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Playing with character information - Akihabara’s bishōjo-visual novel ludo-mix.

EasyChair Preprint no. 1401

3 pagesDate: August 17, 2019

Abstract

This presentation will approach ludo-mixes within Akihabara, a cultural domain whose focus revolves around bishōjo, a peculiar typology of transmedial character. Bishōjo originated within Akihabara, follow their developments and reflect the internal dynamics of the cultural domain, serving as its intersubjective communicative construct. Together with the visual novel game genre, bishōjo constitute the focus of a very peculiar ludo-mix based on conventionalized modes of reception, (re)production and (re)performance. what kind of playful activities call upon the bishōjo ludo-mix? What are the peculiarities of its media ecology? How does it affect cultural production and consumption within the Akihabara cultural domain?

Keyphrases: Akihabara, bishōjo, Cultural domain, ludo mix, media mix, visual novel, Visual novel game

BibTeX entry
BibTeX does not have the right entry for preprints. This is a hack for producing the correct reference:
@Booklet{EasyChair:1401,
  author = {Luca Paolo Bruno},
  title = {Playing with character information - Akihabara’s bishōjo-visual novel ludo-mix.},
  howpublished = {EasyChair Preprint no. 1401},

  year = {EasyChair, 2019}}
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