DIGRA/FDG 2016: THE FIRST INTERNATIONAL JOINT CONFERENCE OF DIGRA AND FDG
PROGRAM

Days: Monday, August 1st Tuesday, August 2nd Wednesday, August 3rd Thursday, August 4th Friday, August 5th

Monday, August 1st

View this program: with abstractssession overviewtalk overview

09:30-10:00 Session DC1: Doctoral Consortium
Location: 1F01 - Environmental Studies Lab 1
09:30
Michael Straeubig (Plymouth University, UK)
Playing With Distinctions - 
Towards a Theory of Playful Systems ( abstract )
09:30-17:30 Session P1: Posters and Demos

Posters and demos

Location: 1F06 (Environmental Studies 2 Lab): Posters & Demos
09:30
Olatz Castaño (Delft University of Technology, Netherlands)
Ben Kybartas (Delft University of Technology, Netherlands)
Rafael Bidarra (Delft University of Technology, Netherlands)
TaleBox – a mobile game for mixed-initiative story creation ( abstract )
09:30
James Ryan (University of California, Santa Cruz, USA)
Sergiy Ravnyago (University of California, Santa Cruz, USA)
A Typology of Verbs Culled From 23,000 Videogame Walkthroughs ( abstract )
09:30
Davide Aversa ("La Sapienza" University of Rome, Italy)
Stavros Vassos ("La Sapienza" University of Rome, Italy)
Francesco Sapio (University of Rome, Italy)
Solving Belief-Driven Pathfinding using Monte-Carlo Tree Search ( abstract )
09:30
Tommy Thompson (Anglia Ruskin University, UK)
Dave Voorhis (University of Derby, UK)
From DOOM to Duty: The Evolution of Design Patterns in First Person Shooters. ( abstract )
09:30
John Murray (SRI International, USA)
Wenchao Li (SRI International, USA)
Huascar Sanchez (SRI International, USA)
Privacy and Security in Crowd-sourcing Projects: Some Issues and Strategies ( abstract )
09:30
André Casaleiro (University of Coimbra, Portugal)
Rui Craveirinha (University of Coimbra, Portugal)
Licinio Roque (University of Coimbra, Portugal)
ADAMASTOR: A Case Study on Generative Game Design ( abstract )
09:30
Francesco Sapio (Sapienza University of Rome, Italy)
Stavros Vassos (Sapienza University of Rome, Italy)
Davide Aversa (Sapienza University of Rome, Italy)
BDP-Pac-Man: Evaluating Belief-Driven Pathfinding on Player Experience ( abstract )
09:30
Fjodor van Veen (Amsterdam University of Applied Sciences, Netherlands)
Stefan Leijnen (Amsterdam University of Applied Sciences, Netherlands)
Diversity Scale: an Evaluation Algorithm for Terrain Generators ( abstract )
09:30
Stefan Leijnen (Amsterdam University of Applied Sciences, Netherlands)
Fjodor van Veen (Amsterdam University of Applied Sciences, Netherlands)
ArkaNet: Investigating Emergent Gameplay and Emergence ( abstract )
09:30
Marjukka Käsmä (University of Oulu, Finland)
Why Do Players Experience Social Anxiety in a Virtual World? ( abstract )
09:30
Aki Järvinen (Sheffield Hallam University, UK)
Game Futures: Methods and tools for forecasting future directions of game products and services ( abstract )
09:30
Jesper Juul (The Royal Danish Academy of Fine Arts - The School of Design, Denmark)
Jason Begy (Concordia University, Canada)
Good Feedback for bad Players? A preliminary Study of ‘juicy’ Interface feedback ( abstract )
09:30
Irina Verenikina (University of Wollongong, Australia)
Lisa Kervin (University of Wollongong, Australia)
Maria Clara Rivera (University of Wollongong, Australia)
Digital play, iPad Apps and Young Children's Development ( abstract )
09:30
Tallie Casucci (University of Utah, USA)
Jean P. Shipman (University of Utah, USA)
Roger Altizer (University of Utah, USA)
José Zagal (University of Utah, USA)
Shhh! We’re Making Games in the Library and You Can Too ( abstract )
09:30
Tanja Korhonen (Kajaani University of Applied Sciences, Finland)
Teija Ravelin (Kajaani University of Applied Sciences, Finland)
Game of My Life: Supporting life management skills of young people ( abstract )
09:30
Optikammer (Optikammer, UK)
Optikammer - a playable poster ( abstract )
09:30
Elizabeth Lapensee (Research for Indigenous Community Health Center, USA)
Indigenous Game Design in Invaders ( abstract )
09:30-11:00 Session S89
Location: Room 2F11
09:30
Esther Maccallum-Stewart (University of the West of England, UK)
Brian McDonald (Glasgow Caledonian University, UK)
Dean Bowman (University of East Anglia, UK)
Roleplaying Boardgames: A Traitor Among Us. ( abstract )
09:30-17:45 Session W1: Workshop: Playing with history: Games, antiquity and history (I)

Games have often found inspiration from ancient times to contemporary history. Popular game series such as the Creative Assembly’s Total War or Sid Meier’s Civilisation have provided entertaining alternative simulations to established historical narratives. Playing with the past and connecting it to the present provides a greater understanding and arguably appreciation, of the human condition.  For more information, see this workshop's page on the conference website

Chair:
Iain Donald (Abertay University, UK)
Location: Lecture Theatre 1
09:30-17:45 Session W2: 7th Workshop on Procedural Content Generation (PCG2016)

This workshop aims to advance knowledge in the field of procedural content generation (PCG) by bringing together leading PCG researchers and facilitating discussion. Because academic workshops are a place for feedback and discussing new ideas, this year’s workshop will allow extra time for comments on each paper and a special demo session for people to discuss ongoing research.  For more information, see the workshop's web page.

Location: Lecture Theatre 2
09:30-17:45 Session W3: Workshop: Playing with history: Games, antiquity and history (II)

Games have often found inspiration from ancient times to contemporary history. Popular game series such as the Creative Assembly’s Total War or Sid Meier’s Civilisation have provided entertaining alternative simulations to established historical narratives. Playing with the past and connecting it to the present provides a greater understanding and arguably appreciation, of the human condition.  For more information, see this workshop's page on the conference website. 

Location: Room 2G12
09:30-17:45 Session W4: Workshop: Designing games for older adults

Previous assessments of digital games for the older adult market have focused on their use as a tool to promote aspects of well-being – e.g., fostering social interaction and providing cognitive and physical stimulation. This perspective suggests that the primary means of these games are to encourage older adults to better themselves, which introduces an overly functionalist perspective on play. In this workshop, we aim to shift this perspectives on games for older adults by highlighting the hedonic and eudaimonic (i.e., meaningful) value that they offer.  For more infomation, see the workshop's own website.

Location: Room 2G13
09:30-17:45 Session W5: Workshop: Social Believability in Games 2016

Social believability is of key interest to computer game studies and development, and believable game characters are of essence for player enjoyment and immersion. Thus, discussing elements of immersion from a research and a design perspective may contribute to developing more entertaining computer games. The purpose of the workshop is to allow discussion on the theories and models for NPC social behavior and social affordances in industry as well as between different but related academic disciplines. The expected outcome is a better understanding of the overlaps and differences within and between these communities.   For more information, see the workshop's own website.

Location: Room 2G14
10:00-10:30 Session DC2: Doctoral Consortium
Location: 1F01 - Environmental Studies Lab 1
10:00
Annamaria Andrea Vitali (Politecnico di Milano, Italy)
Performing meaning through authorial games: lessons learned about meaning, aesthetics and play ( abstract )
10:30-11:00 Session DC3: Doctoral Consortium
Location: 1F01 - Environmental Studies Lab 1
10:30
Nolan Bazinet (Université de Sherbrooke, Canada)
Developing Multiliteracies using Digital Games and Digital Literature in Second Language Environments ( abstract )
11:30-12:00 Session DC4: Doctoral Consortium
Location: 1F01 - Environmental Studies Lab 1
11:30
Usva Friman (University of Turku, Finland)
Digital Games, Gender, and Cultural Participation: A Study of Finnish Female Gamers ( abstract )
11:30-13:00 Session S90
Location: Room 2F11
11:30
Constance Steinkuehler (University of Wisconsin, USA)
Katherine Isbister (University of California-Santa Cruz, USA)
Drew Davidson (Carnegie Mellon University, USA)
Tracy Fullerton (University of Southern California, USA)
Andy Phelps (Rochester Institute of Technology, USA)
The Higher Education Video Game Alliance ( abstract )
12:00-12:30 Session DC5: Doctoral Consortium
Location: 1F01 - Environmental Studies Lab 1
12:00
Sarah Christina Ganzon (Concordia University, Canada)
Playing at Romance: Women's Games and Global Cultural Flows ( abstract )
12:30-13:00 Session DC6: Doctoral Consortium
Location: 1F01 - Environmental Studies Lab 1
12:30
Dean Bowman (University of East Anglia, UK)
Exploring Narrative in Practice: Interviews with Game Developers ( abstract )
14:00-14:30 Session DC7: Doctoral Consortium
Location: 1F01 - Environmental Studies Lab 1
14:00
Kieran Nolan (Trinity College, Dublin, Ireland)
Arcade Videogame Interface Art, Aesthetics, and Materiality ( abstract )
14:00-15:30 Session S91
Location: Room 2F11
14:30-15:00 Session DC8: Doctoral Consortium
Location: 1F01 - Environmental Studies Lab 1
14:30
Gabriella Barros (New York University, USA)
Exploration of Open Data through Procedural Content Generation ( abstract )
15:00-15:30 Session DC9: Doctoral Consortium
Location: 1F01 - Environmental Studies Lab 1
15:00
Adam Summerville (University of California, Santa Cruz, USA)
A Machine-Learned Framework for Automatic Content Generation, Evaluation, and Critique ( abstract )
16:00-17:30 Session S92
Location: Room 2F11
16:00
Martin Picard (Leipzig University, Germany)
Douglas Schules (Rikkyo University, Japan)
Rachael Hutchinson (University of Delaware, USA)
Martin Roth (Leipzig University, Germany)
Playing versions of “Japan”: History, politics, and fiction in Japanese video games ( abstract )
Tuesday, August 2nd

View this program: with abstractssession overviewtalk overview

09:30-19:15 Session P2: Posters & Demos

Posters & Demos

Please see session P1, Monday's Poster & Demo session for details. 

Location: 1F06 (Environmental Studies 2 Lab): Posters & Demos
10:00-11:00 Session K1: Opening Ceremony and Keynote Session - Lev Manovich

Welcome to the City of Dundee by Lord Provost Bob Duncan

Keynote Address by: Lev Manovich, Professor of Computer Science, City University, New York, author of seminal work “The Language of New Media”

“What can Digital Humanities, Computational Social Science, and Cultural Analytics contribute to Game Studies?”

Chair:
William Huber (Abertay University, UK)
Location: Lecture Theatre 3
11:00-17:45 Session W6: Workshop: Teaching Games Studies - from beginner to advanced pedagogies

We are delighted to announce the next event in our series of workshops focusing on teaching game studies. Prior iterations have been held at past DiGRA and FDG conferences, and more than 100 participants have attended and taken part in a variety of activities. This workshop will be a half-day event, during the afternoon of August 2, 2016. It will include both open and closed sessions. Our open session will be available on a drop-in basis to anyone wishing to attend: no prior submission is required, and no advance notification is needed. For the closed sessions, we invite submissions.  See the workshop webpage for more information.

Location: Room 2G12
11:00-17:45 Session W7: Workshop: Morality Play - the design of games for moral engagement

Questions of morality are a pervasive topic for media and the arts. Across every medium we see artists engaging audiences with challenging moral questions concerning topics such as war, crime, corruption, fidelity and the abuse of power. Questions of morality have long been central to how we understand ourselves, our lives, and our cultural contexts; and in turn our art forms have reflected, embodied, and challenged beliefs about right and wrong.  Read more about this workshop.

Location: Room 2G13
11:30-13:00 Session S1
Location: Lecture Theatre 3
11:30
Stephanie de Smale (Utrecht University, Netherlands)
Game Essays as Critical Media and Research Praxis ( abstract )
12:00
Patrick Prax (Uppsala University, Sweden)
Alejandro Soler (Uppsala University, Sweden)
Critical Alternative Journalism from the Perspective of Game Journalists ( abstract )
11:30-13:00 Session S2
Location: Lecture Theatre 1
11:30
Sarah Christina Ganzon (Concordia University, Canada)
Free Love: Fan Translations, Piracy and Japanese Women's Games in English. ( abstract )
11:30-13:00 Session S3
Location: Lecture Theatre 2
11:30
James Ryan (University of California, Santa Cruz, USA)
Eric Kaltman (University of California, Santa Cruz, USA)
Timothy Hong (University of California, Santa Cruz, USA)
Katherine Isbister (University of California, Santa Cruz, USA)
Michael Mateas (University of California at Santa Cruz, USA)
Noah Wardrip-Fruin (University of California, Santa Cruz, USA)
GameNet and GameSage: Videogame Discovery as Design Insight ( abstract )
12:00
Gabriella Barros (New York University, USA)
Antonios Liapis (University of Malta, Malta)
Julian Togelius (New York University, USA)
Playing with Data: Procedural Generation of Adventures from Open Data ( abstract )
11:30-13:00 Session S4
Location: Room 2G14
11:30
Lukas C. Gerber (Stanford University, Bioengineering Department, USA)
Honesty Kim (Stanford University, Bioengineering Department, USA)
Ingmar H. Riedel-Kruse (Stanford University, Bioengineering Department, USA)
Interactive biotechnology: Design rules for integrating living matter into digital games ( abstract )
12:00
Lukas C. Gerber (Stanford University, Bioengineering Department, USA)
Michael C. Doshi (Stanford University, Bioengineering Department, USA)
Honesty Kim (Stanford University, Bioengineering Department, USA)
Ingmar H. Riedel-Kruse (Stanford University, Bioengineering Department, USA)
BioGraphr: Science Games on a Biotic Computer ( abstract )
11:30-13:00 Session S5
Location: Room 2F11
11:30
Xavier Ho (The University of Sydney, Australia)
Nia Wearn (Staffordshire University, UK)
Mahli-Ann Butt (University of New South Wales, Australia)
Joe Baxter-Webb (Independent Scholar, UK)
Foaad Khosmood (California Polytechnic State University, USA)
Rewards and Motivations in Game Jams ( abstract )
11:30-13:00 Session S6
Location: 1F01 - Environmental Studies Lab 1
11:30
Paul Martin (University of Nottingham Ningbo China, China)
Realism and the everyday in digital games ( abstract )
11:50
Lars de Wildt (KU Leuven, Netherlands)
Stef Aupers (KU Leuven, Belgium)
Creeds, Souls & Worlds of Worship: Players’ Appropriations of Religious Worldviews through Forums ( abstract )
12:10
Sian Beavers (Open University, UK)
Elizabeth Fitzgerald (Open University, UK)
Perceptions, Perspectives and Practices: A Study of the Players of Historical games. ( abstract )
14:00-15:30 Session S10
Location: Room 2G14
14:00
Kelly Bergstrom (York University, Canada)
“You don’t ever stop playing EVE Online, you just take a break”: Rethinking what it means to quit a Massively Multiplayer Online Game ( abstract )
14:20
Ben Egliston (University of Sydney, Australia)
Observing from the fringes: Data logging in multiplayer videogames as methodology ( abstract )
14:40
Casey O'Donnell (Michigan State University, USA)
Platforms in the Cloud: On the Messy Ephemerality of Platforms ( abstract )
14:00-15:30 Session S11
Location: Room 2F11
14:00
Sam Roberts (University of Southern California, USA)
James Cox (University of Southern California, USA)
Tracy Fullerton (University of Southern California, USA)
Game Design Adaptation Strategies for Literary and Classical Texts ( abstract )
14:00-15:30 Session S12
Location: 1F01 - Environmental Studies Lab 1
14:00
Gordon Calleja (University of Malta, Malta)
From Breaking to Making ( abstract )
14:20
Richard Lemarchand (University of Southern California, USA)
Martzi Campos (University of Southern California, USA)
Where You’re Looking, Who You’re With and How You Get There: Designing a Virtual Reality Art Game for Inclusion and Emotion ( abstract )
14:40
Miguel Sicart (IT University of Copenhagen, Denmark)
Playful Loops: Design Concepts for Playable Interactions ( abstract )
14:00-15:30 Session S7
Location: Lecture Theatre 3
14:00
Mahli-Ann Butt (UNSW, Australia)
Thomas Apperley (UNSW, Australia)
Vivian James – The politics of GamerGate’s Avatar ( abstract )
14:20
Thomas Apperley (UNSW Australia/The University of Melbourne, Australia)
Gaming’s secret public: Nerdcore porn and the in/visible body of the female gamer ( abstract )
14:40
Paolo Ruffino (The University of York, UK)
Parasites to Gaming: Learning from GamerGate ( abstract )
14:00-15:30 Session S8
Location: Lecture Theatre 1
14:00
Kendra Cooper (UT-Dallas, USA)
Shaun Longstreet (Marquette University, USA)
Can Challenges in Serious Educational Games be Modelled as Components with Learning Theory Foundations? ( abstract )
14:20
Wallace McNeish (Sociology Division Abertay University, UK)
Stefano de Paoli (Sociology Division Abertay University, UK)
Developing the Developers: Education, Creativity and the Gaming Habitus ( abstract )
14:40
Rainforest Scully-Blaker (Concordia University, Canada)
Smash Mods, Smash Creativity: Nintendo, Project M, and Enclosure ( abstract )
14:00-15:30 Session S9
Location: Lecture Theatre 2
14:00
Alessandro Canossa (Northeastern University, USA)
Truong-Huy Nguyen (Texas A&M University-Commerce, USA)
Magy Seif El-Nasr (Northeastern University, USA)
G-Player: Exploratory Visual Analytics for Accessible Knowledge Discovery ( abstract )
14:30
Aaron Isaksen (New York University, USA)
Andy Nealen (NYU, USA)
A Statistical Analysis of Player Improvement and Single-Player High Scores ( abstract )
16:00-17:30 Session S13
Location: Lecture Theatre 3
16:00
Laura Levy (Georgia Institute of Technology, USA)
Joann Moore (ACT, Inc., USA)
Ruitao Liu (ACT,inc, USA)
Jason Way (ACT, Inc., USA)
Jeff Wilson (Georgia Institute of Technology, USA)
Jeremy Johnson (Georgia Institute of Technology, USA)
Amy Lambeth (Georgia Institute of Technology, USA)
Rob Solomon (Georgia Institute of Technology, USA)
Maribeth Gandy (Georgia Institute of Technology, USA)
Grouches, Extraverts, and Jellyfish: Assessment validity and game mechanics in a gamified assessment ( abstract )
16:30
Tony Morelli (Central Michigan University, USA)
Kevin Andrews (Central Michigan University, USA)
Taylor Ripke (Central Michigan University, USA)
Analysis of Game Console Accessibility for Users who are Blind ( abstract )
16:00-17:30 Session S14
Location: Lecture Theatre 1
16:00
Philipp Jordan (University of Hawaii at Manoa, USA)
Wayne Buente (University of Hawaii at Manoa, USA)
Paula Alexandra Silva (Maynooth University, Ireland)
Howard Rosenbaum (Indiana University Bloomington, USA)
Selling out the magic circle: free-to-play games and developer ethics ( abstract )
16:30
Panagiotis Koutsouras (University of Nottingham, The Mixed Reality Lab, UK)
Sarah Martindale (University of Nottingham, Horizon Digital Economy, UK)
Andy Crabtree (University of Nottingham, Mixed Reality Lab, UK)
"We Don’t Sell Blocks:” Exploring Minecraft’s Commissioning Market ( abstract )
16:00-17:30 Session S15
Location: Lecture Theatre 2
16:00
Fraser Allison (The University of Melbourne, Australia)
Marcus Carter (The University of Melbourne, Australia)
Martin Gibbs (The University of Melbourne, Australia)
A History of Voice Interaction in Games ( abstract )
16:20
Mona Bozdog (Abertay University, UK)
Dayna Galloway (Abertay University, UK)
I Cried to Dream Again: Discovery and Meaning-Making in Walking Simulators ( abstract )
16:40
Aida Azadegan (The Open University, UK)
Kendra Cooper (Bournemouth University, UK)
On a Design Approach for Collaborative Decision Making Games: A Preliminary Validation Study ( abstract )
16:00-17:30 Session S16
Location: Room 2G14
16:00
Joanna Kucharska (Jagiellonian University, Poland)
Magdalena Bednorz (Department of American and Canadian Studies, University of Silesia, Poland)
If Only For a Knight: Romantic Subplots in cRPGs in the Light of Courtly Love Trope ( abstract )
16:20
Tomasz Majkowski (Jagiellonian University in Krakow, Poland)
Immersive lore-friendliness. Game modifications as intertextual tropes ( abstract )
16:40
Jan Svelch (Charles University, Czech Republic)
Paratextuality 2.0: Updating Genette’s Framework for Complex Game Systems ( abstract )
16:00-17:30 Session S17
Location: Room 2F11
16:00
Sonia Fizek (Abertay University, UK)
Anne Dippel (Friedrich-Schiller University Jena, Germany)
Ludification of work or Labourisation of play? On work-play interferences. ( abstract )
16:20
David Melhárt (University of Copenhagen, Denmark)
Frustration and Adaptation: Orientational Shifts in Motivation ( abstract )
16:40
Bjarke Liboriussen (University of Nottingham Ningbo China, China)
Charismatic Leadership and Digital Games ( abstract )
16:00-17:30 Session S18
Location: 1F01 - Environmental Studies Lab 1
16:00
Marcel Pufal (University of California, Irvine, USA)
Joshua Tanenbaum (University of California, Irvine, USA)
Surviving Fallout 4: A Design Fiction ( abstract )
16:20
Aphra Kerr (National University of Ireland Maynooth, Ireland)
Production Logics in Digital Games ( abstract )
17:45-19:15 Session S19
Location: Lecture Theatre 3
17:45
Janne Paavilainen (University of Tampere, Finland)
Kati Alha (University of Tampere, Finland)
Hannu Korhonen (University of Tampere, Finland)
Review of Social Features in Social Network Games ( abstract )
18:15
Kate Compton (University of California, Santa Cruz, USA)
Heather Logas (University of California, Santa Cruz, USA)
Joseph C. Osborn (University of California, Santa Cruz, USA)
Chandranil Chakrabortti (University of California, Santa Cruz, USA)
Kelsey Coffman (University of California, Santa Cruz, USA)
Daniel Fava (University of California, Santa Cruz, USA)
Dylan Lederle-Ensign (University of California, Santa Cruz, USA)
Zhongpeng Lin (University of California, Santa Cruz, USA)
Jo Mazeika (University of California, Santa Cruz, USA)
Afshin Mobramaein (University of California, Santa Cruz, USA)
Johnathan Pagnutti (University of California, Santa Cruz, USA)
Huascar Sanchez (University of California, Santa Cruz, USA)
Jim Whitehead (University of California, Santa Cruz, USA)
John Murray (SRI, USA)
Brenda Laurel (University of California, Santa Cruz, USA)
Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery ( abstract )
17:45-19:15 Session S20
Location: Lecture Theatre 1
17:45
Mark J. Nelson (Falmouth University, UK)
The Tapper Videogame Patent as a Series of Close Readings ( abstract )
18:15
William Goddard (RMIT University, Australia)
Alexander Muscat (RMIT University, Australia)
Designing Unconventional Use of Conventional Displays in Games: Some Assembly Required ( abstract )
17:45-19:15 Session S21
Location: Lecture Theatre 2
17:45
Dooley Murphy (University of Copenhagen, Denmark)
Spatial Presence, Psychophysiology, and Game(play) Emotions ( abstract )
18:05
Rainforest Scully-Blaker (Concordia University, Canada)
On Becoming “Like eSports”: Twitch as a Platform for the Speedrunning Community ( abstract )
18:25
Emilie Reed (University of Abertay, UK)
Aesthetics of Speedrunning ( abstract )
17:45-19:15 Session S22
Location: Room 2G14
17:45
Gerald Farca (University of Augsburg, Germany)
Charlotte Ladevèze (University of Augsburg, Germany)
The Journey to Nature: The Last of Us as Critical Dystopia ( abstract )
18:15
Samuel Zakowski (Ghent University, Belgium)
Environmental Storytelling, Ideologies And Quantum Physics: Narrative Space And The BioShock Games ( abstract )
17:45-19:15 Session S23
Location: Room 2F11
17:45
Stefan Werning (Utrecht University, Netherlands)
From practice-based game research to game design as a cultural technique ( abstract )
17:45-19:15 Session S24
Location: 1F01 - Environmental Studies Lab 1
17:45
Martin Pichlmair (ITU Copenhagen, Denmark)
The Activity of Play ( abstract )
18:05
Darshana Jayemanne (Abertay University, Australia)
Bjorn Nansen (Melbourne University, Australia)
Baby gamers? Theorizing the ‘Haptic Habitus’ of Very Young Children, Parents and Touchscreen Technologies ( abstract )
Wednesday, August 3rd

View this program: with abstractssession overviewtalk overview

09:30-19:15 Session P3: Posters & Demos

Posters & Demos

Please see session P1, Monday's Poster & Demo session for details. 

Location: 1F06 (Environmental Studies 2 Lab): Posters & Demos
10:00-11:00 Session K2: Keynote Session - Ju Row Farr

Keynote Address by:

Ju Row Farr, founder member of interactive media artists’ collective Blast Theory

“A Story, A Game, A Conversation” 

Chair:
Mia Consalvo (Digital Games Research Association, Canada)
Location: Lecture Theatre 3
11:30-13:00 Session S25
Location: Lecture Theatre 3
11:30
Boris Willis (George Mason University, USA)
Kate Mattingly (University of California, Berkeley, USA)
Playing with Meaning: Productive Frictions between Gaming and Dancing ( abstract )
12:00
Lynn Parker (Abertay University, UK)
Dayna Galloway (Abertay University, UK)
Creative Communities: Shaping Process through Performance and Play ( abstract )
11:30-13:00 Session S26
Location: Lecture Theatre 1
11:30
Tommy Thompson (Anglia Ruskin University, UK)
``What is a Super Mario level anyway?'' An Argument For Non-Formalist Level Generation in Super Mario Bros. ( abstract )
12:00
Adam Summerville (University of California, Santa Cruz, USA)
Michael Mateas (University of California at Santa Cruz, USA)
Super Mario as a String: Platformer Level Generation Via LSTMs ( abstract )
11:30-13:00 Session S27
Location: Lecture Theatre 2
11:30
Cosima Rughinis (University of Bucharest, Romania)
Razvan Rughinis (University Politehnica of Bucharest, Romania)
Elisabeta Toma (University of Bucharest, Romania)
Three Shadowed Dimensions of Feminine Presence in Video Games ( abstract )
12:00
Adrienne Shaw (Temple University, USA)
LGBTQ Characters and Ambience: LGBTG representation in Grand Theft Auto Series ( abstract )
11:30-13:00 Session S28
Location: Room 2G12
11:30
Jichen Zhu (Drexel University, USA)
Connor Kerns (Drexel University, USA)
James Connell (Drexel University, USA)
Natalie Lyon (Drexel University, USA)
A Feasibility Study of Using Interactive Social Story Games to Teach Social Skills to Children with Autism ( abstract )
12:00
Claire Dormann (University of Salford, UK)
Toward Ludic Gerontechnology: a Review of Games for Dementia Care ( abstract )
11:30-13:00 Session S29
Location: Room 2G13
11:30
John Binzak (University of Wisconsin - Madison, USA)
Craig Anderson (University of Wisconsin - Madison, USA)
Vishesh Kumar (University of Wisconsin - Madison, USA)
Anna Jordan-Douglass (University of Wisconsin - Madison, USA)
Matthew Berland (University of Wisconsin - Madison, USA)
Comparing Gameplay Across Formal and Informal Contexts ( abstract )
11:50
David B. Nieborg (University of Amsterdam, Netherlands)
Maxwell Foxman (Columbia University, USA)
Mainstreaming Games Journalism ( abstract )
12:10
Dan Golding (Swinburne University, Australia)
Lineages: Historicising the videogame ( abstract )
11:30-13:00 Session S30
Location: Room 2G14
11:30
Andreas Gregersen (University of Copenhagen, Denmark)
Enter the disagreement matrix or “let’s talk ontology, game studies” ( abstract )
11:50
Daniel Gardner (UCI, USA)
Gatekeeping Games: A Topographic Consideration of Para-Ludic Borderlands ( abstract )
12:10
Sebastian Deterding (University of York, UK)
Progress Wars: Idle Games and the Demarcation of “Real” Games ( abstract )
11:30-13:00 Session S31
Location: Room 2F11
11:30
Alex Gekker (Utrecht University, Netherlands)
Chris Perkins (University of Manchester, UK)
Sybille Lammes (University of Warwick, UK)
Sam Hind (University of Warwick, UK)
Pablo Abend (Universität zu Köln, Germany)
Ludic Impulses of the Cartographical ( abstract )
11:30-13:00 Session S32
Location: 1F01 - Environmental Studies Lab 1
11:30
Robin J. S. Sloan (Abertay University, UK)
Playing Popular Science ( abstract )
11:30-13:00 Session S58
Location: Room 2F14
11:30
Jan Svelch (Charles University, Czech Republic)
Hidden Paratextuality: Concealing the Factual Aspects of Video Games ( abstract )
11:50
Michiel Kamp (Utrecht University, Netherlands)
Playing Along to What? Enabling Similarity in Video Game Music ( abstract )
12:10
Mark R Johnson (University of York, UK)
Deep Play and Dark Play in Contemporary Cinema ( abstract )
11:30-13:00 Session S93
Location: Room 2F13
11:30
Iain Donald (University of Abertay Dundee, UK)
Chris Murray (University of Dundee, UK)
Phillip Vaughan (University of Dundee, UK)
Panel: Comics and Games Crossovers ( abstract )
14:00-15:30 Session S33
Location: Lecture Theatre 3
14:00
Georgi Kostov (Upper Austria University of Applied Sciences, Austria)
Jeremiah Diephuis (University of Applied Sciences Upper Austria, Austria)
Singularity: Designing a Cooperative Mixed Reality Game for a Co-located Setting ( abstract )
14:20
Kyle Moore (The University of Sydney, Australia)
Localizing Location-Based Gaming: Situating Australian Urban Play ( abstract )
14:40
Paolo Ruffino (The University of York, UK)
Games to Live With and Die For: Speculations on NikeFuel ( abstract )
14:00-15:30 Session S34
Location: Lecture Theatre 1
14:00
William Robinson (Concordia University, Canada)
Rainforest Scully-Blaker (Concordia University, Canada)
Internally Enacted Narratives: Jonathan Blow’s The Witness ( abstract )
14:20
Ea Christina Willumsen (IT University of Copenhagen, Denmark)
Source Code and Formal Analysis: A Hermeneutic Reading of Passage ( abstract )
14:50
Chris Bateman (University of Bolton, UK)
No-one Plays Alone ( abstract )
14:00-15:30 Session S35
Location: Lecture Theatre 2
14:00
Karina Popp (NYU, USA)
Queering the Body through Parody in Simulation Games ( abstract )
14:20
Tereza Krobová (Charles University in Prague, Czech Republic)
Jan Svelch (Charles University in Prague, Czech Republic)
Gendering Magic – Men, Women and Eldrazi of Magic: the Gathering ( abstract )
14:00-15:30 Session S36
Location: Room 2G12
14:00
Michelle Westerlaken (Malmö University, Sweden)
Playful Animals: An Invitation to Participate ( abstract )
14:20
Rob Gallagher (King's College London, UK)
This Could Be Us: Networked Intimacy in Single-Player Games ( abstract )
14:40
Marcus Carter (The University of Melbourne, Australia)
Sarah Webber (University of Melbourne, Australia)
Designing Digital Enrichment for Human-Orangutan Play in the Zoo ( abstract )
14:00-15:30 Session S37
Location: Room 2G13
14:00
Maria B. Garda (University of Łódź, Poland)
Stanisław Krawczyk (University of Warsaw, Poland)
Twenty-Five Years of Digital Games Research in Poland ( abstract )
14:20
Sonia Fizek (Abertay University, UK)
Gift players or playbourers? Who is playing citizen science games? ( abstract )
14:40
Thomas Apperley (UNSW Australia/The University of Melbourne, Australia)
Algorithmic Play in Georges Perec’s Ludic Narratives ( abstract )
14:00-15:30 Session S38
Location: Room 2G14
14:00
Josh Jarrett (University of the West of England, Digital Cultures Research Centre, UK)
Critically Approaching the Playful and Participatory Genealogy of MOBAs ( abstract )
14:30
Veli-Matti Karhulahti (University of Turku, Finland)
Prank, Troll, Gross and Gore: Performance Issues in Esports Live-Streaming ( abstract )
14:00-15:30 Session S39
Location: Room 2F11
14:00
Frans Mäyrä (University of Tampere, Finland)
Jonne Arjoranta (University of Jyväskylä, Finland)
Jaakko Stenros (University of Tampere, Finland)
Olli Sotamaa (University of Tampere, Finland)
Tanja Välisalo (University of Jyväskylä, Finland)
From Game Culture to Playful Culture Studies: Emergence of Ludification ( abstract )
14:00-15:30 Session S40
Location: 1F01 - Environmental Studies Lab 1
14:00
Matthew Barr (University of Glasgow, UK)
Lorraine Murray (University of Glasgow, UK)
Michael James Scott (Falmouth University, UK)
Lars de Wildt (KU Leuven, Belgium)
Landon Berry (University of Central Florida, USA)
Mahli-Ann Butt (University of New South Wales, Australia)
Daniel Dunne (Swinburne University of Technology, Australia)
Charlie Ecenbarger (North Carolina State University, USA)
Sarah Evans (North Carolina State University, USA)
Press Start and Press On – Navigating Postgraduate Research in Game Studies ( abstract )
14:00-15:30 Session S59
Location: Room 2F14
14:00
Malcolm Ryan (Macquarie University, Australia)
Dan Staines (University of New South Wales, Australia)
Paul Formosa (Macquarie University, Australia)
Four Lenses for Designing Morally Engaging Games ( abstract )
14:30
C. Thi Nguyen (Utah Valley University, USA)
Jose Zagal (University of Utah, USA)
Good Violence, Bad Violence: The Ethics of Competition in Multiplayer Games ( abstract )
14:00-15:30 Session S94
Location: Room 2F13
14:00
Justyna Janik (Jagiellonian University in Krakow, Poland)
A Game Within a Bio-Object(s): Redefining a Moment of the Gameplay ( abstract )
14:20
Mateusz Felczak (Institute of Audiovisual Arts, Jagiellonian University, Poland)
Operational Logics, Paratexts and the Production of Knowledge: The Diablo III Case ( abstract )
14:40
Daniel Muriel (University of Salford; University of the Basque Country, Spain)
Video Games as (Dis)Empowerment Devices: Understanding Agency within the Context of Advanced Liberalism ( abstract )
16:00-17:30 Session S41
Location: Lecture Theatre 3
16:00
Mathias Fuchs (Institute of Culture and Aesthetics of Digital Media/ Leuphana University, Germany)
‘Ruinensehnsucht’ - Longing for Decay in Computer Games ( abstract )
16:30
René Glas (Utrecht University, Netherlands)
Paratextual play: Unlocking the nature of making-of material of games ( abstract )
16:00-17:30 Session S42
Location: Lecture Theatre 1
16:00
Alexandra To (Carnegie Mellon University, USA)
Safinah Ali (Carnegie Mellon University, USA)
Geoff Kaufman (Carnegie Mellon University, USA)
Jessica Hammer (Carnegie Mellon University, USA)
Integrating Curiosity and Uncertainty in Game Design ( abstract )
16:30
Alex Mitchell (Department of Communications and New Media, National University of Singapore, Singapore)
Making the Familiar Unfamiliar: Techniques for Creating Poetic Gameplay ( abstract )
16:00-17:30 Session S43
Location: Lecture Theatre 2
16:00
Tereza Krobova (Charles University in Prague, Czech Republic)
I Wasn´t Looking at His Nice Ass: Female Gaze and Video Games ( abstract )
16:20
Kristine Jørgensen (University of Bergen, Norway)
A Framework for Understanding Player Experiences with Controversial Game Content ( abstract )
16:40
Jan Svelch (Charles University, Czech Republic)
Crowdfunding NSFW Video Game Fan Art ( abstract )
16:00-17:30 Session S44
Location: Room 2G12
16:00
Teresa de La Hera Conde-Pumpido (Utrecht University, Netherlands)
Amanda Paz Aléncar (Erasmus University Rotterdam, Netherlands)
Using Collaborative Digital Games to Foster Intercultural Interaction ( abstract )
16:20
Marko Siitonen (University of Jyväskylä, Finland)
Sonja Egger (University of Jyväskylä, Finland)
Maria Sharapan (University of Jyväskylä, Finland)
Playing With Culture - Serious Games for Global Competence ( abstract )
16:40
Teresa de La Hera (Utrecht University, Netherlands)
The Persuasive Roles of Digital Games: The Case of Cancer Games ( abstract )
16:00-17:30 Session S45
Location: Room 2G13
16:00
Maria B. Garda (University of Lodz, Poland)
Who Made That Last Game? The Alternative Chronology of the 8-bit Era in Poland ( abstract )
16:20
Olli Sotamaa (University of Tampere, Finland)
Nokia N-gage Reconsidered: Mobile Games before They Became Mainstream ( abstract )
16:00-17:30 Session S46
Location: Room 2G14
16:00
Jan Strien (NIVEL, Netherlands)
Ronald Batenburg (NIVEL, Netherlands)
Fabiano Dalpiaz (Utrecht University, Netherlands)
Designing a Serious Game for General Practice Management ( abstract )
16:30
Edward Melcer (New York University, USA)
Katherine Isbister (University of California, Santa Cruz, USA)
Bridging the Physical Learning Divides: A Design Framework for Embodied Learning Games and Simulations ( abstract )
16:00-17:30 Session S47
Location: Room 2F11
16:00
Casey O'Donnell (Michigan State University, USA)
John Banks (Centre of Excellence for Creative Industries and Innovation. Queensland University of Technology., Australia)
Jedrzei Czarnota (Trilateral Research Ltd., UK)
Sebastian Deterding (University of York, UK)
Annakaisa Kultima (University of Tampere, Finland)
David Nieborg (University of Amsterdam, Netherlands)
Alyea Sandovar (Fielding Graduate University, USA)
Why Game Production Studies? Why Now? ( abstract )
16:00-17:30 Session S48
Location: 1F01 - Environmental Studies Lab 1
16:00
Andrew Burn (UCL Institute of Education, UK)
Alison Gazzard (UCL Institute of Education, UK)
Bruno de Paula (UCL Institute of Education, UK)
Playing Beowulf: Gaming the Library ( abstract )
16:00-17:30 Session S60
Location: Room 2F14
16:00
Kelly Bergstrom (York University, Canada)
Suzanne De Castell (UOIT, Canada)
Jennifer Jenson (York University, Canada)
Digital Detritus: What Can We Learn From Abandoned Massively Multiplayer Online Game Avatars? ( abstract )
16:30
Nick Webber (Birmingham City University, UK)
Oskar Milik (University College Dublin, Ireland)
Selling the Imperium: Changing Organisational Culture and History in EVE Online ( abstract )
16:00-17:30 Session S95
Location: Room 2F13
17:45-19:15 Session S49
Location: Lecture Theatre 3
17:45
Alexander Muscat (RMIT University, Australia)
William Goddard (RMIT University, Australia)
Jussi Holopainen (RMIT University, Australia)
Jonathan Duckworth (RMIT University, Australia)
First-Person Walkers: Understanding the Walker Experience through Four Design Themes ( abstract )
18:15
Rosa Carbo-Mascarell (Brunel University London, UK)
Walking Simulators: The Digitisation of an Aesthetic Practice ( abstract )
17:45-19:15 Session S50
Location: Lecture Theatre 1
17:45
Pierson Browne (University of Waterloo, Canada)
Breaking New Ground: Indie Community, Flash, and Newgrounds.com ( abstract )
18:05
Josh Jarrett (University of the West of England, Digital Cultures Research Centre, UK)
Paidia to Ludus, Non-Commodity to Commodity: Uncovering the Residue of Player Developed Custom Game Modes in ‘Zombies’ and ‘ARAMs’ ( abstract )
18:25
Jamie Woodcock (Cass Business School, UK)
Jianhua Shao (Cass Business School, UK)
The Relationships of Co-Creation: Software Modification on Steam ( abstract )
17:45-19:15 Session S51
Location: Lecture Theatre 2
17:45
Geoff Kaufman (Carnegie Mellon University, USA)
Mary Flanagan (Dartmouth College, USA)
Playing the System: Comparing the Efficacy and Impact of Digital and Non-digital Versions of a Collaborative Strategy Game ( abstract )
18:15
Jean-Luc Portelli (University of Malta, Malta)
Rilla Khaled (Concordia University, Canada)
Spectrum: Exploring the Effects of Player Experience on Game Design ( abstract )
17:45-19:15 Session S52
Location: Room 2G12
17:45
Natalie Lyon (Drexel University, USA)
David Leitman (University of Pennsylvania, USA)
Jichen Zhu (Drexel University, USA)
Combining Speech Intervention and Cooperative Game Design for Children with ASD ( abstract )
18:15
Casper Harteveld (Northeastern University, USA)
Steven Sutherland (University of Houston-Clear Lake, USA)
Yetunde Folajimi (Northeastern University, USA)
Cradle-to-Cradle Game Design: Mixing Games and Reality to Transform Education ( abstract )
17:45-19:15 Session S53
Location: Room 2G13
17:45
Maciej Nawrocki (Uniwersytet Jagielloński, Poland)
Sarmatian Gamified: Sarmatism in Contemporary Polish Gaming Culture ( abstract )
18:05
Robbie Fordyce (University of Melbourne, Australia)
Timothy Neale (Western Sydney University, Australia)
Thomas Apperley (University of New South Wales, Australia)
Everyday Racism and the challenges for anti-racist gaming ( abstract )
18:25
Bartłomiej Schweiger (Jagiellonian University in Kraków, Poland)
Much ado about nothing? Analysis of the Polish internet discourse about "Hatred". ( abstract )
17:45-19:15 Session S54
Location: Room 2G14
17:45
Jesper Juul (The Royal Danish Academy of Fine Arts - The School of Design, Denmark)
Sailing the Endless River of Games: The case for Historical Design Patterns ( abstract )
18:05
Sebastian Deterding (University of York, UK)
The Mechanic Is Not the (Whole) Message: Procedural Rhetoric Meets Framing in Train & Playing History 2 ( abstract )
18:25
Hans-Joachim Backe (IT University Copenhagen, Denmark)
Representing Processes. Procedurality in terms of Peirce ( abstract )
17:45-19:15 Session S55
Location: Room 2F11
17:45
Paolo Ruffino (The University of York, UK)
Marco Benoit Carbone (University College London, UK)
The Other Caillois – Games and Culture (SAGE) Summer issue ( abstract )
17:45-19:15 Session S56
Location: 1F01 - Environmental Studies Lab 1
17:45
Joseph Jalbert (Drexel University, USA)
Stefan Rank (Drexel University, USA)
Improving Interaction with Non-Player Characters Through Physiological Data ( abstract )
18:05
Marcello A. Gómez Maureira (LIACS Media Technology, Leiden University, Netherlands)
Isabelle Kniestedt (Institute of Digital Games, University of Malta, Malta)
Meggy Pepelanova (Independent Scholar, Netherlands)
Little VR Pet Shop: A Reverse Turing Multiplayer Virtual Reality Game ( abstract )
18:25
Mirjam Vosmeer (Amsterdam University of Applied Sciences, Netherlands)
Gabriele Ferri (Amsterdam University of Applied Sciences, Netherlands)
Stefan Rank (Drexel University, USA)
Ben Schouten (Amsterdam University of Applied Sciences, Netherlands)
Changing Roles in Gaming: Twitch and new gaming audiences ( abstract )
17:45-19:15 Session S57
Location: Room 2F14
17:45
James Ryan (University of California, Santa Cruz, USA)
Michael Mateas (University of California at Santa Cruz, USA)
Noah Wardrip-Fruin (University of California, Santa Cruz, USA)
A Lightweight Videogame Dialogue Manager ( abstract )
18:15
Jonathan Lessard (Concordia University, Canada)
Designing Natural-Language Game Conversations ( abstract )
17:45-19:15 Session S96
Location: Room 2F13
17:45
David Myers (Loyola University New Orleans USA, USA)
Tim Welsh (Loyola University New Orleans USA, USA)
Building a Game Studies Conference: A Case Study of GAMES & LITERARY THEORY. ( abstract )
Thursday, August 4th

View this program: with abstractssession overviewtalk overview

09:30-17:30 Session P4: Posters & Demos

Posters & Demos

Please see session P1, Monday's Poster & Demo session for details. 

Location: 1F06 (Environmental Studies 2 Lab): Posters & Demos
10:00-11:00 Session K3: Keynote Session: Richard Bartle

Keynote Address by:

Richard Bartle, Professor and Principal Teaching Fellow, University of Essex; creator of MUD and author of “Designing Virtual Worlds.”

“Bidirectional Research (Illustrated using an Unconventional Example)”

Chair:
Jim Whitehead (Society for the Advancement of the Science of Digital Games, USA)
Location: Lecture Theatre 3
11:30-13:00 Session S61
Location: Room 2G13
11:30
Daniel Vella (University of Malta, Malta)
"Who Am 'I' In The Game?": A Typology of Modes of Ludic Subjectivity ( abstract )
12:00
Johnathan Harrington (University of Malta, Malta)
4x Gamer as Myth ( abstract )
11:30-13:00 Session S62
Location: Room 2G14
11:30
Orion Mavridou (University of Abertay Dundee, UK)
Playful Fandom: Gaming, Media and the Ludic Dimensions of Textual Poaching ( abstract )
12:00
Pierre-Yves Hurel (Université de Liège, Belgium)
Playing RPG Maker? Amateur Game Design and Video Gaming ( abstract )
11:30-13:00 Session S63
Location: Room 2F11
11:30
Mark R Johnson (University of York, UK)
World-Class Bullet Hell play with Mark Johnson ( abstract )
11:30-13:00 Session S64
Location: 1F01 - Environmental Studies Lab 1
11:30
Hartmut Koenitz (University of Georgia, USA)
Gabriele Ferri (Amsterdam University of Applied Sciences, Netherlands)
Mads Haahr (Trinity College Dublin, Ireland)
Tonguc Ibrahim Sezen (Istanbul Bilgi University, Turkey)
Digdem Sezen (Istanbul University, Turkey)
Celia Pearce (Northeastern University, USA)
Frank Lantz (New York University, USA)
Jesper Juul (The Royal Danish Academy of Fine Arts, Denmark)
Gordon Calleja (University of Malta, Malta)
“Speaking intelligently?” What do we understand about narratives in video games (and what not)? ( abstract )
11:30-13:00 Session S97
Location: Lecture Theatre 1
11:30
Jan Wysocki (Heidelberg University, Germany)
Lars de Wildt (KU Leuven, Belgium)
Souvik Mukherjee (Presidency University, India)
Frank Bosman (Tilburg University, Netherlands)
Stef Aupers (KU Leuven, Netherlands)
Gregor Ahn (Heidelberg University, Germany)
Religion and Games – Perspectives on a New Research Field ( abstract )
14:00-15:30 Session S65
Location: Lecture Theatre 3
14:00
Rui Soares (INESC-ID and Instituto Superior Técnico, Universidade de Lisboa, Portugal)
Francisco Leal (INESC-ID and Instituto Superior Técnico, Universidade de Lisboa, Portugal)
Rui Prada (INESC-ID and Instituto Superior Técnico, Universidade de Lisboa, Portugal)
Francisco Melo (INESC-ID and Instituto Superior Técnico, Universidade de Lisboa, Portugal)
Rapidly-Exploring Random Tree approach for Geometry Friends ( abstract )
14:30
Chong-U Lim (Massachusetts Institute of Technology, USA)
Antonios Liapis (University of Malta, Malta)
D. Fox Harrell (Massachussets Institute of Technology, USA)
Discovering Social and Aesthetic Categories of Avatars: A Bottom-Up Artificial Intelligence Approach Using Image Clustering ( abstract )
14:00-15:30 Session S66
Location: Lecture Theatre 1
14:00
John Salisbury (Independent Scholar, UK)
Tom Cole (Goldsmiths, UK)
Grounded Theory in Games Research: Making the Case and Exploring the Options ( abstract )
14:30
Timo Nummenmaa (School of Information Sciences, University of Tampere, Finland)
Ville Kankainen (School of Information Sciences, University of Tampere, Finland)
Sampo Savolainen (University of Tampere, Finland)
Annakaisa Kultima (University of Tampere, Finland)
Juho Karvinen (University of Tampere, Finland)
Kati Alha (University of Tampere, Finland)
Antti Syvänen (University of Tampere, Finland)
Heikki Tyni (Tampereen yliopisto, Finland)
The Diversity of Attitudes towards Play at the Workplace – A Case of an Academic Community ( abstract )
14:00-15:30 Session S67
Location: Lecture Theatre 2
14:00
Nyle Sky Kauweloa (University of Hawaii at Manoa, USA)
Jenifer Sunrise Winter (University of Hawaii, USA)
Collegiate E-sports as Work or Play ( abstract )
14:30
Samer Al Dafai (Brunel University London, UK)
Conventions within eSports: Exploring Similarities in Design ( abstract )
14:00-15:30 Session S68
Location: Room 2G12
14:00
Diane Carr (IOE UCL University of London, UK)
Delicate Subjects: Vulnerability and validation in action adventure games ( abstract )
14:20
Pawel Frelik (Maria Curie-Sklodowska University, Poland)
Emptiness Beckons: The Allure of Space in Speculative Game Fictions ( abstract )
14:00-15:30 Session S69
Location: Room 2G13
14:00
Faltin Karlsen (The Norwegian School of Information Technology, Norway)
Dark game design patterns in online games: exploitation, loyalty and engagement ( abstract )
14:20
Janne Paavilainen (University of Tampere, Finland)
Design Paradigms and Principles for Free-to-Play Games: A Developer Interview Study ( abstract )
14:00-15:30 Session S70
Location: Room 2G14
14:00
Piotr Sterczewski (Jagiellonian University, Poland)
Conceptualizing Social and Political Conflict in Games: Hegemony, Agonism and the Post-Political in Crusader Kings II, Democracy 3 and SimCity ( abstract )
14:20
William Robinson (Concordia University, Canada)
Game Design as Experiment: Jewish Labour Movements in 1910s Montreal ( abstract )
14:40
Adam Chapman (University of Gothenburg, Sweden)
Players Disempowering the Past: Play as Deconstructionist History ( abstract )
14:00-15:30 Session S71
Location: Room 2F11
14:00
Hans-Joachim Backe (IT University Copenhagen, Denmark)
Riccardo Fassone (Università degli Studi di Torino, Italy)
Veli-Matti Karhulati (University of Turku, Finland)
Jaroslav Svelch (Charles University in Prague, Czech Republic)
What is the 'Game' in Meta-Game ( abstract )
14:00-15:30 Session S72
Location: 1F01 - Environmental Studies Lab 1
14:00
Jennifer Jenson (York University, Canada)
Emily Flynn-Jones (York University, Canada)
Stephanie Fisher (York University, Canada)
Helen Kennedy (University of Brighton, UK)
Suzanne de Castell (UOIT, Canada)
The Inclusive Schoolmaster: Embedding Gender Studies, Critical Race Theory and Issues of Inclusivity and Diversity in Games Curriculum ( abstract )
16:00-17:30 Session S73
Location: Lecture Theatre 3
16:00
Seth Cooper (Northeastern University, USA)
Sebastian Deterding (University of York, UK)
Theo Tsapakos (Northeastern University, USA)
Player Rating Algorithms for Balancing Human Computation Games: Testing the Effect of Bipartiteness ( abstract )
16:30
Lindsay Wells (University of Tasmania, Australia)
Kristy de Salas (University of Tasmania, Australia)
Ian Lewis (University of Tasmania, Australia)
Adam Berry (CSIRO, Australia)
Behaviour Change Wheel Driven Normative Feedback in a Serious Game for Energy Conservation ( abstract )
16:00-17:30 Session S74
Location: Lecture Theatre 1
16:00
Martin Fasterholdt (IT University of Copenhagen, Denmark)
Martin Pichlmair (ITU Copenhagen, Denmark)
Christoffer Holmgård (New York University, USA)
You Say Jump, I Say How High? Operationalising the Game Feel of Jumping ( abstract )
16:30
Marcello A. Gómez Maureira (LIACS Media Technology, Leiden University, Netherlands)
Fons Verbeek (LIACS, Universiteit Leiden, Imaging and Bioinformatics, Netherlands)
The Impact of Co-Located Play on Social Presence and Game Experience in a VR Game ( abstract )
16:00-17:30 Session S75
Location: Lecture Theatre 2
16:00
Jesper Juul (The Royal Danish Academy of Fine Arts - The School of Design, Denmark)
Anti-inspiration in Independent Games ( abstract )
16:20
Scott Donaldson (Curtin University, Australia)
Metagaming and Subversive Play in League of Legends ( abstract )
16:40
Jan Svelch (Charles University, Czech Republic)
Resisting Patches and Errata: Motivations and Tactics ( abstract )
16:00-17:30 Session S76
Location: Room 2G12
16:00
Alexander Duncan (New York University, USA)
When Lions Speak: Representations of Non-Human Avatars in Digital Games ( abstract )
16:20
Diane Carr (IOE UCL University of London, UK)
Players, Diverse Bodies and Embodied Interpretation: Issues in Research Design ( abstract )
16:40
Darshana Jayemanne (Abertay University, Australia)
Brendan Keogh (RMIT University, Australia)
“GAME OVER, MAN. GAME OVER”: UNDERSTANDING THE LIMITATIONS OF EGO-CENTRIC VIDEOGAME DESIGN AND ANALYSIS THROUGH ADAPTATIONS OF ALIEN ( abstract )
16:00-17:30 Session S77
Location: Room 2G13
16:00
Mikhail Fiadotau (Tallinn University, Estonia)
Elena Bertozzi (Quinnipiac University, USA)
Anne Dippel (Friedrich-Schiller University of Jena, Germany)
Thiago Falcão (Anhembi Morumbi University, Brazil)
Knowing Societies Through Game Communities: Bringing Anthropology and Game Studies into Conversation ( abstract )
16:00-17:30 Session S78
Location: Room 2G14
16:00
Benjamin Stokes (American University, USA)
Aubrey Hill (American University, USA)
Gerad O'Shea (Applied Curiosity Research, USA)
Increasing coherence in 'impact': crossing disciplines and framing ( abstract )
16:20
René Glas (Utrecht University, Netherlands)
Jasper van Vught (Utrecht University, Netherlands)
Jesse de Vos (Netherlands Institute for Sound and Vision, Netherlands)
Game Preservation within a Dutch Audiovisual Heritage Institution ( abstract )
16:40
Paolo Ruffino (The University of York, UK)
Burying E.T. the Extra-Terrestrial: Undoing Game Archaeology ( abstract )
16:00-17:30 Session S79
Location: Room 2F11
16:00
Joshua Tanenbaum (University of California, Irvine, USA)
Nicole Crenshaw (University of California, Irvine, USA)
Karen Tanenbaum (University of California, Irvine, USA)
“Its’a Me, Mario!”: Costumed Gaming’s Effects on Character Identification ( abstract )
16:20
Craig Anderson (University of Wisconsin - Madison, USA)
Engaging Elements in a Commercial Game ( abstract )
16:40
Manuela Ferrari (McMaster University, Canada)
Dan Clark (Moonray Studios, Canada)
Nike Bush (Moonray Studios, Canada)
Suzanne Archie (McMaster University, Canada)
Debris: Exploring the video game values that can help reduce mental illness stigma ( abstract )
16:00-17:30 Session S80
Location: 1F01 - Environmental Studies Lab 1
16:00
Ann Lewis (Iowa State University, USA)
Jorge Blanco-Herrera (Iowa State University, USA)
Jeffrey Rokkum (Iowa State University, USA)
Sara Prot (Coventry University, UK)
Video Games in Psychology: A Survey of Psychological Research in Interactive Media ( abstract )
Friday, August 5th

View this program: with abstractssession overviewtalk overview

09:30-14:00 Session P5: Posters & Demos

Posters & Demos

Please see session P1, Monday's Poster & Demo session for details. 

Location: 1F06 (Environmental Studies 2 Lab): Posters & Demos
10:00-11:30 Session S81
Location: Lecture Theatre 3
10:00
Richard Wetzel (Interactive Technologies Lab, University of Lincoln, UK)
Tom Rodden (Mixed Reality Lab, University of Nottingham, UK)
Steve Benford (Mixed Reality Lab, University of Nottingham, UK)
Developing Ideation Cards for Mixed Reality Game Design ( abstract )
10:30
Kristy de Salas (University of Tasmania, Australia)
Ian Lewis (University of Tasmania, Australia)
Ivan Bindoff (University of Tasmania, Australia)
Game Jams as an opportunity for Industry Development ( abstract )
10:00-11:30 Session S82
Location: Lecture Theatre 1
10:00
Jaroslav Svelch (Charles University in Prague, Czech Republic)
Squeezing and extending the platform: The case of the Sinclair ZX Spectrum ( abstract )
10:20
Alex Wade (Birmingham City University, UK)
Format(ive) Wars: Formation of the British Videogames Industry in the 1980s ( abstract )
10:00-11:30 Session S83
Location: Lecture Theatre 2
10:00
Kati Alha (University of Tampere, Finland)
Elina Koskinen (University of Tampere, Finland)
Janne Paavilainen (University of Tampere, Finland)
Juho Hamari (University of Tampere, Finland)
Critical Acclaim and Commercial Success in Mobile Free-to-Play Games ( abstract )
10:00-11:30 Session S84
Location: Room 2G12
10:00
Mike Treanor (American Univiersity, USA)
Finding Meaning in Abstract Games: A Deep Reading of Sage Solitaire ( abstract )
10:30
Michel Ottens (Utrecht University, Netherlands)
Enacting aporia: Roger Caillois’ game typology as formalist methodology ( abstract )
10:00-11:30 Session S85
Location: Room 2G13
10:00
Gerald Farca (University of Augsburg, Germany)
The Emancipated Player ( abstract )
10:30
Robin J. S. Sloan (Abertay University, UK)
An Impression of Home: Player Nostalgia and the Impulse to Explore Game Worlds ( abstract )
10:00-11:30 Session S86
Location: Room 2G14
10:00
Jonne Arjoranta (University of Jyväskylä, Finland)
What Does it Mean to be Orlanthi? Hermeneutic Challenge in King of Dragon Pass ( abstract )
10:30
Sarah Christina Ganzon (Concordia University, Canada)
Constructing the Female Gamer: Cheritz, Korean Women’s Games and the Romance of Global Capitalism ( abstract )
10:00-11:30 Session S87
Location: Room 2F11
10:00
Maaike de Jong (DenkOntwerp, Netherlands)
Designing for constructive failure: reflections on the design and execution of an introduction to simulation gaming ( abstract )
10:20
Enrique Perez (Leuphana, Germany)
For a Proportion Principle-based Gameplay Design ( abstract )
10:40
Karen Tanenbaum (University of California, Irvine, USA)
Joshua Tanenbaum (University of California, Irvine, USA)
Playful Fabrication: Speculative Game Designs for 3D Printers ( abstract )
10:00-11:30 Session S88
Location: 1F01 - Environmental Studies Lab 1
10:00
Christos Michalakos (University of Abertay, UK)
Pathfinder ( abstract )
12:00-13:00 Session K4: Keynote Session: Jo Twist & Closing Ceremony

Keynote Address by:

Jo Twist, CEO, Ukie

“Fixing the pipeline: the future of the UK games industry”

Chair:
Gregor White (Abertay University, UK)
Location: Lecture Theatre 3
13:30-15:00 Session M1: DiGRA Annual General Meeting
Chair:
Mia Consalvo (Digital Games Research Association, Canada)
Location: Lecture Theatre 3