ETHICOMP 2018: ETHICOMP 2018
TALK KEYWORD INDEX

This page contains an index consisting of author-provided keywords.

3
3D-Printing
A
abstract model theory
Activity schedules
Actor-Network Theory
Additive manufacturing
Ageing
Agency
Algorithms
Anticipatory Governance
Application for tablets
Application taxonomy
artificial general intelligence
Artificial Intelligence
Artificial Intelligence Ethics
Artificial Intelligent
Autism Spectrum Disorder
Automated Vehicles
Automation
B
Big Data Analytics
Bitcoin
blockchain
business ecosystem
C
Capstone Project
Cars
CCTV
challenges
Childcare
Childrearing
civics
civil research
computationalism
computer ethics
Computing
consciousness
contextual integrity
counter-meme
critical research
Crowd-oriented education
CSR-driven innovation
cultural-existential perspectives
Culture and religion Perception
culture war
cummulative search
cyber security
cyberbullying
cybernetic organisms
Cybersecurity
cyborg
Cyborg Ethics
D
DAOs
Dark Side
data collection
data ethics
data privacy
data protection
Datenherrschaft
DATIM
defence research and technology
Determinism
dialetic process
digital death
discipline
discourse
discrimination
Disempowerment
distributed autonomous organizations
distributed ledger technology
Distributed-Ledger-Technologies (DLTs)
diversity
Domestic robots
Dual use research and technology
E
e-learning
Early history of computer
East Asia
East-Asia
Economic Development
ecosystem ethics
education
Egalitarianism
election infrastructure
election law
epidemiology
epistemic onticism
epistemic ontology
Epistemology
equality
Ethic Perception
Ethical Design
ethical problems in East Asia
Ethics
ethics of algorithms
ethics of technology
EU research policy
European Research Policy
Evaluation
exceptionalism
Experiential learning
F
Facebook
fairness
fake news
Family Robot
fitness devices
Forest Service
formal methods
Foucault
Four Principles of medical ethics
Frankenstein
free speech
freedom of personal data
Freedom of Speech
Freemium games
G
Game design
Gamification
Gamification ethics
Gaming disorder
GDPR
Gender
Gender Equality
global crisis
Governance
governmental IS development
grief
Gunconotrol
H
Habermas
hacking
Hate Speech
Health
health and fitness tracking
Healthcare
homo-cyber
Human Brain Project
I
Impact monitoring and assessment
imperialism
implantable electronic devices/insideable
Implanted technologies
Independence
India
Information and Communication Technologies
Information Security
Information systems
Informed Consent
Insideable technology
Insideables
Internet of Things
Internet-Governance
interpretability
Intersectionality
IS development
J
Japan
Jargon
K
Keywords: electronic voting devices
Kitaro Nishida
L
Learners
Less developed countries
Libertarianism
life in the information era
Loot boxes
M
Machine Ethics
Manual prompts
marketplace of ideas
meme
meta-ethics
metaethics
Microtransactions
mind-body problem
misinformation
Mobile health information systems
moral psychology
multi-stakeholder approach
N
Nanotechnology
Narbs
Narrative Analysis
naturalist ethics
Nigeria
normalization
O
observational studies
Older Age
Ontological perspectives
P
panopticism
persuasion
Platform economy
Playing God
pluralism
political culture
Political Philosophy
politics
predictive analytics
Privacy
Professional Ethics
Professional responsability
propaganda
Q
Quantification
Quantified selfhood
Quasi-rationality
R
Rafael Capurro
Recommendations
Research and Innovation Policy
Resignation
responsibility
responsible innovation
Responsible Research & Innovation
Responsible Research and Innovation
Responsible research and Innovation RRI
Robot Ethics
Robotics
rules of skill
S
SAR
Schools
science fiction
Science policy
Science Research
Science-society relations
scientific research
search strategies
Security
Self-Tracking Technologies
sensitive data
session replay scripts
short story
Silver Economy
Smart Home
social acceptance
Social change
social media
Social Robot
Social services
social structure
Social-Contract
Southeast-Asia
sports
strategic CSR
students non-attendance
surveillance
T
Teachers
technology and the law
technology ethics
Tetris effect
The DAO
The Human Brain Project
theory of institutions
Thomas Cook
Tourism technology
transparency
trust
U
USA
V
value sensitive design
Values
values behind privacy
Video games
virtue ethics
virtuous practice design
W
wearable electronic devices
Wearable technology
Wearables
wearables/insideables moral dilemmas
Women in STEM
Y
Youth Juries