Download PDFOpen PDF in browser

Monster Cleaner: a serious game to learn cleaning

10 pagesPublished: February 11, 2018

Abstract

Children generally do not like cleaning their rooms. To change their behavior, we propose a serious game that makes cleaning fun and motivates children to clean their room. In our game “Monster Cleaner,” children collect virtual monsters by sucking dust using a vacuum cleaner-like device. Two people participate in the game in a competitive manner. The more dust a player cleans, the more monsters the player will collect. The system not only makes children clean their room in a fun manner but also teaches them to the use of a vacuum cleaner. The system was demonstrated in an exhibition and the observation of game play suggested that our system can make cleaning enjoyable for children and help them learn to use a vacuum cleaner.

Keyphrases: Cleaning game, Gamification, serious game, Sweeping game

In: Akihiko Shirai, Laurent Chretien, Anne-Sophie Clayer, Simon Richir and Shoichi Hasegawa (editors). ReVo 2017: Laval Virtual ReVolution 2017 "Transhumanism++", vol 1, pages 50--59

Links:
BibTeX entry
@inproceedings{ReVo2017:Monster_Cleaner_serious_game,
  author    = {Takayuki Kosaka and Mitsunori Matsushita},
  title     = {Monster Cleaner: a serious game to learn cleaning},
  booktitle = {ReVo 2017: Laval Virtual ReVolution 2017 "Transhumanism++"},
  editor    = {Akihiko Shirai and Laurent Chretien and Anne-Sophie Clayer and Simon Richir and Shoichi Hasegawa},
  series    = {EPiC Series in Engineering},
  volume    = {1},
  pages     = {50--59},
  year      = {2018},
  publisher = {EasyChair},
  bibsource = {EasyChair, https://easychair.org},
  issn      = {2516-2330},
  url       = {https://easychair.org/publications/paper/rDVF},
  doi       = {10.29007/d9rm}}

The requested page was not found on this server.

Download PDFOpen PDF in browser