TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
( | |
(Idealized) Online Self-Presentation | |
A | |
abstinence | |
abuse | |
acceptance | |
accessibility | |
addictive behaviors | |
adolescents | |
advertising | |
Affordances | |
Age | |
agent type | |
AI | |
alcohol | |
Algorithmic (news) recommendation | |
Algotihmic-Decision Making | |
Alternative news | |
Ambivalent Sexism | |
Anchoring Effect | |
Anonymity | |
anthropomorphic embodiment | |
anthropomorphism | |
app | |
application field | |
artificial intelligence | |
artificial intelligence (AI) | |
Assimilation | |
attitude | |
Attitudes Towards Algorithms | |
attribution | |
Attribution Theory | |
augmented reality | |
Autism Spectrum Disorder | |
automated group support | |
avatars | |
Awe | |
B | |
bedtime procrastination | |
behavioral measure | |
Benefits | |
bias | |
big five | |
binge-watching | |
blind navigation | |
Body Image | |
Body Satisfaction | |
bonding | |
BTS ARMY | |
C | |
CASA | |
Causal Inference | |
chatbot | |
child-agent interaction | |
children and media | |
cognitive film studies | |
collective action | |
common source hypothesis | |
Computational Content Analysis | |
Computer Agents | |
Computer mediated communication | |
Computer mediated messages | |
Computer-mediated Communication | |
Conformity | |
connectedness to nature | |
Conspiracy mentality | |
consumer vision | |
conversational agents | |
conversational systems (CSs) | |
coping | |
Coping-fit-hypothesis | |
Corona | |
coronavirus | |
corporate social responsibility | |
COVID-19 | |
Covid-19 contact-tracing app | |
Covid-19 pandemic | |
credibility | |
CSCL E-Learning | |
cumulative series reception | |
cybersecurity | |
D | |
Darkweb | |
data glasses | |
data protection | |
death attitudes | |
decision-making | |
decision-making process | |
dehumanization | |
deliberation within | |
Delivery Robot | |
desensitization | |
Design Implications | |
detector robots | |
development | |
diary | |
Diffused Feeling of Responsibility | |
digital detox | |
digital media | |
digital trace data | |
Digitalized Sexuality | |
Direction Dependence Analysis | |
disconnect | |
discrimination | |
Disinformation | |
Distrust | |
Driving Performance | |
E | |
emotion regulation | |
Emotion Sharring | |
emotional capabilities | |
emotional responses | |
emotions | |
empathy | |
empathy for pain | |
entertainment | |
ephemerality | |
epistemic emotions | |
ERP | |
eudaimonia | |
eudaimonic entertainment | |
experiment | |
experimental research | |
F | |
Failure | |
familial environment | |
fan engagement | |
fandom | |
Fatigue | |
fear of missing out | |
fictional stories | |
filled silences | |
fillers | |
fluency | |
formal features | |
G | |
game studies | |
games | |
gaming | |
gender | |
gender differences | |
gender stereotypes | |
Good | |
grounding | |
H | |
haptic feedback | |
Hate Speech | |
Health communication | |
healthcare | |
hedonism | |
higher cognition | |
higher-order psychological need | |
Home office | |
Homeschooling | |
Human computer interaction | |
Human Robot Interaction | |
human-agent-interaction | |
Human-Computer Interaction | |
human-computer-interaction | |
human-likeness | |
human-machine communication | |
Human-Recommender Interaction | |
human-robot conversation | |
human-robot dialogue | |
human-robot interaction | |
Human-Robot Teams | |
Human-Robot-Interaction | |
human-robotic interaction | |
human-robotic-interaction | |
Humanoid Robot | |
I | |
Identification | |
identity shift | |
imaginative processes | |
imagined interaction | |
immersion | |
indoor navigation | |
information search | |
ingroup | |
Instagram vs. Reality | |
Interactivity | |
Internet addiction | |
Internet use | |
intervention | |
intervention potential | |
Intrapersonal | |
involvement | |
IT security | |
K | |
Key | |
L | |
language cues | |
late-night media use | |
learning workshop | |
LGBTQ | |
lockdown | |
Loneliness | |
Long-term | |
longitudinal study | |
M | |
malleability | |
Media Characters | |
media effects | |
media empathy | |
Media Engagement | |
Media Equation | |
media equation theory | |
media literacy | |
media preferences | |
media psychology | |
media reception | |
media sign literacy | |
Media use | |
media use and well-being | |
media-based empathy | |
media-use | |
mental health | |
messenger | |
metacognition | |
method | |
micro break | |
mind perception | |
mixed affect | |
monitoring | |
mood management theory | |
moral | |
moral judgment | |
Moral Processing | |
morality | |
motivated cognition | |
motivated reasoning | |
multimedia learning | |
N | |
narrative engagement | |
narratives | |
nature documentary | |
need for privacy | |
need restoration | |
need to belong | |
needs | |
negative content in Internet | |
News diversity | |
News selection | |
nonverbal feedback | |
Note | |
Nudging | |
nursing | |
O | |
Observer perspective | |
older people | |
online communication | |
online detection | |
online marketing | |
online news | |
online pornography | |
online retailing | |
Online Sexism | |
orientation | |
Ostracism | |
outgroup | |
overload | |
P | |
parasocial interaction | |
parasocial phenomena | |
parasocial relationships | |
parental awareness | |
parental phone use | |
participation | |
Passive exposure | |
passive vs. active use | |
pauses | |
pedagogical agents | |
Peer Comparison | |
people with visual impairments | |
perceived performance | |
perception | |
persistence | |
personality | |
personality traits | |
personalization | |
personification | |
persuasion | |
Phubbing | |
physical design | |
physical distancing | |
podcasts | |
political discussions | |
political entertainment | |
political expression | |
political information processing | |
popular cinema | |
Populism | |
positive computing | |
post-exposure | |
preregistration | |
presence | |
primary school age | |
privacy | |
privacy calculus | |
Privacy risks | |
problematic usage behavior | |
profile verification | |
prompting | |
prosocial behavior | |
prosociality | |
psychophysiological measures | |
purchase decisions | |
Q | |
qualitative interviews | |
questionnaire | |
R | |
rainbowwashing | |
re-examination | |
referential communication | |
Refugee Minors | |
registered report | |
reinforcing spirals | |
responsiveness | |
review | |
robot | |
robot perception | |
Robot-Robot Communication | |
Robots | |
RWA | |
S | |
salutogenesis | |
satisfaction | |
scale development | |
science communication | |
Scoping Review | |
Selective Exposure | |
Seletive exposure | |
Self | |
self determination theory | |
self-compassion | |
self-control | |
self-determination | |
self-determination theory | |
self-disclosure | |
self-effects | |
self-efficacy | |
self-expansion | |
Self-Perception | |
self-presentation | |
self-regulation strategies | |
Self-transcendent emotions | |
Sense of Agency | |
Service Robot | |
sexism | |
Sexual Orientation Disclosure | |
silences | |
Simulated Environments | |
Simulator Sickness | |
smartphone | |
Smartphone use | |
Social | |
Social Acceptance | |
social appropiateness | |
Social Approval | |
social bot | |
social categorization | |
Social Comparison | |
Social connectedness | |
social distancing | |
Social Exclusion | |
social facilitation | |
social groups | |
Social Identity | |
Social Identity Model of Deindividuation Effects | |
social inhibition | |
social interaction | |
social media | |
Social Media Use | |
Social Navigation | |
social networking sites | |
social networks | |
social networks use disorder | |
social norms | |
social robots | |
social support | |
source credibility | |
state self-esteem | |
stereotype content model | |
stereotypes | |
Stress | |
stress coping | |
study counseling | |
style | |
sub-stereotypes | |
symbolic abilities | |
systematic review | |
T | |
Talk | |
TEBOTS | |
Technical Stressors | |
Technofeminsm | |
technology adoption | |
Technology Use | |
Technology-assisted Therapy | |
Technology-based support | |
Telework | |
terror management theory | |
Theoretical Model | |
theory development | |
theory of mind | |
theory of planned behavior | |
Threat | |
timeout | |
transfer of affects and cognitions | |
Transparency | |
transportation | |
Traumatization | |
Trust | |
U | |
uncanny valley | |
unhealthy social media usage | |
unplug | |
user comments | |
user interface | |
user requirements | |
uses and grats | |
V | |
validation | |
vicarious punishment | |
video conferencing | |
video games | |
Videoconference | |
violent video games | |
virtual agents | |
virtual reality | |
Visual self-presentation | |
Voice assistant | |
voice assistants | |
VR | |
W | |
web tracking | |
webcam | |
well being | |
well-being | |
willingness to speak out | |
within-between random effects model | |
Y | |
young people |