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09:30 | The Psychology of Personalization in Digital Environments PRESENTER: Fabian Hutmacher |
10:00 | Toward a Framework for Considering Echo Technologies: Faithfulness and Transparency in Reflecting User Data |
09:30 | From PSI to SPI - Understanding interaction in research on parasocial phenomena |
10:00 | Emotional capabilities of conversational agents: A review PRESENTER: Katharina Jahn |
I stand by what I said! Investigating political self-effects in persistent social media PRESENTER: German Neubaum |
An Empirical Investigation of the Social Web Gendered Privacy Model PRESENTER: Regine Frener |
Social Comparison on Instagram: Assimilation as the Key to a Positive Body Image? PRESENTER: Silvana Weber |
Finding gold at the end of the rainbowflag? Claim vagueness and presence of imagery as factors for rainbowwashing PRESENTER: Tim Wulf |
Is Hearing really Believing? The Importance of Modality, Sponsor Credibility and Message Accuracy for Perceived Message Credibility during Information Search PRESENTER: Franziska Gaiser |
Consequences of sexism in political discussions online PRESENTER: Sabine Reich |
Malleability of attitudes towards humans and agents during a grounding task PRESENTER: Fritz Becker |
Desires vs. desirability: Studying predictors of online pornography use in Germany with a combination of surveys and web tracking PRESENTER: Johannes Breuer |
To kill or not to kill - Behavioral, physiological and personality markers of moral decision-making in video games PRESENTER: Elisabeth Holl |
Moral Judgment in Video Games: Effects of Medium, Moral Intuitions and Media-Based Empathy PRESENTER: Lara Grohmann |
Keeping in touch in burdensome times: How persons’ characteristics and social needs encourage problematic social-networks use PRESENTER: Elisa Wegmann |
Different attributions of source credibility to humans, humanoid robots, and non-human-like technological devices? PRESENTER: Marcel Finkel |
Creating an anthropomorphism questionnaire – A multidimensional approach PRESENTER: Oliver Rehren |
Self-regulation strategies for media-related and media-unrelated behaviors PRESENTER: Stephanie Antons |
Can young Children’s Media Sign Literacy predict Academic Skills in Primary School? PRESENTER: Yvonne Gerigk |
System failure - How technological stressors affect cognitive, emotional and behavioral responses of women and men differently |
In the Eye of the Beholder: Introducing Data Glasses in Nursing Considering Ideas from Uses and Gratifications and Self Determination Theory PRESENTER: Jana Volk |
Effects of haptic seat feedback on spatial presence experiences in a racing simulation PRESENTER: Michael Brill |
Passive social media use harms mental health and well-being! PRESENTER: Adrian Meier |
Not Who, But What: Social Support as a Function of Outcomes in Human-Machine Communication PRESENTER: Chad Edwards |
A Fatal Affair? The Influence of Threat and Right-Wing Authoritarianism on Selecting Political (False) Information PRESENTER: Lea-Johanna Klebba |
Leveraging Group Identity to Counter Online Hate Speech PRESENTER: Niklas Felix Cypris |
Chatbots in study counseling: The impact of agent type and responsiveness on acceptance and perceived performance PRESENTER: Stefanie Ritz |
(C)overt Robot-Robot-Communication and its Influence on Human Perception and Feelings of Social Exclusion PRESENTER: Astrid Rosenthal-von der Pütten |
I blame you anyways! An experimental study on the perceived responsibility of a social robot’s pre-programmed behavior PRESENTER: Aike C. Horstmann |
A multilevel approach to investigate the adoption of the German Covid-19 contact-tracing app: separating between- from within-person effects PRESENTER: Yannic Meier |
Disclosing personal information on social networks – The role of problematic social networks use and individual’s need for privacy PRESENTER: Sina Ostendorf |
Anthropomorphize to Empathize - The interaction of Empathy and Anthropomorphism PRESENTER: Nadine Scheller |
Sexism Online – Emotional Responses to Ambivalent Sexism on Instagram PRESENTER: Miriam-Linnea Hale ABSTRACT. Sexism Online – Emotional Responses to Ambivalent Sexism on Instagram Social media has become more and more prevalent in the lives of especially younger generations (mpfs, 2020). Even though social media platforms as well as countries have certain regulations against a variety of harmful and discriminating content, sexism in social media contexts is not a rare occurrence (Felmlee et al., 2020). Considering the plethora of studies indicating a number of adverse effects of sexism online and offline (e.g., Adams et al., 2006; Fox et al., 2015) this is an important concern to be addressed. However, sexism can take many forms and is not always limited to hostile sexism that is easily recognizable, but can also occur in the form of benevolent sexism, including online contexts (Jha & Mamidi, 2017). This form of sexism can be perceived a lot more ambivalently and thus be significantly harder to identify; it may even be interpreted in a positive manner (Hopkins-Doyle et al., 2019). Studies however show that this form of sexism can be harmful as well (e.g., Dardenne et al., 2007; Viki & Abrams, 2002). Women are more often recipients of both forms of sexism than men and women can react with significant negative emotions to both hostile and benevolent sexism and may be more able to recognize both forms of sexism (Bosson et al., 2010). Given this, it is hardly surprising that research also finds that men and women react differently to hostile and benevolent sexism (Greenwood & Isbell, 2002). As social media has become such a relevant context for sexism to occur, the aim of this study is to investigate whether these findings apply to sexism in social media contexts. Since sexist attitudes can significantly influence reactions to sexism (e.g., Thomas & Esses, 2004), this study also investigates the influence benevolent and hostile sexist attitudes have on the reactions to sexist social media posts.
Following this, our main research questions are: 1. A) How do people of different genders react emotionally to hostile and benevolent sexism in social media contexts? 1. B) Do hostile and benevolent sexist attitudes moderate these reactions? 2. A) How reliably do people of different genders recognize hostile and benevolent sexism in social media contexts? 2. B) Do hostile and benevolent sexist attitudes moderate how sexist the posts are perceived?
497 participants (regular social media users, at least 18 years of age) were recruited for an online questionnaire and were randomly assigned to either a neutral, hostile sexist or benevolent sexist content group. Each group was shown five supposed Instagram posts with content corresponding to the assigned group. Emotional reactions to the posts were measured using the Positive and Negative Affect Schedule (PANAS, Watson et al., 1988) before and after the exposure to the social media posts. A visual analogue scale from “not at all sexist” to “very sexist” was presented with every post in order to measure to which extent the post was perceived as sexist. Hostile and benevolent sexist attitudes were recorded using the Ambivalent Sexism Inventory (ASI, Glick & Fiske, 1996). |
Young children’s exposure to a pedagogical agent PRESENTER: Marie Sophie Hunze |
Game it! Using a minigame to sensitise young people to negative content on the Internet PRESENTER: Merle Siepmann ABSTRACT.
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Diffusion of Responsibility in Human-Robot Teams PRESENTER: Isabelle Brauckhoff |
12:00 | Is digital detox more than a trend? A systematic literature review PRESENTER: Theda Radtke |
12:30 | How and when do mobile media demands impact well-being? Explicating the integrative model of mobile media use and need experiences (IM3UNE) PRESENTER: Frank Schneider |
12:00 | Morality in Social Media: A Scoping Review PRESENTER: Dominik Neumann |
12:30 | An Integrative Model of Moral Processing for the Video Game Medium PRESENTER: André Melzer |
The Social in Social Distancing. Changes in Communication Media Use During the First Lockdown in Germany. PRESENTER: Dorothea Cosima Adler |
What motivates the BTS ARMY? The role of parasocial relationships and collective action theories for fan engagement PRESENTER: Parnian Najma Chawarri |
Camera on: Predictors of webcam use during group video conferencing PRESENTER: Christine Anderl |
How Visual Online Self-Presentation and Passive Exposure are Related to Body Image and Mental Health in Adolescents PRESENTER: Nadia Bij de Vaate |
From cognitive overload to digital detox: Psychological implications of telework during the COVID-19 pandemic in Germany PRESENTER: Josephine Schmitt |
Rules of Engagement? The Influence of Visual Formal Features on Audience Empathy in Popular Film PRESENTER: Tess Lankhuizen |
Do you know where I will go? - Gaze Cues of Humans and Robots in Social Navigation PRESENTER: Carla Sophia Jakobowsky |
Robot, Voice Assistant or Child? A parental evaluation on the social appropriateness of different artificial and human interaction partners. PRESENTER: Jessica Szczuka |
Hey voice assistant, can you help me through the pandemic? - A study on the use of voice assistants regarding loneliness, homeschooling and home office activities during the Covid-19 pandemic. PRESENTER: Natalia Szymczyk |
How can we use technology to understand and support traumatized refugee minors? Analyzing requirements for a low-threshold screening tool and online support portal at the basis of a comprehensive psychosocial diagnostic model PRESENTER: Lisa Mühl |
How much do you want to share in the service of health? - Perceived benefits and privacy concerns in the context of self-tracked data PRESENTER: Judith Meinert |
How Phubbing Affects Observers: A Third-Person Perspective On (Smart)phone-Induced Ostracism. PRESENTER: Tania Nunez |
Right Where we Belong - Investigating Young People's Perceptions of Social Groups in Social Media vs. Society at Large PRESENTER: Veronica Schwarze |
Social Zapping: About spontaneous cancellations of private appointments and its connection with the use of social networks PRESENTER: Silke M. Müller ABSTRACT. Theoretical Background: The increasing accessibility to mobile devices with internet capability enables individuals to use online communication and social networks almost anytime and anywhere. The characteristics of social network use can have favorable but also unfavorable effects on humans and social interaction. Social networks offer a wealth of opportunities to keep track of other people’s lives and provide users with suggestions for potential new social contacts and upcoming events. Besides positive outcomes, this triggers social comparison processes which can cause negative affective states, such as envy, dissatisfaction, or fear of missing out (FoMO). Also, the broad availability coupled with the gratification of social interaction and affirmation can foster addictive usage patterns (Salehan & Negahban, 2013). Furthermore, online social interaction offers more distant, more anonymous, and less direct social contact compared to face-to-face communication, which is convenient especially for shy and socially anxious individuals. However, this can lead to less commitment in social interaction. Some individuals appear to have a tendency toward last-minute cancellations, which potentially gets facilitated through online communication. According to a representative survey (lastminute.de, 2012), one in two adult Europeans (54%) cancels appointments with family and friends if alternatives that supposedly yield greater benefits arise at short notice – a behavior named “social zapping”. The phenomenon has been reported in various popular media, however, scientific consideration of the subject is still in its infancy. Research Questions: It might be assumed that social zapping is an expression of an ongoing search for the "most rewarding" social experience for which the individual postpones and cancels other appointments at short notice. Thus, it might be related to the fear of missing out (on something better) as well as to maximizing and decisional procrastination tendencies. It can be considered as antisocial behavior following a self-serving interest at the expense of others, which is why we assume “dark” personality characteristics to play a role in this context. Our overarching research questions were: 1) How can social zapping behavior be characterized? 2) Is social zapping behavior related to (addiction-like) social network use? 3) What are common predictors of and mechanisms behind this relationship? Methodological approach: We addressed our research questions in three empirical studies. Study 1 addressed potential predictors of social zapping behavior including maximization and procrastination tendencies as well as FoMO, “dark triad”, and impulsivity traits. Besides validated questionnaires, we used the newly developed Social Zapping Scale. The hypotheses were tested using hierarchical regression analyses. Study 2 investigated relationships between personality characteristics (maximization and procrastination), social zapping, and state FoMO on tendencies toward addiction-like social network use. The resulting data was analyzed using structural equation modeling. Study 3 investigated further relationships and possible common predictors of social zapping and social network use with special focus on the need to belong. |
Sharing Awe: Vicarious Transcendent Experiences via Social Media PRESENTER: Daniel Possler |
Self-Disclosure in an Anonymous Online Environment, a Darkweb Social Network |
14:30 | Robots for the Social Good |
We are living in a post-privacy age PRESENTER: Johannes Breuer |
Task demand and mood repair in a virtual reality video game PRESENTER: Nicholas Bowman ABSTRACT. Moods are temporal affective states that can be altered by media usage. From the perspective of mood management theory, mood repair is facilitated when using media with dimensions that counterbalance noxious moods. Prior work on video games demonstrated that when holding other components constant, there is (a) a curvilinear association between increased intervention potential and resultant mood repair in which mood repair was highest when controller schemes were moderately demanding and (b) that bored individuals benefitted more from increased demand than stressed individuals. The current study replicates these findings while extending them to VR video gaming, predicting arguing that the added physical and cognitive demands of VR facilitate mood repair for bored players but further disrupt mood repair for stressed players. |
Identity Shift an Alcohol-Related Social Media Self-Effect: An Experiment PRESENTER: Femke Geusens |
Validation of the behavioral measure of physical/spatial presence in VR: BMP-VR app PRESENTER: Eugene Kukshinov |
Of Gossip Girls and Mad Men: An empirical comparison of gender differences with gender stereotypes in TV series preferences PRESENTER: Benjamin Philip Lange |
Influence of verbal and visual stimuli on different aspects of consumer vison, emotional response and purchase decision PRESENTER: Hannah Löhr |
Self-esteem threat and narrative engagement PRESENTER: Nathalie Mrozek |
When Idealized Selfies are Liked: How the Social Context of Selfies Impacts Appearance Satisfaction and Social Approval PRESENTER: Jolanda Veldhuis |
Can Virtual Reality Enhance Moral? – An Experimental Study on the Effects of Immersion on Empathy and Moral. PRESENTER: Lea Frentzel-Beyme |
Coping with death through eudaimonic entertainment? The effect of being moved by death portrayals on death attitudes. PRESENTER: Anneke de Graaf |
Mediated Identity or Media Selection? The Causal Relationship between LGBTQ Media Engagement and Sexual Orientation Disclosure PRESENTER: Xi Wang |
Determinants of digital media usage by older people based on Ajzen’s Theory of Planned Behavior. A qualitative and quantitative study within the research project DigiKomS. PRESENTER: Heike Hausmann |
Pride and Prejudice: A Stereotype-Content-Model Study on Young People's Perception of Social Media Subgroups PRESENTER: Lena Hilbig |
Long-term Effects of alternative news on political attitudes among susceptible recipients PRESENTER: Lena Frischlich |
My Robot Teammate: Empirical Assessment of Robotic and Human Co-Workers in Success and Failure PRESENTER: Luisa Jansen |
To err makes human - The influence of errors and speech parameters on perceived humanness of robots PRESENTER: Marlene Queck |
The role of familial environment in the development of media sign literacy in preschool children PRESENTER: Franziska Freudenberger |
The Silence of the Robots. How do people react to filled and unfilled silences in a human-robot dialogue? PRESENTER: Laura Platte |
Improving Collaboration in Online Learning Groups via Automated Prompting PRESENTER: Filipa Stoyanova |
Pain in the Brain: Effects of Violent Video Game Exposure on Empathy for Pain Desensitization in Adolescents Gamers – a Pre-registered ERP Study PRESENTER: Ewa Miedzobrodzka ABSTRACT. Concerns regarding the possible negative effects of violent video games on adolescents, especially on increased aggressive behavior, remain a topic of academic and public debate. A meta-analysis of longitudinal studies indicated that playing violent video games could be a risk factor for increased aggressive behavior in adolescents over time (Prescott et al., 2018). However, violent video games may also affect young players in more subtle and indirect ways, for example, by modulating cognitive and emotional processes in the brain. Given that adolescence is a sensitive period for social and cognitive development, teenagers may be especially susceptible to the effect of violent video games. One of the social skills that play a vital role in social interactions and which develop through adolescence is empathy for pain (Mella et al., 2012). It evokes emotional reactions such as distress or compassion when observing another person's suffering and triggers adequate behavioral reactions, for example, comforting and helping (Goubert et al., 2009). A recent study on adults indicated that exposure to violent video games could desensitize empathy for pain brain responses (Miedzobrodzka et al., in press). However, until now, the possible effects of violent video gaming on adolescents’ empathy for pain in the brain were unstudied. A promising way to investigate it is an application of event-related potentials (ERPs) approach which allow to study electrophysiological brain responses associated with the processing of sensory input. Based on our pre-registration (https://aspredicted.org/blind.php?x=wu33f5), we tested whether habitual and short-term violent video game exposure (VVGE) may desensitize young gamers, which would be reflected in lower ERP amplitudes to painful pictures. We expected painful pictures to elicit higher ERP amplitudes than non-painful pictures, reflecting the pain effect (H1). Habitual VVGE would be related to lower ERP amplitudes to painful pictures, indicating habitual desensitization (H2). Playing a violent video game was expected to result in lower ERP amplitudes to painful pictures as compared to before the game condition, indicating short-term desensitization (H3). Habitual VVGE was expected to moderate the effects of short-term exposure to a violent game on ERP amplitudes to painful pictures (H4). We tested at a university lab fifty-six boys (aged 12-16) who filled in a survey measuring habitual VVGE. Next, they were connected to the electroencephalogram (EEG; 64 electrodes, Biosemi). They performed the pain judgement task (Meng et al., 2012) as a baseline EEG measurement. The task involved categorizing pictures of hands as either painful or non-painful during EEG recording. Next, participants played a violent video game (Call of Duty: Modern Warfare 3) for 40 min. Immediately after, they answered six questions regarding gameplay experience, followed by the second pain judgement task with EEG measurement. The study was executed in a quasi-experimental mixed design: Time (pre-game vs. post-game) x Pain (painful vs. non-painful picture) x habitual VVGE (between-participants moderator). The dependent variables were average amplitudes of two ERP components: P300 and LPP, which usually could be observed as a positive deflection occurring approx.. 300-500ms and 400-800ms, respectively, after a stimulus onset (Coll, 2018). |