EXAG 2020: Experimental AI in Games Online Worcester, MA, United States, October 19-20, 2020 |
Conference website | http://www.exag.org |
Submission link | https://easychair.org/conferences/?conf=exag2020 |
Submission deadline | July 29, 2020 |
The Experimental AI in Games (EXAG) workshop aims to foster experimentation in game AI research and all forms of game development. In addition to presenting traditional academic talks and live demos of AI technology, EXAG welcomes a diverse community of researchers and practitioners with activities including a show-and-tell demo and gameplay session.
Submission Guidelines
Papers must follow the AAAI format and must be anonymized for double-blind review. The following paper categories are welcome:
- Research Track (2-6 pages, excluding references): Papers submitted for oral presentation. These will be incorporated into the proceedings and presented as 10 to 20-minute talks during paper sessions.
- Practitioner Track (500 words abstract): Short articles by game developers, artists, and other practitioners on the use of artificial intelligence in games, art, and other entertainment artifacts. These will be highlighted by 5-10 minute talks in a special track of the workshop. Ideally these will also use the AAAI format, but for the initial submission, any PDF format is fine; we’ll assign an editor to assist with the formatting of accepted work.
- Demos are welcome as an addendum to either submission type.
Important Dates
- Submission deadline: July 29, 2020
- Acceptance notification: August 28, 2020
List of Topics
- In keeping with this year’s AIIDE theme, Foundations for Share, we specifically invite papers and systems discussing common frameworks or best practices to best report new and experimental results, and the practical considerations of research in the field.
- New technology or tools made possible by AI—anything from roguelike Unexplored’s procedurally-generated dungeons and puzzles to stealth game Third Eye Crime’s visualization of AI logic.
- New games and related projects powered by academic research, e.g., Sure Footing and Bad News.
- Better living through AI—improving the game development and design process via new or newly applied AI techniques, from intelligent design tools to automated QA.
- AI in physical/embodied play environments.
- AI in support of mixed-initiative co-creative play.
- New applications of traditional AI techniques, e.g., Left 4 Dead’s drama manager or Black and White’s learning creatures.
- Cross-pollination from AI subfields not typically involved in games—anything from computational linguistics to machine vision.
- Case studies on the provenance of widely adopted technologies that were once considered experimental, e.g., the history of behavior trees.
- Reports on failed experiments related to any topic in our purview with a particular focus on how others can learn from your experience.
- Not sure if your topic is a fit? Drop us a line!
Committees
Program Committee
- TBA
Organizing committee
- Ahmed Khalifa (New York University)
- Max Kreminski (UC Santa Cruz)
- Sasha Azad (NC State University)
Advisors
- Michael Cook (Queen Mary University of London)
- Antonios Liapis (University of Malta)
- Alex Zook (Blizzard)
Venue
Online Conference: Due to COVID-19, the organizing committees of AIIDE'20 and it's associated workshops have decided that they will be held online. The EXAG 2020 dates remain the same. As usual, accepted papers must have at least one of the authors registered for the workshop and prepare a presentation to present their work.
New to EXAG?
We want to make EXAG the friendliest experience that we can. Feel free to contact us for any questions, comments, or concerns. You can check our talks from previous years on Youtube or enage and talk with other members in the community over Twitter or Discord.
Contact
If you have any questions or comments, please get in touch with us: exag20xx@gmail.com.
You can also keep up to date with EXAG and its community by joining us on: