TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
2 | |
2Dof controller | |
2Dof robotic arm | |
3 | |
360-degree video | |
3D printing | |
3D scanning | |
A | |
actuators | |
advantage actor-critic | |
ant colony optimization | |
artificial intelligence | |
assistive robotic limb | |
Augmented Reality | |
automated production | |
autonomous cars | |
autonomous localization | |
autonomous surveillance | |
Autonomous UAV | |
autonomous vehicles | |
B | |
bus routing | |
C | |
CBRNE Robotics assistance | |
Cell decomposition | |
circular electrode | |
Cognitive Robotics | |
collaborative mapping | |
Collaborative Robot | |
Collision Prediction | |
Condition Monitoring | |
conductive ink | |
Convolutional Neural Networks | |
coverage mapping | |
Coverage Path Planning | |
Crack Detection | |
Crowds | |
CRSM SLAM | |
D | |
data augmentation | |
deep learning | |
Deep Neural Networks | |
Deep Reinforcement Learning | |
Delivery | |
Differential Games | |
disaster medicine | |
domain adaptation | |
Drone | |
drone navigation | |
Duckietown | |
dynamic model estimation | |
E | |
e-learning | |
education | |
electronic waste | |
exact linearization | |
exoskeleton | |
eye-to-hand | |
F | |
face identification | |
facial image modification | |
feature selection | |
few-shot learning | |
Fixed-wing UAV | |
Flight panel | |
flight simulator | |
G | |
Game Theory | |
generative adversarial network | |
gesture | |
GMapping | |
grid map | |
H | |
Hands-free interface | |
Hector SLAM | |
Hermite’s spline | |
High-Precision GNSS | |
Human-Robot Collaboration | |
hybrid control | |
I | |
identification | |
image embedding | |
Immersive training | |
IMU | |
Industry 4.0 | |
K | |
kino-dynamic constraints | |
L | |
lane segmentation | |
laser rangefinder | |
latent space | |
LiDAR | |
localization | |
lower prostheses | |
M | |
machine learning | |
Magnetic Plate | |
Maneuver design | |
mapping | |
master-slave control | |
Medical AI Agents | |
Medical and Healthcare Robots | |
missile neutralization | |
Mobile robotics | |
model predictive control | |
motion planning | |
multi-agent reinforcement learning | |
multi-agent systems | |
Multi-Robot | |
N | |
Navigation and control | |
neural network | |
Neural networks | |
Neuropsychiatric Disorders | |
Non-EEG Sensors | |
Numerical Methods | |
O | |
odometry | |
Optimal Strategies | |
optimization | |
orientation correction | |
P | |
parking system | |
Particle SWARM Optimization | |
path planning | |
path tracking control | |
PCB dismantling | |
Polar coordinate system | |
polynomial trajectory | |
pressure converter | |
Pursuit-Evasion | |
Q | |
quadrotor | |
Quaternion | |
R | |
rehabilitation | |
Reinforcement learning | |
road-network | |
robotic manipulator | |
robust controller | |
Role-Playing Games | |
ROS | |
RRT | |
S | |
sampling based methods | |
Self-supervised learning | |
sensor fusion | |
Sewer Line Inspection | |
sim-to-real | |
simulation | |
SLAM | |
soft-robotics | |
space transformation | |
stability | |
steering system | |
stroke | |
SWARM | |
system identification | |
T | |
tactile sensor | |
Telerobotics and Teleoperation | |
Thermal Vision | |
Training Technology | |
training using VR | |
Trajectory generation | |
trajectory tracking | |
transfer learning | |
U | |
uncertain estimations | |
uncertainty modeling | |
Underground Pipes | |
Unity3D | |
unmanned maritime systems | |
V | |
vehicle dynamics identfication | |
Virtual Reality | |
Virtual Training |