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Randomizers in Video Games: Algorithms and Complexity Analysis

EasyChair Preprint no. 12462

19 pagesDate: March 12, 2024


Video games have become the biggest entertainment industry in the world, gathering important communities of players and modders (people that customize games). Some of these games either include randomizers natively or are modded to include randomizers. The goal of these randomizers is to change some parts of the game randomly, while keeping it playable and ensuring the game can be finished. In this paper, we formalize the most frequent forms of randomizers, analyze the complexity of generating a random configuration that still allows the game to be finished, and propose algorithms to create such configurations efficiently.

Keyphrases: complexity proofs, graph algorithms, graph models, random generation, video game randomizers

BibTeX entry
BibTeX does not have the right entry for preprints. This is a hack for producing the correct reference:
  author = {Alexandre-Quentin Berger},
  title = {Randomizers in Video Games: Algorithms and Complexity Analysis},
  howpublished = {EasyChair Preprint no. 12462},

  year = {EasyChair, 2024}}
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