Download PDFOpen PDF in browser

When Virtual Reality Reinvents Training: The Cnam Bet with CAP’VR

11 pagesPublished: November 6, 2025

Abstract

For three decades, the National Conservatory of Arts and Crafts has been incorporating digital technology into its pedagogical practices. Building on this experience, the CAP’VR (Chemistry Agri-food Pharma Virtual Reality) immersive Digital Twin has been developed to enhance Teaching through Virtual Reality (VR). This innovative device offers a digital laboratory twin that enables learners to acquaint themselves with professional gestures, technical processes, and safety practices, while optimizing training time. The CAP’VR system has been meticulously designed to cater to a diverse audience, particularly those engaged in retraining or work-study programs, by offering progressive, interactive modules in domains such as food processing, chemistry, and process engineering. The system integrates safe learning and skills assessment, ensuring a comprehensive and secure educational experience. The content is meticulously developed based on interactive scenarios adapted from real lab-life situations, ranging from laboratory safety to everyday experiments. The learning process is structured into three levels, providing a structured and progressive learning path. The development of the system was based on a multidisciplinary collaboration between teachers, instructional engineers, and VR developers, ensuring coherence between pedagogical and technical objectives. The impact on learners is significant, boosting their confidence, commitment, and memorization. Concurrently, CAP’VR is effecting a transformation in the practices of teachers, who assume the role of Experience Facilitators. Notwithstanding the deployment of this immersive technology posing technical, financial, and organizational challenges, CAP’VR paves the way for innovative, personalized teaching approaches.

Keyphrases: agri food, chemistry, immersive learning, immersive practical courses, pharmaceutic, process engineering, virtual reality

In: Laurence Desnos, Raimund Vogl, Lazaros Merakos, Carmen Diaz, Janina Mincer-Daszkiewicz and Stuart Mclellan (editors). Proceedings of EUNIS 2025 annual congress in Belfast, vol 107, pages 384-394.

BibTeX entry
@inproceedings{EUNIS2025:When_Virtual_Reality_Reinvents,
  author    = {Maité Sylla-Iyarreta Veitia and Christian Cousquer and Rebeca Garcia and Sohayb Khaoulani and Fanny Hauquier and Catherine Gomez and Vincent Caqueret and Marion Pommet and Mathieu Gervais and Nathalie Lagarde and Guillaume Miquelard Garnier and Wafa Guiga and Jean-Louis Havet and Christelle Chapet and Nicolas Habay and Laure Bertrand and Clément Haustant and Antoine Auchet and Benjamin Roecker and Anaïs Texier},
  title     = {When Virtual Reality Reinvents Training: The Cnam Bet with CAP’VR},
  booktitle = {Proceedings of EUNIS 2025 annual congress in Belfast},
  editor    = {Laurence Desnos and Raimund Vogl and Lazaros Merakos and Carmen Diaz and Janina Mincer-Daszkiewicz and Stuart Mclellan},
  series    = {EPiC Series in Computing},
  volume    = {107},
  publisher = {EasyChair},
  bibsource = {EasyChair, https://easychair.org},
  issn      = {2398-7340},
  url       = {/publications/paper/fnPn},
  doi       = {10.29007/jjhj},
  pages     = {384-394},
  year      = {2025}}
Download PDFOpen PDF in browser