TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
| A | |
| affect | |
| agency | |
| AI | |
| algorithmic music | |
| Ambiguity | |
| Artificial intelligence | |
| Artificial Life | |
| Atmosphere | |
| audio augmentation | |
| Augmented & Virtual Environments | |
| augmented musical instruments | |
| Augmented Reality | |
| augmented trombone | |
| augmented violin | |
| autocorrelation | |
| Autoencoder | |
| B | |
| Balance | |
| Ballet education | |
| Ballet technology | |
| Bergson | |
| Biofeedback | |
| bioinformatic sensing | |
| Biomechanics | |
| biorhythms | |
| Biosignals | |
| bodily signals | |
| body | |
| body movement | |
| Body representations | |
| Bodystorming | |
| C | |
| Calligraphy and Sound | |
| choreographic scores | |
| Choreography | |
| Circus Training | |
| clown | |
| clustering | |
| co-creativity | |
| code art | |
| collaboration | |
| communal | |
| computation | |
| computational arts | |
| Computational Choreographic Systems | |
| Conducting | |
| Context | |
| continuous sensing | |
| cross-disciplinary | |
| cyber-interoceptive | |
| cybernetics | |
| D | |
| Dance | |
| dance analytics | |
| dance and technology | |
| Dance education | |
| dance history | |
| dance improvisation | |
| Dance Learning | |
| dance notation | |
| dance performance | |
| data science | |
| data visualization | |
| Data-driven Methods | |
| Defamiliarization | |
| Deleuze | |
| Deleuze - sense | |
| Deleuze and Guattari | |
| Design for movement in digital art | |
| destabilization | |
| digital humanities | |
| Digital literacy | |
| digital performance | |
| Digital Theater | |
| digital/physical performance spaces | |
| display | |
| DIY instrument building | |
| DMIs | |
| Domain Translation | |
| E | |
| Ecology | |
| education | |
| EEG | |
| embodied | |
| Embodied and whole body interaction | |
| embodied and whole-body interaction | |
| Embodied cognition and movement | |
| Embodied Design Methods | |
| Embodied Interaction | |
| Embodied Knowledge | |
| Embodied Sketching | |
| Embodied Sonic Meditation | |
| embodiment | |
| Empirical Mode Decomposition | |
| Engagement | |
| entanglement | |
| evaluation | |
| Exemplification | |
| experiential systems | |
| expressive movement based interaction | |
| Expressive movement-base interactions | |
| Expressive movement-based interaction | |
| F | |
| Fall detection | |
| fatness | |
| flocking | |
| Force plate analysis | |
| Functional Data Analysis | |
| G | |
| Generative visuals | |
| Gesture | |
| gesture clustering | |
| gesture follower | |
| gesture interaction | |
| Gesture music | |
| Gesture tracking | |
| gesture-following | |
| gesture-to-sound mapping | |
| granular synthesis | |
| group movement | |
| Guattari - ethico-aesthetic experiment | |
| H | |
| heart activity | |
| heart sonification | |
| Human activity recognition | |
| Human Computer Interaction | |
| Human robot interaction | |
| I | |
| Identity Recognition | |
| Imagery | |
| Immersion | |
| immersive environments | |
| immersive performance | |
| improvisation | |
| Influx | |
| instruments | |
| interaction | |
| interaction design | |
| interactive dance | |
| Interactive Dance Performance | |
| interactive installation | |
| interactive media | |
| interactive musical systems | |
| Interactive Performance | |
| Interactive real-time sound | |
| Interactive visual projection | |
| interdisciplinary improvisation | |
| interdisciplinary performance | |
| Internet of Things | |
| interoception | |
| J | |
| James | |
| James experience | |
| K | |
| Katherine Dunham | |
| Kinect sensor | |
| L | |
| Laban Movement Analysis | |
| Live coding | |
| local | |
| M | |
| Machine Learning | |
| machine-learning | |
| Making Strange | |
| Mapping | |
| Mechatronics and creative robotics | |
| media arts | |
| meditation | |
| MetaControl | |
| Metaphors | |
| micro-movements | |
| mixed reality | |
| mixture-density networks | |
| Mobile localization | |
| motion capture | |
| motion mapping | |
| motion tracking | |
| Movement | |
| movement analysis | |
| movement and computing | |
| movement and mobility | |
| movement and sound interaction | |
| movement database | |
| movement expression in avatar | |
| Movement expression in avatar artificial agents virtual humans or robots | |
| Movement expression in virtual humans or robots | |
| movement improvisation | |
| Movement Notation Systems and computation | |
| Movement Perception | |
| Movement Practice | |
| Movement representation | |
| Movement tracking | |
| Movement Visualization | |
| movement-based research | |
| Multimedia arts | |
| music | |
| Music and movement | |
| music and technology | |
| music information retrieval | |
| Music performance | |
| musical features | |
| N | |
| Network concert | |
| Neural network | |
| neural-networks | |
| NIME | |
| Novel controllers | |
| O | |
| orchestral conducting | |
| P | |
| participatory | |
| Participatory performance environments | |
| pattern recognition | |
| pattern-tracking | |
| Perception | |
| Performance | |
| performance art | |
| Performing Arts | |
| Petitmengin - empirical method | |
| phenomenological | |
| Phenomenology | |
| Physical performance | |
| Physical Training | |
| Play | |
| Post Control | |
| postmodern score | |
| Probes | |
| process philosophy | |
| process theory | |
| prompt | |
| Proprioception | |
| Q | |
| quantified self | |
| R | |
| Random Forest | |
| Real-time | |
| real-time-interaction | |
| recurrent neural networks | |
| relationship | |
| Remediation | |
| Renao | |
| responsive environments | |
| responsive media | |
| rhythm | |
| Robot Characters | |
| Robotics | |
| Robotics Design Methodology | |
| Rowing | |
| S | |
| score following | |
| Scores and scripts | |
| sensing technology | |
| sensor | |
| sensor research | |
| sensors | |
| Sign Language | |
| signal processing | |
| Simondon | |
| skeletal data | |
| SLAM | |
| Social Robotics | |
| somatic | |
| somatic experience | |
| Somatic practice and design | |
| Somatic Practices | |
| Somatics | |
| sonification | |
| sound art | |
| sound-tracing | |
| spatial history | |
| stochastic signatures | |
| SuperCollider | |
| Support Vector Machines | |
| surveillance | |
| T | |
| Tangibles | |
| task based movement | |
| technical ensembles | |
| technology dance | |
| Technology Probes | |
| Teleoperation | |
| Terpsicode | |
| Text | |
| text message | |
| theatre and technology | |
| Trace Apparatus | |
| Training Technology Probes | |
| Turing Machines | |
| U | |
| uncomputable movement | |
| Unconventional Computing | |
| urban futures | |
| user activated | |
| V | |
| valence and arousal | |
| vibrotactile feedback | |
| video processing | |
| virtual reality | |
| Virtual Signer | |
| Virtual worlds | |
| Visualisations | |
| Visualization | |
| visualizations | |
| Visualizing and sonifying movement | |
| visualizing movement | |
| Voice | |
| VR | |
| W | |
| wearable electronics | |
| Wearables | |
| wireless | |
| wireless IMU sensors | |
| Workflow | |