TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
$ | |
$\pi$-calculus | |
A | |
Abstract machines | |
Algorithmic game theory | |
anytime | |
Applied pi-calculus | |
asynchronous automata | |
Asynchronous hyperproperties | |
Asynchronous transition systems | |
Automata | |
B | |
bisimulation | |
Boolean Büchi objectives | |
bounded linear logic | |
boundedly-ambiguous | |
burst automata | |
Büchi automata | |
Büchi non-emptiness problem | |
C | |
cascade product | |
CCS | |
Closed languages | |
cograph | |
Completeness | |
complexity | |
composition | |
concurrency | |
concurrency theory | |
Concurrent games | |
continuous | |
control flow | |
Controller Synthesis | |
cryptography | |
D | |
Decidability | |
Decidability issues | |
Depth-bounded processes | |
Determinization | |
Dynamical Systems | |
E | |
edge clique cover | |
Energy games | |
Equational basis | |
equivalence | |
Event-clock automata | |
Expressiveness issues | |
F | |
Failure Handling | |
fair simulation | |
fair termination | |
Fast-growing complexity classes | |
finite-memory strategies | |
fixed points | |
G | |
Game theory | |
Good-for-games | |
H | |
half-positionality | |
heap-manipulation | |
Hidden Markov Model | |
higher-dimensional automata | |
History-determinism | |
Hyperproperties | |
Hypotheses | |
I | |
Infinite-state systems | |
interface graph | |
interval posets | |
invariant checking | |
invariants | |
K | |
Kleene algebra | |
Kleene theorem | |
Krohn Rhodes theorem | |
kw1 | |
kw2 | |
kw3 | |
L | |
labelled precube categories | |
lambda-calculus | |
language equivalence | |
language inclusion | |
linear logic | |
linear π-calculus | |
local construction | |
Local-time semantics | |
Lyapunov exponent | |
M | |
Markov chains | |
markov decision process | |
Markov decision processes | |
Mazurkiewicz traces | |
MDPs | |
memoryless optimal strategies | |
Model checking | |
Model-checking | |
N | |
Nash Equilibrium | |
Networks of timed automata | |
Nondeterministic Moore machines | |
O | |
omega-regularity | |
One-Counter Net | |
P | |
Parallel composition | |
Parameter Synthesis | |
parameterized verification | |
Parametric Markov chains | |
Pareto-optimality | |
Parity objectives | |
Partial information | |
Petri box | |
Petri net | |
pointers | |
probabilistic polynomial time | |
process calculi | |
Process Calculus (pi-calculus) | |
Processes | |
propositional dynamic logic | |
R | |
randomised strategies | |
randomization | |
Rational verification | |
reachability | |
reconfigurable systems | |
regular model-checking | |
regular trace languages | |
regular transition systems | |
resource logics | |
S | |
Security | |
Semilinear | |
separation logic | |
Sequential Probability Ratio Test | |
Session types | |
simulations | |
static construction | |
stochastic games | |
Strong linearizability | |
Strong observational refinement | |
Structural operational semantics | |
Symmetry | |
Synthesis | |
T | |
tba1 | |
tba2 | |
tba3 | |
Temporal logics for hyperproperties | |
Timed automata | |
traps | |
tree automata | |
two-player games on graphs | |
Type System | |
U | |
unambiguous | |
uncountable | |
undecidable | |
V | |
Vector Addition System | |
vector addition systems | |
verification | |
W | |
Weak progressive forward simulation | |
Weak semantics | |
Weighted timed games | |
Z | |
zones | |
Zones and abstractions |