TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
| # | |
| #actnow | |
| ( | |
| (non-)sustainable product cues | |
| - | |
| - Animal welfare | |
| - Cellular agriculture | |
| - Cognitive dissonance | |
| - Consumer sentiments | |
| - Intensive farming | |
| - Lab grown meat | |
| - Novel food | |
| - Social media | |
| - Social norms | |
| A | |
| a double-sword effect | |
| a feeling of groundedness | |
| ability | |
| Absorptive capacity | |
| Abstract | |
| Abstract Conceptualization | |
| academic entrepreneurship | |
| academic research | |
| Acceptance of chatbot intervention | |
| Acculturation | |
| acculturation to global consumer culture | |
| Acquiescence bias | |
| Action research | |
| Actor's perspective | |
| Actual Purchase | |
| ad appeals | |
| ad attitude | |
| adaptive selling | |
| Adaptive selling behavior | |
| addiction | |
| ADO and TCM | |
| Adolescent consumption | |
| Adoption | |
| adoptions of new technologies | |
| Advance selling | |
| Advertising | |
| advertising appeals | |
| Advertising creativity | |
| Advertising credibility | |
| advertising effectiveness | |
| advertising in Greece | |
| advertising intrusiveness | |
| advertising types | |
| Aesthetic Experience | |
| aesthetics | |
| affective and activation dimensions | |
| affective commitment | |
| affective computing | |
| Affective experiential state | |
| affective forecasting | |
| Affinity | |
| affinity for newness | |
| Affordance | |
| African countries | |
| African millennials | |
| Aged Care | |
| aged care services | |
| Ageing consumer | |
| agile marketing | |
| agility | |
| aging consumers | |
| Agricultural marketing | |
| AI | |
| AI Adoption | |
| AI agents | |
| AI algorithm bias | |
| AI analysis | |
| AI application | |
| AI Chatbot | |
| AI Chatbots | |
| AI empathy | |
| AI Fashion | |
| AI framing | |
| AI generated advertising | |
| AI influencer | |
| AI news anchors | |
| AI recommendation | |
| AI service robot type | |
| AI service robotization | |
| AI tourism start-ups | |
| AI-created products | |
| AI-CRM | |
| AI-enabled tools | |
| AI-Human Relations | |
| AI-powered service robot | |
| AI/AR/VR | |
| air quality | |
| Airbnb | |
| Airbnb price | |
| Airline industry | |
| Airline service quality | |
| alcohol consumption | |
| algorithm aversion | |
| algorithmic pricing | |
| algorithms | |
| Alternative attractiveness | |
| Alternative meat | |
| altruism | |
| American leading corporation | |
| analytic thinking | |
| Analytical capabilities | |
| anchoring | |
| animal testing | |
| ANOVA | |
| antecedents | |
| Antecedents of ESG | |
| Anthropomorphic | |
| Anthropomorphism | |
| Anxiety | |
| app engagement | |
| app fit perspective | |
| apparel | |
| apparel design process | |
| appearance | |
| appearance familiarity | |
| approach and avoidance | |
| AR | |
| AR-enabled products | |
| ARA model | |
| Arab context | |
| ARCS model | |
| Arousal | |
| arousal potential cue | |
| Art | |
| art infusion | |
| art NFT | |
| Articulated Naturality Web | |
| Artifical neural network | |
| artificial intelligence | |
| artificial intelligence (AI) | |
| artificial intelligence service agents | |
| Artificial-Intelligence | |
| artisan entrepreneurship | |
| arts and culture management | |
| artwork pricing | |
| Asia | |
| Assertiveness | |
| attendance intention | |
| attention | |
| Attitude | |
| Attitude toward the advertisings | |
| Attitude towards in-game ads | |
| attitudes | |
| Attractiveness | |
| Attribute ratings | |
| Attributes of virtual fashion products | |
| attribution theory | |
| Audience engagement | |
| audience motivation | |
| auditory data | |
| augmentation | |
| Augmentation Quality | |
| Augmented Reality | |
| Authenticity | |
| authoritarian leadership | |
| Autobiographical memory | |
| Autoencoder | |
| Automatic video analytics | |
| Automobile industry | |
| Autonomous and Controlled Motivation | |
| Autonomous consumption | |
| Autonomous motivation | |
| autonomy | |
| Avatar | |
| Avatar Humanity | |
| Avatar marketing | |
| avatar resemblance | |
| Avatars | |
| average rating | |
| Avoidance of similarity | |
| awareness of information blindness | |
| awe | |
| B | |
| B Corp | |
| B2B customer loyalty | |
| B2B firms | |
| B2B marketing | |
| baby boomers | |
| Bandwagon Effect | |
| Bayesian belief network | |
| Bayesian inference | |
| Beauty applications | |
| Beauty culture | |
| Beauty Ideals | |
| beauty penalty | |
| beauty premium | |
| behavior intention | |
| Behavioral experience | |
| Behavioral intent | |
| Behavioral Intention | |
| behavioral intention to use | |
| behavioral intentions | |
| behavioral price research | |
| Behavioral Reasoning Theory | |
| behavioral targeting | |
| Behaviour intention | |
| behavioural intention | |
| Behavioural sequence analytics | |
| Benefit delay | |
| benefit type | |
| Benevolence | |
| Benign envy | |
| BERTopic | |
| Biases | |
| bibliographic analysis | |
| Bibliometric | |
| Bibliometric analysis | |
| bibliometric method | |
| Bibliometric methodology | |
| Bibliometric research | |
| Bibliometric review | |
| Big Data | |
| big data analytics capability | |
| big words | |
| Bigdata | |
| biometric authentication | |
| Biotechnology | |
| Black lives matter | |
| bleed | |
| BLI | |
| Blockchain | |
| blockchain technologies | |
| blockchain technology | |
| Body image | |
| booking intention | |
| bottom-up approach | |
| boycott | |
| brand | |
| brand activism | |
| Brand Advocacy | |
| brand anthropomorphism | |
| Brand approach | |
| Brand associations | |
| Brand attachment | |
| brand attitude | |
| Brand authenticity | |
| brand chatbots | |
| Brand Choice | |
| brand co-creation | |
| Brand collaboration | |
| Brand Community | |
| brand competitiveness | |
| brand congruency | |
| Brand coolness | |
| Brand Credibility | |
| brand crisis | |
| Brand engagement | |
| Brand Equity | |
| Brand evaluation | |
| Brand Forgiveness | |
| Brand Identity | |
| Brand Image | |
| Brand love | |
| brand loyalty | |
| brand management | |
| brand marketing | |
| Brand perception | |
| brand performance | |
| Brand personality | |
| Brand placement | |
| Brand positioning | |
| brand posts | |
| brand prominence | |
| Brand Purpose | |
| brand recognition | |
| brand relationship quality | |
| Brand Reputation | |
| Brand resonance | |
| brand roles | |
| Brand schemata | |
| Brand story | |
| Brand Strategies | |
| Brand switching | |
| Brand transgression | |
| brand trust | |
| brand value | |
| Brand Value Perception | |
| brand voice | |
| brand-generated content | |
| Brand-related UGC | |
| branded applications | |
| Branding | |
| Branding Strategy | |
| BRI | |
| broadcast news media | |
| Broadcaster portraits | |
| Brokerage selection | |
| Burning Man | |
| Burnout | |
| business decision | |
| Business ecosystem | |
| Business Environment | |
| business model | |
| business model innovation | |
| business to business marketing | |
| Business-to-business | |
| Business-to-business marketing | |
| Buyer-supplier | |
| buying behaviour | |
| C | |
| cancel culture | |
| capability | |
| carry-over | |
| cartoon character | |
| Case study | |
| Category | |
| category emergence | |
| causal attribution | |
| causal inference | |
| CDR | |
| celebrities | |
| celebrity effect | |
| celebrity endorsement | |
| cellular agriculture | |
| CEO messages | |
| changes in marketing activities | |
| Channel | |
| channel governance | |
| Channel integration | |
| Charitable gifting | |
| Charity donation | |
| chatbot | |
| Chatbots | |
| ChatGPT | |
| Children | |
| China's fashion industry | |
| chinese consumers | |
| Chinese Culture | |
| Chinese millennials | |
| Christmas campaigns | |
| Circular economy | |
| circular fashion | |
| Citation analysis | |
| Civil defense clothing | |
| civil defense uniform | |
| Clearance Sales | |
| climate action | |
| climate-friendly food | |
| close relationships | |
| clothing gender labels | |
| Clumpiness | |
| cluster | |
| Co-citation | |
| Co-citation analysis | |
| co-creation | |
| Co-creation behavior | |
| Co-creation experience | |
| Co-occurrence | |
| Co-presence | |
| Co-production | |
| COBRAs | |
| coffee | |
| coffee consumption behavior | |
| Cognitive Dissonance | |
| Cognitive effort | |
| Cognitive experiential state | |
| cognitive influence acceptance | |
| Cognitive Load Theory | |
| Cognitive processing | |
| Cohort analysis | |
| Collaboration | |
| Collaborative Filtering | |
| collective action | |
| collective intelligence | |
| collective outcome expectancy | |
| Collective trauma | |
| collectivism | |
| color commentary | |
| commerce | |
| commercial condom advertisement | |
| communication | |
| Communication Accommodation Theory | |
| Communication Privacy Management | |
| communication situation | |
| communication strategy | |
| Communication style | |
| Communications | |
| Communications technology | |
| Communicator authority | |
| community interactions | |
| community sensing | |
| Compensatory Consumption | |
| Competence | |
| Competencies | |
| competitive advantage | |
| Competitive Position | |
| complexity | |
| compliance | |
| Compulsive buying | |
| computer aided text analysis | |
| Conceptual articles | |
| conceptual framework | |
| Conceptualisation | |
| conceptualization | |
| concrete messages | |
| conference calls | |
| confidence | |
| CONFIDENCE BENEFITS | |
| Configuration path | |
| Conflict and Hostile Environment | |
| conformity | |
| Congruence | |
| Congruity theory | |
| consequences | |
| Consequences of ESG | |
| conservation of resources theory | |
| Conspicuous consumption | |
| Conspiracy theories | |
| Conspiracy thinking | |
| constraints | |
| construal level theory | |
| Construal Level Theory (CLT) | |
| construct measurement | |
| Consumer | |
| Consumer acceptance | |
| consumer advocacy and relationship behavior | |
| Consumer affinity | |
| Consumer animosity | |
| Consumer attitude | |
| consumer behavior | |
| consumer behavior inertia | |
| Consumer behaviour | |
| consumer behaviour changes | |
| Consumer Behaviours | |
| Consumer brand engagement | |
| consumer brand forgiveness | |
| Consumer Choice | |
| Consumer co-creation | |
| Consumer communications | |
| consumer compliance | |
| Consumer confusion | |
| Consumer Culture | |
| consumer decision making | |
| Consumer Decision-making | |
| Consumer decision-making process (DMP) | |
| consumer dispositions | |
| consumer efficiency | |
| consumer effort | |
| Consumer engagement | |
| Consumer Ethics | |
| consumer ethnocentrism | |
| Consumer experience | |
| Consumer experience (webatmosphère) | |
| consumer heterogeneity | |
| consumer innovativeness | |
| Consumer irritation | |
| Consumer judgment | |
| Consumer Loyalty | |
| Consumer mindset | |
| Consumer minimalism | |
| Consumer motivation | |
| Consumer motivations | |
| consumer needs theory | |
| consumer neuroscience | |
| consumer participation | |
| Consumer perception | |
| Consumer perspectives | |
| consumer power | |
| consumer preferences | |
| Consumer privacy | |
| consumer profile | |
| Consumer psychology | |
| consumer resistance | |
| consumer responses | |
| Consumer Responses to XR media | |
| Consumer reviews | |
| consumer rewards | |
| consumer safety and health | |
| consumer satisfaction | |
| Consumer search behavior | |
| Consumer self disclosure | |
| Consumer Sentiment | |
| consumer sentiments | |
| Consumer spatial behavior | |
| Consumer status | |
| Consumer stickiness | |
| Consumer Sustainable Behavior | |
| consumer trust | |
| Consumer value | |
| Consumer vulnerability | |
| Consumer welfare | |
| Consumer well-being | |
| Consumer wellbeing | |
| Consumer-AI relationship | |
| Consumer-based brand equity | |
| Consumer-brand engagement | |
| Consumer-Brand Relationship | |
| consumer-brand relationships | |
| Consumer-to-consumer marketplace | |
| Consumers | |
| Consumers’ online brand-related activities | |
| Consumers’ perceptions | |
| Consumers’ purchase intention | |
| consumption | |
| consumption behaviour | |
| Consumption Experience | |
| consumption value | |
| Consumption Value Theory | |
| container metaphor | |
| content analysis | |
| Content marketing | |
| Content typology | |
| context management | |
| Contextual experiments | |
| Continuous Usage Intention | |
| control | |
| Controlled motivation | |
| convenience | |
| Convenience stores | |
| conversational marketing | |
| conversational recommender systems | |
| Convolutional neural network | |
| convolutional neural network (CNN) | |
| COO effect | |
| cookies acceptance | |
| Coolness | |
| cooperatives | |
| Coping | |
| coporate reputation | |
| copresence | |
| Core competencies | |
| Corporate Activism | |
| Corporate communication | |
| Corporate Digital Responsibility | |
| Corporate Reputation | |
| Corporate Social Responsibility | |
| correlated variables selection | |
| Cosmetic Surgery | |
| Cosmetic surgery and non-surgical procedures | |
| cosmopolitanism | |
| Cost Based Pricing | |
| Country distance | |
| Country image | |
| Country of origin | |
| Country of Origin Effect | |
| Cover design element | |
| Covert marketing | |
| Covid-19 | |
| COVID-19 anxiety | |
| Covid-19 pandemic | |
| covid19 | |
| craft | |
| craft enterprise | |
| craft marketing | |
| Creative micro-business | |
| Creative selling | |
| creativity | |
| credibility | |
| Credit Card | |
| Crisis management | |
| Cross channel integration | |
| Cross channel integration quality | |
| Cross-border | |
| cross-cultural | |
| Cross-cultural analysis | |
| cross-culture | |
| cross-media advertising | |
| cross-national sampling | |
| Cross-Race Effect | |
| Cross-sector partnership | |
| Cross-shopping | |
| crowdedness | |
| Crowdfunding | |
| Crowdfunding rounds | |
| crowding | |
| Cryptic marketing | |
| Cryptocurrency | |
| Cryptocurrency marketing | |
| csr | |
| CSR campaigns | |
| CSR Communication | |
| CSR conundrum | |
| cue utilization theory | |
| Cultural appropriation | |
| Cultural capital | |
| cultural differences | |
| cultural event | |
| cultural experience | |
| Cultural funding | |
| Cultural IP | |
| Cultural Orientation | |
| cultural tourism | |
| Culture | |
| culture in advertising | |
| Culture sector | |
| customer acceptance | |
| Customer acquisition | |
| Customer advocacy | |
| customer agility | |
| customer AI experience | |
| customer attractiveness | |
| customer behavior | |
| Customer churn prediction | |
| customer commitment | |
| Customer data vulnerability | |
| customer engagement | |
| customer engagement behavior | |
| Customer Engagement Value | |
| Customer entitlement | |
| Customer Equity | |
| Customer Equity Sustainability Ratio (CESR) | |
| Customer experience | |
| customer experiences | |
| Customer forgiveness | |
| Customer inspiration | |
| Customer Involvement | |
| Customer Journey | |
| customer journey design | |
| customer knowledge sharing | |
| Customer Lifetime Value | |
| customer loyalty | |
| Customer orientation | |
| Customer Participation | |
| customer perceived service quality | |
| customer portfolio | |
| Customer portfolio management | |
| customer reactance | |
| customer rejection | |
| Customer Relationship Management | |
| Customer Relationship Termination | |
| Customer relationships | |
| customer responsiveness | |
| Customer retention | |
| customer review | |
| Customer Satisfaction | |
| Customer segmentation | |
| Customer Trust | |
| customer value co-creation behavior | |
| customer value co-creation behaviors | |
| customer well-being | |
| Customer-centric | |
| Customer-Robot Identification | |
| customer-robot relationship | |
| cuteness | |
| Cyber sickness | |
| cyberattack | |
| Cyclical Coupled Evolution | |
| D | |
| Daily deals | |
| danmaku | |
| data analysis | |
| Data analytics | |
| data analytics software adaptability | |
| data authorisation | |
| Data mining | |
| Data Privacy | |
| Data Protection | |
| Data-driven decision-making | |
| dating application demand | |
| Decentraland | |
| decision-making | |
| deep learning | |
| delivery robot | |
| demand model | |
| Demand Switch | |
| Department Store | |
| Derealization | |
| Design | |
| Desirability | |
| desire for experiential creation | |
| Desires | |
| Destination brand coolness | |
| Destination branding | |
| Destination Image | |
| Destination management organisation (DMO) | |
| Destination marketing | |
| Destination marketing organizations (DMOs) | |
| destination promotion | |
| destination service quality | |
| Development of MBA programs | |
| Developments in competition in the MBA market | |
| diagnosticity | |
| dictator game | |
| Dietary restraint | |
| Difference in Difference analysis | |
| Difference-in-differences | |
| diffusion | |
| Diffusion of innovation | |
| digital | |
| Digital adoption | |
| Digital advertising | |
| Digital asset | |
| Digital Channel | |
| Digital consumer misbehavior | |
| Digital Consumption | |
| Digital content marketing | |
| Digital Currency | |
| Digital deviant behavior | |
| digital divide | |
| Digital ecosystems | |
| Digital empowerment | |
| digital entrepreneurship | |
| Digital Fabrication | |
| Digital fashion | |
| Digital financial literacy | |
| Digital governance | |
| Digital government | |
| digital human | |
| digital humanity | |
| Digital Influencer | |
| digital innovation | |
| digital interpretation platform | |
| digital leadership | |
| Digital literacy | |
| Digital Luxury wearable Assets | |
| digital marketing | |
| Digital Payment | |
| Digital persona | |
| Digital platform | |
| Digital platforms | |
| Digital presentation | |
| Digital Promotion | |
| Digital service communication | |
| digital shopping | |
| Digital surveys | |
| Digital Sustainability | |
| Digital technologies | |
| Digital Technology | |
| digital tourism | |
| Digital transition | |
| Digital Trust | |
| digital twin | |
| Digital Twin Design | |
| Digitalization | |
| Digitalized journaling | |
| dining | |
| Direct citation analysis | |
| Direct Marketing | |
| direct observation | |
| Direct to Avatar | |
| Direct to Consumer | |
| Direct utility | |
| Disciplined Workstyle | |
| Disclosure | |
| Discount | |
| Discreate Choice Model | |
| Discrete optimization | |
| disease salience | |
| disinformation | |
| disposal behaviour | |
| Disruption | |
| distance from the consumption system | |
| Distribution channels | |
| Distributive Justice | |
| DMO-generated content (DGC) | |
| donations | |
| double-edged sword effect | |
| Doubly Robust estimator | |
| Drinking Place | |
| Drinking Space | |
| Drip pricing | |
| Dual process theory | |
| Dual-process model | |
| Dunning-Kruger Effect | |
| duplicated NFT | |
| Dynamic capabilities | |
| dynamic pricing | |
| Dynamic transaction costs | |
| E | |
| e interactive behavior (need identification and service manner) | |
| e-commerce | |
| E-discount | |
| e-financial service | |
| e-Review | |
| E-seller rating | |
| e-sports hotel | |
| E-waste | |
| e-WOM | |
| E-Word-of-mouth | |
| Eco-certificates | |
| Eco-friendly | |
| Eco-friendly marketing | |
| eco-friendly packaging | |
| Eco-label | |
| Ecology | |
| Ecommerce | |
| economic model | |
| Ecosystem | |
| Education | |
| EEG | |
| effectuation | |
| EFFICACY | |
| eHealth | |
| elaboration likelihood model | |
| elderly | |
| Elderly consumer | |
| electric car adoption | |
| electric scooter | |
| electroencephalogram | |
| electronic shelf label | |
| electronic word of mouth | |
| Emancipation theory | |
| Embodiment | |
| emerging market | |
| emerging market industrial SMEs | |
| emerging markets | |
| emojis | |
| emotion | |
| emotion AI | |
| Emotion analysis | |
| Emotion appeals | |
| Emotion contagion | |
| Emotion-as-information | |
| Emotional appeals | |
| emotional arousal | |
| Emotional attachment | |
| Emotional Contagion | |
| Emotional distress | |
| emotional energy | |
| Emotional well-being | |
| Emotionality | |
| Emotions | |
| empathy-helping | |
| Empirical articles | |
| employee engagement | |
| Employee intervention | |
| Employee-service robot interdependence | |
| employer branding | |
| endorsement | |
| endorsement motive | |
| Enforcement of service rules | |
| engagement | |
| Enjoyment | |
| Enrepreneurial Marketing | |
| Entertainment | |
| Entertainment marketing | |
| Enthomophagy adoption | |
| entitlement | |
| Entrepreneurial growth aspiration | |
| ENTREPRENEURIAL ORIENTATION | |
| Entrepreneurs | |
| entrepreneurship | |
| environment | |
| environmental | |
| Environmental appeals | |
| Environmental belief | |
| Environmental CDR | |
| environmental concern | |
| environmental conflict | |
| environmental identity | |
| environmental message | |
| environmental perception | |
| environmental presence | |
| Environmental Sustainability | |
| Environmental value orientation | |
| Environmentally sustainable | |
| Epistemic Curiosity | |
| Equality | |
| Equity Theory | |
| erotic capital | |
| Escapism | |
| ESG | |
| ESG agenda | |
| ESG driver | |
| ESG embeddedness | |
| ESG Fashion | |
| ESG integration | |
| ESG score | |
| eSports | |
| ETAM | |
| ethic | |
| ethical | |
| ethical considerations | |
| ethical consumerism | |
| ethical consumption | |
| ethical tourist behavior | |
| Ethical-moral concerns | |
| Ethics | |
| ethnocentrism | |
| Evaluation | |
| event image | |
| Evolutionary Psychology | |
| eWOM | |
| eWOM engagement | |
| EWOM helpfulness | |
| eWOM intention | |
| EWOM valence | |
| Expectancy Violations | |
| experience | |
| experience design | |
| Experiential Advantage | |
| Experiential Consumption | |
| Experiential dimensions | |
| Experiential learning | |
| experiential marketing | |
| Experiential vs. Material | |
| Experientization | |
| Experiment | |
| expertise | |
| Exploratory Research | |
| export channels | |
| Export Performance | |
| export venture performance | |
| Extended reality | |
| Eye gaze | |
| eye tracking | |
| Eye-tracking | |
| F | |
| Facial Similarity | |
| fact-checking | |
| factorial design | |
| Fairness | |
| fake news | |
| Fantastic Themes | |
| Fantasy | |
| farmers | |
| Fashion | |
| Fashion AI | |
| fashion brand | |
| Fashion communication | |
| fashion consumption | |
| Fashion Designers | |
| Fashion industry | |
| fashion market | |
| Fashion Marketing | |
| Fashion Metaverse | |
| Fashion NFTs | |
| fashion product | |
| fashion rental | |
| Fashion Rentals | |
| Fashion Renting | |
| fashion resale | |
| Fashion retail | |
| Fashion Retailing | |
| fashion style | |
| fashion watch | |
| Fear | |
| Fear of missing out | |
| Fear-of-missing-out (FOMO) | |
| feature engineering | |
| FeedBack Live system | |
| Feeling | |
| Feeling Economy | |
| Female entrepreneurship | |
| Femvertising | |
| Ferrell and Gresham model | |
| field experiment | |
| FIFA World Cup Qatar 2022 | |
| Financial behavior | |
| Financial literacy | |
| financial market communication | |
| financial performance | |
| Financial risk-taking | |
| Financial well-being | |
| Firm motives | |
| Firm performance | |
| Firm-firm network | |
| Firm-government network | |
| First-time investor | |
| Fitness | |
| fixed-effect model | |
| Flight to Nowhere | |
| Flow | |
| Flow Experience | |
| Fluency theory | |
| fMRI | |
| Food | |
| food and drink | |
| food choice | |
| Food consumption | |
| Food culture | |
| Food delivery platform | |
| Food Perception Bias | |
| food products | |
| food related anxiety | |
| Food Technology | |
| food value | |
| Food waste | |
| Foraging | |
| Foraging Theory | |
| Forecasting | |
| Form Design | |
| Fortified food | |
| fractioned NFT | |
| Framing | |
| Franchise encroachment | |
| Franchising | |
| freight forwarding | |
| Frequentist statistics | |
| front-line employees | |
| front-of-pack (FoP) | |
| frontline employee | |
| Frontline employees | |
| frontline service employees | |
| fsQCA | |
| fulfilment | |
| Fun | |
| functional | |
| Functional barriers | |
| functional clothing | |
| Functional Design | |
| Functional model | |
| Functional Products | |
| funding success | |
| Future co-creation intention | |
| future luxury | |
| future of research | |
| Future of work | |
| Futurism | |
| Fuzzy front-end innovation | |
| fuzzy-set qualitative comparative analysis | |
| G | |
| Game Advertising | |
| game industry | |
| gameful interaction | |
| gamification | |
| Gaming | |
| gastro tourism | |
| GDP | |
| GEM | |
| Gen Z | |
| gender difference | |
| gender diversity | |
| gender equality | |
| gender identity | |
| Genderless fashion | |
| generation | |
| Generation cohort | |
| Generation Z | |
| generational cohort | |
| Generations Y and Z | |
| generative AI | |
| genres | |
| Geographic information system in tourism | |
| Geographic pattern | |
| Global Brand | |
| global brands | |
| global content | |
| Global identity | |
| Global marketing | |
| Globalisation | |
| Globalization | |
| GO-YUNNAN | |
| Goal accessibility | |
| goal attainment | |
| goal proximity | |
| goal-directed behavior | |
| Governance CDR | |
| Governance Structure | |
| Government | |
| Government support | |
| government uniform | |
| GPS data | |
| gratification | |
| green activism | |
| Green advertising | |
| green apparel | |
| green behavior | |
| Green Communication | |
| green consumption | |
| Green consumption behavior | |
| green food products | |
| Green hotel | |
| green hotels | |
| GREEN IMAGE | |
| Green innovations | |
| Green marketing | |
| green packaging | |
| green product experience; | |
| Green product innovation | |
| green product interest | |
| green products | |
| green purchase | |
| green purchase behavior | |
| green purchase intention | |
| green scepticism | |
| green stigma | |
| Green trust | |
| Greenwashing | |
| Grit | |
| grocery retailing | |
| group identities | |
| growth | |
| guest ratings | |
| guilt | |
| H | |
| habit | |
| Hallyu | |
| Halo Effect | |
| hand drip | |
| handmade | |
| Happiness | |
| Hard Discounters | |
| hashtag | |
| health | |
| Health Belief Model | |
| Health benefits | |
| health care services | |
| Health concept | |
| Health Importance | |
| Health measures | |
| health misinformation | |
| Healthcare | |
| Healthy eating behaviours | |
| Healthy Nutrition | |
| Hedonic | |
| hedonic consumption | |
| Hedonic movitation | |
| Hedonic Products | |
| hedonic value | |
| Helpful online review | |
| Henan TV | |
| Heritage | |
| Heritage brand | |
| heritage tourism | |
| Hierarchical structure of goal | |
| High-tech consumption | |
| Higher Education | |
| higher education institution | |
| Higher Education Institutions | |
| Hofstede Model | |
| Hofstede’s cultural dimensions | |
| Hope | |
| Hospitality | |
| Hospitality and tourism services | |
| hospitality industry | |
| hotel class | |
| Hotel industry | |
| Hotel resilience | |
| Households | |
| Huazhu hotels | |
| human behaviour | |
| human crowding | |
| human presence | |
| human-AI relationship | |
| Human-Computer Interaction | |
| human-machine interaction | |
| Humanized virtual influencer | |
| Human–robot interaction | |
| humor | |
| humour | |
| humour endorsing climate | |
| Hungary | |
| Hunt and Vitell’s general theory of marketing ethic | |
| Hyper-Personalisation | |
| I | |
| identification | |
| identifying sentimental dimensions | |
| identity | |
| identity alignment | |
| Identity congruence | |
| Identity relevancy | |
| Ideological incongruence | |
| igen | |
| Image deep learning | |
| Image-based Communication | |
| Imaginaries | |
| Immersion | |
| immersive experience | |
| Impact | |
| Imperfect foods | |
| implications | |
| Implicit advertisement | |
| Implicit and explicit | |
| Implicit Association Test | |
| implicit attitudes | |
| impression management | |
| improvisation | |
| Impulse buying | |
| impulsive buying | |
| in-feed native advertising | |
| In-Store Marketing | |
| in-store technology integration | |
| Inconspicuous luxury motivations | |
| Independent | |
| Independent self-construal | |
| India | |
| INDIVIDUAL GREEN BEHAVIOR FOR SOCIAL CHANGE | |
| individual traits | |
| individualism | |
| individuality | |
| Indulgence | |
| Industrial co-branding | |
| Industrial Structure Upgrading | |
| industrial tourism | |
| industry perspective | |
| industry regulation and contracts | |
| influencer | |
| influencer marketing | |
| influencer-product fit | |
| influencers | |
| Information Adoption Model | |
| Information credibility | |
| Information encountering | |
| information processing | |
| Information Sharing | |
| Informativeness | |
| Inner body consciousness | |
| innovation | |
| innovation resistance | |
| innovative | |
| Innovative product | |
| Innovativeness | |
| Insect-based food | |
| insights | |
| inspiration | |
| inspired-by | |
| inspired-to | |
| Instagram marketing | |
| Institutional theory | |
| instrumental need for touch (NFT) | |
| Intangible capital | |
| Intellectual structure | |
| Intelligence controllability | |
| intelligent machines | |
| Intention | |
| intention to donate | |
| intention to purchase | |
| intention to recommend | |
| intention to subscribe | |
| Intention to visit a destination | |
| Intention to visit a tourist attraction | |
| intention-behavior gap | |
| Interaction Quality | |
| interaction ritual theory | |
| Interactive AI | |
| interactivity | |
| Interdependent | |
| Interface Evaluation | |
| Intergroup contact | |
| internal marketing | |
| internal reference price | |
| internalisation | |
| International box-office | |
| international business-to-business relationships | |
| international entrepreneurial ventures | |
| International Entrepreneurship | |
| International marketing | |
| International performance | |
| International services marketing | |
| International Trade | |
| international venture performance | |
| Internationalisation | |
| Internet celebrity characteristics | |
| Internet consumer behavior | |
| internet use | |
| Interpretability of Models | |
| Interpretation level | |
| Interpretive research | |
| Interviews | |
| Inventory Decision | |
| Investment Strategy | |
| IoT | |
| IT Affordance | |
| J | |
| Japan | |
| job displacement | |
| Job satisfaction | |
| job stress | |
| Justice theory | |
| K | |
| K-means algorithm | |
| Key Account | |
| Key Account Management | |
| knowledge | |
| knowledge structure | |
| Knowledge transfer projects | |
| Korea | |
| Kpop fandom | |
| L | |
| lab grown meat (LGM) | |
| Laboratory Experiment | |
| Language Style Matching | |
| last-mile deliver | |
| latent class segmentation | |
| Latent Dirichlet Allocation (LDA) | |
| Latent Profile Analysis (LPA) | |
| latest technology-embedded machines | |
| law enforcement robot | |
| Lay theory | |
| LDA | |
| LDA modeling | |
| LDA thematic model | |
| LDA topic modeling | |
| lead categories | |
| League of Legends | |
| Learning | |
| Learning effectiveness | |
| learning orientation | |
| Learning Process/System | |
| Lecture-based learning | |
| LGBT | |
| Life Course Theory | |
| Life event | |
| Lifestyle | |
| lifestyle congruence | |
| Lifestyle of health and sustainability | |
| literature Overview | |
| Literature review | |
| Live commerce | |
| Live content characteristics | |
| Live Shopping E-commerce | |
| Live streamers | |
| live streaming | |
| Live streaming e-commerce | |
| Live-online teaching | |
| live-streaming behaviour | |
| Live-streaming commerce | |
| Livestream | |
| Livestreaming commerce | |
| Living Alone | |
| local fashion brands | |
| Local Food | |
| Localization | |
| location data | |
| Location intelligence | |
| location-based advertising | |
| location-based marketing | |
| location-based services | |
| LOHAS | |
| Loneliness | |
| Longitudinal study | |
| loyalty | |
| loyalty programmes | |
| loyalty programs | |
| Luoyang | |
| Luxurious Appeal | |
| Luxury | |
| luxury 4.0 | |
| luxury advertising | |
| Luxury bags | |
| Luxury brand | |
| luxury brand erotic capital | |
| luxury brand personality | |
| luxury brands | |
| luxury challenges | |
| luxury consumption | |
| luxury customer service | |
| Luxury Fashion | |
| luxury goods | |
| Luxury in-store shopping | |
| luxury industry | |
| Luxury Omnichannel retailing | |
| Luxury perception | |
| luxury retail services | |
| Luxury Retailing | |
| luxury strategy | |
| Luxury sustainability | |
| M | |
| M-payment | |
| Machine learning | |
| Made in China | |
| Magic AI | |
| Malicious envy | |
| manga | |
| Manifestations | |
| Market cannibalization | |
| Market commonality | |
| Market orientation | |
| Market sensing | |
| Marketing | |
| marketing agility | |
| Marketing analytics | |
| Marketing analytics education | |
| Marketing automation | |
| Marketing Capabilities | |
| Marketing capability | |
| Marketing channels | |
| marketing communication | |
| Marketing education | |
| marketing mix | |
| Marketing Motivation | |
| marketing organizations | |
| marketing plant-based foods | |
| Marketing research | |
| Marketing science | |
| marketing strategies | |
| marketing strategy | |
| Marketing Strategy Implementation | |
| Marketing strategy planning | |
| Marketing Technology | |
| Marketing theory | |
| marketing trends | |
| marketing–finance interface | |
| MASEM | |
| mass media | |
| Masstige Brand | |
| matching | |
| materialism | |
| mating motive | |
| Means-end chain theory | |
| measurement scale | |
| Measuring attitudes | |
| Measuring confidence | |
| Measuring engagement | |
| meat alternatives | |
| Meat consumption | |
| meat-educing strategies | |
| Mechanical Trust | |
| Media Affordances | |
| media channels | |
| Media Markets | |
| Media Richness | |
| memes | |
| memorability | |
| Men | |
| mental imagery | |
| mental simulation | |
| Mere exposure ad | |
| message credibility | |
| message framing | |
| Message relevance | |
| Message warmth | |
| Metaphor | |
| Metauniverse | |
| Metaverse | |
| metaverse experience | |
| Metaverse features | |
| metaverse marketing | |
| Metaverse platform | |
| metrics | |
| mHealth apps | |
| micro-entrepreneurship | |
| Midlife | |
| Midlife women | |
| Mimicking behavior | |
| Mind perception | |
| mindfulness | |
| mindlessness | |
| Minkov-Hofstede model of culture | |
| misinformation | |
| mix-method | |
| Mixed Reality | |
| Mizoram | |
| Mobile application | |
| Mobile applications | |
| Mobile apps | |
| Mobile Digital Wallets | |
| Mobile Payment | |
| mobile shopping | |
| Mobile Short-Form Video Apps | |
| mod games | |
| moral decision | |
| moral foundation theory | |
| moral imagination | |
| Moral Values | |
| Mortality salience | |
| motivated reasoning | |
| motivation | |
| Motivation Framework | |
| Motivation states | |
| motivation to seek nutritional information | |
| motivations | |
| Movie Industry | |
| Movie poster | |
| MRA | |
| Multi-category | |
| multi-group analysis | |
| Multi-labelling | |
| Multi-level analysis | |
| multi-phase task | |
| Multichannel shopping | |
| Multimodal metaphor | |
| Multinational corporation | |
| Multiple Agency Theory | |
| Multiple Case Studies | |
| multiple endorsements | |
| Multisensory technology | |
| Multisided platform | |
| N | |
| narcissism | |
| Narrative | |
| narrative richness | |
| narrative theory | |
| narrative transportation theory | |
| nascent entrepreneur | |
| Nation Branding | |
| national and international sample | |
| National Brands | |
| natural language processing | |
| Need for Affiliation | |
| need for arousal | |
| Need for interaction | |
| Need for uniqueness | |
| negative awe | |
| Negative brand experience | |
| Negative Customer Engagement | |
| negative eWOM engagement | |
| Negative perception of tourists | |
| Negative Reviews | |
| negative site | |
| negotiation | |
| Net Promotor Score | |
| Network Analysis | |
| Network Cohesion | |
| Network Diversity | |
| Network Effect | |
| network text | |
| Network theory | |
| Network visualization | |
| networking | |
| Networks | |
| neural network | |
| neural networks | |
| neuromarketing | |
| new accents of marketing | |
| new luxury | |
| New product | |
| new product introduction | |
| New Technologies | |
| news content analysis | |
| news marketing | |
| News reports | |
| newsletter marketing | |
| Newsvendor Competition | |
| NFT | |
| NFT Customer Equity | |
| NFT fashion | |
| NFT marketing | |
| NFTs | |
| NLP | |
| non-deceptive counterfeiting | |
| Non-fungible token | |
| Non-fungible token (NFT) | |
| Non-fungible tokens | |
| Non-linear pricing | |
| non-monetary sponsorship disclosure | |
| non-profit organisations | |
| non-vegans | |
| nonfungible tokens (NFTs) | |
| Norm activation model | |
| norm-violation | |
| novel food | |
| Novel food technology acceptance | |
| Nutri-Score | |
| NutrInform | |
| nutrition | |
| Nutrition app | |
| nutritional labeling | |
| O | |
| O4O | |
| OBA | |
| obesity | |
| Observational data | |
| Observer's perspective with the actor's face | |
| Observer's perspective without the actor's face | |
| Offline Credit Card | |
| Offline Simple Payment | |
| Old Adults | |
| older and younger baby boomers | |
| Older consumer | |
| Older populations | |
| Omnichannel | |
| Omnichannel Communication | |
| Omnichannel retail | |
| on-site stimulus | |
| One-Person | |
| Online advertising | |
| Online behavioral advertising (OBA) | |
| Online brand advocacy | |
| Online Brand Trust | |
| Online celebrity endorsement; | |
| online commerce | |
| Online community | |
| Online Complaining | |
| online conformity | |
| Online consumer misbehavior | |
| Online Credit Card | |
| online customer review | |
| Online Experience | |
| online experiment | |
| Online food delivery | |
| online food delivery apps | |
| online food delivery platform service (OFDPS) | |
| Online food delivery services (OFDS) | |
| Online Games | |
| online meetings | |
| online platform | |
| online product review | |
| online purchase | |
| Online review | |
| online reviews | |
| Online search advertising | |
| online service provider experiences | |
| Online Service Recovery | |
| online shopping | |
| online shopping platforms | |
| Online Simple Payment | |
| Online trading | |
| online travel agencies | |
| Online travel review | |
| Online Travel Shopping | |
| Online vs. in class-teaching | |
| online-trust | |
| open innovation | |
| Openness to Change | |
| OpenTable | |
| Opera | |
| opinion leaders | |
| opportunity | |
| organic | |
| organic advertising | |
| organic cotton | |
| organic food purchase intentions | |
| Organisational agility | |
| organizational ambidexterity | |
| organizational generativity | |
| Organizational intervention | |
| organizational mindfulness | |
| organizational performance | |
| OTT | |
| Outcomes | |
| outlet channel | |
| Output Specificity | |
| Over-filtering Tourism | |
| Overweight | |
| P | |
| p-values | |
| P2P ACCOMMODATIONS | |
| PAD | |
| Pain anticipation | |
| Pain of Paying | |
| pandemic | |
| panel | |
| panel study | |
| Panic Buying | |
| para-social interaction | |
| Para-social interaction; | |
| Para-social relationship | |
| Paradoxical perspectives | |
| Parasocial Interaction | |
| Parasocial Relationship | |
| parasocial relationships | |
| participation effort | |
| participatory research | |
| partnership loyalty program | |
| Passion | |
| patient experience | |
| Payment Method | |
| PDB | |
| peace marketing | |
| Pedagogy | |
| Peer-to-peer accommodation | |
| Peer-to-peer accommodations | |
| peer-to-peer platforms | |
| Perceived authenticity | |
| perceived behavioral impact | |
| perceived benefit | |
| perceived brand globalness | |
| Perceived brand image fit | |
| Perceived brand luxury | |
| Perceived chatbot artificiality | |
| Perceived chatbot intelligence | |
| Perceived coolness | |
| Perceived Credibility | |
| Perceived Deception | |
| Perceived destination attractiveness | |
| perceived empathy | |
| perceived expertise | |
| Perceived Fairness | |
| perceived fit | |
| Perceived health | |
| perceived image | |
| Perceived Interactivity | |
| perceived luxuriousness | |
| Perceived Pleasantness | |
| Perceived psychological closeness | |
| Perceived Risk | |
| Perceived role | |
| perceived sacrifice | |
| Perceived seriousness | |
| Perceived Social Comparison | |
| Perceived surveillance | |
| Perceived sustainable value | |
| Perceived transparency | |
| Perceived trust | |
| Perceived Uncertainty | |
| perceived uncleanness | |
| Perceived Usefulness | |
| perceived value | |
| Perceived warmth | |
| Perception | |
| perception of luxury value | |
| Perceptions | |
| perfectionism | |
| performance expectation | |
| personal | |
| personal selling | |
| Personal Values | |
| Personality traits | |
| Personalization | |
| Personalization declaration | |
| Personalized advertising | |
| Personalized Advertising Appeal | |
| personalized news | |
| Personalized Pricing | |
| personalized recommendation | |
| Personalized service | |
| Personalized Technology Service (PTS) | |
| perspective student online journey (pre-purchase stage) | |
| Persuasion | |
| Persuasion effect | |
| Pet adoption | |
| Pet food consumption | |
| pharmaceutical industry | |
| photovoltaic | |
| phygital luxury | |
| phygital marketing | |
| Physiological self-tracking | |
| place marketing | |
| plant-based diets | |
| plastic bag policies | |
| Platform business | |
| Platform pricing | |
| platform sponsored live streaming | |
| platform-mediated tourism | |
| pleasure | |
| PLS-MGA | |
| PLS-SEM | |
| plus size model | |
| Podcast | |
| Podcasts | |
| policy | |
| Political | |
| Political Advertising | |
| Political campaigns | |
| Political ideology | |
| Political Marketing | |
| politics | |
| Polytechnic | |
| Pop-up store | |
| popularity effect | |
| positive awe | |
| POSITIVE EMOTION | |
| positive eWOM engagement | |
| Positive Mental Health | |
| positive technology | |
| post-pandemic luxury | |
| Power | |
| power distance | |
| Power Distance Beliefs | |
| Powerlessness | |
| practical implications | |
| practice theories | |
| Practices | |
| Prediction Error | |
| Predictions | |
| preference for uniqueness | |
| Preferred store registration | |
| Prejudice | |
| Premium and Luxury | |
| Presence | |
| Presentation order | |
| Presidential Election | |
| Price | |
| Price Competition | |
| Price Fairness | |
| price fairness theory | |
| price image | |
| Price perception | |
| price search | |
| Price Transparency | |
| price-saving orientation | |
| pricing strategy | |
| Priming effect | |
| privacy | |
| privacy concern | |
| Privacy concerns | |
| Privacy Threat Distance | |
| Privacy Threat Scope | |
| Privacy Threat Severity | |
| Private Labels | |
| pro-environmental behaviour | |
| probit model | |
| problem solving | |
| Processing fluency | |
| Procrastination | |
| PRODUCT | |
| Product Attitude | |
| product attractiveness | |
| product categories | |
| Product choice | |
| product design | |
| product failure | |
| product innovation | |
| product liking | |
| product packaging | |
| Product performance | |
| Product placement | |
| product quality | |
| product quality image | |
| product reviews | |
| product selection image | |
| Product warranty | |
| productivity | |
| products evaluation | |
| program involvement | |
| projected image | |
| Promotion | |
| Promotional information | |
| Promotional strategies | |
| Propensity score matching | |
| Proportional Justice | |
| Prosocial behavior | |
| prostitution | |
| protection motivation theory (PMT) | |
| protective motivation theory | |
| Proximity | |
| proximity marketing | |
| proximity services | |
| psychological barriers | |
| psychological comfort | |
| Psychological construal | |
| psychological distance | |
| psychological ownership | |
| psychological reactance theory | |
| Psychological well-being | |
| psychometrics | |
| Psychopathology | |
| Public Good | |
| Public House (Pub) | |
| Public self-consciousness | |
| Purchase behavior | |
| Purchase Behaviour | |
| Purchase Intent | |
| Purchase intention | |
| Purchase intentions | |
| purchase interval | |
| Purchasing Intentions | |
| purchasing vegan food | |
| Purpose | |
| Purpose-driven organization | |
| PV | |
| Q | |
| Qualitative | |
| Qualitative Case Study | |
| Qualitative data analysis | |
| Qualitative research | |
| Quality Information | |
| Quality of Life | |
| quality of product | |
| quasi-experiment | |
| Quasi-experimental design | |
| R | |
| Radically New Product | |
| Random Forest | |
| randomized controlled trial | |
| range-frequency theory | |
| Rapport | |
| rating format | |
| re-commerce business | |
| re-commerce platforms | |
| Reactance | |
| recognition | |
| recommender system | |
| recruitment | |
| recycle | |
| Recycling behaviour | |
| reduce | |
| Referral programs | |
| Regression | |
| regret | |
| Regulation | |
| Regulatory Focus | |
| Regulatory focus theory | |
| regulatory mode | |
| relational | |
| relational norms | |
| Relational Trust | |
| Relationship building | |
| relationship management | |
| Relationship marketing | |
| relationship perception | |
| Relationship Performance | |
| relevance | |
| Religion | |
| religious tourism | |
| rental | |
| repatronage intentions | |
| Repeated viewing intention | |
| repertoire | |
| Replication crisis | |
| Repurchase intention | |
| Repurposed product | |
| resale | |
| resale behavior | |
| research efficiency | |
| Research framework | |
| Research Productivity | |
| research trends | |
| researcher-AI bot collaboration | |
| Residential Mobility | |
| Residual raw materials | |
| Resilience | |
| Resonate | |
| Resource similarity | |
| Response Time Testing | |
| Restaurant | |
| restaurant industry | |
| Restaurant Mobile App | |
| restaurant platform | |
| Restaurant Service | |
| Restaurants | |
| restricted Boltzmann Machines | |
| Retail | |
| Retail channel distribution | |
| Retail Management | |
| retail services | |
| retail stores | |
| Retail therapy | |
| Retailing | |
| reuse | |
| review | |
| review helpfulness | |
| review unhelpfulness | |
| reviews | |
| revisit intention | |
| reward | |
| rewarded customer engagement | |
| RFM analysis | |
| Risk and Return | |
| Risk assessment | |
| risk on privacy | |
| risks | |
| ritual interaction | |
| robo-advisor | |
| robot | |
| Robot appearance | |
| robot design | |
| robot gender | |
| Robotic Assisted Surgery | |
| robotisation | |
| robots | |
| Romantic crush | |
| routine renewal | |
| Russian invasion | |
| S | |
| S-O-R model | |
| Safety clothing | |
| sales | |
| Sales avatar | |
| Sales Organization | |
| Sales performance | |
| Sales prediction | |
| Sales Promotion | |
| Salient Cues | |
| sanctions | |
| Satisfaction | |
| scale development | |
| Scale Validation | |
| scarcity | |
| Scarcity Appeal | |
| scenario-based experiment | |
| Schema congruity theory | |
| Science | |
| science mapping | |
| Scientometric analysis | |
| Scientometrics | |
| scoping review | |
| Scopus | |
| script theory | |
| SDGs | |
| Search advertising performance | |
| search engine | |
| Search for Meaning | |
| search versus experience products | |
| Second Hand Luxury market | |
| second-hand clothing purchase | |
| second-hand consumption | |
| second-hand luxury | |
| Second-Hand Luxury Shopping | |
| Secure digital platform | |
| security | |
| Segmentation | |
| self category theory | |
| self-brand congruity | |
| self-concept | |
| Self-confidence | |
| Self-congruity | |
| self-construal | |
| Self-Continuity | |
| Self-control | |
| self-deprecating | |
| Self-determination theory | |
| self-efficacy | |
| self-employed | |
| self-enhancement | |
| Self-esteem | |
| Self-gifting | |
| self-image congruence | |
| Self-image congruity | |
| Self-image incongruence | |
| self-imagery | |
| Self-other differences | |
| Self-regulation theory | |
| self-service | |
| self-service technology | |
| self-threat | |
| self-value | |
| Self/Other Differences | |
| SEM | |
| semiotics | |
| seniour citizen | |
| sense of community | |
| sense of control | |
| sense of presence | |
| Sensory app experience | |
| Sensory experience | |
| sensory marketing | |
| Sensory/behavioral experience | |
| sentiment | |
| Sentiment analysis | |
| sequence analytics | |
| Service | |
| service agent type | |
| Service automation | |
| service context | |
| Service Design | |
| service encounter | |
| Service evaluation | |
| service exchange | |
| service experience | |
| Service failure | |
| service failure severity | |
| Service Failures | |
| service industry | |
| service innovation | |
| service interactions | |
| Service management | |
| service marketing | |
| Service providers' political stances | |
| service quality | |
| Service recovery | |
| Service robot | |
| Service robots | |
| Service robots use intention | |
| service solutions and products | |
| Service types | |
| service-dominant logic | |
| Services management | |
| services marketing | |
| sex in advertising | |
| sex robots | |
| sexbots | |
| sexual appeals | |
| sexually transmitted diseases trend | |
| Shared Agency Power | |
| Shared micromobility | |
| sharing accommodation | |
| Sharing behavior | |
| Sharing economy | |
| SHIFT framework | |
| shopping | |
| shopping enjoyment | |
| shopping experience | |
| shopping experience memory | |
| shopping experiences | |
| Shopping Value | |
| shopping well-being | |
| Short video | |
| Short-form video | |
| signaling theory | |
| signalling theory | |
| Similarity | |
| Simple Payment | |
| Single use plastic | |
| Singleton | |
| Sinnfluencer | |
| situational involvement (SI) | |
| Skepticism | |
| sleepiness | |
| Smart cities | |
| smart recommendation | |
| smart retail | |
| smart technologies | |
| smartPLS | |
| SME internationalisation | |
| SMES | |
| Smoking Cessation | |
| SNS marketing | |
| SNS privacy concerns | |
| Social acceptance | |
| Social and ecological thought marketing | |
| Social capability | |
| Social capital | |
| Social CDR | |
| social class | |
| Social cognition | |
| social comparison | |
| Social Compensation Theory | |
| social context | |
| Social discomfort | |
| social distancing | |
| social enterprise | |
| Social Environmental | |
| social exchange | |
| social exchange theory | |
| Social exclusion | |
| social fairness | |
| social identities | |
| Social Identity Theory | |
| social implications | |
| Social influence | |
| Social Influence Theory | |
| Social Influencer | |
| social innovativeness | |
| social interaction | |
| Social Issues | |
| Social Marketing | |
| social media | |
| Social media Adoption | |
| Social Media Advertising | |
| social media analysis | |
| Social media capabilities | |
| Social media dependency | |
| Social media effort | |
| social media engagement | |
| social media excessive usage | |
| social media influencer | |
| social media influencers | |
| Social Media Marketing | |
| social media marketing communication | |
| Social media promotion | |
| Social media strategy | |
| social media usage | |
| social media WOM | |
| Social motivational model | |
| social movements | |
| social network analysis | |
| social networking data | |
| Social Networking Sites | |
| social norm | |
| social norms | |
| Social perception | |
| Social presence | |
| Social psychological distance | |
| Social return | |
| Social robots | |
| social support | |
| social sustainability | |
| social targeting | |
| Social Well-Being | |
| social-commerce | |
| social-stigmas | |
| societal change | |
| SOCIETAL GREEN BEHAVIOR FOR SOCIAL CHANGE | |
| Society | |
| society threat | |
| socio-emotional | |
| Sociocultural Context | |
| Soft Power | |
| Solo dining | |
| SOR model | |
| SOR paradigm | |
| SOR theory | |
| Source credibility | |
| Source Credibility Model | |
| Source model; | |
| Soy Meat | |
| Spatial coopetition | |
| Spatial heterogeneity | |
| Spatial management planning and strategy | |
| Spatial multilevel mediation model | |
| speciesism | |
| specific emotions | |
| Speech Rate | |
| spending amount | |
| Spending Behavior | |
| spillover | |
| Spillover effect | |
| Spirituality | |
| sponsored | |
| Sport Consumer Resilience | |
| sport fans | |
| Sport Industry | |
| Sport inertia | |
| Sport Technology | |
| sports commentary | |
| Sports consumption | |
| Sports viewing experience | |
| Sri Lanka | |
| Sri Lankan Online Shopping Site Users | |
| stakeholder theory | |
| stamp collecting | |
| Standard development | |
| star rating | |
| States of Uncertainty | |
| status motive | |
| Status Threat | |
| status-seeking | |
| stereotype | |
| stereotype content model | |
| Stimulus-Organism-Response model | |
| store choice | |
| storytelling | |
| strategic orientations | |
| strategic planning | |
| Strategy renewal | |
| streamer attractiveness | |
| streamers | |
| Structural equation modeling | |
| structural equation modelling | |
| structural hole-bridging | |
| Subcultural appeal | |
| Subjective products | |
| subjective well-being | |
| Suboptimal Food | |
| Subscription Economy | |
| substitution | |
| Suggested for you ads | |
| Supermarkets | |
| Superstar firms | |
| Supply chain | |
| Supply commonality | |
| survival model | |
| Susceptibility to normative influence | |
| suspense | |
| Sustainability | |
| sustainability applications | |
| Sustainability awareness | |
| Sustainability Communication | |
| sustainability report | |
| sustainable activities | |
| sustainable behaviors | |
| sustainable branding | |
| sustainable business model | |
| Sustainable Competitive Advantage | |
| sustainable consumer behavior | |
| sustainable consumption | |
| Sustainable Development Goals | |
| Sustainable fashion | |
| sustainable fashion practices | |
| Sustainable food consumption | |
| sustainable luxury | |
| Sustainable marketing | |
| Sustainable packaging | |
| sustainable practices | |
| sustainable product | |
| sustainable service | |
| sustainable tourism | |
| switching intentions | |
| Symbolic Consumption | |
| Symbolic Convergence Theory | |
| Symmetry | |
| synced advertising | |
| Systematic literature review | |
| Systematic review | |
| T | |
| tablet | |
| TAM | |
| task-technology fit | |
| task-technology fit model | |
| Taste vs. Quality | |
| team convergence | |
| Team Creativity | |
| team variation | |
| Technical Assistance | |
| Technological Features | |
| Technological Innovation | |
| Technology | |
| technology acceptance model | |
| technology adoption | |
| Technology in online-teaching | |
| technology in sustainable tourism | |
| technology infusion | |
| Technology Paradox | |
| technology readiness | |
| Technology-based innovation | |
| Telepresence | |
| television-viewing motivation | |
| Temperature | |
| Temporal Appraisal | |
| Temporal Distance | |
| temporal psychological distance | |
| territoriality | |
| Test 1 | |
| Test 2 | |
| Test 3 | |
| Test 4 | |
| Test 5 | |
| testimonials | |
| text analysis | |
| TEXT ANALYTICS | |
| text mining | |
| Textmining | |
| Thailand | |
| The Business of Fashion | |
| the expectation disconfirmation theory | |
| the internet of things | |
| The need for psychological connectedness Compensatory consumption behavior | |
| The saturated-self theory | |
| The social constructionist theory | |
| theme park | |
| Theoretical articles | |
| Theoretical contribution | |
| Theory | |
| Theory of consumption value | |
| theory of mind perception | |
| theory of moral responsibility | |
| theory of planned behavior | |
| theory of planned behavior; | |
| third party tech intermediaries | |
| Third places | |
| third-party organization | |
| third-place | |
| Thought | |
| tie strength | |
| ties | |
| Tik Tok | |
| TOE | |
| Tolerance for contradiction | |
| Tolerance for failure | |
| tone of voice | |
| Topic modeling | |
| topic modelling | |
| Topicality | |
| Total Spending | |
| touch | |
| touchpoints | |
| tour interpretation | |
| Tourism | |
| Tourism advertisement | |
| Tourism and Hospitality | |
| tourism app use | |
| Tourism Economic Growth | |
| Tourism industry | |
| tourism livescape | |
| Tourism Management | |
| Tourism marketing | |
| Tourism motivation | |
| Tourism pro-environmental videos | |
| tourist | |
| Tourist Behavioral Intention | |
| Tourist Behaviors | |
| Tourist Engagement | |
| tourist experience | |
| tourist guide characteristics | |
| tourists’ spatial-temporal behavior | |
| TRA | |
| trade | |
| Trade-offs in Consumption | |
| Trademark | |
| tradition | |
| Trait mindfulness | |
| Transaction costs | |
| transaction management | |
| Transfer learning | |
| transformative service research | |
| transformer-transfer learning | |
| Transmedia | |
| Transportation | |
| Travel | |
| Travel intention | |
| Travel intentions | |
| Travel photo | |
| Travel review website | |
| Travel service business | |
| travel video | |
| trust | |
| Trust in the product | |
| Trust in the regulatory organizations | |
| Trustworthiness | |
| Turbulent times | |
| TV ads | |
| tweets | |
| Twitch | |
| Two-sided Platforms | |
| type of retailer | |
| types of corporate social responsibility (CSR) | |
| typography | |
| U | |
| ugly food | |
| Ugly foods | |
| Ukraine conflict | |
| UN Sustainable Development Goals | |
| Uncanny Valley | |
| uncertainty | |
| uncertainty avoidance | |
| Unconscious thought theory | |
| underdog effect | |
| UNEP | |
| Unfamilarity | |
| Unfavorable brands | |
| UNFCCC | |
| Unhealthy=Tasty Intuition(UTI) | |
| unintended pregnancy trend | |
| uniqueness | |
| Uniqueness neglect | |
| uniqueness seeking | |
| University social responsibility (USR) | |
| Unplanned buying tendency | |
| Unplanned purchase | |
| unstructured text reviews | |
| untact service | |
| Upcycled foods | |
| Upgrading consumption | |
| Upward Social Comparison | |
| urge to buy | |
| USA-Italy comparison | |
| Usability | |
| usage intensity | |
| usage intent | |
| Usage intention | |
| Usage Purpose | |
| usage time of Instagram | |
| use intention | |
| Usefulness | |
| Usefulness of information | |
| user design | |
| user differentiation | |
| user engagement | |
| user experience | |
| User generated content | |
| User migration | |
| User satisfaction | |
| user-generated content | |
| user-generated content (UGC) | |
| UTAUT | |
| utilitarian value | |
| utilitarian versus hedonic products | |
| V | |
| Value | |
| Value Based Pricing | |
| value capture | |
| value chain | |
| value co-creation | |
| value cocreation | |
| value creation | |
| value delivery | |
| value destruction | |
| Value Orientation | |
| Value-belief-norm theory | |
| Value-in-use | |
| values | |
| Variety Seeking | |
| veganism | |
| vegetarianism | |
| Video clip | |
| Video content | |
| video shooting perspective | |
| video-sharing | |
| viewership | |
| Viewership factor | |
| VIP marketing | |
| Viral behavior | |
| viral diffusion | |
| Virtual agent | |
| Virtual bags | |
| Virtual Brand Experience | |
| virtual communication identification | |
| Virtual Consumption | |
| Virtual Fashion Space | |
| virtual gifts | |
| Virtual healthiness | |
| Virtual human | |
| Virtual influencer | |
| virtual influencer marketing | |
| Virtual influencers | |
| virtual item purchase intention | |
| virtual meetings | |
| virtual reality | |
| virtual reality (VR) | |
| Virtual Reality in tourism | |
| Virtual show host | |
| virtual store | |
| Virtual World | |
| Virtual worlds | |
| virtuality | |
| Virtue ethics | |
| Visit intention | |
| visual analysis | |
| Visual Attention | |
| visual complexity | |
| Visual Cue | |
| visual design | |
| Visual EWOM | |
| visual salience | |
| Visual tactile | |
| visualization | |
| visualization mapping | |
| Vogue Business | |
| Voice Assistance | |
| voice assistant | |
| Voice Assistant Devices | |
| Voice Gender | |
| voice mining | |
| Voice Pitch | |
| Volume of reviews | |
| Voluntary simplicity | |
| voter behavior | |
| VR fashion | |
| VR product | |
| VR store experience | |
| W | |
| war | |
| Warm glow effect | |
| Warmth | |
| warmth-competence typology | |
| warranty | |
| waste sorting behavior at source | |
| Web of Science | |
| Web3 | |
| Webcare | |
| well-being | |
| Wellbeing | |
| Wellness tourism | |
| Wellness Tourism Destination | |
| Willingness to buy | |
| willingness to design | |
| Willingness to eat | |
| Willingness to pay | |
| Willingness to Recommend | |
| willingness to share on social media | |
| WOM volume | |
| word of mouth | |
| Word-of-Mouth | |
| Word-of-mouth intention | |
| work time | |
| Work-leisure conflict | |
| workplace | |
| workplace diversity | |
| Workwear | |
| World Cup | |
| WTP | |
| WTP (willingness to pay) | |
| X | |
| xenocentrism | |
| Y | |
| Young investor | |
| Youth materialism | |
| YouTube | |
| Youtube video clips | |
| Z | |
| zapping | |
| zoonotic AI | |
| ・ | |
| ・animosity toward economic sanction | |
| ・brand strength | |
| ・consumer affinity | |
| ・consumer boycott | |
| ・corporate social contribution | |
| ・cross-culture emotions | |
| | |
| Digital Human Avatar (DHA) | |
| Metaverse | |