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Game Addiction: an Analytical Study Based on Sample of Gamers

EasyChair Preprint no. 5325

9 pagesDate: April 15, 2021

Abstract

Gaming is a popular entertainment source irrespective of all ages. But, attention
received factor is ‘Addiction’. This research aims in analysing the factor attracting male and
female players and calculating percentage of gamers in the addiction phase using statistical
analysis without taking age limit into consideration. The DSM-V (Diagnostic and Statistical
measure of mental disorder) questionnaire which is clinically evaluated questionnaire for
Internet gaming disorder criteria is used in this research. The measure consists of 9 items with
5 points as designation. Basic statistical techniques and graphs are taken into consideration
for analysis and result.

Keyphrases: addiction, DSM-V, Internet gaming disorder

BibTeX entry
BibTeX does not have the right entry for preprints. This is a hack for producing the correct reference:
@Booklet{EasyChair:5325,
  author = {Priya Sosa John},
  title = {Game Addiction: an Analytical Study Based on Sample of Gamers},
  howpublished = {EasyChair Preprint no. 5325},

  year = {EasyChair, 2021}}
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