TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
| A | |
| abstract interpretation | |
| Acceleration | |
| admissible strategies | |
| Algebraic language theory | |
| algorithmic complexity | |
| almost-sure | |
| alternating finite automata | |
| alternating-time temporal logic | |
| amalgamation | |
| AMBA AHB | |
| ambiguity | |
| amortized analysis | |
| Analysis of probabilistic systems | |
| Aperiodic Sets | |
| Approximation | |
| arithmetic circuit complexity | |
| asynchronous systems | |
| automata | |
| automata over infinite alphabets | |
| automata theory | |
| automata with outputs | |
| automated synthesis | |
| Automatic verification | |
| automaton semigroups | |
| B | |
| beyond worst-case synthesis | |
| Bisimilarity Distances | |
| bisimilarity minimization | |
| bisimilarity testing | |
| Bisimulation | |
| Borel probability measure | |
| bounded ambiguity | |
| branching automata | |
| branching processes | |
| Büchi | |
| Büchi automata | |
| C | |
| coalgebra | |
| communicating finite-state machine | |
| Complement | |
| complex changes | |
| complexity | |
| complexity results | |
| Computational Complexity | |
| conditional value at risk | |
| conjunctive queries | |
| constant delay enumeration | |
| constraint problem | |
| containment | |
| Containment Problem | |
| Continuous time | |
| Controller Synthesis | |
| cost register automata | |
| counting complexity | |
| Coverability | |
| coverability languages | |
| coverability problem | |
| covering problem | |
| cyclic order | |
| D | |
| data skew | |
| Data transducers | |
| Data words | |
| decision problem | |
| decision problems | |
| descriptional complexity | |
| descriptive and computational complexity | |
| descriptive complexity | |
| determinisability | |
| determinisation | |
| Deterministic Parity Automaton | |
| determinization methods | |
| diagonal constraints | |
| Differential Privacy | |
| Diophantine Equations | |
| distances | |
| Distributed synthesis | |
| doubly exponential run | |
| Duality | |
| dynamic algorithms | |
| Dynamic binding | |
| dynamic complexity | |
| E | |
| Eilenberg theorem | |
| elementary algorithms | |
| ellipsoid method | |
| entropy | |
| Epistemic logics | |
| equivalence problem | |
| Equivalence properties | |
| equivalence testing | |
| Existential monadic second order properties | |
| expected shortfall | |
| Expected stopping time | |
| expected value | |
| F | |
| Factorisation forest | |
| finite automata | |
| Finite horizon | |
| First order logic | |
| First order logic with counting | |
| first-order logic | |
| fixed dimension | |
| fixed-point logic | |
| fixpoints | |
| Formal verification | |
| functionality | |
| G | |
| Game theory | |
| games | |
| games on finite graphs | |
| GFG automata | |
| good expressions | |
| graph isomorphism problem | |
| Graph planning | |
| graphs | |
| guarantees | |
| H | |
| happened-before relation | |
| hardness results | |
| homogeneous structures | |
| I | |
| Idempotent | |
| Imperfect information | |
| incremental view maintenance | |
| index hierarchy | |
| Infinite Games | |
| Infinite state system | |
| infinite trees | |
| infinite words | |
| Interactive learning environment | |
| Interleaved scopes | |
| K | |
| Kantorovich Metric | |
| Kosaraju-Sullivan algorithm | |
| L | |
| Labelled Markov Chains | |
| language inclusion | |
| Language Inclusion Problem | |
| limit-sure | |
| Linear algebra | |
| Linear Temporal Logic | |
| Linear time mu-calculus | |
| linear-time Turing machines | |
| locality | |
| logic | |
| Logical definability | |
| long run | |
| lower bound | |
| lower bounds | |
| M | |
| m log n | |
| markov chains | |
| Markov decision process | |
| Markov decision processes | |
| Mazurkiewicz traces | |
| Mealy automata | |
| mean-payoff games | |
| Memory Requirements | |
| message sequence chart | |
| modal logic | |
| modal mu | |
| model checking | |
| model-checking | |
| Monad | |
| Monadic second order logic | |
| Monads | |
| MSO | |
| MSO extension | |
| MSO Logic | |
| mu-calculus | |
| multi-objective optimization | |
| multi-objective reasoning | |
| multiplayer games | |
| multiplicity tree automata | |
| N | |
| Nash equilibria | |
| NFA | |
| NL optimization | |
| NL search | |
| Nominal sets | |
| non-associative computations | |
| normal form | |
| O | |
| omega automata | |
| omega-regular objectives | |
| on-the-fly solving | |
| optimality | |
| order problem | |
| order theory | |
| P | |
| Pareto Domination | |
| parity | |
| parity automata | |
| Parity Game | |
| parity games | |
| parity objectives | |
| Partial exploration | |
| partial order reduction | |
| Partially Lossy Queues | |
| partition refinement | |
| Petri nets | |
| Petri nets with data | |
| pointlikes | |
| polynomial time | |
| Presburger arithmetic | |
| Priced Timed Automata | |
| probabilistic semantics | |
| probabilistic verification | |
| probability quantifier | |
| programming environment | |
| progress measure | |
| Propositional/modal/predicate logic | |
| pseudo-quasi polynomial algorithm | |
| Pumping Lemma | |
| Q | |
| Quantifier depth | |
| quantifier depth and variable width | |
| quantifier elimination | |
| Quantitative Games | |
| quantitative objectives | |
| quasipolynomial algorithm | |
| query evaluation | |
| R | |
| Random graphs | |
| Ranking Functions | |
| Rational Sets | |
| reachability | |
| reachability algorithms | |
| Reachability problem | |
| Reactive Synthesis | |
| Real-time systems | |
| Recognizable languages | |
| Recognizable Sets | |
| Register Automata | |
| regular languages | |
| regular separability | |
| regularity problem | |
| Reiterman theorem | |
| Relational semantics | |
| resynchronization | |
| Robustness | |
| S | |
| Safety Checking | |
| satisfiability | |
| scheduling | |
| Security protocols | |
| segala systems | |
| semidefinite programming | |
| semigroups | |
| semilinear set | |
| separability | |
| separation | |
| separation problem | |
| series-parallel posets | |
| sets with atoms | |
| Shortest path | |
| Simulation based reductions | |
| simulation relations for timed automata | |
| sp-rational languages | |
| state complexity | |
| stochastic games | |
| Strategic logics | |
| Strategies | |
| strategy decomposition | |
| Strategy Synthesis | |
| structural properties | |
| structures of bounded degree | |
| sub-linear space | |
| Successor predicate | |
| sum-automata | |
| sums-of-squares | |
| Symbolic models | |
| synchronized word relations | |
| synthesis | |
| Synthesis problem | |
| T | |
| tangle learning | |
| Teaching logic | |
| Temporal logics | |
| the linear space hypothesis | |
| the subgraph isomorphism problem | |
| three-variable property | |
| threshold constraints | |
| Tikz | |
| Time bounded reachability | |
| timed automata | |
| timed pushdown automata | |
| tool support | |
| Trace semantics | |
| transducer | |
| transducers | |
| transfinite N-free posets | |
| Transformation Monoid | |
| Two variables logic | |
| U | |
| unambiguous | |
| unambiguous automata | |
| unbounded | |
| unboundedness | |
| undecidability result | |
| Uniformization | |
| unions of conjunctive queries | |
| upper bounds | |
| V | |
| varieties | |
| vector addition system | |
| vector addition systems | |
| Vector additions system with states | |
| verification | |
| visualisation | |
| W | |
| weak subgame perfect equilibria | |
| weighted automata | |
| weighted systems | |
| Weighted timed games | |
| Weisfeiler-Leman algorithm | |
| well quasi orders | |
| well-structured transition systems | |
| Z | |
| Zero-one law | |
| zones | |