Tags:computer graphics, future bachelor of computer sciences, game personage, game surrounding and three-dimensional modeling
Abstract:
The article is devoted to the examination of separate aspects of the applica-tion of technologies of three-dimensional modeling as the promising trend, which found its application in the process of creation of models for three-dimensional print, virtual (virtuаl rеаlitу) and augmented reality (аugmеntеd rеаlitу), in the process of development of gameplay (gаmерlау), in modeling of the objects for educational aims so on. The actuality of study by the bachelors of computer sciences of the process of processing of three-dimensional models considering the conditions, nominated by competitive environment of labor market was defined. The necessity of improvement of the methods of teaching of graphical disciplines was grounded and the actu-ality of the introduction of study of technologies of three-dimensional mod-eling in the process of professional training of future bachelors of computer sciences as a promising trend considering the demands of labor market and as the factor raising the level of motivation of students to professional activi-ty in general and on the formation of graphical competence in particular. The methodological support of the course was described, the aim and content of the study of the discipline “Computer Graphics” were presented. The struc-ture and content of theoretical and practical parts of the course were provid-ed, which are oriented to the use of three-dimensional graphical processor Autodesk Maya. The algorithm was examined and the stages of creation of objects of organic forms were described on the example of modeling of game personage and the algorithm of creation of three-dimensional sur-rounding on the example of modeling of the interior of game level. The sep-arate aspects of informational and communicational support of the course of the discipline “Computer Graphics” were examined, within the frames of which the approbation of developed educational and methodological com-plex was performed.
Increase of the Level of Graphic Competence Future Bachelor in Computer Sciences in the Process of Studying Three-Dimensional Modeling