AAMAS 2017: 16TH INTERNATIONAL CONFERENCE ON AUTONOMOUS AGENTS AND MULTIAGENT SYSTEMS
TALK KEYWORD INDEX

This page contains an index consisting of author-provided keywords.

A
A-loss recall
abilities under imperfect information
abstract argumentation
Abstractions
action regret
active learning
Active Monocular SLAM
active perception
Activity Recognition
actor-critic
Actors
Ad Hoc Teamwork
Adaptation
Adaptive Storytelling
Adversarial Learning
Adversarial Modeling
adversarial reasoning
Advice Taking
Affective behavior
agent based simulation
Agent Communication
Agent cooperation
Agent environments
Agent Interaction Protocol
Agent learning
Agent Representatives
Agent theories and models
Agent types
Agent-based analysis of human interactions
agent-based model
agent-based modeling
Agent-based Modeling and Simulation
agent-based modelling
Agent-Based Simulation
Agents
agents & artifacts
Agents in Games
AgentSpeak
Aggregation of Rankings
Alarm System
algorithm
algorithm mechanism design
Algorithmic game theory
algorithms
algorithms and complexity
Allen's intervals
Alternating Automata
alternating mu-calculus
Alternating-Time Epistemic Logic
alternating-time temporal logic
analysis
Analysis of agent-based simulations
analytical model
annotated disjunction
Answer Set Programming
Approval games
approval voting
Approval-based voting
Approximate algorithm
Approximate Multi-choice Knapsack
Approximate Nash equilibria
approximation
Approximation algorithm
Approximation algorithms
approximation scheme
architecture
argumentation
asset allocation
assignment games
Assignment problem
assistive technologies
asynchronous systems
Atl
auction
Auction Theory
Authoring tools for Agent Modeling
Automated negotiation
Automated Negotiations
autonomous agent
Autonomous Agents
Autonomous Control
Autonomous Learning
Autonomous Parametrization
Autonomous Robot
Autonomous Vehicle simulation
Autonomous vehicles
axiomatization
B
Bayesian Algorithms
Bayesian Game
BDI
BDI agent-oriented programming languages
BDI architecture
behavior ranking
belief propagation
Belief-Desire-Intention (BDI)
Best-Response Dynamics
bidding language
Bimatrix games
Binomial Distribution
bisimulations
blame
Blames and Accountability
Body Gestures
Boolean Games
Bootstrapping
Borda
Borda Voting Protocol
Boston mechanism
bounded rationality
bribery
Budget Complementarities
Bundling
C
Candidacy Games
carsharing
CATS
Causal Reasoning
causal states
causality
cause-effect
Cellular Automata
centrality
Centralized Combinatorial Matching Markets (CCMM)
Centralized Multi-Robot Planning
Changepoint Detection
Chikungunya
Cloud Computing
coalition
coalition formation
Coalition Structure Generation
Coalitional games
Coalitional Manipulation
Coalitional stability
cognition-enabled task interpretation
collaborative reinforcement learning
Collective driving behavior
Collective Learning
Collusion Attack
Coloring Games
combinatorial auction
Combinatorial exchanges
Combinatorics of counting / enumeration
Commitment Abandonment
Commitments
Committee selection
communication
communication complexity
Communication protocols
competences
competition
completeness
Complex Adaptive Systems
Complex communications
Complex systems
complexity
Complexity of finding approximate equilibria
Computation of equilibria
computational complexity
Computational complexity of counting
Computational Epidemiology
Computational Ethics
Computational Social Choice
computational sustainability
concept drift
Concurrent game models
Conditional Lower Bounds
Conditional Random Fields
Condorcet consistency
conflict-eliminability
Congestion problems
connected row convex constraints
Consensus
Consensus Protocols
Container Inspection
continual learning
contract reasoning
control
Convention Emergence
Conventions
Conversational agents
cooperation
Cooperation Mechanism
Cooperative agents
cooperative game theory
Cooperative games
Coordination
Copeland
core
Correlated Mechanism Design
Cost based Switching Strategy
Cost Based Transition
cost functions
CP-nets
Credit Assignment
Cremer-McLean
crowdfunding
crowdsourcing market
CS-core
Curriculum Learning
Cyber Security
Cycle-completeness
D
Data Aggregation
Data Structures
DCOP
Debugging
Dec-MDPs
Decentralized Monitoring
Decentralized online planning
Decentralized protocol enactments
Decentralized Runtime Verification
Deceptive Communication
Decidability
decision making
Decision making under ambiguity
Decision Making with Expert Advice
Decision Theory
decomposable network
deep learning
Deep Reinforcement Learning
Defeasible reasoning
Delivery Drones
demand criticality
demand response
Demand-side management
Deployed Applications
destructive control
deterministic algorithm
Development Effort
DHT
dialogue
Digraphs
Discount Function
Disparity and Satisfaction
Distributed Algorithm
distributed constraint optimization
Distributed Constraint Optimization Problem
distributed coordination
distributed problem solving
distributed task allocation
districts
Domain-specific Language
Dominant Strategies
Double oracle
Dynamic DCOPs
dynamic epistemic logic
dynamic generalization
Dynamic influence maximization
Dynamic Logic
Dynamic multi-agents logic
Dynamic object detection
Dynamic Pricing
Dynamic Resource Allocation
Dynamics of complex networks
E
economic behavior
Economic mechanisms
efficient algorithms
ego network
Election protection
elections
electoral control
electric vehicles
electricity
Electricity Disaggregation
electricity trading
Electronic commerce
Emergence
Emergency Management
Emergent behavior
Emergent Behaviour
Emotion
Emotion in social dilemmas
Emotion Modelling
Emotional support
energy
Engineering Multiagent Systems
Enthymemes
entitlements
Entity Linking
Envy-free
Envy-freeness
epistemic logic
Epsilon-greedy
equilibrium
error cascades
error modeling
error propagation
evacuation behavior modelling
Event Calculus
Event Detection
event reasoning
evidential reasoning
evolution of cooperation
Evolutionary algorithms
Evolutionary Game Theory
exchange stability
Existential rules
Expectation maximization
experience sharing
Experience-based Learning
Experimentation
Experiments
Explanation
Exploit
exploration
Exploration vs exploitation
Exponentially Weighted Average Forecaster
Extensive form games
F
Facial Expression
facility location
fair allocation
Fair Division
Fairness
Feature Optimization
feedback system
field experiment
Fisher Market Clearing
Fixed parameter tractability
fixpoint approximation
Flag Co-ordination
Flocking
Formal Verification
Forward chaining
frameworks for agents and multi-agent systems
Function Approximation
fuzzy sets
G
Game Theory
Game-based Education
Game-theoretic semantics
games
Games with ambiguity
Gaussian Process Regression
general game playing
generative models
gerrymandering
Gesture Recognition
Gettier problem
Gibbs sampling
GIS
goal generation
Goal-Plan Trees
goal-recognition
goal/plan recognition
goals conflicts
goals incompatibilities
GPUs
gradients algorithm
Graph algorithms
Graph Automata
graph coloring
Graph Colouring
Graph-Theoretic Methods
Graphical Models
Greedy Adaptive Search
Greedy randomized adaptive search procedure
Grid maps
gridworld problems
Group Activity Selection
Group activity selection problems
Group Formation
group identification
Group Recommendation
Guilt
H
heuristic algorithms
hiding in networks
Hierarchical POMDP
HIV prevention
home heating
Honeynet
Honeypot
hop count algorithm
Hotelling-Downs
Hotelling-Downs Model
HRI
HTN planning
Human behavior
Human Behavior Modeling
Human Robot Interaction
Human Robotic Interaction
Human Study
Human(s)-virtual agent(s) interaction
human- virtual agent interaction
Human-Agent Competition
Human-Agent Interaction
Human-Agent/Robot Interaction
Human-robot Interaction
human-robot natural language interaction
Human-virtual agent(s) interaction
Humans Teaching Agents
I
IAGO
Imperfect information
Imperfect recall
Incident Response
Incomplete Algorithm
Incremental strategy generation
Independent Cascade Model
Individual rationality
indivisible goods
Inequality Indices
Inference incomplete algorithms
influence
influence diffusion
Influence limitation
Influence maintenance
Influence Maximization
Influence spread
influenza
Information Exchange
Innovative Applications
integrated cognitive robotic architecture
integration
intelligent agents
intelligent virtual environment
intention progression
Interactive Storytelling
interActors
Internet of Things
interpersonal loss
Interruptibility
intransitive preference
inverse reinforcement learning
IoT
Iterated Boolean Games
iterated prisoner's dilemma
J
Jade
Joining a Flock
Joint Intention
Joint Task
judgment aggregation
K
k-reactive strategies
Kanerva Coding
Kidney exchange
Kilobot
Kilobots
Knowledge Representation
L
Label Correction
Large agent ensembles
Large-scale evacuation
latent models
lazy bias
leader placement
learning
Learning dynamics
Learning Environment
Learning from Demonstration
Learning from Reward
Learning Preferences
Leaving a Flock
Linear Temporal Logic
Local Information
Local Norm
Local Search Algorithm
Logic
Logic based argumentation
Logical Argumentation Framework Core
Logical models of emotions
logical omniscience
Logics for multi-agent systems
long-lasting influence
Long-term Study
M
Machine learning
Majority graphs
majority judgement
Manipulation
Markov Decision Process
Markov games
MAS
Matching
matching markets
Matchmaking
Mathematical models of MAS
mathematical optimization
max-min share
Max-sum
Maximin
Maximum Margin Planning
Maximum Spanning Arborescence
Maxmin
MCMAS
MDPs
Mechanism Design
Memory
Meta-heuristics
Methodology
metrics
Minimal Resources
Minimax
Minisum
MINthenMAX decision model
MINthenMAX equilibrium
mirroring
Mixed human-robot rescue teams
modal logic
model checking
Model checking MAS
Model-based testing
model-checking
Model-driven Engineering
Modeling
Modelling
Money
Monitoring
Monte Carlo
Monte Carlo Tree Search
Mosquitoes
motion planning
Movement prediction
Moving Target Defense
Multi Agent Cooperation
Multi agent systems
Multi Agent Task Allocation
Multi winner elections
Multi-agent Co-ordination
multi-agent learning
Multi-agent navigation
multi-agent negotiation
Multi-agent path finding
multi-agent planning
Multi-agent reasoning
multi-agent reinforcement learning
Multi-agent simulation
Multi-agent System
multi-agent systems
multi-armed bandit
Multi-armed bandits
Multi-Channel Marketing
Multi-modal Analysis
Multi-Objective
Multi-player games
Multi-Robot Systems
Multiagent Learning
Multiagent planning
Multiagent Pursuit-Evasion Problem
multiagent reinforcement learning
Multiagent Resource Allocation
multiagent simulation
multiagent simulations
Multiagent System
multiagent systems
Multiarmed Bandit
Multicast
Multiple Defensive Resources
Multiple-channel Networks
Multirobot systems
Multiwinner elections
multiwinner voting rules
Multwinner elections
mutiagent systems
N
Narrative Modeling
Nash Equilibria
Nash equilibrium
natural language understanding
Negotiating agent
Negotiation
Negotiation agent
neural network
neural networks
Neuro-Evolution
no-show paradox
non-generative model
non-linear function approximation
Non-zero-sum Games
Noncooperative games: theory & analysis
nonlinear negotiation
Norm Emergence
norm maximisation criteria
norm relationships
Norm synthesis
normative systems
norms
NPC Agents in Games
Nuclear Smuggling
O
occlusion
Off-policy Evaluation
on-demand mobility
one-shot learning
One-to-many negotiation
online algorithm
online assignment
Online Games
online learning
online planning
online stochastic matching
ontology
Ontology Alignment
Open Interaction Protocols
opinion aggregation
Opinion diffusion
Opinion Formation
Opinion propagation
opponent model
opponent modeling
Opportunism
optimal mechanism design
Optimal reward problem
optimisation
optimised evacuation schedules
optimization
Ordered weighted averaging
Other-condemning anger
P
pairwise compatibilities
palliative action
Parameter learning
Parameter synthesis
parameterized complexity
parameterized mechanism
parametric runtime verification
Pareto optimality
Partial Decision
Partial Observability
partially observable environment
participation
Participatory Sensing
Path Planning
path-planning
patrolling
Pedagogical agent
Peer Influence
Permissions
Personal agents
personality
personality traits
persuasion
physical attributes
Physical Embodiment
physical implementation
physics reasoning
pickup and delivery
Plan Execution
plan selection
plan-recognition
Planning
Planning and learning in games
Planning in BDI agent systems
Planning under temporal uncertainty
Player modeling
Poisson Process
policy
policy gradient
POMDP
popular random assignments
Popularity
Prediction Errors
prediction market
prediction-of-use games
predictions of interest
preference aggregation
Preference elicitation
preferences
Preferential Semantics
Price of Anarchy
Prior Dependent Mechanisms
Privacy
Private history
Proactive project scheduling
Probabilistic generator
probabilistic logic programming
probabilistic reasoning
probabilistic rules
probabilistic serial rule
probability distribution
profit optimization
Projected Gradient Descent
Propensity
proportional share
propositional assignment
Proxy voting
Public Health
public project
Pure Exploration
Pursuing Strategy
Pursuit Evasion
Q
qualitative spatial reasoning
quality of service
Query Algorithm
R
Random assignment
random serial dictatorship
randomized algorithm
Ranking Semantics
reactive network resilience
real-time prices
Real-World Evaluation
Reasoning
reasoning about belief
Reasoning Under Uncertainty
Recognition
recommender systems
refinements
Region Connection Calculus
regret estimation
regret minimisation
regulations
Reinforcement Learning
reliability bounds
repeated games
Repeated Stackelberg Games
Representation Learning
Reputation
Resource abstraction
resource allocation
responsibility
RESTful Web services
Revenue Management
Revenue-maximization envy-free pricing
reverse correlation
reward shaping
ridesharing
Risk Management
robot architectures
Robot Navigation
Robot task planning
robot wheelchairs
Robotic coverage
robotic swarms
Robust optimization
route choice
S
SaaS
sample average approximation
sampling
Satellite application
scheduling
score based
scoring protocols
scoring rules
second-order propositional modal logic justification logic
Security Games
selection of goals
self-evaluation
Self-organization
Separation of concerns
Sequential Decision Tasks
Sequential Monitoring
Serious Games
Service Acceptability
Service-oriented computing
Set function optimization
Set functions
Shared Knowledgebase
Simulation
Simulation techniques tools and platforms simulated plan execution
Single agent planning
single-peaked
single-winner voting rules
Size-Interchangeable Bidders
SLAs
Small Talk
Smart Grid
Smart Homes
social archaeology
social choice
Social context
social conventions
social dilemmas
Social epidemics
Social influence
social laws
social learning
Social media
Social Modeling in Agents
Social Network
social network analysis
Social Networks
Social Robotics
Social simulation
Social welfare
Socio-cultural behaviour
software agents
software reuse
Spatial Logic
spatio-temporal reasoning
spectrum auctions
Spoofing
Spread of Misinformation
Stability
stable marriage
Stable matching
stable roommate
Stackelberg Equilibrium
state abstraction
Stereotypes
STIT logic
stochastic
Stochastic DCOPs
stochastic dominance
Stochastic Game
stock market
stock price prediction
strategic ability
Strategic agents
strategic behavior
Strategic reasoning
strategic voting
strategy
Strategy Logic
Strategyproofness
streaming algorithms
Submodular
succinctness
suicide
Supermodular degree
Supermodularity
Supervised Learning
Supervisory control theory
Survival Analysis
sustainability
swarm robotics
Swarm Vulnerabilities
swarms
Swarms and Collective Behavior
Symmetry
synthetic information systems
T
Tags
task assignment
TATL
TCP congestion control
team composition
team formation
team plans
temporal difference learning
Temporal Logics
Test case coverage
Thompson Sampling
time-dependent workability uncertainty
tournament
tournament solution
trace expressions
trade off
trading agent competition
Trading agents
Traffic Signal Control
Traffic simulation
Transfer Learning
Treewidth
Trembling Hand Equilibria
Trust
Truth-bias
Truthful mechanism
U
Unbalanced Cut
uncertain supply
Uniform Protocol
Unmanned Aerial Vehicle (UAV)
Unstable Speeds
Unsupervised Learning
Upper Confidence Bound algorithm
urban public transportation networks
user equilibrium
user interfaces
utility function learning
Utility Theory
V
value models
Value of information
Value Propagation
Verbal and non-verbal behaviour
Verification
Vessel Traffic Management
veto
Virtual Agents
virtual agents for improving human negotiation
Virtual agents for social dilemmas
Virtual agents in education
virtual character generation
Virtual Humans
Virtual Reality
visual navigation
Vocabulary Alignment
vote buying
voting
Voting games
voting protocols
Voting rules
voting system
Voting Theory
W
W-hierarchy
Wald's MiniMax principle
Walrasian equilibrium
Warehouse Commissioning
water right market
Web architecture
Web of Things
weighted voting
Welfare-maximizing approximation algorithm
welfare-maximizing equilibrium (RWME)
welfare-revenue tradeoff
Wi-Fi channel assignment
Wildlife Conservation
Wildlife Protection
winner determination