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10:00 | Defining kinematic chains for musculoskeletal optimal control simulations via automatic differentiation PRESENTER: Johann Penner ABSTRACT. Many digital human model applications are based on optimal control simulations of the musculoskeletal system. These simulations usually involve the derivatives of the underlying kinematic and dynamic model, which are in general not easy to derive analytically. In the direct transcription method DMOCC, we use the discrete Euler-Lagrange equations together with a discrete null space matrix and a nodal reparametrization, which are embedded into a constrained optimization problem. The abstract and formalizable structure of this method offers many possibilities for automation. Therefore, we use the CasADi nonlinear optimization and algorithmic differentiation tool to automatically derive the discrete Euler-Lagrange equation and a valid discrete null space matrix. This allows us an efficient and easy implementation of the DMOCC method for large multibody systems. |
10:20 | Digital human motion planning of operation sequences using optimal control of hybrid systems ABSTRACT. In IPS-IMMA the operation sequence planning tool offers an easy and powerful way to construct, analyze, and simulate sequences of human operations. So far, the simulations created using this tool have been quasi-static solutions to the operation sequence. In this paper we present new functionality for motion planning of digital human operation sequences which also takes the dynamics of the human into consideration. The new functionality is based discrete mechanics and optimal control, and will be seamlessly integrated into to the IPS-IMMA software through the operation sequence planning tool. First, the user constructs an operation sequence using the operation sequence tool in IPS-IMMA. The operation sequence is then converted into a discrete optimal control problem which is solved using a nonlinear programming solver. Finally, the solution can be played back and analyzed in the graphical interface of IPS-IMMA. In order to obtain physically correct solutions to complex sequences consisting of several consecutive and dependent operations, we view the digital human as a hybrid system, i.e. a system containing both continuous and discrete dynamic behavior. In particular, the optimal control problem is divided into multiple continuous phases, connected by discrete events. The variational integrators used in discrete mechanics are particularly well suited for modelling the dynamics of constrained mechanical systems, which is almost always the case when considering complex human models interacting with the environment. However, special care must be taken in order to maintain good results when connecting several dynamic phases with discrete events. To demonstrate this new functionality, we model and solve several industrial cases, with particular focus on cases where the dynamics of the system plays an important part in the solution. |
10:40 | Grasp synthesis for digital hands with limited range of motion in their thumb using a grasp database ABSTRACT. For virtual evaluation of universal design products, it is necessary to synthesize natural grasps for various hands including those with disability. As one of the disabilities, we focused on the limitation of the thumb's range of motion (ROM). For example, carpal tunnel syndrome (CTS) is a typical disease that limits thumb's ROM. Though there is no doubt that the range of motion affects the whole grasp, detailed grasp strategy has not been studied so far due to the difficulties in collecting data from such patients. Therefore, in this paper, we propose to synthesize grasping postures by the thumb's ROM-limited digital hands based on the observation of an actual subject whose hand is artificially-disabled. The synthesized postures of the healthy hand and the thumb's ROM-limited hand were obviously different. We applied a contact-region-based method for grasp synthesis for ROM-limited hand and succeeded in synthesizing the grasping postures that reflect the features of the thumb's ROM-limited hands' grasps. |
11:00 | PRESENTER: Ryuji Shigemitsu ABSTRACT. Temporomandibular disorder (TMD) is a prevalent dental disease in common with dental caries and periodontitis. The major symptoms of TMD are masticatory muscle pain, temporomandibular joint (TMJ) pain and impairment of jaw movement due to the pain and pathologic derangement of TMJs. However, there are few studies using TMD patient-specific motion data to drive the musculoskeletal model that can elucidate kinematic and biomechanical characteristics of the patient. The purpose of this study is to develop the workflow of musculoskeletal modeling of the mandible with jaw motion data obtained from a TMD patient. This involves the establishment of patient-specific boundary conditions representing the characteristics of the TMJ. The jaw motion of a TMD patient was recorded and used as an input for driving the model. |
11:20 | Multimodality on the Road. Towards Evidence-Based Cognitive Modelling of Human Interactions in Everyday Roadside Situations ABSTRACT. We propose an evidence-based methodology for the systematic analysis and cognitive characterisation of multimodal interactions in naturalistic roadside situations. Founded on basic human modalities of embodied (inter)action, the proposed methodology utilises three key characteristics crucial to roadside (multimodal) interaction, namely: explicit and implicit mode of deliverance, formal and informal signalling, and levels of visual attention in a given context. Motivated by the fine-grained modelling of human interactions in naturalistic virtual settings, we present an application of the proposed model by examples from a work-in-progress dataset consisting of multimodal interaction scenarios (and variations built there- from) with a particular emphasis on: (i) joint attention between participating roadside stakeholders; and (ii) diversity of modalities employed during the course of an interaction. |
13:00 | Modelling interaction forces at a curved physical human-exoskeleton interface ABSTRACT. In virtual modelling of exoskeletons, the human-exoskeleton interface is often simplified by modelling the interface forces at a single point instead of contact forces due to the straps or cuffs. In the past, force-generating elements (FGEs) have been used to predict ground reaction forces. However, unlike the ground, which is a planar surface, the human-exoskeleton interface presents curved surfaces. This work discusses the modifications required for using the FGEs for predicting the curved human-exoskeleton interface forces of a passive lower-limb exoskeleton, the Chairless Chair. A pressure mat was positioned at the human-exoskeleton interface to measure the area of contact and the centre of pressure (CoP) in three different sitting conditions. The strength of the FGEs was analysed in detail and its optimization based on the model outputs is discussed. The strength affects the model assistance and the CoP, and these outputs could be used to identify the optimal value of the strength. The strength of the FGEs affects the biomechanical outputs from the model also. Therefore, it is crucial to select the correct value of the strength. The results of this work would be useful for the detailed modelling of the human-exoskeleton interface. |
13:20 | A digital human model for the simulation of dynamic driving maneuvers PRESENTER: Michael Roller ABSTRACT. Digital human models (DHM) are widely used in automotive industry to simulate the driver in a very early stages of production, where no physical prototypes of the car exist. In case of crash simulation, detailed finite element models of the human body are used to simulate the highly dynamic impact and the resulting injuries in the human body. Models with multibody kinematics are widely used, when the reachability and the ergonomic assessment of the driver is investigated. These kind of models are only used in quasit static scenarios where the car is standing or driving with constant velocity. In dynamic driving scenarios like cornering, sudden breaking or pre-crash scenarios, both types of models are not applicable. The FEM models are much too time consuming, because in contradiction to crash simulation the simulated time span is bigger. Also these models are difficult to control. The kinematic models are not able to take into account dynamic loads and contact forces. Also the motion generation is difficult, because the usually base on forward or inverse kinematics. In this work we will present an approach, how to enhance a multibody based DHM to generate human like motion for dynamic driving maneuvers. Therefore, the human is modeled as a multibody system, where the limbs are the rigid bodies, which are connected via joints. Hill muscles are used to actuated the multibody system. These are digital versions of the real muscles in the human body. To generate the dynamic human motion an optimal control algorithm is developed, which is able to handle opening and close contacts. These enables to simulate the dynamic interaction of the DHM with the car interior like seat, pedals or steering wheel. In this approach only some basic boundary conditions must be described, like at the start the human is sitting at a certain positon with two hands on the steering wheel and the trajectory of the car. With a certain objective function, the optimal control approach than generates the desired control (muscle actuation) and the human motion. Topics: Musculoskeletal human models, Posture and motion simulation, DHM in safety applications, Biomechanical modelling |
13:40 | Calibration Approach for Muscle Activated Human Models in Pre-Crash Maneuvers with a Driver-in-the-Loop Simulator PRESENTER: Fabian Kempter ABSTRACT. Active human body models (AHBM) are essential engineering tools to provide further biomechanical knowledge. For example, to predict injury risks and kinematic behaviour in a wide range of possible scenarios such as low-g and multiaxial loading scenarios where muscle activity has shown to affect head and neck kinematics. The validation of the AHBM, in particular, the tuning and selection of an appropriate control strategy is a significant challenge. There are two main contributions of this paper. First, a Driver-in-the-Loop (DiL) simulator, used for reproducible and safe data acquisitions of human behaviour, is presented. Second, subject-specific control parameter identification to replicate the unique behaviour of each subject by using a modular calibration approach. The DiL setup is modelled in Madymo using the active human model (AHM) as a representation of the human. The Matlab/Simulink interface of Madymo is extended to implement in Matlab two new individual muscle control strategies for the head-neck region of the AHM; (i) PD controllers based on the muscle length – motivated by the equilibrium point control theory and (ii) the in-vivo stretch reflex – based on the strain measuring capabilities of the muscle spindles. Any optimization procedure available in Matlab, i.e. a particle swarm optimizer, can be used to calibrate the control parameters to achieve a good agreement between DiL measurement data and the simulation output. Finally, this modular workflow is used to identify two subject-specific sets of control parameters. These subject-specific parameters play an important role in a robust representation of human occupants. |
14:00 | Modelling of multilayered foams for universal seat design ABSTRACT. Patients with chronic disability, or in a transient disability state post-surgery may require a mobility device for their safety and convenience. Patients with a low to mid-level severe mobility impairment are mostly comfortable to leave hospital in a factory wheelchair without further modifications, however in particular chronically disabled wheelchair bound patients require wheelchair cushion modifications specifically designed for their condition. Such personalized cushions minimise pain from sitting, avoid pressure ulcers, and correct patient posture to prevent musculoskeletal and spinal damage. To identify physical properties of a complex seat cushion design with multiple layers, for the simulation of optimum seat cushions for mobility impaired users, long-term testing was undertaken with multiples of different layer combination samples. Physical indentation results for reorganised cushions were obtained and further evaluated. We present the first study where a complex, multi-layered foam cushion structure is cycle-tested using a custom-specific human-shape indenter, derived from 3-D body scanning of a 95th percentile stature subject. The test provides physical material properties of the complex foam structure under realistic human shape indentation for the selected anthropometry. The test results feed and validate a realistic material model, and confirm durability and stability over time of the complex foam. |
14:20 | Assessment of Aircraft Pilot Seat Performances with Digital Human Models and Virtual Prototypes PRESENTER: Jérôme Regnault ABSTRACT. For the aerospace industry, cockpit innovations are centered around comfort, pilot ergonomics and accessibility. Pilots spend a lot of time on a seat during a flight. If seats are uncomfortable and pilots are in a wrong posture, risks of injuries and fatigue increase a lot. All these expectations make the pilot cabin design very challenging. Moreover, due to very strict aeronautics certifications and standards, gaps can occur between concept design and seat development. The requested innovations to address this kind of issues can’t rely on a classical trial-and-error approach during testing on real prototypes with human volunteers. This way of working presents several disadvantages, such as repeatability and subjectivity issues. During real tests, volunteers’ morphology, posture and mood could change and sometimes don’t represent occupant diversity. As tests happen late in the development process at a time where there are very few flexibilities to improve the seat and cockpit designs or propose fully innovative solutions, it becomes very complicated for engineers to reach their initial objectives. To avoid all issues linked to real tests, OEMs and suppliers are beginning to change their development process and are adopting alternative ways to iterate earlier in the conception phase. In the scope of a pilot cabin development project done with aerospace actors Safran & Dassault Aviation and ESI-Group, a tool for aircraft pilot seat certification assessment has been developed to integrate earlier in the industrial process comfort aspects and seat integration inside the cockpit. This paper will describe the “virtual prototyping” and how designers can virtually create a seat model right from the early design phases and fully ensure performances thanks to human models. Seating simulations have been performed with dedicated models to evaluate their capabilities to highlight static, postural and vibratory comfort. New functionalities have been also tested like seat inclinations and thermal comfort. And finally, these results have been compared to real measurements and have proven predictability of ESI Seat and Interior Solution. |
15:15 | A pipeline for creating in-vehicle posture database for developing driver posture monitoring systems ABSTRACT. Driver posture monitoring is beneficial for identifying driver physical state as well as for optimizing passive safety systems to mitigate injury outcomes during collisions. In recent years, depth cameras are increasingly used to monitor driver’s posture. However, good driver posture data is missing for developing accurate posture recognition methods. In this study, we introduce a method to build an in-vehicle driver posture database for training posture recognition algorithms based on a depth camera. Driver motion data were collected from 23 participants performing both driving and non-driving activities by an optical motion capture system Vicon. Motions were reconstructed by creating personalized digital human skeletons and applying inverse kinematics approach. By taking advantage of the techniques developed in computer graphics, a recorded driver motion can be retargeted to a variety of virtual humans efficiently to build a large database including synthetic depth images, ground truth labels of body segments and skeletal joint centers. Examples from motion reconstruction, data augmentation and preliminary posture prediction results are given. |
15:35 | Experimental evaluation of postural stability using stepping strategies during industrial tasks PRESENTER: Fabrice Latour ABSTRACT. Foot positioning has a significant impact on human body stability control when completing a manufacturing task. In classical Digital Human Models (DHM), the use of stepping strategies to generate stable postures relies on simplistic models, which generally locate the DHM center of mass (COM) at half distance between feet contact or limit the zero moment point (ZMP) projection within the base of support (BOS). Developing more comprehensive stepping models requires rigorous experimental studies to extract human movement coordination strategies during manufacturing tasks, which can be used to validate DHM models. The objective of this study is to develop an experimental test bench representing industrial conditions and to carry out experiments to provide these DHM models with parameters of postural stability. The assessed postural stability parameters in this study were the support length which is a variation of the step length, and the ZMP position with respect to the BOS. Results obtained from a pilot subject showed that the contralateral and ipsilateral legs move respectively to expand the BOS in the direction of ZMP displacement to maximize stability. |
15:55 | How to Combine 3D Textile Modeling with Latest FE Human Body Models PRESENTER: Marcin Jenerowicz ABSTRACT. Current finite element (FE) approaches to model clothing on the human body in terms of personal protective equipment (PPE) are mainly bound to the discretization of the outer element layer of the human body model (HBM) and the given posture. Costs for PPE prototyping could be lowered drastically if an efficient and posture-independent clothing modeling method would be available, so that the effectiveness of PPE in terms of injury risk mitigation could be assessed in a donned configuration. In the present study, an FE modeling method was developed to map 2D planar clothing structures on arbitrary 3D human body contours. The method was successfully applied to the GHBMC M50-PS with a modular design based ballistic vest including all components, joints and fasteners. The 3D shaped clothing models in combination with arbitrary HBM allow to analyze the structural interaction of protective clothing with the human body in unforeseen dangerous situations. The presented method facilitates the building of full featured FE models of PPE in donned configurations. |
16:15 | PRESENTER: Uday Phutane ABSTRACT. The human hand has a complex musculoskeletal structure which acts as an effective end-effector to perform grasping effectively. Optimal control is a productive method to execute predictive simulations for many biomechanical activities. Optimal control for grasping simulations has been demonstrated for precision grasps for two fingers. However, the procedure to expand it to a full hand is laborious, primarily due to a large computational cost. Furthermore, a full hand performs with a high degree of coordination. These issues can be challenged by the inclusion of kinematic or postural synergies in the multibody framework. In this work, we implement the modelling of kinematic synergies to perform grasping simulations. The quality of the grasps are compared with an non-synergy actuated hand model. |
16:35 | Smart clothing for monitoring gait PRESENTER: Sofia Scataglini ABSTRACT. This paper presents a method to calculate spatiotemporal parameters using a chest-worn accelerometer. Accuracy was compared with an optical system that consists of a walkway of transmitting and receiving bars (Microgait, Optogait, Bolzano, Italy). To this purpose, seventeen healthy male wore a smart shirt based worn accelerometer performing five meters of walkway delimited by five meters of optical bars OptoGait ™ (Microgait, Bolzano, Italy) for three times. Spatiotemporal parameters such as gait cycle and gait phases were analysed and compared using the two systems. Smart shirt based on chest-worn accelerometer revealed to be a non-intrusive way of calculating gait cycle, phases and sub-phases. In addition, the inverted pendulum model based on chest body-worn accelerometer revealed to be a good model for calculating step length variation and consequently the speed. Our results, are in line with previous literature presenting an average of 60.247 % of stance phase, 39.752% of swing phase, a foot flat subphase of 17.60%, a terminal stance subphase of 21.42%, a pre-swing subphase of 10.65%, a step length of 0.75 m for an average speed of 1.38 m/s using the smart shirt. |
17:00 | DHM @ Volvo |
17:15 | Innovation arena ASSAR |
17:30 | Human centric validation |
17:45 | IPS product portfolio |
18:00 | Intelligent clothing |