CEPE/ETHICOMP 2017: CEPE/ETHICOMP 2017
TALK KEYWORD INDEX

This page contains an index consisting of author-provided keywords.

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- Human Computer Interaction
- Information Technology Law
- Internet of Things and Smart Cities
- Privacy by Design
A
accountability
ACM
Affordances
Agency
algorithms
appropriation
archaeogaming
Artificial Agents
Artificial Intelligence
Artificial Intelligence Development Methodologies
ASYMMETRIES OF INFORMATION
attitude
Augmented Reality
authenticity
Autism spectrum
automation
Autonomous cars
Autonomous machines
Autonomous systems
Autonomous Weapons
autonomy
Avatars
B
Batman
BCI
big data
Bio-engineering
Blameworthiness
Body modification technologies
BOP MARKETING
BOTTOM OF THE PYRAMID
Brain Computer Interfaces
Brain-computer interaction
Brain-Computer Interfaces
C
Capstone Project
Captain America
Case-based
Children with disabilities
Choice
citizenship
code of conduct
Code of Ethics
codes of ethics
cognition
cognitive enhancement
Cohen
collaborative systems
commercial design fiction
Communication Styles
Company law
computer
computer enrichment for underserved schools computer ethics
Computer Ethics
computer-mediated communication
Computing
Consumer goods
contextual integrity
Contextual Privacy
conviviality
CORPORATE SOCIAL RESPONSIBILITY
Creativity
critical thinking
Culture
cyber ethics
cybersecurity
cyborg
Cyborg enhancement
Cyborg Ethics
D
Daredevil
Data Flows
data governance
data protection legislation
data structures
Deception
deep learning
design
design fiction
design fiction framework
design issues
digital divide
Digital Innovation
Disability
Disabled children
disclosure
distopy
DYNAMIC PRICING
E
eHealth
emerging technology
emojis
Engineers
enhanced ICT implants
entrenching prejudice
ETHICAL CONCERNS
ethical culture
ethical decision-making
ethical entity
ethical gameplay
ethical issues
Ethics
experience machine
F
Facebook
false light
fan fiction
Fiction
Forest Service
formal justice
fourth paradigm
Fundamental Rights
future studies
G
Game design
Game Developer Ethics
gay romance
governance
Governmental information systems
H
Habermas
HBP
Health apps
heterotopy
Hettinger
History
Human and Machine Intelligence
Human Brain Project
human rights
Human-Technology Relations
I
ICT and the City
ICT ethics
Identity
implicit bias
improvisation
In-depth interviews
India
Information education
Information ethics
Information flow
Information Privacy
Information security
Information systems
Informed Consent
Insideable devices
Insideables
institutional enhancement
Intelligence Systems in Military Conflict
internet
Internet of Things
interpretability
intrusion
IT acceptance and ethical barriers
J
Japan
just city
L
Language
Lethal autonomous weapons systems
Locke
M
machine learning
Make-belief
Marx
Mediation Theory
mental health
metaphysics
methodology
Mixed reality
moral decision making
moral values
motivation
Museum
MySpace
N
Narrative ethics of technology
Narrative technologies
Netnography
no man's sky
O
Objectification
objects
Online ethnography
online social networks (OSNs)
ontological ethics
opacity
organisational citizenship behavior
other-generated disclosure
outreach to disadvantaged school populations
Overview
Ownership
P
Parents
Participatory action research
Participatory Design
passive data collection
Personal data
personal relationships
Personalization
PERSONALIZED PRICING
personally identifiable information
personhood
Persuasive Design
phenomenology of technology
Philosophical Frameworks
Philosophy of information
Philosophy of technology
Philosophy of the City
phronesis
physical information
pleasure
Pokemon Go
politics
position paper
Postphenomenology
power
predictive analytics
PRICE DISCRIMINATION
privacy
Professional Conduct
Professional Ethics
professional practice
Programmer Responsibility
Prostitution
pseudonymity
public sphere
Q
qualitative research
quality of labour
Quantified self
R
Rational discourse
Reddit
Regulation
Research ethics
Responsibility
Responsible research and innovation
RETAIL PRICING
Ricoeur
roboethics
Robots
RRI
Rule of Law
S
school
Science fiction
Search
security
Self-care
Self-management
self-regulation
Self-tracking
semiosphere
Sensitivity
Sex Robots
Sex Work
sexual assault reporting
Sharing economy
short story
situated cognition
smart city
Smart Phones
social computing
social justice
social media
social media marketing
social media platforms
social production of space
social relationships
social sorting
society
Socio-cultural environment
sociomateriality
soft law
Software
software engineering
software engineers
space of flows
stakeholders engagement
storytelling
student engagement
subject
Superheroes
Superman
Suspension of Disbelieve
Systematic literature review
T
Techno-regulation
Technological implant
technology
Technology acceptance
Technology Implants
Tesla Motors
the rule of law
Theory of Communicative Action
Theory of Planned Behavior
transformative technologies
Transhuman movement
Transhumanism
transparency
Trust
Twitter
U
upstream engagement
urban infrastructure governance
USA
utopy
V
Valentina
Value agency
value conflicts
Value in Design
Value Sensitive Design
value theory
video games
virtual reality
Virtue ethics
Volkswagen
VW Emission Fraud
W
Wearable devices
wearable technologies
Wearables
Web 3.0
website
well-being
Work
Y
Youth Juries
Youth Public Opinion