TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
| A | |
| A-loss recall | |
| abilities under imperfect information | |
| abstract argumentation | |
| Abstractions | |
| action regret | |
| active learning | |
| Active Monocular SLAM | |
| active perception | |
| Activity Recognition | |
| actor-critic | |
| Actors | |
| Ad Hoc Teamwork | |
| Adaptation | |
| Adaptive Storytelling | |
| Adversarial Learning | |
| Adversarial Modeling | |
| adversarial reasoning | |
| Advice Taking | |
| Affective behavior | |
| agent based simulation | |
| Agent Communication | |
| Agent cooperation | |
| Agent environments | |
| Agent Interaction Protocol | |
| Agent learning | |
| Agent Representatives | |
| Agent theories and models | |
| Agent types | |
| Agent-based analysis of human interactions | |
| agent-based model | |
| agent-based modeling | |
| Agent-based Modeling and Simulation | |
| agent-based modelling | |
| Agent-Based Simulation | |
| Agents | |
| agents & artifacts | |
| Agents in Games | |
| AgentSpeak | |
| Aggregation of Rankings | |
| Alarm System | |
| algorithm | |
| algorithm mechanism design | |
| Algorithmic game theory | |
| algorithms | |
| algorithms and complexity | |
| Allen's intervals | |
| Alternating Automata | |
| alternating mu-calculus | |
| Alternating-Time Epistemic Logic | |
| alternating-time temporal logic | |
| analysis | |
| Analysis of agent-based simulations | |
| analytical model | |
| annotated disjunction | |
| Answer Set Programming | |
| Approval games | |
| approval voting | |
| Approval-based voting | |
| Approximate algorithm | |
| Approximate Multi-choice Knapsack | |
| Approximate Nash equilibria | |
| approximation | |
| Approximation algorithm | |
| Approximation algorithms | |
| approximation scheme | |
| architecture | |
| argumentation | |
| asset allocation | |
| assignment games | |
| Assignment problem | |
| assistive technologies | |
| asynchronous systems | |
| Atl | |
| auction | |
| Auction Theory | |
| Authoring tools for Agent Modeling | |
| Automated negotiation | |
| Automated Negotiations | |
| autonomous agent | |
| Autonomous Agents | |
| Autonomous Control | |
| Autonomous Learning | |
| Autonomous Parametrization | |
| Autonomous Robot | |
| Autonomous Vehicle simulation | |
| Autonomous vehicles | |
| axiomatization | |
| B | |
| Bayesian Algorithms | |
| Bayesian Game | |
| BDI | |
| BDI agent-oriented programming languages | |
| BDI architecture | |
| behavior ranking | |
| belief propagation | |
| Belief-Desire-Intention (BDI) | |
| Best-Response Dynamics | |
| bidding language | |
| Bimatrix games | |
| Binomial Distribution | |
| bisimulations | |
| blame | |
| Blames and Accountability | |
| Body Gestures | |
| Boolean Games | |
| Bootstrapping | |
| Borda | |
| Borda Voting Protocol | |
| Boston mechanism | |
| bounded rationality | |
| bribery | |
| Budget Complementarities | |
| Bundling | |
| C | |
| Candidacy Games | |
| carsharing | |
| CATS | |
| Causal Reasoning | |
| causal states | |
| causality | |
| cause-effect | |
| Cellular Automata | |
| centrality | |
| Centralized Combinatorial Matching Markets (CCMM) | |
| Centralized Multi-Robot Planning | |
| Changepoint Detection | |
| Chikungunya | |
| Cloud Computing | |
| coalition | |
| coalition formation | |
| Coalition Structure Generation | |
| Coalitional games | |
| Coalitional Manipulation | |
| Coalitional stability | |
| cognition-enabled task interpretation | |
| collaborative reinforcement learning | |
| Collective driving behavior | |
| Collective Learning | |
| Collusion Attack | |
| Coloring Games | |
| combinatorial auction | |
| Combinatorial exchanges | |
| Combinatorics of counting / enumeration | |
| Commitment Abandonment | |
| Commitments | |
| Committee selection | |
| communication | |
| communication complexity | |
| Communication protocols | |
| competences | |
| competition | |
| completeness | |
| Complex Adaptive Systems | |
| Complex communications | |
| Complex systems | |
| complexity | |
| Complexity of finding approximate equilibria | |
| Computation of equilibria | |
| computational complexity | |
| Computational complexity of counting | |
| Computational Epidemiology | |
| Computational Ethics | |
| Computational Social Choice | |
| computational sustainability | |
| concept drift | |
| Concurrent game models | |
| Conditional Lower Bounds | |
| Conditional Random Fields | |
| Condorcet consistency | |
| conflict-eliminability | |
| Congestion problems | |
| connected row convex constraints | |
| Consensus | |
| Consensus Protocols | |
| Container Inspection | |
| continual learning | |
| contract reasoning | |
| control | |
| Convention Emergence | |
| Conventions | |
| Conversational agents | |
| cooperation | |
| Cooperation Mechanism | |
| Cooperative agents | |
| cooperative game theory | |
| Cooperative games | |
| Coordination | |
| Copeland | |
| core | |
| Correlated Mechanism Design | |
| Cost based Switching Strategy | |
| Cost Based Transition | |
| cost functions | |
| CP-nets | |
| Credit Assignment | |
| Cremer-McLean | |
| crowdfunding | |
| crowdsourcing market | |
| CS-core | |
| Curriculum Learning | |
| Cyber Security | |
| Cycle-completeness | |
| D | |
| Data Aggregation | |
| Data Structures | |
| DCOP | |
| Debugging | |
| Dec-MDPs | |
| Decentralized Monitoring | |
| Decentralized online planning | |
| Decentralized protocol enactments | |
| Decentralized Runtime Verification | |
| Deceptive Communication | |
| Decidability | |
| decision making | |
| Decision making under ambiguity | |
| Decision Making with Expert Advice | |
| Decision Theory | |
| decomposable network | |
| deep learning | |
| Deep Reinforcement Learning | |
| Defeasible reasoning | |
| Delivery Drones | |
| demand criticality | |
| demand response | |
| Demand-side management | |
| Deployed Applications | |
| destructive control | |
| deterministic algorithm | |
| Development Effort | |
| DHT | |
| dialogue | |
| Digraphs | |
| Discount Function | |
| Disparity and Satisfaction | |
| Distributed Algorithm | |
| distributed constraint optimization | |
| Distributed Constraint Optimization Problem | |
| distributed coordination | |
| distributed problem solving | |
| distributed task allocation | |
| districts | |
| Domain-specific Language | |
| Dominant Strategies | |
| Double oracle | |
| Dynamic DCOPs | |
| dynamic epistemic logic | |
| dynamic generalization | |
| Dynamic influence maximization | |
| Dynamic Logic | |
| Dynamic multi-agents logic | |
| Dynamic object detection | |
| Dynamic Pricing | |
| Dynamic Resource Allocation | |
| Dynamics of complex networks | |
| E | |
| economic behavior | |
| Economic mechanisms | |
| efficient algorithms | |
| ego network | |
| Election protection | |
| elections | |
| electoral control | |
| electric vehicles | |
| electricity | |
| Electricity Disaggregation | |
| electricity trading | |
| Electronic commerce | |
| Emergence | |
| Emergency Management | |
| Emergent behavior | |
| Emergent Behaviour | |
| Emotion | |
| Emotion in social dilemmas | |
| Emotion Modelling | |
| Emotional support | |
| energy | |
| Engineering Multiagent Systems | |
| Enthymemes | |
| entitlements | |
| Entity Linking | |
| Envy-free | |
| Envy-freeness | |
| epistemic logic | |
| Epsilon-greedy | |
| equilibrium | |
| error cascades | |
| error modeling | |
| error propagation | |
| evacuation behavior modelling | |
| Event Calculus | |
| Event Detection | |
| event reasoning | |
| evidential reasoning | |
| evolution of cooperation | |
| Evolutionary algorithms | |
| Evolutionary Game Theory | |
| exchange stability | |
| Existential rules | |
| Expectation maximization | |
| experience sharing | |
| Experience-based Learning | |
| Experimentation | |
| Experiments | |
| Explanation | |
| Exploit | |
| exploration | |
| Exploration vs exploitation | |
| Exponentially Weighted Average Forecaster | |
| Extensive form games | |
| F | |
| Facial Expression | |
| facility location | |
| fair allocation | |
| Fair Division | |
| Fairness | |
| Feature Optimization | |
| feedback system | |
| field experiment | |
| Fisher Market Clearing | |
| Fixed parameter tractability | |
| fixpoint approximation | |
| Flag Co-ordination | |
| Flocking | |
| Formal Verification | |
| Forward chaining | |
| frameworks for agents and multi-agent systems | |
| Function Approximation | |
| fuzzy sets | |
| G | |
| Game Theory | |
| Game-based Education | |
| Game-theoretic semantics | |
| games | |
| Games with ambiguity | |
| Gaussian Process Regression | |
| general game playing | |
| generative models | |
| gerrymandering | |
| Gesture Recognition | |
| Gettier problem | |
| Gibbs sampling | |
| GIS | |
| goal generation | |
| Goal-Plan Trees | |
| goal-recognition | |
| goal/plan recognition | |
| goals conflicts | |
| goals incompatibilities | |
| GPUs | |
| gradients algorithm | |
| Graph algorithms | |
| Graph Automata | |
| graph coloring | |
| Graph Colouring | |
| Graph-Theoretic Methods | |
| Graphical Models | |
| Greedy Adaptive Search | |
| Greedy randomized adaptive search procedure | |
| Grid maps | |
| gridworld problems | |
| Group Activity Selection | |
| Group activity selection problems | |
| Group Formation | |
| group identification | |
| Group Recommendation | |
| Guilt | |
| H | |
| heuristic algorithms | |
| hiding in networks | |
| Hierarchical POMDP | |
| HIV prevention | |
| home heating | |
| Honeynet | |
| Honeypot | |
| hop count algorithm | |
| Hotelling-Downs | |
| Hotelling-Downs Model | |
| HRI | |
| HTN planning | |
| Human behavior | |
| Human Behavior Modeling | |
| Human Robot Interaction | |
| Human Robotic Interaction | |
| Human Study | |
| Human(s)-virtual agent(s) interaction | |
| human- virtual agent interaction | |
| Human-Agent Competition | |
| Human-Agent Interaction | |
| Human-Agent/Robot Interaction | |
| Human-robot Interaction | |
| human-robot natural language interaction | |
| Human-virtual agent(s) interaction | |
| Humans Teaching Agents | |
| I | |
| IAGO | |
| Imperfect information | |
| Imperfect recall | |
| Incident Response | |
| Incomplete Algorithm | |
| Incremental strategy generation | |
| Independent Cascade Model | |
| Individual rationality | |
| indivisible goods | |
| Inequality Indices | |
| Inference incomplete algorithms | |
| influence | |
| influence diffusion | |
| Influence limitation | |
| Influence maintenance | |
| Influence Maximization | |
| Influence spread | |
| influenza | |
| Information Exchange | |
| Innovative Applications | |
| integrated cognitive robotic architecture | |
| integration | |
| intelligent agents | |
| intelligent virtual environment | |
| intention progression | |
| Interactive Storytelling | |
| interActors | |
| Internet of Things | |
| interpersonal loss | |
| Interruptibility | |
| intransitive preference | |
| inverse reinforcement learning | |
| IoT | |
| Iterated Boolean Games | |
| iterated prisoner's dilemma | |
| J | |
| Jade | |
| Joining a Flock | |
| Joint Intention | |
| Joint Task | |
| judgment aggregation | |
| K | |
| k-reactive strategies | |
| Kanerva Coding | |
| Kidney exchange | |
| Kilobot | |
| Kilobots | |
| Knowledge Representation | |
| L | |
| Label Correction | |
| Large agent ensembles | |
| Large-scale evacuation | |
| latent models | |
| lazy bias | |
| leader placement | |
| learning | |
| Learning dynamics | |
| Learning Environment | |
| Learning from Demonstration | |
| Learning from Reward | |
| Learning Preferences | |
| Leaving a Flock | |
| Linear Temporal Logic | |
| Local Information | |
| Local Norm | |
| Local Search Algorithm | |
| Logic | |
| Logic based argumentation | |
| Logical Argumentation Framework Core | |
| Logical models of emotions | |
| logical omniscience | |
| Logics for multi-agent systems | |
| long-lasting influence | |
| Long-term Study | |
| M | |
| Machine learning | |
| Majority graphs | |
| majority judgement | |
| Manipulation | |
| Markov Decision Process | |
| Markov games | |
| MAS | |
| Matching | |
| matching markets | |
| Matchmaking | |
| Mathematical models of MAS | |
| mathematical optimization | |
| max-min share | |
| Max-sum | |
| Maximin | |
| Maximum Margin Planning | |
| Maximum Spanning Arborescence | |
| Maxmin | |
| MCMAS | |
| MDPs | |
| Mechanism Design | |
| Memory | |
| Meta-heuristics | |
| Methodology | |
| metrics | |
| Minimal Resources | |
| Minimax | |
| Minisum | |
| MINthenMAX decision model | |
| MINthenMAX equilibrium | |
| mirroring | |
| Mixed human-robot rescue teams | |
| modal logic | |
| model checking | |
| Model checking MAS | |
| Model-based testing | |
| model-checking | |
| Model-driven Engineering | |
| Modeling | |
| Modelling | |
| Money | |
| Monitoring | |
| Monte Carlo | |
| Monte Carlo Tree Search | |
| Mosquitoes | |
| motion planning | |
| Movement prediction | |
| Moving Target Defense | |
| Multi Agent Cooperation | |
| Multi agent systems | |
| Multi Agent Task Allocation | |
| Multi winner elections | |
| Multi-agent Co-ordination | |
| multi-agent learning | |
| Multi-agent navigation | |
| multi-agent negotiation | |
| Multi-agent path finding | |
| multi-agent planning | |
| Multi-agent reasoning | |
| multi-agent reinforcement learning | |
| Multi-agent simulation | |
| Multi-agent System | |
| multi-agent systems | |
| multi-armed bandit | |
| Multi-armed bandits | |
| Multi-Channel Marketing | |
| Multi-modal Analysis | |
| Multi-Objective | |
| Multi-player games | |
| Multi-Robot Systems | |
| Multiagent Learning | |
| Multiagent planning | |
| Multiagent Pursuit-Evasion Problem | |
| multiagent reinforcement learning | |
| Multiagent Resource Allocation | |
| multiagent simulation | |
| multiagent simulations | |
| Multiagent System | |
| multiagent systems | |
| Multiarmed Bandit | |
| Multicast | |
| Multiple Defensive Resources | |
| Multiple-channel Networks | |
| Multirobot systems | |
| Multiwinner elections | |
| multiwinner voting rules | |
| Multwinner elections | |
| mutiagent systems | |
| N | |
| Narrative Modeling | |
| Nash Equilibria | |
| Nash equilibrium | |
| natural language understanding | |
| Negotiating agent | |
| Negotiation | |
| Negotiation agent | |
| neural network | |
| neural networks | |
| Neuro-Evolution | |
| no-show paradox | |
| non-generative model | |
| non-linear function approximation | |
| Non-zero-sum Games | |
| Noncooperative games: theory & analysis | |
| nonlinear negotiation | |
| Norm Emergence | |
| norm maximisation criteria | |
| norm relationships | |
| Norm synthesis | |
| normative systems | |
| norms | |
| NPC Agents in Games | |
| Nuclear Smuggling | |
| O | |
| occlusion | |
| Off-policy Evaluation | |
| on-demand mobility | |
| one-shot learning | |
| One-to-many negotiation | |
| online algorithm | |
| online assignment | |
| Online Games | |
| online learning | |
| online planning | |
| online stochastic matching | |
| ontology | |
| Ontology Alignment | |
| Open Interaction Protocols | |
| opinion aggregation | |
| Opinion diffusion | |
| Opinion Formation | |
| Opinion propagation | |
| opponent model | |
| opponent modeling | |
| Opportunism | |
| optimal mechanism design | |
| Optimal reward problem | |
| optimisation | |
| optimised evacuation schedules | |
| optimization | |
| Ordered weighted averaging | |
| Other-condemning anger | |
| P | |
| pairwise compatibilities | |
| palliative action | |
| Parameter learning | |
| Parameter synthesis | |
| parameterized complexity | |
| parameterized mechanism | |
| parametric runtime verification | |
| Pareto optimality | |
| Partial Decision | |
| Partial Observability | |
| partially observable environment | |
| participation | |
| Participatory Sensing | |
| Path Planning | |
| path-planning | |
| patrolling | |
| Pedagogical agent | |
| Peer Influence | |
| Permissions | |
| Personal agents | |
| personality | |
| personality traits | |
| persuasion | |
| physical attributes | |
| Physical Embodiment | |
| physical implementation | |
| physics reasoning | |
| pickup and delivery | |
| Plan Execution | |
| plan selection | |
| plan-recognition | |
| Planning | |
| Planning and learning in games | |
| Planning in BDI agent systems | |
| Planning under temporal uncertainty | |
| Player modeling | |
| Poisson Process | |
| policy | |
| policy gradient | |
| POMDP | |
| popular random assignments | |
| Popularity | |
| Prediction Errors | |
| prediction market | |
| prediction-of-use games | |
| predictions of interest | |
| preference aggregation | |
| Preference elicitation | |
| preferences | |
| Preferential Semantics | |
| Price of Anarchy | |
| Prior Dependent Mechanisms | |
| Privacy | |
| Private history | |
| Proactive project scheduling | |
| Probabilistic generator | |
| probabilistic logic programming | |
| probabilistic reasoning | |
| probabilistic rules | |
| probabilistic serial rule | |
| probability distribution | |
| profit optimization | |
| Projected Gradient Descent | |
| Propensity | |
| proportional share | |
| propositional assignment | |
| Proxy voting | |
| Public Health | |
| public project | |
| Pure Exploration | |
| Pursuing Strategy | |
| Pursuit Evasion | |
| Q | |
| qualitative spatial reasoning | |
| quality of service | |
| Query Algorithm | |
| R | |
| Random assignment | |
| random serial dictatorship | |
| randomized algorithm | |
| Ranking Semantics | |
| reactive network resilience | |
| real-time prices | |
| Real-World Evaluation | |
| Reasoning | |
| reasoning about belief | |
| Reasoning Under Uncertainty | |
| Recognition | |
| recommender systems | |
| refinements | |
| Region Connection Calculus | |
| regret estimation | |
| regret minimisation | |
| regulations | |
| Reinforcement Learning | |
| reliability bounds | |
| repeated games | |
| Repeated Stackelberg Games | |
| Representation Learning | |
| Reputation | |
| Resource abstraction | |
| resource allocation | |
| responsibility | |
| RESTful Web services | |
| Revenue Management | |
| Revenue-maximization envy-free pricing | |
| reverse correlation | |
| reward shaping | |
| ridesharing | |
| Risk Management | |
| robot architectures | |
| Robot Navigation | |
| Robot task planning | |
| robot wheelchairs | |
| Robotic coverage | |
| robotic swarms | |
| Robust optimization | |
| route choice | |
| S | |
| SaaS | |
| sample average approximation | |
| sampling | |
| Satellite application | |
| scheduling | |
| score based | |
| scoring protocols | |
| scoring rules | |
| second-order propositional modal logic justification logic | |
| Security Games | |
| selection of goals | |
| self-evaluation | |
| Self-organization | |
| Separation of concerns | |
| Sequential Decision Tasks | |
| Sequential Monitoring | |
| Serious Games | |
| Service Acceptability | |
| Service-oriented computing | |
| Set function optimization | |
| Set functions | |
| Shared Knowledgebase | |
| Simulation | |
| Simulation techniques tools and platforms simulated plan execution | |
| Single agent planning | |
| single-peaked | |
| single-winner voting rules | |
| Size-Interchangeable Bidders | |
| SLAs | |
| Small Talk | |
| Smart Grid | |
| Smart Homes | |
| social archaeology | |
| social choice | |
| Social context | |
| social conventions | |
| social dilemmas | |
| Social epidemics | |
| Social influence | |
| social laws | |
| social learning | |
| Social media | |
| Social Modeling in Agents | |
| Social Network | |
| social network analysis | |
| Social Networks | |
| Social Robotics | |
| Social simulation | |
| Social welfare | |
| Socio-cultural behaviour | |
| software agents | |
| software reuse | |
| Spatial Logic | |
| spatio-temporal reasoning | |
| spectrum auctions | |
| Spoofing | |
| Spread of Misinformation | |
| Stability | |
| stable marriage | |
| Stable matching | |
| stable roommate | |
| Stackelberg Equilibrium | |
| state abstraction | |
| Stereotypes | |
| STIT logic | |
| stochastic | |
| Stochastic DCOPs | |
| stochastic dominance | |
| Stochastic Game | |
| stock market | |
| stock price prediction | |
| strategic ability | |
| Strategic agents | |
| strategic behavior | |
| Strategic reasoning | |
| strategic voting | |
| strategy | |
| Strategy Logic | |
| Strategyproofness | |
| streaming algorithms | |
| Submodular | |
| succinctness | |
| suicide | |
| Supermodular degree | |
| Supermodularity | |
| Supervised Learning | |
| Supervisory control theory | |
| Survival Analysis | |
| sustainability | |
| swarm robotics | |
| Swarm Vulnerabilities | |
| swarms | |
| Swarms and Collective Behavior | |
| Symmetry | |
| synthetic information systems | |
| T | |
| Tags | |
| task assignment | |
| TATL | |
| TCP congestion control | |
| team composition | |
| team formation | |
| team plans | |
| temporal difference learning | |
| Temporal Logics | |
| Test case coverage | |
| Thompson Sampling | |
| time-dependent workability uncertainty | |
| tournament | |
| tournament solution | |
| trace expressions | |
| trade off | |
| trading agent competition | |
| Trading agents | |
| Traffic Signal Control | |
| Traffic simulation | |
| Transfer Learning | |
| Treewidth | |
| Trembling Hand Equilibria | |
| Trust | |
| Truth-bias | |
| Truthful mechanism | |
| U | |
| Unbalanced Cut | |
| uncertain supply | |
| Uniform Protocol | |
| Unmanned Aerial Vehicle (UAV) | |
| Unstable Speeds | |
| Unsupervised Learning | |
| Upper Confidence Bound algorithm | |
| urban public transportation networks | |
| user equilibrium | |
| user interfaces | |
| utility function learning | |
| Utility Theory | |
| V | |
| value models | |
| Value of information | |
| Value Propagation | |
| Verbal and non-verbal behaviour | |
| Verification | |
| Vessel Traffic Management | |
| veto | |
| Virtual Agents | |
| virtual agents for improving human negotiation | |
| Virtual agents for social dilemmas | |
| Virtual agents in education | |
| virtual character generation | |
| Virtual Humans | |
| Virtual Reality | |
| visual navigation | |
| Vocabulary Alignment | |
| vote buying | |
| voting | |
| Voting games | |
| voting protocols | |
| Voting rules | |
| voting system | |
| Voting Theory | |
| W | |
| W-hierarchy | |
| Wald's MiniMax principle | |
| Walrasian equilibrium | |
| Warehouse Commissioning | |
| water right market | |
| Web architecture | |
| Web of Things | |
| weighted voting | |
| Welfare-maximizing approximation algorithm | |
| welfare-maximizing equilibrium (RWME) | |
| welfare-revenue tradeoff | |
| Wi-Fi channel assignment | |
| Wildlife Conservation | |
| Wildlife Protection | |
| winner determination | |