Edutainment 2019: Edutainment 2019 Pontificia Universidad Javeriana Cali Cali, Colombia, August 15-17, 2019 |
Conference website | http://edutainment2019.javerianacali.edu.co |
Submission link | https://easychair.org/conferences/?conf=edutainment2019 |
Submission deadline | April 10, 2019 |
Final paper due | May 10, 2019 |
The 13th International Conference on E-learning and Games will be held in Cali, Colombia on August 15-16-17, 2019; hosted by Pontificia Universidad Javeriana Cali and supported by international and local universities. Edutainment 2019 has become a major international event which combines education and entertainment. Edutainment stands for education and entertainment, and the event cover not only the research issues of game-based learning but also the issues of learning experiences which may be gained from entertainment.
All accepted papers will be indexed by EI, and be published in book form in the Springer Lecture Notes in Computer Science (LNCS) series. In addition, selected best papers from the conference will be published in selected SCI Journals and Transactions on Edutainment published by Springer.Please see the paper submission guidelines here for details on how to submit your papers.
PAPER SUBMISSION
All papers must be written in English, carefully proof-read and formatted to the Springer format found here. The templates are found in the following links:
Latex: LNCS_Latex_template.zip
Word: LNCS_Word_2007_template.zip
You may submit papers to the following categories:
- Full paper: up to 8 pages
- Short paper: 4 pages
All papers should be submitted electronically via the EasyChair conference system. Please create a new account on the EasyChair system before submitting your paper. Please contact us if you have any problems submitting your paper.
Submission Deadlines
Submissions due:
February 28, 2019
Notification of acceptance:
March 28, 2019
Final articles due:
April 13, 2019
TOPICS
Topics can include but are not limited to the following:
Virtual Reality and Augmented RealityTrack 1
- VR-based Education / Training
- Engagement and Emotion
- Augmented Reality in Education / Training
- Digital Museum and Digital Heritage
- Intelligent Computing in VR / AR
Gamification for Serious Game and TrainingTrack 2
- Games in Real World (Ubiquitous Learning)
- Virtual Characters / Agents
- Social and Cultural Issues
- Collaborative Environments and Learning
- Intelligent Modeling and Computing
Graphics, Imaging and ApplicationsTrack 3
- Simulation and Animation
- Multimedia in Education / Training
- Education and Remote Classrooms
- Synergies between Digital TV and Edutainment.
- Practice and Experience Sharing
E-learning and gameTrack 4
- Life-Long Learning
- Game-Based Learning / Training
- Storytelling and Narrative in Education
- E-Learning Standards
- Learning Resource Management
- Mobile Learning
- E-Learning platforms and tools
Game Rendering and AnimationTrack 5
- Algorithms and Systems in games
- Game design and development
- Game Engines
- Game Physiscs
- Online / Mobile game / Video games
- Intelligent Computing in games
Computer Vision in EdutainmentTrack 6
- Educational Robots and Toys
- Artificial Life
- AI in Edutainment
- Vision and Imaging Technology in Edutainment
- Vision based interaction in Edutainment