MOCO2019: INTERNATIONAL CONFERENCE ON MOVEMENT AND COMPUTING
TALK KEYWORD INDEX

This page contains an index consisting of author-provided keywords.

A
affect
agency
AI
algorithmic music
Ambiguity
Artificial intelligence
Artificial Life
Atmosphere
audio augmentation
Augmented & Virtual Environments
augmented musical instruments
Augmented Reality
augmented trombone
augmented violin
autocorrelation
Autoencoder
B
Balance
Ballet education
Ballet technology
Bergson
Biofeedback
bioinformatic sensing
Biomechanics
biorhythms
Biosignals
bodily signals
body
body movement
Body representations
Bodystorming
C
Calligraphy and Sound
choreographic scores
Choreography
Circus Training
clown
clustering
co-creativity
code art
collaboration
communal
computation
computational arts
Computational Choreographic Systems
Conducting
Context
continuous sensing
cross-disciplinary
cyber-interoceptive
cybernetics
D
Dance
dance analytics
dance and technology
Dance education
dance history
dance improvisation
Dance Learning
dance notation
dance performance
data science
data visualization
Data-driven Methods
Defamiliarization
Deleuze
Deleuze - sense
Deleuze and Guattari
Design for movement in digital art
destabilization
digital humanities
Digital literacy
digital performance
Digital Theater
digital/physical performance spaces
display
DIY instrument building
DMIs
Domain Translation
E
Ecology
education
EEG
embodied
Embodied and whole body interaction
embodied and whole-body interaction
Embodied cognition and movement
Embodied Design Methods
Embodied Interaction
Embodied Knowledge
Embodied Sketching
Embodied Sonic Meditation
embodiment
Empirical Mode Decomposition
Engagement
entanglement
evaluation
Exemplification
experiential systems
expressive movement based interaction
Expressive movement-base interactions
Expressive movement-based interaction
F
Fall detection
fatness
flocking
Force plate analysis
Functional Data Analysis
G
Generative visuals
Gesture
gesture clustering
gesture follower
gesture interaction
Gesture music
Gesture tracking
gesture-following
gesture-to-sound mapping
granular synthesis
group movement
Guattari - ethico-aesthetic experiment
H
heart activity
heart sonification
Human activity recognition
Human Computer Interaction
Human robot interaction
I
Identity Recognition
Imagery
Immersion
immersive environments
immersive performance
improvisation
Influx
instruments
interaction
interaction design
interactive dance
Interactive Dance Performance
interactive installation
interactive media
interactive musical systems
Interactive Performance
Interactive real-time sound
Interactive visual projection
interdisciplinary improvisation
interdisciplinary performance
Internet of Things
interoception
J
James
James experience
K
Katherine Dunham
Kinect sensor
L
Laban Movement Analysis
Live coding
local
M
Machine Learning
machine-learning
Making Strange
Mapping
Mechatronics and creative robotics
media arts
meditation
MetaControl
Metaphors
micro-movements
mixed reality
mixture-density networks
Mobile localization
motion capture
motion mapping
motion tracking
Movement
movement analysis
movement and computing
movement and mobility
movement and sound interaction
movement database
movement expression in avatar
Movement expression in avatar artificial agents virtual humans or robots
Movement expression in virtual humans or robots
movement improvisation
Movement Notation Systems and computation
Movement Perception
Movement Practice
Movement representation
Movement tracking
Movement Visualization
movement-based research
Multimedia arts
music
Music and movement
music and technology
music information retrieval
Music performance
musical features
N
Network concert
Neural network
neural-networks
NIME
Novel controllers
O
orchestral conducting
P
participatory
Participatory performance environments
pattern recognition
pattern-tracking
Perception
Performance
performance art
Performing Arts
Petitmengin - empirical method
phenomenological
Phenomenology
Physical performance
Physical Training
Play
Post Control
postmodern score
Probes
process philosophy
process theory
prompt
Proprioception
Q
quantified self
R
Random Forest
Real-time
real-time-interaction
recurrent neural networks
relationship
Remediation
Renao
responsive environments
responsive media
rhythm
Robot Characters
Robotics
Robotics Design Methodology
Rowing
S
score following
Scores and scripts
sensing technology
sensor
sensor research
sensors
Sign Language
signal processing
Simondon
skeletal data
SLAM
Social Robotics
somatic
somatic experience
Somatic practice and design
Somatic Practices
Somatics
sonification
sound art
sound-tracing
spatial history
stochastic signatures
SuperCollider
Support Vector Machines
surveillance
T
Tangibles
task based movement
technical ensembles
technology dance
Technology Probes
Teleoperation
Terpsicode
Text
text message
theatre and technology
Trace Apparatus
Training Technology Probes
Turing Machines
U
uncomputable movement
Unconventional Computing
urban futures
user activated
V
valence and arousal
vibrotactile feedback
video processing
virtual reality
Virtual Signer
Virtual worlds
Visualisations
Visualization
visualizations
Visualizing and sonifying movement
visualizing movement
Voice
VR
W
wearable electronics
Wearables
wireless
wireless IMU sensors
Workflow