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Augmented Reality Using DreamFusion

EasyChair Preprint no. 12352

4 pagesDate: March 1, 2024


As a revolutionary technology, augmented reality (AR) overlays virtual visuals on the physical world. By combining computer-generated sensory data with our physical environment, we might potentially change how we interact with the world around us. The goal of this project is to develop an immersive learning environment that combines engagement and interactivity to hasten the assimilation of knowledge and the development of skills. This novel method enables users to become fully immersed in data inside their comfortable settings, encouraging collaborative visualization and knowledge sharing. This project aspires to create an immersive learning environment that blends interactivity and engagement to expedite information assimilation and skill acquisition. In conclusion, this project is a ground-breaking project that combines immersive technologies, augmented reality, and education. This project aims to revolutionize learning, visualization, and understanding by utilizing augmented reality (AR) technology, creating a richer and more immersive learning environment for all students.

Keyphrases: Augmented Reality, DreamFusion, Open CV, Python

BibTeX entry
BibTeX does not have the right entry for preprints. This is a hack for producing the correct reference:
  author = {Chanakya Jallepalli and Gaurav Varshney},
  title = {Augmented Reality Using DreamFusion},
  howpublished = {EasyChair Preprint no. 12352},

  year = {EasyChair, 2024}}
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