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The Impact of XR-Immersive Labs on Student Motivation to Learn Kinesiology

EasyChair Preprint no. 3233

3 pagesDate: April 22, 2020

Abstract

Kinesiology is an inherently spatial discipline, both physically and visually. The use of Extended Reality-immersive lab activities creates space toward enhancing student motivation to learn through interacting with visual content and illustrating kinesiology concepts. Using instrumental case study method, this study assesses the use of extended reality immersion across three semesters of an upper division kinesiology course focused on motor control.

Keyphrases: augmented and virtual reality, Interdisciplinary projects, laboratory teaching, pedagogical issues

BibTeX entry
BibTeX does not have the right entry for preprints. This is a hack for producing the correct reference:
@Booklet{EasyChair:3233,
  author = {Tumay Tunur and Sean Hauze and Paul Stuhr and James P. Frazee},
  title = {The Impact of XR-Immersive Labs on Student Motivation to Learn Kinesiology},
  howpublished = {EasyChair Preprint no. 3233},

  year = {EasyChair, 2020}}
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