HIGHLIGHTS 2018: HIGHLIGHTS OF LOGIC, GAMES AND AUTOMATA
TALK KEYWORD INDEX

This page contains an index consisting of author-provided keywords.

A
abstract interpretation
Acceleration
admissible strategies
Algebraic language theory
algorithmic complexity
almost-sure
alternating finite automata
alternating-time temporal logic
amalgamation
AMBA AHB
ambiguity
amortized analysis
Analysis of probabilistic systems
Aperiodic Sets
Approximation
arithmetic circuit complexity
asynchronous systems
automata
automata over infinite alphabets
automata theory
automata with outputs
automated synthesis
Automatic verification
automaton semigroups
B
beyond worst-case synthesis
Bisimilarity Distances
bisimilarity minimization
bisimilarity testing
Bisimulation
Borel probability measure
bounded ambiguity
branching automata
branching processes
Büchi
Büchi automata
C
coalgebra
communicating finite-state machine
Complement
complex changes
complexity
complexity results
Computational Complexity
conditional value at risk
conjunctive queries
constant delay enumeration
constraint problem
containment
Containment Problem
Continuous time
Controller Synthesis
cost register automata
counting complexity
Coverability
coverability languages
coverability problem
covering problem
cyclic order
D
data skew
Data transducers
Data words
decision problem
decision problems
descriptional complexity
descriptive and computational complexity
descriptive complexity
determinisability
determinisation
Deterministic Parity Automaton
determinization methods
diagonal constraints
Differential Privacy
Diophantine Equations
distances
Distributed synthesis
doubly exponential run
Duality
dynamic algorithms
Dynamic binding
dynamic complexity
E
Eilenberg theorem
elementary algorithms
ellipsoid method
entropy
Epistemic logics
equivalence problem
Equivalence properties
equivalence testing
Existential monadic second order properties
expected shortfall
Expected stopping time
expected value
F
Factorisation forest
finite automata
Finite horizon
First order logic
First order logic with counting
first-order logic
fixed dimension
fixed-point logic
fixpoints
Formal verification
functionality
G
Game theory
games
games on finite graphs
GFG automata
good expressions
graph isomorphism problem
Graph planning
graphs
guarantees
H
happened-before relation
hardness results
homogeneous structures
I
Idempotent
Imperfect information
incremental view maintenance
index hierarchy
Infinite Games
Infinite state system
infinite trees
infinite words
Interactive learning environment
Interleaved scopes
K
Kantorovich Metric
Kosaraju-Sullivan algorithm
L
Labelled Markov Chains
language inclusion
Language Inclusion Problem
limit-sure
Linear algebra
Linear Temporal Logic
Linear time mu-calculus
linear-time Turing machines
locality
logic
Logical definability
long run
lower bound
lower bounds
M
m log n
markov chains
Markov decision process
Markov decision processes
Mazurkiewicz traces
Mealy automata
mean-payoff games
Memory Requirements
message sequence chart
modal logic
modal mu
model checking
model-checking
Monad
Monadic second order logic
Monads
MSO
MSO extension
MSO Logic
mu-calculus
multi-objective optimization
multi-objective reasoning
multiplayer games
multiplicity tree automata
N
Nash equilibria
NFA
NL optimization
NL search
Nominal sets
non-associative computations
normal form
O
omega automata
omega-regular objectives
on-the-fly solving
optimality
order problem
order theory
P
Pareto Domination
parity
parity automata
Parity Game
parity games
parity objectives
Partial exploration
partial order reduction
Partially Lossy Queues
partition refinement
Petri nets
Petri nets with data
pointlikes
polynomial time
Presburger arithmetic
Priced Timed Automata
probabilistic semantics
probabilistic verification
probability quantifier
programming environment
progress measure
Propositional/modal/predicate logic
pseudo-quasi polynomial algorithm
Pumping Lemma
Q
Quantifier depth
quantifier depth and variable width
quantifier elimination
Quantitative Games
quantitative objectives
quasipolynomial algorithm
query evaluation
R
Random graphs
Ranking Functions
Rational Sets
reachability
reachability algorithms
Reachability problem
Reactive Synthesis
Real-time systems
Recognizable languages
Recognizable Sets
Register Automata
regular languages
regular separability
regularity problem
Reiterman theorem
Relational semantics
resynchronization
Robustness
S
Safety Checking
satisfiability
scheduling
Security protocols
segala systems
semidefinite programming
semigroups
semilinear set
separability
separation
separation problem
series-parallel posets
sets with atoms
Shortest path
Simulation based reductions
simulation relations for timed automata
sp-rational languages
state complexity
stochastic games
Strategic logics
Strategies
strategy decomposition
Strategy Synthesis
structural properties
structures of bounded degree
sub-linear space
Successor predicate
sum-automata
sums-of-squares
Symbolic models
synchronized word relations
synthesis
Synthesis problem
T
tangle learning
Teaching logic
Temporal logics
the linear space hypothesis
the subgraph isomorphism problem
three-variable property
threshold constraints
Tikz
Time bounded reachability
timed automata
timed pushdown automata
tool support
Trace semantics
transducer
transducers
transfinite N-free posets
Transformation Monoid
Two variables logic
U
unambiguous
unambiguous automata
unbounded
unboundedness
undecidability result
Uniformization
unions of conjunctive queries
upper bounds
V
varieties
vector addition system
vector addition systems
Vector additions system with states
verification
visualisation
W
weak subgame perfect equilibria
weighted automata
weighted systems
Weighted timed games
Weisfeiler-Leman algorithm
well quasi orders
well-structured transition systems
Z
Zero-one law
zones