TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
| ' | |
| 'Consumer' | |
| 'Cosmogony' | |
| 'Idiosyncrasy' | |
| 'Latinoamérica' | |
| 9 | |
| 99 ending | |
| A | |
| Abductive Reasoning | |
| abstract | |
| Academic Community | |
| Academy Awards | |
| acceptability | |
| access-based consumption | |
| Acculturation | |
| acquisition mode | |
| Active hate | |
| active learning | |
| Actor engagement | |
| ad background | |
| ad salience | |
| Adoption | |
| Advanced Driver Assistance System | |
| Advertising | |
| Advertising effectiveness | |
| Advertising functions of catalogs | |
| advertising liking | |
| Advertising Performance | |
| Aesthetics | |
| Affective effect | |
| affiliation | |
| Agency theory | |
| Agile Market Research | |
| algorithmic decision-making | |
| All-inclusive resorts | |
| Alliance portfolio | |
| Ambiance | |
| ambidexterity | |
| Ambient Scent | |
| Analítica | |
| Animal welfare | |
| antecedents | |
| Anthropomorphic brand characters | |
| anthropomorphism | |
| anticipated/future vulnerability | |
| Anxiety | |
| Apparel | |
| Appeal | |
| Appearance Comparison | |
| Apple | |
| Archetypal Images | |
| Archetypes | |
| ARDL | |
| Arousal | |
| Artificial Intelligence | |
| Artificial Neural Network | |
| Attitudes | |
| Attitudes toward luxury | |
| Attraction Process | |
| attractiveness | |
| audiobooks | |
| Augmented Reality | |
| authenticity | |
| Automation | |
| Automotive industry | |
| Automotive Marketing | |
| Autonomous cars | |
| Autoregressive | |
| Avoidance | |
| Awareness | |
| awe | |
| B | |
| B2B | |
| B2B network | |
| B2B relationships | |
| B2C Service Context | |
| baby food | |
| Backfire effect | |
| Band affinity | |
| Bayesian bootstrapping | |
| beauty | |
| Beauty penalty | |
| Beauty premium | |
| Behavioral branding | |
| Behavioral Economics | |
| Behavioral Intention | |
| Behavioral Intention Outcomes | |
| Behavioral intentions | |
| bias perception | |
| Bibliographic Analysis | |
| Bibliometric analysis | |
| Bibliometrics Analysis | |
| bienestar | |
| big data | |
| Big Five | |
| Binge watching | |
| Biophilic | |
| Bioplastic | |
| biosensors | |
| Black Box Model | |
| blockchain | |
| boastfulness | |
| Brand | |
| brand advertising | |
| Brand attachment | |
| Brand Authenticity | |
| brand avoidance | |
| Brand co-creation | |
| Brand coappearance | |
| Brand communication | |
| Brand Community | |
| Brand Compatibility | |
| Brand Dominance | |
| Brand engagement | |
| Brand Equity | |
| Brand evaluation | |
| Brand familiarity | |
| brand hate | |
| Brand hate trajectories | |
| Brand heritage | |
| Brand Image | |
| Brand literacy | |
| Brand Love | |
| Brand loyalty | |
| brand management | |
| brand meaning | |
| brand perceptions | |
| brand personalisation | |
| Brand personality | |
| Brand personality appeal | |
| Brand polarization | |
| Brand pride | |
| brand priming | |
| Brand Recognition | |
| Brand Relationship | |
| Brand reputation | |
| brand stories | |
| Brand Switching | |
| Brand transgression | |
| brand transgressions | |
| Brand tribalism | |
| brand trust | |
| brand user | |
| Brand value | |
| Brand vulgarity | |
| Branding | |
| Branding strategy | |
| Brands | |
| Brown Girl Movement | |
| business involvement | |
| business performance | |
| Business Relationship | |
| Buyer-seller Negotiation | |
| C | |
| Calidad | |
| Capacidades Dinámicas | |
| Career Management | |
| case study | |
| CAT | |
| cause-related marketing | |
| CBBE | |
| Celebrity | |
| celebrity endorsement | |
| CEO | |
| Channel Management | |
| Channel marketing | |
| charging infrastructure | |
| charitable giving | |
| Chief Marketing Officer | |
| Chief Sales Officer | |
| Child Consumption | |
| Children | |
| children’s purchases | |
| Chile | |
| China | |
| Chinese acquisition | |
| choice overload | |
| Circular consumption | |
| City branding | |
| Classroom | |
| Classroom Relations | |
| Climate Change | |
| cluster analysis | |
| CMO | |
| Co-branding | |
| co-creación | |
| Co-creación de Valor | |
| co-creation | |
| Co-creation Design | |
| Co-creation Practices | |
| Co-creation strategy | |
| Co-Creative Value | |
| Coastal Destination | |
| Cognitive absorption | |
| cognitive dissonance | |
| Cognitive effect | |
| Cognitive Language Style | |
| cognitive processes | |
| Collaboration | |
| Colombia | |
| color | |
| Colors | |
| commercialization | |
| commodification | |
| communication | |
| Communities of Practice | |
| Company rating | |
| compensation | |
| competitive advantage | |
| Complaining | |
| complaint handling | |
| Complementarity linkages | |
| Complementary and Alternative Medicine | |
| composition | |
| Conative effect | |
| conceptual clarification | |
| Conceptual Fluency | |
| conceptual framework | |
| configuration theory | |
| congruence | |
| congruity | |
| conjoint analysis | |
| Connectedness | |
| Connection | |
| conservatism | |
| Conspicuous Consumption | |
| Constelación de Valor | |
| Construal level | |
| Construal Level Theory | |
| construal theory | |
| Construal-level | |
| Consumer | |
| Consumer adoption | |
| consumer anger | |
| Consumer animosity | |
| Consumer Behavior | |
| Consumer Behaviore | |
| Consumer behaviour | |
| consumer brand relationship | |
| consumer choice | |
| Consumer empowerment | |
| Consumer Ethnocentrism | |
| Consumer evaluation | |
| Consumer Expectation Disconfirmation Theory | |
| consumer feeling | |
| consumer happiness | |
| Consumer Identity | |
| Consumer knowledge | |
| consumer misbehavior | |
| Consumer Perception | |
| Consumer power | |
| Consumer psychology | |
| Consumer responses | |
| Consumer social responses | |
| Consumer social responsibility | |
| Consumer well-being | |
| Consumer wisdom | |
| Consumer-Based Brand Equity | |
| Consumer-based strategy | |
| Consumer-brand relationship | |
| consumer-brand relationships | |
| consumer-facing in-store technology | |
| Consumers | |
| consumer’s preferences | |
| Consuming & Searching | |
| Consumption motivations | |
| Consumption values | |
| contamination | |
| Content analysis | |
| Content marketing | |
| Contingency theory | |
| Continuance Intention to use | |
| Contributing | |
| coping | |
| coping strategies | |
| Corporate Abilities | |
| corporate brands | |
| corporate governance | |
| Corporate image | |
| Corporate reputation | |
| Corporate Social Responsability | |
| Corporate Social Responsibility | |
| Corporate social responsibility CSR | |
| Counterfeit consumption | |
| Counterfeit experience | |
| Counterfeit products | |
| Counterfeits | |
| country of origin | |
| country-of-origin | |
| Creativity | |
| Credibility | |
| Credit card payment | |
| Credit Unions | |
| Cross-Buying | |
| cross-cultural communication | |
| Cross-cultural consumer behavior | |
| Cross-cultural marketing strategy | |
| Cross-cultural research | |
| cross-cultural study | |
| cross-effects | |
| Crowdfunding Success | |
| CSP | |
| CSR | |
| CSR beliefs | |
| Cue congruence | |
| Cultura | |
| Cultural Context | |
| cultural differences | |
| Cultural identity | |
| Culture | |
| Curiosity | |
| customer behavior | |
| Customer brand engagement | |
| Customer brand identification | |
| customer citizenship behavior | |
| Customer engagement | |
| customer experience | |
| Customer experience management | |
| Customer Involvement | |
| Customer Journey | |
| customer perceived ethicality | |
| Customer Satisfaction | |
| Customer Touch Point Management | |
| customer unethical behavior | |
| customer-driven innovations | |
| Customer-Salesperson Interactions | |
| D | |
| Data Analytics | |
| data quality | |
| data sharing | |
| Data-driven decision-making | |
| Datos | |
| Decision Making | |
| Decision-Making | |
| Deep Learning | |
| degustation | |
| Delinquency | |
| Delphi Study | |
| Delphi technique | |
| Democrat | |
| Design Management | |
| Design Principle | |
| Design uniqueness | |
| Design-based research | |
| Desire to stay | |
| differential pricing | |
| Digital influencer | |
| Digital Influencers | |
| Digital marketing | |
| digital media | |
| Digital Natives | |
| Digital Self | |
| Digital Services | |
| Direct observation | |
| direct selling | |
| Direct Selling Channel | |
| Disclosure | |
| Discounting | |
| Discreet consumption | |
| Disengagement | |
| disgust | |
| Disney | |
| Disruptive Events | |
| Distinction | |
| Distributed lag model | |
| Diversity | |
| Donation | |
| double deviation | |
| Dual Coding | |
| Dual-Process Theory | |
| Dubai | |
| Dynamic panel data estimation | |
| dynamic pricing | |
| E | |
| E-Commerce | |
| e-mobility | |
| e-Retailing | |
| e-WOM | |
| eating habits | |
| Eco-innovation | |
| ecolabel | |
| ecological behavior | |
| ecological image | |
| Econometrics | |
| EDC | |
| Edible insects | |
| Education | |
| Eexperience | |
| effacing | |
| elaboration | |
| Electronic Word-of-Mouth (eWOM) | |
| embodied cognition theory | |
| Emerging Economy | |
| Emerging markets | |
| emojis | |
| emotion | |
| Emotion Measurement Technology | |
| Emotional appeal | |
| Emotional attachment | |
| emotional context | |
| Emotional Language Style | |
| emotions | |
| Employee Brand Equity | |
| Employee Branding | |
| Employee co-creation experience | |
| Employee engagement | |
| employee incivility | |
| empowerment | |
| Empowerment to select | |
| empty space | |
| Endorsement | |
| Engagement | |
| Engagement initiative | |
| Engagement process | |
| Enjoyment | |
| Enterprise resource planning | |
| Entertainment | |
| entomophagy | |
| Entrepreneurial Ecosystems | |
| Entrepreneurial orientation | |
| Entrepreneurship | |
| environmental | |
| environmental issues | |
| Environmental Psychology | |
| envy | |
| Ephemeral Content | |
| ephemerality | |
| ERBV | |
| Eroticism | |
| Escapism | |
| Estrategia | |
| Estudio de Caso | |
| Ethics | |
| Ethnic Identities | |
| Ethnic Identity | |
| ethnic restaurants | |
| Ethnicity | |
| Ethnography | |
| Eudaimonia | |
| Evaluation | |
| Event marketing | |
| Event Study | |
| eWOM | |
| Exchange | |
| exit-voice theory | |
| Expatpreneurs | |
| expected outcomes | |
| Experience | |
| experiential and material purchases | |
| Experiential Consumption | |
| Experiential learning | |
| experiential store | |
| Experimental Study | |
| expertise | |
| explicit attitudes | |
| Explicit Knowledge | |
| exploitation | |
| exploration | |
| Export market orientation | |
| Export performance | |
| Export venture | |
| extended resource based view | |
| Extended self | |
| eye tracking | |
| F | |
| Facial Expression | |
| facial prominence | |
| Facilities | |
| Failure Severity | |
| Failure Stability | |
| fair-trade food | |
| fairness | |
| familiaridad país | |
| familiaridad producto | |
| Fan Behavior | |
| Fans | |
| fantasy sports | |
| Fashion | |
| Fashion brands | |
| Fashion retail | |
| Fear | |
| feeling of being manipulated | |
| Feelings and Emotions | |
| Field Data | |
| field experiments | |
| Financial Analysts | |
| Financial Performance | |
| financial services | |
| Finite mixture models (FMM) | |
| firm curation | |
| Firm innovation climate | |
| firm innovativeness | |
| Firm performance | |
| Firm Value | |
| Flow experience | |
| Flow Theory | |
| Fluency | |
| Followers | |
| Food | |
| Food Additives | |
| Food Language | |
| food marketing | |
| food perception | |
| food waste | |
| food waste behavior | |
| Forgiveness | |
| Fragrance | |
| Framing Efect | |
| France | |
| Franchising | |
| front-of-pack | |
| Frontline employees | |
| Funding Level | |
| Future of marketing concepts | |
| Future of marketing research | |
| future studies | |
| futurology | |
| fuzzy set qualitative comparative analysis | |
| G | |
| galvanic response | |
| Gamification | |
| Gender | |
| gender effects | |
| Generational differences | |
| generic product | |
| Gestalt psychology | |
| Gift giving | |
| Gift option | |
| gig economy | |
| Global brands | |
| Global consumer culture | |
| Global Enterprises | |
| Global marketing metrics | |
| Goal Pursuit | |
| goal relevance | |
| Good of Ethics | |
| Graded Response | |
| green behavior | |
| green consumer | |
| Green consumption values | |
| green marketing | |
| green marketing strategy | |
| Greenfield | |
| Grounded Theory | |
| Group Service Failure | |
| Guerrilla Marketing | |
| Guilt | |
| H | |
| Habitual use | |
| Happiness | |
| haptic | |
| Haptic information | |
| Haptic perception | |
| Health Care Services | |
| Health marketing | |
| health policy | |
| Health Services | |
| healthcare | |
| Healthcare organizations | |
| Healthcare Services | |
| Healthful Eating | |
| healthy consumption | |
| Healthy eating behaviors | |
| Healthy food decisions | |
| healthy/unhealthy foods | |
| hedonic appeal | |
| Hedonic attitude | |
| hedonic consumption | |
| helpfulness | |
| heuristic | |
| Heuristics | |
| higher education | |
| Higher Education Institutions | |
| Hispanic consumers | |
| holistic model | |
| Hospitality industry | |
| Hotel Management | |
| Human brands | |
| Human values | |
| humanization | |
| Humor | |
| hunger | |
| I | |
| iconic authenticity | |
| Identity | |
| Illegal markets | |
| imagen país | |
| imagen producto | |
| imagery | |
| impact | |
| imperfection | |
| implicit attitudes | |
| Implicit Measurement | |
| Implicit measures | |
| Implicit Research Methods | |
| Impression Formation | |
| impression management | |
| impulse | |
| impulse buying | |
| impulse purchasing | |
| In-store merchandisers | |
| In-store visibility | |
| Incentives | |
| Independence | |
| Independent | |
| indexical authenticity | |
| India | |
| indulgence | |
| industry collaboration | |
| industry impact | |
| inferences of manipulative intent | |
| Influence | |
| Influencer | |
| Influencer Marketing | |
| Información | |
| Informal Retail Outlets | |
| Information disclosure | |
| Information display | |
| Information governance | |
| information processing | |
| Information processing strategy | |
| Information seeking | |
| Information System | |
| Information Technology | |
| Information transparency | |
| ingredient design | |
| Innovación | |
| Innovation | |
| Innovation Acceptance | |
| Innovations | |
| Innovative marketing | |
| Institutional Arrangements | |
| Institutional Work | |
| Institutions | |
| insurance | |
| integrated marketing communication | |
| Integrity | |
| Intellectual Stimulation | |
| Intelligent Virtual Assistant | |
| intención de compra | |
| Intention | |
| interaction space | |
| Interactivity | |
| Interdependence | |
| Interference | |
| Interline Spacing | |
| Internal branding | |
| Internal Marketing | |
| Internal Medicine Dept | |
| Internalization of Appearance Ideals | |
| International Doctoral Students | |
| International Expansion | |
| International Junior Faculty | |
| international marketing | |
| International Marketing Strategy | |
| international trade policy | |
| Internet Memes | |
| Internet-Enabled Market | |
| intra-country animosity | |
| Intuition | |
| Intuitiveness | |
| involvement | |
| IRT | |
| item analysis | |
| J | |
| Job conditions | |
| Junior Faculty | |
| Justice | |
| K | |
| knowledge | |
| knowledge of food conservation | |
| L | |
| Language | |
| Latin America | |
| Latin-American consumers | |
| Leadership | |
| liberalism | |
| Life Satisfaction | |
| LIWC | |
| Local brands | |
| local consumerism | |
| logo themes | |
| Loneliness | |
| Long term orientations | |
| longer is better effect | |
| longevity | |
| Loyalty | |
| loyalty program | |
| Loyalty programs | |
| Luxury | |
| luxury association | |
| luxury brand experiences | |
| luxury branding | |
| luxury brands | |
| luxury consumers | |
| Luxury firm | |
| Luxury goods | |
| lúcuma | |
| M | |
| maca | |
| Machine Learning | |
| Made in Italy | |
| made with effort | |
| made with love | |
| Magazines | |
| Magic Fitting Room | |
| Magic Mirror | |
| Management Contracts | |
| managerial processes | |
| Manipulativeness | |
| market environment | |
| Market intelligence | |
| market orientation | |
| market participants | |
| Market share | |
| Market trends | |
| market uncertainty | |
| market-complexity | |
| Market-oriented approach | |
| Marketing | |
| Marketing adaptation | |
| marketing agility | |
| Marketing Analytics | |
| Marketing Analytics Curriculum | |
| Marketing Analytics Research | |
| Marketing Communication | |
| Marketing communications | |
| marketing dashboard | |
| Marketing Education | |
| marketing function influence | |
| marketing instruments | |
| Marketing IT integration | |
| Marketing knowledge | |
| Marketing Message Effectiveness | |
| Marketing Pedagogy | |
| marketing performance | |
| marketing program | |
| Marketing relevance | |
| Marketing Research | |
| marketing strategies | |
| Marketing Strategy | |
| marketing strategy formulation | |
| marketing strategy implementation | |
| marketing theory | |
| marketing transparency | |
| matchup hypothesis | |
| Materialism | |
| Mature consumers | |
| Means-end theory | |
| measurement | |
| Mechanical Turk | |
| mediation | |
| Medicaid program | |
| Mental Accounting | |
| Mental Budgeting | |
| menu description | |
| menu labeling | |
| Message appeal | |
| Message complexity | |
| Method- Comparison | |
| Methodology | |
| methodology procedures | |
| Metrology | |
| Mexico | |
| micro organizations | |
| Millennials | |
| Mindful consumption | |
| Mindfulness | |
| Mixed methods | |
| Mixed-Method | |
| Mobile | |
| Mobile applications | |
| mobility | |
| mobility markets | |
| models | |
| Modest Fashion | |
| Moral Attentiveness | |
| moral attitudes | |
| Motion Picture Marketing | |
| Motivation | |
| Motivations | |
| MTurk | |
| Mulisensory cues | |
| Multichannel contact | |
| multilevel modeling | |
| Multiple Case Studies | |
| multiple-choice questions | |
| Multiproduct | |
| Multisided platform | |
| Multitasking | |
| Music | |
| Music sampling | |
| Musical Tension | |
| N | |
| Narcissism | |
| Narrative Length | |
| narrative transportation | |
| narrativity | |
| need for touch | |
| need for uniqueness | |
| Need-for-Touch | |
| Negative associations | |
| Negative consequences | |
| Negative disconfirmation | |
| Negative engagement | |
| Negative Wom | |
| NEO-FFI | |
| Netnography | |
| Networking | |
| Neural Network | |
| neuromarketing | |
| New Product | |
| new product adoption | |
| new product development | |
| new product performance | |
| new product sales | |
| New Technologies | |
| New York | |
| Non Profit | |
| Non-Financial Performance | |
| non-linear | |
| Nonprofit | |
| Nontarget Market | |
| nonverbal communication | |
| Norm Approach | |
| normal attractiveness | |
| Novelty | |
| NPD | |
| nuclear | |
| nudge | |
| O | |
| obesity | |
| Olfaction | |
| online brand communities | |
| Online community support | |
| online consumer curation | |
| Online Customer Experience | |
| online flash sales | |
| online group purchase | |
| Online panels | |
| Online retailing | |
| Online reviews | |
| Online sharing | |
| Online shopping | |
| Online Shopping Experience (OSE) | |
| Online Shopping Motivations | |
| Online Store Atmospherics | |
| online surveys | |
| Open Kitchen Restaurant | |
| Operational efficiency | |
| Optimism | |
| Oral narrative | |
| Order effect | |
| organic food | |
| organizational culture | |
| Organizational Frontline | |
| Organizational Innovativeness | |
| Oscars | |
| other customer | |
| Other-oriented appeal | |
| Overconsumption | |
| Overused cause | |
| owner goals | |
| P | |
| P2P SCC | |
| Panel | |
| Panel data | |
| Parasocial Interaction | |
| parasocial relationships | |
| Parody | |
| part - whole perception | |
| partial least squares | |
| Participation | |
| Passive hate | |
| Patient Participation | |
| Patient Satisfaction | |
| Patronage intentions | |
| Peace-of-Mind | |
| Peer Influence | |
| Peer-learning | |
| Peer-to-Peer Interaction | |
| peer-to-peer sharing | |
| Perceived Aesthetics | |
| perceived brand ethics | |
| Perceived Control | |
| Perceived Ease of Use | |
| Perceived environmental friendliness | |
| perceived fairness of the price difference | |
| Perceived Motivations | |
| perceived quality | |
| Perceived value | |
| Perception | |
| Perceptual Pleasure | |
| performance | |
| Person-brands | |
| personal information | |
| Personal interviews | |
| personality traits | |
| Personalization | |
| personalized ads | |
| personalized advertising | |
| Persuasion knowledge | |
| Pharmaceutical channel pricing | |
| Pharmaceutical distribution channels | |
| Pharmacy Benefit Manager | |
| Physical Apperance | |
| Place branding | |
| Place meanings | |
| Planning | |
| PLS | |
| PLS-SEM | |
| PLS-SEM Modeling | |
| Point of Sale | |
| point redemption | |
| Polarizing brands | |
| Political Elections | |
| Political Ethnocentrism | |
| Political Marketing | |
| Political orientation | |
| pop-up store | |
| Pop-up stores | |
| Positive service interruption | |
| practicas | |
| Practice theory | |
| Preference | |
| preference and willingness to pay | |
| Presentation Format | |
| Price Attractiveness | |
| price complexity | |
| Price Dispersion | |
| Price Flexibility | |
| Price framing | |
| price increase | |
| price perception | |
| Price Premium | |
| Pricing | |
| Priming Effect | |
| Privacy | |
| privacy calculus | |
| Privacy Concerns | |
| Private labels | |
| pro-environmental behavior | |
| Product Benefit | |
| product boycotts | |
| product color | |
| product consumption experience | |
| Product Depth | |
| Product design | |
| product development | |
| Product Evaluation | |
| Product Fit | |
| Product Information | |
| Product Intelligence | |
| product perception | |
| product personalization | |
| Product recalls | |
| product reflections | |
| Product Returns | |
| product review | |
| Product reviews | |
| Product Sounds | |
| product survival time | |
| Product type | |
| Professional trajectory | |
| professionalization | |
| Prospecting | |
| Proximity | |
| psychological barriers | |
| Psychological Consideration | |
| Psychological Distance | |
| psychological ownership | |
| Psychological Sense of Brand Community | |
| Psychological Wellbeing | |
| Psychometrics | |
| Publishing | |
| Purchase | |
| Purchase channel | |
| Purchase Decision | |
| Purchase intention | |
| purchase intentions | |
| Purchase Motivation | |
| Purchasing | |
| Q | |
| Qualitative Content Analysis | |
| qualitative critical incident | |
| qualitative research | |
| qualitative study | |
| Qualitrics | |
| Quality perception | |
| Quality perception gap | |
| Questions | |
| R | |
| random parameter duration model | |
| Rapport | |
| Rationality | |
| Re-purchase | |
| reacquisition | |
| Reaction Time Measurement | |
| Reagan | |
| Recall | |
| recession | |
| Recreation | |
| redemption behavior pattern | |
| Reference group | |
| Referral program | |
| regulatory focus | |
| Regulatory Focus Theory | |
| Relational Branding | |
| Relationship Experience | |
| Relationship marketing | |
| Relationship norm | |
| Relationship norms | |
| Relationship Recovery | |
| Relationship Violations | |
| relevance | |
| Religion | |
| Religiousness | |
| Replication | |
| representational | |
| Republican | |
| Repurchase intention | |
| Research | |
| research agenda | |
| Research Methods Evaluation | |
| Research Opportunities | |
| Residents | |
| Resource Constraint | |
| Resource integration | |
| respondent engagement | |
| respondent motivation | |
| responsibility | |
| Restaurant motivators and attachment | |
| Retail | |
| Retail Agglomerations | |
| retail ambient color | |
| retail format | |
| retail innovation | |
| Retail store | |
| Retailers | |
| Retailer’s spillover-effect | |
| Retailing | |
| Return Behavior | |
| Return Orientation | |
| Revenge | |
| Review-Efficacy | |
| ride hailing | |
| Rigor | |
| Risk taking | |
| Risqué marketing | |
| Robotics | |
| Robotization | |
| Role Conflict | |
| Role-play | |
| S | |
| S-O-R framework | |
| Sacred | |
| Sales | |
| sales management | |
| Sales Performance | |
| Sales-Firm Integration | |
| salesforce control systems | |
| Salesperson Attributes | |
| Salesperson diligence | |
| salesperson productivity | |
| Sample | |
| Sampling | |
| satisfaction | |
| Scale Development | |
| scarcity | |
| scent | |
| Scent Temperature | |
| Scented advertising | |
| schema theory | |
| science | |
| Screening | |
| Script theory | |
| Second-hand | |
| segmentation | |
| Self | |
| Self-Branding | |
| Self-Congruity | |
| Self-construal | |
| self-determination theory | |
| self-fulfilling prophecy | |
| self-image | |
| Self-oriented appeal | |
| Self-referencing | |
| self-regulated learning | |
| Selling | |
| Sensitivity Analysis | |
| sensory emojis | |
| Sensory Marketing | |
| sensory marketing and cross-modal effects | |
| Sensory Properties | |
| sensory similarity | |
| Sentiment analysis | |
| Sentiment towards marketing | |
| Service | |
| service constraints | |
| Service Dominant Logic | |
| service employees | |
| Service encounter | |
| Service Failure | |
| Service innovations | |
| service marketing | |
| Service Provider Perspectives | |
| Service Quality | |
| service recovery | |
| service theories | |
| Service-dominant logic | |
| services | |
| Services marketing | |
| Servicescape | |
| Servicescape satisfaction | |
| servicios | |
| SERVQUAL | |
| Sesgo | |
| shared mobility | |
| shared self | |
| Shareholder value | |
| Sharing | |
| Sharing Economy | |
| Shopper satisfaction | |
| Shopping | |
| Shopping Cart Abandonment | |
| Shopping Cart Use | |
| Shopping Convenience | |
| Shopping enjoyment | |
| shopping habits | |
| Shopping Malls | |
| Signaling theory | |
| similarity | |
| Skepticism | |
| sky | |
| Small and Medium-Sized Entreprises | |
| Small businesses | |
| smart devices | |
| smart product | |
| Smart Products | |
| SMEs | |
| SNAP program | |
| Soccer Fans | |
| Social | |
| Social attractiveness | |
| social cognition | |
| Social Consumption motivation | |
| social contagion | |
| social context | |
| Social Distance | |
| social exclusion | |
| Social identity | |
| Social Media | |
| Social media analysis | |
| Social media brand identification | |
| social media influencer | |
| Social Media Influencers | |
| social media marketing | |
| Social media strategy | |
| Social Networks | |
| Social Presence | |
| Social support | |
| socioeconomic status | |
| Sound and Visual Logos | |
| Sound Branding | |
| South Asian Women | |
| Spain | |
| spatial cues | |
| Spatial models | |
| Special Session | |
| spillover effect | |
| Spirituality | |
| Spokespersons | |
| Sponsorship | |
| Sponsorship disclosure | |
| sports betting | |
| Sports Marketing | |
| stakeholders | |
| Statements | |
| Status | |
| stereotypes | |
| Stockboys | |
| Store brand | |
| Store brands | |
| Store Evaluation | |
| Store image | |
| Story | |
| Storytelling | |
| strategic drivers | |
| strategic marketing | |
| streaming platforms | |
| stress | |
| stress levels | |
| Structural Equation Modelling | |
| student choice making | |
| student engagement | |
| Student Evaluation | |
| Students | |
| Subjective knowledge | |
| Subtle luxuries | |
| sunlight | |
| Supermarkets | |
| Supplier | |
| supply chain marketing | |
| Survey Data | |
| Survey response | |
| suspicion | |
| Sustainability | |
| Sustainability performance | |
| sustainable buying behavior | |
| sustainable consumer behavior | |
| sustainable consumption | |
| sustainable hospitality | |
| Sustainable supply chain management | |
| Symbolic Consumption | |
| systematic literature review | |
| systematic text analysis | |
| T | |
| Tacit Knowledge | |
| Tactile | |
| Tainted | |
| TAM | |
| taste | |
| technology | |
| technology acceptance | |
| Technology Acceptance Model | |
| Technology Adoption | |
| teleology | |
| Text mining | |
| Texting and driving | |
| theoretical framework | |
| Theoretical Model | |
| time | |
| Time preference | |
| Time series | |
| Tipped services | |
| Tips and tipping | |
| TMT | |
| Topic modeling | |
| touch device | |
| Touchpoints | |
| Tourism | |
| Tourism Destinations | |
| tourism logos | |
| Tourism Marketing | |
| Touristic destinations | |
| Toys Market | |
| Transaction Cost Theory | |
| Transformative Service Research | |
| Translation | |
| TripAdvisor | |
| Trump | |
| Trust | |
| Typicality | |
| Typography | |
| U | |
| UGC | |
| Uncertainty | |
| Uncertainty Reduction | |
| unit bias effect | |
| Universities | |
| upcycled foods | |
| Use | |
| user experience | |
| User-generated content | |
| Uses and Gratifications Theory | |
| Utilitarian attitude | |
| V | |
| Value co-creation | |
| Value in Use | |
| Value perception | |
| value-belief-norm (VBN) theory | |
| variety-seeking | |
| Vice | |
| Video Game | |
| Virtual education | |
| Virtual Reality | |
| Visit Intentions | |
| Visitors' Attitude | |
| visual arrangements | |
| Visual design | |
| Visual Framing | |
| visual images | |
| Voice assistants | |
| Volunteering | |
| VOSViewer | |
| W | |
| Waiting Time | |
| wearable technology | |
| weather | |
| Web usability | |
| Weight | |
| Well-being | |
| Wellbeing | |
| WIC program | |
| Willingness to buy | |
| Willingness to Spend | |
| Wine | |
| WOM | |
| women | |
| Women in Film | |
| Word of mouth | |
| Word-of-Mouth | |
| workplace spirituality | |
| Y | |
| year of establishment | |
| Yelp | |
| youtube | |