TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
| A | |
| academic job market | |
| Accountability | |
| acquisition utility | |
| Ad Novelty | |
| Adaptability | |
| Adoption | |
| adult content consumption | |
| Adultification | |
| Advertising | |
| advertising effectiveness | |
| Advertising technology | |
| aesthetics | |
| Affordance Lens | |
| Affordance Theory | |
| AI | |
| AI adoption | |
| AI autonomy | |
| AI Consequences | |
| AI virtual influencer | |
| AI-drive livestreaming | |
| AI-driven live streaming | |
| AI-Generated Ads | |
| Airbnb | |
| Airline industry | |
| analytical capability | |
| and social policy | |
| Anthropomorphism | |
| Anti-counterfeit marketing | |
| Anxiety | |
| Appropriateness | |
| Archetypes | |
| Arousal | |
| artificial intelligence | |
| Artistic experience | |
| Assemblage theory | |
| assemblages | |
| assimilation | |
| Assortment size | |
| Asymmetric Pricing | |
| asymmetries | |
| athlete brand | |
| attachment passion for themed-restaurant brand generational cohort | |
| attention | |
| Attention Restoration Theory | |
| Attitude | |
| attitude change | |
| Attitude toward the brand | |
| attribution theory | |
| Augmented reality | |
| Authenticity | |
| Automated Bidding | |
| Automated Driving | |
| Automation | |
| Autonomous Shuttle | |
| Autonomous Shuttles | |
| Autonomous vehicle | |
| Availability | |
| awe | |
| B | |
| B2B | |
| B2B data breach | |
| B2B privacy | |
| B2B relationship | |
| B2B sales | |
| Bayesian Additive Regression Trees (BART) | |
| beauty | |
| Behavioral Reasoning Theory (BRT) | |
| Behavioural Actions | |
| behavioural engagement | |
| Benefit appeals | |
| Bibliometric analysis | |
| Big data analytics capabilities | |
| Blockchain | |
| Bottlenecks | |
| Bouba/Kiki effect | |
| box office | |
| brand activism | |
| Brand alliance | |
| brand authenticity | |
| brand boycotts | |
| Brand competitiveness | |
| Brand credibility | |
| brand customization | |
| Brand equity | |
| Brand Evangelism | |
| Brand extension | |
| brand familiarity | |
| Brand jointness | |
| Brand logo shape | |
| brand manager | |
| Brand Perceptions | |
| Brand Personality | |
| Brand polarization | |
| Brand Privacy | |
| brand relationship | |
| Brand request compliance | |
| Brand rivalry | |
| brand safety | |
| brand sales | |
| Brand Strategy | |
| Brand sustainability | |
| Brand underperformance | |
| Brand-to-brand dialogue | |
| Branding | |
| Business Ecosystems | |
| business-to-business | |
| Business-to-business marketing | |
| Buyer vulnerability | |
| C | |
| C2C platform | |
| Call-to-Action Buttons | |
| Cameo | |
| cancel culture | |
| Capitalism | |
| Car consumer | |
| Car consumer behavior | |
| cause-related marketing | |
| Celebrity Endorsement | |
| Central and Eastern Europe | |
| CEO-TMT interface | |
| charitable giving | |
| Chatbot | |
| Chatbots | |
| ChatGPT | |
| Choice mode | |
| Choice overload | |
| Citation analysis | |
| Click-Through Rates | |
| Click-Through-Rate (CTR) | |
| cluster analysis | |
| clutter | |
| co-experience | |
| Co-opetition | |
| Cognitive appraisal theory | |
| Cognitive Bias | |
| Collaborative Plateforms | |
| Collectivist culture | |
| Commercial Campaign | |
| Commodity markets | |
| Comparative cases | |
| compensation | |
| competence | |
| Competition | |
| Competitor Orientation | |
| Complaining | |
| Complimenting | |
| compulsive buying | |
| computer vision | |
| Concreteness | |
| Conflict Zone | |
| Confusion | |
| congruence | |
| Connectedness | |
| Conservation of Resources Theory | |
| Construal Level Theory | |
| Construal-level Theory | |
| consumer | |
| consumer attitudes | |
| consumer autonomy | |
| Consumer behavior | |
| Consumer climate engagement | |
| consumer engagement | |
| consumer financial vulnerability | |
| Consumer Goods Retailing | |
| consumer involvement | |
| consumer mental accounting | |
| consumer outcomes | |
| consumer perceptions | |
| Consumer perceptions of TikTok's influence on music | |
| Consumer privacy control | |
| Consumer skepticism | |
| Consumer trust | |
| Consumer well-being | |
| Consumer-Brand Interaction | |
| Consumers Perspectives | |
| Consumers' Inferences | |
| Consumers’ Online Brand Related Activities | |
| Consummatory motives | |
| Consumption Setting | |
| Content Analysis | |
| Content Co-Creation | |
| Content Marketing | |
| contrast | |
| Coolness | |
| Cooperation | |
| Coopetition | |
| Corporate Political Activity | |
| Counterfactual thinking | |
| Counterfeiting | |
| creative artificial intelligence | |
| Creative consumer | |
| Creative consumption | |
| creativity | |
| Credibility | |
| Cross-cultural | |
| Cross-cultural ethics | |
| cross-stimulus sensitization | |
| Crowdfunding | |
| Crypto-marketing | |
| Cryptography | |
| CSR | |
| Cultural | |
| cultural orientation | |
| Customer Engagement | |
| Customer Experience | |
| Customer Feedback | |
| Customer Journey | |
| Customer Lifetime Value | |
| Customer Orientation | |
| Customer retention | |
| Customer Satisfaction | |
| Customer Success | |
| Customer tipping | |
| Customer Trust | |
| Customer Well-being | |
| Customer wellbeing | |
| Customer-based | |
| Customer-Centric Innovation | |
| Cute emotion | |
| D | |
| dark side | |
| dark triad | |
| Data Privacy | |
| Deception | |
| Decision-Making | |
| Decision-making toolset | |
| Deep Learning | |
| Deep Neural Network | |
| degree of innovativeness | |
| Deinfluencing | |
| Demanding | |
| design innovation | |
| Destination Attachment | |
| Destination Image | |
| Destination Satisfaction | |
| Differential pricing | |
| digital | |
| Digital advertising | |
| Digital assistants | |
| Digital Competence | |
| Digital consumption | |
| Digital consumption values | |
| Digital hoarding | |
| Digital interface | |
| Digital items | |
| Digital Marketing | |
| Digital mindset | |
| Digital overconsumption | |
| Digital piracy | |
| digital point-of-sale | |
| Digital technologies | |
| digital transformation | |
| Digital Twin | |
| Digital users | |
| Digital Voice Assistant | |
| Digital-based INVs | |
| Discount Framing | |
| Discrete Emotion | |
| Disempowerment | |
| Dishonest Behavior | |
| Dissonance | |
| Diversity | |
| DoCCA | |
| doctoral candidates | |
| Dual Process Theory | |
| Dual processes of decision making | |
| Dyadic Analysis | |
| Dynamic capability view | |
| Dynamic Pricing | |
| E | |
| e-commerce | |
| easiness of use | |
| Ecosystems | |
| EEG | |
| Electronic Word-Of-Mouth | |
| Embeddedness | |
| Emotion | |
| Emotional attachment | |
| Emotional Experience | |
| Emotional responses | |
| empathy | |
| Employee engagement | |
| Empowerment | |
| endogeneity | |
| endorsement strategy | |
| Engagement | |
| Entrepreneurial orientation | |
| entrepreneurs' decision-making logic | |
| Environmental Concern | |
| Environmental Knowledge | |
| Esports | |
| Ethical Climate | |
| Ethical Considerations | |
| Ethical decision making | |
| ethical evaluations | |
| ethics | |
| eudaimonic orientation | |
| event study | |
| Evolution | |
| eWOM | |
| Experience Mavens | |
| Experiential Product Marketing | |
| experiment | |
| Exploratory Study | |
| Extended Self | |
| eye tracking | |
| Eye-Tracking | |
| F | |
| Facial Expression | |
| Fake news | |
| Fake Reviews | |
| Fan behavior | |
| Field Experiment | |
| Financial Decision Making | |
| Financial literacy | |
| Firm innovation | |
| Firm Orientation | |
| firm performance | |
| firm value | |
| Food | |
| food insecurity | |
| food pantry | |
| food preference | |
| For-Profit Higher Education Institutions | |
| Forgiveness | |
| founder | |
| Framework | |
| France | |
| Front-line Employees' Satisfaction | |
| Frontline Employee | |
| frontline service | |
| Frontline service providers | |
| Fun | |
| future of the marketing discipline | |
| Future of Work | |
| G | |
| Gaussian copula | |
| Gay consumers | |
| Gen Z | |
| Gender | |
| Gender stereotypes | |
| Generation | |
| Generation X | |
| Generation Z | |
| Generational cohort | |
| Generational Cohort Theory | |
| Generative AI | |
| Generative Artificial Intelligence | |
| gift-giving | |
| Gig economy | |
| Global consumers | |
| goal conflict | |
| Green Purchase Intention | |
| Greenwashing | |
| grounded theory | |
| Guilt | |
| gullibility | |
| H | |
| Haptic reviews | |
| Haptics | |
| Healthcare services | |
| Healthcare technology | |
| Hedonic appraisal | |
| hedonic orientation | |
| Heuristics | |
| high school students | |
| High-tech industry | |
| Homophily | |
| Hospitality | |
| Hospitality firm value | |
| human brand authenticity | |
| human service agent | |
| Human Touch | |
| Human-AI teams | |
| Human-independent | |
| human-likeness | |
| Human-robot collaboration | |
| Humanitarian Context | |
| Humor | |
| I | |
| image analysis | |
| Immersion | |
| impulsive buying tendency | |
| In-feed Advertising | |
| In-role branding behavior | |
| Inclusion | |
| inclusivity | |
| Inconspicuous Luxury | |
| Indigenous theory | |
| Individualistic culture | |
| influence | |
| Influence Tactics | |
| Influencer Authenticity | |
| influencer marketing | |
| Influencers | |
| influencers’ human brand loyalty | |
| Influential Consumers | |
| Information | |
| Information adoption | |
| Informational and Normative Cues | |
| Innovation | |
| Innovation capabilities | |
| Intention to join anti-brand communities | |
| Intention to participate in anti-brand communities | |
| interaction | |
| interaction customer/salesperson | |
| Interactional Justice | |
| Interactive marketing | |
| Internal Marketing | |
| International Market Expansion | |
| interview | |
| inverted U-shape | |
| IS success model | |
| J | |
| Job Demands-Resource Model | |
| job market | |
| Job satisfaction | |
| judgment | |
| K | |
| Kama Muta | |
| L | |
| large field study | |
| Large Language Models | |
| lay theories | |
| lead users | |
| learning | |
| Learning capabilities | |
| LGBTQ | |
| LGBTQ+ | |
| life satisfaction | |
| Liquid Self | |
| Live commerce | |
| Live shopping | |
| live streaming platforms | |
| Live-streaming shopping | |
| Livestream commerce | |
| Livestream Marketing | |
| livestream selling | |
| Livestreaming | |
| logos | |
| Loneliness | |
| Longitudinal data | |
| Luxury | |
| M | |
| Machine Learning | |
| Manager rule bending | |
| Managerial Relevance | |
| Managerial Skills | |
| Market competitiveness | |
| Market Mavens | |
| market offers | |
| Market Orientation | |
| Market sensing | |
| marketing | |
| Marketing agility | |
| marketing analytics | |
| marketing communications | |
| marketing doctoral programs | |
| marketing education | |
| Marketing ethics | |
| marketing experiences | |
| marketing innovation | |
| Marketing Research | |
| Marketing Strategy | |
| marketplace sentiments | |
| Markets | |
| Masstige Luxury Consumption | |
| media context | |
| Mega events | |
| Memorability | |
| Mental Health | |
| Mental Models | |
| Message anthropomorphism | |
| Message framing | |
| metaphorical thinking | |
| Metaverse | |
| metric | |
| mindfulness | |
| Minority consumers | |
| Mixed Method | |
| Mixed Methods Research | |
| Mobile food delivery application | |
| Mobile retailing | |
| Mobile shopping apps | |
| Mobility Market | |
| moral emotions | |
| Moral Hazard | |
| moral philosophy | |
| morality | |
| motivation | |
| movie | |
| Multidisciplinary | |
| Multiple Regression Analysis | |
| Multisensory experience | |
| Music familiarity | |
| N | |
| Narrative | |
| Narrative Arc | |
| National Culture | |
| Native Advertising | |
| Natural Language Processing (NLP) | |
| Nature bonding | |
| NCA | |
| necessary condition analysis | |
| necessity analysis | |
| necessity logic | |
| Need for Belonging | |
| Negative online brand engagement | |
| Negotiation | |
| Neuroscience | |
| New Media | |
| new Product development | |
| new product performance | |
| NFTs | |
| Non-Driving related activities in autonomous vehicles | |
| Non-fungible tokens | |
| Nonprofit Organization | |
| NWOM | |
| O | |
| observation | |
| offensiveness | |
| Omnichannel | |
| Online Advertising | |
| Online Delivery Services | |
| Online engagement | |
| online payments | |
| Online Repurchase Intention | |
| Online Reviews | |
| online shopping experience | |
| Opera | |
| Optimism | |
| Organizational Culture | |
| Organizational resilience | |
| Out-of-Stocks | |
| Overall perceived value | |
| Overcrowding | |
| oversizing | |
| P | |
| package design | |
| Paradox of choice | |
| partial least squares | |
| Patient well-being | |
| Patient-centricity | |
| payment methods | |
| Pedagogy | |
| Perceived Brand Smartness | |
| Perceived fairness | |
| Perceived Fit | |
| Perceived Quality | |
| Perceived Service Quality | |
| perceived uniqueness | |
| performance | |
| Personalisation-privacy paradox | |
| Personalization | |
| Personalization-privacy paradox | |
| Personalized Ads | |
| Persuasion | |
| persuasion knowledge | |
| Pets | |
| Phygital | |
| Phygital Assets | |
| Phygital natives | |
| place attachment | |
| Planning | |
| Platformic Affordances | |
| Pleasure | |
| PLS | |
| PLS-SEM | |
| point-of-purchase | |
| policy | |
| Political Ideology | |
| Political Orientation | |
| poster | |
| practice | |
| Praising | |
| preference | |
| prevention orientation | |
| Price confusion | |
| price promotion | |
| Price Promtion | |
| Price Rigidity | |
| Price-quality inference | |
| Pride | |
| Privacy | |
| Privacy calculus theory | |
| privacy concern | |
| Pro environmental behavior | |
| Pro-environmental frame | |
| Pro-social frame | |
| Pro-Social Messaging | |
| Proactive Assistance | |
| process innovation | |
| Process vs. outcome focus | |
| product attribute description | |
| product evaluations | |
| product usage | |
| promotion orientation | |
| Propensity to Anthropomorphize | |
| Prosocial Products | |
| psychological distance | |
| Psychological needs for autonomy | |
| Psychological ownership | |
| Public Branding | |
| Public policy | |
| Punishment severity | |
| Purchase Confidence | |
| Purchase intention | |
| purchase intentions | |
| Q | |
| qualitative | |
| Qualitative Analysis | |
| Qualitative Design | |
| Qualitative Interview Study | |
| Qualitative Research | |
| Quantitative Analysis | |
| Quantitative Research | |
| R | |
| Racial stigma | |
| Rational Inattention | |
| reaction times | |
| Reasons against | |
| Reasons for | |
| recovery | |
| Referral | |
| Referral Program | |
| regression | |
| regulation | |
| regulatory focus | |
| regulatory theory | |
| relatedness | |
| relationship | |
| Relationship Building | |
| Relationship disruptions | |
| Relationship Management | |
| Relationship Quality | |
| religiosity | |
| Remuneration | |
| Research Methods | |
| Residential satisfaction | |
| Response Behaviuor | |
| Response strategy | |
| Responsibility attribution | |
| retail | |
| retail architecture | |
| Retail Environments | |
| Retail journey | |
| Retail Technology | |
| Retailer interface | |
| Retailing | |
| Retaliation | |
| Review | |
| Reward-Based Crowdfunding | |
| Rider | |
| Risk-taking | |
| Robots | |
| role stress | |
| S | |
| Sales | |
| Sales capabilities | |
| Sales funnel | |
| sales management | |
| sales manager | |
| sales team | |
| Sales team ethical standard | |
| Sales team ethics training | |
| Sales team knowledge sharing | |
| Sales technology | |
| Sales typology | |
| Sales-stacks | |
| Salesperson | |
| satisfaction | |
| Scale development | |
| Scalpers | |
| Scape-goating | |
| scepticism | |
| Scopus | |
| Screencast Videography | |
| second-hand products | |
| Security | |
| segmentation | |
| Self-Concept | |
| Self-Consistency | |
| self-construal | |
| Self-determination theory | |
| Self-Enhancement | |
| self-gifting | |
| self-regulation | |
| Self-reported recycling behavior | |
| self-store image congruency | |
| Seller valuation | |
| SEM | |
| Semantic Topic Modelling | |
| Sensory | |
| Sensory Congruence | |
| Sensory imagery | |
| Sensory marketing | |
| Service | |
| Service Agents | |
| Service Design | |
| Service Encounter | |
| service evaluation | |
| Service experience | |
| Service failure | |
| Service failures | |
| service innovation | |
| Service Marketing | |
| Service Quality | |
| Service Recovery | |
| Service robot | |
| Service Robots | |
| Service Worker | |
| Servicescapes | |
| SFA | |
| shapes | |
| Sharenting | |
| Signaling Theory | |
| Signalling theory | |
| Sincerity | |
| Skepticism | |
| small self | |
| Smart City Adaption | |
| Smart Home Adaption | |
| smart shopper feeling | |
| Smartphone | |
| SNAP | |
| Social Advocacy | |
| Social Campaign | |
| Social commerce | |
| social comparison | |
| Social Disinhibition | |
| social enterprise | |
| social entrepreneurship | |
| Social influence | |
| social innovation | |
| Social Integrity | |
| Social judgment | |
| Social justice | |
| Social Learning Theory | |
| social media | |
| Social media adoption age | |
| social media data | |
| Social Media Engagement | |
| Social Media Influencers | |
| Social media marketing | |
| social media platforms | |
| social media usage | |
| social networks | |
| social norm | |
| Social Policing | |
| Social Role Theory | |
| Sonic Environment | |
| source credibility | |
| Special Session | |
| sponsored influencer video | |
| sport marketing | |
| Stackable discounts | |
| Stakeholder theory | |
| State of Power | |
| Stimulation | |
| store atmospherics | |
| store attachment | |
| Story | |
| Storytelling | |
| Strategic | |
| Strategic Obfuscation | |
| Strategic objectives | |
| Strategy | |
| structural equation modeling | |
| Structural Relations | |
| Student Engagement | |
| subscription services | |
| sufficiency logic | |
| Supplying | |
| sustainability | |
| Sustainable attitudes | |
| Sustainable messaging | |
| sustainable product innovation | |
| sustainablity | |
| Systematic Literature Review | |
| T | |
| taste | |
| Taste perception | |
| Taste transference | |
| Team identification | |
| Teasing | |
| Technical | |
| Technology acceptance | |
| Technology adoption | |
| technology affordances | |
| technology innovation | |
| technology marketing | |
| Technology-mediated service | |
| technostress | |
| temporality | |
| text mining | |
| Textual data analysis | |
| The CASA | |
| Theory of Planned Behaviour | |
| TikTok and music artists' perceived authenticity | |
| TikTok's disruptive influence on music | |
| tip visibility | |
| tipping | |
| top management team | |
| Topic Modeling | |
| Touchpoints | |
| Tourism | |
| transaction utility | |
| Transformation Readiness | |
| Transformative Marketing | |
| transparency | |
| travel | |
| Travel Inspiration | |
| trial campaign | |
| true-to-self authenticity | |
| Trust | |
| Trust in AI | |
| Trust-risk beliefs | |
| Turnover intention | |
| Typology | |
| U | |
| Uncertainty avoidance | |
| Unique Products | |
| Universal basic income | |
| Unstructured data | |
| Upcycling Brand | |
| usefulness | |
| User Engagement | |
| User Experience | |
| Uses and Gratifications Theory | |
| V | |
| Value | |
| Value Co-creation | |
| Value congruence | |
| Value creation | |
| Value exchange | |
| Value for customers | |
| Value for firm | |
| Values for customer | |
| Values from customer | |
| variable pay | |
| Verification Status | |
| Video Ads | |
| Video Analysis | |
| Videogame | |
| Virality | |
| Virtual Element Shapes | |
| Virtual influencer | |
| Virtual Influencers | |
| Virtual Reality | |
| Virtual try-on | |
| Virtual Worlds | |
| Visit Intentions | |
| Visual Cues | |
| visual design | |
| Voice Commerce | |
| VOSViewer | |
| W | |
| Warzone | |
| Web of Science | |
| Well-being | |
| wellbeing | |
| Willingness to donate | |
| Willingness to volunteer | |
| WOM | |
| Women social entrepreneurs | |
| Word of mouth | |
| Work engagement | |
| Y | |
| young consumers | |
| youth | |
| Z | |
| zero moment of truth | |