TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
3 | |
3D body scanning | |
3D statistical shape model | |
A | |
Active Human Body Models | |
Aircraft Pilot Seat | |
Anthropometrics | |
Anthropometry | |
artificial intelligence | |
assembly path generation | |
Augmented Reality | |
Automated Driving | |
automated manikins | |
automatic differentiation | |
automotive assembly | |
autonomous driving | |
avatars | |
B | |
Bayesian Theory of Mind (BToM) | |
Biomechanical modelling | |
biomechanics | |
Boundary cases | |
bus | |
C | |
Clothing modeling | |
Cognitive modelling | |
Confidence Ellipses | |
Contextual Inquiry | |
Crash | |
Curved surface | |
D | |
data comparison | |
design | |
Development | |
DHM | |
DHMW | |
digital hands | |
Digital human model | |
Digital Human Modeling | |
Digital Human Modelling | |
Digital Human Models | |
digital-human-modeling | |
direct vision | |
discrete mechanics | |
Driver Mental Model | |
Driver monitoring | |
Driver posture | |
Dynamic driving | |
dynamic precision | |
Dynamics | |
E | |
embodied cognition | |
ergo | |
ergonomic assessment | |
ergonomic evaluation | |
Ergonomics | |
Ergonomics Assessment | |
Eye-hand coordination | |
F | |
finite element method | |
flexible cables | |
G | |
Gait analysis | |
game | |
Gamification | |
Gender Balance | |
grasp synthesis | |
H | |
hand kinematics | |
health monitoring | |
Hill muscle | |
human body models | |
human body shape | |
Human centric | |
Human Centric Assembly Validation | |
human grasping | |
Human Interaction | |
Human-exoskeleton interaction | |
human-seat interaction | |
I | |
Innovation arena | |
Interface forces | |
interpersonal communication | |
Inversed dynamics | |
IPS IMMA | |
J | |
Jaw motion | |
joint attention | |
L | |
law enforcement officer | |
Line Balancing | |
Linear Mixed Effects Models | |
lower limb amputees | |
M | |
machine learning | |
Manikins family | |
Manual anthropometry | |
marine (transportation) | |
marine workers | |
marketing | |
mathematics | |
Mixed Reality | |
model order reduction | |
Modelling | |
Monitoring | |
motion capture | |
Motion Capture and reconstruction | |
Motion database | |
Motion reconstruction and animation | |
motion tracking | |
multimodal interaction | |
Multivariate | |
Muscle Activation | |
Musculoskeletal model | |
Musculoskeletal modeling | |
musculoskeletal optimal control simulation | |
N | |
Neural Networks | |
O | |
occupational repetitive actions (OCRA) | |
On-the-job-training | |
Operation sequence | |
Optimal control | |
Optimization | |
P | |
Partially Observable Markov Decision Processes (POMDPs) | |
Passive exoskeleton | |
PCA | |
personal protective equipment | |
Postural Comfort | |
postural synergies | |
Posture | |
Posture simulation | |
practice | |
Pre-Crash | |
Precision of human movement | |
pressure ulcer | |
Procedural Animation | |
product-service-system (PSS) | |
Productivity | |
prosthetics | |
R | |
rehabilitation | |
Reinforcement Learning | |
Research | |
Running | |
S | |
seat cushion | |
Simulation | |
simulation of human movements | |
Skewness | |
Smart clothing | |
socket fit | |
Spatio-temporal parameters | |
Sports | |
Stability | |
standardisation | |
Static Comfort | |
static precision | |
Statistics | |
STEM | |
Stepping | |
Subject Specific Calibration | |
T | |
Take-Over | |
Temporomandibular disorder | |
Thermal Comfort | |
Trajectories | |
trends | |
trucks | |
U | |
universal design | |
upholstery database | |
upholstery stiffness measurement | |
Usability | |
User experience | |
User Goals | |
UX | |
V | |
Variational Motion Synthesis | |
vehicle accommodation | |
Vibratory Comfort | |
virtual agent | |
virtual evaluation | |
Virtual Prototyping | |
virtual reality | |
visual attention | |
Volvo | |
VR interaction | |
vulnerable road users | |
W | |
wearable inertial sensors | |
wearable motion capture inertial system | |
wheelchair | |
Women | |
Worker Ergonomics | |
Z | |
Zero Moment Point |