TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
# | |
#actnow | |
( | |
(non-)sustainable product cues | |
- | |
- Animal welfare | |
- Cellular agriculture | |
- Cognitive dissonance | |
- Consumer sentiments | |
- Intensive farming | |
- Lab grown meat | |
- Novel food | |
- Social media | |
- Social norms | |
A | |
a double-sword effect | |
a feeling of groundedness | |
ability | |
Absorptive capacity | |
Abstract | |
Abstract Conceptualization | |
academic entrepreneurship | |
academic research | |
Acceptance of chatbot intervention | |
Acculturation | |
acculturation to global consumer culture | |
Acquiescence bias | |
Action research | |
Actor's perspective | |
Actual Purchase | |
ad appeals | |
ad attitude | |
adaptive selling | |
Adaptive selling behavior | |
addiction | |
ADO and TCM | |
Adolescent consumption | |
Adoption | |
adoptions of new technologies | |
Advance selling | |
Advertising | |
advertising appeals | |
Advertising creativity | |
Advertising credibility | |
advertising effectiveness | |
advertising in Greece | |
advertising intrusiveness | |
advertising types | |
Aesthetic Experience | |
aesthetics | |
affective and activation dimensions | |
affective commitment | |
affective computing | |
Affective experiential state | |
affective forecasting | |
Affinity | |
affinity for newness | |
Affordance | |
African countries | |
African millennials | |
Aged Care | |
aged care services | |
Ageing consumer | |
agile marketing | |
agility | |
aging consumers | |
Agricultural marketing | |
AI | |
AI Adoption | |
AI agents | |
AI algorithm bias | |
AI analysis | |
AI application | |
AI Chatbot | |
AI Chatbots | |
AI empathy | |
AI Fashion | |
AI framing | |
AI generated advertising | |
AI influencer | |
AI news anchors | |
AI recommendation | |
AI service robot type | |
AI service robotization | |
AI tourism start-ups | |
AI-created products | |
AI-CRM | |
AI-enabled tools | |
AI-Human Relations | |
AI-powered service robot | |
AI/AR/VR | |
air quality | |
Airbnb | |
Airbnb price | |
Airline industry | |
Airline service quality | |
alcohol consumption | |
algorithm aversion | |
algorithmic pricing | |
algorithms | |
Alternative attractiveness | |
Alternative meat | |
altruism | |
American leading corporation | |
analytic thinking | |
Analytical capabilities | |
anchoring | |
animal testing | |
ANOVA | |
antecedents | |
Antecedents of ESG | |
Anthropomorphic | |
Anthropomorphism | |
Anxiety | |
app engagement | |
app fit perspective | |
apparel | |
apparel design process | |
appearance | |
appearance familiarity | |
approach and avoidance | |
AR | |
AR-enabled products | |
ARA model | |
Arab context | |
ARCS model | |
Arousal | |
arousal potential cue | |
Art | |
art infusion | |
art NFT | |
Articulated Naturality Web | |
Artifical neural network | |
artificial intelligence | |
artificial intelligence (AI) | |
artificial intelligence service agents | |
Artificial-Intelligence | |
artisan entrepreneurship | |
arts and culture management | |
artwork pricing | |
Asia | |
Assertiveness | |
attendance intention | |
attention | |
Attitude | |
Attitude toward the advertisings | |
Attitude towards in-game ads | |
attitudes | |
Attractiveness | |
Attribute ratings | |
Attributes of virtual fashion products | |
attribution theory | |
Audience engagement | |
audience motivation | |
auditory data | |
augmentation | |
Augmentation Quality | |
Augmented Reality | |
Authenticity | |
authoritarian leadership | |
Autobiographical memory | |
Autoencoder | |
Automatic video analytics | |
Automobile industry | |
Autonomous and Controlled Motivation | |
Autonomous consumption | |
Autonomous motivation | |
autonomy | |
Avatar | |
Avatar Humanity | |
Avatar marketing | |
avatar resemblance | |
Avatars | |
average rating | |
Avoidance of similarity | |
awareness of information blindness | |
awe | |
B | |
B Corp | |
B2B customer loyalty | |
B2B firms | |
B2B marketing | |
baby boomers | |
Bandwagon Effect | |
Bayesian belief network | |
Bayesian inference | |
Beauty applications | |
Beauty culture | |
Beauty Ideals | |
beauty penalty | |
beauty premium | |
behavior intention | |
Behavioral experience | |
Behavioral intent | |
Behavioral Intention | |
behavioral intention to use | |
behavioral intentions | |
behavioral price research | |
Behavioral Reasoning Theory | |
behavioral targeting | |
Behaviour intention | |
behavioural intention | |
Behavioural sequence analytics | |
Benefit delay | |
benefit type | |
Benevolence | |
Benign envy | |
BERTopic | |
Biases | |
bibliographic analysis | |
Bibliometric | |
Bibliometric analysis | |
bibliometric method | |
Bibliometric methodology | |
Bibliometric research | |
Bibliometric review | |
Big Data | |
big data analytics capability | |
big words | |
Bigdata | |
biometric authentication | |
Biotechnology | |
Black lives matter | |
bleed | |
BLI | |
Blockchain | |
blockchain technologies | |
blockchain technology | |
Body image | |
booking intention | |
bottom-up approach | |
boycott | |
brand | |
brand activism | |
Brand Advocacy | |
brand anthropomorphism | |
Brand approach | |
Brand associations | |
Brand attachment | |
brand attitude | |
Brand authenticity | |
brand chatbots | |
Brand Choice | |
brand co-creation | |
Brand collaboration | |
Brand Community | |
brand competitiveness | |
brand congruency | |
Brand coolness | |
Brand Credibility | |
brand crisis | |
Brand engagement | |
Brand Equity | |
Brand evaluation | |
Brand Forgiveness | |
Brand Identity | |
Brand Image | |
Brand love | |
brand loyalty | |
brand management | |
brand marketing | |
Brand perception | |
brand performance | |
Brand personality | |
Brand placement | |
Brand positioning | |
brand posts | |
brand prominence | |
Brand Purpose | |
brand recognition | |
brand relationship quality | |
Brand Reputation | |
Brand resonance | |
brand roles | |
Brand schemata | |
Brand story | |
Brand Strategies | |
Brand switching | |
Brand transgression | |
brand trust | |
brand value | |
Brand Value Perception | |
brand voice | |
brand-generated content | |
Brand-related UGC | |
branded applications | |
Branding | |
Branding Strategy | |
BRI | |
broadcast news media | |
Broadcaster portraits | |
Brokerage selection | |
Burning Man | |
Burnout | |
business decision | |
Business ecosystem | |
Business Environment | |
business model | |
business model innovation | |
business to business marketing | |
Business-to-business | |
Business-to-business marketing | |
Buyer-supplier | |
buying behaviour | |
C | |
cancel culture | |
capability | |
carry-over | |
cartoon character | |
Case study | |
Category | |
category emergence | |
causal attribution | |
causal inference | |
CDR | |
celebrities | |
celebrity effect | |
celebrity endorsement | |
cellular agriculture | |
CEO messages | |
changes in marketing activities | |
Channel | |
channel governance | |
Channel integration | |
Charitable gifting | |
Charity donation | |
chatbot | |
Chatbots | |
ChatGPT | |
Children | |
China's fashion industry | |
chinese consumers | |
Chinese Culture | |
Chinese millennials | |
Christmas campaigns | |
Circular economy | |
circular fashion | |
Citation analysis | |
Civil defense clothing | |
civil defense uniform | |
Clearance Sales | |
climate action | |
climate-friendly food | |
close relationships | |
clothing gender labels | |
Clumpiness | |
cluster | |
Co-citation | |
Co-citation analysis | |
co-creation | |
Co-creation behavior | |
Co-creation experience | |
Co-occurrence | |
Co-presence | |
Co-production | |
COBRAs | |
coffee | |
coffee consumption behavior | |
Cognitive Dissonance | |
Cognitive effort | |
Cognitive experiential state | |
cognitive influence acceptance | |
Cognitive Load Theory | |
Cognitive processing | |
Cohort analysis | |
Collaboration | |
Collaborative Filtering | |
collective action | |
collective intelligence | |
collective outcome expectancy | |
Collective trauma | |
collectivism | |
color commentary | |
commerce | |
commercial condom advertisement | |
communication | |
Communication Accommodation Theory | |
Communication Privacy Management | |
communication situation | |
communication strategy | |
Communication style | |
Communications | |
Communications technology | |
Communicator authority | |
community interactions | |
community sensing | |
Compensatory Consumption | |
Competence | |
Competencies | |
competitive advantage | |
Competitive Position | |
complexity | |
compliance | |
Compulsive buying | |
computer aided text analysis | |
Conceptual articles | |
conceptual framework | |
Conceptualisation | |
conceptualization | |
concrete messages | |
conference calls | |
confidence | |
CONFIDENCE BENEFITS | |
Configuration path | |
Conflict and Hostile Environment | |
conformity | |
Congruence | |
Congruity theory | |
consequences | |
Consequences of ESG | |
conservation of resources theory | |
Conspicuous consumption | |
Conspiracy theories | |
Conspiracy thinking | |
constraints | |
construal level theory | |
Construal Level Theory (CLT) | |
construct measurement | |
Consumer | |
Consumer acceptance | |
consumer advocacy and relationship behavior | |
Consumer affinity | |
Consumer animosity | |
Consumer attitude | |
consumer behavior | |
consumer behavior inertia | |
Consumer behaviour | |
consumer behaviour changes | |
Consumer Behaviours | |
Consumer brand engagement | |
consumer brand forgiveness | |
Consumer Choice | |
Consumer co-creation | |
Consumer communications | |
consumer compliance | |
Consumer confusion | |
Consumer Culture | |
consumer decision making | |
Consumer Decision-making | |
Consumer decision-making process (DMP) | |
consumer dispositions | |
consumer efficiency | |
consumer effort | |
Consumer engagement | |
Consumer Ethics | |
consumer ethnocentrism | |
Consumer experience | |
Consumer experience (webatmosphère) | |
consumer heterogeneity | |
consumer innovativeness | |
Consumer irritation | |
Consumer judgment | |
Consumer Loyalty | |
Consumer mindset | |
Consumer minimalism | |
Consumer motivation | |
Consumer motivations | |
consumer needs theory | |
consumer neuroscience | |
consumer participation | |
Consumer perception | |
Consumer perspectives | |
consumer power | |
consumer preferences | |
Consumer privacy | |
consumer profile | |
Consumer psychology | |
consumer resistance | |
consumer responses | |
Consumer Responses to XR media | |
Consumer reviews | |
consumer rewards | |
consumer safety and health | |
consumer satisfaction | |
Consumer search behavior | |
Consumer self disclosure | |
Consumer Sentiment | |
consumer sentiments | |
Consumer spatial behavior | |
Consumer status | |
Consumer stickiness | |
Consumer Sustainable Behavior | |
consumer trust | |
Consumer value | |
Consumer vulnerability | |
Consumer welfare | |
Consumer well-being | |
Consumer wellbeing | |
Consumer-AI relationship | |
Consumer-based brand equity | |
Consumer-brand engagement | |
Consumer-Brand Relationship | |
consumer-brand relationships | |
Consumer-to-consumer marketplace | |
Consumers | |
Consumers’ online brand-related activities | |
Consumers’ perceptions | |
Consumers’ purchase intention | |
consumption | |
consumption behaviour | |
Consumption Experience | |
consumption value | |
Consumption Value Theory | |
container metaphor | |
content analysis | |
Content marketing | |
Content typology | |
context management | |
Contextual experiments | |
Continuous Usage Intention | |
control | |
Controlled motivation | |
convenience | |
Convenience stores | |
conversational marketing | |
conversational recommender systems | |
Convolutional neural network | |
convolutional neural network (CNN) | |
COO effect | |
cookies acceptance | |
Coolness | |
cooperatives | |
Coping | |
coporate reputation | |
copresence | |
Core competencies | |
Corporate Activism | |
Corporate communication | |
Corporate Digital Responsibility | |
Corporate Reputation | |
Corporate Social Responsibility | |
correlated variables selection | |
Cosmetic Surgery | |
Cosmetic surgery and non-surgical procedures | |
cosmopolitanism | |
Cost Based Pricing | |
Country distance | |
Country image | |
Country of origin | |
Country of Origin Effect | |
Cover design element | |
Covert marketing | |
Covid-19 | |
COVID-19 anxiety | |
Covid-19 pandemic | |
covid19 | |
craft | |
craft enterprise | |
craft marketing | |
Creative micro-business | |
Creative selling | |
creativity | |
credibility | |
Credit Card | |
Crisis management | |
Cross channel integration | |
Cross channel integration quality | |
Cross-border | |
cross-cultural | |
Cross-cultural analysis | |
cross-culture | |
cross-media advertising | |
cross-national sampling | |
Cross-Race Effect | |
Cross-sector partnership | |
Cross-shopping | |
crowdedness | |
Crowdfunding | |
Crowdfunding rounds | |
crowding | |
Cryptic marketing | |
Cryptocurrency | |
Cryptocurrency marketing | |
csr | |
CSR campaigns | |
CSR Communication | |
CSR conundrum | |
cue utilization theory | |
Cultural appropriation | |
Cultural capital | |
cultural differences | |
cultural event | |
cultural experience | |
Cultural funding | |
Cultural IP | |
Cultural Orientation | |
cultural tourism | |
Culture | |
culture in advertising | |
Culture sector | |
customer acceptance | |
Customer acquisition | |
Customer advocacy | |
customer agility | |
customer AI experience | |
customer attractiveness | |
customer behavior | |
Customer churn prediction | |
customer commitment | |
Customer data vulnerability | |
customer engagement | |
customer engagement behavior | |
Customer Engagement Value | |
Customer entitlement | |
Customer Equity | |
Customer Equity Sustainability Ratio (CESR) | |
Customer experience | |
customer experiences | |
Customer forgiveness | |
Customer inspiration | |
Customer Involvement | |
Customer Journey | |
customer journey design | |
customer knowledge sharing | |
Customer Lifetime Value | |
customer loyalty | |
Customer orientation | |
Customer Participation | |
customer perceived service quality | |
customer portfolio | |
Customer portfolio management | |
customer reactance | |
customer rejection | |
Customer Relationship Management | |
Customer Relationship Termination | |
Customer relationships | |
customer responsiveness | |
Customer retention | |
customer review | |
Customer Satisfaction | |
Customer segmentation | |
Customer Trust | |
customer value co-creation behavior | |
customer value co-creation behaviors | |
customer well-being | |
Customer-centric | |
Customer-Robot Identification | |
customer-robot relationship | |
cuteness | |
Cyber sickness | |
cyberattack | |
Cyclical Coupled Evolution | |
D | |
Daily deals | |
danmaku | |
data analysis | |
Data analytics | |
data analytics software adaptability | |
data authorisation | |
Data mining | |
Data Privacy | |
Data Protection | |
Data-driven decision-making | |
dating application demand | |
Decentraland | |
decision-making | |
deep learning | |
delivery robot | |
demand model | |
Demand Switch | |
Department Store | |
Derealization | |
Design | |
Desirability | |
desire for experiential creation | |
Desires | |
Destination brand coolness | |
Destination branding | |
Destination Image | |
Destination management organisation (DMO) | |
Destination marketing | |
Destination marketing organizations (DMOs) | |
destination promotion | |
destination service quality | |
Development of MBA programs | |
Developments in competition in the MBA market | |
diagnosticity | |
dictator game | |
Dietary restraint | |
Difference in Difference analysis | |
Difference-in-differences | |
diffusion | |
Diffusion of innovation | |
digital | |
Digital adoption | |
Digital advertising | |
Digital asset | |
Digital Channel | |
Digital consumer misbehavior | |
Digital Consumption | |
Digital content marketing | |
Digital Currency | |
Digital deviant behavior | |
digital divide | |
Digital ecosystems | |
Digital empowerment | |
digital entrepreneurship | |
Digital Fabrication | |
Digital fashion | |
Digital financial literacy | |
Digital governance | |
Digital government | |
digital human | |
digital humanity | |
Digital Influencer | |
digital innovation | |
digital interpretation platform | |
digital leadership | |
Digital literacy | |
Digital Luxury wearable Assets | |
digital marketing | |
Digital Payment | |
Digital persona | |
Digital platform | |
Digital platforms | |
Digital presentation | |
Digital Promotion | |
Digital service communication | |
digital shopping | |
Digital surveys | |
Digital Sustainability | |
Digital technologies | |
Digital Technology | |
digital tourism | |
Digital transition | |
Digital Trust | |
digital twin | |
Digital Twin Design | |
Digitalization | |
Digitalized journaling | |
dining | |
Direct citation analysis | |
Direct Marketing | |
direct observation | |
Direct to Avatar | |
Direct to Consumer | |
Direct utility | |
Disciplined Workstyle | |
Disclosure | |
Discount | |
Discreate Choice Model | |
Discrete optimization | |
disease salience | |
disinformation | |
disposal behaviour | |
Disruption | |
distance from the consumption system | |
Distribution channels | |
Distributive Justice | |
DMO-generated content (DGC) | |
donations | |
double-edged sword effect | |
Doubly Robust estimator | |
Drinking Place | |
Drinking Space | |
Drip pricing | |
Dual process theory | |
Dual-process model | |
Dunning-Kruger Effect | |
duplicated NFT | |
Dynamic capabilities | |
dynamic pricing | |
Dynamic transaction costs | |
E | |
e interactive behavior (need identification and service manner) | |
e-commerce | |
E-discount | |
e-financial service | |
e-Review | |
E-seller rating | |
e-sports hotel | |
E-waste | |
e-WOM | |
E-Word-of-mouth | |
Eco-certificates | |
Eco-friendly | |
Eco-friendly marketing | |
eco-friendly packaging | |
Eco-label | |
Ecology | |
Ecommerce | |
economic model | |
Ecosystem | |
Education | |
EEG | |
effectuation | |
EFFICACY | |
eHealth | |
elaboration likelihood model | |
elderly | |
Elderly consumer | |
electric car adoption | |
electric scooter | |
electroencephalogram | |
electronic shelf label | |
electronic word of mouth | |
Emancipation theory | |
Embodiment | |
emerging market | |
emerging market industrial SMEs | |
emerging markets | |
emojis | |
emotion | |
emotion AI | |
Emotion analysis | |
Emotion appeals | |
Emotion contagion | |
Emotion-as-information | |
Emotional appeals | |
emotional arousal | |
Emotional attachment | |
Emotional Contagion | |
Emotional distress | |
emotional energy | |
Emotional well-being | |
Emotionality | |
Emotions | |
empathy-helping | |
Empirical articles | |
employee engagement | |
Employee intervention | |
Employee-service robot interdependence | |
employer branding | |
endorsement | |
endorsement motive | |
Enforcement of service rules | |
engagement | |
Enjoyment | |
Enrepreneurial Marketing | |
Entertainment | |
Entertainment marketing | |
Enthomophagy adoption | |
entitlement | |
Entrepreneurial growth aspiration | |
ENTREPRENEURIAL ORIENTATION | |
Entrepreneurs | |
entrepreneurship | |
environment | |
environmental | |
Environmental appeals | |
Environmental belief | |
Environmental CDR | |
environmental concern | |
environmental conflict | |
environmental identity | |
environmental message | |
environmental perception | |
environmental presence | |
Environmental Sustainability | |
Environmental value orientation | |
Environmentally sustainable | |
Epistemic Curiosity | |
Equality | |
Equity Theory | |
erotic capital | |
Escapism | |
ESG | |
ESG agenda | |
ESG driver | |
ESG embeddedness | |
ESG Fashion | |
ESG integration | |
ESG score | |
eSports | |
ETAM | |
ethic | |
ethical | |
ethical considerations | |
ethical consumerism | |
ethical consumption | |
ethical tourist behavior | |
Ethical-moral concerns | |
Ethics | |
ethnocentrism | |
Evaluation | |
event image | |
Evolutionary Psychology | |
eWOM | |
eWOM engagement | |
EWOM helpfulness | |
eWOM intention | |
EWOM valence | |
Expectancy Violations | |
experience | |
experience design | |
Experiential Advantage | |
Experiential Consumption | |
Experiential dimensions | |
Experiential learning | |
experiential marketing | |
Experiential vs. Material | |
Experientization | |
Experiment | |
expertise | |
Exploratory Research | |
export channels | |
Export Performance | |
export venture performance | |
Extended reality | |
Eye gaze | |
eye tracking | |
Eye-tracking | |
F | |
Facial Similarity | |
fact-checking | |
factorial design | |
Fairness | |
fake news | |
Fantastic Themes | |
Fantasy | |
farmers | |
Fashion | |
Fashion AI | |
fashion brand | |
Fashion communication | |
fashion consumption | |
Fashion Designers | |
Fashion industry | |
fashion market | |
Fashion Marketing | |
Fashion Metaverse | |
Fashion NFTs | |
fashion product | |
fashion rental | |
Fashion Rentals | |
Fashion Renting | |
fashion resale | |
Fashion retail | |
Fashion Retailing | |
fashion style | |
fashion watch | |
Fear | |
Fear of missing out | |
Fear-of-missing-out (FOMO) | |
feature engineering | |
FeedBack Live system | |
Feeling | |
Feeling Economy | |
Female entrepreneurship | |
Femvertising | |
Ferrell and Gresham model | |
field experiment | |
FIFA World Cup Qatar 2022 | |
Financial behavior | |
Financial literacy | |
financial market communication | |
financial performance | |
Financial risk-taking | |
Financial well-being | |
Firm motives | |
Firm performance | |
Firm-firm network | |
Firm-government network | |
First-time investor | |
Fitness | |
fixed-effect model | |
Flight to Nowhere | |
Flow | |
Flow Experience | |
Fluency theory | |
fMRI | |
Food | |
food and drink | |
food choice | |
Food consumption | |
Food culture | |
Food delivery platform | |
Food Perception Bias | |
food products | |
food related anxiety | |
Food Technology | |
food value | |
Food waste | |
Foraging | |
Foraging Theory | |
Forecasting | |
Form Design | |
Fortified food | |
fractioned NFT | |
Framing | |
Franchise encroachment | |
Franchising | |
freight forwarding | |
Frequentist statistics | |
front-line employees | |
front-of-pack (FoP) | |
frontline employee | |
Frontline employees | |
frontline service employees | |
fsQCA | |
fulfilment | |
Fun | |
functional | |
Functional barriers | |
functional clothing | |
Functional Design | |
Functional model | |
Functional Products | |
funding success | |
Future co-creation intention | |
future luxury | |
future of research | |
Future of work | |
Futurism | |
Fuzzy front-end innovation | |
fuzzy-set qualitative comparative analysis | |
G | |
Game Advertising | |
game industry | |
gameful interaction | |
gamification | |
Gaming | |
gastro tourism | |
GDP | |
GEM | |
Gen Z | |
gender difference | |
gender diversity | |
gender equality | |
gender identity | |
Genderless fashion | |
generation | |
Generation cohort | |
Generation Z | |
generational cohort | |
Generations Y and Z | |
generative AI | |
genres | |
Geographic information system in tourism | |
Geographic pattern | |
Global Brand | |
global brands | |
global content | |
Global identity | |
Global marketing | |
Globalisation | |
Globalization | |
GO-YUNNAN | |
Goal accessibility | |
goal attainment | |
goal proximity | |
goal-directed behavior | |
Governance CDR | |
Governance Structure | |
Government | |
Government support | |
government uniform | |
GPS data | |
gratification | |
green activism | |
Green advertising | |
green apparel | |
green behavior | |
Green Communication | |
green consumption | |
Green consumption behavior | |
green food products | |
Green hotel | |
green hotels | |
GREEN IMAGE | |
Green innovations | |
Green marketing | |
green packaging | |
green product experience; | |
Green product innovation | |
green product interest | |
green products | |
green purchase | |
green purchase behavior | |
green purchase intention | |
green scepticism | |
green stigma | |
Green trust | |
Greenwashing | |
Grit | |
grocery retailing | |
group identities | |
growth | |
guest ratings | |
guilt | |
H | |
habit | |
Hallyu | |
Halo Effect | |
hand drip | |
handmade | |
Happiness | |
Hard Discounters | |
hashtag | |
health | |
Health Belief Model | |
Health benefits | |
health care services | |
Health concept | |
Health Importance | |
Health measures | |
health misinformation | |
Healthcare | |
Healthy eating behaviours | |
Healthy Nutrition | |
Hedonic | |
hedonic consumption | |
Hedonic movitation | |
Hedonic Products | |
hedonic value | |
Helpful online review | |
Henan TV | |
Heritage | |
Heritage brand | |
heritage tourism | |
Hierarchical structure of goal | |
High-tech consumption | |
Higher Education | |
higher education institution | |
Higher Education Institutions | |
Hofstede Model | |
Hofstede’s cultural dimensions | |
Hope | |
Hospitality | |
Hospitality and tourism services | |
hospitality industry | |
hotel class | |
Hotel industry | |
Hotel resilience | |
Households | |
Huazhu hotels | |
human behaviour | |
human crowding | |
human presence | |
human-AI relationship | |
Human-Computer Interaction | |
human-machine interaction | |
Humanized virtual influencer | |
Human–robot interaction | |
humor | |
humour | |
humour endorsing climate | |
Hungary | |
Hunt and Vitell’s general theory of marketing ethic | |
Hyper-Personalisation | |
I | |
identification | |
identifying sentimental dimensions | |
identity | |
identity alignment | |
Identity congruence | |
Identity relevancy | |
Ideological incongruence | |
igen | |
Image deep learning | |
Image-based Communication | |
Imaginaries | |
Immersion | |
immersive experience | |
Impact | |
Imperfect foods | |
implications | |
Implicit advertisement | |
Implicit and explicit | |
Implicit Association Test | |
implicit attitudes | |
impression management | |
improvisation | |
Impulse buying | |
impulsive buying | |
in-feed native advertising | |
In-Store Marketing | |
in-store technology integration | |
Inconspicuous luxury motivations | |
Independent | |
Independent self-construal | |
India | |
INDIVIDUAL GREEN BEHAVIOR FOR SOCIAL CHANGE | |
individual traits | |
individualism | |
individuality | |
Indulgence | |
Industrial co-branding | |
Industrial Structure Upgrading | |
industrial tourism | |
industry perspective | |
industry regulation and contracts | |
influencer | |
influencer marketing | |
influencer-product fit | |
influencers | |
Information Adoption Model | |
Information credibility | |
Information encountering | |
information processing | |
Information Sharing | |
Informativeness | |
Inner body consciousness | |
innovation | |
innovation resistance | |
innovative | |
Innovative product | |
Innovativeness | |
Insect-based food | |
insights | |
inspiration | |
inspired-by | |
inspired-to | |
Instagram marketing | |
Institutional theory | |
instrumental need for touch (NFT) | |
Intangible capital | |
Intellectual structure | |
Intelligence controllability | |
intelligent machines | |
Intention | |
intention to donate | |
intention to purchase | |
intention to recommend | |
intention to subscribe | |
Intention to visit a destination | |
Intention to visit a tourist attraction | |
intention-behavior gap | |
Interaction Quality | |
interaction ritual theory | |
Interactive AI | |
interactivity | |
Interdependent | |
Interface Evaluation | |
Intergroup contact | |
internal marketing | |
internal reference price | |
internalisation | |
International box-office | |
international business-to-business relationships | |
international entrepreneurial ventures | |
International Entrepreneurship | |
International marketing | |
International performance | |
International services marketing | |
International Trade | |
international venture performance | |
Internationalisation | |
Internet celebrity characteristics | |
Internet consumer behavior | |
internet use | |
Interpretability of Models | |
Interpretation level | |
Interpretive research | |
Interviews | |
Inventory Decision | |
Investment Strategy | |
IoT | |
IT Affordance | |
J | |
Japan | |
job displacement | |
Job satisfaction | |
job stress | |
Justice theory | |
K | |
K-means algorithm | |
Key Account | |
Key Account Management | |
knowledge | |
knowledge structure | |
Knowledge transfer projects | |
Korea | |
Kpop fandom | |
L | |
lab grown meat (LGM) | |
Laboratory Experiment | |
Language Style Matching | |
last-mile deliver | |
latent class segmentation | |
Latent Dirichlet Allocation (LDA) | |
Latent Profile Analysis (LPA) | |
latest technology-embedded machines | |
law enforcement robot | |
Lay theory | |
LDA | |
LDA modeling | |
LDA thematic model | |
LDA topic modeling | |
lead categories | |
League of Legends | |
Learning | |
Learning effectiveness | |
learning orientation | |
Learning Process/System | |
Lecture-based learning | |
LGBT | |
Life Course Theory | |
Life event | |
Lifestyle | |
lifestyle congruence | |
Lifestyle of health and sustainability | |
literature Overview | |
Literature review | |
Live commerce | |
Live content characteristics | |
Live Shopping E-commerce | |
Live streamers | |
live streaming | |
Live streaming e-commerce | |
Live-online teaching | |
live-streaming behaviour | |
Live-streaming commerce | |
Livestream | |
Livestreaming commerce | |
Living Alone | |
local fashion brands | |
Local Food | |
Localization | |
location data | |
Location intelligence | |
location-based advertising | |
location-based marketing | |
location-based services | |
LOHAS | |
Loneliness | |
Longitudinal study | |
loyalty | |
loyalty programmes | |
loyalty programs | |
Luoyang | |
Luxurious Appeal | |
Luxury | |
luxury 4.0 | |
luxury advertising | |
Luxury bags | |
Luxury brand | |
luxury brand erotic capital | |
luxury brand personality | |
luxury brands | |
luxury challenges | |
luxury consumption | |
luxury customer service | |
Luxury Fashion | |
luxury goods | |
Luxury in-store shopping | |
luxury industry | |
Luxury Omnichannel retailing | |
Luxury perception | |
luxury retail services | |
Luxury Retailing | |
luxury strategy | |
Luxury sustainability | |
M | |
M-payment | |
Machine learning | |
Made in China | |
Magic AI | |
Malicious envy | |
manga | |
Manifestations | |
Market cannibalization | |
Market commonality | |
Market orientation | |
Market sensing | |
Marketing | |
marketing agility | |
Marketing analytics | |
Marketing analytics education | |
Marketing automation | |
Marketing Capabilities | |
Marketing capability | |
Marketing channels | |
marketing communication | |
Marketing education | |
marketing mix | |
Marketing Motivation | |
marketing organizations | |
marketing plant-based foods | |
Marketing research | |
Marketing science | |
marketing strategies | |
marketing strategy | |
Marketing Strategy Implementation | |
Marketing strategy planning | |
Marketing Technology | |
Marketing theory | |
marketing trends | |
marketing–finance interface | |
MASEM | |
mass media | |
Masstige Brand | |
matching | |
materialism | |
mating motive | |
Means-end chain theory | |
measurement scale | |
Measuring attitudes | |
Measuring confidence | |
Measuring engagement | |
meat alternatives | |
Meat consumption | |
meat-educing strategies | |
Mechanical Trust | |
Media Affordances | |
media channels | |
Media Markets | |
Media Richness | |
memes | |
memorability | |
Men | |
mental imagery | |
mental simulation | |
Mere exposure ad | |
message credibility | |
message framing | |
Message relevance | |
Message warmth | |
Metaphor | |
Metauniverse | |
Metaverse | |
metaverse experience | |
Metaverse features | |
metaverse marketing | |
Metaverse platform | |
metrics | |
mHealth apps | |
micro-entrepreneurship | |
Midlife | |
Midlife women | |
Mimicking behavior | |
Mind perception | |
mindfulness | |
mindlessness | |
Minkov-Hofstede model of culture | |
misinformation | |
mix-method | |
Mixed Reality | |
Mizoram | |
Mobile application | |
Mobile applications | |
Mobile apps | |
Mobile Digital Wallets | |
Mobile Payment | |
mobile shopping | |
Mobile Short-Form Video Apps | |
mod games | |
moral decision | |
moral foundation theory | |
moral imagination | |
Moral Values | |
Mortality salience | |
motivated reasoning | |
motivation | |
Motivation Framework | |
Motivation states | |
motivation to seek nutritional information | |
motivations | |
Movie Industry | |
Movie poster | |
MRA | |
Multi-category | |
multi-group analysis | |
Multi-labelling | |
Multi-level analysis | |
multi-phase task | |
Multichannel shopping | |
Multimodal metaphor | |
Multinational corporation | |
Multiple Agency Theory | |
Multiple Case Studies | |
multiple endorsements | |
Multisensory technology | |
Multisided platform | |
N | |
narcissism | |
Narrative | |
narrative richness | |
narrative theory | |
narrative transportation theory | |
nascent entrepreneur | |
Nation Branding | |
national and international sample | |
National Brands | |
natural language processing | |
Need for Affiliation | |
need for arousal | |
Need for interaction | |
Need for uniqueness | |
negative awe | |
Negative brand experience | |
Negative Customer Engagement | |
negative eWOM engagement | |
Negative perception of tourists | |
Negative Reviews | |
negative site | |
negotiation | |
Net Promotor Score | |
Network Analysis | |
Network Cohesion | |
Network Diversity | |
Network Effect | |
network text | |
Network theory | |
Network visualization | |
networking | |
Networks | |
neural network | |
neural networks | |
neuromarketing | |
new accents of marketing | |
new luxury | |
New product | |
new product introduction | |
New Technologies | |
news content analysis | |
news marketing | |
News reports | |
newsletter marketing | |
Newsvendor Competition | |
NFT | |
NFT Customer Equity | |
NFT fashion | |
NFT marketing | |
NFTs | |
NLP | |
non-deceptive counterfeiting | |
Non-fungible token | |
Non-fungible token (NFT) | |
Non-fungible tokens | |
Non-linear pricing | |
non-monetary sponsorship disclosure | |
non-profit organisations | |
non-vegans | |
nonfungible tokens (NFTs) | |
Norm activation model | |
norm-violation | |
novel food | |
Novel food technology acceptance | |
Nutri-Score | |
NutrInform | |
nutrition | |
Nutrition app | |
nutritional labeling | |
O | |
O4O | |
OBA | |
obesity | |
Observational data | |
Observer's perspective with the actor's face | |
Observer's perspective without the actor's face | |
Offline Credit Card | |
Offline Simple Payment | |
Old Adults | |
older and younger baby boomers | |
Older consumer | |
Older populations | |
Omnichannel | |
Omnichannel Communication | |
Omnichannel retail | |
on-site stimulus | |
One-Person | |
Online advertising | |
Online behavioral advertising (OBA) | |
Online brand advocacy | |
Online Brand Trust | |
Online celebrity endorsement; | |
online commerce | |
Online community | |
Online Complaining | |
online conformity | |
Online consumer misbehavior | |
Online Credit Card | |
online customer review | |
Online Experience | |
online experiment | |
Online food delivery | |
online food delivery apps | |
online food delivery platform service (OFDPS) | |
Online food delivery services (OFDS) | |
Online Games | |
online meetings | |
online platform | |
online product review | |
online purchase | |
Online review | |
online reviews | |
Online search advertising | |
online service provider experiences | |
Online Service Recovery | |
online shopping | |
online shopping platforms | |
Online Simple Payment | |
Online trading | |
online travel agencies | |
Online travel review | |
Online Travel Shopping | |
Online vs. in class-teaching | |
online-trust | |
open innovation | |
Openness to Change | |
OpenTable | |
Opera | |
opinion leaders | |
opportunity | |
organic | |
organic advertising | |
organic cotton | |
organic food purchase intentions | |
Organisational agility | |
organizational ambidexterity | |
organizational generativity | |
Organizational intervention | |
organizational mindfulness | |
organizational performance | |
OTT | |
Outcomes | |
outlet channel | |
Output Specificity | |
Over-filtering Tourism | |
Overweight | |
P | |
p-values | |
P2P ACCOMMODATIONS | |
PAD | |
Pain anticipation | |
Pain of Paying | |
pandemic | |
panel | |
panel study | |
Panic Buying | |
para-social interaction | |
Para-social interaction; | |
Para-social relationship | |
Paradoxical perspectives | |
Parasocial Interaction | |
Parasocial Relationship | |
parasocial relationships | |
participation effort | |
participatory research | |
partnership loyalty program | |
Passion | |
patient experience | |
Payment Method | |
PDB | |
peace marketing | |
Pedagogy | |
Peer-to-peer accommodation | |
Peer-to-peer accommodations | |
peer-to-peer platforms | |
Perceived authenticity | |
perceived behavioral impact | |
perceived benefit | |
perceived brand globalness | |
Perceived brand image fit | |
Perceived brand luxury | |
Perceived chatbot artificiality | |
Perceived chatbot intelligence | |
Perceived coolness | |
Perceived Credibility | |
Perceived Deception | |
Perceived destination attractiveness | |
perceived empathy | |
perceived expertise | |
Perceived Fairness | |
perceived fit | |
Perceived health | |
perceived image | |
Perceived Interactivity | |
perceived luxuriousness | |
Perceived Pleasantness | |
Perceived psychological closeness | |
Perceived Risk | |
Perceived role | |
perceived sacrifice | |
Perceived seriousness | |
Perceived Social Comparison | |
Perceived surveillance | |
Perceived sustainable value | |
Perceived transparency | |
Perceived trust | |
Perceived Uncertainty | |
perceived uncleanness | |
Perceived Usefulness | |
perceived value | |
Perceived warmth | |
Perception | |
perception of luxury value | |
Perceptions | |
perfectionism | |
performance expectation | |
personal | |
personal selling | |
Personal Values | |
Personality traits | |
Personalization | |
Personalization declaration | |
Personalized advertising | |
Personalized Advertising Appeal | |
personalized news | |
Personalized Pricing | |
personalized recommendation | |
Personalized service | |
Personalized Technology Service (PTS) | |
perspective student online journey (pre-purchase stage) | |
Persuasion | |
Persuasion effect | |
Pet adoption | |
Pet food consumption | |
pharmaceutical industry | |
photovoltaic | |
phygital luxury | |
phygital marketing | |
Physiological self-tracking | |
place marketing | |
plant-based diets | |
plastic bag policies | |
Platform business | |
Platform pricing | |
platform sponsored live streaming | |
platform-mediated tourism | |
pleasure | |
PLS-MGA | |
PLS-SEM | |
plus size model | |
Podcast | |
Podcasts | |
policy | |
Political | |
Political Advertising | |
Political campaigns | |
Political ideology | |
Political Marketing | |
politics | |
Polytechnic | |
Pop-up store | |
popularity effect | |
positive awe | |
POSITIVE EMOTION | |
positive eWOM engagement | |
Positive Mental Health | |
positive technology | |
post-pandemic luxury | |
Power | |
power distance | |
Power Distance Beliefs | |
Powerlessness | |
practical implications | |
practice theories | |
Practices | |
Prediction Error | |
Predictions | |
preference for uniqueness | |
Preferred store registration | |
Prejudice | |
Premium and Luxury | |
Presence | |
Presentation order | |
Presidential Election | |
Price | |
Price Competition | |
Price Fairness | |
price fairness theory | |
price image | |
Price perception | |
price search | |
Price Transparency | |
price-saving orientation | |
pricing strategy | |
Priming effect | |
privacy | |
privacy concern | |
Privacy concerns | |
Privacy Threat Distance | |
Privacy Threat Scope | |
Privacy Threat Severity | |
Private Labels | |
pro-environmental behaviour | |
probit model | |
problem solving | |
Processing fluency | |
Procrastination | |
PRODUCT | |
Product Attitude | |
product attractiveness | |
product categories | |
Product choice | |
product design | |
product failure | |
product innovation | |
product liking | |
product packaging | |
Product performance | |
Product placement | |
product quality | |
product quality image | |
product reviews | |
product selection image | |
Product warranty | |
productivity | |
products evaluation | |
program involvement | |
projected image | |
Promotion | |
Promotional information | |
Promotional strategies | |
Propensity score matching | |
Proportional Justice | |
Prosocial behavior | |
prostitution | |
protection motivation theory (PMT) | |
protective motivation theory | |
Proximity | |
proximity marketing | |
proximity services | |
psychological barriers | |
psychological comfort | |
Psychological construal | |
psychological distance | |
psychological ownership | |
psychological reactance theory | |
Psychological well-being | |
psychometrics | |
Psychopathology | |
Public Good | |
Public House (Pub) | |
Public self-consciousness | |
Purchase behavior | |
Purchase Behaviour | |
Purchase Intent | |
Purchase intention | |
Purchase intentions | |
purchase interval | |
Purchasing Intentions | |
purchasing vegan food | |
Purpose | |
Purpose-driven organization | |
PV | |
Q | |
Qualitative | |
Qualitative Case Study | |
Qualitative data analysis | |
Qualitative research | |
Quality Information | |
Quality of Life | |
quality of product | |
quasi-experiment | |
Quasi-experimental design | |
R | |
Radically New Product | |
Random Forest | |
randomized controlled trial | |
range-frequency theory | |
Rapport | |
rating format | |
re-commerce business | |
re-commerce platforms | |
Reactance | |
recognition | |
recommender system | |
recruitment | |
recycle | |
Recycling behaviour | |
reduce | |
Referral programs | |
Regression | |
regret | |
Regulation | |
Regulatory Focus | |
Regulatory focus theory | |
regulatory mode | |
relational | |
relational norms | |
Relational Trust | |
Relationship building | |
relationship management | |
Relationship marketing | |
relationship perception | |
Relationship Performance | |
relevance | |
Religion | |
religious tourism | |
rental | |
repatronage intentions | |
Repeated viewing intention | |
repertoire | |
Replication crisis | |
Repurchase intention | |
Repurposed product | |
resale | |
resale behavior | |
research efficiency | |
Research framework | |
Research Productivity | |
research trends | |
researcher-AI bot collaboration | |
Residential Mobility | |
Residual raw materials | |
Resilience | |
Resonate | |
Resource similarity | |
Response Time Testing | |
Restaurant | |
restaurant industry | |
Restaurant Mobile App | |
restaurant platform | |
Restaurant Service | |
Restaurants | |
restricted Boltzmann Machines | |
Retail | |
Retail channel distribution | |
Retail Management | |
retail services | |
retail stores | |
Retail therapy | |
Retailing | |
reuse | |
review | |
review helpfulness | |
review unhelpfulness | |
reviews | |
revisit intention | |
reward | |
rewarded customer engagement | |
RFM analysis | |
Risk and Return | |
Risk assessment | |
risk on privacy | |
risks | |
ritual interaction | |
robo-advisor | |
robot | |
Robot appearance | |
robot design | |
robot gender | |
Robotic Assisted Surgery | |
robotisation | |
robots | |
Romantic crush | |
routine renewal | |
Russian invasion | |
S | |
S-O-R model | |
Safety clothing | |
sales | |
Sales avatar | |
Sales Organization | |
Sales performance | |
Sales prediction | |
Sales Promotion | |
Salient Cues | |
sanctions | |
Satisfaction | |
scale development | |
Scale Validation | |
scarcity | |
Scarcity Appeal | |
scenario-based experiment | |
Schema congruity theory | |
Science | |
science mapping | |
Scientometric analysis | |
Scientometrics | |
scoping review | |
Scopus | |
script theory | |
SDGs | |
Search advertising performance | |
search engine | |
Search for Meaning | |
search versus experience products | |
Second Hand Luxury market | |
second-hand clothing purchase | |
second-hand consumption | |
second-hand luxury | |
Second-Hand Luxury Shopping | |
Secure digital platform | |
security | |
Segmentation | |
self category theory | |
self-brand congruity | |
self-concept | |
Self-confidence | |
Self-congruity | |
self-construal | |
Self-Continuity | |
Self-control | |
self-deprecating | |
Self-determination theory | |
self-efficacy | |
self-employed | |
self-enhancement | |
Self-esteem | |
Self-gifting | |
self-image congruence | |
Self-image congruity | |
Self-image incongruence | |
self-imagery | |
Self-other differences | |
Self-regulation theory | |
self-service | |
self-service technology | |
self-threat | |
self-value | |
Self/Other Differences | |
SEM | |
semiotics | |
seniour citizen | |
sense of community | |
sense of control | |
sense of presence | |
Sensory app experience | |
Sensory experience | |
sensory marketing | |
Sensory/behavioral experience | |
sentiment | |
Sentiment analysis | |
sequence analytics | |
Service | |
service agent type | |
Service automation | |
service context | |
Service Design | |
service encounter | |
Service evaluation | |
service exchange | |
service experience | |
Service failure | |
service failure severity | |
Service Failures | |
service industry | |
service innovation | |
service interactions | |
Service management | |
service marketing | |
Service providers' political stances | |
service quality | |
Service recovery | |
Service robot | |
Service robots | |
Service robots use intention | |
service solutions and products | |
Service types | |
service-dominant logic | |
Services management | |
services marketing | |
sex in advertising | |
sex robots | |
sexbots | |
sexual appeals | |
sexually transmitted diseases trend | |
Shared Agency Power | |
Shared micromobility | |
sharing accommodation | |
Sharing behavior | |
Sharing economy | |
SHIFT framework | |
shopping | |
shopping enjoyment | |
shopping experience | |
shopping experience memory | |
shopping experiences | |
Shopping Value | |
shopping well-being | |
Short video | |
Short-form video | |
signaling theory | |
signalling theory | |
Similarity | |
Simple Payment | |
Single use plastic | |
Singleton | |
Sinnfluencer | |
situational involvement (SI) | |
Skepticism | |
sleepiness | |
Smart cities | |
smart recommendation | |
smart retail | |
smart technologies | |
smartPLS | |
SME internationalisation | |
SMES | |
Smoking Cessation | |
SNS marketing | |
SNS privacy concerns | |
Social acceptance | |
Social and ecological thought marketing | |
Social capability | |
Social capital | |
Social CDR | |
social class | |
Social cognition | |
social comparison | |
Social Compensation Theory | |
social context | |
Social discomfort | |
social distancing | |
social enterprise | |
Social Environmental | |
social exchange | |
social exchange theory | |
Social exclusion | |
social fairness | |
social identities | |
Social Identity Theory | |
social implications | |
Social influence | |
Social Influence Theory | |
Social Influencer | |
social innovativeness | |
social interaction | |
Social Issues | |
Social Marketing | |
social media | |
Social media Adoption | |
Social Media Advertising | |
social media analysis | |
Social media capabilities | |
Social media dependency | |
Social media effort | |
social media engagement | |
social media excessive usage | |
social media influencer | |
social media influencers | |
Social Media Marketing | |
social media marketing communication | |
Social media promotion | |
Social media strategy | |
social media usage | |
social media WOM | |
Social motivational model | |
social movements | |
social network analysis | |
social networking data | |
Social Networking Sites | |
social norm | |
social norms | |
Social perception | |
Social presence | |
Social psychological distance | |
Social return | |
Social robots | |
social support | |
social sustainability | |
social targeting | |
Social Well-Being | |
social-commerce | |
social-stigmas | |
societal change | |
SOCIETAL GREEN BEHAVIOR FOR SOCIAL CHANGE | |
Society | |
society threat | |
socio-emotional | |
Sociocultural Context | |
Soft Power | |
Solo dining | |
SOR model | |
SOR paradigm | |
SOR theory | |
Source credibility | |
Source Credibility Model | |
Source model; | |
Soy Meat | |
Spatial coopetition | |
Spatial heterogeneity | |
Spatial management planning and strategy | |
Spatial multilevel mediation model | |
speciesism | |
specific emotions | |
Speech Rate | |
spending amount | |
Spending Behavior | |
spillover | |
Spillover effect | |
Spirituality | |
sponsored | |
Sport Consumer Resilience | |
sport fans | |
Sport Industry | |
Sport inertia | |
Sport Technology | |
sports commentary | |
Sports consumption | |
Sports viewing experience | |
Sri Lanka | |
Sri Lankan Online Shopping Site Users | |
stakeholder theory | |
stamp collecting | |
Standard development | |
star rating | |
States of Uncertainty | |
status motive | |
Status Threat | |
status-seeking | |
stereotype | |
stereotype content model | |
Stimulus-Organism-Response model | |
store choice | |
storytelling | |
strategic orientations | |
strategic planning | |
Strategy renewal | |
streamer attractiveness | |
streamers | |
Structural equation modeling | |
structural equation modelling | |
structural hole-bridging | |
Subcultural appeal | |
Subjective products | |
subjective well-being | |
Suboptimal Food | |
Subscription Economy | |
substitution | |
Suggested for you ads | |
Supermarkets | |
Superstar firms | |
Supply chain | |
Supply commonality | |
survival model | |
Susceptibility to normative influence | |
suspense | |
Sustainability | |
sustainability applications | |
Sustainability awareness | |
Sustainability Communication | |
sustainability report | |
sustainable activities | |
sustainable behaviors | |
sustainable branding | |
sustainable business model | |
Sustainable Competitive Advantage | |
sustainable consumer behavior | |
sustainable consumption | |
Sustainable Development Goals | |
Sustainable fashion | |
sustainable fashion practices | |
Sustainable food consumption | |
sustainable luxury | |
Sustainable marketing | |
Sustainable packaging | |
sustainable practices | |
sustainable product | |
sustainable service | |
sustainable tourism | |
switching intentions | |
Symbolic Consumption | |
Symbolic Convergence Theory | |
Symmetry | |
synced advertising | |
Systematic literature review | |
Systematic review | |
T | |
tablet | |
TAM | |
task-technology fit | |
task-technology fit model | |
Taste vs. Quality | |
team convergence | |
Team Creativity | |
team variation | |
Technical Assistance | |
Technological Features | |
Technological Innovation | |
Technology | |
technology acceptance model | |
technology adoption | |
Technology in online-teaching | |
technology in sustainable tourism | |
technology infusion | |
Technology Paradox | |
technology readiness | |
Technology-based innovation | |
Telepresence | |
television-viewing motivation | |
Temperature | |
Temporal Appraisal | |
Temporal Distance | |
temporal psychological distance | |
territoriality | |
Test 1 | |
Test 2 | |
Test 3 | |
Test 4 | |
Test 5 | |
testimonials | |
text analysis | |
TEXT ANALYTICS | |
text mining | |
Textmining | |
Thailand | |
The Business of Fashion | |
the expectation disconfirmation theory | |
the internet of things | |
The need for psychological connectedness Compensatory consumption behavior | |
The saturated-self theory | |
The social constructionist theory | |
theme park | |
Theoretical articles | |
Theoretical contribution | |
Theory | |
Theory of consumption value | |
theory of mind perception | |
theory of moral responsibility | |
theory of planned behavior | |
theory of planned behavior; | |
third party tech intermediaries | |
Third places | |
third-party organization | |
third-place | |
Thought | |
tie strength | |
ties | |
Tik Tok | |
TOE | |
Tolerance for contradiction | |
Tolerance for failure | |
tone of voice | |
Topic modeling | |
topic modelling | |
Topicality | |
Total Spending | |
touch | |
touchpoints | |
tour interpretation | |
Tourism | |
Tourism advertisement | |
Tourism and Hospitality | |
tourism app use | |
Tourism Economic Growth | |
Tourism industry | |
tourism livescape | |
Tourism Management | |
Tourism marketing | |
Tourism motivation | |
Tourism pro-environmental videos | |
tourist | |
Tourist Behavioral Intention | |
Tourist Behaviors | |
Tourist Engagement | |
tourist experience | |
tourist guide characteristics | |
tourists’ spatial-temporal behavior | |
TRA | |
trade | |
Trade-offs in Consumption | |
Trademark | |
tradition | |
Trait mindfulness | |
Transaction costs | |
transaction management | |
Transfer learning | |
transformative service research | |
transformer-transfer learning | |
Transmedia | |
Transportation | |
Travel | |
Travel intention | |
Travel intentions | |
Travel photo | |
Travel review website | |
Travel service business | |
travel video | |
trust | |
Trust in the product | |
Trust in the regulatory organizations | |
Trustworthiness | |
Turbulent times | |
TV ads | |
tweets | |
Twitch | |
Two-sided Platforms | |
type of retailer | |
types of corporate social responsibility (CSR) | |
typography | |
U | |
ugly food | |
Ugly foods | |
Ukraine conflict | |
UN Sustainable Development Goals | |
Uncanny Valley | |
uncertainty | |
uncertainty avoidance | |
Unconscious thought theory | |
underdog effect | |
UNEP | |
Unfamilarity | |
Unfavorable brands | |
UNFCCC | |
Unhealthy=Tasty Intuition(UTI) | |
unintended pregnancy trend | |
uniqueness | |
Uniqueness neglect | |
uniqueness seeking | |
University social responsibility (USR) | |
Unplanned buying tendency | |
Unplanned purchase | |
unstructured text reviews | |
untact service | |
Upcycled foods | |
Upgrading consumption | |
Upward Social Comparison | |
urge to buy | |
USA-Italy comparison | |
Usability | |
usage intensity | |
usage intent | |
Usage intention | |
Usage Purpose | |
usage time of Instagram | |
use intention | |
Usefulness | |
Usefulness of information | |
user design | |
user differentiation | |
user engagement | |
user experience | |
User generated content | |
User migration | |
User satisfaction | |
user-generated content | |
user-generated content (UGC) | |
UTAUT | |
utilitarian value | |
utilitarian versus hedonic products | |
V | |
Value | |
Value Based Pricing | |
value capture | |
value chain | |
value co-creation | |
value cocreation | |
value creation | |
value delivery | |
value destruction | |
Value Orientation | |
Value-belief-norm theory | |
Value-in-use | |
values | |
Variety Seeking | |
veganism | |
vegetarianism | |
Video clip | |
Video content | |
video shooting perspective | |
video-sharing | |
viewership | |
Viewership factor | |
VIP marketing | |
Viral behavior | |
viral diffusion | |
Virtual agent | |
Virtual bags | |
Virtual Brand Experience | |
virtual communication identification | |
Virtual Consumption | |
Virtual Fashion Space | |
virtual gifts | |
Virtual healthiness | |
Virtual human | |
Virtual influencer | |
virtual influencer marketing | |
Virtual influencers | |
virtual item purchase intention | |
virtual meetings | |
virtual reality | |
virtual reality (VR) | |
Virtual Reality in tourism | |
Virtual show host | |
virtual store | |
Virtual World | |
Virtual worlds | |
virtuality | |
Virtue ethics | |
Visit intention | |
visual analysis | |
Visual Attention | |
visual complexity | |
Visual Cue | |
visual design | |
Visual EWOM | |
visual salience | |
Visual tactile | |
visualization | |
visualization mapping | |
Vogue Business | |
Voice Assistance | |
voice assistant | |
Voice Assistant Devices | |
Voice Gender | |
voice mining | |
Voice Pitch | |
Volume of reviews | |
Voluntary simplicity | |
voter behavior | |
VR fashion | |
VR product | |
VR store experience | |
W | |
war | |
Warm glow effect | |
Warmth | |
warmth-competence typology | |
warranty | |
waste sorting behavior at source | |
Web of Science | |
Web3 | |
Webcare | |
well-being | |
Wellbeing | |
Wellness tourism | |
Wellness Tourism Destination | |
Willingness to buy | |
willingness to design | |
Willingness to eat | |
Willingness to pay | |
Willingness to Recommend | |
willingness to share on social media | |
WOM volume | |
word of mouth | |
Word-of-Mouth | |
Word-of-mouth intention | |
work time | |
Work-leisure conflict | |
workplace | |
workplace diversity | |
Workwear | |
World Cup | |
WTP | |
WTP (willingness to pay) | |
X | |
xenocentrism | |
Y | |
Young investor | |
Youth materialism | |
YouTube | |
Youtube video clips | |
Z | |
zapping | |
zoonotic AI | |
・ | |
・animosity toward economic sanction | |
・brand strength | |
・consumer affinity | |
・consumer boycott | |
・corporate social contribution | |
・cross-culture emotions | |
| |
Digital Human Avatar (DHA) | |
Metaverse |