Download PDFOpen PDF in browserInnovating Educational Technology: A Beta Implementation of Hybrid Production Environments in the AUTh Studio10 pages•Published: November 6, 2025AbstractThe paper presents a pilot implementation of hybrid production environments at the Aristotle University of Thessaloniki (AUTh) studio, using Unreal Engine (UE) 5 and Vizrt NDI technology. The project focuses mainly on synchronizing physical and virtual environments to improve educational content creation. The main areas of development of the entire research and implementation include camera synchronization, depth composition and virtual reality integration, aiming to improve interactive learning experiences. Furthermore, taking into account ensuring compliance with GDPR and the protection of personal data, the project presents ideas and implementations for anonymous depth-based visualizations for interviews and voice recordings, using silhouette representations instead of real face or body images. This approach offers privacy-focused solutions for disciplines dealing with sensitive data, such as psychology and social research. Finally, the project highlights interdisciplinary applications in healthcare, engineering, and media studies, demonstrating the potential for simulations and hands-on training. The findings contribute to advancing educational studio technologies, driving innovation in audiovisual content production, and providing a model for integrating emerging technologies into academic environments. This beta application lays the groundwork for future development, emphasizing scalability, privacy, and interdisciplinary collaboration.Keyphrases: av space, educational content creation, educational studio technologies, hybrid production environments, studio, virtual and augmented reality (vr/ar) In: Laurence Desnos, Raimund Vogl, Lazaros Merakos, Carmen Diaz, Janina Mincer-Daszkiewicz and Stuart Mclellan (editors). Proceedings of EUNIS 2025 annual congress in Belfast, vol 107, pages 354-363.
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