TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
| 3 | |
| 3D Virtual Store | |
| 3D visual presentation | |
| 4 | |
| 4th Industrial Revolution (4IR) | |
| A | |
| AAA | |
| Access-based consumption | |
| acculturation | |
| Ad novelty | |
| Adaptive Design | |
| Adaptive lower-limb apparel | |
| Adoption barriers | |
| Advertisement Skepticism | |
| advertising | |
| Advertising practice | |
| Aesthetic Experience | |
| Aesthetic labor | |
| Affective Trust | |
| African fashion | |
| Agentic AI | |
| Agentic curator | |
| AI | |
| AI agent | |
| AI authenticator | |
| AI chatbots | |
| AI co-creation | |
| AI design | |
| AI design feature | |
| AI design utilization | |
| AI Disclosure | |
| AI Fashion | |
| AI in Retail | |
| AI Influencer | |
| AI influencers | |
| AI Literacy | |
| AI marketing | |
| AI model | |
| AI Models | |
| AI personal Shopper | |
| AI personalization | |
| AI Recommendation | |
| AI recommendations | |
| AI Robots Assistant | |
| AI Streamers | |
| AI styling agent | |
| AI Stylists | |
| AI-generated contents | |
| AI-generated diversity | |
| AI-generated eWOM | |
| AI-generated fashion | |
| AI-generated fashion design | |
| AI-Generated Fashion Models | |
| AI-generated imagery | |
| AI-generated images | |
| AI-Generated Twins | |
| AI-powered mobile application | |
| AI-powered personalization | |
| AI-text analysis | |
| AIBVS methodology | |
| Algorithm Awareness | |
| Algorithmic awareness | |
| Algorithmic Charisma | |
| Algorithmic fairness | |
| Algorithmic mediation | |
| Algorithmic recommendation | |
| Algorithmic trust | |
| algorithmic visibility | |
| Anime pilgrimage | |
| Anime sacred sites | |
| anthropomorphism | |
| anxiety | |
| apparel consumption | |
| Appearance norms | |
| Architectural education | |
| art | |
| Art Direction | |
| Art Infusion | |
| Artifact-level cross-validation | |
| Artificial Intelligence | |
| Artificial Intelligence (AI) | |
| Artificial Intelligence Influencers | |
| artistic | |
| Arts | |
| Asian | |
| aspirational branding | |
| Assemblage Theory | |
| Assimilative emotion | |
| Assortment composition | |
| Attribution theory | |
| Augmented Reality | |
| Augmented Reality (AR) | |
| Authentic self seeking | |
| Authenticity | |
| autonomy | |
| Avatar Identification | |
| awe | |
| B | |
| B2B Marketing | |
| Balance theory | |
| Basic psychological needs | |
| BBB | |
| Beauty | |
| Beauty industry | |
| Behavioral Intention | |
| BESC | |
| Bibliometric analysis | |
| Big Data Analysis | |
| Bio-based materials | |
| Biomechanical evaluation | |
| Biomimicry | |
| Black consumers | |
| blockchain | |
| Body satisfaction | |
| Bonus packs promotion | |
| brand activism | |
| Brand Affection | |
| Brand Aspiration | |
| Brand Attachment | |
| Brand Attitude | |
| Brand attitudes | |
| Brand Authenticity | |
| brand coolness | |
| Brand Ecosystems | |
| Brand Engagement in Self-Concept | |
| Brand Experience | |
| brand extension | |
| Brand heritage | |
| Brand History | |
| Brand identification | |
| Brand identity | |
| brand image | |
| Brand inclusivity | |
| Brand logo explicitness | |
| Brand Love | |
| brand loyalty | |
| Brand Management | |
| Brand meaning | |
| Brand Mystique | |
| brand perception | |
| brand performance | |
| Brand prescription | |
| Brand prestige | |
| Brand purpose | |
| brand reputation | |
| brand stabilization | |
| Brand Switching | |
| Brand symbolism | |
| Brand Value | |
| Brand visibility | |
| brand-owned virtual influencers | |
| Brand-related User-Generated Content | |
| branding | |
| Buddhist cave temples | |
| Buddhist heritage tourism | |
| Business model (BM) | |
| Business to Business | |
| business-to-business relationships | |
| C | |
| Canadian youth | |
| Cashmere manufacturing | |
| Causal Forest | |
| cause-related marketing | |
| CCC | |
| charity shops | |
| Chatbot | |
| Chatbot interaction style | |
| Chatbots | |
| China | |
| Chinese Business | |
| Circular Business Model Innovation | |
| Circular Economy | |
| Circular fashion | |
| Circularity | |
| Clothing and textile industry | |
| Clothing attributes | |
| Clothing Brand Engagement | |
| clothing reuse | |
| Clustering | |
| Cognitive Closure Need Satisfaction | |
| Cognitive Effort | |
| Cognitive flexibility | |
| Cognitive Offloading | |
| Collective Wardrobe | |
| Color | |
| Color Forecasting | |
| Commercial performance | |
| Commitment | |
| Communication and marketing framework | |
| community | |
| Community-based learning | |
| Companion Animals | |
| compassion | |
| Competence | |
| Competitive Advantage | |
| Complaint intention | |
| Computers as Social Actors (CASA) | |
| Conceptualisation | |
| configurational theory | |
| Construal level theory | |
| consumer affinity | |
| Consumer Attitude | |
| Consumer behavior | |
| consumer behaviour | |
| consumer beliefs | |
| Consumer Brand Engagement | |
| Consumer communities | |
| Consumer Decision Confidence | |
| Consumer Embarrassment | |
| Consumer Empowerment | |
| Consumer engagement | |
| Consumer Ethics | |
| Consumer Ethnocentrism | |
| Consumer experience | |
| consumer fatigue | |
| Consumer heterogeneity | |
| Consumer motivations | |
| Consumer perception | |
| Consumer perceptions | |
| Consumer preferences | |
| consumer psychology | |
| consumer resistance | |
| Consumer responses | |
| Consumer Review Analysis | |
| Consumer skepticism | |
| Consumer Trust | |
| Consumer values | |
| consumer-AI relationship | |
| Consumer-Brand Engagement | |
| Consumers | |
| Consumers view skincare as important and risky | |
| Consumers’ Online Brand-Related Activities | |
| Consumption | |
| consumption quantity | |
| Contagion Theory | |
| Content analysis | |
| Content source | |
| Context comparison | |
| Continuance intention | |
| Contrastive emotion | |
| Convenience | |
| Conversational AI | |
| Convolutional neural networks (CNNs) | |
| Coping strategies | |
| Corporate identity | |
| corporate social responsibility | |
| Cosplay | |
| Counterfeit | |
| counterfeit consumption | |
| Country of origin | |
| Creative Direction | |
| Creative tourism | |
| Creator type | |
| Creator’s Essence | |
| Critical Space Theory | |
| Cross cultural | |
| Cross-border acquisition | |
| Cross-border e-commerce | |
| Cross-Buying | |
| Cross-Cultural | |
| Cross-cultural comparison | |
| Cross-cultural consumer behavior | |
| Cross-cultural research | |
| Cross-national diffusion | |
| Cruise brands | |
| Cruise tourism | |
| CSR | |
| CSR support | |
| Cultural authority | |
| Cultural background | |
| Cultural congruence | |
| Cultural Distance | |
| cultural entrepreneurs | |
| cultural intermediaries | |
| Cultural lag | |
| Cultural localization | |
| cultural narratives | |
| cultural purpose | |
| Cultural sustainability | |
| Cultural tourism | |
| Culture | |
| Cultured meat | |
| Customer engagement | |
| Customer Experience | |
| Customer experience (CX) | |
| Customer journey coherence | |
| customer satisfaction | |
| Customer Service | |
| Customisation | |
| Cyprus | |
| D | |
| Data Governance | |
| Decision Making | |
| deepfake videos | |
| Design Pedagogy | |
| Design similarities | |
| Design studio pedagogy | |
| Destination Advertisement | |
| destination branding | |
| Destination communication | |
| Destination Image | |
| destination marketing | |
| Destination mental imagery | |
| Developed market | |
| Digital | |
| digital communication | |
| Digital consumer behavior | |
| Digital Decarbonisation | |
| Digital Ecosystems of Exchange | |
| Digital engagement | |
| digital fashion | |
| digital fashion sociology | |
| Digital impulse buying | |
| Digital marketing | |
| Digital mediation | |
| Digital Nudge | |
| Digital Persuasion | |
| Digital platforms | |
| Digital prestige | |
| digital product creation | |
| Digital Product Passport | |
| Digital Product Passport (DPP) | |
| Digital Product Passports | |
| digital retail | |
| Digital skills training | |
| Digital Sustainability Paradox | |
| Digital technologies | |
| Digital transformation | |
| Digital Transparency | |
| Digitalisation | |
| Direct action | |
| Disbality | |
| Discrete choice experiment | |
| Discursive | |
| Diversity | |
| Diversity-Inclusive Advertising | |
| Dream | |
| Dual-attitude Theory | |
| Dupe fashion | |
| Dynamic Capabilities | |
| E | |
| E-commerce | |
| e-WOM intention | |
| Eco-friendliness | |
| Editorial curation | |
| Eeriness | |
| effort | |
| Effort Heuristic | |
| Embodied cognition | |
| Embodied identity | |
| Emerging market | |
| Emerging Markets | |
| Emotion recognition tools | |
| Emotional AI | |
| Emotional experience | |
| Emotional Tone | |
| Emotional Well-Being | |
| Emotions | |
| Empathy | |
| Employer branding | |
| endorsement effectiveness | |
| engagement | |
| enviornmental policy | |
| Environmental fidelity | |
| environmental performance | |
| Epistemic Authority | |
| Errand paralysis | |
| Escapism | |
| ESG | |
| ESG advertising | |
| Ethical Marketing | |
| Ethical messaging | |
| Ethical storytelling | |
| Event-related externalities | |
| eWOM | |
| eWOM Characteristics | |
| Existential authenticity | |
| Existential quest | |
| Expectancy Violation Theory | |
| Expectation-Disconfirmation Theory | |
| Experience economy | |
| Experience stores | |
| Experiential consumption | |
| Experiential Factors | |
| Experiential Learning | |
| Experiential retail design | |
| Experiential thinking remains secondary | |
| Experiential value | |
| Experiment | |
| Experimental design | |
| extended self | |
| Eye-tracking | |
| F | |
| FaceReader | |
| Fantasy | |
| Fashion | |
| Fashion advertising | |
| fashion and material culture | |
| Fashion branding | |
| fashion brands | |
| Fashion capital | |
| Fashion color palettes | |
| Fashion communication | |
| fashion consumers | |
| fashion consumption | |
| Fashion design | |
| Fashion diffusion | |
| Fashion e-commerce | |
| Fashion events | |
| Fashion heritage digitization | |
| Fashion iceberg | |
| Fashion industry | |
| Fashion influencers | |
| Fashion marketing | |
| Fashion Photography | |
| Fashion Product Development | |
| Fashion Recommendation Systems | |
| Fashion rental | |
| fashion restaurants | |
| Fashion retail | |
| Fashion Retailing | |
| fashion social | |
| Fashion supply chains | |
| Fashion sustainability | |
| Fashion tourism | |
| Fashion trend diffusion | |
| Fashioning the body | |
| Fast fashion | |
| Fear of Missing Out | |
| Femininity | |
| Field Experiment | |
| Financial Performances | |
| Fine-grained image classification | |
| firm heterogeneity | |
| Fit performance | |
| fitting model | |
| Flagship stores | |
| flash sales | |
| flexibility | |
| fluency | |
| food and beverage | |
| Food-Inspired Cues | |
| Football merchandising | |
| Formula 1 | |
| Friendliness | |
| fsQCA | |
| fulfillment | |
| Functional thinking dominates | |
| future purchase intention | |
| G | |
| Gameful Experience | |
| Gamification | |
| Gamified Experience | |
| gaming | |
| Gen Z | |
| GenAI | |
| Generation Z | |
| Generational differences | |
| Generative AI | |
| Generative AI-driven Marketing | |
| Generative Artificial Intelligence | |
| Generative Heritage | |
| GenZ | |
| Ghana | |
| GI-tagged crafts | |
| Global Fashion | |
| Global fashion management | |
| Global South sport leagues | |
| global warming | |
| Global–local framing | |
| Goal framing | |
| Goal Orientation | |
| Google Trends data | |
| Granfluencer | |
| Greece | |
| Green Advertising | |
| Green Fashion Messaging | |
| green skincare | |
| Green-concealing | |
| Greenwashing | |
| Groundness | |
| Group Inclusiveness | |
| Guanxi | |
| H | |
| Hallyu tourism | |
| Handloom | |
| Hanok | |
| hashtag networks | |
| hedonic value | |
| Hedonic Wellbeing | |
| Heider’s Balance Theory | |
| Heritage art | |
| Heritage commodification | |
| heritage textile fashion | |
| heritage textile renaissance | |
| Heritage tourism | |
| Home-country institutional trust | |
| Hope | |
| Human influencers | |
| Human likeness | |
| Human model | |
| Human-AI Collaboration | |
| human-powered personalization | |
| Humanness | |
| Humanoid Robot | |
| Human–AI Interaction | |
| hybrid branding | |
| Hybrid Intelligence | |
| I | |
| IA | |
| Ibero-America | |
| Identity and Self-Congruence | |
| identity enactment | |
| Identity Expression | |
| Identity theory | |
| Illegal | |
| Image consulting | |
| Imagery | |
| Imagery generation | |
| Imagination | |
| Immersion | |
| Immersive branding | |
| immersive environments | |
| Immersive experience | |
| Implicit Attitudes | |
| In-store technologies | |
| In-store technology | |
| Inclusive Design | |
| Inclusive marketing | |
| Inconspicuous consumption | |
| Industrial Symbiosis | |
| Influencer Generated Content | |
| Influencer marketing | |
| Influencer Tier | |
| Influencer-Based Destination Branding | |
| Influencers | |
| Informal B2B relationships | |
| Information diagnosticity | |
| Information Overload | |
| Innovation | |
| Instagram communication | |
| Institutional accountability | |
| Institutional mediation | |
| Integrated Marketing Communications | |
| Intention to Use | |
| Interactivity | |
| intercultural context | |
| Interface cues | |
| international marketing | |
| international students (China–Japan) | |
| Internet of Things (IoT) | |
| Interoperability | |
| interpretation | |
| interpretive qualitative analysis | |
| intrinsic values | |
| Involvement shapes thinking styles | |
| Italy | |
| J | |
| Japan-China comparison | |
| journey satisfaction | |
| Just transition | |
| K | |
| K-lifestyle | |
| Knee osteoarthritis (KOA) | |
| Knowledge | |
| Knowledge transfer | |
| Korean Fashion Brands | |
| Korean wedding | |
| L | |
| Labor Illusion | |
| Latin America | |
| Lead generation | |
| Legitimation | |
| lifestyle aesthetics | |
| Lifestyle influencers | |
| Liminality | |
| liquid fashion | |
| Live-streaming Commerce | |
| Livestream shopping | |
| Livestreaming E-commerce | |
| Local interventions | |
| Logo location | |
| longitudinal qualitative study | |
| lurkers | |
| luxury | |
| Luxury ad attitude | |
| Luxury advertising | |
| Luxury band | |
| Luxury brand | |
| Luxury brand accessibility | |
| Luxury Brand activism | |
| Luxury brand advertising | |
| Luxury branding | |
| Luxury brands | |
| Luxury Consumer Behavior in Emerging Markets | |
| Luxury consumption | |
| Luxury consumption in China | |
| Luxury Customer Experience | |
| luxury experiential consumption | |
| Luxury fashion | |
| Luxury Fashion Advertising | |
| Luxury fashion brands | |
| Luxury fashion communication | |
| Luxury fashion management | |
| Luxury Fashion Marketing | |
| Luxury fashion retail | |
| Luxury Fashion Retailing | |
| luxury hotel boutiques | |
| Luxury legitimacy | |
| Luxury Market | |
| Luxury Marketing | |
| Luxury Measurement Scale | |
| Luxury pop-up stores | |
| Luxury positioning | |
| Luxury Private Events | |
| luxury retail | |
| Luxury Retail Spaces | |
| Luxury retailing | |
| luxury secondhand | |
| Luxury Service Design | |
| Luxury Spirits category | |
| luxury tourism | |
| M | |
| made in italy | |
| market fluidity | |
| market scope | |
| marketing | |
| marketing agency | |
| marketing channels | |
| Marketing the Body | |
| Masstige branding | |
| Masstige brands | |
| Material-self | |
| meaningful luxury | |
| Meaningfulness | |
| Mental simulation | |
| Mental time travel | |
| Message framing | |
| Message tone | |
| Messaging Frame | |
| Metaverse | |
| Miao piled embroidery | |
| microtrends | |
| Minimalism | |
| Mirror Neuron Systems | |
| Mobile Coupons | |
| Mobile marketing | |
| Mobile message marketing | |
| Mobile Shopping Mall | |
| Moral mindsets | |
| Motion Graphics | |
| Multi-group structural equation modeling | |
| Multimedia Messaging Service | |
| Multimodal storytelling | |
| multinational corporations (MNCs) | |
| Mumbai Fashion Week | |
| Mycelium | |
| N | |
| Narrative analysis | |
| narrative persuasion | |
| Narrative transportation | |
| Natural language processing | |
| Negative online reviews | |
| Negative publicity | |
| netnography | |
| Network Orientation | |
| Neuromarketing | |
| new luxury | |
| New luxury trends | |
| New technology promotion | |
| nonprofit organizations | |
| Norm Activation Model | |
| Nostalgia Proneness | |
| O | |
| Objectification of the Body | |
| Official e-commerce | |
| Offline stores | |
| Omnichannel | |
| omnichannel capability | |
| Omnichannel purchase intention | |
| Omnichannel shopping | |
| OMO Strategy | |
| One Size | |
| online communities | |
| Online Fashion Retail | |
| online influencer marketing | |
| online product display | |
| Online retailing | |
| Online Shopping tasks | |
| Organizational attractiveness | |
| Organizational branding | |
| organizational capabilities | |
| Overall Brand Equity | |
| Overnight stay | |
| Owned and Earned Media | |
| P | |
| paradoxical mindset | |
| Parasocial interaction | |
| parasocial interaction (PSI) | |
| parasocial interactions | |
| parasocial relationship | |
| Parental Involvement | |
| participatory aesthetics | |
| Participatory design | |
| Partitioned pricing | |
| Perceived Anthropomorphism | |
| perceived attractiveness | |
| Perceived authenticity | |
| Perceived bias | |
| Perceived body size | |
| perceived fit | |
| perceived ingredient dilution | |
| Perceived innovation ability | |
| Perceived justifiability | |
| Perceived professionalism | |
| Perceived quality | |
| Perceived risk | |
| perceived seller's insincerity | |
| Perceived similarity | |
| Perceived Sustainability | |
| Perceived uniqueness | |
| Perceived Value | |
| Persona | |
| Personal beauty values | |
| Personal branding | |
| Personalisation | |
| Personalization | |
| Personalized fashion | |
| Personalized lookbooks | |
| Pet | |
| Pet ownership | |
| Phygital | |
| Phygital Beauty | |
| Phygital Experience | |
| Phygital Fashion | |
| Phygital retail | |
| Phygital Transformation | |
| Physical AI | |
| Physical Retail | |
| Physical vs. virtual ad | |
| Place aesthetics | |
| Platform affordances | |
| Platform type | |
| platformization | |
| Platforms | |
| PLS-SEM | |
| pop-up stores | |
| positioning gap | |
| post-pandemic | |
| Post-pandemic retail | |
| Post-purchase regret | |
| Potemkin attributes | |
| Predictive AI | |
| premium products | |
| Prevention | |
| price perception | |
| processing fluency | |
| product efficacy | |
| product market fluidity | |
| Product offerings' parity | |
| product placement in short-form video | |
| Product type | |
| promotion strategy | |
| Prompt Engineering | |
| propagation | |
| prosocial behavior | |
| Psychological closure | |
| psychological contract violation | |
| Psychological distance | |
| Psychological Need Fulfillment | |
| Psychological ownership | |
| Psychological Reactance | |
| Psychological Safety | |
| Psychological well-being | |
| Public–private partnerships | |
| Purchase Behavior | |
| Purchase confidence | |
| Purchase Intention | |
| purchase intentions | |
| Purpose-driven branding | |
| Q | |
| Qualitative | |
| Qualitative research | |
| Quiet Luxury | |
| Quite luxury | |
| R | |
| Race | |
| recommendation failure | |
| Recommendation type | |
| recommender systems | |
| Recycling | |
| Recycling intention | |
| Regulatory focus | |
| Regulatory Frameworks | |
| Relatedness | |
| Relational Norms | |
| Relationship Marketing | |
| Resource Dependency Theory | |
| resource-based view | |
| Response Latency | |
| Responsible branding | |
| Retail | |
| retail as placed media | |
| Retail innovation | |
| Retail Service | |
| Retail Therapy | |
| Reverse Fashion Logistics | |
| Review sequence | |
| Riads | |
| Ritualized luxury | |
| Robot Type | |
| Role congruence | |
| Role Congruity | |
| romantic advertising | |
| Rural retailers | |
| S | |
| Salotto buono | |
| satisfaction | |
| Saturation | |
| Scale Validation | |
| Second-hand | |
| Second-hand clothing | |
| Second-Hand Corner | |
| Second-hand Luxury Fashion | |
| Second-Hand Resale | |
| secondhand consumptio | |
| Secondhand market | |
| segmentation | |
| Self-Congruity | |
| Self-Determination Theory | |
| Self-Expansion | |
| SELF-EXPANSION THEORY | |
| Self-Experience | |
| self-extension | |
| Self-Identity | |
| Self-image Congruence | |
| Self-presentation | |
| Self-reflective function | |
| Self-reward | |
| Semi-Systematic Review | |
| Sensory Marketing | |
| Sentiment Analysis | |
| SEO vs GEO | |
| Serial mediation | |
| Service Robots | |
| Shareability | |
| SHEIN | |
| shock advertising | |
| shoelaces | |
| Shopping Experience | |
| Situated Cognition Theory (SCT) | |
| Size inclusivity | |
| Sizing | |
| Skin | |
| Slow Fashion | |
| Small and medium-sized enterprise (SME) | |
| Smart retail technology | |
| Social comparison | |
| Social constructionism | |
| social contact | |
| Social Distance | |
| Social Drivers | |
| Social Entrepreneurship | |
| Social Exchange Theory | |
| Social identity | |
| Social identity theory | |
| Social influence | |
| social influence theory | |
| social interaction ties | |
| Social learning | |
| social marketing | |
| social media | |
| Social media advertising | |
| Social media communication | |
| Social proof | |
| Social relationship | |
| Social relationships | |
| Social self-esteem | |
| social sustainability | |
| social value | |
| Socially mediated consumption | |
| socially responsible behavior | |
| Soft Robotics | |
| Source credibility | |
| source credibility theory | |
| South African consumer | |
| Sovereign Luxury Brand Architecture | |
| Spain | |
| Spanish fashion retail brands | |
| spatial design | |
| spillover effect | |
| sponsorship disclosure | |
| sport and luxury convergence | |
| sports brand marketing | |
| Sports Fandom | |
| Sportswear Industry | |
| Spring Festival limited editions | |
| state entrepreneurship | |
| Stereotype Content Model | |
| Strategic alignment | |
| Streamer attributes | |
| structural configuration | |
| Supply chain | |
| Supply chain resilience | |
| Sustainability | |
| Sustainability and aesthetics | |
| Sustainability campaigns | |
| Sustainability communication | |
| Sustainability credibility | |
| Sustainability governance | |
| Sustainability information disclosure | |
| sustainability–luxury paradox | |
| Sustainable Apparel Consumption | |
| Sustainable Business models | |
| sustainable clothing | |
| Sustainable Consumption | |
| Sustainable fashion | |
| Sustainable Fashion Consumption | |
| Sustainable last-mile delivery | |
| Sustainable luxury | |
| Sustainable luxury advertising | |
| Sustainable luxury consumption | |
| Sustainable luxury fashion | |
| sustainable marketing | |
| sustainable retailing | |
| sustainable supply & value chains | |
| Sustainable transparency | |
| Switch intention | |
| symbolic capital | |
| symbolism | |
| symmetries | |
| Systematic Literature Review | |
| T | |
| Talent attraction | |
| Targeting | |
| Task Complexity | |
| Technological Innovation | |
| Technology | |
| Technology acceptance | |
| Technology acceptance model | |
| Telepresence | |
| temporal framing | |
| temporal motivation | |
| Test | |
| Test2 | |
| Test3 | |
| text analysis | |
| Text Mining | |
| Textile Industry | |
| Textile life cycle | |
| Textile small firm | |
| The "Naked Dress | |
| Therapeutic Well-being | |
| Thinking styles determine influencer selection | |
| Third-place | |
| TikTok | |
| Time-series modeling | |
| Tolerance | |
| Tourism | |
| tourism behavioral intentions | |
| Tourism branding | |
| touristic image | |
| Traceability | |
| Transfer Process | |
| transparency | |
| transportation into stories | |
| travel consumption | |
| Travel motivation | |
| Trend Forecasting | |
| Trendiness | |
| Trends Analysis | |
| Trust | |
| U | |
| Ubiquity | |
| Unacceptance | |
| Uncanny Feeling | |
| Uncanny Valley | |
| Unintentional visit consideration | |
| Unique product choice | |
| Upcycling | |
| Urban policies | |
| Usage context | |
| User engagement | |
| User intention | |
| User-generated content | |
| UTAUT2 | |
| Utilitarian and Hedonistic | |
| V | |
| VALUE CO-CREATION | |
| vector-based model | |
| vernacular intelligence | |
| Vintage Products | |
| Virtual Endorser | |
| Virtual influencer | |
| Virtual Influencers | |
| virtual K-pop avatars | |
| virtual reality | |
| Virtual retail | |
| Vision 2030 | |
| Visit Intention | |
| Visual Communication | |
| Visual Culture | |
| Visual merchandising | |
| visual perception | |
| Visual perspective | |
| W | |
| Warmth and Competence | |
| Wearable Devices | |
| Wearable Technology | |
| Web 3 | |
| website | |
| Website color | |
| Wedding consumption | |
| Wedding culture | |
| well-being | |
| willingness to buy | |
| willingness to pay a price premium | |
| Wishlist | |
| Word-of-Mouth | |
| X | |
| XR | |
| Y | |
| Y2K | |
| YouTube slowdown | |
| Z | |
| Zara | |
| zero-sum belief | |
| ù | |
| ùconnectdness | |