TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
A | |
Accelerators | |
adoption | |
affective recommender system | |
agency theory | |
AI | |
ANOVA | |
Artificial Intelligence | |
Attacks | |
Augmented Reality | |
Authentication | |
B | |
B-learning | |
Bags of Words | |
barking recognition | |
Bayesian Model Averaging | |
Benchmarking | |
BENEFITS Factors | |
Big Data | |
Big Data Adoption | |
BIM Adoption | |
BIM Adoption in the Construction industry | |
BIM Awareness | |
BIM in Developing counties | |
Blended Learning | |
Blockchain | |
Building Information Modelling | |
Business Intelligence | |
C | |
C4.5 | |
CALL | |
Cashless society | |
CHALLENGES Factors | |
Classification | |
Cloud computing | |
Co-Creation | |
Co-working Spaces | |
Coding | |
colleges and universities | |
Computer Assisted Cooperative Learning | |
Construction | |
construction companies | |
Constructivism | |
Consumer Behavior | |
Continuance intention to use | |
Contrastive analysis | |
Covid 19 | |
COVID-19 | |
Covid-19 Vaccination | |
cracking | |
Customer Acceptance | |
Customer Engagement Valence | |
Cyber Security | |
Cybercrime Victimization | |
D | |
Data mining | |
Decision tree | |
deep learning | |
diffusion of innovation | |
Dropout | |
E | |
e-learning | |
E-wallet | |
Early age | |
Early warning system | |
ECG | |
Ecosystems | |
EDM | |
education | |
Elderlies | |
emotion recognition model | |
Entanglement Probability | |
entrepreneurial digital competencies | |
Entrepreneurial Intention | |
Environmental concern | |
ESG practices | |
Events | |
Experimental Evaluation | |
F | |
face-to-face interaction | |
Factor | |
fear of missing out | |
Financial Reports Disclosure Quality | |
fit-viability model | |
Flege Speech learning model | |
Food Consumption | |
Fractional order derivatives | |
Functional Barriers | |
G | |
gender | |
Green | |
Green Innovation | |
Green IT/IS | |
Green office | |
H | |
hash | |
Health-ITUES | |
higher education | |
higher education institutes | |
Higher Education Institutions | |
Home IDS | |
Hospital Information System | |
Human-computer interaction | |
I | |
Incubators | |
Indoor navigation | |
information | |
information culture | |
Information Technology | |
Innovation capability | |
Intangible assets | |
interactive reading model | |
Internet of Things | |
Internet of things (IoT) | |
interoperability | |
Interrelations | |
J | |
John | |
Jordan | |
K | |
K-NN | |
Knowledge | |
Knowledge Management | |
Knowledge Management Process | |
L | |
Learning Management System | |
longitudinal study | |
LWC Cryptography | |
M | |
Machine Learning | |
managerial ownership | |
Marketing | |
Mentors | |
Mitigation | |
ML-Agents | |
mobile application | |
Mobile Banking | |
Mobile Check-in | |
Mobile wallet | |
Motivation | |
N | |
Naive Bayes | |
Nautical applications | |
Nautical digital platforms | |
Naïve-Bayes | |
network | |
Network Function Virtualization | |
Network Slicing | |
Nurse | |
Nurses | |
O | |
Online Knowledge Sharing | |
Online learning | |
Online Platforms | |
ontology integration | |
Opinion Mining | |
P | |
Palestine | |
Pandemic | |
Panic | |
parameters for ECG | |
password | |
Perceived Ease of Use | |
Perceived Enjoyment | |
Perceived Technical System Quality | |
Perceived Trust | |
Perceived Usefulness | |
performance | |
pet social network | |
Phonemic contrast | |
PLS | |
Polarity | |
Prediction Quality Measurements | |
privacy paradox | |
Process Innovation | |
Product Innovation | |
Product Ontology engineering | |
Programming | |
project | |
Proximal Policy Optimization | |
psychological distress | |
Psychology | |
Q | |
QR Codes | |
Quantum Internet | |
Quantum Network | |
Quantum simulation | |
Qubits | |
R | |
Random forest | |
reading skills | |
Reinforcement Learning | |
Reliability | |
remote learning | |
Repeated measures design | |
Reputation | |
Resistance | |
Resource allocation | |
resource-based view theory | |
Risk Barriers | |
room booking | |
Rule JRIP | |
S | |
SAM | |
Satisfaction Level | |
Self-disclosure | |
Self-regulation skills | |
SEM | |
semantic mapping | |
Sentiment Analysis | |
Service co-creation | |
Service co-destruction | |
Service Robots | |
Siri | |
Situational Visual Impairments | |
Slice Security | |
Slicing Implementation | |
smart campus | |
Smart Societies | |
SMEs | |
SNS needs | |
social connectedness | |
Social media | |
social network sites | |
Social Network Sites (SNS) | |
social spider algorithm | |
Software-Defined Networking | |
SOR Theory | |
Sports Anatomy | |
sports technology | |
SQL injection | |
Startups | |
Students’ satisfaction | |
Supply Chain dynamism | |
supply chain performance | |
supply chains Resilience | |
Survey | |
Sustainability | |
Sustainable information technology | |
SVM | |
Systematic Literature Review | |
T | |
TAM | |
TAM-3 | |
Tank-game | |
Teaching | |
Technology | |
Technology acceptance | |
Technology Acceptance Modal | |
Technology Acceptance Theories | |
Technology Adoption | |
The Entrepreneurial Event Model | |
Theory of planned behavior | |
TOE | |
Tourism | |
Tourism Entrepreneurship Performance | |
Tree LMT | |
Twitter Text Analysis | |
Tynker | |
U | |
Ultrasonic Range Sensor | |
university student | |
University Students | |
Usability | |
USB attack | |
User Authenticity | |
User Interface Design | |
UTAUT | |
UTAUT2 | |
V | |
Validation | |
virtual reality | |
Virtual Reality Technology | |
Voice Assistance | |
W | |
Web Applications Security | |
Y | |
Yemen | |
Yemeni EFL learners | |
Yemeni ESL learners | |
Young adult |