2024AMSAC: 2024 AMS ANNUAL CONFERENCE
TALK KEYWORD INDEX

This page contains an index consisting of author-provided keywords.

A
academic job market
Accountability
acquisition utility
Ad Novelty
Adaptability
Adoption
adult content consumption
Adultification
Advertising
advertising effectiveness
Advertising technology
aesthetics
Affordance Lens
Affordance Theory
AI
AI adoption
AI autonomy
AI Consequences
AI virtual influencer
AI-drive livestreaming
AI-driven live streaming
AI-Generated Ads
Airbnb
Airline industry
analytical capability
and social policy
Anthropomorphism
Anti-counterfeit marketing
Anxiety
Appropriateness
Archetypes
Arousal
artificial intelligence
Artistic experience
Assemblage theory
assemblages
assimilation
Assortment size
Asymmetric Pricing
asymmetries
athlete brand
attachment passion for themed-restaurant brand generational cohort
attention
Attention Restoration Theory
Attitude
attitude change
Attitude toward the brand
attribution theory
Augmented reality
Authenticity
Automated Bidding
Automated Driving
Automation
Autonomous Shuttle
Autonomous Shuttles
Autonomous vehicle
Availability
awe
B
B2B
B2B data breach
B2B privacy
B2B relationship
B2B sales
Bayesian Additive Regression Trees (BART)
beauty
Behavioral Reasoning Theory (BRT)
Behavioural Actions
behavioural engagement
Benefit appeals
Bibliometric analysis
Big data analytics capabilities
Blockchain
Bottlenecks
Bouba/Kiki effect
box office
brand activism
Brand alliance
brand authenticity
brand boycotts
Brand competitiveness
Brand credibility
brand customization
Brand equity
Brand Evangelism
Brand extension
brand familiarity
Brand jointness
Brand logo shape
brand manager
Brand Perceptions
Brand Personality
Brand polarization
Brand Privacy
brand relationship
Brand request compliance
Brand rivalry
brand safety
brand sales
Brand Strategy
Brand sustainability
Brand underperformance
Brand-to-brand dialogue
Branding
Business Ecosystems
business-to-business
Business-to-business marketing
Buyer vulnerability
C
C2C platform
Call-to-Action Buttons
Cameo
cancel culture
Capitalism
Car consumer
Car consumer behavior
cause-related marketing
Celebrity Endorsement
Central and Eastern Europe
CEO-TMT interface
charitable giving
Chatbot
Chatbots
ChatGPT
Choice mode
Choice overload
Citation analysis
Click-Through Rates
Click-Through-Rate (CTR)
cluster analysis
clutter
co-experience
Co-opetition
Cognitive appraisal theory
Cognitive Bias
Collaborative Plateforms
Collectivist culture
Commercial Campaign
Commodity markets
Comparative cases
compensation
competence
Competition
Competitor Orientation
Complaining
Complimenting
compulsive buying
computer vision
Concreteness
Conflict Zone
Confusion
congruence
Connectedness
Conservation of Resources Theory
Construal Level Theory
Construal-level Theory
consumer
consumer attitudes
consumer autonomy
Consumer behavior
Consumer climate engagement
consumer engagement
consumer financial vulnerability
Consumer Goods Retailing
consumer involvement
consumer mental accounting
consumer outcomes
consumer perceptions
Consumer perceptions of TikTok's influence on music
Consumer privacy control
Consumer skepticism
Consumer trust
Consumer well-being
Consumer-Brand Interaction
Consumers Perspectives
Consumers' Inferences
Consumers’ Online Brand Related Activities
Consummatory motives
Consumption Setting
Content Analysis
Content Co-Creation
Content Marketing
contrast
Coolness
Cooperation
Coopetition
Corporate Political Activity
Counterfactual thinking
Counterfeiting
creative artificial intelligence
Creative consumer
Creative consumption
creativity
Credibility
Cross-cultural
Cross-cultural ethics
cross-stimulus sensitization
Crowdfunding
Crypto-marketing
Cryptography
CSR
Cultural
cultural orientation
Customer Engagement
Customer Experience
Customer Feedback
Customer Journey
Customer Lifetime Value
Customer Orientation
Customer retention
Customer Satisfaction
Customer Success
Customer tipping
Customer Trust
Customer Well-being
Customer wellbeing
Customer-based
Customer-Centric Innovation
Cute emotion
D
dark side
dark triad
Data Privacy
Deception
Decision-Making
Decision-making toolset
Deep Learning
Deep Neural Network
degree of innovativeness
Deinfluencing
Demanding
design innovation
Destination Attachment
Destination Image
Destination Satisfaction
Differential pricing
digital
Digital advertising
Digital assistants
Digital Competence
Digital consumption
Digital consumption values
Digital hoarding
Digital interface
Digital items
Digital Marketing
Digital mindset
Digital overconsumption
Digital piracy
digital point-of-sale
Digital technologies
digital transformation
Digital Twin
Digital users
Digital Voice Assistant
Digital-based INVs
Discount Framing
Discrete Emotion
Disempowerment
Dishonest Behavior
Dissonance
Diversity
DoCCA
doctoral candidates
Dual Process Theory
Dual processes of decision making
Dyadic Analysis
Dynamic capability view
Dynamic Pricing
E
e-commerce
easiness of use
Ecosystems
EEG
Electronic Word-Of-Mouth
Embeddedness
Emotion
Emotional attachment
Emotional Experience
Emotional responses
empathy
Employee engagement
Empowerment
endogeneity
endorsement strategy
Engagement
Entrepreneurial orientation
entrepreneurs' decision-making logic
Environmental Concern
Environmental Knowledge
Esports
Ethical Climate
Ethical Considerations
Ethical decision making
ethical evaluations
ethics
eudaimonic orientation
event study
Evolution
eWOM
Experience Mavens
Experiential Product Marketing
experiment
Exploratory Study
Extended Self
eye tracking
Eye-Tracking
F
Facial Expression
Fake news
Fake Reviews
Fan behavior
Field Experiment
Financial Decision Making
Financial literacy
Firm innovation
Firm Orientation
firm performance
firm value
Food
food insecurity
food pantry
food preference
For-Profit Higher Education Institutions
Forgiveness
founder
Framework
France
Front-line Employees' Satisfaction
Frontline Employee
frontline service
Frontline service providers
Fun
future of the marketing discipline
Future of Work
G
Gaussian copula
Gay consumers
Gen Z
Gender
Gender stereotypes
Generation
Generation X
Generation Z
Generational cohort
Generational Cohort Theory
Generative AI
Generative Artificial Intelligence
gift-giving
Gig economy
Global consumers
goal conflict
Green Purchase Intention
Greenwashing
grounded theory
Guilt
gullibility
H
Haptic reviews
Haptics
Healthcare services
Healthcare technology
Hedonic appraisal
hedonic orientation
Heuristics
high school students
High-tech industry
Homophily
Hospitality
Hospitality firm value
human brand authenticity
human service agent
Human Touch
Human-AI teams
Human-independent
human-likeness
Human-robot collaboration
Humanitarian Context
Humor
I
image analysis
Immersion
impulsive buying tendency
In-feed Advertising
In-role branding behavior
Inclusion
inclusivity
Inconspicuous Luxury
Indigenous theory
Individualistic culture
influence
Influence Tactics
Influencer Authenticity
influencer marketing
Influencers
influencers’ human brand loyalty
Influential Consumers
Information
Information adoption
Informational and Normative Cues
Innovation
Innovation capabilities
Intention to join anti-brand communities
Intention to participate in anti-brand communities
interaction
interaction customer/salesperson
Interactional Justice
Interactive marketing
Internal Marketing
International Market Expansion
interview
inverted U-shape
IS success model
J
Job Demands-Resource Model
job market
Job satisfaction
judgment
K
Kama Muta
L
large field study
Large Language Models
lay theories
lead users
learning
Learning capabilities
LGBTQ
LGBTQ+
life satisfaction
Liquid Self
Live commerce
Live shopping
live streaming platforms
Live-streaming shopping
Livestream commerce
Livestream Marketing
livestream selling
Livestreaming
logos
Loneliness
Longitudinal data
Luxury
M
Machine Learning
Manager rule bending
Managerial Relevance
Managerial Skills
Market competitiveness
Market Mavens
market offers
Market Orientation
Market sensing
marketing
Marketing agility
marketing analytics
marketing communications
marketing doctoral programs
marketing education
Marketing ethics
marketing experiences
marketing innovation
Marketing Research
Marketing Strategy
marketplace sentiments
Markets
Masstige Luxury Consumption
media context
Mega events
Memorability
Mental Health
Mental Models
Message anthropomorphism
Message framing
metaphorical thinking
Metaverse
metric
mindfulness
Minority consumers
Mixed Method
Mixed Methods Research
Mobile food delivery application
Mobile retailing
Mobile shopping apps
Mobility Market
moral emotions
Moral Hazard
moral philosophy
morality
motivation
movie
Multidisciplinary
Multiple Regression Analysis
Multisensory experience
Music familiarity
N
Narrative
Narrative Arc
National Culture
Native Advertising
Natural Language Processing (NLP)
Nature bonding
NCA
necessary condition analysis
necessity analysis
necessity logic
Need for Belonging
Negative online brand engagement
Negotiation
Neuroscience
New Media
new Product development
new product performance
NFTs
Non-Driving related activities in autonomous vehicles
Non-fungible tokens
Nonprofit Organization
NWOM
O
observation
offensiveness
Omnichannel
Online Advertising
Online Delivery Services
Online engagement
online payments
Online Repurchase Intention
Online Reviews
online shopping experience
Opera
Optimism
Organizational Culture
Organizational resilience
Out-of-Stocks
Overall perceived value
Overcrowding
oversizing
P
package design
Paradox of choice
partial least squares
Patient well-being
Patient-centricity
payment methods
Pedagogy
Perceived Brand Smartness
Perceived fairness
Perceived Fit
Perceived Quality
Perceived Service Quality
perceived uniqueness
performance
Personalisation-privacy paradox
Personalization
Personalization-privacy paradox
Personalized Ads
Persuasion
persuasion knowledge
Pets
Phygital
Phygital Assets
Phygital natives
place attachment
Planning
Platformic Affordances
Pleasure
PLS
PLS-SEM
point-of-purchase
policy
Political Ideology
Political Orientation
poster
practice
Praising
preference
prevention orientation
Price confusion
price promotion
Price Promtion
Price Rigidity
Price-quality inference
Pride
Privacy
Privacy calculus theory
privacy concern
Pro environmental behavior
Pro-environmental frame
Pro-social frame
Pro-Social Messaging
Proactive Assistance
process innovation
Process vs. outcome focus
product attribute description
product evaluations
product usage
promotion orientation
Propensity to Anthropomorphize
Prosocial Products
psychological distance
Psychological needs for autonomy
Psychological ownership
Public Branding
Public policy
Punishment severity
Purchase Confidence
Purchase intention
purchase intentions
Q
qualitative
Qualitative Analysis
Qualitative Design
Qualitative Interview Study
Qualitative Research
Quantitative Analysis
Quantitative Research
R
Racial stigma
Rational Inattention
reaction times
Reasons against
Reasons for
recovery
Referral
Referral Program
regression
regulation
regulatory focus
regulatory theory
relatedness
relationship
Relationship Building
Relationship disruptions
Relationship Management
Relationship Quality
religiosity
Remuneration
Research Methods
Residential satisfaction
Response Behaviuor
Response strategy
Responsibility attribution
retail
retail architecture
Retail Environments
Retail journey
Retail Technology
Retailer interface
Retailing
Retaliation
Review
Reward-Based Crowdfunding
Rider
Risk-taking
Robots
role stress
S
Sales
Sales capabilities
Sales funnel
sales management
sales manager
sales team
Sales team ethical standard
Sales team ethics training
Sales team knowledge sharing
Sales technology
Sales typology
Sales-stacks
Salesperson
satisfaction
Scale development
Scalpers
Scape-goating
scepticism
Scopus
Screencast Videography
second-hand products
Security
segmentation
Self-Concept
Self-Consistency
self-construal
Self-determination theory
Self-Enhancement
self-gifting
self-regulation
Self-reported recycling behavior
self-store image congruency
Seller valuation
SEM
Semantic Topic Modelling
Sensory
Sensory Congruence
Sensory imagery
Sensory marketing
Service
Service Agents
Service Design
Service Encounter
service evaluation
Service experience
Service failure
Service failures
service innovation
Service Marketing
Service Quality
Service Recovery
Service robot
Service Robots
Service Worker
Servicescapes
SFA
shapes
Sharenting
Signaling Theory
Signalling theory
Sincerity
Skepticism
small self
Smart City Adaption
Smart Home Adaption
smart shopper feeling
Smartphone
SNAP
Social Advocacy
Social Campaign
Social commerce
social comparison
Social Disinhibition
social enterprise
social entrepreneurship
Social influence
social innovation
Social Integrity
Social judgment
Social justice
Social Learning Theory
social media
Social media adoption age
social media data
Social Media Engagement
Social Media Influencers
Social media marketing
social media platforms
social media usage
social networks
social norm
Social Policing
Social Role Theory
Sonic Environment
source credibility
Special Session
sponsored influencer video
sport marketing
Stackable discounts
Stakeholder theory
State of Power
Stimulation
store atmospherics
store attachment
Story
Storytelling
Strategic
Strategic Obfuscation
Strategic objectives
Strategy
structural equation modeling
Structural Relations
Student Engagement
subscription services
sufficiency logic
Supplying
sustainability
Sustainable attitudes
Sustainable messaging
sustainable product innovation
sustainablity
Systematic Literature Review
T
taste
Taste perception
Taste transference
Team identification
Teasing
Technical
Technology acceptance
Technology adoption
technology affordances
technology innovation
technology marketing
Technology-mediated service
technostress
temporality
text mining
Textual data analysis
The CASA
Theory of Planned Behaviour
TikTok and music artists' perceived authenticity
TikTok's disruptive influence on music
tip visibility
tipping
top management team
Topic Modeling
Touchpoints
Tourism
transaction utility
Transformation Readiness
Transformative Marketing
transparency
travel
Travel Inspiration
trial campaign
true-to-self authenticity
Trust
Trust in AI
Trust-risk beliefs
Turnover intention
Typology
U
Uncertainty avoidance
Unique Products
Universal basic income
Unstructured data
Upcycling Brand
usefulness
User Engagement
User Experience
Uses and Gratifications Theory
V
Value
Value Co-creation
Value congruence
Value creation
Value exchange
Value for customers
Value for firm
Values for customer
Values from customer
variable pay
Verification Status
Video Ads
Video Analysis
Videogame
Virality
Virtual Element Shapes
Virtual influencer
Virtual Influencers
Virtual Reality
Virtual try-on
Virtual Worlds
Visit Intentions
Visual Cues
visual design
Voice Commerce
VOSViewer
W
Warzone
Web of Science
Well-being
wellbeing
Willingness to donate
Willingness to volunteer
WOM
Women social entrepreneurs
Word of mouth
Work engagement
Y
young consumers
youth
Z
zero moment of truth