TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
3 | |
360 degree video | |
3D Tracking | |
3d vision | |
A | |
A-Frame | |
Action Recognition | |
Activity Theory | |
Adaptation | |
affective computing | |
AI | |
AI Ethics | |
AI Safety | |
aircraft manufacture | |
Animations | |
anthropology | |
anxiety | |
AR | |
archaeology | |
Artificial Intelligence | |
Attention | |
Attention Training | |
Augemented Reality | |
Augmented ability | |
Augmented Reality | |
augmented virtuality | |
Autonomous vehicles | |
Avatar | |
B | |
barcode | |
binarization | |
biofeedback | |
biometrics | |
biophysiological measurements | |
body motion prediction | |
Browsers | |
C | |
camera layout | |
cGAN | |
character animation | |
character modeling | |
classification | |
Closed-loop systems | |
cloud gaming | |
CNN | |
cognition | |
collaborative virtual reality | |
collision avoidance | |
Color | |
Computer graphics | |
computer vision | |
Conservation | |
constraints | |
Context-Aware service | |
continual authentication | |
Cross-modality | |
crowd authoring | |
crowd simulation | |
cuda | |
cybersickness | |
D | |
data visualization | |
Deep learning | |
Design | |
Disaster Response Training | |
Disguised food | |
Driving simulator | |
drone crash | |
Dynamic Graph Visualization | |
E | |
Education | |
EEG | |
embodied conversational agent | |
Emergent Language | |
Emotion embodiment | |
Exergames | |
exposure therapy | |
expressive motion | |
eye tracking | |
F | |
Feature Visualization and Explainability | |
Food modification | |
Framework | |
G | |
galvanic skin response | |
gaussian mixture model | |
gaze and gesture behavior | |
Generative Adversarial Network | |
Gesture Recognition | |
grasp detection | |
Grounding | |
group interactions | |
H | |
haptic feedback | |
head-mounted display | |
Head-mounted Virtual Reality | |
Heart Rate Variability | |
human-computer interaction | |
Human-Drone Interaction | |
hybrid teams | |
I | |
image downsizing | |
Immersive Analytics | |
Immersive Network Analytics | |
Industrie 4.0 | |
Intelligent Agent | |
Intelligent Systems | |
intelligent virtual agents | |
intent inference | |
interactive virtual agents | |
interfaces | |
K | |
Kalman filter | |
Knowledge Engineering | |
knowledge learning | |
L | |
laparoscopic procedures | |
Latency | |
Layout Director (LD) | |
Linked Data | |
live video streaming | |
liver surgery | |
Location based service | |
M | |
Machine Ethics | |
machine learning | |
map-based visualizations | |
Markerless AR | |
Marui VR-Plugin | |
Maya | |
Methods-Time Measurement (MTM) | |
Mid-Air Haptic Feedback | |
Mobile | |
Mobile applications | |
mobile robots | |
mobile systems | |
Moral Psychology | |
morphology | |
Multitasking | |
N | |
neural networks | |
Neurofeedback | |
Neuroscience publication exploration | |
O | |
Object detection | |
Oculus Rift | |
Older adults | |
Open Web Data | |
Open-Source | |
OpenStreetMap | |
P | |
pain | |
Palmito Ranch | |
patient care environments | |
Perception study | |
performance capture | |
Physiological Computing | |
physiological signal | |
Positive Computing | |
Positive Technology | |
Presentation | |
pressure | |
processions | |
Psychology | |
Q | |
quad-tree decomposition | |
R | |
recommendation | |
Reinforcement Learning | |
S | |
safety | |
seamless | |
Seismic Interpretation | |
semantic segmentation | |
Shared body | |
Sheep | |
Simulation | |
Simulation Training | |
simulator | |
Social presence | |
Software framework | |
Source Separation | |
Speech Enhancement | |
Storytelling | |
structure-from-motion | |
style estimation | |
Supernumerary Limbs | |
surgical training | |
System implementation | |
T | |
tactile | |
teamwork | |
technology adoption | |
Telepresence | |
Third Arm | |
ThreeJS | |
U | |
Unity 3D | |
unity3d | |
unsupervised learning | |
user study | |
V | |
verisimilitude | |
vibration | |
video see-through | |
viewport prediction | |
virtual agents | |
virtual cockpit system | |
virtual humans | |
virtual reality | |
Virtual Reality (VR) | |
Visual programming | |
Visualization | |
VR | |
VR Application | |
W | |
Wearable | |
Web 2.0 | |
Web services | |
Web-Based Visualization | |
Wool | |
worker assistance | |
X | |
XR |