IEEE-AIVR 2019: IEEE INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND VIRTUAL REALITY 2019
TALK KEYWORD INDEX

This page contains an index consisting of author-provided keywords.

3
360 degree video
3D Tracking
3d vision
A
A-Frame
Action Recognition
Activity Theory
Adaptation
affective computing
AI
AI Ethics
AI Safety
aircraft manufacture
Animations
anthropology
anxiety
AR
archaeology
Artificial Intelligence
Attention
Attention Training
Augemented Reality
Augmented ability
Augmented Reality
augmented virtuality
Autonomous vehicles
Avatar
B
barcode
binarization
biofeedback
biometrics
biophysiological measurements
body motion prediction
Browsers
C
camera layout
cGAN
character animation
character modeling
classification
Closed-loop systems
cloud gaming
CNN
cognition
collaborative virtual reality
collision avoidance
Color
Computer graphics
computer vision
Conservation
constraints
Context-Aware service
continual authentication
Cross-modality
crowd authoring
crowd simulation
cuda
cybersickness
D
data visualization
Deep learning
Design
Disaster Response Training
Disguised food
Driving simulator
drone crash
Dynamic Graph Visualization
E
Education
EEG
embodied conversational agent
Emergent Language
Emotion embodiment
Exergames
exposure therapy
expressive motion
eye tracking
F
Feature Visualization and Explainability
Food modification
Framework
G
galvanic skin response
gaussian mixture model
gaze and gesture behavior
Generative Adversarial Network
Gesture Recognition
grasp detection
Grounding
group interactions
H
haptic feedback
head-mounted display
Head-mounted Virtual Reality
Heart Rate Variability
human-computer interaction
Human-Drone Interaction
hybrid teams
I
image downsizing
Immersive Analytics
Immersive Network Analytics
Industrie 4.0
Intelligent Agent
Intelligent Systems
intelligent virtual agents
intent inference
interactive virtual agents
interfaces
K
Kalman filter
Knowledge Engineering
knowledge learning
L
laparoscopic procedures
Latency
Layout Director (LD)
Linked Data
live video streaming
liver surgery
Location based service
M
Machine Ethics
machine learning
map-based visualizations
Markerless AR
Marui VR-Plugin
Maya
Methods-Time Measurement (MTM)
Mid-Air Haptic Feedback
Mobile
Mobile applications
mobile robots
mobile systems
Moral Psychology
morphology
Multitasking
N
neural networks
Neurofeedback
Neuroscience publication exploration
O
Object detection
Oculus Rift
Older adults
Open Web Data
Open-Source
OpenStreetMap
P
pain
Palmito Ranch
patient care environments
Perception study
performance capture
Physiological Computing
physiological signal
Positive Computing
Positive Technology
Presentation
pressure
processions
Psychology
Q
quad-tree decomposition
R
recommendation
Reinforcement Learning
S
safety
seamless
Seismic Interpretation
semantic segmentation
Shared body
Sheep
Simulation
Simulation Training
simulator
Social presence
Software framework
Source Separation
Speech Enhancement
Storytelling
structure-from-motion
style estimation
Supernumerary Limbs
surgical training
System implementation
T
tactile
teamwork
technology adoption
Telepresence
Third Arm
ThreeJS
U
Unity 3D
unity3d
unsupervised learning
user study
V
verisimilitude
vibration
video see-through
viewport prediction
virtual agents
virtual cockpit system
virtual humans
virtual reality
Virtual Reality (VR)
Visual programming
Visualization
VR
VR Application
W
Wearable
Web 2.0
Web services
Web-Based Visualization
Wool
worker assistance
X
XR