of authenticity | |
Perception Variations | |
Perceptions | |
Perceptions of Space tourism | |
performance analysis | |
personal impulsiveness | |
Personal value | |
personal values | |
personalisation | |
Personality | |
Personalization | |
personalization in marketing | |
Personalization Paradox | |
Personalized Advertising | |
personalized communication | |
Personalized Perception | |
perspective taking | |
perspective-taking | |
Persuasion | |
persuasion effects | |
Persuasion knowledge theory | |
persuasive nudging | |
Pet-friendly hotels | |
Philippines | |
Phygital | |
Phygital Marketing | |
Physical Ecosystem | |
physical health | |
physiological health tracking | |
Physiological signals | |
Place Attachment | |
place-experience | |
plant-based diets | |
plastic surgery | |
Plate waste reduction | |
Platform | |
platform enablement | |
PLS-SEM | |
PLS-SEM approach | |
Policy Model | |
Policy Support | |
pop culture tourism | |
pop-up store | |
popularity metrics | |
popup store | |
Pork products | |
positive emotion | |
Possible selves | |
Post-crisis response strategies | |
Post-sale interactions | |
Poverty | |
power | |
Power distance belief | |
Power-Responsibility Equilibrium | |
pre-owned luxury | |
Predictive analytics | |
predictive performance | |
premium brand | |
Premium branding strategy | |
Present identity | |
Prestige | |
price concessions | |
Price consciousness | |
price discrimination | |
Price Framing | |
price markups | |
price perception | |
price promotions | |
price worthiness | |
Price-related loyalty | |
Pricing | |
Pricing Strategy | |
Primary Control | |
Prior knowledge | |
privacy | |
Privacy Concerns | |
privacy policy | |
Privacy Protection Behaviors | |
Privacy Resignation | |
privacy risk | |
private brand | |
private labels | |
pro-environmental behavior | |
pro-environmental behaviors (PEBs) | |
Pro-social engagement | |
Proactive Market Orientation | |
Procedural justice | |
Process Tracing | |
processing fluency | |
Procter & Gamble | |
Producer responsibility | |
product attributes | |
product characteristics | |
Product coolness | |
product design | |
product discontinuation | |
Product harm | |
product innovation | |
product innovativeness | |
product lifecycle | |
Product Mix Optimization | |
product portfolio | |
product preference | |
Product Quality Risk | |
Product Recommendation | |
Product Review | |
Product sales | |
product scarcity | |
Product Segmentation | |
product uncertainty | |
Production | |
Programmatic Advertising | |
Project-Based Learning | |
Project-Based Learning (PBL) | |
Promotion | |
Promotional Complexity | |
promotions | |
Prompt Literacy | |
Property Rights | |
Prosocial Behavior | |
Prospect Theory | |
Protection motivation theory | |
Protective behavior | |
Protective motivation model | |
psychic distance | |
Psychological analysis | |
Psychological and behavioral reactions | |
Psychological characteristics | |
Psychological Closeness | |
Psychological Comfort with AI | |
Psychological distance | |
Psychological Drivers | |
psychological empowerment | |
Psychological Motivation | |
Psychological ownership | |
Psychological Reactance Theory | |
Public Diplomacy | |
Punishment | |
Purchase | |
Purchase behavior | |
purchase behaviour | |
purchase decision | |
Purchase decisions | |
purchase intention | |
Purchase Intentions | |
PWYW | |
Q | |
QR code | |
Qualitative analysis | |
Qualitative Interpretive Interviews | |
Qualitative methodology | |
Qualitative Methods | |
Qualitative Research | |
Qualitative study | |
Quasi-experiment | |
Quasi-experimental design | |
questioning support tool | |
R | |
R&D capability | |
R&D Success | |
rank effect | |
reactance theorie | |
Reactive Market Orientation | |
Readjustment | |
Real Estate | |
Real estate information services | |
real options | |
Realism | |
rebranding | |
reception studies | |
recommendation acceptance | |
Recommendation System | |
Recommendation systems | |
Recommendations | |
Recommended Intention | |
Recommender Systems | |
reconfiguration | |
Recovery satisfaction | |
Reference Price | |
Referral failure | |
referral marketing | |
referral reward program | |
Regeneration | |
Regional Big-Five personality traits | |
Regression analysis | |
regret attribution | |
regulatory focus | |
regulatory mode complementarity | |
reinforcement learning | |
Relational Capabilities | |
Relationship marketing theory | |
Relationship norm | |
Relationships | |
Relative disadvantage | |
relevant | |
religiosity | |
religious tourism | |
relocation | |
Reminiscence Therapy | |
renovation | |
Repeated Consumption | |
Repost source | |
Reproductive Health | |
Reputation Risks | |
Resale market | |
resilient tourism | |
Resistance | |
Resource Allocation | |
Resource asymmetry | |
Resource Based View | |
resource combination | |
resource constraints | |
resource depletion | |
resource redeployment | |
Resource scarcity | |
Resource-Based View | |
resources and capabilities | |
Responsible AI | |
Responsible artificial intelligence (AI) management | |
responsible leadership | |
retail | |
Retail Bankruptcy | |
Retail Brand Equity | |
retail chains | |
Retail Consumption | |
Retail data integration | |
retail environment | |
Retail Environments | |
retail fashion store format | |
Retail Firm | |
retail firm performance | |
Retail Marketing | |
Retail marketing strategies | |
Retail Performance | |
Retail store | |
Retail strategy optimization | |
Retail Survival | |
retailing | |
Review helpfulness | |
Review length | |
Reviewer reputation | |
Revisit intention | |
reward scheme design | |
Rewarded customer engagement | |
RFM model | |
risk | |
risk orientation | |
risk perception | |
Ritualized experience | |
Robot Anthropomorphism | |
robotic service | |
Robo‐Advisor | |
romantic relationship | |
S | |
S-O-R | |
S-O-R model | |
SaaS | |
Sales approach | |
Sales channels | |
sales education | |
sales forecast | |
sales performance | |
sales promotion | |
Sales Training | |
Satiation | |
Satisfaction | |
Scale Development | |
Scam susceptibility | |
Scarcity appeal | |
Scent Research | |
Schadenfreude | |
SDT | |
search engine optimization | |
Second-hand luxury | |
second-person pronouns | |
Secondary Control | |
Secondhand luxury | |
security | |
Segmentation | |
Self Concept | |
Self Congruence | |
Self efficacy | |
Self expressive value | |
Self Monitoring | |
self-brand congruity | |
self-brand connection | |
Self-concept | |
Self-congruence | |
Self-congruity | |
self-congruity theory | |
self-construal | |
Self-Control | |
Self-depression | |
Self-Determination Theory | |
Self-Disclosure | |
self-discrepancy theory | |
self-efficacy | |
self-enhancement motivation | |
Self-Esteem | |
Self-gifting | |
Self-hate | |
Self-investment theory | |
self-presentation | |
Self-regulation theory | |
Self-Replica Avatars | |
Self-serving Attribution | |
Self-tracking | |
self-verification motivation | |
Selling | |
Semi-structured interview | |
sense of control | |
sense of power | |
sense of presence | |
sensemaking | |
Sensory experience | |
Sensory experiences | |
sensory marketing | |
Sensory marketing approach | |
Sentiment Analysis | |
Service | |
Service agent type | |
service automation | |
service customization | |
Service Design | |
Service Environments | |
Service Excellence | |
service failure | |
Service Innovation | |
Service Management | |
service quality | |
service recovery | |
Service Robot | |
Service Robot Adoption | |
Service robot recovery | |
Service robots | |
service scenarios | |
Service-Dominant Logic | |
Service-Dominant Orientation | |
services | |
Servitization | |
SERVQUAL | |
Sex Appeal | |
Shaming | |
Sharing Intentions | |
shopping app | |
Shopping Behavior | |
shopping experience | |
Shopping Information | |
Shopping tourism | |
short video advertising | |
Short Video Marketing | |
Short-video marketing | |
Showrooming behavior | |
signaling | |
signaling theory | |
Signalling theory | |
Silicon Valley | |
Silos Effect | |
Similarity Judgment Method | |
single case study design | |
Single-person Homes | |
Ski destination image | |
Sleep Quality | |
Small Enterprise Technology Upgrading Program Department of Science and Technology | |
Small-and-medium-sized enterprises | |
Smart Clothing | |
Smart devices | |
Smart home | |
Smart tourism | |
Smart tourism technologies | |
Smartness | |
Smartphone AI assistants | |
Smartphone and PC | |
SME's B2B Marketing | |
SMEs | |
SMI marketing | |
Snob effect | |
SNS Usage Volume | |
Social Capital | |
social comparison | |
Social Comparison Theory | |
Social connectedness | |
social cues | |
social deprivation | |
social distance | |
social engagement | |
Social Enterprises | |
Social Entrepreneurship | |
Social exchange theory | |
Social humanoid robot | |
social identification | |
Social identity | |
Social identity theory | |
Social Influence | |
Social Influencers | |
Social innovation | |
Social interaction cues | |
Social Listening | |
Social marketing intervention | |
Social Media | |
social media detox | |
social media engagement | |
Social media influencer | |
Social Media Influencer (SMI) | |
Social Media Influencers | |
Social media marketing | |
social media marketing activities | |
Social media marketing challenges | |
social media platforms | |
Social medui marketing | |
Social Network Analysis | |
Social networking sites | |
social norms | |
social occupational stigma consciousness | |
social presence | |
Social Psychological Distance | |
Social Publicity and Promotion | |
Social Response | |
Social Robot | |
Social sustainability | |
Social tie | |
Socio-Demographic Moderation | |
Solo travelers | |
sorting and ranking stage | |
Source Credibility | |
Source credibility theory | |
Source Materials | |
Source-attractive model | |
Southeast Asia | |
Souvenir | |
Space tourism | |
SPAR-4-SLR protocol | |
spatial | |
Specificity | |
Spectator Motivation | |
Speech voice cues | |
Spend and save | |
spillover effect | |
Spillover effects | |
Spillover theory | |
Sponsorship | |
sponsorship disclosure | |
sport management | |
Sport Mega-Events | |
Sports Industry | |
Sports Marketing | |
Sri Lanka | |
stakeholder engagement | |
Stakeholder Management | |
Stakeholder orientation | |
stakeholder theory | |
startups | |
State-led | |
state-of-art measures | |
Status | |
Status game | |
Status hope | |
Status Seeking | |
Status signaling | |
Stealth luxury | |
STEM advertising | |
Stereotype Content Model | |
Stereotype Content Model (SCM) | |
stereotype threat | |
stigma | |
stimulus-organism-response (S-O-R) model | |
Stimulus-Organism-Response (SOR) Model | |
stimulus-organism-response model | |
store brand | |
Storytelling | |
Storytelling Advertisements | |
storytelling post | |
strategic ambidexterity | |
strategic communication | |
strategic dates campaign | |
Strategic Decision-Making | |
strategic emphasis | |
strategic experiential modules | |
Strategic Green Marketing Orientation | |
Strategic Marketing Orientation | |
Strategic Vision | |
Streamer attractiveness | |
Streamer characteristics | |
Streamer expertise | |
Streamer trustworthiness | |
structural estimation | |
structural topic modeling | |
Student engagement | |
students' investment intentions | |
subconscious preferences | |
Subjective knowledge | |
subjective well-being | |
Subscription Service | |
Subscription Video On Demand (SVOD) | |
subscription-based pricing | |
supermarket sales prediction | |
Supplier | |
Supply based scarcity | |
supply chain | |
Survey design motivation based personalization | |
Survey gamification mechanic types | |
Survey taking process conceptual framework | |
Sustainability | |
Sustainability Awareness | |
sustainability communication | |
Sustainability Marketing | |
Sustainability message | |
Sustainability Messaging | |
Sustainable Behavior | |
sustainable business model | |
Sustainable Competitive Advantage | |
Sustainable consumption | |
sustainable development | |
Sustainable fashion | |
Sustainable fashion consumption | |
Sustainable Fashion Marketing | |
Sustainable Financial Decision-Making | |
Sustainable food consumption | |
Sustainable Hotel Development | |
Sustainable lifestyle | |
Sustainable Luxury | |
Sustainable Luxury Advertising | |
sustainable marketing | |
Sustainable message framing | |
Sustainable rural tourism | |
sustainable tourism | |
Sustainable tourism branding | |
Sustainable tourism development | |
switching intention | |
System Semiconductor Industry | |
systematic literature review | |
Systematic review | |
T | |
Tactile cues | |
TAF industry | |
TAM | |
Taoist Metaphysics | |
tariffs | |
Task Complexity | |
Task Uncertainty | |
Tastes | |
TCCM framework | |
Team Identification | |
technical engagement | |
technological distance | |
technological infrastructure | |
technological innovations | |
Technological Radicalness | |
Technological Safety | |
technology | |
Technology Acceptance | |
Technology acceptance model | |
Technology Acceptance Model (TAM) | |
Technology Adoption | |
Technology Augmented Marketing | |
Technology Autonomy | |
Technology Changes | |
technology commercialization | |
Technology Gap | |
Technology Paradox Theory | |
Technology readiness index | |
technology transfer | |
Technophilia | |
tehcnology touch point | |
Telepresence | |
temporal orientation | |
temporal perception | |
tension | |
test | |
Text analysis | |
Text Analytic | |
Text mining | |
text-image congruence | |
TEXTILE SURPLUS | |
Thailand | |
The experimental marketing strategy | |
The Forbidden City | |
The High-tech Industry | |
Thematic analysis | |
Theoretical framework unification | |
theoretical model | |
Theory of consumption values | |
theory of planned behavior | |
Theory of Planned Behaviour | |
Theory of Reasoned Action | |
Theory-Practice Integration | |
Thinking Styles | |
Three-factor theory | |
Threshold discount | |
Tibet | |
Tiered Pricing | |
Tik Tok | |
TikTok | |
Time | |
Time of day | |
time perception | |
time series | |
TOE Framework | |
Tokenization | |
Top Management Diversity | |
topic modeling | |
Topological Data Analysis | |
touch | |
Touchpoint Sequence | |
Tour guide | |
Tourism | |
Tourism Advertising | |
tourism and hospitality | |
Tourism Attraction Mechanism | |
tourism behaviour | |
tourism campaign | |
Tourism e-commerce platform | |
Tourism experience | |
tourism live streaming | |
tourism livestreaming | |
Tourism Market | |
tourism marketing strategies | |
tourism marketing strategy | |
Tourism Platforms | |
Tourism risk | |
Tourism services | |
Tourism well-being | |
Tourismphobia | |
Tourist | |
tourist destination | |
Tourist engagement | |
Tourist experience | |
Tourist Green Behavior | |
tourist regret | |
Traceable food | |
Trade-off Discomfort | |
Transformative Growth | |
Transformative Learning Theory | |
Transparency | |
Transparency and Trust | |
Transparency in AI | |
travel industry | |
Travel influencer | |
travel influencers | |
Travel Intention | |
Travel Intentions | |
Travel live streaming | |
Travel Recommendation | |
Travel satisfaction | |
Travel vlogs | |
Travelers | |
Triadic Relationships | |
true prices | |
Trust | |
Trustworthiness | |
Trustworthy | |
two sigma problem | |
Two-sided markets | |
Two-sided Matching Models | |
Two-way Experiment | |
Type of business | |
typeface logo | |
Types of authors | |
types of sustainable product transformation | |
Türkiye | |
U | |
Ues Intention | |
UGC | |
uncanniness | |
Uncanny valley | |
Uncanny Valley Effect | |
uncanny valley theory | |
Uncertain discounts | |
uncertain reward | |
Uncertainty Avoidance | |
undisclosed sponsorship | |
Uniqueness | |
university-industry collaboration | |
unstructured data | |
Upcycling | |
Upcycling Fashion | |
Upcycling product | |
Upper Echelons Theory | |
Upskilling | |
URBAN FOOD DESERTS | |
Urban Tourism | |
Urge to buy impulsively | |
USA | |
usability | |
Usage Intention | |
use behavior | |
usefulness | |
User Acceptance | |
User Control | |
User Engagement | |
user experience | |
User stickiness | |
User Typologies | |
User-centric features | |
User-Generated Content | |
User-generated content (UGC) | |
Uses and gratifications theory | |
UTAUT Model | |
UTAUT2 | |
Utilitarian | |
Utilitarian value | |
Utility | |
V | |
Value co creation | |
Value co-creation | |
Value co-destruction behavior | |
Value Cocreation | |
value creation | |
Value in use | |
value perception | |
Value-Belief-Norm | |
Value-in-Use | |
Vaping | |
Veblen effect | |
vegan diets | |
Veganism | |
vicarious expression | |
video | |
video game | |
Video game-induced tourism | |
video scene length | |
Vienna | |
VIP | |
virtual avatar | |
Virtual brand experience | |
Virtual fashion | |
Virtual Fitting | |
Virtual Fitting Services | |
Virtual Human | |
Virtual Human-Generated Content | |
virtual influencer | |
virtual influencer (VI) | |
Virtual influencers | |
virtual lover | |
virtual luxury | |
Virtual luxury fashion | |
Virtual Reality | |
Virtual Reality (VR) | |
Virtual Reality (VR) Shopping | |
Virtual Social Media Influencer | |
virtual stores | |
Virtual Tourism Product Experience | |
virtual tours | |
Virtual Try On | |
Virtual Try-On | |
Visit intention | |
visiting friends and relatives | |
visitor behavior | |
Visitor Experience | |
visual aesthetics | |
visual boundary | |
Visual cues | |
visual identity | |
visual marketing | |
visual presentation | |
visual texture | |
Voice analytics | |
Voice Assistants | |
VR Spatial Design | |
W | |
war | |
Warm glow | |
watches | |
Way of life | |
Wearable devices | |
Wearable Technology | |
Web3 | |
Web3 platforms | |
Web3 Technology | |
website performance | |
website-advertising | |
weight-control goals | |
Well-being | |
Well-being theory | |
wellbeing | |
Wellness hotel | |
Wellness tourism | |
Western Australia | |
WIL | |
willingness to eat | |
willingness to pay | |
Willingness To Pay More (WTPM) | |
Willingness to purchase | |
Willingness to share data | |
Wishful Traveling | |
Women’s Leadership | |
Word of mouth | |
word-of-mouth | |
Work effectiveness | |
Workplace Suffering | |
World Nomad Games | |
Writing Speed | |
X | |
Xiaohongshu | |
Y | |
Young consumer behavior | |
Young consumers | |
YouTube | |
YouTube comments | |
YouTube marketing | |
Z | |
Z-generation | |
Zoomers | |
Zoomorphism | |
“ | |
“China-chic” | |
“Made in China” |