DIGRA2025: DIGITAL GAMES RESEARCH ASSOCIATION CONFERENCE 2025
PROGRAM

Days: Tuesday, July 1st Wednesday, July 2nd Thursday, July 3rd Friday, July 4th

Tuesday, July 1st

View this program: with abstractssession overviewtalk overview

11:00-12:30 Session 3A: Politics & Ideology 1
Location: A - Room 101
11:00
The Evolution of Liberalism in the XCOM Franchise Reboot (abstract)
11:30
The Production of Machinic Subjectivity in Online PC Games (abstract)
12:00
Escape Rooms for Misinformation Education: A Case Study of Co-design with Two Communities (abstract)
11:00-12:30 Session 3B: Preservation 1
11:00
Private Servers Are More than Video Game Piracy (abstract)
PRESENTER: Geoffrey Hill
11:30
WildStar's rogue archives: exploring an anarchaeological approach to defunct games (abstract)
12:00
Chludens.ch: Developing an digital archive for Swiss vintage games and its community (abstract)
11:00-12:30 Session 3C: Empathy
11:00
From Extended Self to Posthuman Other: Empathy and Morality in Encounters with AI Characters (abstract)
11:30
Assessing Empathy Across Game Fidelity Levels: A Case Study of 3D and Text-Based Versions of Brukel (abstract)
12:00
Encounters with the Self as Other: Empathy in the Games of Nomada Studio (abstract)
11:00-12:30 Session 3D: Inclusivity
11:00
What can video games tell us about neurodiversity and autism? (abstract)
11:30
Representations in Video Game: The Tension Between Accuracy and Creativity (abstract)
12:00
Party, but for whom? Accessibility, inclusivity and equity in Finnish game industry events (abstract)
11:00-12:30 Session 3E: Gambling 1
Location: E - Room 201
11:00
Card pack and loot box spending are both positively correlated with problem gambling but not linked to negative mental health (abstract)
11:30
Assessing the landscape of illegal loot box advertising in Belgium (abstract)
12:00
Still failing to disclose loot box presence: Identifying illegal UK video game ads using Meta’s advertising repository (abstract)
11:00-12:30 Session 3F: Player Community
Location: F - Aula Magna
11:00
The Benefits of Banding: Overcoming Barriers to Community Participation Among Magic: The Gathering Players (abstract)
11:30
Racketeering, Cartels, Collusion and Extortion: Exploring the Language of Player-Organized ‘Criminality’ in MMORPGs (abstract)
12:00
User-generated content and community dynamics of Final Fantasy XIV players in China (abstract)
11:00-12:30 Session 3G: Analogue Forms
11:00
Immersion in Tabletop Role-Playing Games: A Quantitative Analysis (abstract)
11:30
Cinematic Combat in Turn-Based Games: A through design Approach to Emergent Narrative and Mechanics (abstract)
12:00
Ludus Triumphorum. A Ludological Introducion to Tarot (abstract)
11:00-12:30 Session 3H: Gender 1
Location: H - Aula Prima
11:00
"You have to prove yourself all the time": Misogyny and countermeasures in game journalism (abstract)
11:30
“You MUST Be Both Sexy and Powerful”: Community Expectations of Female Representation in Video Games (abstract)
12:00
The Terrible Victims: "Female Ghosts" as a Cultural Symbol in Chinese Indie Video Games (abstract)
11:00-12:30 Session 3I: Animals
Location: I - Room 103
11:00
Virtual Burden: Representations of Animal Disabilities in Video Games and Their Posthuman Contexts (abstract)
11:30
Backyard Survival: Ecology of Killer Insects and Violent Nature in Grounded (2022) (abstract)
12:00
Rhetorics of Puppy Love and Death in The Pale Beyond (2023) (abstract)
11:00-12:30 Session 3J: Games & Higher Education 1
11:00
A Longitudinal Look Into University Student Video Game Designs (abstract)
11:30
Fair Play Perspectives: Bridging Research, Design, and Industry (abstract)
11:00-12:30 Session 3K: Game Spaces 1
Chair:
Location: K - Room 102
11:00
The Detections of Totality: Cognitive Mapping and Urban Space in Disco Elysium (abstract)
11:30
“Spatial Rape”: Interleaving House of Leaves with MyHouse.pk3 (abstract)
12:00
Out of Bounds: Exploring Beyond the Map (abstract)
14:30-16:00 Session 4A: Politics & Ideology 2
Chair:
Location: A - Room 101
14:30
Gaming the Political Arena: An Analysis of Political Messaging on Twitch in Germany (abstract)
15:00
Playing with Perspectives: German Planspiele as Tools for Political Education (abstract)
15:30
Stabilising Ideology in Gameplay An ideological critique of modal consonance in video games (abstract)
14:30-16:00 Session 4B: Preservation / History of Games
14:30
Copyright and games preservation: lessons and opportunities in de-colonization (abstract)
15:00
The Lost 87%: Towards Improved Access to Games for Game Design Education (abstract)
PRESENTER: Lane D. Koughan
15:30
Choose Your path Quickly: The Many Crossroads of the Interactive Movie (abstract)
14:30-16:00 Session 4C: Aesthetics
14:30
On the Aesthetic Relevance of Difficulty in Games (abstract)
15:00
Playfully Conservative: Reinventing Nintendo’s Platform Games through Materiality in Yoshi’s Crafted World (abstract)
14:30-16:00 Session 4D: Care / Fandom
14:30
Care as Becoming, Care as Response-ability: structures of care and agency in Journey and Domestic Tension (abstract)
15:00
Reshaping Esports Fandom: Insights into Platformization from B.stage and LCK Communities (abstract)
15:30
The Politics of Care: The Possibilities and Limits of Video Games for Political Campaign and Propaganda in Lugawan ni Leni (2022) and Let Leni Lead (2022) (abstract)
14:30-16:00 Session 4E: Gender / Masculinities 1
Location: E - Room 201
14:30
Male, Japanese, and Imperial: Japanese male-oriented character intimacy games in perspective (abstract)
15:00
Reshaping soft masculinity in Chinese gaming: the Qing Lang Campaign and the cultural impact of male characters design in “Genshin Impact” (abstract)
15:30
Love is not Around: Wandan-likes and Precarious Masculinity (abstract)
14:30-16:00 Session 4F: DOCUMENTING COMMUNITIES
Chair:
Location: F - Aula Magna
14:30
Exploring Online Gaming Communities through Documentary Filmmaking (abstract)
15:00
From Movable to Still Images. On the Pictorial Practices of Screenshotting Game Cultures (abstract)
PRESENTER: Kevin Pauliks
15:30
On Tabletop Gaming Tables: Capital, Emblem, Symbol (abstract)
14:30-16:00 Session 4G: WUKONG
Location: H - Aula Prima
14:30
From Myth to Market: Lessons from Black Myth: Wukong’s Success (abstract)
15:00
“How absurd and pathetic.”: A Multimodal Analysis of the Nosense! As a Cutscene in Black Myth: Wukong (abstract)
15:30
Playing the Othered Self as Wukong: a Resilience in Speculative-Mythological Games (abstract)
14:30-16:00 Session 4H: ETHICS
Location: I - Room 103
14:30
Dark Souls, Implied Player and Stoic Ethics (abstract)
15:00
Moral Ambiguity in Playdead games (abstract)
15:30
Soulslike Posthumanism: Open Subjectivity and East Asian Philosophy (abstract)
14:30-16:00 Session 4I: Game Jams
14:30
My Teammate is an AI: Evaluating Generative AI in Game Asset Creation through a Post-GameJam Study (abstract)
15:00
Game Jams as Pedagogic Playgrounds for Problem Deconstruction and Reflective Learning (abstract)
15:30
Jamming Together: Breaking the Gender Barrier in Game Jams (abstract)
14:30-16:00 Session 4J: Comics
Location: K - Room 102
14:30
Mexican crossroads: Wrestling video game based on a comic book (abstract)
15:00
Playfulness in Comics (abstract)
15:30
Affording Playfulness in Daniel Benmergui’s Storyteller (abstract)
14:30-16:00 Session 4K: DEATH AND MOURNING
14:30
Unraveling Grief: Design Space Analysis of Death-themed Games (abstract)
PRESENTER: Bingxiao Luo
15:00
Memorializing the Dead with Games (abstract)
15:30
Death at the Crossroads of Subjecthood in Happy Wheels (Fancy Force, 2010) (abstract)
16:30-18:00 Session 5A: THE U.S. AND THE WORLD
Location: A - Room 101
16:30
Reaganoludography: The 1980s Japanese Digital Games in the Service of the United States (abstract)
17:00
Fifty Shades of Red. Depictions of the Eastern Bloc in American and European Cold War-themed real time strategies (abstract)
17:30
Neocolonialism in Video Games: the Social Discourse of Call of Duty 4: Modern Warfare (2007) (abstract)
PRESENTER: Erdinç Kaygusuz
16:30-18:00 Session 5B: Regional Perspectives 1
16:30
A Call for an Appalachian Game Studies (abstract)
17:00
Swiss Pinball Culture: Between Nostalgia and Revival (abstract)
17:30
Cross-Border Conflicts in Gaming: Indo-Pak Tensions in Competitive Multiplayer Spaces (abstract)
16:30-18:00 Session 5C: PLAY STYLES
16:30
Save-Scumming: A Novel Exploration of Video Game Play (abstract)
PRESENTER: George Farmer
17:00
Metaplay: Play Practices, Communication, and Interaction in Pokémon from 1998-2020 (abstract)
17:30
Watching different play styles: The pleasure of transgressive play in Tears of the Kingdom (abstract)
16:30-18:00 Session 5D: ART 1
16:30
History of Artist-Gamemaking: The Art of Tomorrow - Selectparks.net “artists exploring computer games as an emerging, artistic medium” (abstract)
17:00
At the Crossroads of Art and Games: NPCs in Contemporary Video Art (abstract)
17:30
Reframing Art and Games as Historical Twins: art bit’s Curatorial Practices in Japan (abstract)
16:30-18:00 Session 5E: MENTAL HEALTH
16:30
Becoming, Not Being: Rethinking Mental Illness at the Crossroads of Videogame Representation (abstract)
17:00
Suicide Livestreams in NEEDY STREAMER OVERLOAD (abstract)
17:30
Preliminary Results from a Systematic Review of Narrative Game-based Interventions for Mental Health (abstract)
16:30-18:00 Session 5F: CHILDREN 1
Location: E - Room 201
16:30
The Ludum Platform: Exploring the impact of game design on prosocial behavior in children’s digital play (abstract)
17:00
“It's a real con”: Parent Attitudes Toward Children’s Game Spending (abstract)
17:30
The Moving Pictures Factory”: Designing a Game-based Platform for Cinema Literacy (abstract)
16:30-18:00 Session 5G: MEDIA / GAMES AS A FIELD
Chair:
Location: F - Aula Magna
16:30
The Spike Video Game Awards Are Dead, Long Live the Game Awards: Reconsidering Awards Shows as the Struggle for a Field of Cultural Production (abstract)
17:00
How Video Game Journalists Cover Sexual Misconduct in the Industry (abstract)
17:30
The Role of Games in Cultural Dissemination: A Comparative Analysis of Multilingual Reviews (abstract)
16:30-18:00 Session 5H: GAMEPLAY / LUDOLITERACY
Location: H - Aula Prima
16:30
Gameplay-Elicited interviews: Exploring Worldness and the Processes of Play (abstract)
17:00
Identifying Differential Perceptions of Video Game Players Based on Gaming Platform (abstract)
17:30
A study of difficulty in the Daigo Parry; considerations of ludoliteracy, assemblage, and spectacle (abstract)
16:30-18:00 Session 5I: SOCIAL IMPACT GAMES
Location: I - Room 103
16:30
Game Engine for Change, A framework for Balancing the Intrinsic, Extrinsic and Player States at the Heart of Game Design (abstract)
17:00
A Game Developer's Perspective on Social Impact Video Games: Conclusions from a Qualitative Study (abstract)
17:30
Gameful IoT Repair (abstract)
16:30-18:00 Session 5J: ACADEMIA / INDUSTRY
16:30
At the Crossroads of Game Studies and Business Ethics: What are the Sustainability Obligations of Stakeholders in the Game Industry? (abstract)
17:00
Northern Lights in Erzurum: Rethinking Inspiration, Cloning and Originality in Video Game (abstract)
16:30-18:00 Session 5K: TIME 1
Location: K - Room 102
16:30
Decisions in the Loop: An Empirical Study of Narrative Time and Player Agency in Hades and Twelve Minutes (abstract)
17:00
Fighting Against Return: a taxonomy of time loops in digital games (abstract)
17:30
Temporal Agency and Timeplay in Video Games (abstract)
Wednesday, July 2nd

View this program: with abstractssession overviewtalk overview

11:00-12:30 Session 7A: ART 2
Location: A - Room 101
11:00
Revisiting the Magic Circle for Critical-ethical Reflection through Artistic Installation Game Design (abstract)
11:30
Craft, Aura and the struggle with Authenticity in “Man Versus” (abstract)
12:00
Running a Games Lab: Challenges and Opportunities to Public Research with Arts Organizations (abstract)
11:00-12:30 Session 7B: LABOUR 1
11:00
"We’ll always go with what’s more sustainable”: Understanding the Financialised Logics of Game Development (abstract)
11:30
Playing to win or playing not to lose: Measuring engagement, enjoyment, and performance in the gamification of tasks with positive or negative framing (abstract)
12:00
Exploring Compatible Interaction Preferences with a Puzzle Video Game (abstract)
PRESENTER: Samuel Gomes
11:00-12:30 Session 7C: GENDER 2
11:00
The Evolution of Women and Gender Representation in computerized RPGs: The Baldur’s Gate Paradigm (abstract)
11:30
Assassin’s Creed Syndicate and the Depiction of Female “Britishness” in Victorian London (abstract)
PRESENTER: Andrew Reid
12:00
Folklore-driven representations of femininity in Slavic-coded video games: the figure of Baba Yaga (abstract)
11:00-12:30 Session 7D: PLAY MATTERS
11:00
Domesticating Play at the Playboy Mansion (abstract)
11:30
Redefining Play: A Novel Framework for Differentiating Agency and Autonomy in Video Games (abstract)
12:00
A Conceptual Framework for Socienactive Scenarios of Play: a Pilot Study (abstract)
11:00-12:30 Session 7E: (AUTO)ETHNOGRAPHIES 1
Location: E - Room 201
11:00
“Be who you are (as long as you’re not fat).” A study on fat bodies in contemporary videogames (abstract)
11:30
Now Play Nicely: An Autoethnography of Nostalgia and the Shared Spaces of Gaming (abstract)
12:00
Digital Ethnography of Cross-Cultural Communication in Multiplayer Competitive Games: Game Design, Multimodality, and Cultural Dimensions (abstract)
11:00-12:30 Session 7F: ECO / SERIOUS GAMES
Location: F - Aula Magna
11:00
Solar Powered Minecraft and Infrastructural Intimacy in Serious Games about Energy (abstract)
11:30
Immersive Gaming for Climate Action: Evaluating the Impact of Virtual Reality on Psychological Distance and Sustainable Behavior. (abstract)
12:00
Speak with blocks: Minecraft, environmental education and activism (abstract)
11:00-12:30 Session 7G: METROIDVANIA
11:00
Analyzing the Challenge of Navigation through the Metroid Series (abstract)
11:30
Understanding the paradox of MetroidBrainias: The case of Animal Well (abstract)
PRESENTER: Xin Pan
12:00
Metroidvania Ecologies: Exploration and the Environmental Imagination in Rain World and Hollow Knight (abstract)
11:00-12:30 Session 7H: HORROR
Location: H - Aula Prima
11:00
Scary Business: Mascot Horror as Product and Reflection of Platformisation (abstract)
11:30
Are we monsters? Comparison of representation of monstrosity between Vampire the Masquerade fourth and fifth editions. (abstract)
12:00
(Dis)Embodiment: Trans Hauntings in Kitty Horrorshow's Corpus (abstract)
11:00-12:30 Session 7I: PARTICIPATION
Location: I - Room 103
11:00
“The Protagonist Training Project”: How Simulator-Style Produsage on Social Media Shapes Our Gamified Daily (abstract)
11:30
Running a Royal Harem: The Participatory Narrative of The Sims Players in China (abstract)
12:00
Crossover Kingdom: Narration, Gamification, and the Platform Unconscious of Kingdom Hearts and Disney Parks (abstract)
11:00-12:30 Session 7J: YOUTUBE
11:00
More than Let’s Plays? Towards a content analysis of game-related YouTube videos (abstract)
11:30
Playing With Videogames on YouTube in East Asia (abstract)
12:00
Avatar, community, and lore: An exploratory study of independent VTubers (abstract)
11:00-12:30 Session 7K: REGIONAL/SCENES
Location: K - Room 102
11:00
Creating video games in Barcelona: field, capital(s), habitus and belonging (abstract)
11:30
History and operational mechanisms in the video game industry: the case of the Turin cluster (abstract)
12:00
Finnish lapsed players and (game) cultural expectations (abstract)
14:30-16:00 Session 8A: GAME DESIGN STRATEGIES
Location: A - Room 101
14:30
Design Decisions and Obstacles in Serious Game Design: Insights from Design Cases (abstract)
15:00
"What? So what? Now what?": Prompting Game Design Reflection (abstract)
15:30
Adaptive Scenario Selection in Serious Games Using Finite State Machines and Agent-Based Models (abstract)
14:30-16:00 Session 8B: LABOUR / INDUSTRY
14:30
Exploring Collaborative Practices in Video Game Development: An Ethnographic Study (abstract)
15:00
“Planting World Seeds”: Procedural Content Generation, Labour and Conceptual Art in Digital Games (abstract)
15:30
Selling Time: Time-Centric Language in Video Game Marketing on Steam (abstract)
14:30-16:00 Session 8C: REGIONAL PERSPECTIVES 2
Location: K - Room 102
14:30
Production and reception of Yugoslav past through Roblox games (abstract)
15:00
Trajectories of Professionalization as Game Developer in 2000s Brazil: stories from Tectoy Digital/Zeebo Interactive Studios/Tectoy Studios (abstract)
15:30
Preserving Japanese Indie Games at BitSummit Drift 2024 (abstract)
14:30-16:00 Session 8D: SEX & DESIRE
14:30
P(l)aying for Love: Capitalizing on patterns of contemporary romance fiction in PlayMe Studio’s MeChat (abstract)
15:00
Cruising in Apulia. Mediterranea Inferno at the Crossroads of Queer Desire and Political Crisis (abstract)
14:30-16:00 Session 8E: FOOD
14:30
From pixel to plate: Exploring discussions of food in online gaming communities (abstract)
15:00
One for the Road: A Cultural Comparison of the Food and Drink in The Witcher 3 and Genshin Impact (abstract)
15:30
Mutual Incorporation: On Eating and Being Eaten in Bugsnax (2020) (abstract)
14:30-16:00 Session 8F: PROTEST / RESISTANCE
Location: E - Room 201
14:30
LUDIFYING DIGITAL PROTESTS IN THE GLOBAL SOUTH: THE BANGLADESH SCENARIO (abstract)
15:00
The Rise of Gamer-Consumers: Anger, Protests, and Divisions in South Korean Gamer Activism (abstract)
15:30
Losing Intentionally: Comedic Resistance to Meritocratic Genshin Impact (abstract)
14:30-16:00 Session 8G: DISCOVERY AS PLAY
Location: F - Aula Magna
14:30
Environmental Storytelling and Active Spectatorship in Walking Simulators and Exploration Theatre (abstract)
15:00
Otium and Walking Simulators (abstract)
15:30
Rewriting the Script: Navigating Cybernetic Dynamics and Ethical Expression in Modular Narrative Games—The Case of Storyteller (abstract)
14:30-16:00 Session 8H: REMAKES
14:30
Returning to The Last of Us: The Aesthetics and Contexts of Remaking & Remastering The Last of Us Franchise (abstract)
15:00
“Test Trophy Please Ignore”: Achievements as Paratexts in Palimpsestic Readings of Remasters and Remakes (abstract)
15:30
Between preservation and nostalgic fantasy. Approaches to fanmade remasters (abstract)
14:30-16:00 Session 8I: GENRE
Location: H - Aula Prima
14:30
Many Faces of Open-World Games: Characteristics and Applications Across Video Game Genres (abstract)
15:00
Exploring virtual reality genres (abstract)
14:30-16:00 Session 8J: AI & LLMs 1
Location: I - Room 103
14:30
Reconceptualizing LLM-Induced Hallucinations as Game Features (abstract)
15:00
Full paper_“Covertly Using” Generative AI in China’s Game Industry (abstract)
15:30
Roleplay with chatbots on character.ai: A new direction for online gaming? (abstract)
PRESENTER: Tanja Sihvonen
14:30-16:00 Session 8K: MUSIC/SOUND 1
14:30
Music beyond gameplay: embodied experience of acoustic music in the covers of original game soundtracks (abstract)
15:00
Sonic Lead: A Survey of Sound-First Games (abstract)
15:30
Dies Irae in a fantasy world: Gregorian sequence and Requiem motifs in Heroes of Might and Magic series (abstract)
16:30-18:00 Session 9A: DIGITALISATION
Location: A - Room 101
16:30
From Paper to Pixels: Horrific Remediation in Inscryption (abstract)
17:00
From Wuxia to Cultivation Games: Reimagining Chinese Cosmology in Digital Space (abstract)
17:30
Dreamcore in Chinese Videogames: Liminal Space, Analog Horror, and The Millennium Year Nostalgia (abstract)
16:30-18:00 Session 9B: CHINA / INDUSTRY
16:30
E-Space Odyssey 2001: China’s Gaming Industry at the Crossroads of Globalization and Reform and Opening-up (abstract)
17:00
Expanded Abstract_Gaming in the Gray: The Making of “Mindie” Games in China's In/Formal Network (abstract)
17:30
Shades of Grey in the Gaming Industry: A Case Study of Commercial Boosting in China (abstract)
16:30-18:00 Session 9C: GENDER/ANALOGUE
16:30
A feminist analysis of modern board games (abstract)
17:00
Balancing the Table: Investigating Gender Representation in Italian Analogue Games Industry (2010–2024) (abstract)
17:30
A Space for Everyone: Gender Demographics in Board Gaming (abstract)
16:30-18:00 Session 9D: SOCIAL/COLLABORATIVE GAMES
Chair:
16:30
An EEG hyperscanning setup to investigate collaboration in games (abstract)
PRESENTER: Stefan Glasauer
17:00
Assemblages of Awareness: Exploring the Role of La Valise de Lise in Addressing Older Adult Mistreatment through Collaborative Play and Cultural Adaptation (abstract)
17:30
The Human Encounter as a Designable Surface: Leveraging Insights from Larp Design to Enable Democratic Participation (abstract)
16:30-18:00 Session 9E: REFUGEES
Location: E - Room 201
16:30
Theorizing Player Affects beyond Empathy in Digital Migration Games (abstract)
17:00
Virtual Memories of Displacement: A Narrative Game in VR Exploring Refugee Stories through Symbolic Interaction (abstract)
17:30
Post-optimism: Chants of Sennaar, Norco and the Problem of Optimism in Environmental and Ecogames Gamestudies (abstract)
16:30-18:00 Session 9F: ANALOGUE/ECO
Location: F - Aula Magna
16:30
Climate Crisis on the Table: The Rhetoric of Environmental Actions in Board Games (abstract)
17:00
Eco-Play: Designing nature games with Kiwi Conservation club (abstract)
17:30
Zoos as utopian enclaves in Ark Nova (abstract)
16:30-18:00 Session 9G: LITERARY
16:30
“Reading” an Un-Romanced Quest Romance: Jane Eyre, Shadow Academy and Intertextuality in Jeffrey Yohalem’s Child of Light (abstract)
17:00
A Dating Sim Without the Dating: New Adventures at the Crossroads of Literature and Games (abstract)
17:30
The George Saunders Games Collection: Adapting the Unadaptable Short Story (abstract)
16:30-18:00 Session 9H: PARTY / SOCIAL
Location: H - Aula Prima
16:30
Parties, partying, and party games in single-player videogames (abstract)
17:00
Party Games as a Crossroad Between Strangers: A Mixed-Methods Study (abstract)
17:30
LAN is Dead, Long Live LAN (abstract)
16:30-18:00 Session 9I: ESPORTS
Chair:
Location: I - Room 103
16:30
The Crossroads of Esports Diplomacy, Sports Worlds, and Authoritarian Capitalism (abstract)
17:00
Making Bodies Possible: Exploring Transformative Justice in Esports (abstract)
17:30
The digital imaginary of esports: A League of Legends Worlds case study (abstract)
16:30-18:00 Session 9J: MUSIC/SOUND 2
16:30
Silent In-game Concerts: Text-Based Musical Performances in MUDs (abstract)
17:00
Transforming Shibuya through the power of graffiti, fashion, music, and friendship. (abstract)
17:30
“Love’s a Game, Wanna Play?“ Games in and around Taylor Swift’s Music (abstract)
16:30-18:00 Session 9K: PLATFORMS
Location: K - Room 102
16:30
Anatomy of a failed console. The case of Atari 5200 (abstract)
17:00
“Purpose-Built for Happiness”: Panic’s Playdate as a Cozy Platform (abstract)
17:30
"Attention Users, Please Refrain from Modifying Your Ataris" - Corporate Region-Locking Practices and Creative Computing Responses in Türkiye (abstract)
PRESENTER: Ivo Furman
Thursday, July 3rd

View this program: with abstractssession overviewtalk overview

11:00-12:30 Session 11A: (AUTO)ETHNOGRAPHIES 2
Location: A - Room 101
11:00
Beyond the Rulebook: An Autoethnographic Journey into the Craft of Game Design (abstract)
11:30
A Plague Tale: Autoethnography and Authenticity in Historical Games Research (abstract)
11:00-12:30 Session 11B: JOURNALISM/MAGAZINES
11:00
"We were the porters of overseas media." -- An investigation into the gaming information media under the influence of the state (abstract)
11:30
Diode Games: Rediscovering the Bridge between Analog and Video Gaming through the Elektor Magazine (abstract)
12:00
Studying the Invisible: Femininity and Gaming in Girls’ Lifestyle Magazines (abstract)
11:00-12:30 Session 11C: GAMES & HIGHER EDUCATION 2
11:00
Roles of Video Games in Benefiting PhD Students’ Study (abstract)
11:30
The expectation game: Exposing hidden assumptions in a game studies classroom. (abstract)
12:00
University Campus Metaverse with Serious Games to support multidisciplinary cooperation among students (abstract)
11:00-12:30 Session 11D: PLATFORMS/ENGINES
11:00
Platform alternatives or platform power: Custom and commercial game engines in the work of foreigners in Czech game production (abstract)
11:30
Game Studies, Game Engines, and Infrastructuring Technofascism (abstract)
12:00
Feasible Antiquity: Ancient History in the Unity, Unreal, Godot and itch.io Asset Stores (abstract)
11:00-12:30 Session 11E: SLOWNESS
Location: E - Room 201
11:00
Exploring Inaction Inertia and Proactive Procrastination among MMORPG Players (abstract)
PRESENTER: Bin Yin
11:30
Between Action and Inaction: A Distant-Play Reading of The Longing (abstract)
12:00
On Simema: The Radical Passivity of Self-Playing Games (abstract)
11:00-12:30 Session 11F: MMORPGs
Location: F - Aula Magna
11:00
Alterity and seriality in a massively-multiplayer role-playing game. (abstract)
11:30
WoWing Then, WoWing Now: Players’ Coping with the World of Warcraft Service Disruption in China (abstract)
12:00
“I Used to Be an Adventurer Like You”: Fear of Missing Out in The Elder Scrolls Online (abstract)
11:00-12:30 Session 11G: GAME SPACES 2
Location: H - Aula Prima
11:00
Dungeonomics: A Brief History of Hypogaming (abstract)
11:30
Gothic Forests and Magic Flights: Examining the Gothic False Hero in Campbell’s Hero’s Journey (abstract)
12:00
Analyzing Emergence in Pac-Man's Mazes with Systemic Reverberation (abstract)
11:00-12:30 Session 11H: AI & LLMs 2
Location: I - Room 103
11:00
An NLP Interface for Social AI Agents in The Resistance: Avalon (abstract)
11:30
Towards Ethical Guidelines for Videogame Character Creation with GenAI (abstract)
12:00
Designing Anthrogames: Theory, Methods, and AI Integration in Cultural Gaming (abstract)
11:00-12:30 Session 11I: STREAMING 1
11:00
"One-and-a-Quarter Way Relationships”: Understanding Authenticity and Asymmetry In Gaming Podcast Audiences (abstract)
11:30
“I’m So Ban Happy”: Game Influencer Livestreaming, Self-Care, Trauma Dumping, and Managing Mental Health Topics Across Platformed Parasocial Relationships (abstract)
12:00
Japanese Game Live Streamers: Between Japan and the World (abstract)
11:00-12:30 Session 11J: HISTORY
Location: K - Room 102
11:00
Benefits and Weaknesses of Historical Consultancy for Games: A CEE-centred Perspective (abstract)
11:30
Unexpected Feelings: Counterfactual History in The Seven Cities of Gold (1984) (abstract)
12:00
We. The Revolution: Liberty, Fraternity, Equality, Authenticity. (abstract)
PRESENTER: Andrew Reid
11:00-12:30 Session 11K: REGIONAL PERSPECTIVES 3
11:00
Towards a Southern Epistemology in Game Studies: Gaming Practices, Ideological Struggle, and Common Sense in Latin America (abstract)
11:30
(Semi-)Peripheral Gameplay in Video Games (abstract)
14:30-16:00 Session 12A: POSTHUMANISM
Location: A - Room 101
14:30
Tentacle to the Metal: Ecosophy, Metamodernism, and Splatoon 3 (abstract)
15:00
Making Friends with Death: Posthuman Post-Life Play (abstract)
15:30
Posthuman Gaming in a Time of Planetary Crisis: Human Agency at the Crossroads of Technology and Ecology in Signalis (abstract)
14:30-16:00 Session 12B: IDENTITIES
14:30
Intergenerational Dynamics and Coping Strategies from Workshopping Games on Acculturative Stress with First-Generation Latine Communities (abstract)
15:00
Playing with Identity: Racebending in the God of War Series (abstract)
14:30-16:00 Session 12C: POST-COLONIALISM & DECOLONISATION
14:30
Cosmoludics: Sylvia Wynter, C. L. R. James, and the Crossroad of Cricket (abstract)
15:00
Playing Decolonization. On Ben Madison’s "The White Tribe" (abstract)
15:30
Withholding the APOLLO Subfunction: An exploration of how Indigenous Communities are represented in the Horizon Series (abstract)
14:30-16:00 Session 12D: LAW, POLICY, REGULATIONS
14:30
At the crossroads of innovation and regulation: legal implications of using AI in game development. (abstract)
15:00
The impact of tax credits on the Irish games production landscape: too little, too late, too limited? (abstract)
15:30
Indie Innovation: Norms, Cultural Platforms and Shaming v. Intellectual Property in Independent Videogame Creation, 2005-2019 (abstract)
14:30-16:00 Session 12E: GENDER / ROMANCE
14:30
Avatar and Real Me: Identity Anxiety of Chinese Mobile Otome Game Players—A Case Study of Papergames (abstract)
15:00
Micro-Resistance in Romance: Gender Identity and Agency in a 3D Otome Game (abstract)
15:30
Love as a service in otome games (abstract)
14:30-16:00 Session 12F: LABOUR 2
Location: E - Room 201
14:30
Half Stress, Half Party: Play and Labor at Mattel in the Early Videogame Industry (abstract)
15:00
Leveraging Emotional Design in Labor Practice of Paid Co-Playing (abstract)
15:30
Shifting The Meta: Bridging The Gap Between Scholar and Developer Perspectives of the Post-Pandemic Game Industry (abstract)
14:30-16:00 Session 12G: FOOTBALL
Location: F - Aula Magna
14:30
Theatre of (Virtual) Dreams: Exploring the Cultural Heritage Value of Stadiums in the EA FC/FIFA Franchise (abstract)
PRESENTER: Iain Donald
15:00
Endurance Tests: Media Horror, FMV Documentary, and Speculative Sport in Soccerthon ’88 (abstract)
15:30
Golden Goal: Altruism versus Toxicity and the Soul of Football (Soccer) Simulators (abstract)
PRESENTER: Iain Donald
14:30-16:00 Session 12H: WORLDBUILDING
Location: H - Aula Prima
14:30
Writing the World: Personal Journals in Video Games (abstract)
15:00
Speculative Games: Games Envisioning Possible Futures (abstract)
14:30-16:00 Session 12I: AI & LLMS 3
Location: I - Room 103
14:30
Communicative Artificial Intelligence for Nonplayer Characters in Digital Games: Mapping the Field (abstract)
15:00
AI Nightmares: Videogames and The Uncanny Valley in Images Generated by Artificial Intelligence (abstract)
15:30
Indie vs. AAA: A Model for the Educational Potential of Artificial Intelligence in Video Games (abstract)
14:30-16:00 Session 12J: STREAMING 2
Chair:
14:30
Game Localisation in Live Game Streaming: A Practice-Led Case Study (abstract)
15:00
The Impact of Game Live Streaming on In-Game Purchases of Chinese Young Game Users (abstract)
15:30
Gaming streamers as influencers and intermediaries: Differentializing the micro, meso and macro contexts of streaming (abstract)
PRESENTER: Antonia Wurm
14:30-16:00 Session 12K: HISTORY: REIMAGINING ANTIQUITY
Location: K - Room 102
14:30
The characterization of Julius Caesar in video games (abstract)
15:00
After All, Caesar Never Was a Quitter: Struggling with the past in early game design (abstract)
15:30
Oedipus at the Crossroads: Tragic Agency in Contemporary Videogame (abstract)
16:30-18:00 Session 13A: CLOSE READING / CASE STUDIES
Location: A - Room 101
16:30
Inducing and non-inducing interpretations of the sinograph in Word Game (abstract)
17:00
The Narrative of 'Hollow Knight' Styled as a Soulslike Game. (abstract)
17:30
This Gift of a Fragile Vessel: Encountering Perspectives on the Real in Slay the Princess (abstract)
16:30-18:00 Session 13B: GAMERS /GAMERS' IDENTITIES
16:30
Ludotariat: problematizing the gaming class (abstract)
17:00
The gaming habitus: An exploration of gender and class differences among student gamers (abstract)
17:30
Outlining the spectrum of values of self-identified gamers (abstract)
16:30-18:00 Session 13C: CHINA / HERITAGE
16:30
History Reloaded: How Players Co-Create the Song Dynasty in Justice Mobile (abstract)
17:00
When Chineseness Meets Global: The Contra Flow and Cultural influence of China’s Domestic Mobile Game (abstract)
17:30
From Tradition to Touchscreen: Understanding How Chinese Mobile Game Designers Represent Chinese Intangible Cultural Heritage (abstract)
16:30-18:00 Session 13D: CHILDREN 2
Chair:
16:30
Effects of a local multiplayer cooperative game club for the development of children’s social skills (abstract)
17:00
Bird Games - an exploration into game experience design for children within the Central Energy Trust Wildbase Recovery Centre. (abstract)
16:30-18:00 Session 13E: LABOUR 3 / CRITICAL
Location: E - Room 201
16:30
Following the Bunny: Gendered Labor and Digital Play in Livestreaming Cultures (abstract)
17:00
A Labour of Love: Critical Games and Burnout in Creative Industries (abstract)
17:30
The Art of Counting Labor: Worker Placement Games as Capitalist Realism (abstract)
16:30-18:00 Session 13F: COSY GAMES
Location: F - Aula Magna
16:30
Crafting Comfort: Postdigital Practices in Current Cozy Games (abstract)
17:00
The radical lessons from cozy games (abstract)
17:30
Making cozy games: How game developers build (and talk about) cozy games (abstract)
16:30-18:00 Session 13G: IDENTITIES / ENCOUNTERS
16:30
By the Law of the Wolf. Werewolf: The Apocalypse. Heart of the Forest between global, national, and fictional (abstract)
17:00
Identity at the Crossroads: Cultural Negotiation in Player-Character Relationships (abstract)
17:30
Embody Kin with Games: Redefining Player-Game Relationships through Kinship Embodiment (abstract)
16:30-18:00 Session 13H: BALDUR'S GATE
Chair:
Location: H - Aula Prima
16:30
Capturing the Tabletop Experience. Narration in the Baldur’s Gate Series. (abstract)
17:00
Dicey Rules. System Design and Automation in the Baldur’s Gate Series (abstract)
17:30
Of Tadpoles & Illithids: On the Algorithmic Poetics of the Oneiric, the Monadic, & the Kairotic (abstract)
16:30-18:00 Session 13I: GAMBLING 2
Chair:
Location: I - Room 103
16:30
Is Eports Spectating Associated with Gambling Behaviour? (abstract)
17:00
Play, Pay, Profit: Exploring When Gaming Becomes Gambling (abstract)
17:30
Just Can't Get Enough: Exploring the concept of tolerance in gaming and gambling (abstract)
16:30-18:00 Session 13J: STREAMING 3
Chair:
16:30
Pokimane, Myna Snacks and the Cookie Controversy: Combating Platform Dependency by Performing as the Streamer-Entrepreneur (abstract)
17:00
“GOLD GOLD GOLD”: gambling-like elements on Twitch and Kick (abstract)
17:30
Typological analysis of pay-what-you-want donation behavior in virtual world (abstract)
16:30-18:00 Session 13K: RESEARCH METHODOLOGIES
Location: K - Room 102
16:30
Two Routes to Research and their Implications for Avatar-based Interviewing (abstract)
17:00
Pluralist Game Studies: Practical Tools for the Crisis of (Inter)disciplinarity (abstract)
17:30
Measuring the impact of an educational project mediated by indie games on students’ personal, social and learning to learn competence: work in progress (abstract)
PRESENTER: Raquel Palomera
Friday, July 4th

View this program: with abstractssession overviewtalk overview

11:30-13:30 Session 15A: SERIOUS GAMES / HISTORY
Chair:
Location: A - Room 101
11:30
Excitatio Corcyrae: Embracing history through mindful game design (abstract)
PRESENTER: Ioannis Ntionias
12:00
Augmented Reality and Gamification in Disseminating Intangible Cultural Heritage: A Systematic Literature Review (abstract)
12:30
Preserving Hmong Batik Through Video Games (abstract)
11:30-13:30 Session 15B: SUBVERSION/METAGAMING
11:30
Perverse Virtual Actions (abstract)
12:00
Games that Play You: Outmersion, Game Bleed, and Transformative Vulnerability in Hellblade (abstract)
12:30
Beyond Metagames: Analyzing Metareference in Videogames (abstract)
11:30-13:30 Session 15C: REGIONAL HISTORIES
11:30
The Fractured Imbunche: a Study of Chilean Horror Games (abstract)
12:00
Divided by Politics, United by Play: Computing in East and West Germany during the 1980s (abstract)
12:30
(Re-)Playing Yugoslavia: Heritage and Memory Mediation in Indie Video Games (abstract)
11:30-13:30 Session 15D: WAR
11:30
From Military Simulation to Ludic War: A Generational Typology of the Mobilization of Play (abstract)
12:00
The Military-Entertainment Hero Complex: Playing the War Hero (abstract)
12:30
How the US Military’s Relationship with the Video Games Industry Threatens Global Speech Rights (abstract)
11:30-13:30 Session 15E: COSY / ECO
Location: E - Room 201
11:30
“A train is passing through Stardew Valley”: Post, Complex, and Cyberpastoral Video Games (abstract)
12:00
Exploring Waste and Garbage through a Digital Game: The Case of Stardew Valley (abstract)
12:30
Virtual Roads, Real Ecologies: Driving Games, Coziness, and Petroculture (abstract)
13:00
TREEgame Design Reflections and Dispatches from Treewhere (abstract)
11:30-13:30 Session 15F: FICTION
Location: F - Aula Magna
11:30
Fake VS Fictional Games: On Dark and Deceptive Representations of Non-Actual Games (abstract)
12:00
Conspiracy Thinking and Videogame Interpretation (abstract)
12:30
The Detective in the Furnace: Belief and Fictional Illegibility (abstract)
11:30-13:30 Session 15G: GENDER / MASCULINITIES 2
11:30
Haircuts, Matricides, Pain: Transgender Masculinity in Scripted Characters in Video Games (abstract)
12:00
Hardcore Gamers in Ballgowns: At the Crossroads of Gender and Play (abstract)
12:30
An "easy life" or "no freedom of expression"? Men’s experiences of game culture (abstract)
13:00
“I felt like I was them. I just didn’t know it.”: Exploring Queer Identity through TTRPG Play (abstract)
11:30-13:30 Session 15H: EMOTIONS
Location: H - Aula Prima
11:30
Uncanny Homecoming: The Temporality of Dwelling and Return in Digital Games (abstract)
12:00
Cozy History? Frameworks, Contrasts, and Affect in Cozy Historical Video Games (abstract)
12:30
Mindful and Mindless Gaming: Two Approaches to Emotional Regulation Through Play (abstract)
11:30-13:30 Session 15I: ECO
Location: I - Room 103
11:30
‘Anecdotal Evidence’: A Holistic Approach to the Ecological Analysis of Videogames (abstract)
12:00
Fantasy Beyond History: Games as Method for Ecocritical Understandings of Time and Change (abstract)
12:30
Undead ecologies: Reconceptualising zombiism in videogames (abstract)
13:00
Queer enclosure in the cinematic adaptation of The Last of Us (abstract)
11:30-13:30 Session 15J: VR
11:30
Research on the interaction design of VR plant installation under the perspective of embodiment (abstract)
12:00
MODELS OF SIMULATION IN VIRTUAL REALITY AS DIGITAL TWIN FOR DISASTER SURVIVAL TRAINING (abstract)
12:30
Games in Cultural Venues Using Public VR: Designing Motion-Tracked and Story-Driven Experiences (abstract)
13:00
Impact of Full-Body Haptic Feedback on the Sense of Presence, Affective Experience, and Game Engagement in a VR Game (abstract)
PRESENTER: Naman Merchant
11:30-13:30 Session 15K: ANALYTICAL FRAMEWORKS
Location: K - Room 102
11:30
Games for Fun and Games for Blood: A Framework for Understanding In-Game Violence (abstract)
12:00
Discourse Analysis of Game Mechanics: A Methodological Proposition (abstract)
12:30
Iterating the Past: Using Game Analytic Methods in Historical Game Studies (abstract)
13:00
Ludo-Computationalism: How Computation Shapes Game Scholarship (abstract)