TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
A | |
affect | |
agency | |
AI | |
algorithmic music | |
Ambiguity | |
Artificial intelligence | |
Artificial Life | |
Atmosphere | |
audio augmentation | |
Augmented & Virtual Environments | |
augmented musical instruments | |
Augmented Reality | |
augmented trombone | |
augmented violin | |
autocorrelation | |
Autoencoder | |
B | |
Balance | |
Ballet education | |
Ballet technology | |
Bergson | |
Biofeedback | |
bioinformatic sensing | |
Biomechanics | |
biorhythms | |
Biosignals | |
bodily signals | |
body | |
body movement | |
Body representations | |
Bodystorming | |
C | |
Calligraphy and Sound | |
choreographic scores | |
Choreography | |
Circus Training | |
clown | |
clustering | |
co-creativity | |
code art | |
collaboration | |
communal | |
computation | |
computational arts | |
Computational Choreographic Systems | |
Conducting | |
Context | |
continuous sensing | |
cross-disciplinary | |
cyber-interoceptive | |
cybernetics | |
D | |
Dance | |
dance analytics | |
dance and technology | |
Dance education | |
dance history | |
dance improvisation | |
Dance Learning | |
dance notation | |
dance performance | |
data science | |
data visualization | |
Data-driven Methods | |
Defamiliarization | |
Deleuze | |
Deleuze - sense | |
Deleuze and Guattari | |
Design for movement in digital art | |
destabilization | |
digital humanities | |
Digital literacy | |
digital performance | |
Digital Theater | |
digital/physical performance spaces | |
display | |
DIY instrument building | |
DMIs | |
Domain Translation | |
E | |
Ecology | |
education | |
EEG | |
embodied | |
Embodied and whole body interaction | |
embodied and whole-body interaction | |
Embodied cognition and movement | |
Embodied Design Methods | |
Embodied Interaction | |
Embodied Knowledge | |
Embodied Sketching | |
Embodied Sonic Meditation | |
embodiment | |
Empirical Mode Decomposition | |
Engagement | |
entanglement | |
evaluation | |
Exemplification | |
experiential systems | |
expressive movement based interaction | |
Expressive movement-base interactions | |
Expressive movement-based interaction | |
F | |
Fall detection | |
fatness | |
flocking | |
Force plate analysis | |
Functional Data Analysis | |
G | |
Generative visuals | |
Gesture | |
gesture clustering | |
gesture follower | |
gesture interaction | |
Gesture music | |
Gesture tracking | |
gesture-following | |
gesture-to-sound mapping | |
granular synthesis | |
group movement | |
Guattari - ethico-aesthetic experiment | |
H | |
heart activity | |
heart sonification | |
Human activity recognition | |
Human Computer Interaction | |
Human robot interaction | |
I | |
Identity Recognition | |
Imagery | |
Immersion | |
immersive environments | |
immersive performance | |
improvisation | |
Influx | |
instruments | |
interaction | |
interaction design | |
interactive dance | |
Interactive Dance Performance | |
interactive installation | |
interactive media | |
interactive musical systems | |
Interactive Performance | |
Interactive real-time sound | |
Interactive visual projection | |
interdisciplinary improvisation | |
interdisciplinary performance | |
Internet of Things | |
interoception | |
J | |
James | |
James experience | |
K | |
Katherine Dunham | |
Kinect sensor | |
L | |
Laban Movement Analysis | |
Live coding | |
local | |
M | |
Machine Learning | |
machine-learning | |
Making Strange | |
Mapping | |
Mechatronics and creative robotics | |
media arts | |
meditation | |
MetaControl | |
Metaphors | |
micro-movements | |
mixed reality | |
mixture-density networks | |
Mobile localization | |
motion capture | |
motion mapping | |
motion tracking | |
Movement | |
movement analysis | |
movement and computing | |
movement and mobility | |
movement and sound interaction | |
movement database | |
movement expression in avatar | |
Movement expression in avatar artificial agents virtual humans or robots | |
Movement expression in virtual humans or robots | |
movement improvisation | |
Movement Notation Systems and computation | |
Movement Perception | |
Movement Practice | |
Movement representation | |
Movement tracking | |
Movement Visualization | |
movement-based research | |
Multimedia arts | |
music | |
Music and movement | |
music and technology | |
music information retrieval | |
Music performance | |
musical features | |
N | |
Network concert | |
Neural network | |
neural-networks | |
NIME | |
Novel controllers | |
O | |
orchestral conducting | |
P | |
participatory | |
Participatory performance environments | |
pattern recognition | |
pattern-tracking | |
Perception | |
Performance | |
performance art | |
Performing Arts | |
Petitmengin - empirical method | |
phenomenological | |
Phenomenology | |
Physical performance | |
Physical Training | |
Play | |
Post Control | |
postmodern score | |
Probes | |
process philosophy | |
process theory | |
prompt | |
Proprioception | |
Q | |
quantified self | |
R | |
Random Forest | |
Real-time | |
real-time-interaction | |
recurrent neural networks | |
relationship | |
Remediation | |
Renao | |
responsive environments | |
responsive media | |
rhythm | |
Robot Characters | |
Robotics | |
Robotics Design Methodology | |
Rowing | |
S | |
score following | |
Scores and scripts | |
sensing technology | |
sensor | |
sensor research | |
sensors | |
Sign Language | |
signal processing | |
Simondon | |
skeletal data | |
SLAM | |
Social Robotics | |
somatic | |
somatic experience | |
Somatic practice and design | |
Somatic Practices | |
Somatics | |
sonification | |
sound art | |
sound-tracing | |
spatial history | |
stochastic signatures | |
SuperCollider | |
Support Vector Machines | |
surveillance | |
T | |
Tangibles | |
task based movement | |
technical ensembles | |
technology dance | |
Technology Probes | |
Teleoperation | |
Terpsicode | |
Text | |
text message | |
theatre and technology | |
Trace Apparatus | |
Training Technology Probes | |
Turing Machines | |
U | |
uncomputable movement | |
Unconventional Computing | |
urban futures | |
user activated | |
V | |
valence and arousal | |
vibrotactile feedback | |
video processing | |
virtual reality | |
Virtual Signer | |
Virtual worlds | |
Visualisations | |
Visualization | |
visualizations | |
Visualizing and sonifying movement | |
visualizing movement | |
Voice | |
VR | |
W | |
wearable electronics | |
Wearables | |
wireless | |
wireless IMU sensors | |
Workflow |