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09:00 | INVESTIGATION OF THE DONATION ATTITUDE-BEHAVIOUR GAP TO CELEBRITY-ENDORSED CHARITABLE CAMPAIGNS SPEAKER: Parichehr Riahi Pour ABSTRACT. The average amount donated to charities has been declining in the recent years in the UK as the pool of donors is decreasing (Chatzidakis et al. 2016). Yet, regardless of the expenses for launching celebrity-endorsed campaigns, charities are increasingly relying on celebrities to promote their causes (Littler 2016). Attitudes to donate are widespread in the UK but higher than donation behaviour, as approximately half of individuals with pro-charitable donation attitudes do not donate any money to a charity in a month (Dobbs et al. 2011). This demonstrates that attitudes are not definite proxies for donation behaviour, suggesting that a change in research focus is required. Overlooked in prior studies, celebrities’ engagement with charities could be a double-edged sword due to suspiciousness about celebrities’ motivations and authenticity (Brockington and Spensor 2014). This paper introduces new theoretical self-regulatory and self-identification constructs to adapt the Theory of Planned Behaviour for understanding the role of celebrity endorsement in reinforcing donation behaviours and intentions. The managerial implication is to investigate under what conditions celebrity endorsement is reaping returns for the charities. This insight is crucial for the charities depending on a shrinking pool of donors, yet deploying celebrity endorsed campaigns despite their expenses. |
09:30 | DEVELOPING AND VALIDATING INTERNET COMPULSIVE BUYING TENDENCY MEASUREMENT SCALES SPEAKER: unknown ABSTRACT. In recent years, for the rapid development of technology, many innovative goods and services have been introduced into marketplaces. Furthermore, the desire of individual has also been brought into the way beyond control. Thus, compulsive buying has become a critical issue for scholars and practitioners. Meanwhile, the Internet also serves as an enabler for online compulsive buying intention and behavior for its ease of use, timeless, and avoiding interaction with others. Therefore, we try to develop assessing Internet Compulsive Buying Tendency (ICBT) Scale to measure an online consumer’s compulsive buying tendency effectively. According to the scale development procedure, Confirmation Factor Analysis (CFA) is employed to analyze the initial 31 items. After purification of the items, finally, a revision containing 18 items for measuring Internet compulsive buying is generated. The measurement scale contains of four constructs, namely tendency to spend, feelings about shopping and spending, dysfunctional spending, and post purchase guilt. In practice, retailers may pay more intentions to these factors in evaluating consumers’ value of online shopping dumping, and these factors also make it easier to predict consumer tendency toward Internet compulsive shopping. |
09:00 | PERSONAL VALUE CHARACTERISTICS AS REPRESENTATIVE OF DESTINATION VALUES SPEAKER: Sheng Ye ABSTRACT. Destination branding has become an important way to differentiate destinations in highly competitive holiday markets. Recent research has examined tourist’s perceptions of destination personality, but no studies were found to measure a destination's values. For the first time, we show that Australian and Chinese adult’s perceptions of New York City and London reflect Schwartz (1992) human value structure. Our results indicate that people share a common structure, but they also differ significantly in their perceptions of destination values. This has implications for destination marketers, who need to examine the ways in which people experience different destinations. |
09:30 | CAN PRODUCT TYPICALITY ENHANCE CONSUMERS’ ATTITUDES TOWARD GOODS FROM ECONOMICALLY HOSTILE COUNTRIES? SPEAKER: unknown ABSTRACT. This study tends to re-investigate the effects of economic animosity by checking its impacts on both explicit/implicit attitudes and across typical/atypical products. The study was conducted in Taiwan, and South Korea was selected as the economically hostile country. Four products (i.e., smart phone, kimchi, bicycle, and beer) were used as typical/atypical stimuli in the study. 204 local students with economically hostile feelings toward South Korea participated in this research. The results show that typical products from economically hostile countries may enjoy more positive consumers’ implicit attitudes than atypical products from the same country. However, consumers do not show such enhancement effects overtly in their explicit attitudes.Social desirability may play an important role in such results. The results also help academics resolve the issue that some products from economically hostile countries gain, not loss instead, great market share in certain areas. |
11:00 | IS IT A MATTER OF TEMPO? MUSIC TEMPO EFFECTS ON FOOD’S PURCHASE INTENTIONS AND PERCEIVED TASTE SPEAKER: unknown ABSTRACT. Five primary musical elements distinctively impact human responses and music tempo is considered one of the most important determinants of human’s cognitive and emotional responses through its effects on information processing, emotions and moods. In this article, the authors conduct two studies to investigate the effects of music tempo in the food context. The results show that faster rather than slower music tempo enhances food’s perceived taste and purchase intentions and propose a sequential affective route as the underlying mechanism. |
11:30 | ROLE OF TEMPERATURE ON VARIETY-SEEKING BEHAVIOR SPEAKER: Hung-Ming Lin ABSTRACT. This research investigates the influences of product temperature, and its interaction with ambient temperature on variety-seeking behavior. Results from two studies show that product temperature exert a significant influence on variety-seeking behavior, with cold products stimulating a higher level of variety-seeking behavior in participants than warm products. Moreover, the effect of product temperature on variety-seeking behavior is moderated by ambient temperature. Practical implications of these findings are included. |
12:00 | STRUCTURED ABSTRACT: APPS TO EAT BY: THE RELATIONSHIP BETWEEN PRODUCT INVOLVEMENT AND ON-DEMAND FOOD CONSUMPTION AMONG MILLENNIALS SPEAKER: unknown ABSTRACT. A decade and a half ago, Kurzweil wrote: “An analysis of the history of technology shows that technological change is exponential, contrary to the common-sense 'intuitive linear' view. So we won't experience 100 years of progress in the 21st century—it will be more like 20,000 years of progress…” (Kurzweil 2001) Many have witnessed this rise of technology while growing up, but millennials as a generation, have grown up right alongside it. These individuals born between 1982 and 2004 (Moore 2012) have learned how to leverage the tools of information and communication technology for everything from information gathering, to social interactions. This paper focuses on one quintessential facet of our lives as human beings that has been transformed through these technological advances: How we gain access and consume food. A growing body of research has focused on millennials and their tech-savvy lifestyles, but not as much research has been done on a topic so fundamental as how the multiplicity of mobile applications have transformed our food consumption habits. The purpose of this research is to understand the relationships between mobile application usage, and a transition in the level to which individuals are involved with their food and beverage consumption choices. |
13:30 | AN INVESTIGATION OF OFFLINE/ONLINE CHANNEL PATRONAGE TRANSFERENCE IN THE UK GROCERY SECTOR SPEAKER: unknown ABSTRACT. In this study we examine transference of patronage from the traditional store channel to the online channel in the UK grocery market. An online survey is used to measure channel patronage and cross-patronage. We find that there is an imbalance in the level of patronage transfer, with the market leader (Tesco) attracting to its online channel a disproportionately higher proportion of in-store customers than its competitors. We show that the market leader has by far the highest rate of patronage transference and that rates decline with market share as predicted by the double jeopardy pattern. We find that channel patronage transference is not symmetrical and that the majority of a grocery retailer’s online customers are also its in-store customers. Our findings suggest that grocery retailers cannot expect a straightforward conversion of their current offline customer base to their online channel. |
14:00 | THE PHYGITAL SHOPPING EXPERIENCE: AN ATTEMPT AT CONCEPTUALIZATION AND EMPIRICAL INVESTIGATION SPEAKER: Sara Belghiti ABSTRACT. The introduction of smartphones and the mobile web are changing the paradigm of marketing and retailing research, shifting from dichotomist to ubiquitous shopping experiences. The multichannel logic is giving way to an omnichannel one (Rigby, 2011), moving towards a closer intertwining of channels. Retailers, as they are dealing with a more liquid consumer, are witnessing a new form of omnichannel: connected or phygital stores. The phygital shopping experience consists in hybridizing the physical (the point of sale) and digital components (touch screens, connected mirrors, NFC cards, etc.) at the same time and in the same place. The present inductive research presents an attempt at conceptualizing the latter, by confronting two research cases: a connected store and a screen-free store where phygital content is essentially produced by the clients. A hybridization continuum is proposed, with the related definitions. Space and time-based, social, hedonic, sensorial, and participative dimensions appear to be the most relevant. Finally, a table linking phygital objectives and the role of the retailer is presented. |
14:30 | ANALYSIS OF IMPULSIVENESS IN M-COMMERCE: A STUDY OF 'ON-THE-GO' SHOPPERS BEHAVIOR SPEAKER: unknown ABSTRACT. Existing research on impulsive buying focuses mainly on goods displayed in physical spaces and services delivered face to face. However, the development and extended use of digital technologies have forever transformed the consumers’ decision-making process, providing new approaches to understand consumer behavior. This paper presents a theoretical approach to analyze consumers’ impulsiveness in mobile commerce or m-commerce, which is defined by the authors as any commercial transaction conducted through mobile devices. To achieve research purposes, this paper views impulsiveness in m-commerce as a holistic process encompassing consumers’ personal traits, stimulus level and product attributes to understand the motivational, emotional and cognitive factors underlying the impulse buying journey and purchase decision. Drawing from personality traits theory, motivation theory, and stimulus-response approach, this paper establishes a conceptual framework to explain the process of impulsive behavior when making electronic purchases through mobile devices. The paper comprises a discussion on its conceptual and managerial contributions, as well as interesting directions for future research. |
13:30 | PATTERN ON NEW PRODUCT INTRODUCTIONS AND FIRM PERFORMANCE: CONSIDERATION OF TIMING AND TARGET SPEAKER: Sena Nakamura ABSTRACT. Recent studies on the action based-view have explored the relationship between a series of actions/reactions taken by a firm in a given year and its performance. However, they have equated the different types of actions/reactions (e.g., the 4P of marketing mix) and focused only on generic factors that determine success in a series of actions/reactions. In this study, the author examine how a series of introductions of new products affects firm performance by focusing on (1) timing (early versus late) and (2) targeting (existing versus new). The sample of this study included 2198 new products introduced into four markets by thirty-five firms in the soft drink industry during the period from 2008 to 2014. The results showed that a firm is likely to achieve higher performance if it uses both early and late introductions of new products than if it specializes in either early or late introductions. Also, the results showed that a firm is likely to achieve higher performance if it introduces new products toward not only existing customers but also new customers than if it specializes in introduction toward either existing or new customers. |
14:00 | ETHICAL CONCERNS OF UN(SUSTAINABLE) STAKEHOLDERS: A RE-EXAMINATION OF STAKEHOLDER THEORY IN SUSTAINABLE DECISION-MAKING SPEAKER: Matthew Lunde ABSTRACT. Sustainability has influenced many policy and strategy decisions in organizations. Stakeholders make decisions daily to be sustainable or not; yet, many are still skeptical of sustainability. Political ideology can influence stakeholders’ attitudes toward environmental spending. This mixed method study of regression and interview methods hypothesizes that stakeholders who are more liberal/Democrat (conservative/Republican) will have stronger (weaker) attitudes toward environmental sustainability; therefore, they will be more (less) likely to favor (disapprove) organizational spending money on improving and protecting the environment. However, qualitative inquiry questions those results. For most decisions, using stakeholder theory is an easy answer; however, for sustainability, a company going with/against stakeholders in favor of sustainable spending is an ethical dilemma. Therefore, this study questions stakeholder theory in certain situations, especially when (un)ethical practices (e.g. spending on sustainability) come into question. Both logistic regression models show that political affiliation (i.e. ideology) has a significant negative association to spending on improving and protecting the environment (p ≤ 0.001). The findings of the qualitative study somewhat confirm the quantitative results, yet raise many ethical questions. Introducing qualitative inquiry into this dilemma forces a business to question stakeholder theory, its stakeholders, and the ethics of always going with its stakeholders. |
13:30 | RETHINKING SPONSORSHIP RECOGNITION SPEAKER: unknown ABSTRACT. Sponsorship of sports, arts and events has become a mainstay in brand communications. Often the brand’s success with this communications platform is measured by the extent to which individuals can recall that they were sponsors of an event, especially when this involves large investments for mega events such as the Olympics. This research considers the use of recognition tests for event sponsors and seeks to understand the role that foils play in recognition. Findings from a study of event attendees suggest that direct competitor foils, as well as the relatedness of the sponsor to the event influence memory. |
14:00 | STRUCTURED ABSTRACT: INTERPRETING OFFENCE IN ADVERTISING: A REGULATORY PERSPECTIVE SPEAKER: unknown ABSTRACT. Given the lack of attention paid to the interpretation of offensive advertising by different stakeholder groups and the understanding of the actual offence caused, this study aims to explore how offence and harm have been attributed to non-profit advertising by complainants and regulators and how the associated organisations respond in light of these formal complaints and adjudications. We content analyse 9,055 consumer complaints received by the Advertising Standards Authority (ASA) UK in the period of 2009-2015 as well as the associated 309 complaint adjudication reports concerning offensive and harmful advertising within the non-profit sector. Our findings suggest that charities (38%) and issues related to children (46%) are most often complained about. A thematic analysis of the rulings shows certain disconnects in the discourses across the three stakeholder groups (complainants, regulators, associated organisation) with the current self-regulatory system appearing to favour the industry. The understanding of these stakeholder discourses helps to contribute to the ongoing debates on the appropriateness, ethics and application of offensive themes, formats, and imagery in non-profit advertising as well as the debates on effectiveness of self-regulation. |
14:30 | MULTIPLE SPORTS SPONSORSHIPS: IS MORE ALWAYS BETTER? SPEAKER: Brett Boyle ABSTRACT. Brands which invest in sports sponsorships often sponsor a number of sports properties, many of which have fan bases with significant overlap. On the one hand, such investments in multiple properties may be done in hopes of achieving synergistic, positive effects for the brand. On the other hand, it could be argued that given high fan-base overlap, sponsorship investment in multiple sports properties is redundant, and therefore an inefficient investment. A survey of 1,000 Americans focused on the effects of multiple sponsorships of a major U.S. brand of antifreeze across three sports properties: NASCAR, NHRA, and the Professional Bull Riders (PBR) Tour. Awareness of one, two, or all three sponsorships was considered as a predictive variable with regard to outcomes of influence of the sponsorship toward brand preference and purchase intention. A MANOVA model revealed sponsorship awareness had positive effects on purchase intention, and that interactive effects were found in those cases an individual was aware of two sponsorships. Subsequent analysis was conducted to uncover the how fan overlap across sports properties helps explain these synergistic effects. |
15:30 | STRUCTURED ABSTRACT: ARE DIFFERENT MERCHANDISING TECHNIQUES AND PROMOTIONS EQUALLY EFFECTIVE TO IMPROVE THE SALES OF UTILITARIAN & HEDONIC PRODUCTS? SPEAKER: Katia Campo ABSTRACT. This paper analyzes the differences in effectiveness of in-store stimuli to boost sales of utilitarian & hedonic product categories. The typical differences in purchase behavior between these product types are closely related to differences in objective and impact of different types of merchandising techniques and in-store promotions. By analyzing the relationship between category characteristics and the sales impact of specific types of merchandising techniques and promotions, we aim to obtain a better insight into which types of in-store stimuli are more appropriate for utilitarian and for hedonic products. Our results confirm that (i) in-store stimuli have a differential effect on sales of utilitarian and hedonic products, and (ii) congruency between merchandising/promotion characteristics, and categories’ decision process, reinforces in-store stimuli effectiveness. |
16:00 | THE INFLUENCE OF STORE VERSUS SERVICE SATISFACTION ON RETAIL CUSTOMER LOYALTY SPEAKER: unknown ABSTRACT. Customer satisfaction and its impact on customer loyalty is an important competitive consideration for most organizations. Despite the importance of this area, limited research has been reported that examines the multiple dimensions of customer satisfaction and loyalty and how they may interact. This paper addresses the impact of two dimensions of satisfaction on two dimensions of customer loyalty in a retail setting. Customer satisfaction has been reported to be based on a tangible dimension as well as an intangible dimension. In this research the tangible dimension of retail customer satisfaction is measured as store satisfaction, whereas the intangible dimension of customer satisfaction is measured as service satisfaction relating to the customer’s experience with store personnel and the customer service that they receive. Loyalty has also been reported to consist of two dimensions, attitudinal and behavioral, that are modeled as outcomes of store and service satisfaction. This paper contributes to the literature by examining, for the first time, store and service satisfaction as antecedents of both attitudinal and behavioral loyalty and the complex relationships between these dimensions. The research is based on a survey of 308 Target and Wal-Mart shoppers using Partial Least Squares (PLS) to test the hypothesized research model. |
16:30 | AN EXAMINATION OF RETAIL PRODUCT RETURN BEHAVIOR BASED ON CATEGORY OF GOOD SPEAKER: unknown ABSTRACT. Product returns are viewed by retailers as a costly but necessary customer relations element. Due to the magnitude and importance of product returns, there have been calls for further research that focuses on elements of product return behavior. A review of the literature indicates that product return behavior may differ by the category of good due to a number of issues: product and emotional dissonance; the discovery of a better product or price; customer opportunism; awareness of return policies, and the timing of the return. To address is this gap in the literature, the purpose of this paper is to investigate how product return behavior may differ by category of goods across these issues. The research is based on a survey of 283 Target and Wal-Mart retail shoppers and the results indicate that product return behavior differs by category of good on emotional dissonance, found better product, and timing of the return. Product return behaviour did not differ by category of good on product dissonance, found better price, or customer opportunism. The findings may help retailers manage and target product return policies to reduce financial losses and build stronger customer relationships. |
15:30 | GAMIFIED CONSUMER ENGAGEMENT AND ITS INFLUENCE ON TEAM INVOLVEMENT OVER TIME SPEAKER: Jason Doyle ABSTRACT. Gamified digital media offers many benefits to organizations. The purpose of this research project was to investigate the motives of consuming a gamified sport team app and its influence on team involvement over time. Drawing on involvement, engagement, and motivation theory, two studies were conducted. In Study 1, quantitative data of 639 users of a gamified mobile application was examined. Paired-sample t-tests indicate a significant increase of app users’ involvement mean score over the course of one soccer season. Subsequent linear regression analysis indicated a significant relationship between engagement related to generating knowledge (i.e., trivia questions) and the involvement difference between Time 1 and Time 2 explaining 6% of the variance of respondents’ increased involvement. In Study 2, qualitative interviews with 27 users of the application revealed four themes representing consumers’ motives for using the application – monetary rewards, competition, sense of achievement, and gaining knowledge. Additionally, the interviews explained the influence of the application on consumers’ involvement changes – or the lack of changes. This research contributes to consumer behavior knowledge by examining the intrinsic and extrinsic motives that drive the consumption of a gamified application and its influence on consumer involvement with an organization. |
16:00 | THE EFFECT OF E-WOM RECEIVERS' ENVY ON THEIR BEHAVIOR THROUGH SOCIAL NETWORKING SITES SPEAKER: unknown ABSTRACT. Previous research has pointed out that if WOM (word-of-mouth) receivers are exposed to a video message in which a person tell that he/she had great effort to earn money and purchase an attractive product, they feel benignly envious and have higher WTP (willingness-to-pay) for the product; if they are exposed to another message in which a person tell that he had no effort to earn money and purchase the product, they feel maliciously envious and have higher WTP for other products. However, it may not be true in the context of e-WOM (electronic word-of-mouth) through SNS (social networking sites). The results of three laboratory experiments showed that in the context of e-WOM, unlike the context of face-to-face WOM, (1) receivers were less likely to feel maliciously envious to friends and have WTP for the competing products; (2) receivers were less likely to feel maliciously envious if they are exposed to the message as a tool for marketing; and (3) receivers were less likely to avoid the recommended product even though they feel maliciously envious if they have any other measures of retaliation. With these findings, this research contributes to a progress in the research field of e-WOM through SNS. |
16:30 | CREATIVE AUDIENCES: COMPARING THE EFFECTS OF USER GENERATED ADVERTISING AND FIRM GENERATED ADVERTISNG ON BRAND ATTITUDES SPEAKER: Paulo Mora-Avila ABSTRACT. Technological advances and the Internet allow audiences to create and broadcast brand-related content, making this trend an important topic in academic and marketing practitioner interests. One form of UGC is user-generated-advertising (UGA): the user’s creation of advertising-like messages. The growth of consumer-created brand communications is appreciated historically in word-of-mouth and testimonials; and UGC creation and consumption has been topic of research. However, few studies attempt to analyse UGA effects in attitudes compared with firm-generated-advertising. This study aims to evaluate the effects of UGA on Ad (AAD) and brand attitudes (AB), and evaluate their relationship. A three-stage design was adopted. First, conducted a content analysis of 230 UGA to determine their characteristics. Second, 25 videos were selected, and validated by judges in terms of positive, negative or neutral valence before UGA stimuli selection. Finally, a self-completion questionnaire was conducted among university students. A mixed within-between-subjects ANOVA was used to analyse data; the findings suggest that compared to firm advertising, UGA has more impact on AAD and on AB; also, different UGA have different impacts especially negative UGA. The theoretical-practical implications may serve academics and practitioners in the understanding UGA and its attitudinal effects on consumers and potential impact on brand equity. |