GLOBAL TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
# | |
#BlackLivesMatter | |
2 | |
2021 AMS | |
2021 Doc Consortium | |
7 | |
7th AMS Doctoral Consortium | |
A | |
Abandoning | |
abusive supervision | |
Activism | |
Adaptive Capabilities | |
adaptive choice-based conjoint analysis | |
adaptive service behavior | |
ADCCA | |
advertisement | |
Advertising | |
Advertising Appeals | |
Advertising cues | |
affect | |
Affective attitude | |
Affective image | |
Affordance | |
Age | |
Agriculture | |
AI | |
alcoholic beverage markets | |
algorithmic bias | |
altruism | |
Ambidexterity | |
ambivalence | |
AMS Doctoral Consortium | |
AMS Review | |
Analytics | |
Anger | |
anonymity | |
anti-consumption | |
App | |
AR | |
Artificial Intelligence | |
Artificially Intelligent (AI) chatbots | |
attachment | |
attitude toward the ad | |
Attitude towards the brand | |
Attitudinal Brand Loyalty | |
Attractiveness | |
Attributed blame | |
Attribution | |
Attribution Bias | |
Attribution of Responsibility | |
attribution theory | |
auctions | |
Audic | |
Augmented Reality | |
Authenticity | |
Autoethnography | |
Automated Hypotheses Formulation | |
Automated Technology | |
Automated Text Analysis | |
automation | |
Autonomous product | |
Awards | |
B | |
B2B | |
behavioral targeting advertising | |
Bicycling | |
Big Data | |
blame attribution | |
Blockchain | |
Body dissatisfaction | |
Bottom of the Pyramid | |
Boycotts | |
brand | |
Brand Anniversary | |
Brand Attachment | |
Brand attitude | |
Brand attributes | |
brand authenticity | |
brand communication | |
Brand community engagement | |
Brand Community Members | |
Brand Conversation | |
Brand Creation | |
brand crises | |
Brand Heritage | |
Brand identification | |
Brand image | |
brand innovativeness | |
brand involvement | |
brand knowledge | |
Brand leadership | |
Brand love | |
Brand loyalty | |
Brand Management | |
Brand Origin | |
Brand Perceptions | |
Brand personality | |
Brand Purchase Intention | |
Brand recommendation | |
Brand relationships | |
Brand Resonance | |
Brand selfie | |
brand trust | |
Brand-Consumer Interaction | |
Branding | |
Brandscapes | |
burnout | |
business model innovation | |
Business-To-Business | |
Business-to-government | |
buyer-supplier relationships | |
BYO price | |
C | |
C2C interactions | |
call center | |
Calorie counters | |
Calories | |
Cannabis marketing | |
causal inference | |
celebrity | |
cellphone | |
CEO | |
channel coordination | |
Charitable Motives | |
Charity Auctions | |
chatbot | |
China | |
choice architecture intervention | |
Choice-Based Conjoint Analysis | |
Citation | |
Clickthrough | |
Climate change | |
Clothes | |
CLT | |
Co-Creation | |
co-operative business | |
co-production | |
co-worker | |
cognitive and affective engagements | |
Cognitive attitude | |
cognitive dissonance | |
Cognitive image | |
Collaborative Consumption | |
Collectivism/Individualism | |
Color | |
combined model | |
Commercial practices | |
communication | |
Community | |
Compensation | |
Competitive Mindset | |
Complex services | |
complexity | |
Concentration | |
Conceptual | |
Conflict of interest | |
Conjoint | |
connectivity | |
consistency | |
Construal Level Theory | |
Consumer attitudes | |
Consumer behavior | |
Consumer Choice | |
Consumer disaffection | |
Consumer embarrassment | |
consumer empowerment | |
Consumer Engagement | |
Consumer finance | |
consumer goals | |
consumer journey | |
consumer learning | |
consumer loyalty | |
Consumer motivation | |
Consumer Movements | |
consumer neuroscience | |
Consumer Perceptions | |
Consumer privacy concerns | |
consumer purchase intention | |
consumer reactions | |
consumer satisfation | |
consumer vulnerability | |
Consumer Well-being | |
Consumer-brand identification | |
Consumer-generated content | |
consumer-supplier relationship | |
Content analysis | |
Contractual Services | |
control | |
Conversational agents | |
Conversational selling | |
Conversion and personalization of touch points | |
Cooperation management | |
Corporate Heritage | |
Corporate Hypocrisy | |
Corporate moral responsibility | |
Corporate Rituals | |
Corporate social irresponsibility | |
corporate social responsibility | |
Cosmetics | |
cosmopolitanism | |
COVID-19 | |
Creativity | |
credence services | |
Credibility | |
Credit card usage | |
credit or blame | |
Crisis | |
CRISPR | |
CRM | |
cross cultural | |
Cross-buy | |
cross-cultural | |
Cross-selling performance | |
Crowding | |
CSR | |
Cultural accommodation | |
cultural change theory | |
Cultural differences | |
Cultural intelligence | |
cultural values | |
Culture | |
Customer acquisition performance | |
customer based reputation | |
customer behaviour | |
Customer Brand Engagement | |
Customer disengagement | |
Customer Engagement | |
Customer experience | |
customer inspiration | |
customer journey | |
Customer Loyalty | |
customer misbehavior | |
customer participation | |
customer perceptions | |
Customer policing | |
customer referrals | |
Customer retention | |
Customer Satisfaction | |
customer service representatives | |
customer surprise | |
Customer value creation | |
customer-owned resources | |
Customer-provider service touchpoints | |
customer-to-customer interaction | |
customization | |
Cyborgs | |
D | |
Data Analytics | |
Decision model | |
Demographics | |
descriptive social norm | |
Deservingness | |
Design | |
Desire to stay | |
Destination branding | |
Destination loyalty | |
destination marketing | |
destination-based advertising | |
Development stage | |
Deviant behavior | |
Differential Susceptibility Theory | |
Diffusion | |
Digital channels | |
digital curation | |
Digital Ecosystem | |
Digital health technologies | |
Digital Influencer | |
Digital LifeStyle | |
Digital management | |
Digital Marketing | |
digital marketing education | |
Digital music formats | |
Digital Narratives | |
digital nomads | |
Digital Voice Assistant | |
Digital vs analogue | |
Disconfirmation | |
Discounting | |
discriminant validity | |
Disengagement | |
disruptive change | |
Dissolution | |
Distinguished Marketer Award | |
Distorted Desire | |
Distress | |
Distribution | |
Diversification | |
Diversity | |
Donation | |
donation behavior | |
donation decision | |
durable products | |
Dynamic Capabilities | |
dynamic pricing | |
E | |
e-buying behaviour | |
E-commerce sites | |
e-tailer | |
ease of use | |
Ecosystem alignment | |
Editors | |
Electoral Market Segmentation | |
Electronic Health Record | |
Emerging markets | |
EMNE | |
Emojis | |
emoticon | |
emotion | |
emotional regulation | |
Emotional response | |
Emotional tone | |
Emotional Value | |
Employee | |
employee engagement | |
Empowerment | |
enablers | |
endorsement | |
Engagement | |
entitativity | |
environmental sustainability | |
Envy | |
Episodic Memory | |
eSports | |
ethical boycotts | |
Ethical consumption | |
Ethics | |
Ethnic Marketing | |
ethnicity | |
Eustress | |
event study | |
Exchange Offers | |
Exercise behavior | |
Exercise self-efficacy | |
Exit strategy | |
Expansion Strategies | |
Experience economy theory | |
experiential consumption | |
Experiential Marketing | |
experiment | |
Experimental design | |
Expertise | |
Eye gaze following | |
Eye tracking | |
F | |
Face-Work | |
fairness | |
Fake News | |
familiarity | |
Fandom | |
Favorable attitude towards the candidate | |
fear | |
Female inclusive new product teams | |
female stereotypes | |
feminism | |
femvertising | |
Field Experiment | |
Film industry | |
Financial Inclusion | |
Financial performance | |
Financial Services | |
Firm Performance | |
Firm Value | |
Fit construct | |
Fit measurement | |
Fitspiration | |
flexibility | |
Flipped Classroom | |
Flow theory | |
FMCG | |
food | |
Food apps | |
Food choice | |
Food consumption | |
food insecurity | |
Food provisioning | |
Food tampering | |
Food well-being | |
FOP | |
Framing | |
Fraud | |
Free to Play | |
French North African | |
Front-of-Pack Label | |
Frontline Employees | |
frustration | |
Funding | |
Fundraising | |
G | |
Gamer Behavior | |
gamification | |
gen z | |
Gender | |
Gender Consciousness | |
gender stereotypes | |
Generalizability | |
Generation Z | |
Genes | |
german banking sector | |
Gift giving | |
Global phenomena | |
Globalization | |
Goal Attainment | |
Goal orientation | |
Google Trends | |
graduate business education | |
green demarketing | |
Greenwashing | |
grocery market | |
group services | |
Guilt | |
H | |
happiness | |
healthcare | |
healthy choices | |
Hedonic | |
Hedonic shopping motivations | |
heuristic-systematic processing | |
higher education | |
Homophily bias effects | |
Household panel | |
HRT | |
human and digital interactions | |
human brands | |
Human Computer Interaction | |
Human Density | |
Human-Machine Interaction | |
Human-Robot Interaction | |
I | |
Identity | |
Immersion | |
Implicit Self-Theory | |
Impression | |
impulse behaviour | |
Impulsive Buying | |
In-App Purchases | |
Incense | |
incentive | |
Independent Contractor | |
industry disruption | |
influencer | |
Influencer Attachment | |
Influencer Marketing | |
Influencer-generated content | |
Informal learning | |
Information Disclosure | |
Ingroup deviance | |
Innovation | |
Innovation Adoption | |
Innovation management | |
Innovativeness | |
Instructional Methods | |
Insurances | |
integration | |
Intelligent product | |
Intention to Adopt | |
Inter-organizational cooperation | |
Interaction Competence | |
interactional justice | |
Interactive communication | |
Interactive Self | |
Internal branding | |
internal relationships | |
internal support | |
International business | |
International joint venture | |
International Marketing | |
International Performance | |
Internet | |
Internet Banking | |
Interventions | |
Intrusiveness | |
Inward bias | |
Isolation | |
J | |
Japan | |
job demands-resource (JD-R) model | |
K | |
Kyoto | |
L | |
Legal Liabilities | |
Leisure | |
Lies | |
Linguistic Quality | |
liquid consumption | |
Local Food Shopping | |
Local organic foods | |
location congruency | |
location-based advertising | |
Lock-in | |
Logos | |
Loot Box | |
luxury brand | |
Luxury Brand Perception | |
Luxury consumption | |
luxury perception | |
M | |
machine learning | |
Magazine genres | |
manufacturer-retailer relationships | |
Marginalization | |
Market performance | |
Market share | |
Market Spreading | |
Marketing | |
Marketing and sales alignment | |
Marketing capabilities | |
Marketing Channels | |
Marketing communication | |
marketing education | |
Marketing Implications | |
marketing pedagogy | |
Marketing practices | |
Marketing Strategy | |
Marketing Theory | |
Masculinity | |
materialism | |
mature-age online MBA student prospects | |
Meaning Transfer Model | |
mediation | |
medical tourism | |
memory associative network | |
Mental Health | |
Message Framing | |
Metaphorical thinking | |
Metaphors | |
Methods | |
Metrics | |
Mexico | |
Micro-influencer | |
micro-investing platform | |
Middle class | |
millennials | |
Mindset | |
Misdeed | |
Mixed-method | |
mobile | |
Mobile advertising | |
Mobile application | |
Mobile Games | |
Mobile Money | |
moderation | |
moral identity | |
Moral Intuitions and Reasoning | |
Motives | |
Multi-channel | |
Multichannel Shopper Journey | |
multichannel strategy | |
Multicultural Marketing | |
Multilevel model | |
Multilevel modeling | |
Multinomial logit models | |
Multiple Case Studies | |
multisensory imagery | |
N | |
Narcissism | |
National brand | |
national identity | |
Natural Language Processing | |
need for touch | |
Negative word-of-mouth | |
Netnography | |
Neuroscience | |
Neuroticism | |
New product development | |
New product preannouncement | |
New product team compensation | |
New product team performance | |
New Product-demonstration | |
Non-linear Modeling | |
non-participating | |
Non-profit Marketing | |
Non-verbal cues | |
nonparametric estimation | |
Number of Followers | |
Numeracy bias | |
O | |
Obesity | |
odor | |
OEM Quality Demands | |
Offline branding | |
olfaction | |
Omnichannel | |
Omnichannel customer experience | |
online advertising | |
Online Brand Communities (OBC) | |
Online branding | |
Online communities | |
Online complaining | |
online fundraising | |
Online product reviews | |
Online retailing | |
Online Reviews | |
Online search | |
Online sensory marketing | |
Online service recovery | |
Online shopping | |
Opinion leadership | |
Optimism | |
order of presentation | |
Organization Citizenship Behavior | |
Organizational archetypes | |
Organizational frontlines | |
Organizational justice | |
origin of fame | |
P | |
Packaged food | |
Pain | |
Pandemic | |
Panel | |
Panic buying | |
Para-social interaction | |
partial identification methods | |
participating consumers | |
patient satisfaction | |
patient service evaluation | |
Perceived Aggressive Monetisation | |
Perceived brand literacy | |
Perceived Control | |
Perceived Corporate Hypocrisy | |
perceived quality | |
Perceived responsiveness | |
perceived risk | |
perceived usefulness | |
Performance | |
personal selling | |
personalization | |
Persuasion Theory | |
Persuasiveness | |
Phrase-level Analysis | |
Platforms | |
PLS-SEM | |
Political Marketing | |
Political Orientation | |
political skill | |
Pop-culture tourism | |
Post frequency | |
Post interval | |
Post length | |
Post number | |
Post-Materialism | |
Poverty Alleviation | |
power | |
Practice theory | |
Premium | |
price differentiation | |
Price Pressure | |
Price-adjustment cost | |
Pricing | |
Pride | |
Print advertisements | |
Printed Communication | |
Privacy | |
Private label | |
process analysis | |
Producer-consumer relationships | |
Producers | |
Product attributes | |
product categories | |
product distribution | |
Product Label | |
product presentation | |
Product Quality Perception | |
Product recall | |
product returns | |
Product-harm crisis | |
Production Committee | |
Profitability | |
promotion | |
Prosocial behaviors | |
prospective student journey mapping | |
Pseudo Luxury Consumption | |
psychological distance | |
psychological ownership | |
Psychological reactance | |
Psychological Sense of Brand Community | |
public policy | |
Publication | |
Purchase intention | |
purchase types | |
Q | |
qualitative | |
Quality Improvement Pressure | |
Quality Pressure on Supplier | |
Quality signals | |
Qualtrics | |
R | |
Race and Ethnicity | |
Racism | |
Ready-to-eat | |
Real-time data | |
reappraisal | |
Recommendation Quality | |
Regulations | |
Regulatory fit | |
rejection | |
Relationship Marketing | |
Relationship Quality | |
relationship satisfaction | |
Relationship strength | |
relative effectiveness | |
release decision | |
Remedy Strategy | |
repatronage intentions | |
Research | |
Research Framework | |
Research Knowledge to Practice | |
research methods | |
Resilience | |
Resource integration | |
resource replenishment | |
Response Strategy | |
retail employee technology | |
Retail Ideology | |
Retailing | |
reverse logistic | |
review polarization | |
Reward | |
ride hailing | |
Risk and uncertainty | |
Risk concerns | |
Robots | |
Role ambiguity | |
role conflict | |
Root metaphors | |
S | |
Sacred | |
Safety | |
Sales | |
Sales Commission Structure | |
Sales Ethics | |
sales force | |
Sales Management | |
Salespeople | |
salesperson | |
Salesperson behavior | |
salesperson wellbeing | |
Sampling | |
satisfaction | |
Scandal | |
Scarcity | |
scent | |
Scent-emotion wheel | |
Screening Criteria | |
secondary market | |
Segmentation | |
self Consciousness | |
Self-determination theory | |
Self-disclosure | |
self-efficacy | |
self-esteem | |
Self-expansion theory | |
Self-Expression | |
Self-Improvement Motivation | |
Self-Referencing | |
Self-transcendence | |
SEM | |
Sensation Seeking | |
Sense of brand community | |
Sensemaking | |
Sensory | |
sensory congruency | |
sensory marketing | |
Serotonin Transporter Gene (SERT) | |
Service | |
Service Delivery | |
Service Dominant Logic | |
service employees | |
Service Encounter | |
Service experience | |
Service Expertise | |
Service Failure | |
Service Marketing | |
service recovery | |
Service Robots | |
Service-Dominant Logic | |
services | |
Shame | |
Shared Values | |
sharing economy | |
Sharing information | |
Shoplifting | |
Shopping experience | |
shopping intention | |
Shopping Motive | |
Shopping value | |
Showrooming | |
Similarity-Attraction | |
skepticism | |
Small Business | |
Small independent stores | |
SMEs | |
Social adjustive | |
Social Attachment Theory | |
Social cause | |
Social Density | |
social distancing | |
Social identity theory | |
Social impact | |
social information | |
Social Injustice | |
social labels | |
Social Media | |
social media influencer | |
Social mindfulness | |
Social Networks | |
social norms | |
social pressure | |
social responsibility | |
Social Value | |
Sociopolitical | |
Sonic | |
Source familiarity | |
Source trustworthiness | |
Spillover effect | |
Sponsoring | |
sports | |
Stakeholder Identification | |
Stakeholder Marketing | |
Stakeholder Saliency | |
Stakeholder Theory | |
Stakeholders | |
standardized contacts | |
Startup Cooperation | |
Statistical Significance | |
stigma | |
Stimulus-organism-response | |
Store | |
Store manager | |
strategy | |
Stress | |
Structural equation modeling | |
structural model | |
study enjoyment | |
Supplier Quality Improvement | |
Supply Chain | |
Sustainability | |
Sustainability Sponsorship | |
sustainable | |
sustainable satisfaction | |
Switching behavior | |
T | |
Tainted | |
Targeting | |
taste atmospherics | |
teaching website development | |
Teammate Selection | |
Teamwork | |
Tech Startups | |
Technology | |
Technology Acceptance | |
Technology Adoption | |
Telecom industry | |
Temperature | |
Temporal Perspective | |
Text Analysis | |
the price effect | |
thematic analysis | |
Theory Forum | |
Theory of Basic Human Values | |
theory of planned behavior model | |
Theory of Practice | |
theory of reasoned action | |
Time management | |
Time pressure | |
Topic Modeling | |
touch interfaces | |
touchpoints | |
tourist expenditure | |
Tourist misbehavior | |
Tourist post-travel behavioral intention | |
Tourist post-travel evaluation | |
Tourist-host relationship | |
Traditional Industries | |
Transhumanism | |
Trust | |
typology | |
U | |
Uncertainty avoidance | |
Unethical behavior | |
uniform pricing | |
Uniqueness | |
Unwillingness to Pay | |
Use Recommendation | |
usefulness | |
user generated content | |
UTAUT | |
Utilitarian | |
utility estimates | |
utopia | |
V | |
value | |
Value Co-creation | |
Value Co-Destruction | |
Value Congruence | |
value-belief-norm model | |
VAs | |
Vinyl consumers | |
Virtual Assistant | |
Virtual platform as disease prevention behavior | |
Virtual Reality | |
Virtual Service Assistants (VSAs) | |
Virtual try-on | |
Visit duration | |
Visualization | |
voice-based assistant | |
Vulnerability | |
vulnerable consumers | |
W | |
Webcare | |
Webrooming | |
website development | |
Welcome Video | |
Well-being | |
Willingness to buy | |
Wine tourism | |
WOM | |
women empowerment | |
word of mouth | |
Y | |
YouTube |