DIGRA/FDG 2016: THE FIRST INTERNATIONAL JOINT CONFERENCE OF DIGRA AND FDG
PROGRAM FOR WEDNESDAY, AUGUST 3RD
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09:30-19:15 Session P3: Posters & Demos

Posters & Demos

Please see session P1, Monday's Poster & Demo session for details. 

Location: 1F06 (Environmental Studies 2 Lab): Posters & Demos
10:00-11:00 Session K2: Keynote Session - Ju Row Farr

Keynote Address by:

Ju Row Farr, founder member of interactive media artists’ collective Blast Theory

“A Story, A Game, A Conversation” 

Chair:
Mia Consalvo (Digital Games Research Association, Canada)
Location: Lecture Theatre 3
11:30-13:00 Session S25
Location: Lecture Theatre 3
11:30
Boris Willis (George Mason University, USA)
Kate Mattingly (University of California, Berkeley, USA)
Playing with Meaning: Productive Frictions between Gaming and Dancing
SPEAKER: unknown
12:00
Lynn Parker (Abertay University, UK)
Dayna Galloway (Abertay University, UK)
Creative Communities: Shaping Process through Performance and Play
SPEAKER: unknown
11:30-13:00 Session S26
Location: Lecture Theatre 1
11:30
Tommy Thompson (Anglia Ruskin University, UK)
``What is a Super Mario level anyway?'' An Argument For Non-Formalist Level Generation in Super Mario Bros.
12:00
Adam Summerville (University of California, Santa Cruz, USA)
Michael Mateas (University of California at Santa Cruz, USA)
Super Mario as a String: Platformer Level Generation Via LSTMs
SPEAKER: unknown
11:30-13:00 Session S27
Location: Lecture Theatre 2
11:30
Cosima Rughinis (University of Bucharest, Romania)
Razvan Rughinis (University Politehnica of Bucharest, Romania)
Elisabeta Toma (University of Bucharest, Romania)
Three Shadowed Dimensions of Feminine Presence in Video Games
SPEAKER: unknown
12:00
Adrienne Shaw (Temple University, USA)
LGBTQ Characters and Ambience: LGBTG representation in Grand Theft Auto Series
SPEAKER: Adrienne Shaw
11:30-13:00 Session S28
Location: Room 2G12
11:30
Jichen Zhu (Drexel University, USA)
Connor Kerns (Drexel University, USA)
James Connell (Drexel University, USA)
Natalie Lyon (Drexel University, USA)
A Feasibility Study of Using Interactive Social Story Games to Teach Social Skills to Children with Autism
SPEAKER: unknown
12:00
Claire Dormann (University of Salford, UK)
Toward Ludic Gerontechnology: a Review of Games for Dementia Care
11:30-13:00 Session S29
Location: Room 2G13
11:30
John Binzak (University of Wisconsin - Madison, USA)
Craig Anderson (University of Wisconsin - Madison, USA)
Vishesh Kumar (University of Wisconsin - Madison, USA)
Anna Jordan-Douglass (University of Wisconsin - Madison, USA)
Matthew Berland (University of Wisconsin - Madison, USA)
Comparing Gameplay Across Formal and Informal Contexts
SPEAKER: unknown
11:50
David B. Nieborg (University of Amsterdam, Netherlands)
Maxwell Foxman (Columbia University, USA)
Mainstreaming Games Journalism
SPEAKER: unknown
12:10
Dan Golding (Swinburne University, Australia)
Lineages: Historicising the videogame
SPEAKER: Dan Golding
11:30-13:00 Session S30
Location: Room 2G14
11:30
Andreas Gregersen (University of Copenhagen, Denmark)
Enter the disagreement matrix or “let’s talk ontology, game studies”
11:50
Daniel Gardner (UCI, USA)
Gatekeeping Games: A Topographic Consideration of Para-Ludic Borderlands
12:10
Sebastian Deterding (University of York, UK)
Progress Wars: Idle Games and the Demarcation of “Real” Games
11:30-13:00 Session S31
Location: Room 2F11
11:30
Alex Gekker (Utrecht University, Netherlands)
Chris Perkins (University of Manchester, UK)
Sybille Lammes (University of Warwick, UK)
Sam Hind (University of Warwick, UK)
Pablo Abend (Universität zu Köln, Germany)
Ludic Impulses of the Cartographical
SPEAKER: unknown
11:30-13:00 Session S32
Location: 1F01 - Environmental Studies Lab 1
11:30
Robin J. S. Sloan (Abertay University, UK)
Playing Popular Science
11:30-13:00 Session S58
Location: Room 2F14
11:30
Jan Svelch (Charles University, Czech Republic)
Hidden Paratextuality: Concealing the Factual Aspects of Video Games
SPEAKER: Jan Svelch
11:50
Michiel Kamp (Utrecht University, Netherlands)
Playing Along to What? Enabling Similarity in Video Game Music
SPEAKER: Michiel Kamp
12:10
Mark R Johnson (University of York, UK)
Deep Play and Dark Play in Contemporary Cinema
11:30-13:00 Session S93
Location: Room 2F13
11:30
Iain Donald (University of Abertay Dundee, UK)
Chris Murray (University of Dundee, UK)
Phillip Vaughan (University of Dundee, UK)
Panel: Comics and Games Crossovers
SPEAKER: unknown
14:00-15:30 Session S33
Location: Lecture Theatre 3
14:00
Georgi Kostov (Upper Austria University of Applied Sciences, Austria)
Jeremiah Diephuis (University of Applied Sciences Upper Austria, Austria)
Singularity: Designing a Cooperative Mixed Reality Game for a Co-located Setting
SPEAKER: unknown
14:20
Kyle Moore (The University of Sydney, Australia)
Localizing Location-Based Gaming: Situating Australian Urban Play
SPEAKER: Kyle Moore
14:40
Paolo Ruffino (The University of York, UK)
Games to Live With and Die For: Speculations on NikeFuel
SPEAKER: Paolo Ruffino
14:00-15:30 Session S34
Location: Lecture Theatre 1
14:00
William Robinson (Concordia University, Canada)
Rainforest Scully-Blaker (Concordia University, Canada)
Internally Enacted Narratives: Jonathan Blow’s The Witness
SPEAKER: unknown
14:20
Ea Christina Willumsen (IT University of Copenhagen, Denmark)
Source Code and Formal Analysis: A Hermeneutic Reading of Passage
14:50
Chris Bateman (University of Bolton, UK)
No-one Plays Alone
SPEAKER: Chris Bateman
14:00-15:30 Session S35
Location: Lecture Theatre 2
14:00
Karina Popp (NYU, USA)
Queering the Body through Parody in Simulation Games
SPEAKER: Karina Popp
14:20
Tereza Krobová (Charles University in Prague, Czech Republic)
Jan Svelch (Charles University in Prague, Czech Republic)
Gendering Magic – Men, Women and Eldrazi of Magic: the Gathering
SPEAKER: Jan Svelch
14:00-15:30 Session S36
Location: Room 2G12
14:00
Michelle Westerlaken (Malmö University, Sweden)
Playful Animals: An Invitation to Participate
14:20
Rob Gallagher (King's College London, UK)
This Could Be Us: Networked Intimacy in Single-Player Games
SPEAKER: Rob Gallagher
14:40
Marcus Carter (The University of Melbourne, Australia)
Sarah Webber (University of Melbourne, Australia)
Designing Digital Enrichment for Human-Orangutan Play in the Zoo
SPEAKER: Marcus Carter
14:00-15:30 Session S37
Location: Room 2G13
14:00
Maria B. Garda (University of Łódź, Poland)
Stanisław Krawczyk (University of Warsaw, Poland)
Twenty-Five Years of Digital Games Research in Poland
14:20
Sonia Fizek (Abertay University, UK)
Gift players or playbourers? Who is playing citizen science games?
SPEAKER: Sonia Fizek
14:40
Thomas Apperley (UNSW Australia/The University of Melbourne, Australia)
Algorithmic Play in Georges Perec’s Ludic Narratives
14:00-15:30 Session S38
Location: Room 2G14
14:00
Josh Jarrett (University of the West of England, Digital Cultures Research Centre, UK)
Critically Approaching the Playful and Participatory Genealogy of MOBAs
SPEAKER: Josh Jarrett
14:30
Veli-Matti Karhulahti (University of Turku, Finland)
Prank, Troll, Gross and Gore: Performance Issues in Esports Live-Streaming
14:00-15:30 Session S39
Location: Room 2F11
14:00
Frans Mäyrä (University of Tampere, Finland)
Jonne Arjoranta (University of Jyväskylä, Finland)
Jaakko Stenros (University of Tampere, Finland)
Olli Sotamaa (University of Tampere, Finland)
Tanja Välisalo (University of Jyväskylä, Finland)
From Game Culture to Playful Culture Studies: Emergence of Ludification
SPEAKER: unknown
14:00-15:30 Session S40
Location: 1F01 - Environmental Studies Lab 1
14:00
Matthew Barr (University of Glasgow, UK)
Lorraine Murray (University of Glasgow, UK)
Michael James Scott (Falmouth University, UK)
Lars de Wildt (KU Leuven, Belgium)
Landon Berry (University of Central Florida, USA)
Mahli-Ann Butt (University of New South Wales, Australia)
Daniel Dunne (Swinburne University of Technology, Australia)
Charlie Ecenbarger (North Carolina State University, USA)
Sarah Evans (North Carolina State University, USA)
Press Start and Press On – Navigating Postgraduate Research in Game Studies
SPEAKER: unknown
14:00-15:30 Session S59
Location: Room 2F14
14:00
Malcolm Ryan (Macquarie University, Australia)
Dan Staines (University of New South Wales, Australia)
Paul Formosa (Macquarie University, Australia)
Four Lenses for Designing Morally Engaging Games
SPEAKER: unknown
14:30
C. Thi Nguyen (Utah Valley University, USA)
Jose Zagal (University of Utah, USA)
Good Violence, Bad Violence: The Ethics of Competition in Multiplayer Games
SPEAKER: Jose Zagal
14:00-15:30 Session S94
Location: Room 2F13
14:00
Justyna Janik (Jagiellonian University in Krakow, Poland)
A Game Within a Bio-Object(s): Redefining a Moment of the Gameplay
SPEAKER: Justyna Janik
14:20
Mateusz Felczak (Institute of Audiovisual Arts, Jagiellonian University, Poland)
Operational Logics, Paratexts and the Production of Knowledge: The Diablo III Case
14:40
Daniel Muriel (University of Salford; University of the Basque Country, Spain)
Video Games as (Dis)Empowerment Devices: Understanding Agency within the Context of Advanced Liberalism
SPEAKER: Daniel Muriel
16:00-17:30 Session S41
Location: Lecture Theatre 3
16:00
Mathias Fuchs (Institute of Culture and Aesthetics of Digital Media/ Leuphana University, Germany)
‘Ruinensehnsucht’ - Longing for Decay in Computer Games
SPEAKER: Mathias Fuchs
16:30
René Glas (Utrecht University, Netherlands)
Paratextual play: Unlocking the nature of making-of material of games
SPEAKER: René Glas
16:00-17:30 Session S42
Location: Lecture Theatre 1
16:00
Alexandra To (Carnegie Mellon University, USA)
Safinah Ali (Carnegie Mellon University, USA)
Geoff Kaufman (Carnegie Mellon University, USA)
Jessica Hammer (Carnegie Mellon University, USA)
Integrating Curiosity and Uncertainty in Game Design
SPEAKER: Geoff Kaufman
16:30
Alex Mitchell (Department of Communications and New Media, National University of Singapore, Singapore)
Making the Familiar Unfamiliar: Techniques for Creating Poetic Gameplay
SPEAKER: Alex Mitchell
16:00-17:30 Session S43
Location: Lecture Theatre 2
16:00
Tereza Krobova (Charles University in Prague, Czech Republic)
I Wasn´t Looking at His Nice Ass: Female Gaze and Video Games
16:20
Kristine Jørgensen (University of Bergen, Norway)
A Framework for Understanding Player Experiences with Controversial Game Content
16:40
Jan Svelch (Charles University, Czech Republic)
Crowdfunding NSFW Video Game Fan Art
SPEAKER: Jan Svelch
16:00-17:30 Session S44
Location: Room 2G12
16:00
Teresa de La Hera Conde-Pumpido (Utrecht University, Netherlands)
Amanda Paz Aléncar (Erasmus University Rotterdam, Netherlands)
Using Collaborative Digital Games to Foster Intercultural Interaction
SPEAKER: unknown
16:20
Marko Siitonen (University of Jyväskylä, Finland)
Sonja Egger (University of Jyväskylä, Finland)
Maria Sharapan (University of Jyväskylä, Finland)
Playing With Culture - Serious Games for Global Competence
16:40
Teresa de La Hera (Utrecht University, Netherlands)
The Persuasive Roles of Digital Games: The Case of Cancer Games
16:00-17:30 Session S45
Location: Room 2G13
16:00
Maria B. Garda (University of Lodz, Poland)
Who Made That Last Game? The Alternative Chronology of the 8-bit Era in Poland
16:20
Olli Sotamaa (University of Tampere, Finland)
Nokia N-gage Reconsidered: Mobile Games before They Became Mainstream
SPEAKER: Olli Sotamaa
16:00-17:30 Session S46
Location: Room 2G14
16:00
Jan Strien (NIVEL, Netherlands)
Ronald Batenburg (NIVEL, Netherlands)
Fabiano Dalpiaz (Utrecht University, Netherlands)
Designing a Serious Game for General Practice Management
SPEAKER: Jan Strien
16:30
Edward Melcer (New York University, USA)
Katherine Isbister (University of California, Santa Cruz, USA)
Bridging the Physical Learning Divides: A Design Framework for Embodied Learning Games and Simulations
SPEAKER: Edward Melcer
16:00-17:30 Session S47
Location: Room 2F11
16:00
Casey O'Donnell (Michigan State University, USA)
John Banks (Centre of Excellence for Creative Industries and Innovation. Queensland University of Technology., Australia)
Jedrzei Czarnota (Trilateral Research Ltd., UK)
Sebastian Deterding (University of York, UK)
Annakaisa Kultima (University of Tampere, Finland)
David Nieborg (University of Amsterdam, Netherlands)
Alyea Sandovar (Fielding Graduate University, USA)
Why Game Production Studies? Why Now?
SPEAKER: unknown
16:00-17:30 Session S48
Location: 1F01 - Environmental Studies Lab 1
16:00
Andrew Burn (UCL Institute of Education, UK)
Alison Gazzard (UCL Institute of Education, UK)
Bruno de Paula (UCL Institute of Education, UK)
Playing Beowulf: Gaming the Library
SPEAKER: unknown
16:00-17:30 Session S60
Location: Room 2F14
16:00
Kelly Bergstrom (York University, Canada)
Suzanne De Castell (UOIT, Canada)
Jennifer Jenson (York University, Canada)
Digital Detritus: What Can We Learn From Abandoned Massively Multiplayer Online Game Avatars?
SPEAKER: unknown
16:30
Nick Webber (Birmingham City University, UK)
Oskar Milik (University College Dublin, Ireland)
Selling the Imperium: Changing Organisational Culture and History in EVE Online
SPEAKER: unknown
16:00-17:30 Session S95
Location: Room 2F13
17:45-19:15 Session S49
Location: Lecture Theatre 3
17:45
Alexander Muscat (RMIT University, Australia)
William Goddard (RMIT University, Australia)
Jussi Holopainen (RMIT University, Australia)
Jonathan Duckworth (RMIT University, Australia)
First-Person Walkers: Understanding the Walker Experience through Four Design Themes
SPEAKER: unknown
18:15
Rosa Carbo-Mascarell (Brunel University London, UK)
Walking Simulators: The Digitisation of an Aesthetic Practice
17:45-19:15 Session S50
Location: Lecture Theatre 1
17:45
Pierson Browne (University of Waterloo, Canada)
Breaking New Ground: Indie Community, Flash, and Newgrounds.com
18:05
Josh Jarrett (University of the West of England, Digital Cultures Research Centre, UK)
Paidia to Ludus, Non-Commodity to Commodity: Uncovering the Residue of Player Developed Custom Game Modes in ‘Zombies’ and ‘ARAMs’
SPEAKER: Josh Jarrett
18:25
Jamie Woodcock (Cass Business School, UK)
Jianhua Shao (Cass Business School, UK)
The Relationships of Co-Creation: Software Modification on Steam
SPEAKER: unknown
17:45-19:15 Session S51
Location: Lecture Theatre 2
17:45
Geoff Kaufman (Carnegie Mellon University, USA)
Mary Flanagan (Dartmouth College, USA)
Playing the System: Comparing the Efficacy and Impact of Digital and Non-digital Versions of a Collaborative Strategy Game
SPEAKER: Geoff Kaufman
18:15
Jean-Luc Portelli (University of Malta, Malta)
Rilla Khaled (Concordia University, Canada)
Spectrum: Exploring the Effects of Player Experience on Game Design
17:45-19:15 Session S52
Location: Room 2G12
17:45
Natalie Lyon (Drexel University, USA)
David Leitman (University of Pennsylvania, USA)
Jichen Zhu (Drexel University, USA)
Combining Speech Intervention and Cooperative Game Design for Children with ASD
SPEAKER: unknown
18:15
Casper Harteveld (Northeastern University, USA)
Steven Sutherland (University of Houston-Clear Lake, USA)
Yetunde Folajimi (Northeastern University, USA)
Cradle-to-Cradle Game Design: Mixing Games and Reality to Transform Education
SPEAKER: unknown
17:45-19:15 Session S53
Location: Room 2G13
17:45
Maciej Nawrocki (Uniwersytet Jagielloński, Poland)
Sarmatian Gamified: Sarmatism in Contemporary Polish Gaming Culture
18:05
Robbie Fordyce (University of Melbourne, Australia)
Timothy Neale (Western Sydney University, Australia)
Thomas Apperley (University of New South Wales, Australia)
Everyday Racism and the challenges for anti-racist gaming
18:25
Bartłomiej Schweiger (Jagiellonian University in Kraków, Poland)
Much ado about nothing? Analysis of the Polish internet discourse about "Hatred".
17:45-19:15 Session S54
Location: Room 2G14
17:45
Jesper Juul (The Royal Danish Academy of Fine Arts - The School of Design, Denmark)
Sailing the Endless River of Games: The case for Historical Design Patterns
SPEAKER: Jesper Juul
18:05
Sebastian Deterding (University of York, UK)
The Mechanic Is Not the (Whole) Message: Procedural Rhetoric Meets Framing in Train & Playing History 2
18:25
Hans-Joachim Backe (IT University Copenhagen, Denmark)
Representing Processes. Procedurality in terms of Peirce
17:45-19:15 Session S55
Location: Room 2F11
17:45
Paolo Ruffino (The University of York, UK)
Marco Benoit Carbone (University College London, UK)
The Other Caillois – Games and Culture (SAGE) Summer issue
SPEAKER: Paolo Ruffino
17:45-19:15 Session S56
Location: 1F01 - Environmental Studies Lab 1
17:45
Joseph Jalbert (Drexel University, USA)
Stefan Rank (Drexel University, USA)
Improving Interaction with Non-Player Characters Through Physiological Data
SPEAKER: unknown
18:05
Marcello A. Gómez Maureira (LIACS Media Technology, Leiden University, Netherlands)
Isabelle Kniestedt (Institute of Digital Games, University of Malta, Malta)
Meggy Pepelanova (Independent Scholar, Netherlands)
Little VR Pet Shop: A Reverse Turing Multiplayer Virtual Reality Game
18:25
Mirjam Vosmeer (Amsterdam University of Applied Sciences, Netherlands)
Gabriele Ferri (Amsterdam University of Applied Sciences, Netherlands)
Stefan Rank (Drexel University, USA)
Ben Schouten (Amsterdam University of Applied Sciences, Netherlands)
Changing Roles in Gaming: Twitch and new gaming audiences
SPEAKER: unknown
17:45-19:15 Session S57
Location: Room 2F14
17:45
James Ryan (University of California, Santa Cruz, USA)
Michael Mateas (University of California at Santa Cruz, USA)
Noah Wardrip-Fruin (University of California, Santa Cruz, USA)
A Lightweight Videogame Dialogue Manager
SPEAKER: James Ryan

ABSTRACT. We present a fully procedural alternative to branching dialogue that is influenced by theories from linguistic pragmatics and technical work in the field of dialogue systems. Specifically, this is a dialogue manager that extends the Talk of the Town framework, in which non-player characters (NPCs) develop and propagate subjective knowledge of the gameworld. While previously knowledge exchange in this framework could only be expressed symbolically, such exchanges may now be rendered as naturalistic conversations between characters. The larger conversation engine currently lacks a player interface, so in this paper we demonstrate our dialogue manager through conversations between NPCs. From an evaluation task, we find that our system produces conversations that flow far more naturally than randomly assembled ones. As a design objective, we have endeavored to make this dialogue manager lightweight and agnostic to its particular application in Talk of the Town; it is our hope that interested readers will consider porting its straightforward design to their own game engines.

18:15
Jonathan Lessard (Concordia University, Canada)
Designing Natural-Language Game Conversations
17:45-19:15 Session S96
Location: Room 2F13
17:45
David Myers (Loyola University New Orleans USA, USA)
Tim Welsh (Loyola University New Orleans USA, USA)
Building a Game Studies Conference: A Case Study of GAMES & LITERARY THEORY.
SPEAKER: unknown